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Mia REGINA - My Sweet Maiden (TV-size)

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Jakomo73
this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^)
  2. This isn't a problem, but the mp3's genre is Blues lol

[Lucyfur]
  1. 00:07:187 (2) - I noticed this in HR, but I'm really upset about it. It should have a y of 124 to match 1's y value. How do you expect to get a ranked map with these kinds of careless mistakes? BNs are so corrupt..
  2. 00:37:775 (1) - triggered
  3. 00:44:540 (5,1) - why are these different angles than the rest of the str8 sliders in the map? Imo it looks kinda meh cause of that
  4. 00:49:246 (3) - subjective, but not a huge fan of having these hidden by slider tails. Maybe bring it out a bit more? OwO
  5. 00:52:776 (5,6,7,1) - don't really like the movement of the slider coming from 5's angle, what about something like this?
  6. 00:57:776 (1) - did you forget to rotate this? 00:56:599 (1) - is rotated and same pattern thing (i know, its super minor but might as well mention it now so THOSE people don't get in a hissy fit during qualified)

[Flezlin's Extra]
  1. 00:04:246 (1) - I don't really like how this overlaps the previous slider, you should stack it imo and very slightly raise sv so that you can get the curve but still both the slider head and tail are stacking (pretty minor tho, up to you)
  2. 00:27:187 (1,2) - you should add hitsounds to these since they're emphasized (idk who did the hitsounds, so this might be mir's job)
  3. 00:28:658 (3) - minor, but pls make this straight so it matches 00:28:952 (4,5) -
  4. 00:51:599 (2,1) - 1 sticking out like that is :/ imo, you could maybe stack 1's tail onto 2's head as it would have the same general movement while making it ~prettier~

[Insane]
  1. 00:28:658 (3) - not a huge fan of these repeating sliders since there is nothing clickable at 00:28:952 -, also each of those beeping noises should be hitsounded imo (the ones at 00:28:658 - 00:28:952 - 00:29:246 - )
  2. 00:37:775 (1,2) - I am appalled :^( https://puu.sh/wD6YJ/815f04efb3.png
  3. 00:44:834 (1,1) - this should be a stop in movement imo
  4. 01:16:452 (1) - pls make the bottom symmetrical/mirrored/whatever the correct word is

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 -

[Normal]
  1. :ok_hand: but no spinner for haxwell to get first place with :^(

[Easy]
  1. 00:42:481 (1,2) - 0.3x too big of spacing, remap
  2. 01:00:422 (3) - could make this a 1/1 slider


Sorry, I'm not a very good modder but hopefully I helped at least a LITTLE bit (inb4 red wall)
Topic Starter
Mir

Jakomo73 wrote:

this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^)
  2. This isn't a problem, but the mp3's genre is Blues lol

[Lucyfur]
  1. 00:07:187 (2) - I noticed this in HR, but I'm really upset about it. It should have a y of 124 to match 1's y value. How do you expect to get a ranked map with these kinds of careless mistakes? BNs are so corrupt..
  2. 00:37:775 (1) - triggered
  3. 00:44:540 (5,1) - why are these different angles than the rest of the str8 sliders in the map? Imo it looks kinda meh cause of that
  4. 00:49:246 (3) - subjective, but not a huge fan of having these hidden by slider tails. Maybe bring it out a bit more? OwO - it's fine
  5. 00:52:776 (5,6,7,1) - don't really like the movement of the slider coming from 5's angle, what about something like this?
  6. 00:57:776 (1) - did you forget to rotate this? 00:56:599 (1) - is rotated and same pattern thing (i know, its super minor but might as well mention it now so THOSE people don't get in a hissy fit during qualified)

[Insane]
  1. 00:28:658 (3) - not a huge fan of these repeating sliders since there is nothing clickable at 00:28:952 -, also each of those beeping noises should be hitsounded imo (the ones at 00:28:658 - 00:28:952 - 00:29:246 - ) - i think this is fineplsdon'thurtme
  2. 00:37:775 (1,2) - I am appalled :^( https://puu.sh/wD6YJ/815f04efb3.png
  3. 00:44:834 (1,1) - this should be a stop in movement imo
  4. 01:16:452 (1) - pls make the bottom symmetrical/mirrored/whatever the correct word is

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 -

[Normal]
  1. :ok_hand: but no spinner for haxwell to get first place with :^(

[Easy]
  1. 00:42:481 (1,2) - 0.3x too big of spacing, remap
  2. 01:00:422 (3) - could make this a 1/1 slider - would rather not ;w;


Sorry, I'm not a very good modder but hopefully I helped at least a LITTLE bit (inb4 red wall)
It wasn't that bad, thank you Jako!
Flezlin

Crimmi wrote:

Flezlin's Extra



  1. 00:07:775 (1) - This would sound better if it was shortened to 00:08:658 (x) - , then the spinner would be extended from 00:08:805 (x) - to 00:09:981 (x) -. [/color]
  2. 00:26:305 (3,4,5) - Why not stack these? uhh i like this aesthetic i guess?
  3. 00:40:128 (1) - Object touching HP bar. i think its fine if its just a little bit
  4. 00:49:981 (1) - ^ yea idk ill check lOL

Kyuukai wrote:

Flezlin's Extra
00:03:069 (1,1) - they are not stacked properly fixed
00:26:599 (4,5) - Maybe you can CTRL+G their sliderdebut, 00:26:305 (3) - has a different sound compared to 00:26:599 (4,5) - which are the same, and it transitions better with 00:26:893 (5,1) - imo ehh idk i think the first slider still has the same sound as the second two
00:53:069 (1,3) - fix that blanket xdd ok
01:24:245 (1,2,3,4) - Why are thoses one stacked, you made unstacked jumps here 01:21:892 (1,2,3,4) - 01:26:598 (1,2,3,4) - uhh there's only like one syllable/shout from vocals, and all the others have like 2 or more i think

Aeril wrote:

Mia REGINA - My Sweet Maiden


Flezlin's Extra
  1. 00:00:718 (1) - Why is this one 1/2 in length while the other one is 1/1 in length + the vocals end on the white beat 00:01:011 - here. It's good for emphasis though so i would probably just make the 00:01:011 - other one match this one. yea ur right
  2. 00:22:480 (1,1,1,1) - So. Many. NCs. ;0; 00:23:068 (1) - I think it would be fine if you just removed this one as while they do both follow different things you could also argue that the first one ends on the other instrument so you don't need the NC. I just think that all these NCs are both annoying to look at and bit of a mess. yehja idk why i spammed so many
  3. 00:33:658 (3,5) - Not important at all but my brain says to make the slider end of 3 overlap more with the beginning of 5. hmm im actually thinking the opposite and moved 5 more away from 3
  4. 00:47:187 (1,1) - Is there any need for 00:48:363 (1,1) - these to be on a different NC? oops idk what i was thinking when i made this
  5. 01:18:216 (3,4) - I think spacing should be bigger or atleast match the spacing between 01:18:069 (2,3) - these. yea ur right fixed

Jakomo73 wrote:

[Flezlin's Extra]
  1. 00:04:246 (1) - I don't really like how this overlaps the previous slider, you should stack it imo and very slightly raise sv so that you can get the curve but still both the slider head and tail are stacking (pretty minor tho, up to you) well i did something i guess, it should be closer now
  2. 00:27:187 (1,2) - you should add hitsounds to these since they're emphasized (idk who did the hitsounds, so this might be mir's job) yea that's mir's job lol
  3. 00:28:658 (3) - minor, but pls make this straight so it matches 00:28:952 (4,5) - some high pitched sound begins there so i think this works as is
  4. 00:51:599 (2,1) - 1 sticking out like that is :/ imo, you could maybe stack 1's tail onto 2's head as it would have the same general movement while making it ~prettier~ lol i did something else, idk why i liked this when i first mapped it
im gay
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107,203,45569,1,8,3:2:0:0:
323,161,45716,5,8,3:2:0:0:
97,202,45863,1,8,3:2:0:0:
240,362,46011,5,12,3:2:0:0:
202,210,46158,1,0,3:2:0:0:
202,210,46231,1,0,3:2:0:0:
202,210,46305,2,0,L|197:277,1,45,8|0,0:2|0:2,0:0:0:0:
329,384,46452,2,0,L|325:339,1,45,8|0,0:2|0:2,0:0:0:0:
415,178,46599,1,0,3:2:0:0:
415,178,46672,1,0,3:2:0:0:
415,178,46746,2,0,L|411:222,1,45,12|8,0:2|0:2,0:0:0:0:
504,360,46893,2,0,L|500:315,1,45,8|0,3:2|3:2,0:0:0:0:
504,146,47040,1,8,0:2:0:0:
504,146,47113,1,8,0:2:0:0:
504,146,47187,6,0,P|470:148|436:141,1,53.9999983520508,6|0,3:2|0:2,0:0:0:0:
337,70,47481,2,0,L|347:252,1,161.999995056153,2|0,0:2|0:2,0:0:0:0:
375,308,48069,2,0,P|336:311|305:303,1,53.9999983520508,0|0,0:2|0:2,0:0:0:0:
216,254,48363,6,0,L|220:327,1,53.9999983520508,2|0,0:2|0:2,0:0:0:0:
123,368,48658,2,0,L|132:199,1,161.999995056153,2|0,0:2|0:2,0:0:0:0:
105,114,49246,2,0,P|144:118|179:113,1,53.9999983520508,2|0,0:2|0:0,0:0:0:0:
349,40,49540,5,12,0:2:0:0:
255,175,49687,1,0,3:2:0:0:
255,175,49834,1,0,3:2:0:0:
217,0,49981,5,12,0:2:0:0:
369,146,50128,1,0,3:2:0:0:
369,146,50275,1,0,3:2:0:0:
105,114,50422,5,8,3:2:0:0:
272,89,50569,1,0,3:2:0:0:
272,89,50643,1,0,3:2:0:0:
272,89,50716,2,0,L|269:149,1,40.4999987640381,8|0,0:2|0:0,0:0:0:0:
261,294,50863,5,8,0:2:0:0:
261,307,51305,6,0,P|226:299|185:305,1,67.5000025749208,2|0,0:2|0:2,0:0:0:0:
78,362,51599,2,0,P|111:364|144:357,1,67.5000025749208,2|0,0:2|0:2,0:0:0:0:
93,101,51893,6,0,L|99:288,1,180,6|8,3:2|3:2,0:0:0:0:
213,183,52334,2,0,L|308:189,1,90,0|2,0:2|3:2,0:0:0:0:
406,260,52628,1,0,0:2:0:0:
248,384,52775,2,0,P|233:339|245:282,1,90,10|0,3:2|0:2,0:0:0:0:
413,152,53069,6,0,P|345:174|250:108,1,180,2|8,3:2|3:2,0:0:0:0:
151,190,53511,1,0,0:2:0:0:
344,89,53658,2,0,L|349:-13,1,90,2|0,3:2|0:2,0:0:0:0:
146,100,53952,2,0,L|150:189,1,90,10|0,3:2|0:2,0:0:0:0:
335,334,54246,6,0,P|248:300|158:332,1,180,2|8,3:2|3:2,0:0:0:0:
38,384,54687,2,0,L|36:293,1,90,2|0,0:2|3:2,0:0:0:0:
31,148,54981,1,0,0:2:0:0:
208,278,55128,2,0,B|167:296|167:296|121:290,1,90,10|0,3:2|0:2,0:0:0:0:
324,186,55422,6,0,L|336:371,1,180,2|8,3:2|3:2,0:0:0:0:
425,275,55863,1,0,0:2:0:0:
231,151,56011,2,0,P|225:217|252:263,1,90,2|0,3:2|0:2,0:0:0:0:
504,187,56305,2,0,L|411:179,1,90,10|0,3:2|0:2,0:0:0:0:
159,107,56599,6,0,P|235:133|320:79,1,180,6|8,3:2|3:2,0:0:0:0:
231,39,57040,1,0,0:2:0:0:
231,39,57113,1,0,0:2:0:0:
231,39,57187,2,0,L|237:137,1,90,2|0,3:2|0:2,0:0:0:0:
121,282,57481,2,0,L|126:192,1,90,10|0,3:2|0:2,0:0:0:0:
380,229,57775,6,0,B|314:224|314:224|275:250|275:250|207:244,1,180,6|8,3:2|3:2,0:0:0:0:
125,192,58216,2,0,L|123:252,1,45,0|0,0:2|0:0,0:0:0:0:
75,370,58363,2,0,L|180:362,1,90,2|0,3:2|0:2,0:0:0:0:
434,322,58658,2,0,L|329:314,1,90,10|0,3:2|0:2,0:0:0:0:
244,151,58952,6,0,B|255:200|255:200|241:245,1,90,14|0,3:2|3:2,0:0:0:0:
261,346,59246,1,0,3:2:0:0:
34,195,59393,2,0,L|129:191,1,90,12|0,3:2|3:2,0:0:0:0:
243,237,59687,1,0,3:2:0:0:
441,74,59834,2,0,L|346:70,1,90,12|0,3:2|3:2,0:0:0:0:
253,65,60055,1,0,3:2:0:0:
242,64,60128,6,0,B|230:109|230:109|246:157,1,90,0|0,3:2|3:2,0:0:0:0:
434,254,60422,1,12,3:2:0:0:
345,162,60569,2,0,L|352:220,1,45,0|0,3:2|0:0,0:0:0:0:
424,363,60716,6,0,L|313:357,1,90,8|8,3:2|0:2,0:0:0:0:
243,356,60937,1,8,0:2:0:0:
243,356,61011,2,0,L|242:288,1,45,8|0,3:3|3:2,0:0:0:0:
151,152,61158,1,0,3:2:0:0:
151,152,61231,1,0,3:2:0:0:
151,152,61305,6,0,B|102:114|102:114|117:257,1,180,6|8,3:2|3:2,0:0:0:0:
54,358,61746,2,0,P|102:336|161:345,1,90,2|0,0:2|3:2,0:0:0:0:
243,356,62040,1,0,0:2:0:0:
105,141,62187,2,0,L|114:231,1,90,10|0,3:2|0:2,0:0:0:0:
412,178,62481,6,0,B|315:159|340:229|241:209,1,180,2|8,3:2|3:2,0:0:0:0:
186,116,62922,1,0,0:2:0:0:
351,52,63069,2,0,P|362:98|353:142,1,90,2|0,3:2|0:2,0:0:0:0:
435,278,63363,2,0,P|427:234|438:190,1,90,8|0,3:2|0:2,0:0:0:0:
462,29,63658,6,0,L|277:39,1,180,2|8,3:2|3:2,0:0:0:0:
149,147,64099,2,0,P|191:131|264:156,1,90,2|0,0:2|3:2,0:0:0:0:
337,233,64393,1,0,0:2:0:0:
187,364,64540,2,0,L|189:245,1,90,10|0,3:2|0:2,0:0:0:0:
57,111,64834,6,0,L|62:215,1,90,2|0,3:2|0:2,0:0:0:0:
31,320,65128,2,0,L|101:312,1,45,8|0,3:2|0:0,0:0:0:0:
275,275,65275,1,0,0:2:0:0:
275,275,65349,1,0,0:2:0:0:
275,275,65422,2,0,L|274:342,1,45,2|0,3:2|0:0,0:0:0:0:
187,364,65569,2,0,L|186:319,1,45,0|0,0:2|0:0,0:0:0:0:
356,211,65716,1,8,0:0:0:0:
370,244,65790,1,0,0:0:0:0:
375,279,65863,1,8,0:0:0:0:
369,314,65937,1,0,0:0:0:0:
351,344,66011,6,0,L|458:335,1,90,14|0,3:2|0:0,0:0:0:0:
511,266,66305,1,8,3:2:0:0:
276,178,66452,5,8,3:2:0:0:
451,169,66599,1,8,3:2:0:0:
275,275,66746,1,8,3:2:0:0:
366,93,66893,5,8,3:2:0:0:
440,336,67040,1,8,3:2:0:0:
467,152,67187,5,12,3:2:0:0:
343,344,67334,1,8,3:2:0:0:
260,152,67481,1,8,3:2:0:0:
511,266,67628,5,8,3:2:0:0:
252,295,67775,1,8,3:2:0:0:
444,346,67922,1,8,3:2:0:0:
180,221,68069,5,12,3:2:0:0:
383,230,68216,2,0,L|323:237,1,45,0|0,3:2|3:2,0:0:0:0:
165,312,68363,6,0,L|168:194,1,90,12|0,0:2|3:2,0:0:0:0:
180,117,68658,1,0,3:2:0:0:
22,376,68805,2,0,L|19:258,1,90,8|0,0:2|3:2,0:0:0:0:
7,206,69025,1,0,3:2:0:0:
3,192,69099,1,0,3:2:0:0:
165,312,69246,6,0,L|102:315,1,45,8|0,0:2|0:2,0:0:0:0:
22,376,69393,2,0,L|85:379,1,45,8|0,0:2|0:2,0:0:0:0:
209,376,69540,6,0,L|204:276,1,90,0|0,3:2|3:2,0:0:0:0:
213,171,69834,1,12,0:2:0:0:
314,295,69981,1,0,3:2:0:0:
314,295,70055,1,0,3:2:0:0:
314,295,70128,2,0,L|204:302,1,90,0|8,3:2|0:2,0:0:0:0:
391,358,70422,1,0,3:2:0:0:
391,330,70496,1,0,3:2:0:0:
391,303,70569,1,0,3:2:0:0:
392,275,70643,1,0,3:2:0:0:
392,252,70716,6,0,P|431:240|478:249,1,72,4|0,3:2|0:2,0:0:0:0:
314,295,71011,2,0,L|309:198,1,72,0|0,3:2|0:2,0:0:0:0:
303,96,71305,2,0,P|259:127|213:127,1,72,0|0,3:2|0:2,0:0:0:0:
135,112,71599,1,2,3:2:0:0:
231,40,71746,6,0,L|227:207,1,144,6|0,3:2|0:2,0:0:0:0:
63,116,72187,6,0,L|150:110,1,72,0|0,3:2|0:2,0:0:0:0:
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81,322,72775,2,0,L|168:316,1,72,0|0,3:2|0:2,0:0:0:0:
321,356,73069,6,0,L|234:350,1,72,4|0,3:2|0:2,0:0:0:0:
381,249,73363,2,0,L|310:254,1,72,0|0,3:2|0:2,0:0:0:0:
496,338,73657,2,0,L|424:333,1,72,0|0,3:2|0:2,0:0:0:0:
300,252,73951,1,2,3:2:0:0:
417,189,74098,6,0,L|425:354,1,144,4|0,3:2|0:2,0:0:0:0:
509,236,74539,6,0,L|514:142,1,72,0|0,3:2|0:2,0:0:0:0:
398,37,74834,1,0,3:2:0:0:
238,122,74981,5,8,0:2:0:0:
238,122,75054,1,8,0:2:0:0:
238,122,75128,2,0,L|295:120,1,36,8|8,0:2|0:2,0:0:0:0:
417,189,75275,1,8,0:2:0:0:
417,189,75348,1,8,0:2:0:0:
417,189,75422,6,0,P|346:161|250:199,1,180,2|8,3:2|3:2,0:0:0:0:
337,352,75863,2,0,L|341:252,1,90,2|0,0:2|3:2,0:0:0:0:
249,360,76157,1,0,3:2:0:0:
71,226,76304,2,0,P|124:213|164:229,1,90,10|2,0:2|3:2,0:0:0:0:
340,262,76598,6,0,P|296:278|225:260,1,90,0|0,0:0|3:2,0:0:0:0:
188,125,76892,1,8,0:2:0:0:
119,320,77039,1,2,3:2:0:0:
119,320,77113,1,0,3:2:0:0:
119,320,77187,2,0,L|125:221,1,90,0|0,3:2|3:2,0:0:0:0:
60,81,77481,2,0,P|54:158|69:186,1,90,10|0,0:2|3:2,0:0:0:0:
368,94,77775,6,0,L|276:84,1,90,6|0,3:2|0:2,0:0:0:0:
188,125,78069,1,0,0:2:0:0:
299,305,78216,2,0,L|306:111,1,180,6|0,3:2|0:2,0:0:0:0:
36,139,78657,2,0,P|94:172|188:124,1,180,6|0,3:2|0:2,0:0:0:0:
107,75,79098,1,0,3:2:0:0:
175,245,79245,6,0,L|271:242,1,90,12|0,0:2|3:2,0:0:0:0:
397,194,79539,2,0,B|384:241|384:241|405:294,1,90,8|0,0:2|3:2,0:0:0:0:
450,358,79834,2,0,L|384:357,1,45,8|8,0:2|3:3,0:0:0:0:
230,350,79981,1,8,3:3:0:0:
230,350,80054,1,8,3:3:0:0:
230,350,80128,5,12,3:2:0:0:
328,156,80275,1,8,3:2:0:0:
324,371,80422,1,8,3:2:0:0:
238,124,80569,1,8,3:2:0:0:
238,124,81010,5,12,3:2:0:0:
91,294,81157,1,8,3:2:0:0:
268,253,81304,1,8,3:2:0:0:
61,165,81451,1,8,3:2:0:0:
61,165,81892,5,12,3:2:0:0:
191,334,82039,1,8,3:2:0:0:
247,114,82187,1,12,3:2:0:0:
192,344,82334,1,8,3:2:0:0:
143,104,82481,5,12,3:2:0:0:
342,172,82628,1,8,3:2:0:0:
135,218,82775,1,8,3:2:0:0:
350,58,82922,1,8,3:2:0:0:
350,58,83363,5,12,3:2:0:0:
247,214,83510,1,8,3:2:0:0:
252,8,83657,1,8,3:2:0:0:
427,119,83804,1,8,3:2:0:0:
427,119,84245,5,12,3:2:0:0:
184,107,84392,1,8,3:2:0:0:
427,119,84539,1,12,3:2:0:0:
184,107,84686,1,8,3:2:0:0:
361,226,84834,5,12,3:2:0:0:
462,6,84981,1,8,3:2:0:0:
461,300,85128,1,8,3:2:0:0:
315,126,85275,1,8,3:2:0:0:
315,126,85716,5,12,3:2:0:0:
512,193,85863,1,8,3:2:0:0:
357,340,86010,1,8,3:2:0:0:
427,119,86157,1,8,3:2:0:0:
427,119,86598,5,12,3:2:0:0:
338,351,86745,1,8,3:2:0:0:
315,126,86892,1,12,3:2:0:0:
456,361,87039,1,8,3:2:0:0:
276,249,87187,6,0,L|196:255,1,72,2|0,0:2|0:0,0:0:0:0:
126,293,87481,1,0,0:2:0:0:
133,135,87628,2,0,L|137:218,1,72,2|0,0:2|0:2,0:0:0:0:
52,89,87922,2,0,L|48:172,1,72,2|0,0:2|0:2,0:0:0:0:
121,27,88216,1,2,0:2:0:0:
Kalibe
a

personally i think renaming "easy" to "normal and "normal into "advanced" is not a bad idea, since easy is pretty much dense considering 1/2 usage.

[easy]

- 00:22:480 (1,2) - 00:31:893 (2,3) - 00:32:775 (4,5) - 00:52:775 (2,3) - 01:03:069 (4,1) - many spacing errors w
- 00:28:363 (5,1) - should swap these ncs due to following nc every two measures :eyes:
- 00:33:069 (5,1) - i agree with akitoshi that this should be switched aswell

[normal]

- could use ar 5,5 here though
- why from here 01:08:363 (1) - ds has been decreased from 1.0x to 0.9x ? I don't really get it :S ( 01:08:363 (1,2,3,4,5,1) - )
- 01:17:775 (1) - clap on end missing

[borhard]

- pls use hp 5 zzz
- 00:00:155 (1,2) - not sure about these sliders, i would use more safed one https://osu.ppy.sh/ss/8526232
- 00:27:187 (5) - ? that slider really weird compared to other sliders in section, consider uhh making 2 1/2 sliders instead
- 01:10:128 (4,5) - aa move (5) closer to (4), it's pain to click (5) after a 204 bpm triplet dude :s
- 00:51:305 (9) - add nc? it sounds so diffirent + only vocal here (i mean it's a nice play to put it here w)

[insane]

- looks good but i'd use od 7,5 for it
Topic Starter
Mir

Kalibe wrote:

a

personally i think renaming "easy" to "normal and "normal into "advanced" is not a bad idea, since easy is pretty much dense considering 1/2 usage.

[easy]

- 00:22:480 (1,2) - 00:31:893 (2,3) - 00:32:775 (4,5) - 00:52:775 (2,3) - 01:03:069 (4,1) - many spacing errors w
- 00:28:363 (5,1) - should swap these ncs due to following nc every two measures :eyes:
- 00:33:069 (5,1) - i agree with akitoshi that this should be switched aswell

[normal]

- could use ar 5,5 here though
- why from here 01:08:363 (1) - ds has been decreased from 1.0x to 0.9x ? I don't really get it :S ( 01:08:363 (1,2,3,4,5,1) - )
- 01:17:775 (1) - clap on end missing

[insane]

- looks good but i'd use od 7,5 for it
I was gonna reply but I fixed everything.

Thanks Kalibe!
meii18
placeholder
anna apple

Akitoshi wrote:

bor's Hard
  1. 00:07:849 (1,1) - spinner recovery time should be at least 1 beat for hard iirc I blame mir lol
  2. 00:28:363 (1) - try to move this somewhere like 468|9 for identical emphasis with 00:26:010 (1) - they already work very similarly? if not the same wot.
  3. 00:51:305 (9) - u can safely put nc for new vocal phrase nc for emphasis is not my style
  4. 01:24:540 (3) - no need to hold back ur spacing from 01:24:246 (1,2) - as it has same intensity with 01:22:481 (1,2,1,2) - 01:24:834 (1,2,1,2,1,2,3) -
good luck my friendthey are different.

Kalibe wrote:

a
[borhard]

- pls use hp 5 zzz n o
- 00:00:155 (1,2) - not sure about these sliders, i would use more safed one https://osu.ppy.sh/ss/8526232 n o
- 00:27:187 (5) - ? that slider really weird compared to other sliders in section, consider uhh making 2 1/2 sliders instead its readable because of other sliders placements.
- 01:10:128 (4,5) - aa move (5) closer to (4), it's pain to click (5) after a 204 bpm triplet dude :s then don't click it.
- 00:51:305 (9) - add nc? it sounds so diffirent + only vocal here (i mean it's a nice play to put it here w) explained above.

Jakomo73 wrote:

this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^) fuk u

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map slider positions hint to rhythm since players look ahead
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 - they are weak and the movement from a slider would conflict with the emphasis I chose here. (esp for lower diffs like this sliders are pretty strong)

(inb4 red wall)
anna apple
adv
00:34:981 (5) - think this should be 1/1 gap from 00:34:834 (4) - and either 1/2 slider or 3 1/2 clicks since you like, stuff being clickable.
00:41:893 - circle here too cuz reason above
01:15:422 (1,2,3) - these were vocal focus rhythm before now they are laksdjf;klasdjf;lasdjfkl;asdjflk;as what is going on lol, you should switch to drums to parts where the section itself changes like: 01:20:128 - , this switch makes sense.

00:42:481 - I don't think you should increase the nc density just yet since this is similar intensity to 00:30:716 -
00:51:893 - this is now half nc than previouis as;kldjf;aklsj MIR DUDE
01:20:128 - this nc density change is ok

nor
00:06:599 (1) - remove nc pls
00:56:599 (1,2,3) - you need to make some clarification on rhythm choices because 00:51:893 (1,2,3,4,1,2,3,4) - was following filler/drum/vocal
01:02:481 (3,4) - I don't like this filler kind of rhythm this would work better as 2/1 into 1/1 imo
01:08:363 (1,2,3,4,5,6) - this is why following the vocals is much better, if you did that you won't have super spike in rhythm density here lol (and with following vocal you can simplify 01:09:246 (3,4) - by keeping this 1/1 gap)
after you take out silly 1/2 rename to easy whoever suggested re-name is re-tard
CrystilonZ
hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[Lucifer]
  1. 00:53:364 (2,3,4,5) - tbh just use the same rhythm as 00:55:717 (2,3,4,5) - it fits so much better with the vocals.
  2. 01:04:099 (3,4) - merge these two into one slider for the same reason as ^
  3. 00:28:363 (1) - move this to the left and follow the normal flow instead of blanketing them to make 00:30:128 (1) - more natural to play
  4. 00:35:422 (1,2,3,4) - why are these accelerating lmao. The vocal pitch is not going up isn't it? just do a normal zigzag
  5. 00:37:187 (3) - this curved and 00:37:481 (4) - this straight are better because of aesthetics and gameplay (00:36:599 (1,3) - have vocals and 00:36:893 (2,4) - are pure drums)
  6. 00:42:481 (1,2,3,4,5,1,2,3,4,5) - this whole thing can be improved aesthetically. Check the few points below
  7. 00:43:216 (4) - since 00:42:775 (2,3,5) - this is like a pseudo-symmetry pattern just make this one directly above 00:42:775 (2) - (x206)
  8. 00:43:216 (4,5,1) - make the distance between 00:43:216 (4,5) - and 00:43:216 (4,1) - equal
  9. 00:43:658 (1,2,3) - ^
  10. 00:43:363 (5,1) - btw this flow is not very good xd. move 00:43:658 (1) - to the right to exploit the circular flow from 00:43:216 (4,5) -
  11. 00:49:246 (3,1,2,3) - don't like how 00:49:246 (3) - is on a different section and also has 1/1 gap after it instead of 1/2 but is a part of the pattern lol. Imo stacking these 00:49:246 (3,1) - is better. or maybe something like 01:06:011 (1,1) -
  12. 00:50:423 (1) - 00:50:717 (4) - 00:50:864 (5) - missing finishes?
  13. 00:52:923 (6,7,1) - although the triple resets the flow but ya not rly good either.https://puu.sh/wD8Ex/785fbe1a65.jpg
  14. 00:54:687 (2,3,4) - not a fan of this unprecedented sudden spacing drop lol
  15. 01:09:981 (4) - 01:10:276 (1) - again lol not a fan of this sudden spacing drop
  16. 01:16:158 (4) - yep ^
  17. 01:14:834 (3) - kinda understand that this spacing is huge cuz of the vocals but imo it's better to stay true to the calm nature of the bridge here. Something around 1.9-2.0 is gud

[Flezlin's Extra]
  1. 00:21:598 (1,2,3) - this looks kinda bad aesthetically lol. Making the tails look equally apart from each other should improve this.
  2. 00:28:658 (3,4,5) - just stick with your stack pattern like 00:27:481 (3,4,5) - 00:26:305 (3,4,5) - here and used your spaced one here 00:29:540 (1,2) - cuz there are choruses
  3. 00:31:305 (3,4,5,6,1) - flows bad and doesn't make sense speaking about spacings-intensity stuff. this is better imo
  4. 00:35:422 (1,2,3,4) - they are virtually identical and thus shouldn't have this much different spacings.
  5. 00:58:216 (2) - understand that this is mapped to the guitar but it doesn't rly make sense cuz 1)you're pretty much mapping only to the vocals 2)it's pretty much the only kickslider in the whole kiai 01:05:128 (2,5,6) - doesn't stand out as much cuz it's near the transition phrase 3)spacing drop here for some reason and there's a huge space after this slider. Imo just use a regular circle
  6. 01:19:834 (3,4) - lol yea at least make the spacing of (3) bigger though i kinda prefer a stream here cuz it's all drums no need to put a kickslider here

I did the top two diffs yesterday idk if they are still relevant after updates lol

[Insane]
  1. 00:07:187 (2) - picky af but i prefer this be a flipped version of 00:06:599 (1) - kinda like 00:04:246 (1,2) - cuz they're so similar
  2. 00:11:010 (3,4) - 00:12:775 (3,4) - idk mayne maybe change one of them to be perfectly stacked maybe?
  3. a bit concerned about how 1/1 and 1/2 are spaced so similarly in this part
  4. 00:26:305 (3) - 00:28:658 (3) - I found these unexpected and hard to read. The sounds are pretty much identical yet some are mapped with 1/2 sliders with no reverses and some a mapped with 2 reveses. With no signs imo it's hard to read the 2 reverses
  5. 00:34:099 (1) - a jump maybe? kinda similar to 00:31:746 (4,5,1) - 00:33:069 (1) -
  6. 00:43:069 (3) - 00:44:246 (3) - not a fan of these random jumps lol. Shouldn't they be on 00:44:099 (2) - 00:42:922 (2) - instead? or no jump at all that works too
  7. 00:52:334 (2,3) - 00:54:687 (2,3) - kinda similar to ^
  8. 00:49:687 (2,2) - these make the emphasis on 00:49:540 (1,1) - weaker. Something like this poorly made example is better
  9. 01:26:599 (1,2,3,4) - kinda get the circle-slider contrast here but still I prefer consistency lmao. Sliders maybe?

[bor's Hard]
  1. 00:07:849 (1,1) - idk about this slider recover time man. prolly too short
  2. From 00:17:186 (1) - 00:24:098 (6) - Idk if these are spacings error or intentional cuz I can't see what you're emphasizing at all lmao 00:24:245 (1) - 1.2 00:18:951 (1) - 1.4. They aren't that different gameplay wise and spacings are too random to be used to emphasize stuff. So just stick to DS here for aesthetics
  3. 00:34:834 (4,5) - not a fan of this random 1/2 stack since you always use them for 1/1 before and it feels super random
  4. Nc more when stuff get more instense and more dense like 00:46:011 (5) - 00:51:305 (9) - cuz of hp recovery reasons. This is hard afterall
  5. 00:51:893 (1,2,3) - is the only place with a circle. Elsewhere are two 1/1 sliders
  6. 01:04:540 (3) - jump here for consistency
  7. 01:06:599 (4,5) - 01:07:775 (5,6) - feels a bit sad that these sliders are there just to shorten the 1/2 stream orz. use something like this so that it fits with the vocals and feels less random

[Advanced]
  1. 00:36:011 (2) - 2 circles maybe since 00:35:422 (1,2) - have 2 syllables each and 00:36:599 (3,4) - have 1, but 4 circles in a row will stick out lol so ya
  2. 00:51:893 (1,4) - parallel maybe. This pattern is kinda lacking aesthetically
  3. 01:15:422 (1,2,3,4,5,6) - this shift to drums feels rly random cuz it has been all vocals lmao
  4. The whole thing is pretty okay besides aesthetics lol. I can nazi stuff but kinda don't want to cuz that's backseat mapping xd

[Normal]
  1. ok I see that 01:08:363 (1,2,3,4,5,6,1) - is added recently lmao. Imo try adding 1/2s to spots with equal or more instensity will make this one stick out less. 00:49:540 (1,2) - should be changed to something like https://puu.sh/wDNRM/b3c64eab60.jpg. and 00:58:952 (1) - to something like http://puu.sh/wDOQB/c99afc9f2f.jpg. also yea don't rly agree with the gap between 01:00:422 (3,4) - cuz the music is so intense here lol. That 2/1 gap is underwhelming af
  2. 01:01:305 (1,2,3,4,1,2,3,4) - has suprisingly low consistency when compared to 00:51:893 (1,2,3,4,1,2,3) -
  3. 01:17:775 (1) - change this to two 1/1 sliders and a circle maybe? This one is much more intense than 01:15:422 (1,2) -
  4. This is better than the old "easy" cuz you needed to stick to 1/1 rhythm to fit the guideline and avoid shitty polarity issue thing. It's much better to stay true to the music as intensity may go up and important beats might land on red ticks. Those need to be sacrificed for shitty playability stuff which doesn't make sense imo

GL
good song tbh gonna shoot a star
Topic Starter
Mir

borborygmos wrote:

adv
00:34:981 (5) - think this should be 1/1 gap from 00:34:834 (4) - and either 1/2 slider or 3 1/2 clicks since you like, stuff being clickable.
00:41:893 - circle here too cuz reason above
01:15:422 (1,2,3) - these were vocal focus rhythm before now they are laksdjf;klasdjf;lasdjfkl;asdjflk;as what is going on lol, you should switch to drums to parts where the section itself changes like: 01:20:128 - , this switch makes sense. - this section actually does change for a more interesting drum/guitar combo but the vocal stays the same, that's why i ignore it here

00:42:481 - I don't think you should increase the nc density just yet since this is similar intensity to 00:30:716 -
00:51:893 - this is now half nc than previouis as;kldjf;aklsj MIR DUDE
01:20:128 - this nc density change is ok

nor
00:06:599 (1) - remove nc pls
00:56:599 (1,2,3) - you need to make some clarification on rhythm choices because 00:51:893 (1,2,3,4,1,2,3,4) - was following filler/drum/vocal
01:02:481 (3,4) - I don't like this filler kind of rhythm this would work better as 2/1 into 1/1 imo
01:08:363 (1,2,3,4,5,6) - this is why following the vocals is much better, if you did that you won't have super spike in rhythm density here lol (and with following vocal you can simplify 01:09:246 (3,4) - by keeping this 1/1 gap)
after you take out silly 1/2 rename to easy whoever suggested re-name is re-tard
Fixed all the rest. Thank you bor ;w;

CrystilonZ wrote:

hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[Lucifer]
  1. 00:53:364 (2,3,4,5) - tbh just use the same rhythm as 00:55:717 (2,3,4,5) - it fits so much better with the vocals.
  2. 01:04:099 (3,4) - merge these two into one slider for the same reason as ^ - I don't get it but I think this is fine
  3. 00:28:363 (1) - move this to the left and follow the normal flow instead of blanketing them to make 00:30:128 (1) - more natural to play - it's just a little bit of abuse, it should be okay xd
  4. 00:35:422 (1,2,3,4) - why are these accelerating lmao. The vocal pitch is not going up isn't it? just do a normal zigzag
  5. 00:37:187 (3) - this curved and 00:37:481 (4) - this straight are better because of aesthetics and gameplay (00:36:599 (1,3) - have vocals and 00:36:893 (2,4) - are pure drums)
  6. 00:42:481 (1,2,3,4,5,1,2,3,4,5) - this whole thing can be improved aesthetically. Check the few points below
  7. 00:43:216 (4) - since 00:42:775 (2,3,5) - this is like a pseudo-symmetry pattern just make this one directly above 00:42:775 (2) - (x206)
  8. 00:43:216 (4,5,1) - make the distance between 00:43:216 (4,5) - and 00:43:216 (4,1) - equal
  9. 00:43:658 (1,2,3) - ^
  10. 00:43:363 (5,1) - btw this flow is not very good xd. move 00:43:658 (1) - to the right to exploit the circular flow from 00:43:216 (4,5) -
  11. 00:49:246 (3,1,2,3) - don't like how 00:49:246 (3) - is on a different section and also has 1/1 gap after it instead of 1/2 but is a part of the pattern lol. Imo stacking these 00:49:246 (3,1) - is better. or maybe something like 01:06:011 (1,1) - i like the easing-in effect so imma keep this
  12. 00:50:423 (1) - 00:50:717 (4) - 00:50:864 (5) - missing finishes?
  13. 00:52:923 (6,7,1) - although the triple resets the flow but ya not rly good either.https://puu.sh/wD8Ex/785fbe1a65.jpg
  14. 00:54:687 (2,3,4) - not a fan of this unprecedented sudden spacing drop lol
  15. 01:09:981 (4) - 01:10:276 (1) - again lol not a fan of this sudden spacing drop
  16. 01:16:158 (4) - yep ^
  17. 01:14:834 (3) - kinda understand that this spacing is huge cuz of the vocals but imo it's better to stay true to the calm nature of the bridge here. Something around 1.9-2.0 is gud

[Insane]
  1. 00:07:187 (2) - picky af but i prefer this be a flipped version of 00:06:599 (1) - kinda like 00:04:246 (1,2) - cuz they're so similar - theres a different sound on it
  2. 00:11:010 (3,4) - 00:12:775 (3,4) - idk mayne maybe change one of them to be perfectly stacked maybe?
  3. a bit concerned about how 1/1 and 1/2 are spaced so similarly in this part
  4. 00:26:305 (3) - 00:28:658 (3) - I found these unexpected and hard to read. The sounds are pretty much identical yet some are mapped with 1/2 sliders with no reverses and some a mapped with 2 reveses. With no signs imo it's hard to read the 2 reverses
  5. 00:34:099 (1) - a jump maybe? kinda similar to 00:31:746 (4,5,1) - 00:33:069 (1) - not by much
  6. 00:43:069 (3) - 00:44:246 (3) - not a fan of these random jumps lol. Shouldn't they be on 00:44:099 (2) - 00:42:922 (2) - instead? or no jump at all that works too
  7. 00:52:334 (2,3) - 00:54:687 (2,3) - kinda similar to ^
  8. 00:49:687 (2,2) - these make the emphasis on 00:49:540 (1,1) - weaker. Something like this poorly made example is better - why tho
  9. 01:26:599 (1,2,3,4) - kinda get the circle-slider contrast here but still I prefer consistency lmao. Sliders maybe? - still drums going on

[Advanced]
  1. 00:36:011 (2) - 2 circles maybe since 00:35:422 (1,2) - have 2 syllables each and 00:36:599 (3,4) - have 1, but 4 circles in a row will stick out lol so ya
  2. 00:51:893 (1,4) - parallel maybe. This pattern is kinda lacking aesthetically
  3. 01:15:422 (1,2,3,4,5,6) - this shift to drums feels rly random cuz it has been all vocals lmao - i wanted to show off this variation in the song so i didn't map vocals here
  4. The whole thing is pretty okay besides aesthetics lol. I can nazi stuff but kinda don't want to cuz that's backseat mapping xd

[Normal]
  1. ok I see that 01:08:363 (1,2,3,4,5,6,1) - is added recently lmao. Imo try adding 1/2s to spots with equal or more instensity will make this one stick out less. 00:49:540 (1,2) - should be changed to something like https://puu.sh/wDNRM/b3c64eab60.jpg. and 00:58:952 (1) - to something like http://puu.sh/wDOQB/c99afc9f2f.jpg. also yea don't rly agree with the gap between 01:00:422 (3,4) - cuz the music is so intense here lol. That 2/1 gap is underwhelming af
  2. 01:01:305 (1,2,3,4,1,2,3,4) - has suprisingly low consistency when compared to 00:51:893 (1,2,3,4,1,2,3) -
  3. 01:17:775 (1) - change this to two 1/1 sliders and a circle maybe? This one is much more intense than 01:15:422 (1,2) -
  4. This is better than the old "easy" cuz you needed to stick to 1/1 rhythm to fit the guideline and avoid shitty polarity issue thing. It's much better to stay true to the music as intensity may go up and important beats might land on red ticks. Those need to be sacrificed for shitty playability stuff which doesn't make sense imo

GL
good song tbh gonna shoot a star
aaa fixed everything else.

Thanks!!!
anna apple

CrystilonZ wrote:

hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[bor's Hard]
  1. 00:07:849 (1,1) - idk about this slider recover time man. prolly too short MIRRR
  2. From 00:17:186 (1) - 00:24:098 (6) - Idk if these are spacings error or intentional cuz I can't see what you're emphasizing at all lmao 00:24:245 (1) - 1.2 00:18:951 (1) - 1.4. They aren't that different gameplay wise and spacings are too random to be used to emphasize stuff. So just stick to DS here for aesthetics the spacing is based on aesthetics
  3. 00:34:834 (4,5) - not a fan of this random 1/2 stack since you always use them for 1/1 before and it feels super random why not say the same for 1/4?? or 7/2??
  4. Nc more when stuff get more instense and more dense like 00:46:011 (5) - 00:51:305 (9) - cuz of hp recovery reasons. This is hard afterall that's a dumb reason. wouldn't I want the nc lower for harder difficulty? eitheways I think its dumb because I do increase nc for harder sections just not the ones you think I should do them for.
  5. 00:51:893 (1,2,3) - is the only place with a circle. Elsewhere are two 1/1 sliders u rite u r ite
  6. 01:04:540 (3) - jump here for consistency ds is 1.4 big enough plus the direction change is sharp angle.
  7. 01:06:599 (4,5) - 01:07:775 (5,6) - feels a bit sad that these sliders are there just to shorten the 1/2 stream orz. use something like this so that it fits with the vocals and feels less random I'm following drums firstly and they come in pairs of two, just using filler style rhythm technique when vocals happen to prevent from long stream of 1/2 clicking and highlight that vocals indicate some change within this stream.

GL
good song tbh gonna shoot a star
anna apple

UPDATE
https://bor.s-ul.eu/NIFJwLQf.osu
Kurai
[General]
  1. Try to keep the kiai times consistent throughout the mapset, at least in the difficulties that are yours:
  2. In Easy, Normal, Hard, Insane and Extra, you have doubled inherited timing sections. Please make sure to remove them.
  3. Why is the HP drain higher in Insane than in Extra? Try to be consistent!
  4. Normal has an AR of 5.5 while Hard has an AR of 8. This gap is a bit too big in my opinion (and 8 is a bit too much for a Hard in general I think). Consider reducing it to AR7 (or at the very least 7.5).
[Lucifer]
  1. 00:43:363 (5) - What do you think about reverting this slider (ctrl+g). For some reasons, it seems to play better with both 00:42:922 (3,4) - and 00:43:658 (1) - .
  2. 00:57:996 (2,3) - Those 2 1/4 circles at the end of the slider don't play well here because you don't have to hit anything on 00:57:922 - . I would recommend you to do a pattern similar to 00:56:599 (1,2) - instead (which would also be more consistent).
[Insane]
  1. 01:06:305 (1,2,3,4,5,6) - Really unsure about this pattern, it's pretty complicated to read because you just hve a cluster of circles at the middle of the screen with different spacings, making it difficult to figure out where you have to click next. I would recommend you to make a more readable pattern here, as the difficulty of this one does not fit with the rest of your patterns here.
  2. 01:07:481 (2,3,4,5) - Same here. Try to keep the path the player has to follow self-evident.
[Normal]
  1. There is no spinner in this difficulty. Try adding one if you can, otherwise the leaderboard will be filled with the same HD+HR+FL+DT highscore.
  2. 00:14:392 (2,3) - Those objects aren't cut by the screen border, but it's almost as if. Move them upward a bit please. Staying too close from the borders makes it uncomfortable to play, especially for beginners.
  3. 00:24:245 (1,2) - Same.
  4. 00:28:363 (1,1) - Not sure you want to keep this anti-jump in a normal difficulty. I can see beginners rushing to click 00:29:540 (1) - because it appeared just next to the last slider even though there is almost a 4/1 break here.
  5. 01:21:305 (2) - One more pixel and the tail is offscreen :x
That's it, feel free to call me back for a recheck!
Topic Starter
Mir

Kurai wrote:

[General]
  1. Try to keep the kiai times consistent throughout the mapset, at least in the difficulties that are yours:
  2. In Easy, Normal, Hard, Insane and Extra, you have doubled inherited timing sections. Please make sure to remove them.
  3. Why is the HP drain higher in Insane than in Extra? Try to be consistent!
  4. Normal has an AR of 5.5 while Hard has an AR of 8. This gap is a bit too big in my opinion (and 8 is a bit too much for a Hard in general I think). Consider reducing it to AR7 (or at the very least 7.5).
All fixed.

[Lucifer]
  1. 00:43:363 (5) - What do you think about reverting this slider (ctrl+g). For some reasons, it seems to play better with both 00:42:922 (3,4) - and 00:43:658 (1) - I think it plays fine as it is and uses a similar flow to 00:43:952 (2,3,4,5) - .
  2. 00:57:996 (2,3) - Those 2 1/4 circles at the end of the slider don't play well here because you don't have to hit anything on 00:57:922 - . I would recommend you to do a pattern similar to 00:56:599 (1,2) - instead (which would also be more consistent).
[Insane]
  1. 01:06:305 (1,2,3,4,5,6) - Really unsure about this pattern, it's pretty complicated to read because you just hve a cluster of circles at the middle of the screen with different spacings, making it difficult to figure out where you have to click next. I would recommend you to make a more readable pattern here, as the difficulty of this one does not fit with the rest of your patterns here.
  2. 01:07:481 (2,3,4,5) - Same here. Try to keep the path the player has to follow self-evident.
[Normal]
  1. There is no spinner in this difficulty. Try adding one if you can, otherwise the leaderboard will be filled with the same HD+HR+FL+DT highscore. - Added
  2. 00:14:392 (2,3) - Those objects aren't cut by the screen border, but it's almost as if. Move them upward a bit please. Staying too close from the borders makes it uncomfortable to play, especially for beginners.
  3. 00:24:245 (1,2) - Same.
  4. 00:28:363 (1,1) - Not sure you want to keep this anti-jump in a normal difficulty. I can see beginners rushing to click 00:29:540 (1) - because it appeared just next to the last slider even though there is almost a 4/1 break here.
  5. 01:21:305 (2) - One more pixel and the tail is offscreen :x
That's it, feel free to call me back for a recheck!
Thanks Kurai!

Waiting for replies from the GDers~
Vivyanne
Sorry guys, we have to announce that the PP graph has officially broken. No matter how much it was extented, "Mia REGINA - My Sweet Maiden (TV-size)" didn't manage to fit on it. Due to this error we unluckily have to scrap the graph. We hope that a future fix will happen so that the graph can be resumed without anything too extreme like this!
anna apple
my sweet mir
Flezlin

CrystilonZ wrote:

[Flezlin's Extra]
  1. 00:21:598 (1,2,3) - this looks kinda bad aesthetically lol. Making the tails look equally apart from each other should improve this. ok
  2. 00:28:658 (3,4,5) - just stick with your stack pattern like 00:27:481 (3,4,5) - 00:26:305 (3,4,5) - here and used your spaced one here 00:29:540 (1,2) - cuz there are choruses o tru
  3. 00:31:305 (3,4,5,6,1) - flows bad and doesn't make sense speaking about spacings-intensity stuff. this is better imo ok i think i did what you suggested
  4. 00:35:422 (1,2,3,4) - they are virtually identical and thus shouldn't have this much different spacings. i made my own changes to this
  5. 00:58:216 (2) - understand that this is mapped to the guitar but it doesn't rly make sense cuz 1)you're pretty much mapping only to the vocals 2)it's pretty much the only kickslider in the whole kiai 01:05:128 (2,5,6) - doesn't stand out as much cuz it's near the transition phrase 3)spacing drop here for some reason and there's a huge space after this slider. Imo just use a regular circle idk i like this but i did change some some other things
  6. 01:19:834 (3,4) - lol yea at least make the spacing of (3) bigger though i kinda prefer a stream here cuz it's all drums no need to put a kickslider here i felt like a pure stream kinda kills the emphasis on 01:20:128 - , but i did move some things around
thanks for mod


im gay
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275,232,26158,1,0,3:2:0:0:
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275,232,28363,5,2,3:2:0:0:
357,15,28511,1,2,3:2:0:0:
465,129,28658,2,0,L|471:79,1,45,0|0,0:2|0:2,0:0:0:0:
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124,282,30496,1,8,3:2:0:0:
126,255,30569,1,8,3:2:0:0:
118,229,30643,1,8,3:2:0:0:
103,198,30716,6,0,P|92:159|106:115,1,67.5000025749208,6|0,3:2|0:2,0:0:0:0:
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324,20,31893,6,0,L|331:96,1,67.5000025749208,4|0,3:2|0:2,0:0:0:0:
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504,146,47113,1,8,0:2:0:0:
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272,89,50643,1,0,3:2:0:0:
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406,260,52628,1,0,0:2:0:0:
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231,151,56011,2,0,P|225:217|252:263,1,90,2|0,3:2|0:2,0:0:0:0:
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231,39,57113,1,0,0:2:0:0:
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253,65,60055,1,0,3:2:0:0:
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151,152,61231,1,0,3:2:0:0:
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105,141,62187,2,0,L|114:231,1,90,10|0,3:2|0:2,0:0:0:0:
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275,275,65349,1,0,0:2:0:0:
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187,364,65569,2,0,L|186:319,1,45,8|0,0:2|0:0,0:0:0:0:
356,211,65716,1,8,0:0:0:0:
370,244,65790,1,0,0:0:0:0:
375,279,65863,1,8,0:0:0:0:
369,314,65937,1,0,0:0:0:0:
351,344,66011,6,0,L|458:335,1,90,14|0,3:2|0:0,0:0:0:0:
511,266,66305,1,8,3:2:0:0:
276,178,66452,5,8,3:2:0:0:
451,169,66599,1,8,3:2:0:0:
275,275,66746,1,8,3:2:0:0:
366,93,66893,5,8,3:2:0:0:
440,336,67040,1,8,3:2:0:0:
467,152,67187,5,12,3:2:0:0:
343,344,67334,1,8,3:2:0:0:
260,152,67481,1,8,3:2:0:0:
511,266,67628,5,8,3:2:0:0:
252,295,67775,1,8,3:2:0:0:
444,346,67922,1,8,3:2:0:0:
180,221,68069,5,8,3:2:0:0:
383,230,68216,2,0,L|323:237,1,45,0|0,3:2|3:2,0:0:0:0:
165,312,68363,6,0,P|166:258|168:194,1,90,12|0,0:2|3:2,0:0:0:0:
180,117,68658,1,0,3:2:0:0:
22,376,68805,2,0,L|19:258,1,90,12|0,0:2|3:2,0:0:0:0:
7,206,69025,1,0,3:2:0:0:
3,192,69099,1,0,3:2:0:0:
165,312,69246,6,0,L|102:315,1,45,8|0,0:2|0:2,0:0:0:0:
22,376,69393,2,0,L|85:379,1,45,8|0,0:2|0:2,0:0:0:0:
209,376,69540,6,0,L|204:276,1,90,0|0,3:2|3:2,0:0:0:0:
213,171,69834,1,12,0:2:0:0:
314,295,69981,1,0,3:2:0:0:
314,295,70055,1,0,3:2:0:0:
314,295,70128,2,0,L|204:302,1,90,0|8,3:2|0:2,0:0:0:0:
391,358,70422,1,0,3:2:0:0:
391,330,70496,1,0,3:2:0:0:
391,303,70569,1,0,3:2:0:0:
392,275,70643,1,0,3:2:0:0:
392,252,70716,6,0,P|431:240|478:249,1,72,4|0,3:2|0:2,0:0:0:0:
314,295,71011,2,0,L|309:198,1,72,0|0,3:2|0:2,0:0:0:0:
303,96,71305,2,0,P|259:127|213:127,1,72,0|0,3:2|0:2,0:0:0:0:
135,112,71599,1,2,3:2:0:0:
231,40,71746,6,0,L|227:207,1,144,6|0,3:2|0:2,0:0:0:0:
63,116,72187,6,0,L|150:110,1,72,0|0,3:2|0:2,0:0:0:0:
0,218,72481,2,0,L|71:222,1,72,0|0,3:2|0:2,0:0:0:0:
81,322,72775,2,0,L|168:316,1,72,0|0,3:2|0:2,0:0:0:0:
321,356,73069,6,0,L|234:350,1,72,4|0,3:2|0:2,0:0:0:0:
381,249,73363,2,0,L|310:254,1,72,0|0,3:2|0:2,0:0:0:0:
496,338,73657,2,0,L|424:333,1,72,0|0,3:2|0:2,0:0:0:0:
300,252,73951,1,2,3:2:0:0:
417,189,74098,6,0,L|425:354,1,144,6|0,3:2|0:2,0:0:0:0:
509,236,74539,6,0,L|514:142,1,72,0|0,3:2|0:2,0:0:0:0:
398,37,74834,1,0,3:2:0:0:
238,122,74981,5,8,0:2:0:0:
238,122,75054,1,8,0:2:0:0:
238,122,75128,2,0,L|295:120,1,36,8|8,0:2|0:2,0:0:0:0:
417,189,75275,1,8,0:2:0:0:
417,189,75348,1,8,0:2:0:0:
417,189,75422,6,0,P|346:161|250:199,1,180,6|8,3:2|0:2,0:0:0:0:
337,352,75863,2,0,L|341:252,1,90,2|0,0:2|3:2,0:0:0:0:
249,360,76157,1,0,3:2:0:0:
71,226,76304,2,0,P|124:213|164:229,1,90,10|2,0:2|3:2,0:0:0:0:
340,262,76598,6,0,P|296:278|225:260,1,90,0|0,0:0|3:2,0:0:0:0:
188,125,76892,1,8,0:2:0:0:
119,320,77039,1,2,3:2:0:0:
119,320,77113,1,0,3:2:0:0:
119,320,77187,2,0,L|125:221,1,90,0|0,3:2|3:2,0:0:0:0:
60,81,77481,2,0,P|54:158|69:186,1,90,10|0,0:2|3:2,0:0:0:0:
368,94,77775,6,0,L|276:84,1,90,6|0,3:2|0:2,0:0:0:0:
188,125,78069,1,8,0:2:0:0:
299,305,78216,2,0,L|306:111,1,180,6|0,3:2|0:2,0:0:0:0:
36,139,78657,2,0,P|94:172|188:124,1,180,6|0,3:2|0:2,0:0:0:0:
107,75,79098,1,0,3:2:0:0:
175,245,79245,6,0,L|271:242,1,90,12|0,0:2|3:2,0:0:0:0:
435,160,79539,2,0,B|422:207|422:207|443:260,1,90,8|0,0:2|3:2,0:0:0:0:
477,359,79834,2,0,L|417:355,1,45,8|0,0:2|3:2,0:0:0:0:
230,350,79981,1,0,3:2:0:0:
230,350,80054,1,0,3:2:0:0:
230,350,80128,5,12,3:2:0:0:
328,156,80275,1,8,3:2:0:0:
324,371,80422,1,8,3:2:0:0:
238,124,80569,1,8,3:2:0:0:
238,124,81010,5,12,3:2:0:0:
91,294,81157,1,8,3:2:0:0:
268,253,81304,1,8,3:2:0:0:
61,165,81451,1,8,3:2:0:0:
61,165,81892,5,12,3:2:0:0:
191,334,82039,1,8,3:2:0:0:
247,114,82187,1,12,3:2:0:0:
192,344,82334,1,8,3:2:0:0:
143,104,82481,5,12,3:2:0:0:
342,172,82628,1,8,3:2:0:0:
135,218,82775,1,8,3:2:0:0:
350,58,82922,1,8,3:2:0:0:
350,58,83363,5,12,3:2:0:0:
247,214,83510,1,8,3:2:0:0:
252,8,83657,1,8,3:2:0:0:
427,119,83804,1,8,3:2:0:0:
427,119,84245,5,12,3:2:0:0:
184,107,84392,1,8,3:2:0:0:
427,119,84539,1,12,3:2:0:0:
184,107,84686,1,8,3:2:0:0:
361,226,84834,5,12,3:2:0:0:
462,6,84981,1,8,3:2:0:0:
461,300,85128,1,8,3:2:0:0:
315,126,85275,1,8,3:2:0:0:
315,126,85716,5,12,3:2:0:0:
512,193,85863,1,8,3:2:0:0:
357,340,86010,1,8,3:2:0:0:
427,119,86157,1,8,3:2:0:0:
427,119,86598,5,12,3:2:0:0:
338,351,86745,1,8,3:2:0:0:
315,126,86892,1,12,3:2:0:0:
456,361,87039,1,8,3:2:0:0:
276,249,87187,6,0,L|196:255,1,72,2|0,0:2|0:0,0:0:0:0:
126,293,87481,1,0,0:2:0:0:
133,135,87628,2,0,L|137:218,1,72,2|0,0:2|0:2,0:0:0:0:
52,89,87922,2,0,L|48:172,1,72,2|0,0:2|0:2,0:0:0:0:
121,27,88216,1,2,0:2:0:0:
Topic Starter
Mir
Aaaall updated!
Kurai
o w o/
Lasse
high sr anime mapping 💦

00:47:187 - should probably add break on diffs where it's not mapped cause it's so much

hs (mostly based on top diff)
drum-hitnormal could need more feedback as it blends rather well with the song, you could use http://puu.sh/wTMQP/5e7d3253c9.wav which is the same + soft-hitnormal mixed
00:01:599 (2) - 00:02:481 (2) - etc no idea why you wouldn't put whitles on these all
00:10:128 - 40% seems too low in this part, 50+ would be nice
00:20:128 (3) - whistle for the strings?
00:26:305 (1,2,3,4,5,6,7) - you're following high pitched sounds so whistles on head would be neat, same for the ones after
00:35:422 - part could use drum whistle (+maybe lower volume, or use a custom lower volume hihat sample as drum-whistle) on the red tick hihats

01:16:599 - should have a whistle or anything on all diffs that mapped it


anime diff
01:06:011 (1,2) - 1/1 gap kills this a bit with how it suddenly drops intensity so much
how about something like http://i.imgur.com/1aHcyCA.jpg which would be neat to keep some rhythmic intensity and start the clicking on the vocals. alternatively a 1/2 or 3/4 slider on 1 would be nice too
also the whole thing here feels a bit bland, you could probably split the jumps in patterns like http://i.imgur.com/rZoAkCm.jpg to also make vocals stand out a bit, similar to 00:58:952 (1,2,3,1,2,3) -
00:37:187 (3,4,1) - mapping the blue ticks here would be great since the hihat thing transitions to 1/4, just repeating rhythm from before is a bit too simplified
00:47:187 (1) - 1/3, discussed this ingame already


flezlin
00:07:775 (1) - how about arranging it like http://i.imgur.com/oakW7Ly.jpg ? would fit quite well I think
00:33:658 (3,4,5) - would much nicer if you went with some overlapping more similar to before like http://i.imgur.com/inrIoi0.jpg
00:47:187 (1) - yea this should use 1/3, I discussed this part ingame with mir already so the changes to his diff should reflect what I wanted to say lol
snapping slidereds to 1/2 when the only clear rhythm is 1/3 is just too ??

00:56:599 (1,4) - would be cute if it either fully overlapped the slider like http://i.imgur.com/8RGBe6Y.jpg or overlapped less, similar to 00:56:011 (3,1) - maybe
01:05:790 (8,10) - claps on these make the stream much more intuitive than 1/2 hitsounding
01:06:305 (2) - the whole jump pattern after this follows vocals pretty well, so using http://i.imgur.com/cgnH9n0.jpg here would be great as starting to click on what you want to emphasize > starting on drums

mh overlap patterning could be more consistent I think, they all seem so different from each other making structure of visuals feel a bit lacking, seems mostly alright besides that


insane
00:26:158 (2,3,4) - either even spacing or having more spacing on 2-3 for the change in music would make sense, right now you kinda seperate 3 from the following 1/2 sliders which makes no sense
00:38:805 (2) - shape looks so weird cause the first part of the slider doesn't really "support" the second, so it doesn't feel very cohesive compared to pretty much just flipping the second part like http://i.imgur.com/zdAKp3p.jpg
01:08:069 (6) - doing something like http://i.imgur.com/V2gsp9D.jpg would be so nice with your overlap patterning


bor
00:15:348 - silence/less volume on overmapped 3/4 tails pls
01:09:981 (2,3,4) - triples with a 1/2 jump after are way harder than the ones you mapped before as they usually had a slider as last object, seems like a bit unjustified spike in difficulty + basically new gameplay element (jump after triple) so close to the end


normal
01:10:716 - part could at least have circle on the cymbals, pause is ??

easy
00:50:716 (2) - no random 1/2 sliders thank
01:01:011 (4) - not very intuitive rhythm cause 01:00:716 - is basically start of the drum pattern and all but ignored to map this, deleting this to just have a bigger gap would fit well and be the best choice without making rhythm too dense here i think
01:10:716 -same as normal

[]

get it rebubbled after the the 1/3 part on both extras is snapped correctly and I can qualify
Flezlin

Lasse wrote:

flezlin
00:07:775 (1) - how about arranging it like http://i.imgur.com/oakW7Ly.jpg ? would fit quite well I think ok yea done
00:33:658 (3,4,5) - would much nicer if you went with some overlapping more similar to before like http://i.imgur.com/inrIoi0.jpg ok sure
00:47:187 (1) - yea this should use 1/3, I discussed this part ingame with mir already so the changes to his diff should reflect what I wanted to say lol
snapping slidereds to 1/2 when the only clear rhythm is 1/3 is just too ?? yea i wasn't really thinking and just mapped vocals but should be better now

00:56:599 (1,4) - would be cute if it either fully overlapped the slider like http://i.imgur.com/8RGBe6Y.jpg or overlapped less, similar to 00:56:011 (3,1) - maybe yea i moved it to overlap less now
01:05:790 (8,10) - claps on these make the stream much more intuitive than 1/2 hitsounding o ok
01:06:305 (2) - the whole jump pattern after this follows vocals pretty well, so using http://i.imgur.com/cgnH9n0.jpg here would be great as starting to click on what you want to emphasize > starting on drums ok done

mh overlap patterning could be more consistent I think, they all seem so different from each other making structure of visuals feel a bit lacking, seems mostly alright besides that ya this is tru
https://pastebin.com/Zp1bnq82
Topic Starter
Mir
Did everything you said, Lasse.

Update with Flezzles' diff, waiting on bor.
anna apple

Lasse wrote:

h
k

https://bor.s-ul.eu/GLNJU8SF.osu

my sweet mir
Topic Starter
Mir
All updated.

Waiting for Kurai recheck.
Yamicchi
Please don't kill Satan SR thanks

Kurai
[Flezlin's Extra]
  1. 00:07:775 (1) - Don't you think that having this slider end on a red tick feels off? It sounds like it does not transition with the spinner smoothly enough and should end later, at 00:08:903 - for example.
Flezlin

Kurai wrote:

[Flezlin's Extra]
  1. 00:07:775 (1) - Don't you think that having this slider end on a red tick feels off? It sounds like it does not transition with the spinner smoothly enough and should end later, at 00:08:903 - for example. hmm yea sure, now ends on blue tick
also slightly adjusted placement of a few objects

https://pastebin.com/s9TEfKSy
Topic Starter
Mir
Updated.~
Kurai
Rebub
Lasse
My Sweet Anime (TV-size)
Shurelia
Mir REGINA - My Sweet Mir (MIR-size)
schoolboy
awesome song, congrats!
wtf why the last diff is so damn easy lol
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