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Lamaze-P feat. Hatsune Miku - Ai no Uta

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Zallies
>:( sup fam - m4m > https://osu.ppy.sh/s/484446

didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that

ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
  1. do you really need the countdown?
  2. better check the AiMod
  3. is the blue and pink colors are enough for all the patterns?
  4. Volume isnt balance they're all 50% lets try:
    00:01:443 - 30%
    00:11:773 - 40 or 50?
    00:54:760 - 40 or 30?
    00:57:092 - this should be 60 since its the kiai
    and so on
[hardest]
  1. 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important
  2. 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds?
  3. 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow
  4. 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
  5. 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt
  6. 00:16:109 - same as before
  7. 00:18:776 (1) - ^
  8. 00:17:776 (2,3) - i think this is close ds?
  9. 00:19:109 (2,3,4,5,6) - fix aesthetics
  10. 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
  11. 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
  12. 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V
  13. 00:25:776 (2,3,4) - fix the balance and structure
  14. 00:30:609 (6) - im not sure about this
  15. 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
  16. 00:40:109 (1,2,3) - good structure xd
  17. 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
  18. 00:43:442 - slider start
  19. 00:43:776 (6,7) - and you start making really large ds, reduce this part
  20. 00:46:442 (4,5,1) - i think this should be fine hahahah
  21. 00:53:442 (1,2) - too far ahead
  22. 00:55:442 (3) - i say ctrl+g this
  23. 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
  24. 00:59:776 (8,9,1) - wat this? nah im just hl you out :)
  25. 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D:
  26. 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
  27. 01:06:776 (1,2) - why not use straight slider back and fort?
  28. 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
  29. 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made
  30. 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
    lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4
  31. 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part
overall, ds structure aesthetics needs to be fix :/
but lets do this and get an awesome icon

[hard]
  1. 00:21:276 (1,2,3) - now i say, it felt weird at this part :( lets use the triple circle
  2. 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
  3. 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.>
  4. 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it
  5. 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds
[nm]
  1. Check the AiMod
  2. 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field
  3. 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff
[ez]
  1. I've nothing to say, good work
  2. just upgrade the mapping skillz >.>
GL on ranking fam <3
lets do this
Topic Starter
Hokichi

Sidetail wrote:

hi ffriend // Hi fam

[normal]
ahaahhah please remove first green line fweigwogbdf // djfhkahfdnfha K
00:22:109 (3) - no clap on slidertail of slider#3 according to song // I used hs copier zzz
01:07:776 (2,1,2) - i think placement can be improved (can be cleaner)

[hard]
omg is that enable countdown i see ao;gdfdfsddg (please turn it off)
waidusukurin supota please turn off. thank (i know it doesnt matter on maps without sb, but still bothers me when Easy is ON, Normal is OFF, Hard is ON, and Insane is OFF) - _
00:25:276 (4) - sampleset - auto // Umm, why?
00:29:276 (1,2,3,4,5) - so crowded, please space them apart so that at least 00:29:276 (1,4) - doesnt overlap weirdly
01:09:109 (6) - change to circle and put circle at 01:09:276 - cuz next are all 01:10:276 (4,5,6,7) - | 01:11:609 (4,5,6,7) - // There is always a reason lul. I want to emphasize the drum (?)

[upapap]
countdown is on, you know the drill
00:11:776 (4,5,6,7) - for hitsounds these are suddenly really loud coming from previous part. its like perceived volume is like 20% in beginning but vol 100% in that stream
00:25:276 (7) - auto sampleset
00:26:109 (3) - ^
00:27:109 (2) - sliderend ^
00:30:609 (6) - sliderhead^
00:59:109 (3,4) - would say too close
01:02:109 (3,4) - autosample
01:07:442 (3,4) - ^
01:20:942 (5,6) - too close while similar parts like 01:25:776 (2,3,4,5,6,7) - is large spacing // Hmm.. It's not a problem to me. Will wait for other mods.
I won't reply to hs mods, sorry T_T

good map // Thank you
Topic Starter
Hokichi

Zallies wrote:

>:( sup fam - m4m > https://osu.ppy.sh/s/484446

didnt i say after i finish my sayonara memories? well family got issue also we go out to the mall
sorry bout that

ill do my best to mod ur map
im really bad at english so it might some mods that youll never understands xd
[general]
  1. do you really need the countdown?
  2. better check the AiMod
  3. is the blue and pink colors are enough for all the patterns?
  4. Volume isnt balance they're all 50% lets try:
    00:01:443 - 30%
    00:11:773 - 40 or 50?
    00:54:760 - 40 or 30?
    00:57:092 - this should be 60 since its the kiai // No ty
    and so on
[hardest]
  1. 00:01:443 (1,2) - oh yeah im thinking this is good enough for ds, and after seeing 00:03:776 (4,1) - this part is pretty sure its a good ds tbh unlike 00:06:109 (3,4,1) - this part are big ds, also players might thinking that this is a 1/2 slider 00:06:776 (1,2) - oh this too. its because all the rhythm are accually the same but the ds arent :v ds is important // No, sorry :( I'll wait for more mods
  2. 00:11:776 (4,5,6,7,1) - perfect ds why not 00:12:109 (1,2) - this the same of 45671 ds? // Wat?
  3. 00:13:442 - important beat, and stil clickable or if you dont like try vocal first 1/2 slider. imo this will be my 1/2 slider and the 00:13:276 - red tick is my circle its becuase the flow // I'm following vocal aaaaaaaaaaaa
  4. 00:14:609 (7,1) - 00:13:776 (2,3,4,5,6,7) - jumpy part and 00:14:609 (7,1) - this part isnt jumpy also its a super low ds and its not balance enough
  5. 00:15:109 (2,3,4,5) - good aesthetics but to comes to 00:15:942 (1) - here isnt // Why?
  6. 00:16:109 - same as before // same as before
  7. 00:18:776 (1) - ^ // ^
  8. 00:17:776 (2,3) - i think this is close ds?
  9. 00:19:109 (2,3,4,5,6) - fix aesthetics // Suggestion?
  10. 00:19:942 (7) - we cannot make another hitsounds xd lets just follow the emphasis :/
  11. 00:21:276 (7,1) - lol you really did it xd, i thought youll use the red tick first
  12. 00:24:609 (4) - tbh 00:24:776 - this would be the slider start :V // Nope, sorry
  13. 00:25:776 (2,3,4) - fix the balance and structure
  14. 00:30:609 (6) - im not sure about this
  15. 00:33:442 - music start making big ds 00:33:442 (1,2,3) - so this is too close ds
  16. 00:40:109 (1,2,3) - good structure xd
  17. 00:41:109 (4,5,1) - for me this is like my first map making that sqaure are my patterns xdddd lets try to be more creative i guess...
  18. 00:43:442 - slider start
  19. 00:43:776 (6,7) - and you start making really large ds, reduce this part
  20. 00:46:442 (4,5,1) - i think this should be fine hahahah
  21. 00:53:442 (1,2) - too far ahead // It's fine
  22. 00:55:442 (3) - i say ctrl+g this // Nope, sorry
  23. 00:57:776 (3,4) - im totally agree this 00:59:109 (3,4) - but this is really close ds to me
  24. 00:59:776 (8,9,1) - wat this? nah im just hl you out :)
  25. 00:59:776 (8,3) - is not my kind my pattern becuase ^ you did a line jump, and youre going to overlap though circles sooo the structure is not my thing i guess D: // Kek
  26. 01:05:442 (1) - fix the red point of the slider (sry i really dont know what its called) because the slider end of the red point is longer than the start slider red point. and also is not aesthetic much
  27. 01:06:776 (1,2) - why not use straight slider back and fort? // Why use?
  28. 01:08:109 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - i like this jump, but 00:57:442 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - what about this part? ;w; isnt balance of the jump thing
  29. 01:16:776 (3,4) - this is also a jump part, since you didnt actually use it on the last pattern you made // I tried listening to music uwu
  30. 01:17:276 (6,1) - take a look closely as a player when you move next to the 1 it some sort of weird when you cursor is moving
    lets this 01:16:942 (4,6,1) - https://puu.sh/wfMBY/12dbf34c91.png it has good structure and also a blanket on 4
  31. 01:18:776 (1,2,1,2) - almost every like this part are not doing ds much, and also there's no need to make a big ds, its just the same music from the 00:12:109 - this part // They are nearly the same anbdfkabkjanbfkadnf
overall, ds structure aesthetics needs to be fix :/
but lets do this and get an awesome icon

[hard]
  1. 00:21:276 (1,2,3) - now i say, it felt weird at this part :( lets use the triple circle
  2. 00:27:776 (4) - dont ignore the triplets? since you use this 00:33:276 (6,7) - part too
  3. 00:34:776 (1,2,1,2) - huhuhu idk now drums or vocal? >.> // Both?
  4. 00:38:442 (4) - triple please you have 00:43:942 (4,5) - this too it has on it // If you noticed, you'll see I ignored all triples on white ticks :>
  5. 00:49:109 (3) - im not sure why you really ignoring the triple, i know you made it cool patterns but dont ignore the hitsounds
[nm]
  1. Check the AiMod
  2. 00:25:442 (1,2,1) - move to the center, you made a back and fort pattern also its not straight on the play-field // Wat?
  3. 00:13:275 (4) - i think this too much nc for me, its not the 2 colors only not because of the mapping, its because normal is slow mapping we dont really need to change suddenly the nc. and do this all the nc stuff
GL on ranking fam <3
lets do this
No reply = Fixed

Thanks for the mods <3
Nowaie
Holy fuck can you pls stop getting mods so you can get this one

General
I'll just copy these from MA since i'm too lazy to write them

Inconsistent values

Countdown:
noz's Easy: 1
Normal: 0
Hard: 0
Upapa!: 0

(Tags on noz's easy and normal)

noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line)


Also i found that some variation of the official metadata differs from what is used. On the official japanese project diva x site where you can find that the artist is ラマーズP (Source : https://puu.sh/wh1a5/57189cce52.png on http://miku.sega.jp/x/ps4/song.html, "アーティスト:" on the song "box" means "artist:") and the name used on the english site is only Lamaze-P (Source: https://puu.sh/wh1c1/af6575bafa.png on http://miku.sega.com/divax/music_ps4.html) which imo would be the best way to romanize it. I believe the current romanized artist can be used as long as it's used somewhere in officially project diva X, if not it would just be better to remove hatsune miku from the featuring artist and rather have her mentioned in the tags

I'm not a metadata expert but it's included in the stuff BNs do


soft-hitnormal2 is extremely hard to hear which leaves some of the objects into a state where they do not give feedback to the players

noz

In this section you start the sliders every time a new vocal starts except on these 00:05:276 - 00:10:609 - two occasions. This just makes the rhythm following inconsistent which is not really a good thing as this is a rhythm game. I would recommend shortening 00:04:109 (2) - and 00:09:442 (2) - by a beat and adding hitcircles on the red ticks the slidertails are currently. This provides much more sense making rhythm following and it would break the slider only section pretty well

00:12:109 (1,2,3,4,1,2,3,4) - This is an extremely long chain of objects when comparing to pretty much anything else, for example 00:20:109 (1,2,3,4) - where the object chain breaks on the 3

00:26:776 (3,4) - Compared to the intensity of the section this is extremely sparse. Maybe you could use a 1/1 reverse slider on 00:27:109 - to follow the vocals

00:34:776 (3,3) - I'm just a bit concerned that these two would be too confusing to the absolute beginners. This isn't really an unrankable thing but when i make easy difficulties i consider the difficulty from the eyes of a beginner

00:54:776 (5,6) - There are three problems with this pattern. Firstly 00:54:776 (5) - should be NCd as you NC every 2/1. Secondly there is a similar problem as in the beginning (the tail of 5 is on a point that imo could rather start something than be an end for something). Thirdly, like the other sliders mentioned above, i'm concerned that the shape is too complex for beginners (who try to twitch with all the curves on the slider). I'd recommend you to consider these points and decide what do you want to do with that pattern, imo atleast the two first points should be dealt with

01:19:109 (2,3,4) - Couldn't you blanket the 3 with the lower curves of the two S sliders ( 01:20:442 (4,1) - maybe these aswell)

01:29:109 (3,1) - I'm afraid that this is way too hard for an easy difficulty. Firstly there is a 1/4 gap to the spinner which leaves no time for the beginners to react. On top of having no time to react, the beginners are in the corner where it's even harder to start to spin. This just becomes overall a pain in the ass for the new players which this diff is made for. I'd suggest to atleast remove the 3 before the spinner (and probably move the spinner so it starts from the white tick) but if you want to represent the quietness before the spinner you could remove the reverse from the slider

Normal

The first section feels way too intense. I can easily compare it to the section 00:33:442 - here or even some parts of the kiai. The beginning looks/feels fairly similar or even more intense than the much more song-wise intense parts

00:03:109 (4,1) - Placement wise kinda inconsistent with the other combo changes. I'd recommend using anti-flow ( 00:06:442 (5,1) - ) or just normal flow ( 00:08:442 (4,1) - ) instead of snapping, preferably normal flow for that pattern since you seem to have anti-flow on the 2nd and 4th changes so having normal flow on 1st and 3rd change would make sense

00:17:442 (1,2,3,1) - I'd recommend you to place the 00:18:608 (1) - to the opposite side of the slidertail of 2 (Forming a somewhat similar pattern as 00:20:108 (1,2,3,1) - ) because currently it looks extremely tightly placed

Any reasons why 00:22:442 (4) - is rotated this much compared to how the 2 and 3 are rotated? Imo it would be better to keep on that similar way of rotation for the sake of the pattern. Also i don't really seem to notice anything that would specifically justify the sudden change

00:30:609 (3,1) - Stack is off

00:57:442 (1,3,1) - This kind of overlapping looks weird. Imo this 00:57:442 (1,2) - level would be much better since it's something you have suited to the whole map rather than start abusing the readability this far into the map

01:24:109 (1) - Are you sure about this shape? It's not consistent with 01:24:776 (3) - for example and it looks kinda messy

Hard

You could lower the HP drain and OD a bit since now they are at par with the insane

Why are all the volume values at 30% O_o

00:05:276 (1) - Nazi, you could move the first red anchor bit upwards so the sliderhead|redanchor1 roughly match the angle the redanchor2|slidertail is currently

00:07:942 (1) - This is the only time you use this kind of a "special" slider so i guess it's kinda unfitting for the part..

00:22:026 - You represented a really similar drum here 00:21:776 - (and here 00:22:692 - ) so for the sake of consistency you could map 00:22:026 - aswell

There are like two strong drum beats on the 1/2s and a triple to finish the second section but for some reason 00:22:276 - is not mapped as a clickable as the other one ( 00:22:442 - ) is even though they are roughly similar beats. Again, for the sake of consistency, i think it'd be better to have them both mapped as hitcircles

00:27:776 (4) - You have already introduced 1/4s so it doesn't hurt to use them later on. On top of that you skipping over this kind of melody is weird since you map it in multiple other occasions such as 00:33:276 (6,7,1) - and leave it unmapped 00:49:109 (3) - atleast as many times as you have mapped it. You should choose one way to map them all instead of just blatantly doing it the other way time to time.

00:30:776 (1,2) - This is just too sparse when compared to the mapping. Even 1/2 slider|hitcircle instead of a 1/1 slider would be improvement.

00:50:276 (2,3,1) - Imo if the 3 was rotated like 15 degrees CCW the pattern could looks bit more structured

00:57:109 (1,1) - I think it's kinda weird not to map the roll since you have done like that here -> 00:11:776 (4,1) - aswell. A repeating 1/4 slider could still follow the wub justifiably (as it's a hold) while still taking the drums into the count

01:08:776 (3,4,5,6,1) - Somewhat poor structure

Upawat?

00:01:443 (1,2) - 00:03:776 (4,1) - 00:06:109 (3,4,1,2) - 00:09:109 (4,1) - You are constantly changing the way you represent 1/4 gaps between the objects which kinda hurts the playability of the part. On top of that some of the 1/4 gaps look fairly similar to normal 1/2 gaps ( 00:04:442 (2,3) - compared to 00:06:109 (3,4) - for ex) which just hurts the reading even more. Maybe it would be just better if you chose one way to do them with justifiable exceptions ( 00:06:442 (4,1) - Sorta starts another section with higher pitched vocal so imo the 1/4 spacing could be little bit bigger there)

00:10:609 (1,2,3,4,5,6,7) - I don't know how to exactly put this but the way the sliders 2 and 3 are placed implies that the spacing is increasing which would fit especially well for the strong beats the stream is mapped on but for some reason you just kill it off by placing the stream right after the 3. Personally i would do something like this https://puu.sh/wh2pf/fa96fa867e.png to keep up the movement (4 highlighted). For the stream itself, a stacked stream or a stream downwards (maybe 00:11:526 (4) - rotated 90 degrees, converted and placed the way it'd start above the head of 2) would work there well

00:22:442 (7) - The spacing to this hitcircle is really elaborated and just seems unjustified since it's not really placed on any super hard specific beat. It would just be better to space it normally

In the third section, there are multiple jumps that just do not represent the song justifiably. I'm talking about stuff like this 00:23:275 (4,5) - which can be justified but you using this kind of spacing really randomly which does not really follow the song. So the question would be what makes the 5 00:23:442 (5) - so important that it has to have jump and is it something that a not-a-jump, like 00:24:109 (1) - for example, does not have?

00:32:776 (5,7) - The pattern here gets quite clustered like this. Maybe it could be better to move the 7 downwards, forming a pattern like this https://puu.sh/wh78G/88552eeefc.png which would allow the snares+cymbal ( 00:33:276 (8,9,1) - ) to get even more emphasized through spacing

00:38:776 (1,2,3,4) - You don't usually change the type of the movement this much mid combo so i don't think it'd be any better to do so here

00:45:942 (3,4) - If this is spaced this much, i think these 00:48:609 (2,3) - should have atleast as much spacing as the 3|4 earlier. I'd say something like this https://puu.sh/wh7J5/14e505fbdb.png could be optimal

00:51:276 (2,3) - Increase here aswell. Also a clap should be added to the tail of the 2 (or it could be mapped as a hitcircle as it's a beat similar to the next beat the 3 is placed on)

01:02:776 (1,2,3,4,5,6,1,2,3,4,5) - Usually you change the direction of the flow quite often except here where you use the CW flow for two measures which should be changed

01:18:776 (1) - This should have a lot more spacing. There is much more going on under the head so it'd be shame if it'd be shame if the spacing wasn't atleast 1.5 times higher. Also the 4 prior to the 1 should be somewhat similar to what 01:17:442 (1,2,3) - are since the 2 and the head of the 3 are placed on similar beats

01:20:609 (3,4,5,6,7) - 01:25:776 (2,3,4,5,6,7) - Imo this is one of the things that is just plain wrong. Nearly identical parts in the melody except on the first pattern the DS decreases while on the other one the DS stays the same. This is a rhythm game, if you choose to map one way at one point, you shouldn't change the way to map it that much for another similar point. I think there was a somewhat similar big decreasement much earlier (p.s. found it 00:20:776 (4,5,6,7,1) - )

Good luck ^^
Hikan

Hokichi wrote:

No reply = Fixed
modder deserves more than this you know
nazzinoz

Sidetail wrote:

[noz`s easy]
omgh there is countdown enabled, please turn it off before i develop cancer (jk but please turn it off) Done
widescreen NO! Done
00:12:109 (1) - until 00:20:442 (2) - it`s all circle -> slider -> circle -> slider -> circle -> slider -> etc... so try that there: 00:15:109 (2,3) - https://puu.sh/wf6eE/1994ee0384.jpg No, cuz I see there's no change in the rhythm
00:24:109 (3) - uhh.. it feels weird that kick drum sound suddenly happens at slidertick. Sliderhead / sliderend doesnt really have a good hitsound (just seems like default soft disguised in drum sampleset) and there is suddenly a kick in middle of slider. bit weird.. Oh, it's from the diff I remapped.
00:27:442 (4) - jesus christ why left it like this.. its so hollow.. please map this part :c If someone ask something like this again, I will revive my hard old Easy diff
00:29:442 (3) - ^ (etc) none of objects except finish hs is really weird and that slidertick kick adds even more weirdness Fixed
00:33:109 - If i were you, i would just add a note here even though you`re strictly following vocal because current looks meh.. there, and also the fact that there is phaser noise so it should be fine. Yeah, it's true, but after watch all the map, I decided to remove that sound again to make some 2/1
01:27:109 (2) - Would just leave it without reverse since it builds suspense until last note. thats up to you. I like that reverse

You should really add proper hitsounds (or just copy from hoickhik`s diff :^) ) No, I like mine. I would think again if someone notice

DTM9 Nowa wrote:

General
noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line) Done

noz

In this section you start the sliders every time a new vocal starts except on these 00:05:276 - 00:10:609 - two occasions. This just makes the rhythm following inconsistent which is not really a good thing as this is a rhythm game. I would recommend shortening 00:04:109 (2) - and 00:09:442 (2) - by a beat and adding hitcircles on the red ticks the slidertails are currently. This provides much more sense making rhythm following and it would break the slider only section pretty well Slider only is bad? I don't think so. And I don't think this way follow the rhythm better

00:12:109 (1,2,3,4,1,2,3,4) - This is an extremely long chain of objects when comparing to pretty much anything else, for example 00:20:109 (1,2,3,4) - where the object chain breaks on the 3 ?

00:26:776 (3,4) - Compared to the intensity of the section this is extremely sparse. Maybe you could use a 1/1 reverse slider on 00:27:109 - to follow the vocals No, I see the vocal is sparse, so I make it that way

00:34:776 (3,3) - I'm just a bit concerned that these two would be too confusing to the absolute beginners. This isn't really an unrankable thing but when i make easy difficulties i consider the difficulty from the eyes of a beginner No, it's not hard like you think. Just test play on newbies

00:54:776 (5,6) - There are three problems with this pattern. Firstly 00:54:776 (5) - should be NCd as you NC every 2/1. Secondly there is a similar problem as in the beginning (the tail of 5 is on a point that imo could rather start something than be an end for something). Thirdly, like the other sliders mentioned above, i'm concerned that the shape is too complex for beginners (who try to twitch with all the curves on the slider). I'd recommend you to consider these points and decide what do you want to do with that pattern, imo atleast the two first points should be dealt with Fixed NC

01:19:109 (2,3,4) - Couldn't you blanket the 3 with the lower curves of the two S sliders ( 01:20:442 (4,1) - maybe these aswell) Fixed another way

01:29:109 (3,1) - I'm afraid that this is way too hard for an easy difficulty. Firstly there is a 1/4 gap to the spinner which leaves no time for the beginners to react. On top of having no time to react, the beginners are in the corner where it's even harder to start to spin. This just becomes overall a pain in the ass for the new players which this diff is made for. I'd suggest to atleast remove the 3 before the spinner (and probably move the spinner so it starts from the white tick) but if you want to represent the quietness before the spinner you could remove the reverse from the sliderNo more spinner
Update
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[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
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Topic Starter
Hokichi

DTM9 Nowa wrote:

Holy fuck can you pls stop getting mods so you can get this one

General
I'll just copy these from MA since i'm too lazy to write them

Inconsistent values

Countdown:
noz's Easy: 1
Normal: 0
Hard: 0
Upapa!: 0

(Tags on noz's easy and normal)

noz's easy

00:01:443 (custom set number) Two timing lines at the same point with unnecessary modification (just use the custom set on the red line)


Also i found that some variation of the official metadata differs from what is used. On the official japanese project diva x site where you can find that the artist is ラマーズP (Source : https://puu.sh/wh1a5/57189cce52.png on http://miku.sega.jp/x/ps4/song.html, "アーティスト:" on the song "box" means "artist:") and the name used on the english site is only Lamaze-P (Source: https://puu.sh/wh1c1/af6575bafa.png on http://miku.sega.com/divax/music_ps4.html) which imo would be the best way to romanize it. I believe the current romanized artist can be used as long as it's used somewhere in officially project diva X, if not it would just be better to remove hatsune miku from the featuring artist and rather have her mentioned in the tags

I'm not a metadata expert but it's included in the stuff BNs do


soft-hitnormal2 is extremely hard to hear which leaves some of the objects into a state where they do not give feedback to the players

Normal

The first section feels way too intense. I can easily compare it to the section 00:33:442 - here or even some parts of the kiai. The beginning looks/feels fairly similar or even more intense than the much more song-wise intense parts

00:03:109 (4,1) - Placement wise kinda inconsistent with the other combo changes. I'd recommend using anti-flow ( 00:06:442 (5,1) - ) or just normal flow ( 00:08:442 (4,1) - ) instead of snapping, preferably normal flow for that pattern since you seem to have anti-flow on the 2nd and 4th changes so having normal flow on 1st and 3rd change would make sense // I think I'll go with the flow lol

00:17:442 (1,2,3,1) - I'd recommend you to place the 00:18:608 (1) - to the opposite side of the slidertail of 2 (Forming a somewhat similar pattern as 00:20:108 (1,2,3,1) - ) because currently it looks extremely tightly placed // Oh I see. Fixed

Any reasons why 00:22:442 (4) - is rotated this much compared to how the 2 and 3 are rotated? Imo it would be better to keep on that similar way of rotation for the sake of the pattern. Also i don't really seem to notice anything that would specifically justify the sudden change // Add 1 node, hopefully it's fixed now

00:30:609 (3,1) - Stack is off // Noticed that. Fixed

00:57:442 (1,3,1) - This kind of overlapping looks weird. Imo this 00:57:442 (1,2) - level would be much better since it's something you have suited to the whole map rather than start abusing the readability this far into the map

01:24:109 (1) - Are you sure about this shape? It's not consistent with 01:24:776 (3) - for example and it looks kinda messy // Changed

Hard

You could lower the HP drain and OD a bit since now they are at par with the insane // Oops. My bad

Why are all the volume values at 30% O_o // O.O

00:05:276 (1) - Nazi, you could move the first red anchor bit upwards so the sliderhead|redanchor1 roughly match the angle the redanchor2|slidertail is currently // Sure :p

00:07:942 (1) - This is the only time you use this kind of a "special" slider so i guess it's kinda unfitting for the part.. // Oh my why haven't I noticed that lol. Fixed

00:22:026 - You represented a really similar drum here 00:21:776 - (and here 00:22:692 - ) so for the sake of consistency you could map 00:22:026 - aswell // Sure

There are like two strong drum beats on the 1/2s and a triple to finish the second section but for some reason 00:22:276 - is not mapped as a clickable as the other one ( 00:22:442 - ) is even though they are roughly similar beats. Again, for the sake of consistency, i think it'd be better to have them both mapped as hitcircles // Sure. Fixed

00:27:776 (4) - You have already introduced 1/4s so it doesn't hurt to use them later on. On top of that you skipping over this kind of melody is weird since you map it in multiple other occasions such as 00:33:276 (6,7,1) - and leave it unmapped 00:49:109 (3) - atleast as many times as you have mapped it. You should choose one way to map them all instead of just blatantly doing it the other way time to time. // Oh my gawd I'm stewpeed please forgive me D:

00:30:776 (1,2) - This is just too sparse when compared to the mapping. Even 1/2 slider|hitcircle instead of a 1/1 slider would be improvement. // Added some circles

00:50:276 (2,3,1) - Imo if the 3 was rotated like 15 degrees CCW the pattern could looks bit more structured // True. Fixed

00:57:109 (1,1) - I think it's kinda weird not to map the roll since you have done like that here -> 00:11:776 (4,1) - aswell. A repeating 1/4 slider could still follow the wub justifiably (as it's a hold) while still taking the drums into the count // Ok...

01:08:776 (3,4,5,6,1) - Somewhat poor structure // Hopefully fixed

Upawat?

00:01:443 (1,2) - 00:03:776 (4,1) - 00:06:109 (3,4,1,2) - 00:09:109 (4,1) - You are constantly changing the way you represent 1/4 gaps between the objects which kinda hurts the playability of the part. On top of that some of the 1/4 gaps look fairly similar to normal 1/2 gaps ( 00:04:442 (2,3) - compared to 00:06:109 (3,4) - for ex) which just hurts the reading even more. Maybe it would be just better if you chose one way to do them with justifiable exceptions ( 00:06:442 (4,1) - Sorta starts another section with higher pitched vocal so imo the 1/4 spacing could be little bit bigger there) // Well, I tried my best to make them look the same :(

00:10:609 (1,2,3,4,5,6,7) - I don't know how to exactly put this but the way the sliders 2 and 3 are placed implies that the spacing is increasing which would fit especially well for the strong beats the stream is mapped on but for some reason you just kill it off by placing the stream right after the 3. Personally i would do something like this https://puu.sh/wh2pf/fa96fa867e.png to keep up the movement (4 highlighted). For the stream itself, a stacked stream or a stream downwards (maybe 00:11:526 (4) - rotated 90 degrees, converted and placed the way it'd start above the head of 2) would work there well // I tried lol. Kill me

00:22:442 (7) - The spacing to this hitcircle is really elaborated and just seems unjustified since it's not really placed on any super hard specific beat. It would just be better to space it normally // Alright

In the third section, there are multiple jumps that just do not represent the song justifiably. I'm talking about stuff like this 00:23:275 (4,5) - which can be justified but you using this kind of spacing really randomly which does not really follow the song. So the question would be what makes the 5 00:23:442 (5) - so important that it has to have jump and is it something that a not-a-jump, like 00:24:109 (1) - for example, does not have? // Changed :(

00:32:776 (5,7) - The pattern here gets quite clustered like this. Maybe it could be better to move the 7 downwards, forming a pattern like this https://puu.sh/wh78G/88552eeefc.png which would allow the snares+cymbal ( 00:33:276 (8,9,1) - ) to get even more emphasized through spacing // Changed

00:38:776 (1,2,3,4) - You don't usually change the type of the movement this much mid combo so i don't think it'd be any better to do so here // Fixed I hope

00:45:942 (3,4) - If this is spaced this much, i think these 00:48:609 (2,3) - should have atleast as much spacing as the 3|4 earlier. I'd say something like this https://puu.sh/wh7J5/14e505fbdb.png could be optimal // Fixed

00:51:276 (2,3) - Increase here aswell. Also a clap should be added to the tail of the 2 (or it could be mapped as a hitcircle as it's a beat similar to the next beat the 3 is placed on) // Fixed

01:02:776 (1,2,3,4,5,6,1,2,3,4,5) - Usually you change the direction of the flow quite often except here where you use the CW flow for two measures which should be changed // Changed the flow of the star

01:18:776 (1) - This should have a lot more spacing. There is much more going on under the head so it'd be shame if it'd be shame if the spacing wasn't atleast 1.5 times higher. Also the 4 prior to the 1 should be somewhat similar to what 01:17:442 (1,2,3) - are since the 2 and the head of the 3 are placed on similar beats // Changed

01:20:609 (3,4,5,6,7) - 01:25:776 (2,3,4,5,6,7) - Imo this is one of the things that is just plain wrong. Nearly identical parts in the melody except on the first pattern the DS decreases while on the other one the DS stays the same. This is a rhythm game, if you choose to map one way at one point, you shouldn't change the way to map it that much for another similar point. I think there was a somewhat similar big decreasement much earlier (p.s. found it 00:20:776 (4,5,6,7,1) - ) // Fixed them

Good luck ^^
Thanks for the mods <3
SakiZ
good luck, chuc may man
mod
noz's easy
  1. 00:08:609 (3) - di chuyen no xuong 1 o
    https://osu.ppy.sh/ss/8530299
  2. 00:32:109 (3,1) - flow xau
  3. 00:49:442 (1,2) - cho no doi xung giong 2 cap truoc di
normal
  1. 00:02:609 (3), 00:05:276 (3), 00:07:942 (3), 00:10:609 (3), 00:13:275 (4), 00:15:942 (4), 00:18:608 (4), 00:21:275 (4), 00:58:776 (4), 01:01:442 (5), 01:09:442 (4), 01:12:109 (5), 01:19:942 (4), 01:22:609 (4), 01:25:276 (4), 01:27:942 (4) - nc
  2. 00:49:776 (2,3) - flow xau, de cai 3 chia xuong duoi
  3. 00:57:442 (1) - may cai slider ngan kieu nay de cong xau lam, kho nhin nua, de thang ra
  4. 01:01:442 (5,6) - normal ma flow the nay hoi kho
  5. 01:03:442 (2,3) - flow xau, cho cai 3 chia len tren
  6. 01:04:109 (3,4) - floooow
  7. 01:04:776 (4,1) - floooooooow
    dung cho 2 cai slider khac nhau huong cung ve 1 phia
  8. 01:13:442 (1,2) - :)
  9. 01:23:776 (6,1) - stack the nay de nham nhip voi 01:15:942 (5,1)
hard
  1. 00:07:942 (1,2) - sua blanket
  2. 00:08:442 (2,3) - flow nay hinh chu z, 00:08:776 (3,4) - flow nay thang, hai cai flow nay nen cho giong nhau
  3. 00:26:608 (3,1) - blanket
  4. 00:26:776 (1,2,3,4) - dam nay dat thua ra, xau lam
    https://osu.ppy.sh/ss/8530399
  5. 00:37:776 (2,4) - dung stack
  6. 00:43:276 (2,3) - blanket
  7. 00:45:109 (3,1) - flow xau
  8. 00:47:776 (3,1) - ^
  9. 01:09:442 (1,3) - cai slider 1 che mat cai 3 roi
  10. 01:15:442 (3,4,1) - blanket 3 cai nay voi nhau
  11. 01:18:109 (3) - nc
  12. 01:18:776 (1,2,3) - blanket 3 cai nay voi nhau
  13. 01:20:776 (3,4) - cai 3 chia xuong duoi ma sao lai de 4 len tren
  14. 01:21:442 (1,2,3) - blanketo
upapa!
  1. 00:15:109 (2,3) - blanket, 00:14:776 (1,3) - cho hai cai nay ko cham vao nhau se dep hon
  2. 00:16:442 (2,3,4) - jump kieu nay ko nen de cho bon no thang hang
  3. 00:18:609 (1,2) - flow xau, cai slider 1 dang dua aim cua minh sang ben trai ko nen de aim vong lai cai 2
  4. 00:19:109 (2,3,4,5,6,7) - jump kieu gi day
  5. 00:19:942 (7,1) - cai nay nen cho khoang cach bang voi cai jump truoc, the nay la gan qua
  6. 00:26:776 (1,2,3) - blanket 2 cai slider voi cai circle
  7. 00:22:942 (2,3,4,5) - flow xau, khi aim hinh tam giac thi nguoi choi se co xu huong jump kieu nay hon 00:24:109 (1,2,3,4)
  8. 00:39:776 (4,1) - flow xau
  9. 01:00:776 (5) - thay bang 1 cai circle 1 cai slider thi hon
  10. 01:23:776 (6,1) - khoang cach hoi xa, cho bang cai nay di 00:17:109 (5,1)
  11. 01:26:609 (7,1) - flow xau, khoang cach hoi gan
Topic Starter
Hokichi

SakiZ wrote:

good luck, chuc may man
mod
normal
  1. 00:02:609 (3), 00:05:276 (3), 00:07:942 (3), 00:10:609 (3), 00:13:275 (4), 00:15:942 (4), 00:18:608 (4), 00:21:275 (4), 00:58:776 (4), 01:01:442 (5), 01:09:442 (4), 01:12:109 (5), 01:19:942 (4), 01:22:609 (4), 01:25:276 (4), 01:27:942 (4) - nc // Why tho?
  2. 00:49:776 (2,3) - flow xau, de cai 3 chia xuong duoi // Hoki không muons phá blanket, nhưng mà có bẻ cong 00:50:776 (3) - xuống rồi
  3. 00:57:442 (1) - may cai slider ngan kieu nay de cong xau lam, kho nhin nua, de thang ra // Cũng đâu khó nhìn lắm đâu...
  4. 01:01:442 (5,6) - normal ma flow the nay hoi kho // Kiai mà :v
  5. 01:03:442 (2,3) - flow xau, cho cai 3 chia len tren
  6. 01:04:109 (3,4) - floooow
  7. 01:04:776 (4,1) - floooooooow
    dung cho 2 cai slider khac nhau huong cung ve 1 phia // All fixed
  8. 01:13:442 (1,2) - :) // It's ok
  9. 01:23:776 (6,1) - stack the nay de nham nhip voi 01:15:942 (5,1) // Unstacked
hard
  1. 00:07:942 (1,2) - sua blanket // Ok
  2. 00:08:442 (2,3) - flow nay hinh chu z, 00:08:776 (3,4) - flow nay thang, hai cai flow nay nen cho giong nhau // Không sao đâu, flow cũng ok
  3. 00:26:608 (3,1) - blanket // Sure
  4. 00:26:776 (1,2,3,4) - dam nay dat thua ra, xau lam // Fixed
    https://osu.ppy.sh/ss/8530399
  5. 00:37:776 (2,4) - dung stack // Unstacked
  6. 00:43:276 (2,3) - blanket // Dạ
  7. 00:45:109 (3,1) - flow xau // Dạ
  8. 00:47:776 (3,1) - ^ // ^
  9. 01:09:442 (1,3) - cai slider 1 che mat cai 3 roi // Khi hit nó vẫn visible mà, không sao đâu
  10. 01:15:442 (3,4,1) - blanket 3 cai nay voi nhau // Ủa blanket rồi mà T_T
  11. 01:18:109 (3) - nc // Dạ
  12. 01:18:776 (1,2,3) - blanket 3 cai nay voi nhau // Fixed
  13. 01:20:776 (3,4) - cai 3 chia xuong duoi ma sao lai de 4 len tren // Fixed
  14. 01:21:442 (1,2,3) - blanketo // Fixed
upapa!
  1. 00:15:109 (2,3) - blanket, 00:14:776 (1,3) - cho hai cai nay ko cham vao nhau se dep hon // Dạ
  2. 00:16:442 (2,3,4) - jump kieu nay ko nen de cho bon no thang hang // Ok
  3. 00:18:609 (1,2) - flow xau, cai slider 1 dang dua aim cua minh sang ben trai ko nen de aim vong lai cai 2
  4. 00:19:109 (2,3,4,5,6,7) - jump kieu gi day // Square Dancing
  5. 00:19:942 (7,1) - cai nay nen cho khoang cach bang voi cai jump truoc, the nay la gan qua // Ok
  6. 00:26:776 (1,2,3) - blanket 2 cai slider voi cai circle // Ok
  7. 00:22:942 (2,3,4,5) - flow xau, khi aim hinh tam giac thi nguoi choi se co xu huong jump kieu nay hon 00:24:109 (1,2,3,4) // Dạ
  8. 00:39:776 (4,1) - flow xau // It's k
  9. 01:00:776 (5) - thay bang 1 cai circle 1 cai slider thi hon // Gud idea
  10. 01:23:776 (6,1) - khoang cach hoi xa, cho bang cai nay di 00:17:109 (5,1) // Ừm
  11. 01:26:609 (7,1) - flow xau, khoang cach hoi gan // Ok...
Thanks for the mods <3 <3
nazzinoz

SakiZ wrote:

noz's easy
  1. 00:08:609 (3) - di chuyen no xuong 1 o Thực ra thì 1 với 3 không cùng hiện ra nên không liên quan lắm. nhưng mình sẽ sửa khác 1 chút
    https://osu.ppy.sh/ss/8530299
  2. 00:32:109 (3,1) - flow xau Mình thấy flow là không cần thiết với nhịp 2/1
  3. 00:49:442 (1,2) - cho no doi xung giong 2 cap truoc di Sao phải thế? Mình thấy chỉ cần thoả mãn nhịp điệu là được. Thế này cũng đẹp,
    đúng không?
[notice]
Good luck Hoki
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[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:Project Diva X
Tags:noz1995 love song pd pdx
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414,229,87109,2,0,B|436:208|449:157|424:116|424:116|456:36,2,200,0|0|0,1:0|0:0|0:0,0:0:0:0:
349,169,89109,2,0,P|200:178|341:245,1,400,0|0,3:1|3:1,0:1:0:0:
mindmaster107
I only mod insanes and up

[Upapa!]
Not much of a problem, but maybe make your spacing for individual objects more distinct?

Some sounds didn't get expressed as well
00:10:109 (3,1) - This sound is arguably more intense than 00:07:442 (3,1) and yet has smaller spacing. Maybe shrink the earlier one, or have the second one match the spacing to show off the vocal.

00:13:776 (2,3,4,5,6,7) - This star pattern feels out of place when the rest of the map IN THIS SECTION uses back and forth jumps. It feels like something special is meant to be here. Maybe replace this with a normal set of jumps like 00:19:109 (2,3,4,5,6,7) which represents the same thing but further up the timeline. The star also fails to represent the changes in the song, unlike the second pattern. The map does use this in the kiai, which I think you should do exclusively to make that section stand out.

00:21:109 (6,7) - This is a pretty common sound in this section, which you have expressed using a slider. The problem here would be a slider passing through a down beat, which is why you did this, but maybe emphasize this sound using spacing instead? The circle feels too week to be a "WOOOOOO" sound.

00:25:442 (1,2,3,4,5,1,2,3,4,5) - The movement here is clearly trying to be circular, according to your placements, and the intensity of the song, but the objects 00:27:109 (2,3,4) and 00:25:776 (2,3,4) and 00:27:609 (4,5) promote a more awkward form of movement, which you clearly don't want. The first pattern looks linear, cutting the flow from 2 to 3. Try having a bit of an angle. The second pattern's slider feels weird to move, and I can't put my finger on it. I think the spacing is wide enough so I snap to 3, which means 4 is awkward to play. Try reducing spacing, (maybe to DS) so players can smoothly play this. The third one is just not fun. The slider implies that the player enters from the bottom, which makes the implied movement from 4 to 5 is very sharp. Implied movement is important to keep in check since it is how a player instinctively sight reads.

00:34:109 (3,4) - This looks circular, but wow does it not feel like to play. Since the sliders before this make the player used to circular movement, the flow from 3 to 4 feels harsh. 4 is not within the tangent of 3's exit. You can fix this easily by moving 4 higher up and further to the right, or making 3 linear.

The movement in kiai again strikes me as weird. I see in several places you are trying to emphasize vocals with wide angles, and going the opposite direction implied. This is good. What is not good is that this rule is in no way consistent. This makes the vocals feel weak. Try playing through this section and see if you can tell when the vocals play based on your hand movements. In some cases it is obvious ( 01:23:776 (6,1) ), in others the vocal is missed ( 01:22:442 (5,1) ).

I am still too noob a modder to tell you if there are any rhythm problems. Hope you find this useful!
Topic Starter
Hokichi

mindmaster107 wrote:

I only mod insanes and up

[Upapa!]
Not much of a problem, but maybe make your spacing for individual objects more distinct?

Some sounds didn't get expressed as well
00:10:109 (3,1) - This sound is arguably more intense than 00:07:442 (3,1) and yet has smaller spacing. Maybe shrink the earlier one, or have the second one match the spacing to show off the vocal.

00:13:776 (2,3,4,5,6,7) - This star pattern feels out of place when the rest of the map IN THIS SECTION uses back and forth jumps. It feels like something special is meant to be here. Maybe replace this with a normal set of jumps like 00:19:109 (2,3,4,5,6,7) which represents the same thing but further up the timeline. The star also fails to represent the changes in the song, unlike the second pattern. The map does use this in the kiai, which I think you should do exclusively to make that section stand out.

00:21:109 (6,7) - This is a pretty common sound in this section, which you have expressed using a slider. The problem here would be a slider passing through a down beat, which is why you did this, but maybe emphasize this sound using spacing instead? The circle feels too week to be a "WOOOOOO" sound. // I don't think there's a problem with it so I will keep it, and wait for more mods

00:25:442 (1,2,3,4,5,1,2,3,4,5) - The movement here is clearly trying to be circular, according to your placements, and the intensity of the song, but the objects 00:27:109 (2,3,4) and 00:25:776 (2,3,4) and 00:27:609 (4,5) promote a more awkward form of movement, which you clearly don't want. The first pattern looks linear, cutting the flow from 2 to 3. Try having a bit of an angle. The second pattern's slider feels weird to move, and I can't put my finger on it. I think the spacing is wide enough so I snap to 3, which means 4 is awkward to play. Try reducing spacing, (maybe to DS) so players can smoothly play this. The third one is just not fun. The slider implies that the player enters from the bottom, which makes the implied movement from 4 to 5 is very sharp. Implied movement is important to keep in check since it is how a player instinctively sight reads. // I'm not sure cuz it still plays pretty well for me, but I'll consider

00:34:109 (3,4) - This looks circular, but wow does it not feel like to play. Since the sliders before this make the player used to circular movement, the flow from 3 to 4 feels harsh. 4 is not within the tangent of 3's exit. You can fix this easily by moving 4 higher up and further to the right, or making 3 linear.

The movement in kiai again strikes me as weird. I see in several places you are trying to emphasize vocals with wide angles, and going the opposite direction implied. This is good. What is not good is that this rule is in no way consistent. This makes the vocals feel weak. Try playing through this section and see if you can tell when the vocals play based on your hand movements. In some cases it is obvious ( 01:23:776 (6,1) ), in others the vocal is missed ( 01:22:442 (5,1) ).

I am still too noob a modder to tell you if there are any rhythm problems. Hope you find this useful!
Thanks for the mods
Zerss
༼ つ ◕_◕ ༽つ

free icons!
bossandy
Hi hi~ Here I come!
  
[ General]
 
  1. Probably add I say love to tags? It is its album name! , and u can also add "psv ps4" in tags!
  2. I think the source is "初音ミク -Project DIVA- X" or "初音ミク -Project DIVA- X HD" , see here!
 
[ noz's Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    • 01:13:109 (4,1) - The flow is not good in my opinion! Try something like this?
    1. Nice Easy!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:21:442 (3,4) - There are somehing in the music , you should probably add some suitable hitsounds here!
    2. 00:22:776 (1) - Maybe added drum saampleset on slider's start and end? also add to 00:32:109 (3) - 's end?
    3. 01:29:109 (3) - Add hitsound! xD
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:01:443 (1,2) - Make them parallel!~
    2. 00:25:442 (1,2,3) - Make the flow better~? https://osu.ppy.sh/ss/10356770
    3. 01:09:442 (4,6) - Try to stack them~?
    4. Awesome!!! :)
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:21:775 (5,6) - Remove both slider's head clap! To fit the music! The current one make this part a bit noisy!
    2. 00:25:442 (1) - Check hitsounds to make it consistent (slider's end)
    3. 00:28:776 (2) - Same as above! (slider's end)
    4. 00:53:442 (3,5) - I know why u added clap here xD m But I still think it is better to remove claps in this two circles! the music is not change in huge~
      If u do so, Change in Hard and Insane as well!
    5. 00:59:942 (7) - The Drum sound sounds a bit odd here! maybe remove it?
    6. 01:02:109 (6) - hitsounds check (slider's head)
    7. 01:06:776 (3) - Same as above (slider's end)
    8. 00:57:109 (1) - Add claps here , and reduce the volume by 10 ~ 20% , hear the music~!
    9. 01:07:776 (3) - Do the same thing like above. or just make it consistant with ur idea!
    10. 01:19:442 (3) - U miss a clap on slider's end!
    11. 01:29:276 (1) - The spinner's sound is really odd and not fit the music! try to use a [b]defaultsoft sampleset is better![/b]
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:25:276 (4,1) - Fix the DS? xD
    2. 00:32:776 (3,4) - Ctrl+G for a better flow!
    3. 01:18:109 (1) - Remove NC here?
    4. Really flowable difficulty!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:609 (3) - Use drum-hitnormal fit the song really well!!!!
    2. 00:12:109 (1) - It would be great to add a finish on slider's head! Same as Normal difficulty!
    3. 00:21:692 (2,3,4) - (Highly suggestion) add clap on circle 2 , remove clap on slider3's head and finally add clap on circle 4 will fit with the music!!!!!
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:942 (5) - Stack this note on 00:20:609 (3) - ? More playable for me
    2. 01:27:109 (2,3,4,5) - The current flow isn't so playable for me , may be try something like this? https://osu.ppy.sh/ss/10357313
    3. The jumps in this insane is very fun to play!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:442 (3) - Use drum-hitnormal on slider's end fit the song really well!
    2. 00:12:109 (1) - The same suggestion as Hard!
    3. 00:21:442 (1,2,3,4,5) - Same suggestion as Hard!
    4. 01:27:942 (1,2,3,4) - Different hitsounds compare with Hard and Normal , Check it!
 
  --------------------------------------------------------
Awesome mapsets!!!
Just some hitsounds suggestion!
In my opinion , this map is ready for qualified!
Go ahead , I can't wait to see this get ranked!! :) :)
Topic Starter
Hokichi

bossandy wrote:

Hi hi~ Here I come!
  
[ General]
 
  1. Probably add I say love to tags? It is its album name! , and u can also add "psv ps4" in tags!
  2. I think the source is "初音ミク -Project DIVA- X" or "初音ミク -Project DIVA- X HD" , see here!
 
[ noz's Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Nice Easy!!
     
  3. Hitsounds
    I won't mess with the hitsounds here. noz will do the job later.
    ( Almost of them are my ideas , you can ignore them )
    1. 00:21:442 (3,4) - There are somehing in the music , you should probably add some suitable hitsounds here!
    2. 00:22:776 (1) - Maybe added drum saampleset on slider's start and end? also add to 00:32:109 (3) - 's end?
    3. 01:29:109 (3) - Add hitsound! xD
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:01:443 (1,2) - Make them parallel!~ // They were meant not to be parallel x3
    2. 00:25:442 (1,2,3) - Make the flow better~? https://osu.ppy.sh/ss/10356770 // I think the flow is fine xD
    3. 01:09:442 (4,6) - Try to stack them~? // Okie
    4. Awesome!!! :)
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:21:775 (5,6) - Remove both slider's head clap! To fit the music! The current one make this part a bit noisy!
    2. 00:25:442 (1) - Check hitsounds to make it consistent (slider's end)
    3. 00:28:776 (2) - Same as above! (slider's end)
    4. 00:53:442 (3,5) - I know why u added clap here xD m But I still think it is better to remove claps in this two circles! the music is not change in huge~
      If u do so, Change in Hard and Insane as well!
    5. 00:59:942 (7) - The Drum sound sounds a bit odd here! maybe remove it?
    6. 01:02:109 (6) - hitsounds check (slider's head)
    7. 01:06:776 (3) - Same as above (slider's end)
    8. 00:57:109 (1) - Add claps here , and reduce the volume by 10 ~ 20% , hear the music~! // Well, no other diff I did that, so I won't in this diff, sorry. Plus, there's already a drum sound to support it
    9. 01:07:776 (3) - Do the same thing like above. or just make it consistant with ur idea! // Hmm? I don't get this
    10. 01:19:442 (3) - U miss a clap on slider's end!
    11. 01:29:276 (1) - The spinner's sound is really odd and not fit the music! try to use a [b]defaultsoft sampleset is better![/b]
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:25:276 (4,1) - Fix the DS? xD // What's wrong with DS? xD
    2. 00:32:776 (3,4) - Ctrl+G for a better flow! // The flow is fine to me xD
    3. 01:18:109 (1) - Remove NC here? // Nope. I NC'd for readability
    4. Really flowable difficulty!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:609 (3) - Use drum-hitnormal fit the song really well!!!!
    2. 00:12:109 (1) - It would be great to add a finish on slider's head! Same as Normal difficulty!
    3. 00:21:692 (2,3,4) - (Highly suggestion) add clap on circle 2 , remove clap on slider3's head and finally add clap on circle 4 will fit with the music!!!!!
      // Drum spam is better xD
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:20:942 (5) - Stack this note on 00:20:609 (3) - ? More playable for me // The pattern was made on purpose, but I'll change if someone else complains about it
    2. 01:27:109 (2,3,4,5) - The current flow isn't so playable for me , may be try something like this? https://osu.ppy.sh/ss/10357313 // Okie
    3. The jumps in this insane is very fun to play!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:11:442 (3) - Use drum-hitnormal on slider's end fit the song really well!
    2. 00:12:109 (1) - The same suggestion as Hard!
    3. 00:21:442 (1,2,3,4,5) - Same suggestion as Hard!
    4. 01:27:942 (1,2,3,4) - Different hitsounds compare with Hard and Normal , Check it!
 
  --------------------------------------------------------
Awesome mapsets!!!
Just some hitsounds suggestion!
In my opinion , this map is ready for qualified!
Go ahead , I can't wait to see this get ranked!! :) :)
No reply = Fixed
Thanks a lot for the mods
staddle
Hi! I'm only going after some flow stuff etc. cause I don't that much experience in mapping...If you can, I'd like a mod on my map too: Big Time Rush - Windows Down (Nightcore Remix)

Upapa means Love:
00:20:776 (4,5,6) - why are these much less spaced than the rest, but the same time apart?
01:11:609 (4,5,6) - why is this a triple, when the same vocals were before mapped with only doubles?

Hard:
01:29:109 (1) - someone could maybe mistake this for a 1/8th jump, maybe space them apart more?

I don't have anything more! It's a nice map and nice hitsounds!

Good luck on going through ranking!
Topic Starter
Hokichi

staddle wrote:

Hi! I'm only going after some flow stuff etc. cause I don't that much experience in mapping...If you can, I'd like a mod on my map too: Big Time Rush - Windows Down (Nightcore Remix)

Upapa means Love:
00:20:776 (4,5,6) - why are these much less spaced than the rest, but the same time apart? // I don't see why not lul
01:11:609 (4,5,6) - why is this a triple, when the same vocals were before mapped with only doubles? // Ooh, nice catch

Hard:
01:29:109 (1) - someone could maybe mistake this for a 1/8th jump, maybe space them apart more? // The spacing is already bigger than the previous 1/2 spacing, so I think it's fine

I don't have anything more! It's a nice map and nice hitsounds!

Good luck on going through ranking!
Thanks for the mod!
Noffy
no kds because I'll mod for real at a later date

alright so uh
your current mp3 is

😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱

very audibly low quality

http://puu.sh/zCVrz/d132121977.mp3
I remade the cut out of the full verison from a cd rip, check it out!
For the timing, move all timing points by -1000 ms .

But before you do so, make sure Noz replies to bossandy's mod, since such a big offset change will render old linked timestamps unusable unless you fix them manually! (This is also why I'm not modding yet)


Also, if you'd like, I could make a cut version of either the original or project diva x pv, just let me know if you're interested.
Topic Starter
Hokichi

Noffy wrote:

no kds because I'll mod for real at a later date

alright so uh
your current mp3 is

😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱

very audibly low quality

http://puu.sh/zCVrz/d132121977.mp3
I remade the cut out of the full verison from a cd rip, check it out!
For the timing, move all timing points by -1000 ms .

But before you do so, make sure Noz replies to bossandy's mod, since such a big offset change will render old linked timestamps unusable unless you fix them manually! (This is also why I'm not modding yet)


Also, if you'd like, I could make a cut version of either the original or project diva x pv, just let me know if you're interested.

Fixed!
Sorry for the really late reply uwu I fixed but forgot to reply
nazzinoz

Noffy wrote:

make sure Noz replies to bossandy's mod
Oh my? Why is my name shouted here capitalized?
This has been too long since the last time I logged into osu!, then one day he catch me on the street, talk about modding, then I have to reinstall osu! to finish my own trash GD.

bossandy wrote:

[ noz's Easy]
  1. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    • 01:13:109 (4,1) - The flow is not good in my opinion! Try something like this?
    1. Nice Easy!!
Well, look back to the day when I was young, I mapped like that. Now I remapped some parts, include that ugly slider.

bossandy wrote:

 
  1. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:21:442 (3,4) - There are somehing in the music , you should probably add some suitable hitsounds here!
    2. 00:22:776 (1) - Maybe added drum saampleset on slider's start and end? also add to 00:32:109 (3) - 's end?
    3. 01:29:109 (3) - Add hitsound! xD
Sorry, when I was young, I quite loved mapping, include hitsounding, but now I am lazy. Just copy everything from Upapa!

Oh wait! The last diff name changed O_o. OMG I am too old, shit, I can no longer be updated with the game. RIP me :(

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 56109
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1443,12109,22776,33442,44109,54776,57442,68109,78776,89109
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Ai no Uta
TitleUnicode:愛の詩
Artist:Lamaze-P feat. Hatsune Miku
ArtistUnicode:ラマーズP feat. 初音ミク
Creator:Hokichi
Version:noz's Easy
Source:初音ミク -Project DIVA- X
Tags:noz1995 love song pd pdx
BeatmapID:1281699
BeatmapSetID:606751

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
443,333.333333333333,4,2,1,40,1,0
10776,-100,4,2,2,60,0,0
21776,-100,4,2,2,60,0,0
32442,-100,4,2,2,60,0,0
51109,-100,4,2,2,50,0,0
56442,-100,4,2,2,60,0,1
66776,-100,4,2,2,60,0,0
67109,-100,4,2,2,60,0,1
77442,-100,4,2,2,60,0,1
77776,-100,4,2,2,60,0,0
86942,-100,4,2,2,60,0,0
88109,-100,4,2,2,30,0,0
89776,-100,4,2,2,5,0,0


[Colours]
Combo1 : 0,204,193
Combo2 : 255,43,149

[HitObjects]
303,166,443,6,0,B|351:169|382:206|393:241|381:282|381:282|442:298|499:231,2,280,2|2|2,0:0|0:0|0:0,0:0:0:0:
295,254,3109,2,0,B|208:261|165:334|165:334|38:334,1,280,2|2,0:0|0:0,0:0:0:0:
60,248,4609,2,0,P|133:241|170:192,1,120,0|0,0:0|0:0,0:0:0:0:
87,165,5442,1,2,0:0:0:0:
28,100,5776,6,0,B|65:65|115:73|141:88|164:122|164:122|284:79,2,280,2|2|2,0:0|0:0|0:0,0:0:0:0:
1,184,8442,2,0,B|11:232|52:259|93:260|125:245|125:245|198:349,1,280,2|2,0:0|0:0,0:0:0:0:
282,344,9942,2,0,P|312:298|293:224,1,120,0|0,0:0|0:0,0:0:0:0:
125,245,11109,5,4,0:0:0:0:
115,157,11442,2,0,P|179:104|253:124,1,160,8|8,0:0|0:0,0:0:0:0:
284,200,12442,1,0,0:0:0:0:
295,288,12776,2,0,P|222:264|196:192,1,160,8|8,0:0|0:0,0:0:0:0:
248,120,13776,5,0,0:0:0:0:
320,70,14109,2,0,P|393:93|419:166,1,160,8|8,0:0|0:0,0:0:0:0:
368,238,15109,1,0,0:0:0:0:
295,288,15442,2,8,B|246:268|186:312|139:289,1,160,8|0,0:0|0:0,0:0:0:0:
93,213,16442,5,0,0:0:0:0:
139,136,16776,2,0,B|186:113|246:157|296:137,1,160,8|8,0:0|0:0,0:0:0:0:
369,87,17776,1,0,0:0:0:0:
442,38,18109,2,0,B|461:64|465:107|446:135|429:152|429:152|432:195,1,160,8|8,0:0|0:0,0:0:0:0:
436,275,19109,5,0,0:0:0:0:
358,236,19442,2,0,P|281:223|213:282,1,160,8|8,0:0|0:0,0:0:0:0:
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409,216,83442,2,0,P|411:138|347:89,1,160,8|8,0:0|0:0,0:0:0:0:
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