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Kyary Pamyu Pamyu - Harajuku Iyahoi

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Total Posts
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Topic Starter
My Angel Kitten
This beatmap was submitted using in-game submission on Minggu, 28 Mei 2017 at 22.45.04

Artist: Kyary Pamyu Pamyu
Title: Harajuku Iyahoi
Source: きゃりーぱみゅぱみゅ / 原宿いやほい KYARY PAMYU PAMYU / HARAJUKU IYAHOI
Tags: O-Moei My Angel Izumi Kyary Pamyu Pamy Harajuku Iyahoi Iyahoi!!
BPM: 128
Filesize: 5265kb
Play Time: 02:04
Difficulties Available:
  1. Asuka_-'s Easy (1,11 stars, 123 notes)
  2. Extra (4,6 stars, 410 notes)
  3. Insane (4,07 stars, 424 notes)
  4. MAI's IYAHOI!! (5,79 stars, 386 notes)
  5. Moei's Hard (3,13 stars, 295 notes)
  6. Normal (2,1 stars, 202 notes)
Download: Kyary Pamyu Pamyu - Harajuku Iyahoi
Information: Scores/Beatmap Listing
---------------
Wait for remap!

MP3 by Draftnell
Hitsounded by Celektus
Guest Diff
Asuka_- - Asuka_-'s Easy
O-Moei - Moei's Hard
My Angel Izumi - MAI's IYAHOI!!

HARAJUKU IYAHOI
Chihara Minori
gagal deh ngasih kejutan gd hard . . .
O-Moei
waduh xd
Topic Starter
My Angel Kitten

Time Capsule wrote:

gagal deh ngasih kejutan gd hard . . .

gapapa gd aja lagi yang hyper :^)
Chihara Minori

My Angel Kitten wrote:

Time Capsule wrote:

gagal deh ngasih kejutan gd hard . . .

gapapa gd aja lagi yang hyper :^)
nerfing? no thankyou (udah cukup lelah gu mesti nerf diff full ver demi rank tapi tetep ga diperhatiin zzz)
Topic Starter
My Angel Kitten
gak, jangan di nerf, kasih aja ke saya :3
Shanipika
Ok so I'm just gonna give a quick mod on mainly top diff only since I think it's the one I can judge the best and give the most advice for you to improve.

[General]
You might want to turn off grid snapping will help a lot to make different stuff feel a bit more natural, even if you wanted to go with an old mapping style doesnt have to be grid snapped.
Also generally, there's a reason we don't see as much old mapping style nowaday. There are good things in it that can be adapted to make some really cool map concept like what Hollow Wings does (Great example would be Tsubaki) but generally speaking, the style have a lot of problems in making different part of a song feel different and representing different intensity of the song well. But even using old style you can do this, it just require to make it more a mix between more moddern mapping using old concept.

[Standard]
I'm not sure if it's supposed to be a normal or easy. If it's an easy it's heavily over mapped for the diff. Easy should almost be only clickable 1/1 rhythms. At this low bpm maybe some 1/2 sliders could be acceptable.
If its a normal then 1/2 is acceptable but not too many in a row so things like this 00:43:243 (2,3,4,5,6) - is prolly too much and it could use some slider (Although maybe it still work with that low bpm, I'm really not a lower diff modder usually so yeah)
You might also want to keep the same visual distance between object using the same rhythm so things like this 00:45:118 (1,2,3) - where the spacing between 1 and 2 is smaller than 2 and 3 isnt a good idea on a normal.
I've also been told that using a lot of repeat is confusing on lower diff so avoid that kind of repeat slider 00:51:914 (15) -
I won't point out every single place you've done those things but I think you can find by yourself where the problems are with what I've said

[Moei's hald]
Isnt it supposed to be hard? lol doesnt matter for now I guess but pretty sure it should be named hard for ranking?
To be honest this does a pretty good hard diff. I'd point out tho that I don't like overlaps like this 00:44:648 (3,1) - or even worst like this 01:25:429 (2,4) - I kinda dont like those slight overlap that happen once in a while in the map but overall seems like a pretty good hard diff.

[IYAHOI !!!]

Emm yeah I'll just ignore insane since it's not done yet.
So generally in this diff I'd say not using grid snap preferably would help. Theres different other tools the editor offer that will make a better job at making those pattern cleaner such as rotation tool and copy pasting circles, usually make things look better than using grid snapping to try and make things look clean, overall its not that bad but some pattern could be better using those other tool.
Overall you might want to space out those triples more like jump in some part because they kinda feel awkward and break the flow in really weird ways. Spacing emphasis could be better on a lot of different places like those jump 01:45:586 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - feel over spaced if we compare with things like this 01:44:180 (6,7,8,9,10) -
I feel like the usage of more slider could be interessting to make rhythm a little more interessting to play but if you really want to keep it more old style it can still work like this.
Emm another small thing you might want to make your new combo a little more frequent a lot of combo goes up to 10 and even more sometime and thats usually kinda unecessary.
Also another small thing but, you might want to use your playfield a little better. Left and right side of the screen have a lot of empty space when you press ctrl+a.

I think thats pretty much it? I would advise you to look at pishifat's YouTube videos if you didnt. Here's a link He explain a lot of different things about the editor, different concepts and basics of mapping so that can be really usefull to learn a lot of things. For a first map I think it's a pretty ok map ^^ Rhythm is ok, could use some slider things to make it more interessting imo but its not overmapped or ignoring sounds really. Theres some good ideas in the map too.
So yeah if you have anymore question you can always ask me, I'll be glad to anwer :) good luck with your learning of mapping
Topic Starter
My Angel Kitten

Shanipika wrote:

Ok so I'm just gonna give a quick mod on mainly top diff only since I think it's the one I can judge the best and give the most advice for you to improve.

[General]
You might want to turn off grid snapping will help a lot to make different stuff feel a bit more natural, even if you wanted to go with an old mapping style doesnt have to be grid snapped.
Also generally, there's a reason we don't see as much old mapping style nowaday. There are good things in it that can be adapted to make some really cool map concept like what Hollow Wings does (Great example would be Tsubaki) but generally speaking, the style have a lot of problems in making different part of a song feel different and representing different intensity of the song well. But even using old style you can do this, it just require to make it more a mix between more moddern mapping using old concept.

[Standard]
I'm not sure if it's supposed to be a normal or easy. If it's an easy it's heavily over mapped for the diff. Easy should almost be only clickable 1/1 rhythms. At this low bpm maybe some 1/2 sliders could be acceptable.
If its a normal then 1/2 is acceptable but not too many in a row so things like this 00:43:243 (2,3,4,5,6) - is prolly too much and it could use some slider (Although maybe it still work with that low bpm, I'm really not a lower diff modder usually so yeah)
You might also want to keep the same visual distance between object using the same rhythm so things like this 00:45:118 (1,2,3) - where the spacing between 1 and 2 is smaller than 2 and 3 isnt a good idea on a normal.
I've also been told that using a lot of repeat is confusing on lower diff so avoid that kind of repeat slider 00:51:914 (15) -
I won't point out every single place you've done those things but I think you can find by yourself where the problems are with what I've said

[Moei's hald]
Isnt it supposed to be hard? lol doesnt matter for now I guess but pretty sure it should be named hard for ranking?
To be honest this does a pretty good hard diff. I'd point out tho that I don't like overlaps like this 00:44:648 (3,1) - or even worst like this 01:25:429 (2,4) - I kinda dont like those slight overlap that happen once in a while in the map but overall seems like a pretty good hard diff.

[IYAHOI !!!]

Emm yeah I'll just ignore insane since it's not done yet.
So generally in this diff I'd say not using grid snap preferably would help. Theres different other tools the editor offer that will make a better job at making those pattern cleaner such as rotation tool and copy pasting circles, usually make things look better than using grid snapping to try and make things look clean, overall its not that bad but some pattern could be better using those other tool.
Overall you might want to space out those triples more like jump in some part because they kinda feel awkward and break the flow in really weird ways. Spacing emphasis could be better on a lot of different places like those jump 01:45:586 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - feel over spaced if we compare with things like this 01:44:180 (6,7,8,9,10) -
I feel like the usage of more slider could be interessting to make rhythm a little more interessting to play but if you really want to keep it more old style it can still work like this.
Emm another small thing you might want to make your new combo a little more frequent a lot of combo goes up to 10 and even more sometime and thats usually kinda unecessary.
Also another small thing but, you might want to use your playfield a little better. Left and right side of the screen have a lot of empty space when you press ctrl+a.

I think thats pretty much it? I would advise you to look at pishifat's YouTube videos if you didnt. Here's a link He explain a lot of different things about the editor, different concepts and basics of mapping so that can be really usefull to learn a lot of things. For a first map I think it's a pretty ok map ^^ Rhythm is ok, could use some slider things to make it more interessting imo but its not overmapped or ignoring sounds really. Theres some good ideas in the map too.
So yeah if you have anymore question you can always ask me, I'll be glad to anwer :) good luck with your learning of mapping
Nice advice for me, thanks a lot ;)
O-Moei
Topic Starter
My Angel Kitten

O-Moei wrote:

Thankies

Update http://puu.sh/vPAVf/72ab733c6d.osu
Update (dalem rar file) http://puu.sh/vPAVx/015f63ab01.rar
Ok nice moei, thanks :3
A M Y_old_1
overall mapnya bagus, saya suka map ni dari versi manianya https://osu.ppy.sh/s/568962

normal
01:46:524 (18,19,20,21,1) - bagusnya dirapetin aja.
00:51:914 (8) - back slidernya bagusnya sekali aja terus ditambahin not
insane
jumpnya agak gak karuan -_-
terus color combonya kebanyakan sampai 20 -_-
-NeBu-
MAI's IYAHOI!!:

00:11:836 (1) - make end of slider perfectly straight since it's easy to see its not
00:26:602 (4) - put in on the middle of gap here 00:25:430 (3,4,5) -
00:38:086 (1) - I would overlap this on 00:36:211 (3) - slider end

remindes me of https://osu.ppy.sh/b/157582

good luck!
My Angel Izumi

-NeBu- wrote:

MAI's IYAHOI!!:

00:11:836 (1) - make end of slider perfectly straight since it's easy to see its not done !
00:26:602 (4) - put in on the middle of gap here 00:25:430 (3,4,5) - done !
00:38:086 (1) - I would overlap this on 00:36:211 (3) - slider end done !

remindes me of https://osu.ppy.sh/b/157582

good luck!
I made the necessary modifications !
Thanks for your mod ^^
Asuka_-
im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 -
01:18:164 (2,3,4) - Unnecessary overmap
01:21:446 (1) - start 01:21:211 -

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC

where is Kiai's end?
There are many rhythms (mainly Kiai) that confuse players. please confirm.

hm.. Normal and the top need more mod. GL!!
Topic Starter
My Angel Kitten

Asuka_- wrote:

im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 -
01:18:164 (2,3,4) - Unnecessary overmap
01:21:446 (1) - start 01:21:211 -

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC

where is Kiai's end?
There are many rhythms (mainly Kiai) that confuse players. please confirm.

hm.. Normal and the top need more mod. GL!!
pretty nice, thanks :)))
My Angel Izumi

Asuka_- wrote:

im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 - done
01:18:164 (2,3,4) - Unnecessary overmap replaced 1/8 kicksliders by circles
01:21:446 (1) - start 01:21:211 - done

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC done

where is Kiai's end? added kiai end at 01:58:711
There are many rhythms (mainly Kiai) that confuse players. please confirm. replaced some patterns which were confusing

hm.. Normal and the top need more mod. GL!!
Edited diff given to Kitten
Thanks ! :)
-Helix-
hi m4m from modreq( i use googletranslate)
extra
00:08:086 (5,6,7,2,3,4) - The length is different.
00:24:961 (2,3,4,5) - The direction is too random.
00:33:633 (1) - Move the location It looks awkward
00:35:039 (1) - NC
00:40:196 (7,8) - overlap
00:45:118 (1,2,3) - The length is different
01:00:586 (7) - move slightly left
01:01:055 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - The rotation is irregular.
01:17:696 (11) - move slightly right
01:20:508 (4) - ^
01:30:352 (10) - move slightly left
01:36:211 (1,2,3,4,5,6,7) - Do not follow the grid.Make a circle shape.
01:37:852 (8,1,2,3) - It is irregular
01:44:180 (6,9,10) - ^
01:46:993 (6) - Why did not you go to the left?
01:58:008 (1,2,3,4,5,6,7) - make a circle shape.



m4m my map please
https://osu.ppy.sh/s/616706
good luck
Topic Starter
My Angel Kitten

wkdalstn29 wrote:

hi m4m from modreq( i use googletranslate)
extra
00:08:086 (5,6,7,2,3,4) - The length is different.
00:24:961 (2,3,4,5) - The direction is too random.
00:33:633 (1) - Move the location It looks awkward
00:35:039 (1) - NC
00:40:196 (7,8) - overlap
00:45:118 (1,2,3) - The length is different
01:00:586 (7) - move slightly left
01:01:055 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - The rotation is irregular.
01:17:696 (11) - move slightly right
01:20:508 (4) - ^
01:30:352 (10) - move slightly left
01:36:211 (1,2,3,4,5,6,7) - Do not follow the grid.Make a circle shape.
01:37:852 (8,1,2,3) - It is irregular
01:44:180 (6,9,10) - ^
01:46:993 (6) - Why did not you go to the left?
01:58:008 (1,2,3,4,5,6,7) - make a circle shape.



m4m my map please
https://osu.ppy.sh/s/616706
good luck
ok, thanks..
Asuka_-
fixed atrist title

ez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23086,75586
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Asuka_-'s Easy
Source:
Tags:
BeatmapID:1282878
BeatmapSetID:606732

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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75586,-100,4,2,1,60,0,1
88711,-100,4,2,1,60,0,0
90586,-100,4,2,1,60,0,1
103711,-100,4,2,1,60,0,0
105586,-100,4,2,1,60,0,1
121523,-100,4,2,1,40,0,0
122461,-100,4,2,1,20,0,0
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269,71,102773,2,0,P|229:71|189:64,1,80
114,35,103711,2,0,P|106:75|97:131,2,80
189,64,105117,1,0,0:0:0:0:
261,31,105586,6,0,P|303:17|356:14,1,80
398,66,106523,2,0,P|395:104|386:151,1,80
337,208,107461,2,0,P|338:239|349:301,2,80
387,145,108867,1,0,0:0:0:0:
335,83,109336,6,0,P|296:75|246:77,1,80
190,121,110273,2,0,P|153:122|110:121,1,80
35,90,111211,2,0,L|26:5,2,80
110,121,112617,1,0,0:0:0:0:
184,149,113086,6,0,P|181:185|172:238,1,80
102,264,114023,2,0,P|102:308|106:352,1,80
178,374,114961,2,0,L|285:359,2,80
104,343,116367,1,0,0:0:0:0:
34,303,116836,6,0,P|20:260|20:203,1,80
43,149,117773,2,0,P|80:130|148:140,1,80
192,156,118711,2,0,B|188:180|188:180|190:210|190:210|179:249,2,80
245,96,120117,1,0,0:0:0:0:
256,192,120586,12,0,124336,0:0:0:0:
Topic Starter
My Angel Kitten

Asuka_- wrote:

fixed atrist title

ez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23086,75586
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Asuka_-'s Easy
Source:
Tags:
BeatmapID:1282878
BeatmapSetID:606732

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
586,468.75,4,2,1,60,1,0
45586,-100,4,2,1,50,0,0
75586,-100,4,2,1,60,0,1
88711,-100,4,2,1,60,0,0
90586,-100,4,2,1,60,0,1
103711,-100,4,2,1,60,0,0
105586,-100,4,2,1,60,0,1
121523,-100,4,2,1,40,0,0
122461,-100,4,2,1,20,0,0
123398,-100,4,2,1,10,0,0
124336,-100,4,2,1,5,0,0


[HitObjects]
416,359,586,6,0,P|409:310|405:274,1,80
445,210,1523,2,0,P|452:167|459:126,1,80
417,61,2461,2,0,P|454:51|503:64,2,80
363,120,3867,1,0,0:0:0:0:
311,181,4336,6,0,P|272:189|217:180,1,80
173,130,5273,2,0,P|139:121|93:123,1,80
46,187,6211,2,0,P|37:221|30:281,2,80
94,122,7617,1,0,0:0:0:0:
155,71,8086,6,0,P|195:60|250:68,1,80
289,119,9023,2,0,P|328:128|371:131,1,80
442,102,9961,2,0,P|434:61|426:13,2,80
492,164,11367,1,0,0:0:0:0:
471,241,11836,6,0,P|432:256|372:252,1,80
325,216,12773,2,0,P|286:208|245:209,1,80
178,252,13711,2,0,P|173:291|162:346,2,80
134,184,15117,1,0,0:0:0:0:
179,118,15586,6,0,P|248:75|343:114,1,160
380,145,16992,1,0,0:0:0:0:
329,207,17461,2,0,P|294:276|341:359,1,160
471,284,19336,6,0,P|465:326|458:369,2,80
500,209,20742,1,0,0:0:0:0:
478,132,21211,2,0,P|413:86|333:121,1,160
295,174,22617,1,0,0:0:0:0:
328,246,23086,6,0,P|330:285|314:336,1,80
250,364,24023,2,0,P|209:369|166:370,1,80
94,344,24961,2,0,P|97:304|103:262,1,80
154,203,25898,2,0,P|157:155|156:110,1,80
88,80,26836,6,0,P|156:42|230:89,1,160
255,150,28242,1,0,0:0:0:0:
220,222,28711,2,0,P|256:232|308:208,2,80
150,181,30117,1,0,0:0:0:0:
80,220,30586,6,0,P|72:263|69:299,1,80
116,364,31523,2,0,P|153:362|222:354,1,80
268,322,32461,2,0,P|309:321|359:327,1,80
424,348,33398,2,0,P|432:297|438:263,1,80
490,209,34336,6,0,P|516:127|461:60,2,160
436,269,36679,1,0,0:0:0:0:
370,314,37148,2,0,P|343:317|258:302,1,80
215,282,38086,6,0,P|208:241|204:196,1,80
275,165,39023,2,0,P|283:121|287:79,1,80
231,27,39961,2,0,P|199:22|139:23,1,80
83,63,40898,2,0,P|76:96|75:156,1,80
106,215,41836,6,0,P|172:249|250:191,1,160
285,143,43242,1,0,0:0:0:0:
325,73,43711,2,0,P|403:39|482:75,1,160
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468,204,45586,6,0,P|397:217|297:235,2,160
360,85,48398,1,0,0:0:0:0:
230,179,49336,6,0,P|187:187|146:180,1,80
73,165,50273,2,0,L|66:251,1,80
26,314,51211,2,0,P|58:325|116:308,2,80
66,244,52617,1,0,0:0:0:0:
35,170,53086,6,0,P|120:156|197:145,2,160
133,296,55898,1,0,0:0:0:0:
265,206,56836,6,0,P|315:209|357:215,1,80
381,283,57773,2,0,P|424:281|466:271,1,80
501,204,58711,2,0,P|506:168|512:116,2,80
459,272,60117,1,0,0:0:0:0:
395,223,60586,6,0,P|328:194|245:242,1,160
205,293,61992,1,0,0:0:0:0:
144,345,62461,2,0,P|109:350|55:339,1,80
9,285,63398,2,0,L|4:199,1,80
19,126,64336,6,0,P|79:79|169:105,1,160
205,157,65742,1,0,0:0:0:0:
173,230,66211,2,0,P|167:264|168:312,1,80
221,368,67148,2,0,P|259:366|317:355,1,80
374,339,68086,6,0,P|418:269|383:191,1,160
323,164,69492,1,0,0:0:0:0:
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102,199,70898,2,0,L|88:106,1,80
116,44,71836,6,0,P|196:20|264:63,1,160
294,127,73242,1,0,0:0:0:0:
254,196,73711,2,0,B|246:223|246:223|249:252|249:252|242:282,2,80
294,127,75117,1,0,0:0:0:0:
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494,100,76523,2,0,P|511:135|496:202,1,80
458,237,77461,2,0,P|426:255|375:250,2,80
509,175,78867,1,0,0:0:0:0:
463,109,79336,6,0,P|425:95|368:99,1,80
315,133,80273,2,0,P|274:145|226:144,1,80
164,110,81211,2,0,P|159:68|149:8,2,80
118,175,82617,1,0,0:0:0:0:
57,227,83086,6,0,P|61:260|67:321,1,80
120,365,84023,2,0,P|153:374|202:363,1,80
255,310,84961,2,0,P|292:297|351:306,2,80
197,365,86367,1,0,0:0:0:0:
128,324,86836,6,0,P|118:290|118:241,1,80
153,174,87773,2,0,P|192:160|243:166,1,80
289,215,88711,2,0,P|300:244|301:316,2,80
229,161,90117,1,0,0:0:0:0:
260,87,90586,6,0,P|303:69|355:70,1,80
412,89,91523,2,0,P|445:109|463:158,1,80
467,225,92461,2,0,P|464:267|443:306,1,80
389,355,93398,2,0,P|350:368|292:362,1,80
251,313,94336,6,0,P|206:302|159:306,1,80
96,328,95273,2,0,P|90:282|87:243,1,80
115,173,96211,2,0,P|117:136|121:87,2,80
87,248,97617,1,0,0:0:0:0:
129,315,98086,6,0,P|169:323|223:324,1,80
288,327,99023,2,0,P|327:322|371:309,1,80
441,282,99961,2,0,P|464:249|484:199,1,80
493,133,100898,2,0,P|489:85|479:46,1,80
411,14,101836,6,0,P|374:12|316:30,1,80
269,71,102773,2,0,P|229:71|189:64,1,80
114,35,103711,2,0,P|106:75|97:131,2,80
189,64,105117,1,0,0:0:0:0:
261,31,105586,6,0,P|303:17|356:14,1,80
398,66,106523,2,0,P|395:104|386:151,1,80
337,208,107461,2,0,P|338:239|349:301,2,80
387,145,108867,1,0,0:0:0:0:
335,83,109336,6,0,P|296:75|246:77,1,80
190,121,110273,2,0,P|153:122|110:121,1,80
35,90,111211,2,0,L|26:5,2,80
110,121,112617,1,0,0:0:0:0:
184,149,113086,6,0,P|181:185|172:238,1,80
102,264,114023,2,0,P|102:308|106:352,1,80
178,374,114961,2,0,L|285:359,2,80
104,343,116367,1,0,0:0:0:0:
34,303,116836,6,0,P|20:260|20:203,1,80
43,149,117773,2,0,P|80:130|148:140,1,80
192,156,118711,2,0,B|188:180|188:180|190:210|190:210|179:249,2,80
245,96,120117,1,0,0:0:0:0:
256,192,120586,12,0,124336,0:0:0:0:
thanks for gd ;) updated!
-Keitaro
NM.

[Spread]
4.68* > 5.79* :thinking:

[Normal]
hmm.. https://puu.sh/vZYCL/abd730e0eb.png

00:07:149 (3) - 00:10:899 (3) - 00:10:899 (3) - 00:14:649 (3) - karena ini diff normal, buat mereka lebih konsisten.
Untuk diff Dibawah 3*, harap hindari overlap, contoh, 00:10:899 (3,5) -

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
Gunakan DS, untuk menghindari missreading, sebagai contoh, 00:12:305 (4) - ini akan terbaca sebagai note 1/2 dibading 1/1 dikarenakan spacing yang pendek, sama halnya dengan 00:13:711 (1) - ini akan terbaca seperti note 1/4, karena pada sebelumnya, 00:05:274 (2,1) - berjauhan.
00:39:493 (1) - buat ini lebih jauh, takut terbaca 1/2, karena ada lirik dan juga spacingnya.
00:38:086 (3,2,3,4) - sama seperti sebelumnya, overlap, hati hati, bisa membuat player kebingungan.
00:48:868 (1) - spacing ini terlalu jauh, padahal pitchnya sama dengan 00:46:993 (6,7,8,9) - , jika ingin menaikan spacing, taro spacing lebih tinggi di 00:49:336 (2) - sini karena pitchnya lebih tinggi.
00:51:211 (6) - karena pitchnya sama dengan not lainnya, alangkah baiknya samakan spacing.
00:59:180 (1,2,3,4,5,6) - disini spacingnya cukup tinggi, dibandingkan dengan not not 1/1 yang spacingnya hampir setara dengan ini, terutama pada 01:00:352 (6,7) - , spacingnya jauh sekali, bisa terbaca sebagai not 1/1.

01:11:602 (1,1) -
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.
01:17:227 (6,1) - they seems a bit, off imo
01:20:977 (1,2,3) - sama halnya seperti diatas.
01:25:899 (2) - sama, jangan overlap.
01:51:211 (5,6) - dan lagi, spacing.

[Moei's Hard]
AR 7.5?

00:25:898 (4) - make it smoother imo
01:31:523 (4) - A bit right so it doesnt overlap 01:31:054 (2) - ?
01:37:617 (4) - A bit up, so it doesnt overlap 01:36:679 (2) -

[Insane]
Stack Leniency 5?

00:05:039 (4,5,6) - wtf jauh amat also fix 00:05:274 (6) - this slider, rather ugly imo
00:07:852 (4,5,6,7) - buat jadi persegi yang lebih baik.
00:11:836 (5) - ga usah dicurve, yang lain juga nggak toh, but its up to you anyway
00:14:649 (6,7,8,9) - buat perseginya lebih bagus
00:15:586 - 00:23:086 - overmap imo, lagunya pelan tapi jump semua :<
00:24:961 (2,3) - kalo bentuk bentuk yang kayak gini coba deh cek mapnya Gero, bsa jadi sumber inspirasi.
00:32:461 (6,2) - stack?
00:36:211 (5) - fix slider shape
00:40:430 (6) - ^
00:59:180 (1,2,3,4,6) - fix star shape
01:49:336 (1,2,3,4) - sama seperti diatas.
01:54:024 (2) - kok beda sendiri dari 01:57:657 (9,10) - dan yang lainnya?

[Extra]
00:03:399 (3,4,5) - wow
00:21:211 (2,3) - bad overlap
00:51:680 (1,2,3,4,5) - fix shape
ok cant mod this due to grid jump :<

gl~
Topic Starter
My Angel Kitten

Error- wrote:

NM.

[Spread]
4.68* > 5.79* :thinking:

[Normal]
hmm.. https://puu.sh/vZYCL/abd730e0eb.png

00:07:149 (3) - 00:10:899 (3) - 00:10:899 (3) - 00:14:649 (3) - karena ini diff normal, buat mereka lebih konsisten.
Untuk diff Dibawah 3*, harap hindari overlap, contoh, 00:10:899 (3,5) -

Avoid overlapping circles, slider heads, and slider tails. These can be confusing for new players. 1/2 overlaps due to distance snapping are an exception.
Gunakan DS, untuk menghindari missreading, sebagai contoh, 00:12:305 (4) - ini akan terbaca sebagai note 1/2 dibading 1/1 dikarenakan spacing yang pendek, sama halnya dengan 00:13:711 (1) - ini akan terbaca seperti note 1/4, karena pada sebelumnya, 00:05:274 (2,1) - berjauhan.
00:39:493 (1) - buat ini lebih jauh, takut terbaca 1/2, karena ada lirik dan juga spacingnya.
00:38:086 (3,2,3,4) - sama seperti sebelumnya, overlap, hati hati, bisa membuat player kebingungan.
00:48:868 (1) - spacing ini terlalu jauh, padahal pitchnya sama dengan 00:46:993 (6,7,8,9) - , jika ingin menaikan spacing, taro spacing lebih tinggi di 00:49:336 (2) - sini karena pitchnya lebih tinggi.
00:51:211 (6) - karena pitchnya sama dengan not lainnya, alangkah baiknya samakan spacing.
00:59:180 (1,2,3,4,5,6) - disini spacingnya cukup tinggi, dibandingkan dengan not not 1/1 yang spacingnya hampir setara dengan ini, terutama pada 01:00:352 (6,7) - , spacingnya jauh sekali, bisa terbaca sebagai not 1/1.

01:11:602 (1,1) -
Spinner recovery time should be at least 2 beats. This is to ensure adequate time to click a hitobject following a spinner.
01:17:227 (6,1) - they seems a bit, off imo
01:20:977 (1,2,3) - sama halnya seperti diatas.
01:25:899 (2) - sama, jangan overlap.
01:51:211 (5,6) - dan lagi, spacing.

[Moei's Hard]
AR 7.5?

00:25:898 (4) - make it smoother imo
01:31:523 (4) - A bit right so it doesnt overlap 01:31:054 (2) - ?
01:37:617 (4) - A bit up, so it doesnt overlap 01:36:679 (2) -

[Insane]
Stack Leniency 5?

00:05:039 (4,5,6) - wtf jauh amat also fix 00:05:274 (6) - this slider, rather ugly imo
00:07:852 (4,5,6,7) - buat jadi persegi yang lebih baik.
00:11:836 (5) - ga usah dicurve, yang lain juga nggak toh, but its up to you anyway
00:14:649 (6,7,8,9) - buat perseginya lebih bagus
00:15:586 - 00:23:086 - overmap imo, lagunya pelan tapi jump semua :<
00:24:961 (2,3) - kalo bentuk bentuk yang kayak gini coba deh cek mapnya Gero, bsa jadi sumber inspirasi.
00:32:461 (6,2) - stack?
00:36:211 (5) - fix slider shape
00:40:430 (6) - ^
00:59:180 (1,2,3,4,6) - fix star shape
01:49:336 (1,2,3,4) - sama seperti diatas.
01:54:024 (2) - kok beda sendiri dari 01:57:657 (9,10) - dan yang lainnya?

[Extra]
00:03:399 (3,4,5) - wow
00:21:211 (2,3) - bad overlap
00:51:680 (1,2,3,4,5) - fix shape
ok cant mod this due to grid jump :<

gl~
Thanks advice :3
Shishou
m4m
from my mod q
since i'm not an old style mapper idk what to mod

general
offset should be 586
[extra]
00:01:758 (1) - remove nc
00:02:461 (10) - nc
00:11:836 (1) - distance this from the previous note
00:06:211 (8) - nc
00:08:086 (5) - ^
00:12:773 (1) - remove nc
00:13:711 (5) - nc
00:47:461 (7) - nc
00:48:868 (1) - remove nc
00:49:336 (2) - nc
00:51:680 (1) - why the distance here suddenly changed?
00:57:305 (6,7,8,9) - whaat. the distance of the 1/1's is smaller than the distance of 1/2's 00:59:180 (1,2,3,4,5,6,7) -

that's all
goodluck
Mini Gaunt
[General]
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty.
Moei's Hard has a different offset
Asuka_-'s Easy has a different offset

[Moei's Hard]
02:00:715 (1) - This spinner should end at 02:02:929

[Extra]
00:36:211 (12) - Careful with this slider it starts on a weak sound and ends on a much stronger sound. It doesnt have to be changed as per the ranking criteria, but it still is a loose guideline. Otherwise you could end the slider at 00:36:916 and map more circles.
00:40:430 (8) - This slider shape seems out of place and I dont see how it fits the music.
00:49:805 (3,4) - Feels overmapped compared to what is coming and the jumps previously. There are other places where this distance spacing is appropriate but not here in the song.
01:06:211 (4,5,6) - speaking of which this is more intense with the music and the singer is at a high pitch, this is a better place for the larger distance spacing.
01:22:383 (13) - New combo here, the sound is more unique to the kiai time and there is a gap after this, it would help with hp too so players dont feel it's unfair.

[MAI's IYAHOI!!]
01:16:289 (3,4,5) - This spaced triple is way too spaced and there is no reason for this specific triple to be made of two 1/8th sliders and no others.
02:01:055 (1) - Again this spinner should end at 2:03:339 instead
Topic Starter
My Angel Kitten

Mini Gaunt wrote:

[General]
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty.
Moei's Hard has a different offset
Asuka_-'s Easy has a different offset Fixed

[Moei's Hard]
02:00:715 (1) - This spinner should end at 02:02:929

[Extra]
00:36:211 (12) - Careful with this slider it starts on a weak sound and ends on a much stronger sound. It doesnt have to be changed as per the ranking criteria, but it still is a loose guideline. Otherwise you could end the slider at 00:36:916 and map more circles. Keep
00:40:430 (8) - This slider shape seems out of place and I dont see how it fits the music. Keep
00:49:805 (3,4) - Feels overmapped compared to what is coming and the jumps previously. There are other places where this distance spacing is appropriate but not here in the song. Fixed
01:06:211 (4,5,6) - speaking of which this is more intense with the music and the singer is at a high pitch, this is a better place for the larger distance spacing. keep
01:22:383 (13) - New combo here, the sound is more unique to the kiai time and there is a gap after this, it would help with hp too so players dont feel it's unfair. Fixed

[MAI's IYAHOI!!]
01:16:289 (3,4,5) - This spaced triple is way too spaced and there is no reason for this specific triple to be made of two 1/8th sliders and no others.
02:01:055 (1) - Again this spinner should end at 2:03:339 instead
Thanks for advice :3
Topic Starter
My Angel Kitten

Shishou wrote:

m4m
from my mod q
since i'm not an old style mapper idk what to mod

general
offset should be 586 Fixed
[extra]
00:01:758 (1) - remove nc
00:02:461 (10) - nc
00:11:836 (1) - distance this from the previous note
00:06:211 (8) - nc
00:08:086 (5) - ^
00:12:773 (1) - remove nc
00:13:711 (5) - nc
00:47:461 (7) - nc
00:48:868 (1) - remove nc
00:49:336 (2) - nc
00:51:680 (1) - why the distance here suddenly changed?
00:57:305 (6,7,8,9) - whaat. the distance of the 1/1's is smaller than the distance of 1/2's 00:59:180 (1,2,3,4,5,6,7) -
Fixed them all
that's all
goodluck
Thanks for help
Celektus

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves.

Notepad Code For Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Extra
Source:きゃりーぱみゅぱみゅ / 原宿いやほい KYARY PAMYU PAMYU / HARAJUKU IYAHOI
Tags:O-Moei Kyary Pamyu Pamy Harajuku Iyahoi Iyahoi!!
BeatmapID:1281663
BeatmapSetID:606732

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
586,468.75,4,2,1,70,1,0
15586,-166.666666666667,4,2,1,70,0,0
22383,-100,4,2,1,70,0,0
26836,-166.666666666667,4,2,1,70,0,0
27774,-100,4,2,1,70,0,0
42071,-166.666666666667,4,2,1,70,0,0
43477,-100,4,2,1,70,0,0
75586,-100,4,2,1,70,0,1
105118,-100,4,2,1,70,0,0
122929,-100,4,2,1,5,0,0


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saggi
Normal
Its only mine opinion about this map so you dont have to change all the things that i posted

00:48:399 (9,1) - random spacing, when music doesnt change
00:50:743 (5,6) - ^
01:17:227 (6,1) - imo the "slider starts" should be on white ticks
01:38:086 (1,3) - stack
01:50:039 (3) - white tick
I really wanted to mod last diff as always, but this was is too "original" for me. Funny map
Topic Starter
My Angel Kitten

Celektus wrote:

From Celektus' Hitsounding Queue

Here is the Code for the top diffs Hitsounds. In case you made some changes or want to add new diffs use this Tool to copy all the Hitsounds to other diffs. In case the Hitsound copier doesn't do it's job correctly and some sections sound not the same pm me so I can send all the diffs fixed by themselves.

Notepad Code For Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.7

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Extra
Source:きゃりーぱみゅぱみゅ / 原宿いやほい KYARY PAMYU PAMYU / HARAJUKU IYAHOI
Tags:O-Moei Kyary Pamyu Pamy Harajuku Iyahoi Iyahoi!!
BeatmapID:1281663
BeatmapSetID:606732

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
586,468.75,4,2,1,70,1,0
15586,-166.666666666667,4,2,1,70,0,0
22383,-100,4,2,1,70,0,0
26836,-166.666666666667,4,2,1,70,0,0
27774,-100,4,2,1,70,0,0
42071,-166.666666666667,4,2,1,70,0,0
43477,-100,4,2,1,70,0,0
75586,-100,4,2,1,70,0,1
105118,-100,4,2,1,70,0,0
122929,-100,4,2,1,5,0,0


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336,16,68086,1,4,1:1:0:0:
112,336,68555,1,4,1:2:0:0:
400,64,69024,5,4,1:2:0:0:
64,272,69493,1,4,1:2:0:0:
464,112,69961,1,4,1:1:0:0:
48,208,70430,1,4,1:2:0:0:
464,192,70899,1,4,1:2:0:0:
64,144,71368,1,4,1:2:0:0:
192,144,71602,1,8,0:2:0:0:
240,144,71719,1,8,0:2:0:0:
288,144,71836,1,12,1:2:0:0:
416,144,72071,5,12,0:2:0:0:
416,256,72305,1,8,0:2:0:0:
368,256,72422,1,12,0:2:0:0:
320,256,72539,1,8,0:2:0:0:
192,256,72774,1,12,0:2:0:0:
192,80,73008,1,8,0:2:0:0:
304,80,73243,1,12,0:2:0:0:
352,80,73360,1,8,0:2:0:0:
400,80,73477,1,8,0:2:0:0:
416,288,73711,6,2,P|352:368|320:352,2,140,2|2|2,2:2|2:2|2:2,2:2:0:0:
416,208,74883,1,0,1:0:0:0:
176,208,75118,1,12,0:1:0:0:
176,80,75587,5,6,0:1:0:0:
320,80,75821,1,0,0:0:0:0:
320,192,76052,1,10,1:1:0:0:
192,192,76289,1,0,0:0:0:0:
192,144,76407,1,0,0:0:0:0:
192,96,76522,1,2,1:1:0:0:
432,96,76757,1,2,0:1:0:0:
432,304,76992,1,10,1:1:0:0:
176,304,77227,1,2,0:1:0:0:
176,80,77460,1,2,1:1:0:0:
272,80,77696,1,0,0:0:0:0:
368,80,77929,1,10,1:1:0:0:
368,144,78164,5,0,0:0:0:0:
368,192,78282,1,0,0:0:0:0:
368,240,78398,1,2,1:1:0:0:
368,336,78633,1,2,0:1:0:0:
160,336,78868,1,10,1:1:0:0:
160,288,78985,1,2,0:1:0:0:
160,240,79103,1,2,0:1:0:0:
160,80,79336,2,0,L|240:80,2,70,2|0|10,1:1|0:0|1:1,0:0:0:0:
160,192,80039,5,0,0:0:0:0:
160,240,80157,1,0,0:0:0:0:
160,288,80272,1,2,1:1:0:0:
320,288,80507,1,2,0:1:0:0:
416,288,80740,1,10,1:1:0:0:
256,48,80977,1,2,3:1:0:0:
112,288,81209,1,2,1:1:0:0:
400,144,81446,1,0,3:0:0:0:
144,144,81678,1,10,1:1:0:0:
416,288,81914,1,0,3:0:0:0:
368,288,82032,1,0,0:0:0:0:
320,288,82147,1,2,1:1:0:0:
208,48,82383,5,2,0:1:0:0:
64,288,82616,1,10,1:1:0:0:
64,288,83082,5,6,1:1:0:0:
64,32,83321,1,0,0:0:0:0:
400,32,83551,1,10,1:1:0:0:
400,288,83789,1,0,0:0:0:0:
352,288,83907,1,0,0:0:0:0:
304,288,84020,1,2,1:1:0:0:
304,96,84256,1,2,0:1:0:0:
304,224,84490,1,10,1:1:0:0:
128,224,84725,1,2,0:1:0:0:
128,96,84957,1,2,1:1:0:0:
336,96,85196,1,0,0:0:0:0:
336,224,85426,1,10,1:1:0:0:
256,224,85664,5,0,0:0:0:0:
224,224,85782,1,0,0:0:0:0:
192,224,85896,1,2,1:1:0:0:
112,224,86131,1,2,0:1:0:0:
112,64,86365,1,10,1:1:0:0:
160,64,86483,1,2,0:1:0:0:
208,64,86600,1,2,0:1:0:0:
336,64,86833,1,2,1:1:0:0:
448,64,87071,1,0,0:0:0:0:
448,192,87302,5,10,1:1:0:0:
448,320,87539,1,0,0:0:0:0:
400,320,87657,1,0,0:0:0:0:
352,320,87772,1,2,1:1:0:0:
224,320,88006,1,2,0:1:0:0:
96,320,88241,5,10,1:1:0:0:
192,192,88476,1,2,3:1:0:0:
96,64,88711,1,4,0:2:0:0:
0,192,88946,1,0,3:0:0:0:
96,320,89180,1,8,1:0:0:0:
192,48,89414,1,0,3:0:0:0:
304,368,89649,1,0,1:0:0:0:
64,192,89883,1,0,3:0:0:0:
400,192,90118,1,12,0:0:0:0:
240,192,90352,1,0,0:0:0:0:
400,80,90586,5,6,1:1:0:0:
96,208,90821,1,0,0:0:0:0:
400,320,91054,1,10,1:0:0:0:
144,208,91289,1,0,0:0:0:0:
192,208,91407,1,0,0:0:0:0:
240,208,91515,1,2,1:1:0:0:
400,112,91749,1,2,0:1:0:0:
400,320,91985,1,10,1:1:0:0:
96,320,92220,1,2,0:1:0:0:
248,65,92455,1,2,1:1:0:0:
400,320,92696,1,0,0:0:0:0:
112,160,92924,1,10,1:1:0:0:
352,160,93164,5,0,0:0:0:0:
400,160,93282,1,0,0:0:0:0:
448,160,93394,1,2,1:1:0:0:
448,304,93628,1,2,0:1:0:0:
320,304,93864,1,10,1:1:0:0:
272,304,93981,1,2,0:1:0:0:
224,304,94098,1,2,0:1:0:0:
112,304,94332,1,2,1:1:0:0:
112,176,94571,5,0,0:0:0:0:
112,64,94801,1,10,1:1:0:0:
208,64,95039,1,0,0:0:0:0:
256,64,95157,1,0,0:0:0:0:
304,64,95270,1,2,1:1:0:0:
416,64,95504,1,2,0:1:0:0:
416,192,95740,1,10,1:1:0:0:
416,320,95975,1,2,0:1:0:0:
96,320,96210,5,6,1:2:0:0:
416,64,96446,1,0,0:0:0:0:
144,336,96679,1,10,1:1:0:0:
368,48,96914,1,2,0:1:0:0:
192,352,97149,1,2,1:1:0:0:
320,32,97383,1,2,0:1:0:0:
240,368,97618,1,10,1:1:0:0:
160,192,97852,1,2,0:1:0:0:
256,192,98086,5,6,1:1:0:0:
336,192,98321,1,0,0:0:0:0:
400,192,98554,2,0,L|480:192,1,70,10|0,1:1|0:0,0:0:0:0:
256,192,99023,2,0,L|176:256,1,70,2|2,1:0|0:1,0:0:0:0:
112,128,99492,2,0,L|192:64,1,70,10|0,1:0|0:0,0:0:0:0:
80,0,99961,2,0,L|16:64,1,70,14|0,0:0|0:0,0:0:0:0:
240,128,100430,2,0,L|176:192,1,70,10|0,1:0|0:0,0:0:0:0:
256,304,100899,2,2,L|192:368,1,70,2|2,1:1|0:1,0:1:0:0:
352,368,101368,2,0,L|416:304,1,70,10|0,0:1|0:0,0:0:0:0:
288,224,101836,6,0,L|352:160,1,70,2|0,1:0|0:0,0:0:0:0:
208,48,102305,2,0,L|144:112,1,70,10|0,1:0|0:0,0:0:0:0:
352,272,102774,2,0,L|416:208,1,70,2|2,1:0|0:1,0:0:0:0:
192,64,103243,2,0,L|128:128,1,70,10|0,1:0|0:0,0:0:0:0:
368,304,103711,2,0,L|432:240,1,70,2|0,3:3|0:0,0:0:0:0:
384,160,104180,1,2,3:1:0:0:
176,288,104414,1,2,0:1:0:0:
336,192,104649,1,4,1:2:0:0:
128,320,104883,1,4,1:2:0:0:
432,128,105118,1,4,1:2:0:0:
96,32,105586,5,6,1:0:0:0:
480,80,105821,1,0,0:0:0:0:
80,96,106055,1,14,1:0:0:0:
464,144,106289,2,0,L|512:144,2,35,0|0|6,0:0|0:0|1:0,0:0:0:0:
64,160,106758,1,2,0:1:0:0:
448,224,106993,1,14,1:0:0:0:
48,240,107227,1,2,0:1:0:0:
320,368,107461,5,6,1:0:0:0:
416,112,107696,1,0,0:0:0:0:
224,320,107930,1,14,1:0:0:0:
304,64,108164,2,0,L|320:32,2,35,0|0|6,0:0|0:0|1:0,0:0:0:0:
128,256,108633,1,2,0:1:0:0:
128,64,108868,1,14,1:1:0:0:
176,64,108985,1,2,0:1:0:0:
224,64,109102,1,2,0:1:0:0:
336,208,109330,5,6,1:1:0:0:
336,96,109571,1,0,0:0:0:0:
224,96,109799,1,14,1:1:0:0:
112,96,110039,1,0,0:0:0:0:
112,144,110157,1,0,0:0:0:0:
112,192,110268,1,6,1:1:0:0:
112,304,110507,5,2,0:1:0:0:
384,192,110738,1,14,1:1:0:0:
144,48,110976,1,2,0:1:0:0:
384,192,111206,1,6,1:1:0:0:
112,304,111446,1,0,0:0:0:0:
256,192,111675,5,14,1:1:0:0:
256,112,111914,1,0,0:0:0:0:
256,64,112032,1,0,0:0:0:0:
256,16,112145,1,6,1:1:0:0:
128,16,112382,1,2,0:1:0:0:
128,176,112615,1,14,1:1:0:0:
128,352,112851,1,2,0:1:0:0:
400,352,113086,1,6,1:1:0:0:
400,176,113321,1,0,0:0:0:0:
400,16,113555,1,14,1:1:0:0:
256,176,113789,5,0,0:0:0:0:
96,16,114025,1,6,1:1:0:0:
96,320,114257,1,2,0:1:0:0:
256,176,114494,1,14,1:1:0:0:
416,320,114727,1,2,0:1:0:0:
416,16,114962,5,6,1:1:0:0:
256,176,115196,1,0,0:0:0:0:
256,256,115429,1,14,1:1:0:0:
368,256,115664,1,0,0:0:0:0:
416,256,115782,1,0,0:0:0:0:
464,256,115898,1,6,1:1:0:0:
464,352,116133,5,2,0:1:0:0:
368,352,116367,1,14,1:1:0:0:
320,352,116485,1,2,0:1:0:0:
272,352,116602,1,2,0:1:0:0:
128,352,116835,5,6,1:1:0:0:
288,160,117071,1,0,0:0:0:0:
96,288,117305,1,14,1:1:0:0:
304,224,117539,1,0,0:0:0:0:
256,224,117657,1,0,0:0:0:0:
208,224,117775,1,6,1:1:0:0:
96,224,118008,5,2,0:1:0:0:
272,32,118245,1,14,1:1:0:0:
144,256,118477,1,2,0:1:0:0:
208,48,118713,1,6,1:1:0:0:
192,288,118946,1,0,3:0:0:0:
144,64,119182,1,0,3:1:0:0:
240,320,119414,1,0,3:0:0:0:
256,48,119649,6,0,P|272:80|240:96,1,70,0|2,3:0|3:1,3:0:0:0:
160,144,120118,1,12,0:1:0:0:
256,192,120352,1,0,0:0:0:0:
352,240,120586,1,6,0:1:0:0:
256,192,120703,12,0,122930,2:0:0:0:
oh thankss :3
i will update it asap. If i need help, i will ask personally
Topic Starter
My Angel Kitten

DominiGG wrote:

Normal
Its only mine opinion about this map so you dont have to change all the things that i posted

00:48:399 (9,1) - random spacing, when music doesnt change Fixed
00:50:743 (5,6) - ^ Fixed
01:17:227 (6,1) - imo the "slider starts" should be on white ticks Fixed
01:38:086 (1,3) - stack Keep
01:50:039 (3) - white tickFixed
I really wanted to mod last diff as always, but this was is too "original" for me. Funny map
Thankss ;)
My Angel Izumi

Mini Gaunt wrote:

[General]
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty.
Moei's Hard has a different offset
Asuka_-'s Easy has a different offset

[Moei's Hard]
02:00:715 (1) - This spinner should end at 02:02:929

[Extra]
00:36:211 (12) - Careful with this slider it starts on a weak sound and ends on a much stronger sound. It doesnt have to be changed as per the ranking criteria, but it still is a loose guideline. Otherwise you could end the slider at 00:36:916 and map more circles.
00:40:430 (8) - This slider shape seems out of place and I dont see how it fits the music.
00:49:805 (3,4) - Feels overmapped compared to what is coming and the jumps previously. There are other places where this distance spacing is appropriate but not here in the song.
01:06:211 (4,5,6) - speaking of which this is more intense with the music and the singer is at a high pitch, this is a better place for the larger distance spacing.
01:22:383 (13) - New combo here, the sound is more unique to the kiai time and there is a gap after this, it would help with hp too so players dont feel it's unfair.

[MAI's IYAHOI!!]
01:16:289 (3,4,5) - This spaced triple is way too spaced and there is no reason for this specific triple to be made of two 1/8th sliders and no others. for the 1/8th sliders : I forgot to remove them, replaced them by circles !Keep the spacing, it seems enough spaced imo !
02:01:055 (1) - Again this spinner should end at 2:03:339 insteadEnded it at 2:03:398 because 2:03:339 is on a 1/8 node, but maybe I mistaked !
Thanks for your mod !
Edited map given to Kitten ! :)
Celektus

Overall


I often Quoted the official osu!Standard Ranking Criteria so here's a Link to it since most of the mappers on this set will need it. (as in you can use it to see I'm not just Quoting nothing)

Also this Background is already used by a ranked map https://osu.ppy.sh/s/204159 and the new standard for resolution of Backgrounds is 1920x1080p yours is 1366x768p. Two good reasons to look for a new more fitting Background, tho be aware that this is just a suggestion and ranking this map with this Background should otherwise be 100% fine.

I hope all of you can approach my suggestion as unbiased as possible and I hope it isn't too much.

[Asuka_-'s Easy]

  1. this whole section has strong sounds on each slider end since the song prioritizes the "HOI!" 01:30:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - in case you see a consistency problem with that feel free to ignore this suggestion.

  2. I feel like you should only use repeat sliders when something special happens in the song like here 01:43:711 (3) - yet you also used one here 01:47:461 (3) - which is slightly unjustified shouldn't be too hard to fix or maybe you have a good reason for it.

[Normal]

  1. it's kinda inconsistent to use a 1/1 repeat slider here 00:03:399 (3) - but a 2/1 slider here as they are mapped to the same rhythm 00:10:899 (3) -

  2. 00:10:899 (3,5) - 00:38:086 (3,1,2,3,4) - and so on look for those yourself

    osu!Standard Ranking Criteria wrote:

    1. Avoid 1/2 hitobjects after sliders which appear underneath the previous slider’s path. Players at this level fully follow sliders’ paths, so placing a hitobject directly after the slider is more intuitive. This also includes stacks underneath slider ends.
  3. this repeat slider starts and end on equally Strong sounds and equally strong ticks 01:17:461 (7) - tho this one 01:18:164 (1) - has a strong sound on the repeat which is considered both less emphasized since it's not actively clicked and it's inconsistent with the repeat first mentioned and it starts on a less intuitive to play tick without being justified by having a strong sound on that tick.

    If this suggestion make not enough sense the way I phrased it I'll refer both to the Ranking criteria and also a Video by Pishifat

    osu!Standard Ranking Criteria wrote:

    1. Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.

    osu!Standard Ranking Criteria wrote:

    1. Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.
    osu!mapping: basic rhythm

    osu!mapping: 1 3 2 4

[Moei's Hard]

  1. try and avoid Overlapping sliders as much as possible unless you have a justification for it 00:02:930 (2,3,4) - same goes for slightly overlapping Objects in general 00:06:680 (2,3,4) - in case.

  2. this is the only slider 00:17:461 (4) - in this group 00:15:586 (1,2,3,4,5) - that has strong sounds (Vocals) on both the Head and end, it would be more consistent to have the Vocal be clicked if possible. For example you could split it into a 1/1 slider and a circle by scaling the slider down with ctrl + shift + S

  3. make the Vocal on this sliderend clicked to emphasize it 00:39:023 (3) -

  4. there's a change in both rhythm and intensity here which you didn't map in a clearly recognizable way I feel like 00:43:242 (4,1,2,3) - consider making every strong sound clicked and stand out in a connected pattern. If my explanation wasn't enough ask for more reasoning.

  5. try to not make the sliders Overlaps since that's ugly 00:49:336 (1,2) - and it's not justified through a gimmick or something

  6. people usually make jumps into 1/4 (streams and such) spaced less since these are more straining that average. You don't seem to do that so I thought I'd point it out 01:18:867 (5,6,7) - would be a bit more tedious to fix this in the entire map and it's at least consistent, so either change all the spacing into stacks slightly or just keep it in mind for future maps. (even in case you wanna break that idea on purpose)

  7. You could add slight SV changes to all the "HOI!" sounds. this is like a totally subjective suggestion so thinking about it or ignore it idc.

[Insane]

  1. these 2 notes are strong sounds but 2 isn't 00:00:586 (1,3) - so spacing into 2 should be smaller then into 3. This is just one example on how you could emphasize through spacing since the map pretty much never uses any common spacing emphasis. I would suggest finding a more experienced Modder when it comes to uncommon spacing concepts before asking a BN, since they will be able to give you better tips on how to alternatively order your spacing... In case you want that, if not you'd probably need to remap this

  2. try and remove this Overlap 00:14:883 (7,1) - same here 00:20:977 (1,2) - 00:35:274 (1,3,5) - I'll stop mentioning them so look for them yourself

  3. it's unnecessary to use this many white anchors for a slider 00:21:211 (2) - also really small sharp curves usually are considered bad looking.

    similar here, but also the more complex stuff you do with smaller sliders the higher your chances are that it will just look overdone or have no affect except it being gross looking 00:29:649 (6) -

  4. you can do really sharp curves like this 00:34:336 (4) - but they mostly only make sense if they follow a concept in your entire map or are there in a geometric group to emphasize a special moment in the song.

  5. similar to the slider mentioned above this one is too special and doesn't seem justified 00:42:071 (3) - again something like this is an idea where you'd need to design your map around it or it's idea.

  6. try and make this one appear in the same place as the last one 01:07:618 (8) - or make them both cross each other in some kind of ratio.

  7. through my Hitsounding and the song Overall this section becomes more intense than the last one and for example like in your Extra diff spacing increases too 01:45:586 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) -

[Extra]

  1. these jumps don't really make sense to me 00:01:054 (3,4) - could you try and explain why you made these that way and for what reason

    and for example why is this one close to twice as big 00:10:428 (4,1) -

  2. why are these jumps bigger? to me it seems more like this section is less intense and thus should be smaller than usual 01:29:414 (6,7,8,9) -

[MAI's IYAHOI!!]

  1. I think this is a pretty big In crease in spacing and difficulty compare to everything before it 00:06:914 (5,6,7) - thus it should get better introduction,
    for example you could use spacing like this earlier instead of repeat sliders. In case you still wanna use them make every 2nd triplet a repeat or this pattern and switch between them.

  2. mapping this section like this 00:53:555 (1,2,3,4,1,2,3,4,1,2,3,4) - I think is inconsistent with the patterns you used before for the same sounds. and also using 1/8 without any musical reasoning or introduction seems very unjustified. I'd suggest re-mapping that section without 1/8 snapped notes at least.

    honestly I'm not trying to attack you as a mapper so view this as just criticism on your map please... I think this diff has pretty much no chances of getting ranked as it is, since the spacing is pretty much is nearly just full screen and doesn't really emphasize anything in the song, in terms of intensity. I personally like the idea and some players will clearly enjoy this, yet it's not for ranking. I'll finish this by Quoting the osu!Standard Ranking Criteria

    osu!Standard Ranking Criteria wrote:

    1. Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly.

    osu!Standard Ranking Criteria wrote:

    1. Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.

    osu!Standard Ranking Criteria wrote:

    1. Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty.
7ambda
You're gonna need a remap on every diff, except Moei's and Asuka's. It's nowhere close to being rankable in its current state. I get that you're trying to incorporate old mapping style, but rhythm suffers terribly as a result; aesthetics are lackluster too.

[Moei]
  1. 00:36:211 (1,3) - Perfectly-overlapping slider bodies are unrankable, unless the first slider has completely faded by the time the second slider appears.
  2. 00:51:211 (3) - 00:52:148 (4) - Don't use whistle on slidertail, it sounds horrible.
  3. 00:54:023 (2) - tbh, this shape doesn't reflect the music
  4. 01:11:367 (6) - I would just change this to a circle on the white tick if I were you. Having the slidertail on an active sound makes for confusing rhythm, especially for intermediate players.
  5. 01:11:953 (1) - Doesn't fit the music since there are multiple instruments occurring on these ticks.



  6. 01:16:406 (3,4) - At least stack with (1) slidertail. Isolated doubles are too hard for Hard.
  7. 01:23:906 (3,4) - ^
  8. 01:48:281 (3,4) - ^
  9. 01:50:156 (3,4) - ^
  10. 01:26:367 (5,6,7) - this hitsounding is so inconsistent that i'm sure it's noticeable to you too
  11. 01:27:304 (2) - This follows the same melody as your previous 1/2 sliders, so what are you emphasizing by giving it a much different shape from the other sliders?
  12. 01:43:711 (1,2,3,4) - you should follow time-distance equality and space your 1/1s out more
  13. 02:00:703 (1) - start on the red tick; the "hi" lands on it
Topic Starter
My Angel Kitten

Celektus wrote:

Overall


I often Quoted the official osu!Standard Ranking Criteria so here's a Link to it since most of the mappers on this set will need it. (as in you can use it to see I'm not just Quoting nothing)

Also this Background is already used by a ranked map https://osu.ppy.sh/s/204159 and the new standard for resolution of Backgrounds is 1920x1080p yours is 1366x768p. Two good reasons to look for a new more fitting Background, tho be aware that this is just a suggestion and ranking this map with this Background should otherwise be 100% fine. Fixed

I hope all of you can approach my suggestion as unbiased as possible and I hope it isn't too much.

[Asuka_-'s Easy]

  1. this whole section has strong sounds on each slider end since the song prioritizes the "HOI!" 01:30:586 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - in case you see a consistency problem with that feel free to ignore this suggestion.

  2. I feel like you should only use repeat sliders when something special happens in the song like here 01:43:711 (3) - yet you also used one here 01:47:461 (3) - which is slightly unjustified shouldn't be too hard to fix or maybe you have a good reason for it.

[Normal]

  1. it's kinda inconsistent to use a 1/1 repeat slider here 00:03:399 (3) - but a 2/1 slider here as they are mapped to the same rhythm 00:10:899 (3) - Fixed

  2. 00:10:899 (3,5) - 00:38:086 (3,1,2,3,4) - and so on look for those yourself Fixed

    osu!Standard Ranking Criteria wrote:

    1. Avoid 1/2 hitobjects after sliders which appear underneath the previous slider’s path. Players at this level fully follow sliders’ paths, so placing a hitobject directly after the slider is more intuitive. This also includes stacks underneath slider ends.
  3. this repeat slider starts and end on equally Strong sounds and equally strong ticks 01:17:461 (7) - tho this one 01:18:164 (1) - has a strong sound on the repeat which is considered both less emphasized since it's not actively clicked and it's inconsistent with the repeat first mentioned and it starts on a less intuitive to play tick without being justified by having a strong sound on that tick. Fixed

    If this suggestion make not enough sense the way I phrased it I'll refer both to the Ranking criteria and also a Video by Pishifat

    osu!Standard Ranking Criteria wrote:

    1. Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.

    osu!Standard Ranking Criteria wrote:

    1. Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.
    osu!mapping: basic rhythm

    osu!mapping: 1 3 2 4

[Moei's Hard]

  1. try and avoid Overlapping sliders as much as possible unless you have a justification for it 00:02:930 (2,3,4) - same goes for slightly overlapping Objects in general 00:06:680 (2,3,4) - in case.

  2. this is the only slider 00:17:461 (4) - in this group 00:15:586 (1,2,3,4,5) - that has strong sounds (Vocals) on both the Head and end, it would be more consistent to have the Vocal be clicked if possible. For example you could split it into a 1/1 slider and a circle by scaling the slider down with ctrl + shift + S

  3. make the Vocal on this sliderend clicked to emphasize it 00:39:023 (3) -

  4. there's a change in both rhythm and intensity here which you didn't map in a clearly recognizable way I feel like 00:43:242 (4,1,2,3) - consider making every strong sound clicked and stand out in a connected pattern. If my explanation wasn't enough ask for more reasoning.

  5. try to not make the sliders Overlaps since that's ugly 00:49:336 (1,2) - and it's not justified through a gimmick or something

  6. people usually make jumps into 1/4 (streams and such) spaced less since these are more straining that average. You don't seem to do that so I thought I'd point it out 01:18:867 (5,6,7) - would be a bit more tedious to fix this in the entire map and it's at least consistent, so either change all the spacing into stacks slightly or just keep it in mind for future maps. (even in case you wanna break that idea on purpose)

  7. You could add slight SV changes to all the "HOI!" sounds. this is like a totally subjective suggestion so thinking about it or ignore it idc.

[Insane]

  1. these 2 notes are strong sounds but 2 isn't 00:00:586 (1,3) - so spacing into 2 should be smaller then into 3. This is just one example on how you could emphasize through spacing since the map pretty much never uses any common spacing emphasis. I would suggest finding a more experienced Modder when it comes to uncommon spacing concepts before asking a BN, since they will be able to give you better tips on how to alternatively order your spacing... In case you want that, if not you'd probably need to remap this Fixed

  2. try and remove this Overlap 00:14:883 (7,1) - same here 00:20:977 (1,2) - 00:35:274 (1,3,5) - I'll stop mentioning them so look for them yourself Fixed

  3. it's unnecessary to use this many white anchors for a slider 00:21:211 (2) - also really small sharp curves usually are considered bad looking. Fixed

    similar here, but also the more complex stuff you do with smaller sliders the higher your chances are that it will just look overdone or have no affect except it being gross looking 00:29:649 (6) - Fixed

  4. you can do really sharp curves like this 00:34:336 (4) - but they mostly only make sense if they follow a concept in your entire map or are there in a geometric group to emphasize a special moment in the song. Fixed

  5. similar to the slider mentioned above this one is too special and doesn't seem justified 00:42:071 (3) - again something like this is an idea where you'd need to design your map around it or it's idea.

  6. try and make this one appear in the same place as the last one 01:07:618 (8) - or make them both cross each other in some kind of ratio.

  7. through my Hitsounding and the song Overall this section becomes more intense than the last one and for example like in your Extra diff spacing increases too 01:45:586 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10) - [Fixed/*:m:1337]


[Extra]

  1. these jumps don't really make sense to me 00:01:054 (3,4) - could you try and explain why you made these that way and for what reason For early the song, and the song still in quiet i maybe high spacing no need

    and for example why is this one close to twice as big 00:10:428 (4,1) - Fixed

  2. why are these jumps bigger? to me it seems more like this section is less intense and thus should be smaller than usual 01:29:414 (6,7,8,9) - Fixed

[MAI's IYAHOI!!]

  1. I think this is a pretty big In crease in spacing and difficulty compare to everything before it 00:06:914 (5,6,7) - thus it should get better introduction,
    for example you could use spacing like this earlier instead of repeat sliders. In case you still wanna use them make every 2nd triplet a repeat or this pattern and switch between them.

  2. mapping this section like this 00:53:555 (1,2,3,4,1,2,3,4,1,2,3,4) - I think is inconsistent with the patterns you used before for the same sounds. and also using 1/8 without any musical reasoning or introduction seems very unjustified. I'd suggest re-mapping that section without 1/8 snapped notes at least.

    honestly I'm not trying to attack you as a mapper so view this as just criticism on your map please... I think this diff has pretty much no chances of getting ranked as it is, since the spacing is pretty much is nearly just full screen and doesn't really emphasize anything in the song, in terms of intensity. I personally like the idea and some players will clearly enjoy this, yet it's not for ranking. I'll finish this by Quoting the osu!Standard Ranking Criteria

    osu!Standard Ranking Criteria wrote:

    1. Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly.

    osu!Standard Ranking Criteria wrote:

    1. Sliderends of extended sliders should be snapped according to the song's beat structure. If the song is using a straight beat, 1/4 or 1/8 are recommended. If the song is using a swing beat, 1/6 or 1/12 are recommended. If the song has a beat in a different position from what was recommended, snapping to an actual beat always takes priority.

    osu!Standard Ranking Criteria wrote:

    1. Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty.
Thanks for helping so much :3
Topic Starter
My Angel Kitten

F1r3tar wrote:

You're gonna need a remap on every diff, except Moei's and Asuka's. It's nowhere close to being rankable in its current state. I get that you're trying to incorporate old mapping style, but rhythm suffers terribly as a result; aesthetics are lackluster too.

[Moei]
  1. 00:36:211 (1,3) - Perfectly-overlapping slider bodies are unrankable, unless the first slider has completely faded by the time the second slider appears.
  2. 00:51:211 (3) - 00:52:148 (4) - Don't use whistle on slidertail, it sounds horrible.
  3. 00:54:023 (2) - tbh, this shape doesn't reflect the music
  4. 01:11:367 (6) - I would just change this to a circle on the white tick if I were you. Having the slidertail on an active sound makes for confusing rhythm, especially for intermediate players.
  5. 01:11:953 (1) - Doesn't fit the music since there are multiple instruments occurring on these ticks.



  6. 01:16:406 (3,4) - At least stack with (1) slidertail. Isolated doubles are too hard for Hard.
  7. 01:23:906 (3,4) - ^
  8. 01:48:281 (3,4) - ^
  9. 01:50:156 (3,4) - ^
  10. 01:26:367 (5,6,7) - this hitsounding is so inconsistent that i'm sure it's noticeable to you too
  11. 01:27:304 (2) - This follows the same melody as your previous 1/2 sliders, so what are you emphasizing by giving it a much different shape from the other sliders?
  12. 01:43:711 (1,2,3,4) - you should follow time-distance equality and space your 1/1s out more
  13. 02:00:703 (1) - start on the red tick; the "hi" lands on it
Thanks, i would remap this asap
Chihara Minori
アスカさんへ
00:52:617 (4) - とこっち00:45:117 (4) - flowの硬さがちょっと違う、同じにしたほうがいいかも https://gyazo.com/67839fa8f7459c44e60112311d8aa94e
そうするとこっち00:50:273 (2,4) - のoverlapきおつけて
00:56:836 (1,2) - ちょっと違う気がする
01:31:523 (2) - これも
01:41:836 (1) - 私なら00:31:523 (2) - こんな感じにする
01:52:617 (4,1) - 左へ行ったほうがいいじゃない?

Flowerbell's
00:04:218 - 00:11:718 - masuknya ghost beat ini, volume decreaso kamo mau. atau repetannya aja
00:01:993 (5,6) - sama 00:05:743 (5,6) - kalo gu sih lebih milih consistent ya karena masuknya juga masih intro
00:12:305 (2,3) - cie flownya www, kalo gu sih mungkin kek gini (5) nya maksa tapi https://gyazo.com/3617d77817e35b9bcf939673eaac604d
00:24:257 - variasi pattern bisa di spam, tapi kalo ritem agak ketat bro. ini vokalnya harus ke hit. mungkin harus dijadiin kayak gini sih dari 00:23:086 - https://gyazo.com/07fbe32caa0db038a12137e5ddb17e9a dan 00:26:836 (1,2) - dijadiin 1/2
atau kalo mau gampangnya 00:20:273 (3,4,5) - diganti sama 1/1 slider
00:37:851 (5) - ini di stack ke slider head aja, di beatnya naik kok dan ditambah ngeprivew stack yang 00:30:586 (1) -
00:52:851 - dan disinilah variasi rhytm bisa di apply, karena kalo ga ya terlalu monoton. jadi coba di pendekin ke 1/1 biar ada gapnya. kenapa? karena 00:52:617 - disini dimana drumnya ke hit dan itu bisa dimanfaatin buat ngasih efek impact yang lebih di 00:53:086 -
(padahal di 01:00:117 - di apply lho wwwwww)
01:00:586 (1,2,3,4,5) - moe 2k17 confrimed
01:08:554 (3) - ctrl+h replace
01:11:367 (6) - ctrl+j ctrl+g replace
01:14:648 - "iya hoi" nya mohon di ghost mapping, hambar w
01:25:898 (4) - kasih curve up dong biar dancing cusornya
01:30:000 - tick pertama habis angle di hapus aja
01:34:336 (1) - agak gimana gitu
01:39:726 (6) - stack di endnya 01:36:211 (1) - coba
01:44:882 - plss (3) dijadiin 1/2 slide
01:52:851 (6) - ga harus di stack sih sebenrnya
02:00:117 (1,2) - ga lurus

NO KDS
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