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livetune feat. Hatsune Miku - Tell Your World [CatchTheBeat]

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Topic Starter
-Sh1n1-

alienflybot wrote:

Hatsune Miku in 2017 lul It was a personal goal, I discover osu because of hatsune miku and I always wanted to map one of her songs :3

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add: 初音未来 (Alias of Hatsune Miku) Okie
  2. Add: RE-NDZ , Daison-P (Alias of kz) Okie
  3. Add: Electropop (Song genre) Okie
  4. Add: EP (Tell Your World EP is the album including this song, and Tell Your World is duplicated, so it remains EP) I understand but 2 letters on tags don't work as far as I know, anyways I'll add, let's see what happens

[ Cup]

  • Gameplay
  1. 00:09:826 (2,1) - The distance can be slightly smaller as the movement here may drag players to the right after catching (2), which need some time to recover here. Okie, current distance is just to mark the beginning of a new section wich is more intense than the previous one, reduced -30
  2. 00:24:226 (1,1) - Reduce the distance here, it is quite uncomfortable to catch as players have to stop at the tail of 00:24:226 (1) - before moving on to the Kiai Time, which can be difficult to most beginners. ok, I can reduce the distances just to be safe.
  3. 00:27:426 (4,1) - Same as 00:09:826 (2,1) - , a grid or two would suffice. rip 2.00 distances, I don't think is bad but It won't make the map worst so ok
  4. 00:30:626 (4,1) - ^ ok
  5. 00:34:226 (6,1) - ^, I think the distance can be reduced and maybe increase constant distance from 00:33:026 (3) - to this note as a better pattern?
  6. 00:36:226 (3,4,1) - Perhaps moving (4) to the middle of the distance (3,1)? Same problem as 00:24:226 (1,1) - which require beginners to pause in the middle. It will rest less enphasize on the high pitch, I'll reduce all my current 2.00x of distances into 1.80x to be make the movement more confortable for beginners
  7. 00:37:426 (4,1) - Not a good flowing transition, can be weird in Cup. How about this: *Screenshot I don't like these kind of sliders, considering the low bpm and because it doesn't require a huge movement to catch everything propertly, I'll keep this one, I think the current slider adds more variation to the map, also It reminds me of "that day" from syahme, that has some interesting sliders like this one.
  8. 00:40:226 (3,1) - Reduce the distance slightly. In fact you may want to change the pattern of 00:43:026 (2,3,1) - if you did change like the above, so patterns look more diverse. One example would be: *Screenshot I'll reduce all 2.00 distances into 1.80 just to avoid controversial movements.

    A pretty clean difficulty, can't find much flaws here.

[ Salad]

  • Gameplay
  1. 00:03:426 (2,1) - , 00:06:626 (3,1) - Both distance can be enlarged slightly, they are also reachable without dashing. To hit two birds with one stone, how about this: Move 00:04:226 (1,2,3,1,2,3) - altogether to the right? I'm totally agree with this one.
  2. 00:11:826 (4,1) - , 00:13:026 (3,1) - ^ you are right about distances but at this case, I think that I'm not planning to add dash on every 1/1 break,
    so to avoid ambiguos distances I prefer to reduce it so they can be catchable without problems, I'll try to enphasize only high pitches.
  3. 00:15:826 (2,1) - ^, most of them are ambiguous distances. reworked, distances
  4. 00:21:826 (1,2,3) - Maybe place a dash at (2,3)? You can achieve this without making the transition at 00:23:426 (3,1) - harder by something like this: *Screenshot Okie.
  5. 00:40:226 (3,4,1) - This can be really difficult to those beginners! If you want to use this, at least reduce the distance of (3,4). it's fine imo, it's keeping consistency with other distances, it gives more variation to the map.

    Check the other distances that you want to place dash on it, most of them are reachable without dashing, so maybe you can modify them so dashes are guaranteed. Okie.

[ Platter]

  • Gameplay
    Ambiguous distances as well. Check them up! For example:
  1. 00:02:226 (6,1) - , 00:03:826 (4,1) - Reachable without dashing, you can move 00:02:626 (1,2,3,4) - altogether to the right to fix this. increased distances +40
  2. Other jumps you found trouble with same as above.
  3. 00:13:826 (1,2,3,4) - Okay, this is a very unclear pattern, cannot really judge which part requires dash or not. You can reduce the distances that are supposed to have simple walks and increase the ones for dashing, so players can follow easily and tap dash based on rhythm. you are right, decreased distances into 1.80x for normal transitions and 2.60 to jumps
  4. 00:15:226 (1,2,3) - ^ same
  5. 00:16:826 (5,1,2) - ^ same
  6. 00:48:026 (2,3,4) - Strange patterning. Consider changing the placement of notes to form a better flowing pattern. It is odd to see a sudden change in movement at (3,4). it's fine imo but ok.

[ Sh1n1's Rain feat. Xinely]

  • Gameplay
  1. 00:10:226 (3,1,2,3,4,5) - I think you can remove the hyperdash at 00:10:226 (3,1) - , and change it to a normal dash instead. In this way you can emphasize the strong claps at 00:11:026 (3) - and the head of 00:11:426 (5) - , which follows the rhythm better. 00:10:626 - is the beginning of a new section, that's why I can't remove the hyper dash, also there is a sound similar as a cymbal that deserve hdash imo
  2. 00:16:626 (4,1) - ^ this isn't hyperdash atm, also both parts aren't similar.
  3. 00:17:826 (3,4,5,1,2) - How about grouping (3,4) and (5,1,2) in terms of patterning? So you can add dash at 00:18:426 (4,5) - and emphasize the prominent clap at (5). 2 triplets would do. done
  4. 00:21:826 (1,2,3) - The distances among them can be much larger. Didn't dash in this part. done
  5. 00:53:226 (4,5,6) - I expected something intense as the ending here, how about this: okie
    *Screenshot

Tell me after the update.
Thank you very much afb~~
autofanboy
Recheck

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Salad]

  • Gameplay
  1. 00:49:826 (3,1) - Increase the distance to guarantee a dash there, by moving 00:50:626 (1,2,1,2,3,4,1,2) - altogether to x:376.

[ Platter]

  • Gameplay
  1. 00:50:626 (1,2,3,1,2,3,1,2,3,1,2) - NC pattern here is a bit messy and seems not to match the song rhythm. Try this: *Screenshot

[ Sh1n1's Rain feat. Xinely]

  • Gameplay
  1. 00:49:826 (3,1) - How about adding a hyperdash here? It seems a bit inconsistent if you just add one at 00:53:426 (1,2) - , considering that both bell drop sounds are equal at particular spots.
  2. 00:50:626 (1,2,3,4,1,2,3,1,2,3,1,2) - NC pattern issue like the one stated in Platter. Fix it the same way.

Should be it. Call me back.
Topic Starter
-Sh1n1-

alienflybot wrote:

Recheck

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Salad]

  • Gameplay
  1. 00:49:826 (3,1) - Increase the distance to guarantee a dash there, by moving 00:50:626 (1,2,1,2,3,4,1,2) - altogether to x:376. x:381 instead for consistency with my previous distances

[ Platter]

  • Gameplay
  1. 00:50:626 (1,2,3,1,2,3,1,2,3,1,2) - NC pattern here is a bit messy and seems not to match the song rhythm. Try this: okie
    *Screenshot

[ Sh1n1's Rain feat. Xinely]

  • Gameplay
  1. 00:49:826 (3,1) - How about adding a hyperdash here? It seems a bit inconsistent if you just add one at 00:53:426 (1,2) - , considering that both bell drop sounds are equal at particular spots. Ok
  2. 00:50:626 (1,2,3,4,1,2,3,1,2,3,1,2) - NC pattern issue like the one stated in Platter. Fix it the same way. sure

Should be it. Call me back.
Thanks again <3
autofanboy
chrome is your world

Bubbled!
Topic Starter
-Sh1n1-
Thank you afb :3
Tanomoshii Nekojou
ahmm... i'm not good in modding but i think all of the difficulties are already good... but i just noticed something that i think needs to be added...

General: (or not including Cup and Salad, i think?)
> 00:54:026 (1) - I think there should still be objects here instead of just placing a spinner... its just too awkward to end it with a spinner while there's still notes to place objects especially for the rain and platter difficulty~...
Screenshot:

Sh1n1's Rain feat. Xinely:
> I think you need add alteast one or two Hyperdash before the spinner.... i dont know if this 00:55:826 and/or this 00:56:226 should have a hyperdash... or the first one is just a normal dash... :3




btw, i wanna play this map already.. please rank it fast! :D <3
Topic Starter
-Sh1n1-

Tanomoshii Nekojou wrote:

ahmm... i'm not good in modding but i think all of the difficulties are already good... but i just noticed something that i think needs to be added...

General: (or not including Cup and Salad, i think?)
> 00:54:026 (1) - I think there should still be objects here instead of just placing a spinner... its just too awkward to end it with a spinner while there's still notes to place objects especially for the rain and platter difficulty~...
Screenshot:

Sh1n1's Rain feat. Xinely:
> I think you need add alteast one or two Hyperdash before the spinner.... i dont know if this 00:55:826 and/or this 00:56:226 should have a hyperdash... or the first one is just a normal dash... :3

it was discussed with previous mods, there is a high bell sound at 00:53:826 - and I want to add more enphasis on it, also spinner fits better this part imo,
btw thanks for the suggestion.


btw, i wanna play this map already.. please rank it fast! :D <3
I'll do, thank you very much <3
Beepu
00:25:026 - need add a new 150BPM line to keep kiai time's tempo
like 00:37:826 - 8:0 and 00:50:626 - 16:0

Salad

00:50:626 (1) - x : 352
00:51:226 (2) - x : 256

Platter

00:45:426 (4) - x : 192

Sh1n1's Rain feat. Xinely

00:06:026 (3) - x : 296
00:49:626 - i don't feel need Hdash
Topic Starter
-Sh1n1-

[-naniwa-] wrote:

00:25:026 - need add a new 150BPM line to keep kiai time's tempo
like 00:37:826 - 8:0 and 00:50:626 - 16:0

Salad

00:50:626 (1) - x : 352 ohhh I understand your point, I reduced the distance more than your suggestion to make it walkable but I was missing that I added a jump at this part only on this diff while other diffs are walkable, nice catch
00:51:226 (2) - x : 256 I'm keeping consistency other distances like 00:51:826 (1,2) - uwu

Platter

00:45:426 (4) - x : 192 I'm using such kind of distances for the second slider, take 00:48:226 (3,4) - as a reference, consistency

Sh1n1's Rain feat. Xinely

00:06:026 (3) - x : 296 uwu consistency with 00:04:826 (4,5) - cause they have similar sounds.
00:49:626 - i don't feel need Hdash it's for build-up, if we check sound by sound you are right, but this is a progressive pattern, it means that a new section is comming.
Thank you~~ you are improving your modding skills, keep it up bro
btw, why mod here if it's bubbled uwu I asked you for mod on https://osu.ppy.sh/s/686526 :cry:
Electoz
[Platter]

  1. 00:07:426 (1,2) - Spacing is a bit ambiguous between walk/dash tho
  2. 00:15:026 (4,1) - Is this really needed to be a hdash? This is walkable in Salad lol so a dash would work better for spread progression.
  3. 00:20:226 - Don't get what's your idea on this part cuz you hdash'd 00:19:826 (3,1) - while the rest 00:21:826 (1,2,3) - seems to have a higher intensity from the song but gameplay-wise it's less intense than the hdash you did zzz
[Salad]

  1. 00:10:626 - The entire section, I get your structure but like why are you emphasizing things differently from you did in Platter, for instance 00:12:226 - 00:15:226 - 00:16:826 - etc where stuff in Salad is walkable (which you didn't seem to emphasize?) but turned out to be dash/hdash. The point is not about being consistent, it's about why you're prioritizing beats differently for the same song.
  2. 00:17:026 - Aren't your new combo thing supposed to start here on the downbeat, could've NC'd 00:15:226 (4) - too.
    1. If you apply the thing above then can you fix the rhythm around that part to be consistent with other measures (aka start stuff on downbeat and leave 1/1 gaps before the downbeat like what you usually did 00:11:826 (4,1) - 00:13:426 (4,1) .
aaa poke me
Topic Starter
-Sh1n1-

Electoz wrote:

[Platter]

  1. 00:07:426 (1,2) - Spacing is a bit ambiguous between walk/dash tho this is not supossed to be jump, the sound here deserve more enphasis that's why I added more distance rather than normal transitions, anyways, reduced -20x
  2. 00:15:026 (4,1) - Is this really needed to be a hdash? This is walkable in Salad lol so a dash would work better for spread progression. it's necessary,
    if I remove such hyperdash, there won't be more hdashes at this section while rain have lots of them, so I decided to add a dash on salad at this spot.
  3. 00:20:226 - Don't get what's your idea on this part cuz you hdash'd 00:19:826 (3,1) - while the rest 00:21:826 (1,2,3) - seems to have a higher intensity from the song but gameplay-wise it's less intense than the hdash you did zzz the hdash between 00:19:826 (3,1) - is important to mark the change on vocal, at the same time we know that platter is supposed to be an introduction of hdashes so I can't add more hdashes at 00:21:026 (3) - or 00:21:826 - cause from my perspective intensity decrease at 00:21:826 -, that's why I have less notes from such part.
[Salad]

  1. 00:10:626 - The entire section, I get your structure but like why are you emphasizing things differently from you did in Platter, for instance 00:12:226 - 00:15:226 - 00:16:826 - etc where stuff in Salad is walkable (which you didn't seem to emphasize?) but turned out to be dash/hdash. The point is not about being consistent, it's about why you're prioritizing beats differently for the same song. they are consistence now
  2. 00:17:026 - Aren't your new combo thing supposed to start here on the downbeat, could've NC'd 00:15:226 (4) - too. ohh that's true~~ fixed
    1. If you apply the thing above then can you fix the rhythm around that part to be consistent with other measures (aka start stuff on downbeat and leave 1/1 gaps before the downbeat like what you usually did 00:11:826 (4,1) - 00:13:426 (4,1) . yeah, I did~~
aaa poke me
Thank you Electoz~~ :3
Electoz
Qualified!
Noffy
missing source?

http://miku.sega.jp/f/ps3/song.html
http://info.miku.sega.jp/680


初音ミク -Project DIVA- F
Topic Starter
-Sh1n1-
I think this is a different version: https://www.youtube.com/watch?v=MGt25mv4-2Q
anyways I prefer to wait what QATs think, thanks for the input Noffy <3

Thanks Electoz, afb and modders who helped me with this mapset, I'm really happy after a long time :3
Beepu

-Sh1n1- wrote:

[-naniwa-] wrote:

00:25:026 - need add a new 150BPM line to keep kiai time's tempo
like 00:37:826 - 8:0 and 00:50:626 - 16:0

Salad

00:50:626 (1) - x : 352 ohhh I understand your point, I reduced the distance more than your suggestion to make it walkable but I was missing that I added a jump at this part only on this diff while other diffs are walkable, nice catch
00:51:226 (2) - x : 256 I'm keeping consistency other distances like 00:51:826 (1,2) - uwu

Platter

00:45:426 (4) - x : 192 I'm using such kind of distances for the second slider, take 00:48:226 (3,4) - as a reference, consistency

Sh1n1's Rain feat. Xinely

00:06:026 (3) - x : 296 uwu consistency with 00:04:826 (4,5) - cause they have similar sounds.
00:49:626 - i don't feel need Hdash it's for build-up, if we check sound by sound you are right, but this is a progressive pattern, it means that a new section is comming. oh i don't do like this before uwu
Thank you~~ you are improving your modding skills, keep it up bro
btw, why mod here if it's bubbled uwu I asked you for mod on https://osu.ppy.sh/s/686526 :cry:
i know
but that map is nice when i mod and play
so i need mod more map to improve my skill
and then i can give you some suggest in the map
it's a big challenge to me
Gemu-
Congrats!!! :333
Topic Starter
-Sh1n1-
Thanks gemu~~, wait whaaaaaat!!! te cambiaste el nombre baka?
Gemu-

-Sh1n1- wrote:

Thanks gemu~~, wait whaaaaaat!!! te cambiaste el nombre baka?

JajajajaXDDD si baka me cambie el nombre n///n
Tanomoshii Nekojou
ranked! congrats! <3
Topic Starter
-Sh1n1-
thank you very much ♥
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