Lamaze-P feat. Hatsune Miku - Ai no Uta

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LMT

  • [Upapa]
  1. 00:06:109 (3,4,1) - lệch :C , chỉnh lại sao cho đều
  2. 00:58:276 (6) - mấy cái câu đúng ra phải map double thì lại triple lên, bị chìm quá.
  3. 00:59:442 (5,6,7) - đây cũng thế https://osu.ppy.sh/ss/8269497 đổi rhythm thành như trong hình đc k
  4. 01:08:776 (5,6,7) - ^ https://osu.ppy.sh/ss/8269508
    vân vân sửa các chỗ khác nữa nhé
  5. 00:12:942 (4,1) - overlap đây xấu quá, https://osu.ppy.sh/ss/8269540 để thế này đc k
  6. 00:24:109 (1,2,3,4,5,6) - rhythm lệch quá so với vocal. https://osu.ppy.sh/ss/8269563
  7. 00:28:776 (3,4,1,2) - sao ko theo vocal?
  8. 00:37:942 (2,3) - ctrl+g rhythm?
  9. 00:43:109 (3,4) - rhythm? https://osu.ppy.sh/ss/8269646

    Nhìn chung cảm thấy rhythm chưa định hình được cấu trúc, đều đều 1/2 quá, không làm nổi bật được giai điệu.

    [Hard]
  10. 00:26:276 (2,3) - ctrl+g rhythm
  11. 00:27:276 (2,3,4,1,2,3,1,2,3,4,1) - đoạn này cần cấu trúc lại rhythm, quá lệch so với vocal. Theo background thì ko nổi bật được gì cả.
  12. 00:58:359 (4,5) - giống với trên Hard, chỗ này bị chìm cái âm nhấn ở tick xanh. https://osu.ppy.sh/ss/8269762 . mấy chỗ khác cũng thế nhé
  13. 01:18:109 (3,4) - 1/1 gap quá giống với 01:21:109 (4,5) - 1/2 gap. 01:18:109 (3) - NC 1/1 gap?

    [Normal]
  14. Rhythm density ở đoạn ko phải kiai (00:12:109 (1,2,3,1,2,3,4,1) - với đoạn cuối) lại dày hơn hẳn so với kiai 00:57:442 (1,2,1,2,3,1) - . T nghĩ là nên buff kiai lẫn nerf đoạn ngoài

    [noz's Easy]
  15. Đánh đều 1/1 quá, thậm gì không có chỗ nào nghỉ để người chơi nắm lại giai điệu.
    - Ví dụ ở đây 00:16:442 (4) - có thể thành slider 1/1 thôi để có chỗ nghỉ tay.
    - Đây cũng nên tách biệt câu hát trước với câu sau, vừa để chỗ nghỉ tay, vừa làm rõ giai điệu hơn: https://osu.ppy.sh/ss/8269878
    - 00:30:109 (4) - đây cũng có thể tay thế thành circle thay vì slider, dừng 1 câu hát + nghỉ tay.
    vân vân còn nhiều chỗ có thể cắt ra.

    À kiai thì không cần thiết phải cắt ra.
LeKhanhHoa
[General]
• Hitsound khá là nhỏ.
• Rhythm chắc cũng ổn, nhưng hơi lộn xộn

[Noz]
• 00:06:776 (1) - Weird and unfitting

[Normal]
• AR hơi cao, nên cho xuống 5 đi
• 01:14:109 (2) - Ctrl + C, Ctrl + V, Ctrl + H, Ctrl + J cái trước đi.

[Hard]
• 00:17:442 (1,2) - Blanket
• 00:32:776 (3,4,5) - Jump giết người.
• 00:57:442 (1,2,3,4,5) - Rhythm này hơi tệ so với đoạn này. Cả đoạn 00:57:442 (1,2,3,4,5,1,2,3,4,5,6) - vocal mới hình như bắt đầu sớm hơn nửa beat. Nếu rhythm đoạn này theo vocal thì nên đổi 00:58:359 (4,5) - thành 2 circles, rồi đẩy rhythm lên tương ứng. Nếu theo nhạc thì 00:58:359 (4) - thực sự là ko cân thiết
• 01:08:109 (1,2,3,4,5) - Tương tự

[Oppapa]
• Hòa có thể sẽ complain về flow, tại có rất nhiều chỗ flow hơi tệ
• Countdown
• 00:14:776 (1,2) - Dời hai cái này sang 1 bên cho nó hoặc ko overlap, hoặc overlap đẹp đẹp hơn tí đi.
• 00:15:109 (2,3,4) - Straight jump thì ko nên
• 00:20:442 (2,3,4,5,6,7) - Sao consistent hết cmnr?
• 00:57:442 (1,2,3,4,5,6,7,8) - Tương tự như Hard
• 01:02:776 (1,2,3) - Ugly overlap
• 01:14:776 (1,2) - Giảm ds xuống tí đi. Nhìn vậy xấu
Topic Starter
Hokichi

LeKhanhHoa wrote:

[General]
• Hitsound khá là nhỏ.
• Rhythm chắc cũng ổn, nhưng hơi lộn xộn

[Noz]
• 00:06:776 (1) - Weird and unfitting

[Normal]
• AR hơi cao, nên cho xuống 5 đi
• 01:14:109 (2) - Ctrl + C, Ctrl + V, Ctrl + H, Ctrl + J cái trước đi.

[Hard]
• 00:17:442 (1,2) - Blanket
• 00:32:776 (3,4,5) - Jump giết người.
• 00:57:442 (1,2,3,4,5) - Rhythm này hơi tệ so với đoạn này. Cả đoạn 00:57:442 (1,2,3,4,5,1,2,3,4,5,6) - vocal mới hình như bắt đầu sớm hơn nửa beat. Nếu rhythm đoạn này theo vocal thì nên đổi 00:58:359 (4,5) - thành 2 circles, rồi đẩy rhythm lên tương ứng. Nếu theo nhạc thì 00:58:359 (4) - thực sự là ko cân thiết
• 01:08:109 (1,2,3,4,5) - Tương tự

[Oppapa]
• Hòa có thể sẽ complain về flow, tại có rất nhiều chỗ flow hơi tệ
• Countdown
• 00:14:776 (1,2) - Dời hai cái này sang 1 bên cho nó hoặc ko overlap, hoặc overlap đẹp đẹp hơn tí đi.
• 00:15:109 (2,3,4) - Straight jump thì ko nên
• 00:20:442 (2,3,4,5,6,7) - Sao consistent hết cmnr? // Hả?
• 00:57:442 (1,2,3,4,5,6,7,8) - Tương tự như Hard
• 01:02:776 (1,2,3) - Ugly overlap
• 01:14:776 (1,2) - Giảm ds xuống tí đi. Nhìn vậy xấu

LMT wrote:


  • [Upapa]
  1. 00:06:109 (3,4,1) - lệch :C , chỉnh lại sao cho đều
  2. 00:58:276 (6) - mấy cái câu đúng ra phải map double thì lại triple lên, bị chìm quá.
  3. 00:59:442 (5,6,7) - đây cũng thế https://osu.ppy.sh/ss/8269497 đổi rhythm thành như trong hình đc k
  4. 01:08:776 (5,6,7) - ^ https://osu.ppy.sh/ss/8269508
    vân vân sửa các chỗ khác nữa nhé // Dạ... Nhưng mà...
  5. 00:12:942 (4,1) - overlap đây xấu quá, https://osu.ppy.sh/ss/8269540 để thế này đc k
  6. 00:24:109 (1,2,3,4,5,6) - rhythm lệch quá so với vocal. https://osu.ppy.sh/ss/8269563
  7. 00:28:776 (3,4,1,2) - sao ko theo vocal?
  8. 00:37:942 (2,3) - ctrl+g rhythm?
  9. 00:43:109 (3,4) - rhythm? https://osu.ppy.sh/ss/8269646

    Nhìn chung cảm thấy rhythm chưa định hình được cấu trúc, đều đều 1/2 quá, không làm nổi bật được giai điệu.

    [Hard]
  10. 00:26:276 (2,3) - ctrl+g rhythm
  11. 00:27:276 (2,3,4,1,2,3,1,2,3,4,1) - đoạn này cần cấu trúc lại rhythm, quá lệch so với vocal. Theo background thì ko nổi bật được gì cả.
  12. 00:58:359 (4,5) - giống với trên Hard, chỗ này bị chìm cái âm nhấn ở tick xanh. https://osu.ppy.sh/ss/8269762 . mấy chỗ khác cũng thế nhé
  13. 01:18:109 (3,4) - 1/1 gap quá giống với 01:21:109 (4,5) - 1/2 gap. 01:18:109 (3) - NC 1/1 gap? // 01:17:442 (1,2,3,4) - Cái này... Em sẽ xem xét

    [Normal]
  14. Rhythm density ở đoạn ko phải kiai (00:12:109 (1,2,3,1,2,3,4,1) - với đoạn cuối) lại dày hơn hẳn so với kiai 00:57:442 (1,2,1,2,3,1) - . T nghĩ là nên buff kiai lẫn nerf đoạn ngoài
[quote="Shortthu"]hell o ther e // No
quick mod lul

General
  1. Tắt Countdown + Widescreen support?
Normal
  1. 00:34:776 (1,2) - red tick đằng sau vocal mạnh hơn white tick nên có thể để thế này // Hmm, no?
  2. 00:37:442 (1,2) - , 00:40:109 (1,2) - ^ // ^
  3. 00:54:776 (1) - cái này có thể để chỗ khác chẳng hạn như x165 y180 // Nhưng stack vầy cũng được mà :c
Hard
  1. AR 7,4?
  2. 00:12:609 (2,1) - chỉnh stack
  3. 00:21:776 (2,5) - overlap, kéo 00:21:776 (2) - xuống khoảng x175 y182 đỡ hơn
  4. 00:32:776 (3,4,5,6,7,1) - khó read, dời 00:32:942 (4,5) - đi chỗ khác để read dễ hơn
  5. 00:37:276 (3) - chỗ này vocal không nổi bật, có thể làm một slider từ 00:37:109 - .Example
  6. 00:38:609 - chỗ này cũng có âm giống 00:35:942 - sao không có gì ờ đây hết // Nghe lại?
  7. 00:49:109 - nên làm cái triple chỗ này // Nhưng... Mấy chỗ trước có làm mô? :c
  8. 01:16:609 (2,1) - để như vầy mà lại làm cái stack 01:17:442 (1,2) - thì thấy không được đẹp cho lắm, có thể chuyển 01:16:609 (2,1) - stack luôn
  9. 01:26:609 (5,1) - có thể stack để nhấn mạnh 01:26:776 (1) - // "Stacking cause low emphasis, due to lack of movement"
  10. 01:29:276 (1) - spinner có thể bắt đầu tại 01:29:276 (1) - // Hả?
Upapa~
  1. 00:12:942 (4) - stack kiểu này bản thân thấy khá khó read :v có thể chuyển như thế này chẳng hạn
  2. 00:15:109 (2,3,4) - không nên làm jump có góc lớn như vậy, có thể ctrl + g 00:15:609 (4,5) - và chỉnh 00:15:942 (1) - sao cho hợp lí (mà thằng 00:15:942 (1) - thấy để đó cũng được nên khỏi chỉnh nó cũng được uwu
  3. 00:22:442 (7,8,9,1,2) - jump angle ^ // Hả?
  4. 00:22:942 (2,3,4) - triangle? uwu // Đó là tam giác mà, chỉ không đều thôi
  5. 00:44:109 (1) - Hjkan's mod
  6. 00:59:276 (4) - kéo nó xuống dưới 00:58:942 (2) - một chút, read dễ hơn https://puu.sh/wbx61/598cdf2d37.png // Nah
  7. 01:23:276 (3,5) - ^ https://puu.sh/wbxyV/f21d18c904.png // ^
  8. 01:00:776 (5) - why reverse slider, làm nó là slider bình thường rồi thêm một note tại 01:01:109 - cũng được mà // Hmm...
  9. 00:17:109 (5) - diff cuối nên cái này làm triple cũng được // Khó lắm
  10. 01:02:442 (5) - , 01:13:109 (5) - , 01:23:776 (6) - ,00:38:442 (4) - ^ // ^

Thanks for reading
Gl :^)


No reply = fixed

Thanks all <3 <3
Asaiga
[general]
  1. tại sao lại cho slidertick có custom hitsound
  2. wtf Easy OD3
    Normal OD3
    Hard OD7
    Insane OD7
    OD spread không còn là đều nữa mà là đối xứng luôn, hay lắm
  3. Hard HP5 để spread cân bằng hơn
  4. Thêm vocaloid vào tags. để noz1995 thôi dc rồi, ko cần noz mà tùy



[noz's]
  1. source bị sai
  2. 00:06:776 (1) - dù là nhìn thì không sai luật thật, nhưng mà cái chỗ gấp khúc nhìn ko đẹp với cả chỗ quẹo nó kéo một thời gian rất ngắn nên người mới chơi có thể sẽ bị khựng chỗ này, bẻ cái đuôi này ra dc không?
  3. 00:01:443 (1,2,3,1,2,3) - trên mỗi đầu slider thêm whistle vào
  4. 00:54:776 - thấy để finish hợp lý hơn là whistle ở đây
  5. 00:57:442 - sao kiai chỗ này 40% volume? O_O
  6. 01:21:776 (2,4) - unrankable


[Normal]
  1. volume hs?
  2. 00:12:109 (1) - finish?
  3. 00:57:109 (1,1) - ; 00:59:942 (3,1) - chỉ một loại stack dc xảy ra trong diff Normal thôi. 1/1 stack hoặc 1/2. Không dc cho cả 2 xuất hiện trong 1 diff
  4. không biết map normal, thấy quality ''vượt'' quá giới hạn, không biết mod luôn gl


[Hard]
  1. cái gì mà hs 30% nhạc có nhẹ đâu mà dùng volume thấp kiểu này
  2. 00:57:109 (1) - tại sao lại ko để stream


[Insane]
  1. 00:12:776 (3,4,5) - Xem lại spacing. Từ 3 tới 4 và từ 4 tới 5 có hợp lý không? theo nhạc
  2. 00:14:776 (1) - ctrl+g rồi đưa nó qua x:264 y:354 thử xem.
  3. 00:15:109 (2,3,4,5) - angle ko thoải mái lắm, đặc biệt là vs nhạc kiểu này


Tưởng các bạn viết mod dài dài, sửa dc cũng nhiều thấy xém an tâm, tin tưởng các bạn. . .
Thôi tạm gọi lại bữa khác đi, kiếm thêm cỡ chục mod rồi asa mod tiếp cho
Topic Starter
Hokichi

Asaiga wrote:

[general]
  1. tại sao lại cho slidertick có custom hitsound
  2. wtf Easy OD3
    Normal OD3
    Hard OD7
    Insane OD7
    OD spread không còn là đều nữa mà là đối xứng luôn, hay lắm
  3. Hard HP5 để spread cân bằng hơn
  4. Thêm vocaloid vào tags. để noz1995 thôi dc rồi, ko cần noz mà tùy


[Normal]
  1. volume hs?
  2. 00:12:109 (1) - finish?
  3. 00:57:109 (1,1) - ; 00:59:942 (3,1) - chỉ một loại stack dc xảy ra trong diff Normal thôi. 1/1 stack hoặc 1/2. Không dc cho cả 2 xuất hiện trong 1 diff
  4. không biết map normal, thấy quality ''vượt'' quá giới hạn, không biết mod luôn gl // Nice sarcasm, thanks


[Hard]
  1. cái gì mà hs 30% nhạc có nhẹ đâu mà dùng volume thấp kiểu này
  2. 00:57:109 (1) - tại sao lại ko để stream // Tại thấy không cần thiết lắm


[Insane]
  1. 00:12:776 (3,4,5) - Xem lại spacing. Từ 3 tới 4 và từ 4 tới 5 có hợp lý không? theo nhạc
  2. 00:14:776 (1) - ctrl+g rồi đưa nó qua x:264 y:354 thử xem. // Why?
  3. 00:15:109 (2,3,4,5) - angle ko thoải mái lắm, đặc biệt là vs nhạc kiểu này


Tưởng các bạn viết mod dài dài, sửa dc cũng nhiều thấy xém an tâm, tin tưởng các bạn. . .
Thôi tạm gọi lại bữa khác đi, kiếm thêm cỡ chục mod rồi asa mod tiếp cho
Dạ
Yamicchi

Asaiga wrote:

mod của yami gh3^ thế O_O
để lát asa làm 1 cái mod to hơn của yami nè :'>
43 hours later be like Asa chém gió thành bão sakalaka boom boom
0109-
quick mod no kds

- Cảm giác cả map các nốt cứ chui rúc hết vào nhau trông chật chội quá @@, bao nhiêu chỗ ko đặt vào mà toàn đặt chồng hết lên nhau
- 00:12:942 (4) – có rất nhiều chỗ khác để đặt nốt này chứ không nhất thiết phải giữ spacing giống 2 cái nốt trước kia, hơn nữa không hiểu rõ lắm tại sao nốt (4) này space bé hơn 00:13:109 (5) – trong khi cái (5) cả vocal cả trống đều mạnh hơn.
- 00:13:276 (1) – Cái này sao phải chui rúc vào giữa đây làm gì, vocal nhấn xuống khá là mạnh, player có thể cũng hơi cảm thấy hụt hụt ở đây, thích blanket thì cho blanket hẳn xuống dưới chỗ (4) cảm giác sẽ đỡ hơn
- 00:14:776 (1) – Map có vẻ lặp nhiều kiểu space khá khó hiểu như thế này, vocal nhấn lên rõ vậy mà space ít quá, lại còn dùng flow thẳng @@, mấy chỗ có nc mà nhạc chuyển sang nhịp khác kiểu này cứ cho ngoặt sang 1 bên, ở đây để nốt này sang phải thì sao? ở 00:15:942 (1) – làm tốt nè
- 00:16:776 (3,4) – mấy chỗ cần nhấn thì không nhấn mà ở đây không hiểu nhấn vì cái gì lắm @@, như ở ngay 00:17:109 (5) – có vẻ cần nhấn hơn mà để spacing ít hơn hẳn so với 2 cái kia.
- Ngoài ra còn khá nhiều lỗi về spacing như kiểu trên, lướt qua lại một lần map polish lại mấy chỗ nhé 
- 00:35:109 (3) – Cái reverse ở đây không phù hợp lắm, từ đầu đến giờ map bám theo vocal mà ở đây chả rõ đang theo cái gì nữa. Thay bằng 1 nốt và 1 cái ½ slider sẽ ổn hơn. Hoặc pattern đoạn này có thể theo mấy cái sau như 00:37:442 (1,2) – bám khá tốt theo vocal
- 01:11:692 (4,5) – Ây cái này hơi bị lệch . Làm luôn thành triple đi


đại loại diff còn nhiều lỗi lặp lại khá nhiều, vẫn cần kiếm thêm mod dài dài :(

Cố lên :);)
Topic Starter
Hokichi

Yamicchi wrote:

Asaiga wrote:

mod của yami gh3^ thế O_O
để lát asa làm 1 cái mod to hơn của yami nè :'>
43 hours later be like Asa chém gió thành bão sakalaka boom boom
Boom
Topic Starter
Hokichi

0109- wrote:

quick mod no kds

- Cảm giác cả map các nốt cứ chui rúc hết vào nhau trông chật chội quá @@, bao nhiêu chỗ ko đặt vào mà toàn đặt chồng hết lên nhau
- 00:12:942 (4) – có rất nhiều chỗ khác để đặt nốt này chứ không nhất thiết phải giữ spacing giống 2 cái nốt trước kia, hơn nữa không hiểu rõ lắm tại sao nốt (4) này space bé hơn 00:13:109 (5) – trong khi cái (5) cả vocal cả trống đều mạnh hơn.
- 00:13:276 (1) – Cái này sao phải chui rúc vào giữa đây làm gì, vocal nhấn xuống khá là mạnh, player có thể cũng hơi cảm thấy hụt hụt ở đây, thích blanket thì cho blanket hẳn xuống dưới chỗ (4) cảm giác sẽ đỡ hơn
- 00:14:776 (1) – Map có vẻ lặp nhiều kiểu space khá khó hiểu như thế này, vocal nhấn lên rõ vậy mà space ít quá, lại còn dùng flow thẳng @@, mấy chỗ có nc mà nhạc chuyển sang nhịp khác kiểu này cứ cho ngoặt sang 1 bên, ở đây để nốt này sang phải thì sao? ở 00:15:942 (1) – làm tốt nè
- 00:16:776 (3,4) – mấy chỗ cần nhấn thì không nhấn mà ở đây không hiểu nhấn vì cái gì lắm @@, như ở ngay 00:17:109 (5) – có vẻ cần nhấn hơn mà để spacing ít hơn hẳn so với 2 cái kia.
- Ngoài ra còn khá nhiều lỗi về spacing như kiểu trên, lướt qua lại một lần map polish lại mấy chỗ nhé 
- 00:35:109 (3) – Cái reverse ở đây không phù hợp lắm, từ đầu đến giờ map bám theo vocal mà ở đây chả rõ đang theo cái gì nữa. Thay bằng 1 nốt và 1 cái ½ slider sẽ ổn hơn. Hoặc pattern đoạn này có thể theo mấy cái sau như 00:37:442 (1,2) – bám khá tốt theo vocal
- 01:11:692 (4,5) – Ây cái này hơi bị lệch . Làm luôn thành triple đi // Cái này không hiểu lắm


đại loại diff còn nhiều lỗi lặp lại khá nhiều, vẫn cần kiếm thêm mod dài dài :( // Dạ :(

Cố lên :);)
Thanks for the mod <3
nazzinoz
Mặc dù là remap, mình vẫn có hứng thú reply :joy_cat:

Yamicchi wrote:

[General]
• noz's Easy has different source from the others. Check it out Look like Hoki does not want to fix my difficulty. I should do it myself
[Easy]
• 00:01:443 - different volume on 2 stacked timing section is unrankable so fix it? Done
• 00:06:776 (1) - Slider seems a bit rough to me tho, why don't you try something like http://puu.sh/waw3b/96bd2e60ea.jpg it looks more modern than what you're doing. Not to say your slider shape is an ugly one but it seems not well-made I've made it to another ugly shape
• 00:12:019 - Comparing this part to the next one I believe this part has more intensity than the others, but the way you're mapping them seems opposite. From 00:22:776 - you're using full of 1/1 gap without any 2/1. And then look at 00:12:019 - 00:33:442 - which is the 2 stronger parts, containing easier pattern, so I suggest you to simplify the rhythm and the patterns of this part, probably remap but yea Actually, I found most of the sound on white ticks are strong. Leaving some of them blank make me feel lost, I tried to make some 2/1, but I think it's not good as I did before
• 00:44:109 (1,2,1,2,1,2) - Idk the way you're mapping those... I don't feel like there are any specific sound on those red tick you mapped. My idea is to make them all 3/1 sliders like this http://puu.sh/wawqw/707abe1a43.jpg I mean this is Easy, strictly following all the sounds or most of the sounds are sometimes not recommended No, 3/2 is not hard for easy. I tested with my frienđs (and other players with my old shitties)
• 01:17:442 (1) - not a necessary NC here, you should remove it. Keeping it makes the NC inconsistent because you're NCing for every 8 white ticks then suddenly for such a not really strong/special beat, you NCed. It's Jesus fault, not mine. Fixed
• 01:29:109 - well such a pity to have a strong beat unclickable? My suggestion is to remove 01:26:776 (1) - and continue to map this part like you did recently in those last patterns I fix it the way I prefer

Shortthu wrote:

Noz's Easy
  1. 00:05:609 (3) - 00:10:942 (3) - mấy cái này click trên red tick khá là awkward, để như vầy thấy ổn hơn Cảm nhận của riêng bạn thôi, mình thì thấy âm ở white tick không mạnh, bấm nghe hụt hẫng
  2. 00:56:276 (2) - ^
  3. 00:12:109 (1,2) - cái slider đằng sau cũng awkward to click, ctrl + g sẽ tốt hơn clgt?
  4. 00:13:442 (3,4) - 00:14:776 (1,2) - 00:16:109 (3,4) - 00:17:442 (1,2) - 00:18:776 (3,4) - 00:20:109 (1,2) - ^
  5. 01:18:776 -> 01:26:442 - ^
  6. 00:17:776 (2,4) - ehh ugly blanket, 00:17:776 (2) - ugly shape anyway Why ugly blanket? Why ugly shape?

LMT wrote:

  • [noz's Easy]
  1. Đánh đều 1/1 quá, thậm gì không có chỗ nào nghỉ để người chơi nắm lại giai điệu.
    - Ví dụ ở đây 00:16:442 (4) - có thể thành slider 1/1 thôi để có chỗ nghỉ tay. Hỏng hết cả hitsounding
    - Đây cũng nên tách biệt câu hát trước với câu sau, vừa để chỗ nghỉ tay, vừa làm rõ giai điệu hơn: https://osu.ppy.sh/ss/8269878 Đã remap, có khác một chút
    - 00:30:109 (4) - đây cũng có thể tay thế thành circle thay vì slider, dừng 1 câu hát + nghỉ tay. Cũng hỏng hitsound, chưa nghĩ được cách nào hay nên vẫn tiếp tục map theo giai điệu
    vân vân còn nhiều chỗ có thể cắt ra.

    À kiai thì không cần thiết phải cắt ra.

LeKhanhHoa wrote:

[Noz]
• 00:06:776 (1) - Weird and unfitting Đã sửa thành một bãi shit khác

Asaiga wrote:

[noz's]
  1. source bị sai Ban đầu định để Hoki chỉnh hết mấy thứ trong thông tin map, mà Hoki không sửa, thôi lần này mình làm vậy
  2. 00:06:776 (1) - dù là nhìn thì không sai luật thật, nhưng mà cái chỗ gấp khúc nhìn ko đẹp với cả chỗ quẹo nó kéo một thời gian rất ngắn nên người mới chơi có thể sẽ bị khựng chỗ này, bẻ cái đuôi này ra dc không?
  3. 00:01:443 (1,2,3,1,2,3) - trên mỗi đầu slider thêm whistle vào Nghe không hợp bằng như cũ, mình không sửa
  4. 00:54:776 - thấy để finish hợp lý hơn là whistle ở đây Cũng không thấy hợp
  5. 00:57:442 - sao kiai chỗ này 40% volume? O_O blame Jesus
  6. 01:21:776 (2,4) - unrankable PM mấy ông BN mới có 2 ông vừa online vừa reply: http://puu.sh/wefLM.PNG http://puu.sh/wegcy.PNG
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 12109
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1443,12109,22776,33442,44109,54776,57442,68109,78776,89109
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1443,333.333333333333,4,2,3,40,1,0
1443,-100,4,2,4,40,0,0
11776,-100,4,2,3,60,0,0
52109,-100,4,2,4,50,0,0
57442,-100,4,2,3,60,0,1
67776,-100,4,2,3,60,0,0
68109,-100,4,2,3,60,0,1
78442,-100,4,2,3,60,0,1
78776,-100,4,2,3,60,0,0
87942,-100,4,2,4,60,0,0
89109,-100,4,2,4,30,0,0
90776,-100,4,2,4,5,0,0


[Colours]
Combo1 : 0,204,193
Combo2 : 255,43,149

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CyberX
the fact that this map HS so low in volume annoy me, pls change softnormal2 to something louder
00:20:776 (4,5,6) - seperate this farther, it breaks the jump
00:25:442 (1,2,4,1) - blanket properly
00:26:609 (5) - bit off, place a 1/4 slider here
00:34:442 (4,5) - idk the reason you stack this, it end the intensity and the song doesnt even call for it
00:45:442 (1,3) - this can be blanket
00:59:109 (3,4,5,6) - i dont understand why (4) and (5) has a bigger gap rather than (3) and (4) or (5) and (6)
01:06:109 (3,4) - blanket properly
01:14:276 (4,5,6) - stream
01:20:776 (4,5,6) - same reason as the previous mod
01:28:442 (2,3,4,1) - back and forth alot better
Topic Starter
Hokichi

CyberX wrote:

the fact that this map HS so low in volume annoy me, pls change softnormal2 to something louder // Ok
00:20:776 (4,5,6) - seperate this farther, it breaks the jump // Hmm... No sorry :(
00:25:442 (1,2,4,1) - blanket properly
00:26:609 (5) - bit off, place a 1/4 slider here // Why?
00:34:442 (4,5) - idk the reason you stack this, it end the intensity and the song doesnt even call for it // Because there's nothing to emphasize?
00:45:442 (1,3) - this can be blanket // And yes, thet are blanket-ed
00:59:109 (3,4,5,6) - i dont understand why (4) and (5) has a bigger gap rather than (3) and (4) or (5) and (6) // Idk either :( But I'll keep, sorry
01:06:109 (3,4) - blanket properly
01:14:276 (4,5,6) - stream // No, why?
01:20:776 (4,5,6) - same reason as the previous mod // Please don't say you can't hear the strong drum at 01:21:109 (6,7) -
01:28:442 (2,3,4,1) - back and forth alot better // Nah
No reply = Fixed
Thanks a lot <3
Sidetail
hi ffriend

[noz`s easy]
omgh there is countdown enabled, please turn it off before i develop cancer (jk but please turn it off)
widescreen NO!
00:12:109 (1) - until 00:20:442 (2) - it`s all circle -> slider -> circle -> slider -> circle -> slider -> etc... so try that there: 00:15:109 (2,3) - https://puu.sh/wf6eE/1994ee0384.jpg
00:24:109 (3) - uhh.. it feels weird that kick drum sound suddenly happens at slidertick. Sliderhead / sliderend doesnt really have a good hitsound (just seems like default soft disguised in drum sampleset) and there is suddenly a kick in middle of slider. bit weird..
00:27:442 (4) - jesus christ why left it like this.. its so hollow.. please map this part :c
00:29:442 (3) - ^ (etc) none of objects except finish hs is really weird and that slidertick kick adds even more weirdness
00:33:109 - If i were you, i would just add a note here even though you`re strictly following vocal because current looks meh.. there, and also the fact that there is phaser noise so it should be fine.
01:27:109 (2) - Would just leave it without reverse since it builds suspense until last note. thats up to you.

You should really add proper hitsounds (or just copy from hoickhik`s diff :^) )

[normal]
ahaahhah please remove first green line fweigwogbdf
00:22:109 (3) - no clap on slidertail of slider#3 according to song
01:07:776 (2,1,2) - i think placement can be improved (can be cleaner)

[hard]
omg is that enable countdown i see ao;gdfdfsddg (please turn it off)
waidusukurin supota please turn off. thank (i know it doesnt matter on maps without sb, but still bothers me when Easy is ON, Normal is OFF, Hard is ON, and Insane is OFF) - _
00:25:276 (4) - sampleset - auto
00:29:276 (1,2,3,4,5) - so crowded, please space them apart so that at least 00:29:276 (1,4) - doesnt overlap weirdly
01:09:109 (6) - change to circle and put circle at 01:09:276 - cuz next are all 01:10:276 (4,5,6,7) - | 01:11:609 (4,5,6,7) -

[upapap]
countdown is on, you know the drill
00:11:776 (4,5,6,7) - for hitsounds these are suddenly really loud coming from previous part. its like perceived volume is like 20% in beginning but vol 100% in that stream
00:25:276 (7) - auto sampleset
00:26:109 (3) - ^
00:27:109 (2) - sliderend ^
00:30:609 (6) - sliderhead^
00:59:109 (3,4) - would say too close
01:02:109 (3,4) - autosample
01:07:442 (3,4) - ^
01:20:942 (5,6) - too close while similar parts like 01:25:776 (2,3,4,5,6,7) - is large spacing

good map
Zallies
>:( sup fam - m4m > https://osu.ppy.sh/s/484446

didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that

ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
  1. do you really need the countdown?
  2. better check the AiMod
  3. is the blue and pink colors are enough for all the patterns?
  4. Volume isnt balance they're all 50% lets try:
    00:01:443 - 30%
    00:11:773 - 40 or 50?
    00:54:760 - 40 or 30?
    00:57:092 - this should be 60 since its the kiai
    and so on


[hardest]
  1. 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important
  2. 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds?
  3. 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow
  4. 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
  5. 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt
  6. 00:16:109 - same as before
  7. 00:18:776 (1) - ^
  8. 00:17:776 (2,3) - i think this is close ds?
  9. 00:19:109 (2,3,4,5,6) - fix aesthetics
  10. 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
  11. 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
  12. 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V
  13. 00:25:776 (2,3,4) - fix the balance and structure
  14. 00:30:609 (6) - im not sure about this
  15. 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
  16. 00:40:109 (1,2,3) - good structure xd
  17. 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
  18. 00:43:442 - slider start
  19. 00:43:776 (6,7) - and you start making really large ds, reduce this part
  20. 00:46:442 (4,5,1) - i think this should be fine hahahah
  21. 00:53:442 (1,2) - too far ahead
  22. 00:55:442 (3) - i say ctrl+g this
  23. 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
  24. 00:59:776 (8,9,1) - wat this? nah im just hl you out :)
  25. 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D:
  26. 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
  27. 01:06:776 (1,2) - why not use straight slider back and fort?
  28. 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
  29. 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made
  30. 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
    lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4
  31. 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part

overall, ds structure aesthetics needs to be fix :/
but lets do this and get an awesome icon

[hard]
  1. 00:21:276 (1,2,3) - now i say, it felt weird at this part :( lets use the triple circle
  2. 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
  3. 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.>
  4. 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it
  5. 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds


[nm]
  1. Check the AiMod
  2. 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field
  3. 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff


[ez]
  1. I've nothing to say, good work
  2. just upgrade the mapping skillz >.>


GL on ranking fam <3
lets do this
Topic Starter
Hokichi

Sidetail wrote:

hi ffriend // Hi fam

[normal]
ahaahhah please remove first green line fweigwogbdf // djfhkahfdnfha K
00:22:109 (3) - no clap on slidertail of slider#3 according to song // I used hs copier zzz
01:07:776 (2,1,2) - i think placement can be improved (can be cleaner)

[hard]
omg is that enable countdown i see ao;gdfdfsddg (please turn it off)
waidusukurin supota please turn off. thank (i know it doesnt matter on maps without sb, but still bothers me when Easy is ON, Normal is OFF, Hard is ON, and Insane is OFF) - _
00:25:276 (4) - sampleset - auto // Umm, why?
00:29:276 (1,2,3,4,5) - so crowded, please space them apart so that at least 00:29:276 (1,4) - doesnt overlap weirdly
01:09:109 (6) - change to circle and put circle at 01:09:276 - cuz next are all 01:10:276 (4,5,6,7) - | 01:11:609 (4,5,6,7) - // There is always a reason lul. I want to emphasize the drum (?)

[upapap]
countdown is on, you know the drill
00:11:776 (4,5,6,7) - for hitsounds these are suddenly really loud coming from previous part. its like perceived volume is like 20% in beginning but vol 100% in that stream
00:25:276 (7) - auto sampleset
00:26:109 (3) - ^
00:27:109 (2) - sliderend ^
00:30:609 (6) - sliderhead^
00:59:109 (3,4) - would say too close
01:02:109 (3,4) - autosample
01:07:442 (3,4) - ^
01:20:942 (5,6) - too close while similar parts like 01:25:776 (2,3,4,5,6,7) - is large spacing // Hmm.. It's not a problem to me. Will wait for other mods.
I won't reply to hs mods, sorry T_T

good map // Thank you
Topic Starter
Hokichi

Zallies wrote:

>:( sup fam - m4m > https://osu.ppy.sh/s/484446

didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that

ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
  1. do you really need the countdown?
  2. better check the AiMod
  3. is the blue and pink colors are enough for all the patterns?
  4. Volume isnt balance they're all 50% lets try:
    00:01:443 - 30%
    00:11:773 - 40 or 50?
    00:54:760 - 40 or 30?
    00:57:092 - this should be 60 since its the kiai // No ty
    and so on


[hardest]
  1. 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important // No, sorry :( I'll wait for more mods
  2. 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds? // Wat?
  3. 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow // I'm following vocal aaaaaaaaaaaa
  4. 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
  5. 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt // Why?
  6. 00:16:109 - same as before // same as before
  7. 00:18:776 (1) - ^ // ^
  8. 00:17:776 (2,3) - i think this is close ds?
  9. 00:19:109 (2,3,4,5,6) - fix aesthetics // Suggestion?
  10. 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
  11. 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
  12. 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V // Nope, sorry
  13. 00:25:776 (2,3,4) - fix the balance and structure
  14. 00:30:609 (6) - im not sure about this
  15. 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
  16. 00:40:109 (1,2,3) - good structure xd
  17. 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
  18. 00:43:442 - slider start
  19. 00:43:776 (6,7) - and you start making really large ds, reduce this part
  20. 00:46:442 (4,5,1) - i think this should be fine hahahah
  21. 00:53:442 (1,2) - too far ahead // It's fine
  22. 00:55:442 (3) - i say ctrl+g this // Nope, sorry
  23. 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
  24. 00:59:776 (8,9,1) - wat this? nah im just hl you out :)
  25. 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D: // Kek
  26. 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
  27. 01:06:776 (1,2) - why not use straight slider back and fort? // Why use?
  28. 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
  29. 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made // I tried listening to music uwu
  30. 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
    lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4
  31. 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part // They are nearly the same anbdfkabkjanbfkadnf

overall, ds structure aesthetics needs to be fix :/
but lets do this and get an awesome icon

[hard]
  1. 00:21:276 (1,2,3) - now i say, it felt weird at this part :( lets use the triple circle
  2. 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
  3. 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.> // Both?
  4. 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it // If you noticed, you'll see I ignored all triples on white ticks :>
  5. 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds


[nm]
  1. Check the AiMod
  2. 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field // Wat?
  3. 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff


GL on ranking fam <3
lets do this
No reply = Fixed

Thanks for the mods <3
DTM9 Nowa
Holy fuck can you pls stop getting mods so you can get this one

General

I'll just copy these from MA since i'm too lazy to write them

Inconsistent values

Countdown:
noz's Easy: 1
Normal: 0
Hard: 0
Upapa!: 0

(Tags on noz's easy and normal)

noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line)


Also i found that some variation of the official metadata differs from what is used. On the official japanese project diva x site where you can find that the artist is ラマーズP (Source : https://puu.sh/wh1a5/57189cce52.png on http://miku.sega.jp/x/ps4/song.html, "アーティスト:" on the song "box" means "artist:") and the name used on the english site is only Lamaze-P (Source: https://puu.sh/wh1c1/af6575bafa.png on http://miku.sega.com/divax/music_ps4.html) which imo would be the best way to romanize it. I believe the current romanized artist can be used as long as it's used somewhere in officially project diva X, if not it would just be better to remove hatsune miku from the featuring artist and rather have her mentioned in the tags

I'm not a metadata expert but it's included in the stuff BNs do


soft-hitnormal2 is extremely hard to hear which leaves some of the objects into a state where they do not give feedback to the players

noz


In this section you start the sliders every time a new vocal starts except on these 00:05:276 - 00:10:609 - two occasions. This just makes the rhythm following inconsistent which is not really a good thing as this is a rhythm game. I would recommend shortening 00:04:109 (2) - and 00:09:442 (2) - by a beat and adding hitcircles on the red ticks the slidertails are currently. This provides much more sense making rhythm following and it would break the slider only section pretty well

00:12:109 (1,2,3,4,1,2,3,4) - This is an extremely long chain of objects when comparing to pretty much anything else, for example 00:20:109 (1,2,3,4) - where the object chain breaks on the 3

00:26:776 (3,4) - Compared to the intensity of the section this is extremely sparse. Maybe you could use a 1/1 reverse slider on 00:27:109 - to follow the vocals

00:34:776 (3,3) - I'm just a bit concerned that these two would be too confusing to the absolute beginners. This isn't really an unrankable thing but when i make easy difficulties i consider the difficulty from the eyes of a beginner

00:54:776 (5,6) - There are three problems with this pattern. Firstly 00:54:776 (5) - should be NCd as you NC every 2/1. Secondly there is a similar problem as in the beginning (the tail of 5 is on a point that imo could rather start something than be an end for something). Thirdly, like the other sliders mentioned above, i'm concerned that the shape is too complex for beginners (who try to twitch with all the curves on the slider). I'd recommend you to consider these points and decide what do you want to do with that pattern, imo atleast the two first points should be dealt with

01:19:109 (2,3,4) - Couldn't you blanket the 3 with the lower curves of the two S sliders ( 01:20:442 (4,1) - maybe these aswell)

01:29:109 (3,1) - I'm afraid that this is way too hard for an easy difficulty. Firstly there is a 1/4 gap to the spinner which leaves no time for the beginners to react. On top of having no time to react, the beginners are in the corner where it's even harder to start to spin. This just becomes overall a pain in the ass for the new players which this diff is made for. I'd suggest to atleast remove the 3 before the spinner (and probably move the spinner so it starts from the white tick) but if you want to represent the quietness before the spinner you could remove the reverse from the slider

Normal


The first section feels way too intense. I can easily compare it to the section 00:33:442 - here or even some parts of the kiai. The beginning looks/feels fairly similar or even more intense than the much more song-wise intense parts

00:03:109 (4,1) - Placement wise kinda inconsistent with the other combo changes. I'd recommend using anti-flow ( 00:06:442 (5,1) - ) or just normal flow ( 00:08:442 (4,1) - ) instead of snapping, preferably normal flow for that pattern since you seem to have anti-flow on the 2nd and 4th changes so having normal flow on 1st and 3rd change would make sense

00:17:442 (1,2,3,1) - I'd recommend you to place the 00:18:608 (1) - to the opposite side of the slidertail of 2 (Forming a somewhat similar pattern as 00:20:108 (1,2,3,1) - ) because currently it looks extremely tightly placed

Any reasons why 00:22:442 (4) - is rotated this much compared to how the 2 and 3 are rotated? Imo it would be better to keep on that similar way of rotation for the sake of the pattern. Also i don't really seem to notice anything that would specifically justify the sudden change

00:30:609 (3,1) - Stack is off

00:57:442 (1,3,1) - This kind of overlapping looks weird. Imo this 00:57:442 (1,2) - level would be much better since it's something you have suited to the whole map rather than start abusing the readability this far into the map

01:24:109 (1) - Are you sure about this shape? It's not consistent with 01:24:776 (3) - for example and it looks kinda messy

Hard


You could lower the HP drain and OD a bit since now they are at par with the insane

Why are all the volume values at 30% O_o

00:05:276 (1) - Nazi, you could move the first red anchor bit upwards so the sliderhead|redanchor1 roughly match the angle the redanchor2|slidertail is currently

00:07:942 (1) - This is the only time you use this kind of a "special" slider so i guess it's kinda unfitting for the part..

00:22:026 - You represented a really similar drum here 00:21:776 - (and here 00:22:692 - ) so for the sake of consistency you could map 00:22:026 - aswell

There are like two strong drum beats on the 1/2s and a triple to finish the second section but for some reason 00:22:276 - is not mapped as a clickable as the other one ( 00:22:442 - ) is even though they are roughly similar beats. Again, for the sake of consistency, i think it'd be better to have them both mapped as hitcircles

00:27:776 (4) - You have already introduced 1/4s so it doesn't hurt to use them later on. On top of that you skipping over this kind of melody is weird since you map it in multiple other occasions such as 00:33:276 (6,7,1) - and leave it unmapped 00:49:109 (3) - atleast as many times as you have mapped it. You should choose one way to map them all instead of just blatantly doing it the other way time to time.

00:30:776 (1,2) - This is just too sparse when compared to the mapping. Even 1/2 slider|hitcircle instead of a 1/1 slider would be improvement.

00:50:276 (2,3,1) - Imo if the 3 was rotated like 15 degrees CCW the pattern could looks bit more structured

00:57:109 (1,1) - I think it's kinda weird not to map the roll since you have done like that here -> 00:11:776 (4,1) - aswell. A repeating 1/4 slider could still follow the wub justifiably (as it's a hold) while still taking the drums into the count

01:08:776 (3,4,5,6,1) - Somewhat poor structure

Upawat?


00:01:443 (1,2) - 00:03:776 (4,1) - 00:06:109 (3,4,1,2) - 00:09:109 (4,1) - You are constantly changing the way you represent 1/4 gaps between the objects which kinda hurts the playability of the part. On top of that some of the 1/4 gaps look fairly similar to normal 1/2 gaps ( 00:04:442 (2,3) - compared to 00:06:109 (3,4) - for ex) which just hurts the reading even more. Maybe it would be just better if you chose one way to do them with justifiable exceptions ( 00:06:442 (4,1) - Sorta starts another section with higher pitched vocal so imo the 1/4 spacing could be little bit bigger there)

00:10:609 (1,2,3,4,5,6,7) - I don't know how to exactly put this but the way the sliders 2 and 3 are placed implies that the spacing is increasing which would fit especially well for the strong beats the stream is mapped on but for some reason you just kill it off by placing the stream right after the 3. Personally i would do something like this https://puu.sh/wh2pf/fa96fa867e.png to keep up the movement (4 highlighted). For the stream itself, a stacked stream or a stream downwards (maybe 00:11:526 (4) - rotated 90 degrees, converted and placed the way it'd start above the head of 2) would work there well

00:22:442 (7) - The spacing to this hitcircle is really elaborated and just seems unjustified since it's not really placed on any super hard specific beat. It would just be better to space it normally

In the third section, there are multiple jumps that just do not represent the song justifiably. I'm talking about stuff like this 00:23:275 (4,5) - which can be justified but you using this kind of spacing really randomly which does not really follow the song. So the question would be what makes the 5 00:23:442 (5) - so important that it has to have jump and is it something that a not-a-jump, like 00:24:109 (1) - for example, does not have?

00:32:776 (5,7) - The pattern here gets quite clustered like this. Maybe it could be better to move the 7 downwards, forming a pattern like this https://puu.sh/wh78G/88552eeefc.png which would allow the snares+cymbal ( 00:33:276 (8,9,1) - ) to get even more emphasized through spacing

00:38:776 (1,2,3,4) - You don't usually change the type of the movement this much mid combo so i don't think it'd be any better to do so here

00:45:942 (3,4) - If this is spaced this much, i think these 00:48:609 (2,3) - should have atleast as much spacing as the 3|4 earlier. I'd say something like this https://puu.sh/wh7J5/14e505fbdb.png could be optimal

00:51:276 (2,3) - Increase here aswell. Also a clap should be added to the tail of the 2 (or it could be mapped as a hitcircle as it's a beat similar to the next beat the 3 is placed on)

01:02:776 (1,2,3,4,5,6,1,2,3,4,5) - Usually you change the direction of the flow quite often except here where you use the CW flow for two measures which should be changed

01:18:776 (1) - This should have a lot more spacing. There is much more going on under the head so it'd be shame if it'd be shame if the spacing wasn't atleast 1.5 times higher. Also the 4 prior to the 1 should be somewhat similar to what 01:17:442 (1,2,3) - are since the 2 and the head of the 3 are placed on similar beats

01:20:609 (3,4,5,6,7) - 01:25:776 (2,3,4,5,6,7) - Imo this is one of the things that is just plain wrong. Nearly identical parts in the melody except on the first pattern the DS decreases while on the other one the DS stays the same. This is a rhythm game, if you choose to map one way at one point, you shouldn't change the way to map it that much for another similar point. I think there was a somewhat similar big decreasement much earlier (p.s. found it 00:20:776 (4,5,6,7,1) - )

Good luck ^^
Hikan

Hokichi wrote:

No reply = Fixed
modder deserves more than this you know
nazzinoz

Sidetail wrote:

[noz`s easy]
omgh there is countdown enabled, please turn it off before i develop cancer (jk but please turn it off) Done
widescreen NO! Done
00:12:109 (1) - until 00:20:442 (2) - it`s all circle -> slider -> circle -> slider -> circle -> slider -> etc... so try that there: 00:15:109 (2,3) - https://puu.sh/wf6eE/1994ee0384.jpg No, cuz I see there's no change in the rhythm
00:24:109 (3) - uhh.. it feels weird that kick drum sound suddenly happens at slidertick. Sliderhead / sliderend doesnt really have a good hitsound (just seems like default soft disguised in drum sampleset) and there is suddenly a kick in middle of slider. bit weird.. Oh, it's from the diff I remapped.
00:27:442 (4) - jesus christ why left it like this.. its so hollow.. please map this part :c If someone ask something like this again, I will revive my hard old Easy diff
00:29:442 (3) - ^ (etc) none of objects except finish hs is really weird and that slidertick kick adds even more weirdness Fixed
00:33:109 - If i were you, i would just add a note here even though you`re strictly following vocal because current looks meh.. there, and also the fact that there is phaser noise so it should be fine. Yeah, it's true, but after watch all the map, I decided to remove that sound again to make some 2/1
01:27:109 (2) - Would just leave it without reverse since it builds suspense until last note. thats up to you. I like that reverse

You should really add proper hitsounds (or just copy from hoickhik`s diff :^) ) No, I like mine. I would think again if someone notice

DTM9 Nowa wrote:

General

noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line) Done

noz


In this section you start the sliders every time a new vocal starts except on these 00:05:276 - 00:10:609 - two occasions. This just makes the rhythm following inconsistent which is not really a good thing as this is a rhythm game. I would recommend shortening 00:04:109 (2) - and 00:09:442 (2) - by a beat and adding hitcircles on the red ticks the slidertails are currently. This provides much more sense making rhythm following and it would break the slider only section pretty well Slider only is bad? I don't think so. And I don't think this way follow the rhythm better

00:12:109 (1,2,3,4,1,2,3,4) - This is an extremely long chain of objects when comparing to pretty much anything else, for example 00:20:109 (1,2,3,4) - where the object chain breaks on the 3 ?

00:26:776 (3,4) - Compared to the intensity of the section this is extremely sparse. Maybe you could use a 1/1 reverse slider on 00:27:109 - to follow the vocals No, I see the vocal is sparse, so I make it that way

00:34:776 (3,3) - I'm just a bit concerned that these two would be too confusing to the absolute beginners. This isn't really an unrankable thing but when i make easy difficulties i consider the difficulty from the eyes of a beginner No, it's not hard like you think. Just test play on newbies

00:54:776 (5,6) - There are three problems with this pattern. Firstly 00:54:776 (5) - should be NCd as you NC every 2/1. Secondly there is a similar problem as in the beginning (the tail of 5 is on a point that imo could rather start something than be an end for something). Thirdly, like the other sliders mentioned above, i'm concerned that the shape is too complex for beginners (who try to twitch with all the curves on the slider). I'd recommend you to consider these points and decide what do you want to do with that pattern, imo atleast the two first points should be dealt with Fixed NC

01:19:109 (2,3,4) - Couldn't you blanket the 3 with the lower curves of the two S sliders ( 01:20:442 (4,1) - maybe these aswell) Fixed another way

01:29:109 (3,1) - I'm afraid that this is way too hard for an easy difficulty. Firstly there is a 1/4 gap to the spinner which leaves no time for the beginners to react. On top of having no time to react, the beginners are in the corner where it's even harder to start to spin. This just becomes overall a pain in the ass for the new players which this diff is made for. I'd suggest to atleast remove the 3 before the spinner (and probably move the spinner so it starts from the white tick) but if you want to represent the quietness before the spinner you could remove the reverse from the sliderNo more spinner
osu file format v14

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[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
BeatmapID:1281699
BeatmapSetID:606751

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OverallDifficulty:3
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Topic Starter
Hokichi

DTM9 Nowa wrote:

Holy fuck can you pls stop getting mods so you can get this one

General

I'll just copy these from MA since i'm too lazy to write them

Inconsistent values

Countdown:
noz's Easy: 1
Normal: 0
Hard: 0
Upapa!: 0

(Tags on noz's easy and normal)

noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line)


Also i found that some variation of the official metadata differs from what is used. On the official japanese project diva x site where you can find that the artist is ラマーズP (Source : https://puu.sh/wh1a5/57189cce52.png on http://miku.sega.jp/x/ps4/song.html, "アーティスト:" on the song "box" means "artist:") and the name used on the english site is only Lamaze-P (Source: https://puu.sh/wh1c1/af6575bafa.png on http://miku.sega.com/divax/music_ps4.html) which imo would be the best way to romanize it. I believe the current romanized artist can be used as long as it's used somewhere in officially project diva X, if not it would just be better to remove hatsune miku from the featuring artist and rather have her mentioned in the tags

I'm not a metadata expert but it's included in the stuff BNs do


soft-hitnormal2 is extremely hard to hear which leaves some of the objects into a state where they do not give feedback to the players

Normal


The first section feels way too intense. I can easily compare it to the section 00:33:442 - here or even some parts of the kiai. The beginning looks/feels fairly similar or even more intense than the much more song-wise intense parts

00:03:109 (4,1) - Placement wise kinda inconsistent with the other combo changes. I'd recommend using anti-flow ( 00:06:442 (5,1) - ) or just normal flow ( 00:08:442 (4,1) - ) instead of snapping, preferably normal flow for that pattern since you seem to have anti-flow on the 2nd and 4th changes so having normal flow on 1st and 3rd change would make sense // I think I'll go with the flow lol

00:17:442 (1,2,3,1) - I'd recommend you to place the 00:18:608 (1) - to the opposite side of the slidertail of 2 (Forming a somewhat similar pattern as 00:20:108 (1,2,3,1) - ) because currently it looks extremely tightly placed // Oh I see. Fixed

Any reasons why 00:22:442 (4) - is rotated this much compared to how the 2 and 3 are rotated? Imo it would be better to keep on that similar way of rotation for the sake of the pattern. Also i don't really seem to notice anything that would specifically justify the sudden change // Add 1 node, hopefully it's fixed now

00:30:609 (3,1) - Stack is off // Noticed that. Fixed

00:57:442 (1,3,1) - This kind of overlapping looks weird. Imo this 00:57:442 (1,2) - level would be much better since it's something you have suited to the whole map rather than start abusing the readability this far into the map

01:24:109 (1) - Are you sure about this shape? It's not consistent with 01:24:776 (3) - for example and it looks kinda messy // Changed

Hard


You could lower the HP drain and OD a bit since now they are at par with the insane // Oops. My bad

Why are all the volume values at 30% O_o // O.O

00:05:276 (1) - Nazi, you could move the first red anchor bit upwards so the sliderhead|redanchor1 roughly match the angle the redanchor2|slidertail is currently // Sure :p

00:07:942 (1) - This is the only time you use this kind of a "special" slider so i guess it's kinda unfitting for the part.. // Oh my why haven't I noticed that lol. Fixed

00:22:026 - You represented a really similar drum here 00:21:776 - (and here 00:22:692 - ) so for the sake of consistency you could map 00:22:026 - aswell // Sure

There are like two strong drum beats on the 1/2s and a triple to finish the second section but for some reason 00:22:276 - is not mapped as a clickable as the other one ( 00:22:442 - ) is even though they are roughly similar beats. Again, for the sake of consistency, i think it'd be better to have them both mapped as hitcircles // Sure. Fixed

00:27:776 (4) - You have already introduced 1/4s so it doesn't hurt to use them later on. On top of that you skipping over this kind of melody is weird since you map it in multiple other occasions such as 00:33:276 (6,7,1) - and leave it unmapped 00:49:109 (3) - atleast as many times as you have mapped it. You should choose one way to map them all instead of just blatantly doing it the other way time to time. // Oh my gawd I'm stewpeed please forgive me D:

00:30:776 (1,2) - This is just too sparse when compared to the mapping. Even 1/2 slider|hitcircle instead of a 1/1 slider would be improvement. // Added some circles

00:50:276 (2,3,1) - Imo if the 3 was rotated like 15 degrees CCW the pattern could looks bit more structured // True. Fixed

00:57:109 (1,1) - I think it's kinda weird not to map the roll since you have done like that here -> 00:11:776 (4,1) - aswell. A repeating 1/4 slider could still follow the wub justifiably (as it's a hold) while still taking the drums into the count // Ok...

01:08:776 (3,4,5,6,1) - Somewhat poor structure // Hopefully fixed

Upawat?


00:01:443 (1,2) - 00:03:776 (4,1) - 00:06:109 (3,4,1,2) - 00:09:109 (4,1) - You are constantly changing the way you represent 1/4 gaps between the objects which kinda hurts the playability of the part. On top of that some of the 1/4 gaps look fairly similar to normal 1/2 gaps ( 00:04:442 (2,3) - compared to 00:06:109 (3,4) - for ex) which just hurts the reading even more. Maybe it would be just better if you chose one way to do them with justifiable exceptions ( 00:06:442 (4,1) - Sorta starts another section with higher pitched vocal so imo the 1/4 spacing could be little bit bigger there) // Well, I tried my best to make them look the same :(

00:10:609 (1,2,3,4,5,6,7) - I don't know how to exactly put this but the way the sliders 2 and 3 are placed implies that the spacing is increasing which would fit especially well for the strong beats the stream is mapped on but for some reason you just kill it off by placing the stream right after the 3. Personally i would do something like this https://puu.sh/wh2pf/fa96fa867e.png to keep up the movement (4 highlighted). For the stream itself, a stacked stream or a stream downwards (maybe 00:11:526 (4) - rotated 90 degrees, converted and placed the way it'd start above the head of 2) would work there well // I tried lol. Kill me

00:22:442 (7) - The spacing to this hitcircle is really elaborated and just seems unjustified since it's not really placed on any super hard specific beat. It would just be better to space it normally // Alright

In the third section, there are multiple jumps that just do not represent the song justifiably. I'm talking about stuff like this 00:23:275 (4,5) - which can be justified but you using this kind of spacing really randomly which does not really follow the song. So the question would be what makes the 5 00:23:442 (5) - so important that it has to have jump and is it something that a not-a-jump, like 00:24:109 (1) - for example, does not have? // Changed :(

00:32:776 (5,7) - The pattern here gets quite clustered like this. Maybe it could be better to move the 7 downwards, forming a pattern like this https://puu.sh/wh78G/88552eeefc.png which would allow the snares+cymbal ( 00:33:276 (8,9,1) - ) to get even more emphasized through spacing // Changed

00:38:776 (1,2,3,4) - You don't usually change the type of the movement this much mid combo so i don't think it'd be any better to do so here // Fixed I hope

00:45:942 (3,4) - If this is spaced this much, i think these 00:48:609 (2,3) - should have atleast as much spacing as the 3|4 earlier. I'd say something like this https://puu.sh/wh7J5/14e505fbdb.png could be optimal // Fixed

00:51:276 (2,3) - Increase here aswell. Also a clap should be added to the tail of the 2 (or it could be mapped as a hitcircle as it's a beat similar to the next beat the 3 is placed on) // Fixed

01:02:776 (1,2,3,4,5,6,1,2,3,4,5) - Usually you change the direction of the flow quite often except here where you use the CW flow for two measures which should be changed // Changed the flow of the star

01:18:776 (1) - This should have a lot more spacing. There is much more going on under the head so it'd be shame if it'd be shame if the spacing wasn't atleast 1.5 times higher. Also the 4 prior to the 1 should be somewhat similar to what 01:17:442 (1,2,3) - are since the 2 and the head of the 3 are placed on similar beats // Changed

01:20:609 (3,4,5,6,7) - 01:25:776 (2,3,4,5,6,7) - Imo this is one of the things that is just plain wrong. Nearly identical parts in the melody except on the first pattern the DS decreases while on the other one the DS stays the same. This is a rhythm game, if you choose to map one way at one point, you shouldn't change the way to map it that much for another similar point. I think there was a somewhat similar big decreasement much earlier (p.s. found it 00:20:776 (4,5,6,7,1) - ) // Fixed them

Good luck ^^
Thanks for the mods <3
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