Thanks for your time.Sc4v4ng3r wrote:
Sorry it took longer than expected, here's the return mod for the M4M. Yahallo.
[General][Sh1n1's Rain feat. Xinely]
- For every difficulty I would bring the last spinner back to start at 00:56:426 - or later depending on the difficulty. It doesn't seem right to ignore those extra piano sounds at the very end of the song with a longer spinner, especially when they are mappable - feels rather lazy lol I'm lazy as fu** haha but the main reason of the spinner is because the sound of 00:53:826 - is too strong compared with the rest, so I wanted to add more enphasis on it,
also while more spin, more fun :3 people will fight for the first place xd- Is it just me or the claps during the kiai sound a little too soft? I would amplify their volume a lil bit. it's fine to me tbh.
[Platter]
- lul what a long diff name, could have been shorter but this works too I guess haha it's a trend now :3
- 00:03:426 (4,5) - Because how the piano sounds here are quite similar to the previous 4-plets, this movement should be somewhat identical to the previous ones, or if you still want to keep that extra emphasis on (5), they should be dashes. I prefer dashes, consistency of the first 4-plet is 00:04:226 (1,2,3,4) -
- 00:07:426 (1) - Feels like you missed out on a whistle here, considering the piano stress you can hear. bell sound is enough imo
- Also it can be just me but the dashes from 00:01:026 - to 00:09:026 - feels quite underwhelming tbh, it almost feels like you could walk to them but at most, it just feels ambiguous. To make it clear I would increase the distance on every dash intended notes. sure, I didn't add long distances cause intro should be with less intensity but I decided to increase +20
- 00:10:626 - to 00:21:826 - I tried to grasp what are the hyper/dashes are really following... but it's really hard to tell. If you are following the instrument that matches the clap hitsound, clearly there wasn't dashes or hypers done on the places where they were there, example like 00:10:826 (2,3) - or 00:10:826 (2,3) - . If rather you are following the vocals, some places were left heavily underemphasized like 00:16:626 (4,1) - (in contrast to 00:16:226 (3,4) - ) and 00:18:426 (5,1) - (there's a vocal syllabus here but having a full on movement that doesn't require moving at all doesn't seem right). I know you can do better than this - try to follow only 1 instrument, and follow them consistently. Another thing that I found is how this part really lacks dashes. Other than places like 00:16:626 (4,1) - where a use of dash was very clear, other intended places like 00:19:826 (5,6) - were easily reached.
So in any case I won't list down everything that requires fixing cause I need you to decide on what you want to follow, and the lack of dashes can be compensated once that has been decided. tl;dr just get that emphasis consistent and this part will be better. re-arranged this part keeping in mind consistency, also I'm following instruments.- 00:27:026 (2,3) - The chorus of this song also lacks quite a bit of dashes and this could a nice place to add them. The high pitch of the vocals here can really support 1 for the emphasis. Same applies for all other similar notes like 00:30:226 (2,3) - . mmm I'm still in doubt but I increased the distances of such patterns.
- 00:38:625 (3,4) - This second part of the chorus however, feels more plain than all the previous parts because more 1/2 sliders were used in mainly, bringing down the variety. Adding a dash between these snares could lift that, as this part also lacks dashes where it most fits. Same goes for notes like 00:42:026 (4,5) - and 00:45:026 (3,4) - . this part is fine imo, 00:38:626 (3,4) - is keeping consistency with 00:37:826 (1,2) -, increased a little bit distances of other examples
- Well other than those lacking of dashes and what not, everything else seems quite solid tbh, Nice. Thanks
[Salad]
- Due to the low AR of this difficulty the 1/2 dashes feel shorter than it should be. For example 00:03:826 (4,1) - , the verticality might show that this needs to be stood still so that the following movement can be something intended, but cause of the weird angle it can also look quite horizontal at the same time - inducing more movement than it should, so in the end the movement becomes easily walkable. 2.6x seems like a good distance to use for those dashes, and I suggest increasing all your intended dashes to that distance. (For dashes involving vertical 1/2 sliders though, you can get off with lower) Increased to 2.30x I can't use more cause this is intro and my dashes on kiai are closer to these ones, I'll increase to 2.60 in kiai.
- 00:34:626 (1,2,3,4) - Whether the dashing distance is enough or not, the sliders' angles are making this movement kinda awkward cause you have to stop in the middle a little bit. Would make the sliders more horizontal. I can't see any problem here, the current slider give enough movement.
- 00:46:426 (2,3) - This seems like a very nice place to have a dash, due to the high pitched vocals. Feels really empty considering the similar vocals at 00:45:826 (1) - was a dash. I prefer to keep consistency with my previous patterns.
- 00:49:626 (2,3) - This too, but instead a dash would show the contrast between the strong vocals previously and the weaker vocals here. Increased distance of 00:48:626 (4,1) - instead
- Other than that I feel the difficulty is fine. Can't really complain how vertical everything is anyway xd xd
[Cup]
- 00:07:426 (1,2,3) - This whole rhythm doesn't really make sense as nothing's landing on (3)'s head - it would be much better if (2) was made to be a 3/4 slider with a repeat to follow the vocals like you did a combo back. done
- 00:09:826 (2,3,1) - Double dash on a vocal that isn't notably strong really doesn't make sense here, coupled with the fact that this is still the calm part of the song. Even if they were designed to be walkable they are wayyyy to far to be walks. Putting a double dash means that the sole vocals during (2) and (3) are on the same strength with (1) - which isn't the case here as (1)'s clearly a strong downbeat, so I suggest reducing the distance between (2) and (3), then making a clearer dash towards (1). dunno where is double dash cause 00:09:826 (2,3) - is 1.50x and I'm using it as a normal transition lik the rest of the map.
- 00:27:826 (3,1) - Ok I know this salad's supposed to be more easier than the average, having dashes only once in a while, but in an energetic chorus like this, having no dashes on this kinds of strong vocals just feels off. In fact these constant spacings on the important beats make the whole difficulty (and possibly other diffculties) very dull. I highly suggest adding a dash here, and I would suggest the same for 00:29:026 (3,1) - , 00:39:826 (2,3) - , 00:46:226 (2,3) - and 00:49:426 (2,3) - . yeah increased distances following vocal on places like 00:31:026 (3,1) - 00:34:226 (3,1) - etc
- 00:35:426 (3,1) - Idk if this is an intended dash or not, but if it is, it's distance is way too low, that a salad player might just overshoot it. Would try to see if increasing the distance is possible. (maybe making (3) vertical to the right instead) it's not dash, reduced distance here.
- 00:49:826 (3,1) - Pretty sure this is supposed to be a dash, but again this is a tad bit too short to be a clear one. For this one I would make (3) a 'L' shaped slider so the distance can be increased. increased distance between 00:49:426 (2,3) - instead for consistency with previous patterns.
Tl;dr All the difficulties could have used some buffing especially during the kiai but those opportunities were missed. Hopefully you could try to buff some stuff here and there with my mod. Yeah I buffed salad and platter and spread looks better too, thank you
- 00:33:826 (5,6) - If you wanted to increase the distance here, maybe do it more aggressively cause this isn't symbolising anything 'strong'. Would suggest to have a distance of 1.4x for (4) > (5), then a distance of 1.5x for (5) > (6). okie
- 00:36:226 (3,4,1) - I can see that the distance between (3) and (4) are increased but it is not really enough considering the gap between (4) and (1) is much bigger, and the fact that (3) > (4) basically plays out like 1.0x distance, it doesn't really mean anything. Would suggest you to have the gap between (3) and (4) 1.6x or some distance close to that so the transition is more smooth. I didn't increase my distances here, it's 1.20 as other ones and I'm adding more distance on important beats only like 00:37:826 -
- 00:39:826 (2,3) - I recommend increasing the distance here due to that crowd cheer thing (why is it even there lel) not necessary imo cause the strongest crowd in on 00:37:826 - and I want to add more enphasis to general sounds only, not add different distances for every sound cause doesn't looks good imo
- 00:44:226 (1) - You can flip this around so that it goes to the other side, because all these long sliders are ending up in the same side and it doesn't promote variety at all. Same goes 00:47:426 (1) - here, you will notice both of these sliders will make different type of pattern. I feel that I fixed it with previous mods
- 00:49:426 (2) - Losing the emphasis by having the repeat cover up that vocal doesn't seem right, especially for the pinnacle of the song. Would separate into 1 circle + 1 slider and make a 2.0x distance gap between them for that emphasis. this is similar as 00:39:826 (2,3) -, I wanted to enphasize the most important sounds only as I told you before, that's why I considered having 1.00x between each fruit of 00:49:426 (2) - cause it's a full horizontal slider
- All in all seems fine but potential emphasis spots have been kinda left out. Feels very monotonous that way it's a basic Cup imo considering the BPM,
I don't like to enphasize lot of sounds on lower diffs cause it could confuse players, I prefer to have at least 2 different distances, first one, normal transition that could be around 1 and 1.20 and distances to enphasize high pitches / new sections that should be around 2.00
Good luck