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*namirin - Koi no Hime Hime Pettanko [OsuMania]

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Topic Starter
Litharrale

Rivals_7 wrote:

1234
blue = accepted
magenta = havent changed but on the fence about (not sure if it would improve the map or not)
orange = rejecterino


[E]

00:06:518 (6518|0,6855|3) - W pls done

00:07:192 (7192|1) - kinda feel you need a WF here as they also part of the crash noise done


00:08:372 (8372|0) - W omg done


00:09:551 (9551|0) - WC pls
the HS feel contradicted with your higher diffs here despite the noise you covered are same, which is the percussion. be sure to check them properly done and went through the map comparing with hard and fixed all any inconsistencies

00:27:248 (27248|2) - probably better on 1 so newer players get better control towards the next patterning mmmmm I really like the 'jack' because i think it fits well with the music but changed anyway for your reason

00:44:439 - either make cut the LN and add another LN starting here or add 3 SNs to cover the percussion snare. right now it feels kinda unpredictable with since this - 00:43:596 (43596|0) - LN doesnt have any end noise that hearable.
https://puu.sh/wbxPs/2447eb5b7f.png or https://puu.sh/wbxRH/ee012db9ea.jpg you decide Kept LN as it was but added SNs on 2,3,
and 4 for the percussion which leads well into the crash imo

00:56:911 - kinda feel you need to add note here so the players could anticipate what to follow next wasnt sure about this but tried it and yeah it plays a lot better

00:57:248 - same here Rejected because if i add the bass there then it makes it inconsistent with all the other missed basses in the same section. if I add those too it could be too much of a diff spike

01:02:473 (62473|3,62473|2) - etc. any reason why is this being chorded? because later on you did not do this - 01:07:866 (67866|3) - despite the instrument plays on the consistent way i did have a reason but no one picked up on it because its a bad reason lul. changed it to be more consistent

01:16:630 - Generally i dont think this kind of LN are really friendly to the most of EZ players. also this is completely irrelevant with the percussion which is the thing you've been mapped here so the sudden change might confuse players as well The sound is unexpected too so i think it's ok. All diffs have some variation of this and since it's only a half b

01:20:675 (80675|3,80843|2,81012|3) - could you not.... OH trill in ez hhh. move - 01:20:843 (80843|2,81012|3) - to left 1x but senpai how will the players learn how to OH trill without my map now :( (jk i fixed it)

01:23:034 (83034|2) - lo this LR_CymbalCCR is mistakenly placed. it should be at - 01:22:866 yeah, i realised this and I'm not actually sure what to do with it. Moving it causes problems with the other notes, maybe i should just remove the HS for this diff?

[N]

00:02:810 (2810|1,2978|0,3147|1,3315|0,3400|1) - ew
00:02:641 (2641|2,2810|1) - 2|3, and then - 00:02:978 (2978|0,3147|1) - 2|1, then - 00:03:315 (3315|0) - to 3
this is for the sake of playability range but pitch :(((((((((( I moved 00:03:147 (3147|1) - to fix the trill but I'd prefer to not change anything else because me and pitch are like best friends

00:05:338 (5338|2,5506|1) - move to left 1x would be more intuitive 00:03:147 (3147|1) - done

00:33:315 (33315|1) - this is somewhat not consistent with - 00:22:360 (22360|2,22360|1,22529|3) - :thinking: I swear this wasnt like this last time I checked

00:43:596 (43596|2,43596|3) - eh idk why is this has 2 LNs to begin with. the starting noise is not even that legit to have 2 LNs
moreover if you decide to delete one of those LNs, recommended to add a note at - 00:44:776 - for the loud kick done

00:54:888 (54888|0,55563|1) - i feel this part is way too empty compared with the songs density. well i know you also prioritizing the vocal but maybe you could add more notes to cover percussion alongside the LNs?

00:56:911 - add notes for kick. be consistent with - 00:57:248 (57248|0) - this and the previous suggestion: changed whole section to be more consistent and fun

01:07:866 (67866|1,67866|3) - this is not covering the vocal impact like the other doubles you've used. reduce it done

01:10:394 (70394|0) - add note alongside the LN. just one LN stand did not represent the crash correctly done

01:16:630 - could added note so the players still recognize the percussion correctly afterwards Eh, thats what the stair after is for, I'd rather keep it as is for emphasis on the "kyuun~"

01:18:652 (78652|2,78652|1) - same. no vocal impact idk the "hoho"s strongest point is on that double

01:19:327 (79327|3) - why is this just one LN stand hhhh its crash omfg yeah :think:

01:22:529 (82529|0,82529|3) - honsetly the vocal did not even last that long. SNs better done

01:29:945 (89945|0,90113|1) - move to right 1x to avoid OH trill - 01:29:945 (89945|0,90113|1,90282|0,90450|1) - done

[H]

00:13:933 (13933|1,13933|0,13933|3) - triple is too much for this kind of percussion here. double is enough Triple is at the start of each bar because she emphasises the start of the measure with her voice

00:19:327 (19327|3,19327|2,19327|1) - well this again. low pitched kick but a triple? this is really contradicted
this goes on and on. the use of triple are best used on Crash cymbal as they're completely more relevant. at least for this HD tier They do belong imo. Even triples without voice are still stronger than any of the other doubles. Example: 00:23:372 (23372|2,23372|1,23372|3) - this triple has no voice but it's stronger than 00:22:866 (22866|0,22866|3) - due to the percussion + guitar starting a new chord combo. If you play through the song you'll see that every measure start is more emphasised than everything around it except for sections like 00:26:237 (26237|2) -

00:29:439 (29439|2,29607|2) - and a random jack out of thin air? It's for the vocal being stuttered "ga-a"

00:38:034 (38034|3) - could've ended on white tick here. with the percussion doubles being present in the other hand, might be too hard to 300g this one thing agreed, fixed.

00:42:079 - could've added note here. look at - 00:40:731 (40731|2) -
00:47:473 - same added for both

00:59:523 (59523|3) - real sure this one a ghost here. then you have to move - 00:59:607 (59607|2,59607|1,59945|2,59945|1,60113|1,60113|2) - to the right 1x to get the pitch right and to avoid unecessary triple stacks - 00:59:270 (59270|1,59439|1,59607|1) - reworked the whole section to be more fun and playable

01:16:630 - well....add 2 notes? same reason as before, want to focus on the vocal

01:23:877 (83877|1) - just realize now... was this would be better with LR_cymbal thing?

01:26:574 (86574|0,86742|0) - totally not in the same pitch. - 01:26:574 (86574|0) - this one's higher. also overall - 01:26:405 (86405|1,86574|0,86742|0,86911|1) - this is heavy on the left hand fixed all of it



feel like Normal and Hard could've been more polished before we actually push this throughWent through all diffs (except virtues) after the mod and changed a bunch of sections that I felt could be improved for more playability and fun factor
Rivals_7
is virtue's hime updated? because i didnt get the update button apparently lol

will edit for rechecking a lil bit
[N]

01:16:630 - could added note so the players still recognize the percussion correctly afterwards Eh, thats what the stair after is for, I'd rather keep it as is for emphasis on the "kyuun~"
well it might rather unpredictable here for some players since all your kiai focuses with percussion. adding a note wont hurt at all, its still holding consistency with vocal as you wish. you just adding a note for sake of easier readability and well recognised pattern to approach

01:18:652 (78652|2,78652|1) - same. no vocal impact idk the "hoho"s strongest point is on that double
after looking at this, more comes to mind
01:07:192 (67192|3) - and - 01:17:978 (77978|0) - shares strong vocal rather than "hoho" thing. so would be rather logical if you put the double there rather on that "hoho"


some Hitsound is still inconsistent across all diffs. check all of those again
Topic Starter
Litharrale

Rivals_7 wrote:

is virtue's hime updated? because i didnt get the update button apparently lol

will edit for rechecking a lil bit
[N]

01:16:630 - could added note so the players still recognize the percussion correctly afterwards Eh, thats what the stair after is for, I'd rather keep it as is for emphasis on the "kyuun~"
well it might rather unpredictable here for some players since all your kiai focuses with percussion. adding a note wont hurt at all, its still holding consistency with vocal as you wish. you just adding a note for sake of easier readability and well recognised pattern to approach

01:18:652 (78652|2,78652|1) - same. no vocal impact idk the "hoho"s strongest point is on that double
after looking at this, more comes to mind
01:07:192 (67192|3) - and - 01:17:978 (77978|0) - shares strong vocal rather than "hoho" thing. so would be rather logical if you put the double there rather on that "hoho"


some Hitsound is still inconsistent across all diffs. check all of those again
Fixed both issues you mentioned, very good reasons for them. Also added notes for the first issue in the hard diff as well. Considered doing it for the easy but it felt a little too difficult. Also literally just spent an hour combing the diffs for any hitsound inconsistencies so they should definitely all be gone this time. The only one that still exists is this http://i.imgur.com/JJqgYod.png and thats because i dont know what to do with it xd. I think it's fine though, it's basically unnoticeable while playing.
Rivals_7
[E]

00:12:248 (12248|0) - C

00:14:270 (14270|1) - 00:15:619 (15619|1) - I assume you forget to C

00:51:686 (51686|1) - F

00:52:192 (52192|1) - F

00:53:034 (53034|2) - probably change to F

00:54:383 - 00:54:888 - 00:55:563 - F

01:16:461 (76461|1) - contradictory with N here, using an SN would be a better idea followed by adding another note at - 01:16:630 - with W for proper follows for newbies

[N]

00:12:248 (12248|0) - C

00:52:192 (52192|1) - F

00:53:034 - Change F

00:54:383 - 00:54:888 - 00:55:563 - F

01:11:237 - W

[H]

00:52:192 (52192|1) - F

00:53:034 - Change F

00:54:383 - 00:54:888 - 00:55:563 - F

01:11:237 - C

[Virtue]

00:54:383 - 00:54:888 - 00:55:563 - F

01:11:237 - C

this one should be a quick fix lo
Topic Starter
Litharrale

Rivals_7 wrote:

Hitsound stuff
fixed all including virtue's one
Rivals_7
litharrale wants to be in #mapfeed
Topic Starter
Litharrale
yay!
Virtue-
yay
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Lith
As i said, when you need help with Hime i would be glad to help so, here i am.

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Correct
AiMod: No Error
Background: Good
BPM/Offset: Good
mp3/Hitsounds: Good
Other: -


Easy

00:08:540 (8540|3,8540|1) - Consider to swap these here. The Long Note pressed with the other hand makes it way more comfortable for new player (since the easy IS for new player). These often have problems with finger independence.
If you applied my suggestion above, swap these here too 00:11:237 (11237|3,11237|2) - . Just to not have the Long Note all the time on 4 xP

00:13:259 (13259|3) - Please remove this W hitsound here. This one only exist in the Easy, the other difficulties have no hitsound places here. There's also no kick sound.

00:33:652 (33652|0,33821|3) - CTRL+H here for PR follow (optional)
Bass Kick -> Kick Bass

00:41:574 (41574|0) - Missing W (kick hitsound)
00:44:439 (44439|2) - Again a missing W hitsound (Should have both, W and C, like in the other diffs)

00:51:686 (51686|1) - I suggest you to move this one to 3. This one should not be connected to the previous pattern. This one here is connected with 00:52:192 (52192|3,52192|1,52697|2) - (soundwise)

01:23:034 (83034|2) - Are you sure about this extra hs here? In all other difficulties you have it at 01:22:866 -

Remaining looks fine for me

Normal

I'm not really sure if i can agree with the 1/4 usage at the beginning. In the Easy you used simple 1/1 beat notes while you have here very long 1/2 notes with several 1/4 triples looking at the note spread.
When i look at these screens this is really a BIG Step from the Easy. I highly suggest you to remove the 1/4 notes. You have still the Hard and HIME difficulty where you used the 1/4.

You have to consider that the player just managed to pass/get an S on the Easy and he want's to try the Normal and suddenly he have to press instead of 1/1 notes 1/2 with 1/4.

00:11:911 (11911|1) - For what is this note here? When i see right no other diff has a note here placed. Remove it for consistency with the other difficulties.

00:15:619 (15619|3) - You have here a missing C hitsound (all other diffs have it) should be W and C.

00:22:360 (22360|3) - This long note is wrong placed. When i see it correct this long note should be a normal note and then make 00:22:529 (22529|2) - a Long Note till 00:23:034 - . It follows the "noo~" sound correctly then. You did it exactly like this at 00:33:315 - .

00:27:585 - Shouldn't this be a double too? I mean, it's probably to emphasize the vocal, like 00:26:237 - , right?
00:28:428 (28428|2) - Missing W hitsound? Hard and HIME have a W here too, if yes please add it in the Easy too.

00:36:518 (36518|2) - Why is this suddenly a LN? You never used two 1/2 LNs next to one other. It feels pretty inconsistent.

00:52:866 (52866|0) - You have here a C hitsound in Hard and HIME. Maybe add it here too.

That's all for Normal i guess.

Hard

There's not much to say about this diff, just few things.

This note here 00:42:079 (42079|0) - feels out of place. I mean you mapped Kick/Snare with single notes. There's no need to map even the Bass which is even kinda inaudible while playing. I would suggest you to remove the notes for the bass in this part and stick with Kick/Snare.

00:54:888 - I really suggest you to add here an extra note. You have here a heavy cymbal with kick and you mapped it with a single LN. Give it more impact. Place a note on 1!

00:59:355 (59355|1) - Missing C? I can clearly hear a snare sound in the music. It's a double snare with 00:59:439 (59439|3) - .

01:05:675 (65675|1) - Something felt weird in this part and i think i have it. How about move this note to 3? I know what you tried here but it somehow feels.. weird. 01:05:001 (65001|0,65001|1,65169|2,65169|3,65338|1,65338|0,65506|3,65506|2) - These pattern here are for the "kira kira" vocals but the vocal changed at 01:05:675 - what gives me a weird feeling while playing.

01:10:394 - Again a heavy cymbal, kick and even vocal. Please add a note on 4 to give it more impact.

01:28:765 (88765|3) - According to how you mapped this part this should be a LN too for the longer beep sound.

That's all. I really like this diff.

Virtue's HIME

00:19:832 (19832|2,19832|3) - I think these LNs are 1/2 beat too long. The vocal ends already at 00:20:001 - . Or did you follow something different? If yes i would be happy to know it!
00:25:225 (25225|3,25225|2) - Same goes for these then too.

00:25:900 (25900|2,25900|3,25900|1) - Why you mapped here a hand (3 notes) and for the exact same vocal, just a bit later 00:27:248 (27248|1,27248|0) - LN's and only two? I would suggest you to make it consistent and make this two LN's too. These play pretty cool and would bring consistency!

00:59:355 (59355|2) - Like mentioned in the Hard i think this should have a C hitsound.

I guess that's all. Pretty solid diff. Not much to say

Call me back when everything is apply'd
Topic Starter
Litharrale

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Lith
As i said, when you need help with Hime i would be glad to help so, here i am.

General


Artist: Correct
Title: Correct
Source: Correct
Tags: Correct
AiMod: No Error
Background: Good
BPM/Offset: Good
mp3/Hitsounds: Good
Other: -


Easy

00:08:540 (8540|3,8540|1) - Consider to swap these here. The Long Note pressed with the other hand makes it way more comfortable for new player (since the easy IS for new player). These often have problems with finger independence.
If you applied my suggestion above, swap these here too 00:11:237 (11237|3,11237|2) - . Just to not have the Long Note all the time on 4 xP done

00:13:259 (13259|3) - Please remove this W hitsound here. This one only exist in the Easy, the other difficulties have no hitsound places here. There's also no kick sound. done

00:33:652 (33652|0,33821|3) - CTRL+H here for PR follow (optional)
Bass Kick -> Kick Bass I usually associate bass with low and kick with high so what I did is ctrl-H the previous 2 notes so the PR is consistent

00:41:574 (41574|0) - Missing W (kick hitsound) done
00:44:439 (44439|2) - Again a missing W hitsound (Should have both, W and C, like in the other diffs) done

00:51:686 (51686|1) - I suggest you to move this one to 3. This one should not be connected to the previous pattern. This one here is connected with 00:52:192 (52192|3,52192|1,52697|2) - (soundwise) done

01:23:034 (83034|2) - Are you sure about this extra hs here? In all other difficulties you have it at 01:22:866 - yeah i just have no idea.
It's an issue for me and well, I think the best thing to do is just remove the hitsound from this diff.


Remaining looks fine for me

Normal

I'm not really sure if i can agree with the 1/4 usage at the beginning. In the Easy you used simple 1/1 beat notes while you have here very long 1/2 notes with several 1/4 triples looking at the note spread.
When i look at these screens this is really a BIG Step from the Easy. I highly suggest you to remove the 1/4 notes. You have still the Hard and HIME difficulty where you used the 1/4.

You have to consider that the player just managed to pass/get an S on the Easy and he want's to try the Normal and suddenly he have to press instead of 1/1 notes 1/2 with 1/4. fixed

00:11:911 (11911|1) - For what is this note here? When i see right no other diff has a note here placed. Remove it for consistency with the other difficulties. what the hell, how did this note even end up here

00:15:619 (15619|3) - You have here a missing C hitsound (all other diffs have it) should be W and C. fixed

00:22:360 (22360|3) - This long note is wrong placed. When i see it correct this long note should be a normal note and then make 00:22:529 (22529|2) - a Long Note till 00:23:034 - . It follows the "noo~" sound correctly then. You did it exactly like this at 00:33:315 - .fixed

00:27:585 - Shouldn't this be a double too? I mean, it's probably to emphasize the vocal, like 00:26:237 - , right? fixed
00:28:428 (28428|2) - Missing W hitsound? Hard and HIME have a W here too, if yes please add it in the Easy too. fixed

00:36:518 (36518|2) - Why is this suddenly a LN? You never used two 1/2 LNs next to one other. It feels pretty inconsistent. A relic from the original version of the map, the LNs were originally meant to emphasize the vocals but I changed them for one reason or another

00:52:866 (52866|0) - You have here a C hitsound in Hard and HIME. Maybe add it here too. Left it out because the C is followed by another C in hard/hime for the drumroll. I didn't want to confuse players here with a loud hitsound indicating the start of a drumroll but then to be left hanging since no 1/4 stairs

That's all for Normal i guess.

Hard

There's not much to say about this diff, just few things.

This note here 00:42:079 (42079|0) - feels out of place. I mean you mapped Kick/Snare with single notes. There's no need to map even the Bass which is even kinda inaudible while playing. I would suggest you to remove the notes for the bass in this part and stick with Kick/Snare. I don't feel that great about leaving one bass sound in the entire chart left unmapped. I understand your point but I don't know if it's worth removing it. I could make the singles a stair so it flows a little better

00:54:888 - I really suggest you to add here an extra note. You have here a heavy cymbal with kick and you mapped it with a single LN. Give it more impact. Place a note on 1! fixed

00:59:355 (59355|1) - Missing C? I can clearly hear a snare sound in the music. It's a double snare with 00:59:439 (59439|3) - fixed

01:05:675 (65675|1) - Something felt weird in this part and i think i have it. How about move this note to 3? I know what you tried here but it somehow feels.. weird. 01:05:001 (65001|0,65001|1,65169|2,65169|3,65338|1,65338|0,65506|3,65506|2) - These pattern here are for the "kira kira" vocals but the vocal changed at 01:05:675 - what gives me a weird feeling while playing. grumble grumble I really dont like this change at all. I did what you said to do but I'm not a fan of it at all. The 12/34 pattern was to put the player in a stable and predictable pattern which is then broke by the unexpected vocal change (the Unn~). Your change breaks this theme but I'll do it anyway. For you, Mr Feerum.

01:10:394 - Again a heavy cymbal, kick and even vocal. Please add a note on 4 to give it more impact. added on 2 to avoid the stack

01:28:765 (88765|3) - According to how you mapped this part this should be a LN too for the longer beep sound. beeped

That's all. I really like this diff.

Virtue's HIME

00:19:832 (19832|2,19832|3) - I think these LNs are 1/2 beat too long. The vocal ends already at 00:20:001 - . Or did you follow something different? If yes i would be happy to know it!
00:25:225 (25225|3,25225|2) - Same goes for these then too.

00:25:900 (25900|2,25900|3,25900|1) - Why you mapped here a hand (3 notes) and for the exact same vocal, just a bit later 00:27:248 (27248|1,27248|0) - LN's and only two? I would suggest you to make it consistent and make this two LN's too. These play pretty cool and would bring consistency!

00:59:355 (59355|2) - Like mentioned in the Hard i think this should have a C hitsound.

I guess that's all. Pretty solid diff. Not much to say

Call me back when everything is apply'd
Virtue-

Feerum wrote:

Requested Mod


Virtue's HIME

00:19:832 (19832|2,19832|3) - I think these LNs are 1/2 beat too long. The vocal ends already at 00:20:001 - . Or did you follow something different? If yes i would be happy to know it! it's a guitar owo
00:25:225 (25225|3,25225|2) - Same goes for these then too. same reason as above

00:25:900 (25900|2,25900|3,25900|1) - Why you mapped here a hand (3 notes) and for the exact same vocal, just a bit later 00:27:248 (27248|1,27248|0) - LN's and only two? I would suggest you to make it consistent and make this two LN's too. These play pretty cool and would bring consistency! changed it into double LN, maybe i forgot to change it back then D:

00:59:355 (59355|2) - Like mentioned in the Hard i think this should have a C hitsound. oki, thanks

I guess that's all. Pretty solid diff. Not much to say hehe :3

Call me back when everything is apply'd
THANKS YOU FOR THE MOD FERU >W<)b
HIME HIME OWO OWO
Feerum
I wonder how you managed to remove a already existing hitsound XD
However:
[Normal]
00:04:158 (4158|1) - Add W|C Hitsounds
Feerum
Alright, everything is fixed then.
Qualified
Topic Starter
Litharrale
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Shima Rin
Congratz!!

HIME HIME SUKI SUKI DAISUKI HIME ;) ;)
Xinnoh
omeditoe
Alsty-
wew meme , real meme version https://osu.ppy.sh/s/611778 XD

btw congratulations on your first qualified map ! :3
DoNotMess
u guys need to stop hime , this could become a religion
congratz!
Virtue-
ET
Hydria


General:
I think the mp3 is a bit too low quality, try using this instead, it should sync up perfectly: https://puu.sh/wqoy7/685a3c8b70.mp3
also the bg is a bit too low quality as well, here's an upgraded version: https://puu.sh/wqoCz/af077a7de4.jpg

Hard
try mapping in another keymode that's not bland and boring to make something that's already overkill in terms of dullness and repetitiveness a bit more unique :)

gl with the mapset
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