*namirin - Kanade [OsuMania|Osu|Taiko]

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Volta
hi, my taiko diff is finished. your timing seems not perfect yet. make sure to check with expert.
ver(1.0): http://puu.sh/vF0nn/2f71d38125.rar

also don't forget to fix source and put my name to the tag.
-Kazuto
Hime
-Kazuto
Hime
-Kazuto
Spam Hime
IFDIFGIF
Hello, Mania 4k'er here.

Someone on Discord sent me to test this and this is copy pasted from the discord chat:

First off, the slowdown is overused.
The speedup at the end threw me off and didn't fit into the music and the patterns are a bit too easy I think for a map of this difficulty.

bear in mind
I never review shit so I don't know what makes a map good or not
I'm only saying what I would make different
Topic Starter
_Meep_
i think i bugged my thread lo
Dntm8kmeeatu
Do not make polls.
Topic Starter
_Meep_

Dntm8kmeeatu wrote:

Do not make polls.
ok sorry boss
Shishou
from my modding queue
Kaori:
00:28:515 (2,2) - stack this two sliders
00:40:915 (5,1) - ^
00:45:315 (2) - I think your missing a note here
00:45:715 (3) - ^
00:46:115 (3) - ^
00:58:515 (2) - ^
00:58:915 (2) - ^
00:48:315 (1) - move this down a little bit
00:54:315 (2) - stack it properly
01:07:515 (5,6) - blanket? or overlap it at the end of the slider of (5)
01:07:515 (5) - nc
01:08:115 (1) - remove nc
01:08:515 (3,1) - -fix blanket
01:09:715 (2,3) - move the slider a bit to the left

01:10:515 (4) - put a note here?
01:15:115 (6,1) - improve blanket
01:20:715 (2) - ctrl+j?
01:09:115 (1,2,3,1,2,3) - the rhythm you did here and here 01:21:915 (1,2,3,4,1,2,3) - is different make the rhythm same?
01:32:915 (2) - use ds
01:44:315 (1,2) - stack properly
02:03:915 - you're missing a note here
02:04:515 ^
02:06:315 (4) - move this a little higher?
02:09:515 (3) - ctrl+j?
02:33:915 (1,1,1) - you're missing the drums here
02:40:915 (2) - use ds
02:57:115 (2) - ctrl+g?
03:03:915 (1) - make this a slightly c shape slider?

03:22:915 (5) - you're missing a note here
03:23:515 (1,3) - overlap it?
03:25:915 (3,4) - blanket can be improved
04:01:848 (3) - you're missing a note here
04:14:710 (1,3) - stack it?
05:00:740 - lower the hitsounds here make it 5% I guess

That's all
I tried :(
Good luck in ranking it
Tralen
Hello.

Here go the nm mod

01:00:915 (5) - wrong .. well this note is weird , but i got u intention. anyway. its 01:00:981 (5) - there and i used 1/6 to put in ... i prefer a note instead of a slider. I tried to use slow slider but still weid, try it if u want (0.50x)

04:01:348 (5) - shoud be a note instead that slider or slider starting 04:01:348 (5) - and ending here 04:01:548 (6) -


04:27:510 (1) - why this long slider xD, theres a good acustic guitar to map

Well that it.

Nice maping and tag
Mitkoff
Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd).
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern.
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) -
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) -
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg
  12. 02:40:115 (3,1) - overlap more like You did before
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) -
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :o
  16. 04:07:110 (3,1) - stack them?
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place.


That's it.
GL~
Topic Starter
_Meep_
will reply u all when I have time
Wonki
Hi

00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6
arcwinolivirus

Wonki wrote:

Hi

00:03:468 - add note. It's not difficult

00:12:691 (12691|3) - delete. no chord here.

00:13:980 - add note here. as i said, not difficult

00:32:315 (32315|0,32315|1,32315|3) - delete one of these. what for 3note?

00:46:715 (46715|0,46715|1,46715|3) - same as above

00:49:915 (49915|3,49915|2,49915|0) - ^

00:50:715 - add note for kick sound

01:52:315 (112315|3,112315|2,112315|0) - same as 32sec

02:45:715 - add note for quitar sound

04:53:940 (293940|1,294040|3,294140|0,294340|2,294540|1,294740|2,294740|0) - Wrong snap should be 1/6

04:55:640 (295640|0,296140|2,296440|3) - also wrong. 1/6


Accepted all. Thank you so much for the mod! Much appreciated :oops:

Here's my update:
https://puu.sh/vKBOk/de546bed42.rar


Kin
so someone finished the timing, I almost forgot about it sorry >_>
-Mo-
-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway.
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place.
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset.
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one.
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss.
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better.
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three.
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it.
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes.
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here.
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead.
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now.
- 04:23:710 (4) - Drum sampleset thing.
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.
sinn
Pretty sure its supposed to be *なみりん under Artist
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ?
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map
From 02:33:915 - to 02:38:315 - i suggest u map to the drums
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224


quick glance oni
Topic Starter
_Meep_
:D will reply u all a week later
Topic Starter
_Meep_

Mitkoff wrote:

Hello
Quick NM from q

[Kaori]
  1. Nice source. :lol:
  2. hss?
  3. 00:25:515 (6,1) - might be avoid overlap on reverse arrow? it's readable but still might be confused with default skin. At least i suggest use this kind of overlap when player is used to it. (on 2nd reverse or 3rd). still fine
  4. 00:46:715 (1,2,3) - might do even triangle (with same sides) since You anyway didn't emphasis 00:47:115 (2) - strong beat by ds, so mb make more neat pattern. nah
  5. 01:24:515 (4) - reduce ds to 1.2 since there weak beat and your prev ds with this time gap was 1.2. not too noticeable in gameplay, also it is a loud sound.
  6. 01:24:515 (4) - Also maybe curve this slider for shape consistency on this part 01:23:115 (2,3,1,2) - ? imo wil be more neat don't see a good reason to do so
  7. 01:42:515 (1) - please delete curve, on small reverses it's looks agly ^
  8. 01:51:915 (2,1,2,1) - will be great if You'll use same gamplay mechanic there... I try to explain. 01:51:915 (2,1) - there ds feels much smaller then 01:53:515 (2,1) - since in 1st example player have to move only half of slider to pass it , so distance between 01:51:915 (2,1) - like 2 time smaller in gameplay than it's in teory. 2nd examle use line structure, so player have to follow full shape of slider anyway and after take this 2.0 ds, so we get great difference between same sound parts. I suggest make them more consistent in this way. 01:51:915 (2,1,2,1,2,1) - i dont really get what you're saying but fixed a bit maybe idk lol
  9. 01:55:515 (1,2,3) - why no overlap like You did 01:09:715 (2,3) - because its not even the same part or sound
  10. 02:26:315 (2,3) - pretty uncomfortable flow... maybe 02:25:915 (1,2) - make reddots sliders for easier read this. just suggesstion nope
  11. 02:27:515 (1) - mb buff ds on down beat? example: http://puu.sh/vGEE1.jpg nope because it wont play well on a high DS
  12. 02:40:115 (3,1) - overlap more like You did before i dont get what is 'before'
  13. 03:02:715 (1) - up a bit like 03:02:115 (2,4) - Fixed
  14. 03:17:915 (2,1) - same thig about overlap on reverse arrow same thing as before
  15. 03:35:315 (2,3,2,3) - hmmm, consistency pls :oFixed
  16. 04:07:110 (3,1) - stack them? why
  17. 04:14:710 (1,3) - this kind of overlap is bad idea imo, if You'd use this overlap concept for section at least , it will be not bad, but now it looks out of place. nope,this is what I intended

sinn wrote:

Pretty sure its supposed to be *なみりん under Artist ye boi ok
Make 2nd chorus 41% similarly to 1st chorus as there isn't any increased intensity ok
00:36:915 (1) - Consider changing to a stack to emphasise 00:37:115 - ? nah
01:09:115 (1,3) - Please try to avoid ugly overlaps like these,i don't really see the point of the overlaps,there are also some later in the map edgy mapping
From 02:33:915 - to 02:38:315 - i suggest u map to the drums the slider ticks do
04:08:310 (1) - Move this further away from 04:07:910 (5) - to abt x:416 y:224 cannot cuz if move too far the next note very hard to hit due to reverse flow


quick glance oni
That's it.
GL~

-Mo- wrote:

-Mo-d for standard

Kaori
- The timing points at the start of the map are using default samplesets and so the sliders aren't silenced.
- 00:12:291 (3) - I feel like this would be cooler if you did a circle-slider (or the reverse) rather than a single reverse slider so the extra clicks emphasise the faster piano notes. You've already used 1/2 clicking rhythms anyway. Fixed
- 01:05:515 (4,1) - Not sure what the goal was with this overlap but to me it looks weird and out of place. Fixed
- 01:23:115 (2,3) - I don't think these are supposed to use drum sampleset. Fixed, justmeepthings
- 01:31:515 (1) - Out of the three sliders you used for this slower section, this one is the odd one out. It uses more straight lines than the other two sliders and the final curve to me looks off for some reason (probably because of too many white nodes). I think you can do a better slider than this one. added a curve and cleaned it up a bit
- 02:03:515 (1) - This slider seems pretty odd in terms of rhythm to me. Assuming you're prioritising background sounds over the vocals for this section, there's a pretty strong beat on 02:04:315 that you completely miss. Fixed
- 02:17:115 (3) - I would personally rotate this (either by 30 degrees or 180 degrees) so that there are more contasting angles between the sliders to pair with the 02:16:315 (1,2) pattern better. Fixed
- 02:27:115 (5,6,1) - The spacing emphasis here could be improved I think. The stronger beats are 5 and 1, however the current spacing implies that 6 is stronger out of the three. repeated the back and forth jumps used in the first chorus instead
- 02:29:115 (3,4) - Similar thing, but aesthetically you could probably leave it. leavin it there~
- 02:32:315 (3) - I think I would just keep this as a regular slider shape rather than make it fancy looking. The different shapes suit better after the next measure when the music changes. Fixed
- 03:09:915 (1) - You could probably get away with not needing to NC this. It feels like there's too many NCs happening here. Fixed
- 03:11:915 (1,2,3) - I would try to map this in a way so that the 1/3 is easier to read and react to, either by spacing these out even further or using sliders instead. Fixed
- 03:17:915 (2,1) - Covering up slider reverses in this manner is unrankable now. fuk, fixed
- 04:23:710 (4) - Drum sampleset thing. Fixed
- 04:27:510 (1) - It's probably a good idea to remake this so that the loop is a little clearer and so that the slider ticks aren't overlapping each other.made it perfectly overlap
thanks guys!
also lost reply to both tralen and shishou, i fixed some stuff from it tho!
AyanokoRin
isn't that half bpm
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