sup fam - m4m > https://osu.ppy.sh/s/484446
didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that
ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
but lets do this and get an awesome icon
[hard]
lets do this
didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that
ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
- do you really need the countdown?
- better check the AiMod
- is the blue and pink colors are enough for all the patterns?
- Volume isnt balance they're all 50% lets try:
00:01:443 - 30%
00:11:773 - 40 or 50?
00:54:760 - 40 or 30?
00:57:092 - this should be 60 since its the kiai
and so on
- 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important
- 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds?
- 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow
- 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
- 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt
- 00:16:109 - same as before
- 00:18:776 (1) - ^
- 00:17:776 (2,3) - i think this is close ds?
- 00:19:109 (2,3,4,5,6) - fix aesthetics
- 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
- 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
- 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V
- 00:25:776 (2,3,4) - fix the balance and structure
- 00:30:609 (6) - im not sure about this
- 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
- 00:40:109 (1,2,3) - good structure xd
- 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
- 00:43:442 - slider start
- 00:43:776 (6,7) - and you start making really large ds, reduce this part
- 00:46:442 (4,5,1) - i think this should be fine hahahah
- 00:53:442 (1,2) - too far ahead
- 00:55:442 (3) - i say ctrl+g this
- 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
- 00:59:776 (8,9,1) - wat this? nah im just hl you out
- 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D:
- 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
- 01:06:776 (1,2) - why not use straight slider back and fort?
- 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
- 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made
- 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4 - 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part
but lets do this and get an awesome icon
[hard]
- 00:21:276 (1,2,3) - now i say, it felt weird at this part lets use the triple circle
- 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
- 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.>
- 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it
- 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds
- Check the AiMod
- 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field
- 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff
- I've nothing to say, good work
- just upgrade the mapping skillz >.>
lets do this