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Kyary Pamyu Pamyu - Harajuku Iyahoi

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Total Posts
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Topic Starter
My Angel Kitten
This beatmap was submitted using in-game submission on Minggu, 28 Mei 2017 at 22.45.04

Artist: Kyary Pamyu Pamyu
Title: Harajuku Iyahoi
Source: きゃりーぱみゅぱみゅ / 原宿いやほい KYARY PAMYU PAMYU / HARAJUKU IYAHOI
Tags: O-Moei My Angel Izumi Kyary Pamyu Pamy Harajuku Iyahoi Iyahoi!!
BPM: 128
Filesize: 5265kb
Play Time: 02:04
Difficulties Available:
  1. Asuka_-'s Easy (1,11 stars, 123 notes)
  2. Extra (4,6 stars, 410 notes)
  3. Insane (4,07 stars, 424 notes)
  4. MAI's IYAHOI!! (5,79 stars, 386 notes)
  5. Moei's Hard (3,13 stars, 295 notes)
  6. Normal (2,1 stars, 202 notes)
Download: Kyary Pamyu Pamyu - Harajuku Iyahoi
Information: Scores/Beatmap Listing
---------------
Wait for remap!

MP3 by Draftnell
Hitsounded by Celektus
Guest Diff
Asuka_- - Asuka_-'s Easy
O-Moei - Moei's Hard
My Angel Izumi - MAI's IYAHOI!!

HARAJUKU IYAHOI
Chihara Minori
gagal deh ngasih kejutan gd hard . . .
O-Moei
waduh xd
Topic Starter
My Angel Kitten

Time Capsule wrote:

gagal deh ngasih kejutan gd hard . . .

gapapa gd aja lagi yang hyper :^)
Chihara Minori

My Angel Kitten wrote:

Time Capsule wrote:

gagal deh ngasih kejutan gd hard . . .

gapapa gd aja lagi yang hyper :^)
nerfing? no thankyou (udah cukup lelah gu mesti nerf diff full ver demi rank tapi tetep ga diperhatiin zzz)
Topic Starter
My Angel Kitten
gak, jangan di nerf, kasih aja ke saya :3
Shanipika
Ok so I'm just gonna give a quick mod on mainly top diff only since I think it's the one I can judge the best and give the most advice for you to improve.

[General]
You might want to turn off grid snapping will help a lot to make different stuff feel a bit more natural, even if you wanted to go with an old mapping style doesnt have to be grid snapped.
Also generally, there's a reason we don't see as much old mapping style nowaday. There are good things in it that can be adapted to make some really cool map concept like what Hollow Wings does (Great example would be Tsubaki) but generally speaking, the style have a lot of problems in making different part of a song feel different and representing different intensity of the song well. But even using old style you can do this, it just require to make it more a mix between more moddern mapping using old concept.

[Standard]
I'm not sure if it's supposed to be a normal or easy. If it's an easy it's heavily over mapped for the diff. Easy should almost be only clickable 1/1 rhythms. At this low bpm maybe some 1/2 sliders could be acceptable.
If its a normal then 1/2 is acceptable but not too many in a row so things like this 00:43:243 (2,3,4,5,6) - is prolly too much and it could use some slider (Although maybe it still work with that low bpm, I'm really not a lower diff modder usually so yeah)
You might also want to keep the same visual distance between object using the same rhythm so things like this 00:45:118 (1,2,3) - where the spacing between 1 and 2 is smaller than 2 and 3 isnt a good idea on a normal.
I've also been told that using a lot of repeat is confusing on lower diff so avoid that kind of repeat slider 00:51:914 (15) -
I won't point out every single place you've done those things but I think you can find by yourself where the problems are with what I've said

[Moei's hald]
Isnt it supposed to be hard? lol doesnt matter for now I guess but pretty sure it should be named hard for ranking?
To be honest this does a pretty good hard diff. I'd point out tho that I don't like overlaps like this 00:44:648 (3,1) - or even worst like this 01:25:429 (2,4) - I kinda dont like those slight overlap that happen once in a while in the map but overall seems like a pretty good hard diff.

[IYAHOI !!!]

Emm yeah I'll just ignore insane since it's not done yet.
So generally in this diff I'd say not using grid snap preferably would help. Theres different other tools the editor offer that will make a better job at making those pattern cleaner such as rotation tool and copy pasting circles, usually make things look better than using grid snapping to try and make things look clean, overall its not that bad but some pattern could be better using those other tool.
Overall you might want to space out those triples more like jump in some part because they kinda feel awkward and break the flow in really weird ways. Spacing emphasis could be better on a lot of different places like those jump 01:45:586 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - feel over spaced if we compare with things like this 01:44:180 (6,7,8,9,10) -
I feel like the usage of more slider could be interessting to make rhythm a little more interessting to play but if you really want to keep it more old style it can still work like this.
Emm another small thing you might want to make your new combo a little more frequent a lot of combo goes up to 10 and even more sometime and thats usually kinda unecessary.
Also another small thing but, you might want to use your playfield a little better. Left and right side of the screen have a lot of empty space when you press ctrl+a.

I think thats pretty much it? I would advise you to look at pishifat's YouTube videos if you didnt. Here's a link He explain a lot of different things about the editor, different concepts and basics of mapping so that can be really usefull to learn a lot of things. For a first map I think it's a pretty ok map ^^ Rhythm is ok, could use some slider things to make it more interessting imo but its not overmapped or ignoring sounds really. Theres some good ideas in the map too.
So yeah if you have anymore question you can always ask me, I'll be glad to anwer :) good luck with your learning of mapping
Topic Starter
My Angel Kitten

Shanipika wrote:

Ok so I'm just gonna give a quick mod on mainly top diff only since I think it's the one I can judge the best and give the most advice for you to improve.

[General]
You might want to turn off grid snapping will help a lot to make different stuff feel a bit more natural, even if you wanted to go with an old mapping style doesnt have to be grid snapped.
Also generally, there's a reason we don't see as much old mapping style nowaday. There are good things in it that can be adapted to make some really cool map concept like what Hollow Wings does (Great example would be Tsubaki) but generally speaking, the style have a lot of problems in making different part of a song feel different and representing different intensity of the song well. But even using old style you can do this, it just require to make it more a mix between more moddern mapping using old concept.

[Standard]
I'm not sure if it's supposed to be a normal or easy. If it's an easy it's heavily over mapped for the diff. Easy should almost be only clickable 1/1 rhythms. At this low bpm maybe some 1/2 sliders could be acceptable.
If its a normal then 1/2 is acceptable but not too many in a row so things like this 00:43:243 (2,3,4,5,6) - is prolly too much and it could use some slider (Although maybe it still work with that low bpm, I'm really not a lower diff modder usually so yeah)
You might also want to keep the same visual distance between object using the same rhythm so things like this 00:45:118 (1,2,3) - where the spacing between 1 and 2 is smaller than 2 and 3 isnt a good idea on a normal.
I've also been told that using a lot of repeat is confusing on lower diff so avoid that kind of repeat slider 00:51:914 (15) -
I won't point out every single place you've done those things but I think you can find by yourself where the problems are with what I've said

[Moei's hald]
Isnt it supposed to be hard? lol doesnt matter for now I guess but pretty sure it should be named hard for ranking?
To be honest this does a pretty good hard diff. I'd point out tho that I don't like overlaps like this 00:44:648 (3,1) - or even worst like this 01:25:429 (2,4) - I kinda dont like those slight overlap that happen once in a while in the map but overall seems like a pretty good hard diff.

[IYAHOI !!!]

Emm yeah I'll just ignore insane since it's not done yet.
So generally in this diff I'd say not using grid snap preferably would help. Theres different other tools the editor offer that will make a better job at making those pattern cleaner such as rotation tool and copy pasting circles, usually make things look better than using grid snapping to try and make things look clean, overall its not that bad but some pattern could be better using those other tool.
Overall you might want to space out those triples more like jump in some part because they kinda feel awkward and break the flow in really weird ways. Spacing emphasis could be better on a lot of different places like those jump 01:45:586 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - feel over spaced if we compare with things like this 01:44:180 (6,7,8,9,10) -
I feel like the usage of more slider could be interessting to make rhythm a little more interessting to play but if you really want to keep it more old style it can still work like this.
Emm another small thing you might want to make your new combo a little more frequent a lot of combo goes up to 10 and even more sometime and thats usually kinda unecessary.
Also another small thing but, you might want to use your playfield a little better. Left and right side of the screen have a lot of empty space when you press ctrl+a.

I think thats pretty much it? I would advise you to look at pishifat's YouTube videos if you didnt. Here's a link He explain a lot of different things about the editor, different concepts and basics of mapping so that can be really usefull to learn a lot of things. For a first map I think it's a pretty ok map ^^ Rhythm is ok, could use some slider things to make it more interessting imo but its not overmapped or ignoring sounds really. Theres some good ideas in the map too.
So yeah if you have anymore question you can always ask me, I'll be glad to anwer :) good luck with your learning of mapping
Nice advice for me, thanks a lot ;)
O-Moei
Topic Starter
My Angel Kitten

O-Moei wrote:

Thankies

Update http://puu.sh/vPAVf/72ab733c6d.osu
Update (dalem rar file) http://puu.sh/vPAVx/015f63ab01.rar
Ok nice moei, thanks :3
A M Y_old_1
overall mapnya bagus, saya suka map ni dari versi manianya https://osu.ppy.sh/s/568962

normal
01:46:524 (18,19,20,21,1) - bagusnya dirapetin aja.
00:51:914 (8) - back slidernya bagusnya sekali aja terus ditambahin not
insane
jumpnya agak gak karuan -_-
terus color combonya kebanyakan sampai 20 -_-
-NeBu-
MAI's IYAHOI!!:

00:11:836 (1) - make end of slider perfectly straight since it's easy to see its not
00:26:602 (4) - put in on the middle of gap here 00:25:430 (3,4,5) -
00:38:086 (1) - I would overlap this on 00:36:211 (3) - slider end

remindes me of https://osu.ppy.sh/b/157582

good luck!
My Angel Izumi

-NeBu- wrote:

MAI's IYAHOI!!:

00:11:836 (1) - make end of slider perfectly straight since it's easy to see its not done !
00:26:602 (4) - put in on the middle of gap here 00:25:430 (3,4,5) - done !
00:38:086 (1) - I would overlap this on 00:36:211 (3) - slider end done !

remindes me of https://osu.ppy.sh/b/157582

good luck!
I made the necessary modifications !
Thanks for your mod ^^
Asuka_-
im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 -
01:18:164 (2,3,4) - Unnecessary overmap
01:21:446 (1) - start 01:21:211 -

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC

where is Kiai's end?
There are many rhythms (mainly Kiai) that confuse players. please confirm.

hm.. Normal and the top need more mod. GL!!
Topic Starter
My Angel Kitten

Asuka_- wrote:

im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 -
01:18:164 (2,3,4) - Unnecessary overmap
01:21:446 (1) - start 01:21:211 -

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC

where is Kiai's end?
There are many rhythms (mainly Kiai) that confuse players. please confirm.

hm.. Normal and the top need more mod. GL!!
pretty nice, thanks :)))
My Angel Izumi

Asuka_- wrote:

im not good at english

General
The lowest difficulty must be below 2.0 stars.
Check AiMod!!


Title: 原宿いやほい
Artist: きゃりーぱみゅぱみゅ

Normal

KEEP DS

EX
00:02:461 (4,5,6) - plz keep ds
I mistook double many times. xd
00:05:039 (4,5,6) - ^

IYAHOI

AR7!? xD

01:17:696 (1) - should start 01:17:461 - done
01:18:164 (2,3,4) - Unnecessary overmap replaced 1/8 kicksliders by circles
01:21:446 (1) - start 01:21:211 - done

01:28:711 - 01:29:180 - 01:29:649 - 01:30:118 -
put NC done

where is Kiai's end? added kiai end at 01:58:711
There are many rhythms (mainly Kiai) that confuse players. please confirm. replaced some patterns which were confusing

hm.. Normal and the top need more mod. GL!!
Edited diff given to Kitten
Thanks ! :)
-Helix-
hi m4m from modreq( i use googletranslate)
extra
00:08:086 (5,6,7,2,3,4) - The length is different.
00:24:961 (2,3,4,5) - The direction is too random.
00:33:633 (1) - Move the location It looks awkward
00:35:039 (1) - NC
00:40:196 (7,8) - overlap
00:45:118 (1,2,3) - The length is different
01:00:586 (7) - move slightly left
01:01:055 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - The rotation is irregular.
01:17:696 (11) - move slightly right
01:20:508 (4) - ^
01:30:352 (10) - move slightly left
01:36:211 (1,2,3,4,5,6,7) - Do not follow the grid.Make a circle shape.
01:37:852 (8,1,2,3) - It is irregular
01:44:180 (6,9,10) - ^
01:46:993 (6) - Why did not you go to the left?
01:58:008 (1,2,3,4,5,6,7) - make a circle shape.



m4m my map please
https://osu.ppy.sh/s/616706
good luck
Topic Starter
My Angel Kitten

wkdalstn29 wrote:

hi m4m from modreq( i use googletranslate)
extra
00:08:086 (5,6,7,2,3,4) - The length is different.
00:24:961 (2,3,4,5) - The direction is too random.
00:33:633 (1) - Move the location It looks awkward
00:35:039 (1) - NC
00:40:196 (7,8) - overlap
00:45:118 (1,2,3) - The length is different
01:00:586 (7) - move slightly left
01:01:055 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5) - The rotation is irregular.
01:17:696 (11) - move slightly right
01:20:508 (4) - ^
01:30:352 (10) - move slightly left
01:36:211 (1,2,3,4,5,6,7) - Do not follow the grid.Make a circle shape.
01:37:852 (8,1,2,3) - It is irregular
01:44:180 (6,9,10) - ^
01:46:993 (6) - Why did not you go to the left?
01:58:008 (1,2,3,4,5,6,7) - make a circle shape.



m4m my map please
https://osu.ppy.sh/s/616706
good luck
ok, thanks..
Asuka_-
fixed atrist title

ez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23086,75586
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Asuka_-'s Easy
Source:
Tags:
BeatmapID:1282878
BeatmapSetID:606732

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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75586,-100,4,2,1,60,0,1
88711,-100,4,2,1,60,0,0
90586,-100,4,2,1,60,0,1
103711,-100,4,2,1,60,0,0
105586,-100,4,2,1,60,0,1
121523,-100,4,2,1,40,0,0
122461,-100,4,2,1,20,0,0
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Topic Starter
My Angel Kitten

Asuka_- wrote:

fixed atrist title

ez
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23086,75586
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Harajuku Iyahoi
TitleUnicode:原宿いやほい
Artist:Kyary Pamyu Pamyu
ArtistUnicode:きゃりーぱみゅぱみゅ
Creator:My Angel Kitten
Version:Asuka_-'s Easy
Source:
Tags:
BeatmapID:1282878
BeatmapSetID:606732

[Difficulty]
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CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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thanks for gd ;) updated!
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