lol...v1.1 sure takes long enough to arrive, but anyway...
I reread both the entire thread and the interview on the osu!monthly...but there are still some technical aspects that I feel a little unclear or, some game elements that peppy didn't really go into details to explain them
So, a few questions:
1. Firstly, do those "hand-picked beatmappers" get paid? As this is a commercial product and peppy actually benefit from this game, it only make sense that beatmappers wouldn't want to spend their free time doing free works.
2. Can someone give me a insight regarding how the score calculation works? Played the game few times, I can see the score system got revised. Makes sense because peppy has introduced new types of notes in this game, so some kind of formula revisit is needed. But there are something else I noticed beyond the simple "revisit"...
(1). Seems that it's impossible to get a score more than 1 million points(unless someone can spin really fast)...?
(2). Accuracy Bonus...is it based directly on your accuracy, or how many Geki/Elite Beats/300s you get, or some other calculation method...?
Sometimes I thought I was playing fine, but was surprised when I received no accuracy bonus at all lol
(3). And the rank letter...is "A" the highest?
Now the biggest question:
3. What's the initial configruation in mind when peppy's developing osu!stream?The original EBA/Ouendan was played on the resistive NDS's 3-inch touchscreen using a pen or a finger.
Osu! can be played on different input devises such as touchscreen, tablet, mouse, keyboard.
But I think in osu!stream, the experience gap across different settings will be too huge between different sizes of screen(ex: 4-inch, 7-inch, and 10-inch as in smartphones and tablets). There's enough space for me to place my two fingers on a tablet screen, but little crowded on a smartphone. Different circle size(if it's small on tablet, it will be really tiny on a phone), screen resolution, pixel density, etc etc....all these factors needed to be considered when mapping on this game.
That's not say it can't be done, in fact I believe peppy has these in mind when he implement the Autoplay feature, which is a clear demonstration of how to properly play a map(or "solve" a map without getting your fingers tied together lol) It also opens some possibilities for mapping technique too, such as you can place 2 overlap sliders at the same time.
And, if peppy plans to add more finger support at the same time, he really need to establish a mapping guide to accompany that.
lol my english sucks......spending hours on online dictionary checking my spelling :3