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Mia REGINA - My Sweet Maiden (TV-size)

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Shurelia
First mod!!!!1!!

Lucifer
My Sweet Mir
Seijiro
small irc

loggusu
15:16 Mir: sensei
15:17 MrSergio: yo
15:17 Mir: what is your view on pp maps
15:17 Mir: or maps that follow the song but in a way that gives lots of pp
15:17 MrSergio: pp in most cases equals huge jumps
15:17 MrSergio: as long as those jumps make sense and have a sort of structure I don't care
15:18 MrSergio: but turns out most pp maps don't have the slightest trail of structure when it comes to 1,2 jumps
15:18 MrSergio: see Doormat maps
15:18 MrSergio: see Sotarks maps
15:18 MrSergio: see Fycho maps
15:18 Mir: can you take a look at mine and
15:18 Mir: tell me if it needs work in that structure
15:18 MrSergio: sure
15:18 *Mir is listening to [https://osu.ppy.sh/b/1281115 Mia REGINA - My Sweet Maiden]
15:21 MrSergio: 00:10:128 (1,2,1) - rip structure
15:21 MrSergio: I mean... not really rip
15:21 MrSergio: it's rather... not even born xD
15:21 Mir: o
15:22 MrSergio: 00:18:952 (1,2) - I can see it as a constant thing, but I wonder what it is
15:22 MrSergio: it is just a couple of sliders, one straight and one curved
15:22 MrSergio: without any... specific reason I can find in the music
15:22 MrSergio: 00:31:599 (4,5) - either 3 circles or remove clap from tail
15:22 Mir: well i was kind of going for the
15:22 Mir: circular movement
15:23 MrSergio: well, flow can be fixed once you make a decent structure
15:23 Mir: 3 circles it is
15:23 MrSergio: and basing a whole map just on a sort of flow is too weak
15:23 Mir: true
15:23 MrSergio: since a player moves a lot during a single map, so identifying a specific flow as "characteristic of the map" is impossible
15:23 MrSergio: 00:36:599 (1,2,3,4) - this is alredy better
15:24 Mir: i fixed it
15:24 MrSergio: 00:49:981 (1) - this looks like a new movement, a new rhythm, yet it is visually placed within 00:49:246 (3,1,2,3,1,2) - , which is a bit meh imo
15:25 MrSergio: 00:56:599 (1) - why not ctrl G, you have such a forced movement between 00:56:305 (5,1) -
15:25 Mir: yeah that's fine
15:26 Mir: moved 2 as well
15:26 MrSergio: I mean... overall it has nothing bad
15:26 MrSergio: the huge jumps most of the times forces you to do certain things, which obviously repeat across large spaced maps
15:27 MrSergio: in gameplay it probably feels perfectly fine
15:27 MrSergio: and tbh that's what I ultimately care about
15:27 Mir: ah i see
15:27 MrSergio: although uhhh... structure-wise is probably easily forgettable
15:27 Mir: what do you mean by that o-o
15:28 MrSergio: I usually make maps in a way that most likely will identify that map as my map in someone else's mind
15:28 MrSergio: something that tells them "hey, this is Sergio's map because it has X and Y"
15:28 MrSergio: or even "this is X map, I remember it" because of some pattern or idk
15:29 Mir: ohh i see
15:30 Mir: but is it like
15:30 Mir: doormat-level lacking in jump structure
15:30 MrSergio: well, it's not like Doormat maps totally lack structure. He does something
15:31 MrSergio: in that regard your jumps have some structure, but the high spacing screws it up so I wonder if my impression about large jumps is due to that :thinking:
15:31 Mir: hmm
15:32 Mir: i can pretty much explain every aspect of these jumps though
15:32 MrSergio: then it's perfectly fine
15:32 Mir: so that already means i put some thought into it
15:32 Mir: \o/
15:33 MrSergio: whether you can use the same reasoning in more than a couple of places is what would make your structure even better
15:33 MrSergio: I mean, it would mean that structure is indeed solid
15:34 Mir: 01:07:187 (1,2,3,4,5,6,7) - does this look unstructured to you
15:35 Mir: just curious
15:39 MrSergio: ah, moment
15:39 Mir: okie
15:40 MrSergio: 01:07:334 (2,3,4,5,6) - this may seem a failed attempt for a star
15:40 MrSergio: if I go by large structures, 01:07:187 (1,2,3,4,5,6,7) - this one may be... a special hexagon? xD
15:40 Mir: yes it's a special hexagon
15:40 Mir: xD
15:41 MrSergio: it's more like... I can't seem to find 2 identical angles or spacings in that besides the fact 01:07:481 (3,4) - is the copy of 01:07:776 (5,6) -
15:41 Mir: it's like a crystal thingy
15:41 MrSergio: or viceversa, whatever
15:41 MrSergio: umh...
15:41 MrSergio: well, in editor I can see that
15:41 MrSergio: in gameplay is it possible to?
15:41 Mir: hmm
15:42 MrSergio: 01:07:187 (1,2) - the fact you go across the diamond like this already makes me not thing much about the hexagon
15:42 Mir: i don't know
15:42 MrSergio: for example
15:42 MrSergio: to enhance that structure you can move 01:08:217 (8) - on 01:07:334 (2) -
15:42 Mir: what if
15:42 Mir: i ctrl+g 2 and 4
15:42 MrSergio: umh... it would look better
15:44 Mir: still with with the 4 and 2
15:44 Mir: uh
15:44 Mir: wha
15:44 Mir: i mean the now 4 and the 8
15:44 Mir: should i still move it?
15:45 MrSergio: it would be different if you do the ctrl G AND move that
15:46 MrSergio: what I meant with my suggestion was that it is easy to identify the back and forth movements as limits of an [https://mrsergio.s-ul.eu/Kn0YDrRx.png imaginary line]. If you merge these limits you mentally form a figure
15:46 MrSergio: anything that starts changing things a little will focus the player's attention on something else
15:46 MrSergio: and therefore the feel of structure will be reduced
15:46 MrSergio: I mean, it would be harder to notice the diamond
15:48 Mir: i would think that
15:48 Mir: http://i.imgur.com/EEDKqmM.png
15:48 Mir: this is kind of a tell-tale movement no?
15:48 Mir: wow i just realized my lines are really confusing to look at
15:48 MrSergio: umh, that works too
15:48 Mir: please forgive my shitty art
15:49 MrSergio: in fact, it may work even better than mine
15:49 MrSergio: but that depends on the player I guess
15:49 Mir: yeah i suppose
15:49 Mir: depends on how the player best recognizes patterns
15:49 MrSergio: as usual, repeating certain things helps
15:49 Mir: through visual data or movement xd
15:49 MrSergio: if they are dumb and don't see them it's their fault xd
15:49 Mir: hehe i suppose
15:50 Mir: oh can you tell me what you think about flezlin's extra too
15:50 Mir: i think it's relatively okay
15:51 MrSergio: some NCs are too much, but the map is pretty good
15:51 MrSergio: 01:28:216 (5) - make it a circle lmao
15:51 Mir: \o/
15:51 Mir: thats what i thought too
15:52 Mir: he'll never notice
15:53 Mir: if you want post for kds
15:53 Mir: xd
15:53 MrSergio: I'd almost be tempted tbh
VINXIS
dont say structure when it has virtually no meaning,,,,,,,,,,,,,,,,,,,,
Einja

Nokashi wrote:

Why did you map this?
why not
xStillo
Naisuuu :D
C00L

Nokashi wrote:

Why did you map this?
Crimmi

M4M, I guess 1st actual mod? Go easy on me, I am trying to find my groove again so prepare for some nitpicks here and there, feel free to ignore any suggestions as you wish.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Wouldn't hurt to add "Nanatsu no Taizai" in the tags since you might have people who might look for the map via that name too.
  2. Add "borborygmos" & "Flezlin" to the tags as well since they did made difficulties for you.
  3. I also notice the sheer size of your BG but since it's temporary, i'm not going to go into it.

Normal



  1. You have 2 objects touching the HP bar, keep in mind that I have a 1366 x 768 resolution here so the results may vary.
  2. 00:11:010 (3) - Here, for example, wouldn't hurt it too much to change it into a curved slider since it's a bit off-screen imo.
  3. 00:36:599 (3) - Another one touching the HP bar.

Insane



  1. 00:01:893 (3) - Wouldn't hurt to fix this blanket a bit.
  2. 00:03:069 (5) - Maybe this could go under the slider-tail of 00:01:893 (3).
  3. 00:03:658 (x) - I know it sounds fittingly weak but it's clickable to me.
  4. 00:16:304 (3) - Wouldn't hurt to fix this blanket a bit.
  5. 01:16:452 (1) - Here, I think a note + slider would've sounded and played much better, imo.

Flezlin's Extra



  1. 00:07:775 (1) - This would sound better if it was shortened to 00:08:658 (x) - , then the spinner would be extended from 00:08:805 (x) - to 00:09:981 (x) -.
  2. 00:26:305 (3,4,5) - Why not stack these?
  3. 00:40:128 (1) - Object touching HP bar.
  4. 00:49:981 (1) - ^

That's all I got for now, any other diffs I didn't mention are fine, good luck with your set~

Kujinn
M4M from your q

[Lucifer]
  1. 00:05:422 (1) - not really a big deal, but just to make it a little more clean https://puu.sh/wzK1c/f28c917793.png
  2. Movement from 00:07:187 (2,1) - seems too sharp compared to 00:06:599 (1,2) - , I would've expected the slider to start somewhere around x165 y205. I'm stupid, Ignore this one.
  3. 00:10:128 (1,2) - >:O
  4. 00:12:334 (2,1) - > : O
  5. 00:15:422 (1,2) - > : O
  6. 00:29:540 (4) - maybe it's just me but I feel a really slow slider up until 00:30:055 - would be better to use. Mainly because the vocals are louder and it would emphasize the stream more.
  7. 00:40:128 (1,1) - fix stack, its a little off.
  8. 00:44:834 (1) - maybe more a slight bit higher or lower from 00:44:540 (5) - because movement along these two notes are too linear.
  9. 00:59:246 (3) - maybe stack with 00:58:364 (4) - ? it would be best to have it placed a tad bit lower, I feel like there needs to be more space between 00:59:246 (3,1) -
  10. 01:20:128 - 01:27:187 - this part gave me goosebumps xD

Good map, just need to fix blankets :P

[Extra]
  1. 01:12:481 (2,2) - personal preference, but I think it would be more fun to play if you ctrl g these

I can't find a thing,

[Insane]
  1. 00:01:599 (2,3,4,5) - maybe bring these up a little more, I think space between these 00:00:717 (1,2,3) - should be at least close to equal
  2. 00:16:304 (3) - ctrl g maybe? It would play nicely
  3. 00:16:304 (3) - I think this should be placed around x45 y225, that jump is quite big for 1/4
  4. 00:45:128 (1,2,1,2,1,2) - Maybe its just me, but I feel this could easily be misread, 00:45:716 (1) - appears quite early when playing the second combo, I feel like this should be clicked last. I'd suggest ctrl g 00:45:128 (1,2) - 00:45:422 (1,2) - 00:45:716 (1,2) - , has better movement and goes into 00:46:011 (1) - better.

Blankets just need fixing :P

Other diffs look clean, Good Luck!
DeRandom Otaku
[Easy]
  1. 00:16:304 (2) - Don't you wanna have something here instead of just ignoring it (i mean theres slider tick but not strong enough(?)) like you did in other 3 cases like this 00:13:069 - 00:20:128 - 00:21:892 -
  2. 00:36:599 (3) - Well even tho song starts to faint slightly from 00:37:187 - i still think that the beat at 00:37:775 - should be clickable since its powerful and has a strong vocal too
  3. 00:51:893 (1,2) - 00:54:246 (1,2) - I highly recommend you use 3/2 for these as well like you did for the rest of patterns in kiai because that rhythm suits the vocal perfectly and also for better consistency. (only except for this 00:56:599 (1) - since its different ofcourse)
  4. 01:00:716 - Uh i mean, song is still going normal and theres a vocal with snares on top of that, dont know why its ignored
[Normal]
  1. 00:11:010 (3) - Object is offscreen!
  2. 00:58:952 (1) - You must change this to 3/4!! song is going crazy here and therefor you shall use complex rhythm, You even did 3/4 in calm section like 00:30:716 (1,2,3) -
[Hard]
  1. looks ok
[Insane]
  1. 00:01:599 (2,3) - wew blanket
  2. 00:29:540 (5,1) - Why do you have such small spacing for 1/1 then directly go to 5 times spacing for next 1/4. Thats confusing as hell and i couldnt seriously read it during testplay :eyes:
[Extra]
  1. cool
[Lucifer]
  1. 00:21:305 (2,1) - aa i know the NC is at Downbeat but you should seriously swap it and it will go along with the vocals really nicely
  2. 00:22:187 (3) - Also space it 1.75x from previous note like 00:21:305 (2,1,2) - ?
  3. 00:51:893 (1,2,3) - This rhythm is quite questionable because the song is emphasizing 00:51:893 - 00:51:893 - while you are emphasizing 00:51:893 - 00:52:187 - . You handled similar sounds in other cases properly so this might pretty much be a mistake
  4. 01:15:348 (6,1) - The spacing is totally unbalanced compared to the rest of the notes on this stream, please try remaking the flower thing
  5. 01:15:423 (1,2) - same as 00:51:893 (1,2,3) -
cool song
Cerulean Veyron
Mod4Mir Mind you apply the mods above?

[- - General - -]
  • - The guest difficulties have different combo colors then the rest of your difficulties. But Insane has similar, which makes it inconsistent through the set. Applies to the kiai times as well.
    - Is the preview point kinda unsnapped behind the blue tick on 00:51:819 - ? Or is it snapped into a very high divisor snapping? Not sure though... Just saying.

[- - Easy - -]
  1. 00:04:246 (1,1) - 00:24:245 (1,2) - 00:40:128 (1,2) - I, too, would not stack something like these two circles in this kind of easy difficulty. Would be suggestible to unstack and space them out a little bit.
  2. 00:17:186 (1,2) - I assume you intend this distance spacing lowered by 0.10x from a 1.2x because it is... cornered? I would move the slider (2) down a little bit though.
  3. 00:35:422 (1,2,3) - 01:16:305 (2,3,1) - The visual distance spacing in this part is quite out of place by the looks of it, you might redo the spacing here into your default usage of 1.2x distance. Because currently, the pattern is alright but a bit sloppy by spacing.
  4. 01:21:893 (3) - 01:24:246 (3) - 01:26:599 (3,4) - I can tell that the rhythm composition here is used quite different between the first two and last part of the similar sound intensity by the song track.

[- - Normal - -]
  1. 00:18:951 (1) - I guess you should try something a little more interesting here than just a single linear slider, like you could've at least redo it as a curve slider after the previous sharp slider. So you might try something similar to this type for aesthetics.
  2. 00:32:775 (6) - Optional, you might wanna add the clap on this tick for the audibility. I'd say it shouldn't really be this empty while the rest of the other percussion has one. But it'sup to you.
  3. 00:50:716 (1,2,1) - If I'm right, You're done some kind of manual stacking here to visually look better in gameplay. I probably tried by testing it, but it's just nearly off a bit from the first two circles mentioned. Would probably try moving slider (1) a little more bottom right by some grid to display it more organized when it comes to stacking.
  4. 00:56:599 (1) - Well, if you care much about structural flowing through a Normal difficulty. You might wanna flip this slider a few times to reform it's position to something similar as this kind. Not a big fan of it, but I'm just thinking of you wanting for your smooth flowing or otherwise.
  5. 01:08:363 (1) - This slider tail with the reverse arrow is much more downward of the monitor screen than the others I've looked over, like 00:24:245 (1,2) - and 01:14:099 (1) - . But this one's more serious by the looks of it. Almost a few of it's tail circle is touching the edge of the screen, so you may reconsider this one. Or maybe the others, if you don't mind.

[- - Insane - -]
  1. 00:12:775 (3,4,5,1) - Okay, so... What's the purpose of this jump intensity upbeat being bigger than the downbeat on 00:13:657 - ? I would've thought it could be the opposite of the distance spacing, but this nearly created a little bit of spike of the difficulty (but I don't really mind if you're intentionally doing it for the star rating, or whatsoever, if you wanna fit the insane difficulty in the spread of course).
  2. 00:30:128 (1,2) - Why all of the sudden, a jump stream? I would probably not do that when it comes to an Insane difficulty. Might at least reduce the distance spacing by 2x or a half, if you wanna keep the spacing a little higher as you like.
  3. 01:01:746 (2,3) - This jump is probably bigger than the previous ones, or should I say the biggest jump? It probably did grew a big spike of the difficulty and buffed it up. I'm not really sure though, it may just be me. But it's worth mentioning In case you want to change the pattern/structure out of it.
  4. 01:05:422 (2,3) - These two sliders kinda lacks a bit of hitsounding, maybe add a few claps for the snares? Or some whistles for the percussion? I don't know, just as long as adding a few hitsounds can make these two sliders audible.
  5. 01:28:216 (1) - This is seriously cornered out of the gameplay field. It can be potentially be off-screen at some point, but it's technically not. It's up to you reconsidering this anyway.

[- - Lucifer - -]
  1. 00:05:422 (1,1) - Cute overlap, I might suggest covering it a little more. Or at least space it out around x:147 or something. Just an opinion, so it's not a must-fix or that.
  2. 00:57:776 (1) - Well, you haven't done an extensive slider somewhere previously like... over 00:56:599 (1) - which merely has the same sound effect of vocals. So that might be a questionable rhythm composition. Either redo it to a 1/2 slider or replace it to circles... dunno. You might find another way to go around this issue of course.

Well done.
Topic Starter
Mir

Crimmi wrote:

M4M, I guess 1st actual mod? Go easy on me, I am trying to find my groove again so prepare for some nitpicks here and there, feel free to ignore any suggestions as you wish.


General (Metadata, Timing, etc.)


_________________________________________________________



  1. Wouldn't hurt to add "Nanatsu no Taizai" in the tags since you might have people who might look for the map via that name too.
  2. Add "borborygmos" & "Flezlin" to the tags as well since they did made difficulties for you.
  3. I also notice the sheer size of your BG but since it's temporary, i'm not going to go into it.

Normal



  1. You have 2 objects touching the HP bar, keep in mind that I have a 1366 x 768 resolution here so the results may vary.
  2. 00:11:010 (3) - Here, for example, wouldn't hurt it too much to change it into a curved slider since it's a bit off-screen imo.
  3. 00:36:599 (3) - Another one touching the HP bar.

Insane



  1. 00:01:893 (3) - Wouldn't hurt to fix this blanket a bit.
  2. 00:03:069 (5) - Maybe this could go under the slider-tail of 00:01:893 (3).
  3. 00:03:658 (x) - I know it sounds fittingly weak but it's clickable to me. - mm I don't think I wanna make that clickable :(
  4. 00:16:304 (3) - Wouldn't hurt to fix this blanket a bit.
  5. 01:16:452 (1) - Here, I think a note + slider would've sounded and played much better, imo. - Maybe, but I'm following the guitar here so vocal is skipped

That's all I got for now, any other diffs I didn't mention are fine, good luck with your set~

Thanks Crimmi! Some of the sliders I adjusted and some not, but I didn't feel like replying to those since it's too much effort on my part xd

Kujinn wrote:

M4M from your q

[Lucifer]
  1. 00:05:422 (1) - not really a big deal, but just to make it a little more clean https://puu.sh/wzK1c/f28c917793.png
  2. Movement from 00:07:187 (2,1) - seems too sharp compared to 00:06:599 (1,2) - , I would've expected the slider to start somewhere around x165 y205. I'm stupid, Ignore this one.
  3. 00:10:128 (1,2) - >:O
  4. 00:12:334 (2,1) - > : O
  5. 00:15:422 (1,2) - > : O
  6. 00:29:540 (4) - maybe it's just me but I feel a really slow slider up until 00:30:055 - would be better to use. Mainly because the vocals are louder and it would emphasize the stream more. - I can understand that, but I think what I have now covers the more noticeable sounds and still has a large difference in movement. To me the vocals here are a bit bgm-y. :?
  7. 00:40:128 (1,1) - fix stack, its a little off.
  8. 00:44:834 (1) - maybe more a slight bit higher or lower from 00:44:540 (5) - because movement along these two notes are too linear. - It provides emphasis to that note so I think I'd rather keep it
  9. 00:59:246 (3) - maybe stack with 00:58:364 (4) - ? it would be best to have it placed a tad bit lower, I feel like there needs to be more space between 00:59:246 (3,1) - eeee I can see that, kinda unsure about buffing the map past what it already is but we'll see if this is too much in the future
  10. 01:20:128 - 01:27:187 - this part gave me goosebumps xD - uwu

Good map, just need to fix blankets :P

[Insane]
  1. 00:01:599 (2,3,4,5) - maybe bring these up a little more, I think space between these 00:00:717 (1,2,3) - should be at least close to equal - I just moved 1, easier fix
  2. 00:16:304 (3) - ctrl g maybe? It would play nicely
  3. 00:16:304 (3) - I think this should be placed around x45 y225, that jump is quite big for 1/4 - 00:30:128 (1) - right? yeah, I agree, moved closer
  4. 00:45:128 (1,2,1,2,1,2) - Maybe its just me, but I feel this could easily be misread, 00:45:716 (1) - appears quite early when playing the second combo, I feel like this should be clicked last. I'd suggest ctrl g 00:45:128 (1,2) - 00:45:422 (1,2) - 00:45:716 (1,2) - , has better movement and goes into 00:46:011 (1) - better. - hmm.. okay, let's try this

Blankets just need fixing :P

Other diffs look clean, Good Luck!
Thanks!

DeRandom Otaku wrote:

[Easy]
  1. 00:16:304 (2) - Don't you wanna have something here instead of just ignoring it (i mean theres slider tick but not strong enough(?)) like you did in other 3 cases like this 00:13:069 - 00:20:128 - 00:21:892 - thing is the vocal is on 00:16:157 - and I don't wanna use a red tick anything there, so I did this rhythm instead
  2. 00:36:599 (3) - Well even tho song starts to faint slightly from 00:37:187 - i still think that the beat at 00:37:775 - should be clickable since its powerful and has a strong vocal too
  3. 00:51:893 (1,2) - 00:54:246 (1,2) - I highly recommend you use 3/2 for these as well like you did for the rest of patterns in kiai because that rhythm suits the vocal perfectly and also for better consistency. (only except for this 00:56:599 (1) - since its different ofcourse) - while it is more consistent, i only followed vocals because they were more prominent,
  4. 01:00:716 - Uh i mean, song is still going normal and theres a vocal with snares on top of that, dont know why its ignored - just need a break, more appropriate here to lead into the next section imo
[Normal]
  1. 00:11:010 (3) - Object is offscreen!
  2. 00:58:952 (1) - You must change this to 3/4!! song is going crazy here and therefor you shall use complex rhythm, You even did 3/4 in calm section like 00:30:716 (1,2,3) -
[Hard]
  1. looks ok
[Insane]
  1. 00:01:599 (2,3) - wew blanket
  2. 00:29:540 (5,1) - Why do you have such small spacing for 1/1 then directly go to 5 times spacing for next 1/4. Thats confusing as hell and i couldnt seriously read it during testplay :eyes:
[Extra]
  1. cool
[Lucifer]
  1. 00:21:305 (2,1) - aa i know the NC is at Downbeat but you should seriously swap it and it will go along with the vocals really nicely - kinda disagree, 1 does sound stronger to me
  2. 00:22:187 (3) - Also space it 1.75x from previous note like 00:21:305 (2,1,2) - ?
  3. 00:51:893 (1,2,3) - This rhythm is quite questionable because the song is emphasizing 00:51:893 - 00:51:893 - while you are emphasizing 00:51:893 - 00:52:187 - . You handled similar sounds in other cases properly so this might pretty much be a mistake
  4. 01:15:348 (6,1) - The spacing is totally unbalanced compared to the rest of the notes on this stream, please try remaking the flower thing
  5. 01:15:423 (1,2) - same as 00:51:893 (1,2,3) -
cool song
Thanks Ren!

Cerulean Veyron wrote:

Mod4Mir Mind you apply the mods above?

[- - General - -]
  • - The guest difficulties have different combo colors then the rest of your difficulties. But Insane has similar, which makes it inconsistent through the set. Applies to the kiai times as well.
    - Is the preview point kinda unsnapped behind the blue tick on 00:51:819 - ? Or is it snapped into a very high divisor snapping? Not sure though... Just saying.

[- - Easy - -]
  1. 00:04:246 (1,1) - 00:24:245 (1,2) - 00:40:128 (1,2) - I, too, would not stack something like these two circles in this kind of easy difficulty. Would be suggestible to unstack and space them out a little bit.
  2. 00:17:186 (1,2) - I assume you intend this distance spacing lowered by 0.10x from a 1.2x because it is... cornered? I would move the slider (2) down a little bit though.
  3. 00:35:422 (1,2,3) - 01:16:305 (2,3,1) - The visual distance spacing in this part is quite out of place by the looks of it, you might redo the spacing here into your default usage of 1.2x distance. Because currently, the pattern is alright but a bit sloppy by spacing.
  4. 01:21:893 (3) - 01:24:246 (3) - 01:26:599 (3,4) - I can tell that the rhythm composition here is used quite different between the first two and last part of the similar sound intensity by the song track.

I remapped the Easy after getting some people's opinions of it. It was... a disaster.

[- - Normal - -]
  1. 00:18:951 (1) - I guess you should try something a little more interesting here than just a single linear slider, like you could've at least redo it as a curve slider after the previous sharp slider. So you might try something similar to this type for aesthetics.
  2. 00:32:775 (6) - Optional, you might wanna add the clap on this tick for the audibility. I'd say it shouldn't really be this empty while the rest of the other percussion has one. But it'sup to you. - i can barely hear it so i'll hold off on this
  3. 00:50:716 (1,2,1) - If I'm right, You're done some kind of manual stacking here to visually look better in gameplay. I probably tried by testing it, but it's just nearly off a bit from the first two circles mentioned. Would probably try moving slider (1) a little more bottom right by some grid to display it more organized when it comes to stacking.
  4. 00:56:599 (1) - Well, if you care much about structural flowing through a Normal difficulty. You might wanna flip this slider a few times to reform it's position to something similar as this kind. Not a big fan of it, but I'm just thinking of you wanting for your smooth flowing or otherwise.
  5. 01:08:363 (1) - This slider tail with the reverse arrow is much more downward of the monitor screen than the others I've looked over, like 00:24:245 (1,2) - and 01:14:099 (1) - . But this one's more serious by the looks of it. Almost a few of it's tail circle is touching the edge of the screen, so you may reconsider this one. Or maybe the others, if you don't mind. - hmm~ I think it's fine for now

[- - Insane - -]
  1. 00:12:775 (3,4,5,1) - Okay, so... What's the purpose of this jump intensity upbeat being bigger than the downbeat on 00:13:657 - ? I would've thought it could be the opposite of the distance spacing, but this nearly created a little bit of spike of the difficulty (but I don't really mind if you're intentionally doing it for the star rating, or whatsoever, if you wanna fit the insane difficulty in the spread of course).
  2. 00:30:128 (1,2) - Why all of the sudden, a jump stream? I would probably not do that when it comes to an Insane difficulty. Might at least reduce the distance spacing by 2x or a half, if you wanna keep the spacing a little higher as you like. - Fixed previously
  3. 01:01:746 (2,3) - This jump is probably bigger than the previous ones, or should I say the biggest jump? It probably did grew a big spike of the difficulty and buffed it up. I'm not really sure though, it may just be me. But it's worth mentioning In case you want to change the pattern/structure out of it. - it's coming from a reverse slider so there's enough time to hit the jump imo
  4. 01:05:422 (2,3) - These two sliders kinda lacks a bit of hitsounding, maybe add a few claps for the snares? Or some whistles for the percussion? I don't know, just as long as adding a few hitsounds can make these two sliders audible. - I might have already fixed this
  5. 01:28:216 (1) - This is seriously cornered out of the gameplay field. It can be potentially be off-screen at some point, but it's technically not. It's up to you reconsidering this anyway.

[- - Lucifer - -]
  1. 00:05:422 (1,1) - Cute overlap, I might suggest covering it a little more. Or at least space it out around x:147 or something. Just an opinion, so it's not a must-fix or that. - Actually found a better way to do this
  2. 00:57:776 (1) - Well, you haven't done an extensive slider somewhere previously like... over 00:56:599 (1) - which merely has the same sound effect of vocals. So that might be a questionable rhythm composition. Either redo it to a 1/2 slider or replace it to circles... dunno. You might find another way to go around this issue of course.

Well done.
Thanks CR!

I did some changes to the intensity at the end of the last diff that increased SR by 0.05 unfortunately, but I feel the extra guitar should be highlighted there.

Updated, waiting for reply from Flezzles.
Kyuukai
hi m5m
Global
- Tags problem (check AIMod)
- Background dimensions is unrankable, 1920x1200 is the maximum resolution you can set. Stretch ur background or resize it xd
- Uncheck Widescreen support, you don't have any video or storyboard

Easy
00:33:069 (5,1) - swap NCs
00:36:011 (2,3) - Fix the distance snapping xd (AIMod)
This diff looks more like a Normal diff to be honest, it is way too dense for a Easy diff, moreover, the AR is way too high for a Easy diff.

Normal
00:19:686 (2,3,4) - You are following vocals before and after making this pattern, I think you should continue following the vocals instead of the violin right here, would be more intuitive for the player imo
00:31:599 (3,4) - Distance snap problem (AIMod)
01:08:363 (1) - this is a little bit out of the screen
01:16:011 (2,3,4,5,6) - confusing rhythm, a rhythm like that would be more intuitive for the player I think
I think you should add at least one spinner on that diff since other diffs have at least one spinner

bor's Hard
01:26:746 (2,3,1) - triangle or blanket with 01:26:893 (3,1) - or do both

Insane
01:16:452 (1) - weird to have this slider starting on a red tick, you've started all other 1/1 sliders on white ticks but this one on a red one. Might be confusing so maybe you should start it here 01:16:599 - instead to follow the vocals better

Flezlin's Extra
00:03:069 (1,1) - they are not stacked properly
00:26:599 (4,5) - Maybe you can CTRL+G their sliderdebut, 00:26:305 (3) - has a different sound compared to 00:26:599 (4,5) - which are the same, and it transitions better with 00:26:893 (5,1) - imo
00:53:069 (1,3) - fix that blanket xdd
01:24:245 (1,2,3,4) - Why are thoses one stacked, you made unstacked jumps here 01:21:892 (1,2,3,4) - 01:26:598 (1,2,3,4) -

Lucifer
00:31:746 (6,1) - Distance between thoses should be greater than 00:31:011 (2,3) - because of the NC, you made it here 00:32:775 (4,1) - 00:33:952 (4,1) -
01:11:305 (3) - CTRL+G ?
01:13:658 (3) - ^
01:16:452 (1) - same thing as the Insane diff xd

Cool song and map, gl !
anna apple

Kyuukai wrote:

bor's Hard
01:26:746 (2,3,1) - triangle or blanket with 01:26:893 (3,1) - or do both
n o
Cool song and map, gl !
Kyuukai

borborygmos wrote:

n o
FeelsBadMan, I tried to :(
Aeril

Mia REGINA - My Sweet Maiden

General
  1. Easy is missing the tags (Nanatsu no Taizai Flezlin borborygmos bor pyroflayer anime)
  2. I'm assuming you're going to get a new bg considering its named 'temporary' lol
Lucifer
  1. 00:36:305 (4,1) - I personally would reduce the spacing between these two objects to possibly the same spacing as 00:36:011 (3,4) - as she is kind of dying down but I have no idea how to do that while not destroying all of the next patterns. Not really important.
  2. 00:47:040 (6,1,3,1) - Noticed you used 4 different blanket spacings here and it made me lol. The only one that really bothers me though is the overlap on the slider end 00:48:364 (1,2) - here. I would probably move it slightly over to the left as it needs the slightly larger spacing.
  3. 00:54:246 (1,2,3,4) - This is slightly odd, this pattern makes it so that over this 2 beat period someone will basically only move about a 1/2 slider distance of movement, kinda making it so that the feel is a bit odd and more of a pause than anything. If this was the effect you were going for congrats! If not though i would probably move it to go past the slider end around the area of 00:55:423 (1) - this one.
  4. 01:06:305 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - I think it would be cool if this was turned into more of a build up from lower spacing to larger spacing instead of quite large to larger spacing as it is now because there is a hearable crescendo in the music.
  5. 01:10:716 (1) - Maybe push this down a bit so there is some kind of different movement onto the cymbal?
Flezlin's Extra
  1. 00:00:718 (1) - Why is this one 1/2 in length while the other one is 1/1 in length + the vocals end on the white beat 00:01:011 - here. It's good for emphasis though so i would probably just make the 00:01:011 - other one match this one.
  2. 00:22:480 (1,1,1,1) - So. Many. NCs. ;0; 00:23:068 (1) - I think it would be fine if you just removed this one as while they do both follow different things you could also argue that the first one ends on the other instrument so you don't need the NC. I just think that all these NCs are both annoying to look at and bit of a mess.
  3. 00:33:658 (3,5) - Not important at all but my brain says to make the slider end of 3 overlap more with the beginning of 5.
  4. 00:47:187 (1,1) - Is there any need for 00:48:363 (1,1) - these to be on a different NC?
  5. 01:18:216 (3,4) - I think spacing should be bigger or atleast match the spacing between 01:18:069 (2,3) - these.
Insane
  1. 00:11:010 (3,4) - Why are these stacked but the rest of the ones like this are slightly off stack.
  2. 00:23:951 (1,2,1) - Can the top of the stack instead of bottom be the one visually in line here ;p
  3. 01:06:305 (1,2,5,6) - It's odd here as these are the only notes that are mostly overlapped like this instead of half overlapped.
bor's Hard
  1. 00:13:363 (5) - Maybe point this one away from the next note because of the emphasized 'HUH' xd
  2. Pretty normal compared to some of the other stuff you've done and so I have nothing to say lol. It's good as usual.
Normal
  1. 00:36:599 (3,4,1) - I think it would be more fitting if it was a 1/1 slider with two hit circles after as the vocals only land on white ticks here.
  2. uwu I wish I could map 'Normal's good like this.
Easy
  1. 01:00:128 (2,3,4) - Feels odd because you follow the vocals for this but add a note here and skip the next vocal note. ;p I know there is a crash here but I think it would be better to move that second note to the next white tick.
  2. 01:08:363 (1) - Maybe change this to a 2/1 slider with a hit circle on the next white tick because this rhythm is kinda repetitive hear in the vocals but doesn't exactly repeat on this measure and a change of rhythm would be nice.
owo m3m
anna apple

Aeril wrote:

bor's Hard
  1. 00:13:363 (5) - Maybe point this one away from the next note because of the emphasized 'HUH' xd
  2. Pretty normal compared to some of the other stuff you've done and so I have nothing to say lol. It's good as usual.
owo m3m
its a good idea you have, though I would have to emphasize the other times this happens in the music which I do not, and that would be it more inconsistent to emphasize those. (they are background sounds more or less anyways)

also thanks for the praise :3
Akitoshi
seven johnny sins

Easy
  1. 00:33:069 (5,1) - swapping nc here might better for consistency on measures
  2. 00:42:481 (1,2) - since you used to follow vocals, why not using some reverse on 00:42:481 - to hit the vocal on 00:42:922 - ? this might also help for avoiding 1/1 spam
  3. 00:47:481 - also maybe removing break is better for newbies as they might woke for such short breaks (also ur normal has no break here so whynot)
  4. 00:58:952 (1) - im not sure if you used x1 ds because of 2/1 gap xd
  5. 01:04:540 (3) - minor DS error
Normal
  1. 00:11:010 (3) - idk if touching on hp bar is still an issue nowadays but ye lemme point that it's actually touching with default skin, maybe twist the curve on 00:10:128 (1) - a bit for easy fix to move that lower
  2. 00:36:599 (3) - ^
  3. 00:43:658 (4) - idk NC for measure consistency with 00:44:834 (1,2,3,4,1,2,3,4) -
  4. 00:49:540 (1,2) - this might confuse player as this two 1/2 reverse in a row scenario happened for first time here so ye i would suggest to extend them as 1/1 instead
  5. 01:01:305 (1) - it's a strong cymbals so i think u dont need to hold back with ur spacing
  6. 01:26:599 (1,2) - 2 circles delivers better and looks more consistent from your previous rhythm pattern 01:20:128 (1,2,1,2,1,2,1,2,1,2,1,2) -
bor's Hard
  1. 00:07:849 (1,1) - spinner recovery time should be at least 1 beat for hard iirc
  2. 00:28:363 (1) - try to move this somewhere like 468|9 for identical emphasis with 00:26:010 (1) -
  3. 00:51:305 (9) - u can safely put nc for new vocal phrase
  4. 01:24:540 (3) - no need to hold back ur spacing from 01:24:246 (1,2) - as it has same intensity with 01:22:481 (1,2,1,2) - 01:24:834 (1,2,1,2,1,2,3) -

good luck my friend
Topic Starter
Mir

Kyuukai wrote:

hi m5m
Global
- Tags problem (check AIMod)
- Background dimensions is unrankable, 1920x1200 is the maximum resolution you can set. Stretch ur background or resize it xd
- Uncheck Widescreen support, you don't have any video or storyboard

Easy
00:33:069 (5,1) - swap NCs - these are fine imo the stronger note is nc'd
00:36:011 (2,3) - Fix the distance snapping xd (AIMod)
This diff looks more like a Normal diff to be honest, it is way too dense for a Easy diff, moreover, the AR is way too high for a Easy diff.

Normal
00:19:686 (2,3,4) - You are following vocals before and after making this pattern, I think you should continue following the vocals instead of the violin right here, would be more intuitive for the player imo - violin is more interesting and makes for a good variation
00:31:599 (3,4) - Distance snap problem (AIMod)
01:08:363 (1) - this is a little bit out of the screen
01:16:011 (2,3,4,5,6) - confusing rhythm, a rhythm like that would be more intuitive for the player I think - mm i think my rhythm is fine here
I think you should add at least one spinner on that diff since other diffs have at least one spinner - I don't think it's necessary, I may remove other spinners

Insane
01:16:452 (1) - weird to have this slider starting on a red tick, you've started all other 1/1 sliders on white ticks but this one on a red one. Might be confusing so maybe you should start it here 01:16:599 - instead to follow the vocals better - following guitar and downbeat

Lucifer
00:31:746 (6,1) - Distance between thoses should be greater than 00:31:011 (2,3) - because of the NC, you made it here 00:32:775 (4,1) - 00:33:952 (4,1) - kinda coincidence lol but these spacings are fine, the triple causes a stop in movement that adds emphasis
01:11:305 (3) - CTRL+G ?
01:13:658 (3) - ^ - don't think it's necessary
01:16:452 (1) - same thing as the Insane diff xd - same ;w;

Cool song and map, gl !
Thanks!

Aeril wrote:

Mia REGINA - My Sweet Maiden

General
  1. Easy is missing the tags (Nanatsu no Taizai Flezlin borborygmos bor pyroflayer anime)
  2. I'm assuming you're going to get a new bg considering its named 'temporary' lol
Lucifer
  1. 00:36:305 (4,1) - I personally would reduce the spacing between these two objects to possibly the same spacing as 00:36:011 (3,4) - as she is kind of dying down but I have no idea how to do that while not destroying all of the next patterns. Not really important. - eh.. i didn't really see it like that, i see it as wholly died down but the downbeat is more noticeable here
  2. 00:47:040 (6,1,3,1) - Noticed you used 4 different blanket spacings here and it made me lol. The only one that really bothers me though is the overlap on the slider end 00:48:364 (1,2) - here. I would probably move it slightly over to the left as it needs the slightly larger spacing.
  3. 00:54:246 (1,2,3,4) - This is slightly odd, this pattern makes it so that over this 2 beat period someone will basically only move about a 1/2 slider distance of movement, kinda making it so that the feel is a bit odd and more of a pause than anything. If this was the effect you were going for congrats! If not though i would probably move it to go past the slider end around the area of 00:55:423 (1) - this one. - it was kinda intentional so i think i'll keep this
  4. 01:06:305 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1) - I think it would be cool if this was turned into more of a build up from lower spacing to larger spacing instead of quite large to larger spacing as it is now because there is a hearable crescendo in the music. - idk it sounds very constant to me, the only thing getting louder is the guitar so the jumps got slightly bigger
  5. 01:10:716 (1) - Maybe push this down a bit so there is some kind of different movement onto the cymbal? - good idea
Insane
  1. 00:11:010 (3,4) - Why are these stacked but the rest of the ones like this are slightly off stack.
  2. 00:23:951 (1,2,1) - Can the top of the stack instead of bottom be the one visually in line here ;p
  3. 01:06:305 (1,2,5,6) - It's odd here as these are the only notes that are mostly overlapped like this instead of half overlapped.
Normal
  1. 00:36:599 (3,4,1) - I think it would be more fitting if it was a 1/1 slider with two hit circles after as the vocals only land on white ticks here. - I honestly think this is okay xD
  2. uwu I wish I could map 'Normal's good like this.
Easy
  1. 01:00:128 (2,3,4) - Feels odd because you follow the vocals for this but add a note here and skip the next vocal note. ;p I know there is a crash here but I think it would be better to move that second note to the next white tick. - hmm.. I'll think about it.. I think it's okay as it is because the break is on the crash so it's expected or something
  2. 01:08:363 (1) - Maybe change this to a 2/1 slider with a hit circle on the next white tick because this rhythm is kinda repetitive hear in the vocals but doesn't exactly repeat on this measure and a change of rhythm would be nice. - did something else
owo m3m
Thank you!

Akitoshi wrote:

seven johnny sins

Easy
  1. 00:33:069 (5,1) - swapping nc here might better for consistency on measures - well... if a bn says to change it will but atm i feel like it's good to put more emphasis on the stronger vocal but i'm kind torn on this lmao
  2. 00:42:481 (1,2) - since you used to follow vocals, why not using some reverse on 00:42:481 - to hit the vocal on 00:42:922 - ? this might also help for avoiding 1/1 spam
  3. 00:47:481 - also maybe removing break is better for newbies as they might woke for such short breaks (also ur normal has no break here so whynot)
  4. 00:58:952 (1) - im not sure if you used x1 ds because of 2/1 gap xd
  5. 01:04:540 (3) - minor DS error
Normal
  1. 00:11:010 (3) - idk if touching on hp bar is still an issue nowadays but ye lemme point that it's actually touching with default skin, maybe twist the curve on 00:10:128 (1) - a bit for easy fix to move that lower
  2. 00:36:599 (3) - ^
  3. 00:43:658 (4) - idk NC for measure consistency with 00:44:834 (1,2,3,4,1,2,3,4) -
  4. 00:49:540 (1,2) - this might confuse player as this two 1/2 reverse in a row scenario happened for first time here so ye i would suggest to extend them as 1/1 instead
  5. 01:01:305 (1) - it's a strong cymbals so i think u dont need to hold back with ur spacing
  6. 01:26:599 (1,2) - 2 circles delivers better and looks more consistent from your previous rhythm pattern 01:20:128 (1,2,1,2,1,2,1,2,1,2,1,2) -
good luck my friend
Thank you!
Jakomo73
this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^)
  2. This isn't a problem, but the mp3's genre is Blues lol

[Lucyfur]
  1. 00:07:187 (2) - I noticed this in HR, but I'm really upset about it. It should have a y of 124 to match 1's y value. How do you expect to get a ranked map with these kinds of careless mistakes? BNs are so corrupt..
  2. 00:37:775 (1) - triggered
  3. 00:44:540 (5,1) - why are these different angles than the rest of the str8 sliders in the map? Imo it looks kinda meh cause of that
  4. 00:49:246 (3) - subjective, but not a huge fan of having these hidden by slider tails. Maybe bring it out a bit more? OwO
  5. 00:52:776 (5,6,7,1) - don't really like the movement of the slider coming from 5's angle, what about something like this?
  6. 00:57:776 (1) - did you forget to rotate this? 00:56:599 (1) - is rotated and same pattern thing (i know, its super minor but might as well mention it now so THOSE people don't get in a hissy fit during qualified)

[Flezlin's Extra]
  1. 00:04:246 (1) - I don't really like how this overlaps the previous slider, you should stack it imo and very slightly raise sv so that you can get the curve but still both the slider head and tail are stacking (pretty minor tho, up to you)
  2. 00:27:187 (1,2) - you should add hitsounds to these since they're emphasized (idk who did the hitsounds, so this might be mir's job)
  3. 00:28:658 (3) - minor, but pls make this straight so it matches 00:28:952 (4,5) -
  4. 00:51:599 (2,1) - 1 sticking out like that is :/ imo, you could maybe stack 1's tail onto 2's head as it would have the same general movement while making it ~prettier~

[Insane]
  1. 00:28:658 (3) - not a huge fan of these repeating sliders since there is nothing clickable at 00:28:952 -, also each of those beeping noises should be hitsounded imo (the ones at 00:28:658 - 00:28:952 - 00:29:246 - )
  2. 00:37:775 (1,2) - I am appalled :^( https://puu.sh/wD6YJ/815f04efb3.png
  3. 00:44:834 (1,1) - this should be a stop in movement imo
  4. 01:16:452 (1) - pls make the bottom symmetrical/mirrored/whatever the correct word is

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 -

[Normal]
  1. :ok_hand: but no spinner for haxwell to get first place with :^(

[Easy]
  1. 00:42:481 (1,2) - 0.3x too big of spacing, remap
  2. 01:00:422 (3) - could make this a 1/1 slider


Sorry, I'm not a very good modder but hopefully I helped at least a LITTLE bit (inb4 red wall)
Topic Starter
Mir

Jakomo73 wrote:

this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^)
  2. This isn't a problem, but the mp3's genre is Blues lol

[Lucyfur]
  1. 00:07:187 (2) - I noticed this in HR, but I'm really upset about it. It should have a y of 124 to match 1's y value. How do you expect to get a ranked map with these kinds of careless mistakes? BNs are so corrupt..
  2. 00:37:775 (1) - triggered
  3. 00:44:540 (5,1) - why are these different angles than the rest of the str8 sliders in the map? Imo it looks kinda meh cause of that
  4. 00:49:246 (3) - subjective, but not a huge fan of having these hidden by slider tails. Maybe bring it out a bit more? OwO - it's fine
  5. 00:52:776 (5,6,7,1) - don't really like the movement of the slider coming from 5's angle, what about something like this?
  6. 00:57:776 (1) - did you forget to rotate this? 00:56:599 (1) - is rotated and same pattern thing (i know, its super minor but might as well mention it now so THOSE people don't get in a hissy fit during qualified)

[Insane]
  1. 00:28:658 (3) - not a huge fan of these repeating sliders since there is nothing clickable at 00:28:952 -, also each of those beeping noises should be hitsounded imo (the ones at 00:28:658 - 00:28:952 - 00:29:246 - ) - i think this is fineplsdon'thurtme
  2. 00:37:775 (1,2) - I am appalled :^( https://puu.sh/wD6YJ/815f04efb3.png
  3. 00:44:834 (1,1) - this should be a stop in movement imo
  4. 01:16:452 (1) - pls make the bottom symmetrical/mirrored/whatever the correct word is

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 -

[Normal]
  1. :ok_hand: but no spinner for haxwell to get first place with :^(

[Easy]
  1. 00:42:481 (1,2) - 0.3x too big of spacing, remap
  2. 01:00:422 (3) - could make this a 1/1 slider - would rather not ;w;


Sorry, I'm not a very good modder but hopefully I helped at least a LITTLE bit (inb4 red wall)
It wasn't that bad, thank you Jako!
Flezlin

Crimmi wrote:

Flezlin's Extra



  1. 00:07:775 (1) - This would sound better if it was shortened to 00:08:658 (x) - , then the spinner would be extended from 00:08:805 (x) - to 00:09:981 (x) -. [/color]
  2. 00:26:305 (3,4,5) - Why not stack these? uhh i like this aesthetic i guess?
  3. 00:40:128 (1) - Object touching HP bar. i think its fine if its just a little bit
  4. 00:49:981 (1) - ^ yea idk ill check lOL

Kyuukai wrote:

Flezlin's Extra
00:03:069 (1,1) - they are not stacked properly fixed
00:26:599 (4,5) - Maybe you can CTRL+G their sliderdebut, 00:26:305 (3) - has a different sound compared to 00:26:599 (4,5) - which are the same, and it transitions better with 00:26:893 (5,1) - imo ehh idk i think the first slider still has the same sound as the second two
00:53:069 (1,3) - fix that blanket xdd ok
01:24:245 (1,2,3,4) - Why are thoses one stacked, you made unstacked jumps here 01:21:892 (1,2,3,4) - 01:26:598 (1,2,3,4) - uhh there's only like one syllable/shout from vocals, and all the others have like 2 or more i think

Aeril wrote:

Mia REGINA - My Sweet Maiden


Flezlin's Extra
  1. 00:00:718 (1) - Why is this one 1/2 in length while the other one is 1/1 in length + the vocals end on the white beat 00:01:011 - here. It's good for emphasis though so i would probably just make the 00:01:011 - other one match this one. yea ur right
  2. 00:22:480 (1,1,1,1) - So. Many. NCs. ;0; 00:23:068 (1) - I think it would be fine if you just removed this one as while they do both follow different things you could also argue that the first one ends on the other instrument so you don't need the NC. I just think that all these NCs are both annoying to look at and bit of a mess. yehja idk why i spammed so many
  3. 00:33:658 (3,5) - Not important at all but my brain says to make the slider end of 3 overlap more with the beginning of 5. hmm im actually thinking the opposite and moved 5 more away from 3
  4. 00:47:187 (1,1) - Is there any need for 00:48:363 (1,1) - these to be on a different NC? oops idk what i was thinking when i made this
  5. 01:18:216 (3,4) - I think spacing should be bigger or atleast match the spacing between 01:18:069 (2,3) - these. yea ur right fixed

Jakomo73 wrote:

[Flezlin's Extra]
  1. 00:04:246 (1) - I don't really like how this overlaps the previous slider, you should stack it imo and very slightly raise sv so that you can get the curve but still both the slider head and tail are stacking (pretty minor tho, up to you) well i did something i guess, it should be closer now
  2. 00:27:187 (1,2) - you should add hitsounds to these since they're emphasized (idk who did the hitsounds, so this might be mir's job) yea that's mir's job lol
  3. 00:28:658 (3) - minor, but pls make this straight so it matches 00:28:952 (4,5) - some high pitched sound begins there so i think this works as is
  4. 00:51:599 (2,1) - 1 sticking out like that is :/ imo, you could maybe stack 1's tail onto 2's head as it would have the same general movement while making it ~prettier~ lol i did something else, idk why i liked this when i first mapped it
im gay
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441,74,59834,2,0,L|346:70,1,90,12|0,3:2|3:2,0:0:0:0:
253,65,60055,1,0,3:2:0:0:
242,64,60128,6,0,B|230:109|230:109|246:157,1,90,0|0,3:2|3:2,0:0:0:0:
434,254,60422,1,12,3:2:0:0:
345,162,60569,2,0,L|352:220,1,45,0|0,3:2|0:0,0:0:0:0:
424,363,60716,6,0,L|313:357,1,90,8|8,3:2|0:2,0:0:0:0:
243,356,60937,1,8,0:2:0:0:
243,356,61011,2,0,L|242:288,1,45,8|0,3:3|3:2,0:0:0:0:
151,152,61158,1,0,3:2:0:0:
151,152,61231,1,0,3:2:0:0:
151,152,61305,6,0,B|102:114|102:114|117:257,1,180,6|8,3:2|3:2,0:0:0:0:
54,358,61746,2,0,P|102:336|161:345,1,90,2|0,0:2|3:2,0:0:0:0:
243,356,62040,1,0,0:2:0:0:
105,141,62187,2,0,L|114:231,1,90,10|0,3:2|0:2,0:0:0:0:
412,178,62481,6,0,B|315:159|340:229|241:209,1,180,2|8,3:2|3:2,0:0:0:0:
186,116,62922,1,0,0:2:0:0:
351,52,63069,2,0,P|362:98|353:142,1,90,2|0,3:2|0:2,0:0:0:0:
435,278,63363,2,0,P|427:234|438:190,1,90,8|0,3:2|0:2,0:0:0:0:
462,29,63658,6,0,L|277:39,1,180,2|8,3:2|3:2,0:0:0:0:
149,147,64099,2,0,P|191:131|264:156,1,90,2|0,0:2|3:2,0:0:0:0:
337,233,64393,1,0,0:2:0:0:
187,364,64540,2,0,L|189:245,1,90,10|0,3:2|0:2,0:0:0:0:
57,111,64834,6,0,L|62:215,1,90,2|0,3:2|0:2,0:0:0:0:
31,320,65128,2,0,L|101:312,1,45,8|0,3:2|0:0,0:0:0:0:
275,275,65275,1,0,0:2:0:0:
275,275,65349,1,0,0:2:0:0:
275,275,65422,2,0,L|274:342,1,45,2|0,3:2|0:0,0:0:0:0:
187,364,65569,2,0,L|186:319,1,45,0|0,0:2|0:0,0:0:0:0:
356,211,65716,1,8,0:0:0:0:
370,244,65790,1,0,0:0:0:0:
375,279,65863,1,8,0:0:0:0:
369,314,65937,1,0,0:0:0:0:
351,344,66011,6,0,L|458:335,1,90,14|0,3:2|0:0,0:0:0:0:
511,266,66305,1,8,3:2:0:0:
276,178,66452,5,8,3:2:0:0:
451,169,66599,1,8,3:2:0:0:
275,275,66746,1,8,3:2:0:0:
366,93,66893,5,8,3:2:0:0:
440,336,67040,1,8,3:2:0:0:
467,152,67187,5,12,3:2:0:0:
343,344,67334,1,8,3:2:0:0:
260,152,67481,1,8,3:2:0:0:
511,266,67628,5,8,3:2:0:0:
252,295,67775,1,8,3:2:0:0:
444,346,67922,1,8,3:2:0:0:
180,221,68069,5,12,3:2:0:0:
383,230,68216,2,0,L|323:237,1,45,0|0,3:2|3:2,0:0:0:0:
165,312,68363,6,0,L|168:194,1,90,12|0,0:2|3:2,0:0:0:0:
180,117,68658,1,0,3:2:0:0:
22,376,68805,2,0,L|19:258,1,90,8|0,0:2|3:2,0:0:0:0:
7,206,69025,1,0,3:2:0:0:
3,192,69099,1,0,3:2:0:0:
165,312,69246,6,0,L|102:315,1,45,8|0,0:2|0:2,0:0:0:0:
22,376,69393,2,0,L|85:379,1,45,8|0,0:2|0:2,0:0:0:0:
209,376,69540,6,0,L|204:276,1,90,0|0,3:2|3:2,0:0:0:0:
213,171,69834,1,12,0:2:0:0:
314,295,69981,1,0,3:2:0:0:
314,295,70055,1,0,3:2:0:0:
314,295,70128,2,0,L|204:302,1,90,0|8,3:2|0:2,0:0:0:0:
391,358,70422,1,0,3:2:0:0:
391,330,70496,1,0,3:2:0:0:
391,303,70569,1,0,3:2:0:0:
392,275,70643,1,0,3:2:0:0:
392,252,70716,6,0,P|431:240|478:249,1,72,4|0,3:2|0:2,0:0:0:0:
314,295,71011,2,0,L|309:198,1,72,0|0,3:2|0:2,0:0:0:0:
303,96,71305,2,0,P|259:127|213:127,1,72,0|0,3:2|0:2,0:0:0:0:
135,112,71599,1,2,3:2:0:0:
231,40,71746,6,0,L|227:207,1,144,6|0,3:2|0:2,0:0:0:0:
63,116,72187,6,0,L|150:110,1,72,0|0,3:2|0:2,0:0:0:0:
0,218,72481,2,0,L|71:222,1,72,0|0,3:2|0:2,0:0:0:0:
81,322,72775,2,0,L|168:316,1,72,0|0,3:2|0:2,0:0:0:0:
321,356,73069,6,0,L|234:350,1,72,4|0,3:2|0:2,0:0:0:0:
381,249,73363,2,0,L|310:254,1,72,0|0,3:2|0:2,0:0:0:0:
496,338,73657,2,0,L|424:333,1,72,0|0,3:2|0:2,0:0:0:0:
300,252,73951,1,2,3:2:0:0:
417,189,74098,6,0,L|425:354,1,144,4|0,3:2|0:2,0:0:0:0:
509,236,74539,6,0,L|514:142,1,72,0|0,3:2|0:2,0:0:0:0:
398,37,74834,1,0,3:2:0:0:
238,122,74981,5,8,0:2:0:0:
238,122,75054,1,8,0:2:0:0:
238,122,75128,2,0,L|295:120,1,36,8|8,0:2|0:2,0:0:0:0:
417,189,75275,1,8,0:2:0:0:
417,189,75348,1,8,0:2:0:0:
417,189,75422,6,0,P|346:161|250:199,1,180,2|8,3:2|3:2,0:0:0:0:
337,352,75863,2,0,L|341:252,1,90,2|0,0:2|3:2,0:0:0:0:
249,360,76157,1,0,3:2:0:0:
71,226,76304,2,0,P|124:213|164:229,1,90,10|2,0:2|3:2,0:0:0:0:
340,262,76598,6,0,P|296:278|225:260,1,90,0|0,0:0|3:2,0:0:0:0:
188,125,76892,1,8,0:2:0:0:
119,320,77039,1,2,3:2:0:0:
119,320,77113,1,0,3:2:0:0:
119,320,77187,2,0,L|125:221,1,90,0|0,3:2|3:2,0:0:0:0:
60,81,77481,2,0,P|54:158|69:186,1,90,10|0,0:2|3:2,0:0:0:0:
368,94,77775,6,0,L|276:84,1,90,6|0,3:2|0:2,0:0:0:0:
188,125,78069,1,0,0:2:0:0:
299,305,78216,2,0,L|306:111,1,180,6|0,3:2|0:2,0:0:0:0:
36,139,78657,2,0,P|94:172|188:124,1,180,6|0,3:2|0:2,0:0:0:0:
107,75,79098,1,0,3:2:0:0:
175,245,79245,6,0,L|271:242,1,90,12|0,0:2|3:2,0:0:0:0:
397,194,79539,2,0,B|384:241|384:241|405:294,1,90,8|0,0:2|3:2,0:0:0:0:
450,358,79834,2,0,L|384:357,1,45,8|8,0:2|3:3,0:0:0:0:
230,350,79981,1,8,3:3:0:0:
230,350,80054,1,8,3:3:0:0:
230,350,80128,5,12,3:2:0:0:
328,156,80275,1,8,3:2:0:0:
324,371,80422,1,8,3:2:0:0:
238,124,80569,1,8,3:2:0:0:
238,124,81010,5,12,3:2:0:0:
91,294,81157,1,8,3:2:0:0:
268,253,81304,1,8,3:2:0:0:
61,165,81451,1,8,3:2:0:0:
61,165,81892,5,12,3:2:0:0:
191,334,82039,1,8,3:2:0:0:
247,114,82187,1,12,3:2:0:0:
192,344,82334,1,8,3:2:0:0:
143,104,82481,5,12,3:2:0:0:
342,172,82628,1,8,3:2:0:0:
135,218,82775,1,8,3:2:0:0:
350,58,82922,1,8,3:2:0:0:
350,58,83363,5,12,3:2:0:0:
247,214,83510,1,8,3:2:0:0:
252,8,83657,1,8,3:2:0:0:
427,119,83804,1,8,3:2:0:0:
427,119,84245,5,12,3:2:0:0:
184,107,84392,1,8,3:2:0:0:
427,119,84539,1,12,3:2:0:0:
184,107,84686,1,8,3:2:0:0:
361,226,84834,5,12,3:2:0:0:
462,6,84981,1,8,3:2:0:0:
461,300,85128,1,8,3:2:0:0:
315,126,85275,1,8,3:2:0:0:
315,126,85716,5,12,3:2:0:0:
512,193,85863,1,8,3:2:0:0:
357,340,86010,1,8,3:2:0:0:
427,119,86157,1,8,3:2:0:0:
427,119,86598,5,12,3:2:0:0:
338,351,86745,1,8,3:2:0:0:
315,126,86892,1,12,3:2:0:0:
456,361,87039,1,8,3:2:0:0:
276,249,87187,6,0,L|196:255,1,72,2|0,0:2|0:0,0:0:0:0:
126,293,87481,1,0,0:2:0:0:
133,135,87628,2,0,L|137:218,1,72,2|0,0:2|0:2,0:0:0:0:
52,89,87922,2,0,L|48:172,1,72,2|0,0:2|0:2,0:0:0:0:
121,27,88216,1,2,0:2:0:0:
Kalibe
a

personally i think renaming "easy" to "normal and "normal into "advanced" is not a bad idea, since easy is pretty much dense considering 1/2 usage.

[easy]

- 00:22:480 (1,2) - 00:31:893 (2,3) - 00:32:775 (4,5) - 00:52:775 (2,3) - 01:03:069 (4,1) - many spacing errors w
- 00:28:363 (5,1) - should swap these ncs due to following nc every two measures :eyes:
- 00:33:069 (5,1) - i agree with akitoshi that this should be switched aswell

[normal]

- could use ar 5,5 here though
- why from here 01:08:363 (1) - ds has been decreased from 1.0x to 0.9x ? I don't really get it :S ( 01:08:363 (1,2,3,4,5,1) - )
- 01:17:775 (1) - clap on end missing

[borhard]

- pls use hp 5 zzz
- 00:00:155 (1,2) - not sure about these sliders, i would use more safed one https://osu.ppy.sh/ss/8526232
- 00:27:187 (5) - ? that slider really weird compared to other sliders in section, consider uhh making 2 1/2 sliders instead
- 01:10:128 (4,5) - aa move (5) closer to (4), it's pain to click (5) after a 204 bpm triplet dude :s
- 00:51:305 (9) - add nc? it sounds so diffirent + only vocal here (i mean it's a nice play to put it here w)

[insane]

- looks good but i'd use od 7,5 for it
Topic Starter
Mir

Kalibe wrote:

a

personally i think renaming "easy" to "normal and "normal into "advanced" is not a bad idea, since easy is pretty much dense considering 1/2 usage.

[easy]

- 00:22:480 (1,2) - 00:31:893 (2,3) - 00:32:775 (4,5) - 00:52:775 (2,3) - 01:03:069 (4,1) - many spacing errors w
- 00:28:363 (5,1) - should swap these ncs due to following nc every two measures :eyes:
- 00:33:069 (5,1) - i agree with akitoshi that this should be switched aswell

[normal]

- could use ar 5,5 here though
- why from here 01:08:363 (1) - ds has been decreased from 1.0x to 0.9x ? I don't really get it :S ( 01:08:363 (1,2,3,4,5,1) - )
- 01:17:775 (1) - clap on end missing

[insane]

- looks good but i'd use od 7,5 for it
I was gonna reply but I fixed everything.

Thanks Kalibe!
meii18
placeholder
anna apple

Akitoshi wrote:

bor's Hard
  1. 00:07:849 (1,1) - spinner recovery time should be at least 1 beat for hard iirc I blame mir lol
  2. 00:28:363 (1) - try to move this somewhere like 468|9 for identical emphasis with 00:26:010 (1) - they already work very similarly? if not the same wot.
  3. 00:51:305 (9) - u can safely put nc for new vocal phrase nc for emphasis is not my style
  4. 01:24:540 (3) - no need to hold back ur spacing from 01:24:246 (1,2) - as it has same intensity with 01:22:481 (1,2,1,2) - 01:24:834 (1,2,1,2,1,2,3) -
good luck my friendthey are different.

Kalibe wrote:

a
[borhard]

- pls use hp 5 zzz n o
- 00:00:155 (1,2) - not sure about these sliders, i would use more safed one https://osu.ppy.sh/ss/8526232 n o
- 00:27:187 (5) - ? that slider really weird compared to other sliders in section, consider uhh making 2 1/2 sliders instead its readable because of other sliders placements.
- 01:10:128 (4,5) - aa move (5) closer to (4), it's pain to click (5) after a 204 bpm triplet dude :s then don't click it.
- 00:51:305 (9) - add nc? it sounds so diffirent + only vocal here (i mean it's a nice play to put it here w) explained above.

Jakomo73 wrote:

this is payback for u being helpful (btw i have no clue how to format so srry in advance)

[General]
  1. Widescreen support isn't needed, unless you havn't asked me to make an sb yet :^) fuk u

[bor's Hard]
  1. 00:27:187 (5) - a bit difficult for a hard player to read since 00:26:158 (2) - only has one repeat. Plus you have no other sliders which repeat two times in the rest of the map slider positions hint to rhythm since players look ahead
  2. 01:27:187 (1) - you should turn this into a slider with the tail ending at 01:27:481 - they are weak and the movement from a slider would conflict with the emphasis I chose here. (esp for lower diffs like this sliders are pretty strong)

(inb4 red wall)
anna apple
adv
00:34:981 (5) - think this should be 1/1 gap from 00:34:834 (4) - and either 1/2 slider or 3 1/2 clicks since you like, stuff being clickable.
00:41:893 - circle here too cuz reason above
01:15:422 (1,2,3) - these were vocal focus rhythm before now they are laksdjf;klasdjf;lasdjfkl;asdjflk;as what is going on lol, you should switch to drums to parts where the section itself changes like: 01:20:128 - , this switch makes sense.

00:42:481 - I don't think you should increase the nc density just yet since this is similar intensity to 00:30:716 -
00:51:893 - this is now half nc than previouis as;kldjf;aklsj MIR DUDE
01:20:128 - this nc density change is ok

nor
00:06:599 (1) - remove nc pls
00:56:599 (1,2,3) - you need to make some clarification on rhythm choices because 00:51:893 (1,2,3,4,1,2,3,4) - was following filler/drum/vocal
01:02:481 (3,4) - I don't like this filler kind of rhythm this would work better as 2/1 into 1/1 imo
01:08:363 (1,2,3,4,5,6) - this is why following the vocals is much better, if you did that you won't have super spike in rhythm density here lol (and with following vocal you can simplify 01:09:246 (3,4) - by keeping this 1/1 gap)
after you take out silly 1/2 rename to easy whoever suggested re-name is re-tard
CrystilonZ
hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[Lucifer]
  1. 00:53:364 (2,3,4,5) - tbh just use the same rhythm as 00:55:717 (2,3,4,5) - it fits so much better with the vocals.
  2. 01:04:099 (3,4) - merge these two into one slider for the same reason as ^
  3. 00:28:363 (1) - move this to the left and follow the normal flow instead of blanketing them to make 00:30:128 (1) - more natural to play
  4. 00:35:422 (1,2,3,4) - why are these accelerating lmao. The vocal pitch is not going up isn't it? just do a normal zigzag
  5. 00:37:187 (3) - this curved and 00:37:481 (4) - this straight are better because of aesthetics and gameplay (00:36:599 (1,3) - have vocals and 00:36:893 (2,4) - are pure drums)
  6. 00:42:481 (1,2,3,4,5,1,2,3,4,5) - this whole thing can be improved aesthetically. Check the few points below
  7. 00:43:216 (4) - since 00:42:775 (2,3,5) - this is like a pseudo-symmetry pattern just make this one directly above 00:42:775 (2) - (x206)
  8. 00:43:216 (4,5,1) - make the distance between 00:43:216 (4,5) - and 00:43:216 (4,1) - equal
  9. 00:43:658 (1,2,3) - ^
  10. 00:43:363 (5,1) - btw this flow is not very good xd. move 00:43:658 (1) - to the right to exploit the circular flow from 00:43:216 (4,5) -
  11. 00:49:246 (3,1,2,3) - don't like how 00:49:246 (3) - is on a different section and also has 1/1 gap after it instead of 1/2 but is a part of the pattern lol. Imo stacking these 00:49:246 (3,1) - is better. or maybe something like 01:06:011 (1,1) -
  12. 00:50:423 (1) - 00:50:717 (4) - 00:50:864 (5) - missing finishes?
  13. 00:52:923 (6,7,1) - although the triple resets the flow but ya not rly good either.https://puu.sh/wD8Ex/785fbe1a65.jpg
  14. 00:54:687 (2,3,4) - not a fan of this unprecedented sudden spacing drop lol
  15. 01:09:981 (4) - 01:10:276 (1) - again lol not a fan of this sudden spacing drop
  16. 01:16:158 (4) - yep ^
  17. 01:14:834 (3) - kinda understand that this spacing is huge cuz of the vocals but imo it's better to stay true to the calm nature of the bridge here. Something around 1.9-2.0 is gud

[Flezlin's Extra]
  1. 00:21:598 (1,2,3) - this looks kinda bad aesthetically lol. Making the tails look equally apart from each other should improve this.
  2. 00:28:658 (3,4,5) - just stick with your stack pattern like 00:27:481 (3,4,5) - 00:26:305 (3,4,5) - here and used your spaced one here 00:29:540 (1,2) - cuz there are choruses
  3. 00:31:305 (3,4,5,6,1) - flows bad and doesn't make sense speaking about spacings-intensity stuff. this is better imo
  4. 00:35:422 (1,2,3,4) - they are virtually identical and thus shouldn't have this much different spacings.
  5. 00:58:216 (2) - understand that this is mapped to the guitar but it doesn't rly make sense cuz 1)you're pretty much mapping only to the vocals 2)it's pretty much the only kickslider in the whole kiai 01:05:128 (2,5,6) - doesn't stand out as much cuz it's near the transition phrase 3)spacing drop here for some reason and there's a huge space after this slider. Imo just use a regular circle
  6. 01:19:834 (3,4) - lol yea at least make the spacing of (3) bigger though i kinda prefer a stream here cuz it's all drums no need to put a kickslider here

I did the top two diffs yesterday idk if they are still relevant after updates lol

[Insane]
  1. 00:07:187 (2) - picky af but i prefer this be a flipped version of 00:06:599 (1) - kinda like 00:04:246 (1,2) - cuz they're so similar
  2. 00:11:010 (3,4) - 00:12:775 (3,4) - idk mayne maybe change one of them to be perfectly stacked maybe?
  3. a bit concerned about how 1/1 and 1/2 are spaced so similarly in this part
  4. 00:26:305 (3) - 00:28:658 (3) - I found these unexpected and hard to read. The sounds are pretty much identical yet some are mapped with 1/2 sliders with no reverses and some a mapped with 2 reveses. With no signs imo it's hard to read the 2 reverses
  5. 00:34:099 (1) - a jump maybe? kinda similar to 00:31:746 (4,5,1) - 00:33:069 (1) -
  6. 00:43:069 (3) - 00:44:246 (3) - not a fan of these random jumps lol. Shouldn't they be on 00:44:099 (2) - 00:42:922 (2) - instead? or no jump at all that works too
  7. 00:52:334 (2,3) - 00:54:687 (2,3) - kinda similar to ^
  8. 00:49:687 (2,2) - these make the emphasis on 00:49:540 (1,1) - weaker. Something like this poorly made example is better
  9. 01:26:599 (1,2,3,4) - kinda get the circle-slider contrast here but still I prefer consistency lmao. Sliders maybe?

[bor's Hard]
  1. 00:07:849 (1,1) - idk about this slider recover time man. prolly too short
  2. From 00:17:186 (1) - 00:24:098 (6) - Idk if these are spacings error or intentional cuz I can't see what you're emphasizing at all lmao 00:24:245 (1) - 1.2 00:18:951 (1) - 1.4. They aren't that different gameplay wise and spacings are too random to be used to emphasize stuff. So just stick to DS here for aesthetics
  3. 00:34:834 (4,5) - not a fan of this random 1/2 stack since you always use them for 1/1 before and it feels super random
  4. Nc more when stuff get more instense and more dense like 00:46:011 (5) - 00:51:305 (9) - cuz of hp recovery reasons. This is hard afterall
  5. 00:51:893 (1,2,3) - is the only place with a circle. Elsewhere are two 1/1 sliders
  6. 01:04:540 (3) - jump here for consistency
  7. 01:06:599 (4,5) - 01:07:775 (5,6) - feels a bit sad that these sliders are there just to shorten the 1/2 stream orz. use something like this so that it fits with the vocals and feels less random

[Advanced]
  1. 00:36:011 (2) - 2 circles maybe since 00:35:422 (1,2) - have 2 syllables each and 00:36:599 (3,4) - have 1, but 4 circles in a row will stick out lol so ya
  2. 00:51:893 (1,4) - parallel maybe. This pattern is kinda lacking aesthetically
  3. 01:15:422 (1,2,3,4,5,6) - this shift to drums feels rly random cuz it has been all vocals lmao
  4. The whole thing is pretty okay besides aesthetics lol. I can nazi stuff but kinda don't want to cuz that's backseat mapping xd

[Normal]
  1. ok I see that 01:08:363 (1,2,3,4,5,6,1) - is added recently lmao. Imo try adding 1/2s to spots with equal or more instensity will make this one stick out less. 00:49:540 (1,2) - should be changed to something like https://puu.sh/wDNRM/b3c64eab60.jpg. and 00:58:952 (1) - to something like http://puu.sh/wDOQB/c99afc9f2f.jpg. also yea don't rly agree with the gap between 01:00:422 (3,4) - cuz the music is so intense here lol. That 2/1 gap is underwhelming af
  2. 01:01:305 (1,2,3,4,1,2,3,4) - has suprisingly low consistency when compared to 00:51:893 (1,2,3,4,1,2,3) -
  3. 01:17:775 (1) - change this to two 1/1 sliders and a circle maybe? This one is much more intense than 01:15:422 (1,2) -
  4. This is better than the old "easy" cuz you needed to stick to 1/1 rhythm to fit the guideline and avoid shitty polarity issue thing. It's much better to stay true to the music as intensity may go up and important beats might land on red ticks. Those need to be sacrificed for shitty playability stuff which doesn't make sense imo

GL
good song tbh gonna shoot a star
Topic Starter
Mir

borborygmos wrote:

adv
00:34:981 (5) - think this should be 1/1 gap from 00:34:834 (4) - and either 1/2 slider or 3 1/2 clicks since you like, stuff being clickable.
00:41:893 - circle here too cuz reason above
01:15:422 (1,2,3) - these were vocal focus rhythm before now they are laksdjf;klasdjf;lasdjfkl;asdjflk;as what is going on lol, you should switch to drums to parts where the section itself changes like: 01:20:128 - , this switch makes sense. - this section actually does change for a more interesting drum/guitar combo but the vocal stays the same, that's why i ignore it here

00:42:481 - I don't think you should increase the nc density just yet since this is similar intensity to 00:30:716 -
00:51:893 - this is now half nc than previouis as;kldjf;aklsj MIR DUDE
01:20:128 - this nc density change is ok

nor
00:06:599 (1) - remove nc pls
00:56:599 (1,2,3) - you need to make some clarification on rhythm choices because 00:51:893 (1,2,3,4,1,2,3,4) - was following filler/drum/vocal
01:02:481 (3,4) - I don't like this filler kind of rhythm this would work better as 2/1 into 1/1 imo
01:08:363 (1,2,3,4,5,6) - this is why following the vocals is much better, if you did that you won't have super spike in rhythm density here lol (and with following vocal you can simplify 01:09:246 (3,4) - by keeping this 1/1 gap)
after you take out silly 1/2 rename to easy whoever suggested re-name is re-tard
Fixed all the rest. Thank you bor ;w;

CrystilonZ wrote:

hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[Lucifer]
  1. 00:53:364 (2,3,4,5) - tbh just use the same rhythm as 00:55:717 (2,3,4,5) - it fits so much better with the vocals.
  2. 01:04:099 (3,4) - merge these two into one slider for the same reason as ^ - I don't get it but I think this is fine
  3. 00:28:363 (1) - move this to the left and follow the normal flow instead of blanketing them to make 00:30:128 (1) - more natural to play - it's just a little bit of abuse, it should be okay xd
  4. 00:35:422 (1,2,3,4) - why are these accelerating lmao. The vocal pitch is not going up isn't it? just do a normal zigzag
  5. 00:37:187 (3) - this curved and 00:37:481 (4) - this straight are better because of aesthetics and gameplay (00:36:599 (1,3) - have vocals and 00:36:893 (2,4) - are pure drums)
  6. 00:42:481 (1,2,3,4,5,1,2,3,4,5) - this whole thing can be improved aesthetically. Check the few points below
  7. 00:43:216 (4) - since 00:42:775 (2,3,5) - this is like a pseudo-symmetry pattern just make this one directly above 00:42:775 (2) - (x206)
  8. 00:43:216 (4,5,1) - make the distance between 00:43:216 (4,5) - and 00:43:216 (4,1) - equal
  9. 00:43:658 (1,2,3) - ^
  10. 00:43:363 (5,1) - btw this flow is not very good xd. move 00:43:658 (1) - to the right to exploit the circular flow from 00:43:216 (4,5) -
  11. 00:49:246 (3,1,2,3) - don't like how 00:49:246 (3) - is on a different section and also has 1/1 gap after it instead of 1/2 but is a part of the pattern lol. Imo stacking these 00:49:246 (3,1) - is better. or maybe something like 01:06:011 (1,1) - i like the easing-in effect so imma keep this
  12. 00:50:423 (1) - 00:50:717 (4) - 00:50:864 (5) - missing finishes?
  13. 00:52:923 (6,7,1) - although the triple resets the flow but ya not rly good either.https://puu.sh/wD8Ex/785fbe1a65.jpg
  14. 00:54:687 (2,3,4) - not a fan of this unprecedented sudden spacing drop lol
  15. 01:09:981 (4) - 01:10:276 (1) - again lol not a fan of this sudden spacing drop
  16. 01:16:158 (4) - yep ^
  17. 01:14:834 (3) - kinda understand that this spacing is huge cuz of the vocals but imo it's better to stay true to the calm nature of the bridge here. Something around 1.9-2.0 is gud

[Insane]
  1. 00:07:187 (2) - picky af but i prefer this be a flipped version of 00:06:599 (1) - kinda like 00:04:246 (1,2) - cuz they're so similar - theres a different sound on it
  2. 00:11:010 (3,4) - 00:12:775 (3,4) - idk mayne maybe change one of them to be perfectly stacked maybe?
  3. a bit concerned about how 1/1 and 1/2 are spaced so similarly in this part
  4. 00:26:305 (3) - 00:28:658 (3) - I found these unexpected and hard to read. The sounds are pretty much identical yet some are mapped with 1/2 sliders with no reverses and some a mapped with 2 reveses. With no signs imo it's hard to read the 2 reverses
  5. 00:34:099 (1) - a jump maybe? kinda similar to 00:31:746 (4,5,1) - 00:33:069 (1) - not by much
  6. 00:43:069 (3) - 00:44:246 (3) - not a fan of these random jumps lol. Shouldn't they be on 00:44:099 (2) - 00:42:922 (2) - instead? or no jump at all that works too
  7. 00:52:334 (2,3) - 00:54:687 (2,3) - kinda similar to ^
  8. 00:49:687 (2,2) - these make the emphasis on 00:49:540 (1,1) - weaker. Something like this poorly made example is better - why tho
  9. 01:26:599 (1,2,3,4) - kinda get the circle-slider contrast here but still I prefer consistency lmao. Sliders maybe? - still drums going on

[Advanced]
  1. 00:36:011 (2) - 2 circles maybe since 00:35:422 (1,2) - have 2 syllables each and 00:36:599 (3,4) - have 1, but 4 circles in a row will stick out lol so ya
  2. 00:51:893 (1,4) - parallel maybe. This pattern is kinda lacking aesthetically
  3. 01:15:422 (1,2,3,4,5,6) - this shift to drums feels rly random cuz it has been all vocals lmao - i wanted to show off this variation in the song so i didn't map vocals here
  4. The whole thing is pretty okay besides aesthetics lol. I can nazi stuff but kinda don't want to cuz that's backseat mapping xd

[Normal]
  1. ok I see that 01:08:363 (1,2,3,4,5,6,1) - is added recently lmao. Imo try adding 1/2s to spots with equal or more instensity will make this one stick out less. 00:49:540 (1,2) - should be changed to something like https://puu.sh/wDNRM/b3c64eab60.jpg. and 00:58:952 (1) - to something like http://puu.sh/wDOQB/c99afc9f2f.jpg. also yea don't rly agree with the gap between 01:00:422 (3,4) - cuz the music is so intense here lol. That 2/1 gap is underwhelming af
  2. 01:01:305 (1,2,3,4,1,2,3,4) - has suprisingly low consistency when compared to 00:51:893 (1,2,3,4,1,2,3) -
  3. 01:17:775 (1) - change this to two 1/1 sliders and a circle maybe? This one is much more intense than 01:15:422 (1,2) -
  4. This is better than the old "easy" cuz you needed to stick to 1/1 rhythm to fit the guideline and avoid shitty polarity issue thing. It's much better to stay true to the music as intensity may go up and important beats might land on red ticks. Those need to be sacrificed for shitty playability stuff which doesn't make sense imo

GL
good song tbh gonna shoot a star
aaa fixed everything else.

Thanks!!!
anna apple

CrystilonZ wrote:

hi mamamir
m6m from your queue
going full nazi lol

mute sliderslide please orz

[bor's Hard]
  1. 00:07:849 (1,1) - idk about this slider recover time man. prolly too short MIRRR
  2. From 00:17:186 (1) - 00:24:098 (6) - Idk if these are spacings error or intentional cuz I can't see what you're emphasizing at all lmao 00:24:245 (1) - 1.2 00:18:951 (1) - 1.4. They aren't that different gameplay wise and spacings are too random to be used to emphasize stuff. So just stick to DS here for aesthetics the spacing is based on aesthetics
  3. 00:34:834 (4,5) - not a fan of this random 1/2 stack since you always use them for 1/1 before and it feels super random why not say the same for 1/4?? or 7/2??
  4. Nc more when stuff get more instense and more dense like 00:46:011 (5) - 00:51:305 (9) - cuz of hp recovery reasons. This is hard afterall that's a dumb reason. wouldn't I want the nc lower for harder difficulty? eitheways I think its dumb because I do increase nc for harder sections just not the ones you think I should do them for.
  5. 00:51:893 (1,2,3) - is the only place with a circle. Elsewhere are two 1/1 sliders u rite u r ite
  6. 01:04:540 (3) - jump here for consistency ds is 1.4 big enough plus the direction change is sharp angle.
  7. 01:06:599 (4,5) - 01:07:775 (5,6) - feels a bit sad that these sliders are there just to shorten the 1/2 stream orz. use something like this so that it fits with the vocals and feels less random I'm following drums firstly and they come in pairs of two, just using filler style rhythm technique when vocals happen to prevent from long stream of 1/2 clicking and highlight that vocals indicate some change within this stream.

GL
good song tbh gonna shoot a star
anna apple

UPDATE
https://bor.s-ul.eu/NIFJwLQf.osu
Kurai
[General]
  1. Try to keep the kiai times consistent throughout the mapset, at least in the difficulties that are yours:
  2. In Easy, Normal, Hard, Insane and Extra, you have doubled inherited timing sections. Please make sure to remove them.
  3. Why is the HP drain higher in Insane than in Extra? Try to be consistent!
  4. Normal has an AR of 5.5 while Hard has an AR of 8. This gap is a bit too big in my opinion (and 8 is a bit too much for a Hard in general I think). Consider reducing it to AR7 (or at the very least 7.5).
[Lucifer]
  1. 00:43:363 (5) - What do you think about reverting this slider (ctrl+g). For some reasons, it seems to play better with both 00:42:922 (3,4) - and 00:43:658 (1) - .
  2. 00:57:996 (2,3) - Those 2 1/4 circles at the end of the slider don't play well here because you don't have to hit anything on 00:57:922 - . I would recommend you to do a pattern similar to 00:56:599 (1,2) - instead (which would also be more consistent).
[Insane]
  1. 01:06:305 (1,2,3,4,5,6) - Really unsure about this pattern, it's pretty complicated to read because you just hve a cluster of circles at the middle of the screen with different spacings, making it difficult to figure out where you have to click next. I would recommend you to make a more readable pattern here, as the difficulty of this one does not fit with the rest of your patterns here.
  2. 01:07:481 (2,3,4,5) - Same here. Try to keep the path the player has to follow self-evident.
[Normal]
  1. There is no spinner in this difficulty. Try adding one if you can, otherwise the leaderboard will be filled with the same HD+HR+FL+DT highscore.
  2. 00:14:392 (2,3) - Those objects aren't cut by the screen border, but it's almost as if. Move them upward a bit please. Staying too close from the borders makes it uncomfortable to play, especially for beginners.
  3. 00:24:245 (1,2) - Same.
  4. 00:28:363 (1,1) - Not sure you want to keep this anti-jump in a normal difficulty. I can see beginners rushing to click 00:29:540 (1) - because it appeared just next to the last slider even though there is almost a 4/1 break here.
  5. 01:21:305 (2) - One more pixel and the tail is offscreen :x
That's it, feel free to call me back for a recheck!
Topic Starter
Mir

Kurai wrote:

[General]
  1. Try to keep the kiai times consistent throughout the mapset, at least in the difficulties that are yours:
  2. In Easy, Normal, Hard, Insane and Extra, you have doubled inherited timing sections. Please make sure to remove them.
  3. Why is the HP drain higher in Insane than in Extra? Try to be consistent!
  4. Normal has an AR of 5.5 while Hard has an AR of 8. This gap is a bit too big in my opinion (and 8 is a bit too much for a Hard in general I think). Consider reducing it to AR7 (or at the very least 7.5).
All fixed.

[Lucifer]
  1. 00:43:363 (5) - What do you think about reverting this slider (ctrl+g). For some reasons, it seems to play better with both 00:42:922 (3,4) - and 00:43:658 (1) - I think it plays fine as it is and uses a similar flow to 00:43:952 (2,3,4,5) - .
  2. 00:57:996 (2,3) - Those 2 1/4 circles at the end of the slider don't play well here because you don't have to hit anything on 00:57:922 - . I would recommend you to do a pattern similar to 00:56:599 (1,2) - instead (which would also be more consistent).
[Insane]
  1. 01:06:305 (1,2,3,4,5,6) - Really unsure about this pattern, it's pretty complicated to read because you just hve a cluster of circles at the middle of the screen with different spacings, making it difficult to figure out where you have to click next. I would recommend you to make a more readable pattern here, as the difficulty of this one does not fit with the rest of your patterns here.
  2. 01:07:481 (2,3,4,5) - Same here. Try to keep the path the player has to follow self-evident.
[Normal]
  1. There is no spinner in this difficulty. Try adding one if you can, otherwise the leaderboard will be filled with the same HD+HR+FL+DT highscore. - Added
  2. 00:14:392 (2,3) - Those objects aren't cut by the screen border, but it's almost as if. Move them upward a bit please. Staying too close from the borders makes it uncomfortable to play, especially for beginners.
  3. 00:24:245 (1,2) - Same.
  4. 00:28:363 (1,1) - Not sure you want to keep this anti-jump in a normal difficulty. I can see beginners rushing to click 00:29:540 (1) - because it appeared just next to the last slider even though there is almost a 4/1 break here.
  5. 01:21:305 (2) - One more pixel and the tail is offscreen :x
That's it, feel free to call me back for a recheck!
Thanks Kurai!

Waiting for replies from the GDers~
Vivyanne
Sorry guys, we have to announce that the PP graph has officially broken. No matter how much it was extented, "Mia REGINA - My Sweet Maiden (TV-size)" didn't manage to fit on it. Due to this error we unluckily have to scrap the graph. We hope that a future fix will happen so that the graph can be resumed without anything too extreme like this!
anna apple
my sweet mir
Flezlin

CrystilonZ wrote:

[Flezlin's Extra]
  1. 00:21:598 (1,2,3) - this looks kinda bad aesthetically lol. Making the tails look equally apart from each other should improve this. ok
  2. 00:28:658 (3,4,5) - just stick with your stack pattern like 00:27:481 (3,4,5) - 00:26:305 (3,4,5) - here and used your spaced one here 00:29:540 (1,2) - cuz there are choruses o tru
  3. 00:31:305 (3,4,5,6,1) - flows bad and doesn't make sense speaking about spacings-intensity stuff. this is better imo ok i think i did what you suggested
  4. 00:35:422 (1,2,3,4) - they are virtually identical and thus shouldn't have this much different spacings. i made my own changes to this
  5. 00:58:216 (2) - understand that this is mapped to the guitar but it doesn't rly make sense cuz 1)you're pretty much mapping only to the vocals 2)it's pretty much the only kickslider in the whole kiai 01:05:128 (2,5,6) - doesn't stand out as much cuz it's near the transition phrase 3)spacing drop here for some reason and there's a huge space after this slider. Imo just use a regular circle idk i like this but i did change some some other things
  6. 01:19:834 (3,4) - lol yea at least make the spacing of (3) bigger though i kinda prefer a stream here cuz it's all drums no need to put a kickslider here i felt like a pure stream kinda kills the emphasis on 01:20:128 - , but i did move some things around
thanks for mod


im gay
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150,28,44540,2,0,L|249:35,1,80.9999975280763,10|0,3:2|0:2,0:0:0:0:
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157,116,45275,1,8,3:2:0:0:
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107,203,45569,1,8,3:2:0:0:
323,161,45716,5,8,3:2:0:0:
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202,210,46231,1,0,3:2:0:0:
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504,146,47113,1,8,0:2:0:0:
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255,175,49687,1,0,3:2:0:0:
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272,89,50569,1,0,3:2:0:0:
272,89,50643,1,0,3:2:0:0:
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406,260,52628,1,0,0:2:0:0:
248,384,52775,2,0,P|233:339|245:282,1,90,10|0,3:2|0:2,0:0:0:0:
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208,278,55128,2,0,B|167:296|167:296|121:290,1,90,10|0,3:2|0:2,0:0:0:0:
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380,229,57775,6,0,B|314:224|314:224|275:250|275:250|207:244,1,180,6|8,3:2|3:2,0:0:0:0:
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244,151,58952,6,0,B|255:200|255:200|241:245,1,90,14|0,3:2|3:2,0:0:0:0:
261,346,59246,1,0,3:2:0:0:
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441,74,59834,2,0,L|346:70,1,90,12|0,3:2|3:2,0:0:0:0:
253,65,60055,1,0,3:2:0:0:
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151,152,61231,1,0,3:2:0:0:
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412,178,62481,6,0,B|315:159|340:229|241:209,1,180,2|8,3:2|3:2,0:0:0:0:
186,116,62922,1,0,0:2:0:0:
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370,244,65790,1,0,0:0:0:0:
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511,266,66305,1,8,3:2:0:0:
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165,312,68363,6,0,P|166:258|168:194,1,90,12|0,0:2|3:2,0:0:0:0:
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392,275,70643,1,0,3:2:0:0:
392,252,70716,6,0,P|431:240|478:249,1,72,4|0,3:2|0:2,0:0:0:0:
314,295,71011,2,0,L|309:198,1,72,0|0,3:2|0:2,0:0:0:0:
303,96,71305,2,0,P|259:127|213:127,1,72,0|0,3:2|0:2,0:0:0:0:
135,112,71599,1,2,3:2:0:0:
231,40,71746,6,0,L|227:207,1,144,6|0,3:2|0:2,0:0:0:0:
63,116,72187,6,0,L|150:110,1,72,0|0,3:2|0:2,0:0:0:0:
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321,356,73069,6,0,L|234:350,1,72,4|0,3:2|0:2,0:0:0:0:
381,249,73363,2,0,L|310:254,1,72,0|0,3:2|0:2,0:0:0:0:
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300,252,73951,1,2,3:2:0:0:
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238,122,74981,5,8,0:2:0:0:
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238,122,75128,2,0,L|295:120,1,36,8|8,0:2|0:2,0:0:0:0:
417,189,75275,1,8,0:2:0:0:
417,189,75348,1,8,0:2:0:0:
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337,352,75863,2,0,L|341:252,1,90,2|0,0:2|3:2,0:0:0:0:
249,360,76157,1,0,3:2:0:0:
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340,262,76598,6,0,P|296:278|225:260,1,90,0|0,0:0|3:2,0:0:0:0:
188,125,76892,1,8,0:2:0:0:
119,320,77039,1,2,3:2:0:0:
119,320,77113,1,0,3:2:0:0:
119,320,77187,2,0,L|125:221,1,90,0|0,3:2|3:2,0:0:0:0:
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368,94,77775,6,0,L|276:84,1,90,6|0,3:2|0:2,0:0:0:0:
188,125,78069,1,8,0:2:0:0:
299,305,78216,2,0,L|306:111,1,180,6|0,3:2|0:2,0:0:0:0:
36,139,78657,2,0,P|94:172|188:124,1,180,6|0,3:2|0:2,0:0:0:0:
107,75,79098,1,0,3:2:0:0:
175,245,79245,6,0,L|271:242,1,90,12|0,0:2|3:2,0:0:0:0:
435,160,79539,2,0,B|422:207|422:207|443:260,1,90,8|0,0:2|3:2,0:0:0:0:
477,359,79834,2,0,L|417:355,1,45,8|0,0:2|3:2,0:0:0:0:
230,350,79981,1,0,3:2:0:0:
230,350,80054,1,0,3:2:0:0:
230,350,80128,5,12,3:2:0:0:
328,156,80275,1,8,3:2:0:0:
324,371,80422,1,8,3:2:0:0:
238,124,80569,1,8,3:2:0:0:
238,124,81010,5,12,3:2:0:0:
91,294,81157,1,8,3:2:0:0:
268,253,81304,1,8,3:2:0:0:
61,165,81451,1,8,3:2:0:0:
61,165,81892,5,12,3:2:0:0:
191,334,82039,1,8,3:2:0:0:
247,114,82187,1,12,3:2:0:0:
192,344,82334,1,8,3:2:0:0:
143,104,82481,5,12,3:2:0:0:
342,172,82628,1,8,3:2:0:0:
135,218,82775,1,8,3:2:0:0:
350,58,82922,1,8,3:2:0:0:
350,58,83363,5,12,3:2:0:0:
247,214,83510,1,8,3:2:0:0:
252,8,83657,1,8,3:2:0:0:
427,119,83804,1,8,3:2:0:0:
427,119,84245,5,12,3:2:0:0:
184,107,84392,1,8,3:2:0:0:
427,119,84539,1,12,3:2:0:0:
184,107,84686,1,8,3:2:0:0:
361,226,84834,5,12,3:2:0:0:
462,6,84981,1,8,3:2:0:0:
461,300,85128,1,8,3:2:0:0:
315,126,85275,1,8,3:2:0:0:
315,126,85716,5,12,3:2:0:0:
512,193,85863,1,8,3:2:0:0:
357,340,86010,1,8,3:2:0:0:
427,119,86157,1,8,3:2:0:0:
427,119,86598,5,12,3:2:0:0:
338,351,86745,1,8,3:2:0:0:
315,126,86892,1,12,3:2:0:0:
456,361,87039,1,8,3:2:0:0:
276,249,87187,6,0,L|196:255,1,72,2|0,0:2|0:0,0:0:0:0:
126,293,87481,1,0,0:2:0:0:
133,135,87628,2,0,L|137:218,1,72,2|0,0:2|0:2,0:0:0:0:
52,89,87922,2,0,L|48:172,1,72,2|0,0:2|0:2,0:0:0:0:
121,27,88216,1,2,0:2:0:0:
Topic Starter
Mir
Aaaall updated!
Kurai
o w o/
Lasse
high sr anime mapping 💦

00:47:187 - should probably add break on diffs where it's not mapped cause it's so much

hs (mostly based on top diff)
drum-hitnormal could need more feedback as it blends rather well with the song, you could use http://puu.sh/wTMQP/5e7d3253c9.wav which is the same + soft-hitnormal mixed
00:01:599 (2) - 00:02:481 (2) - etc no idea why you wouldn't put whitles on these all
00:10:128 - 40% seems too low in this part, 50+ would be nice
00:20:128 (3) - whistle for the strings?
00:26:305 (1,2,3,4,5,6,7) - you're following high pitched sounds so whistles on head would be neat, same for the ones after
00:35:422 - part could use drum whistle (+maybe lower volume, or use a custom lower volume hihat sample as drum-whistle) on the red tick hihats

01:16:599 - should have a whistle or anything on all diffs that mapped it


anime diff
01:06:011 (1,2) - 1/1 gap kills this a bit with how it suddenly drops intensity so much
how about something like http://i.imgur.com/1aHcyCA.jpg which would be neat to keep some rhythmic intensity and start the clicking on the vocals. alternatively a 1/2 or 3/4 slider on 1 would be nice too
also the whole thing here feels a bit bland, you could probably split the jumps in patterns like http://i.imgur.com/rZoAkCm.jpg to also make vocals stand out a bit, similar to 00:58:952 (1,2,3,1,2,3) -
00:37:187 (3,4,1) - mapping the blue ticks here would be great since the hihat thing transitions to 1/4, just repeating rhythm from before is a bit too simplified
00:47:187 (1) - 1/3, discussed this ingame already


flezlin
00:07:775 (1) - how about arranging it like http://i.imgur.com/oakW7Ly.jpg ? would fit quite well I think
00:33:658 (3,4,5) - would much nicer if you went with some overlapping more similar to before like http://i.imgur.com/inrIoi0.jpg
00:47:187 (1) - yea this should use 1/3, I discussed this part ingame with mir already so the changes to his diff should reflect what I wanted to say lol
snapping slidereds to 1/2 when the only clear rhythm is 1/3 is just too ??

00:56:599 (1,4) - would be cute if it either fully overlapped the slider like http://i.imgur.com/8RGBe6Y.jpg or overlapped less, similar to 00:56:011 (3,1) - maybe
01:05:790 (8,10) - claps on these make the stream much more intuitive than 1/2 hitsounding
01:06:305 (2) - the whole jump pattern after this follows vocals pretty well, so using http://i.imgur.com/cgnH9n0.jpg here would be great as starting to click on what you want to emphasize > starting on drums

mh overlap patterning could be more consistent I think, they all seem so different from each other making structure of visuals feel a bit lacking, seems mostly alright besides that


insane
00:26:158 (2,3,4) - either even spacing or having more spacing on 2-3 for the change in music would make sense, right now you kinda seperate 3 from the following 1/2 sliders which makes no sense
00:38:805 (2) - shape looks so weird cause the first part of the slider doesn't really "support" the second, so it doesn't feel very cohesive compared to pretty much just flipping the second part like http://i.imgur.com/zdAKp3p.jpg
01:08:069 (6) - doing something like http://i.imgur.com/V2gsp9D.jpg would be so nice with your overlap patterning


bor
00:15:348 - silence/less volume on overmapped 3/4 tails pls
01:09:981 (2,3,4) - triples with a 1/2 jump after are way harder than the ones you mapped before as they usually had a slider as last object, seems like a bit unjustified spike in difficulty + basically new gameplay element (jump after triple) so close to the end


normal
01:10:716 - part could at least have circle on the cymbals, pause is ??

easy
00:50:716 (2) - no random 1/2 sliders thank
01:01:011 (4) - not very intuitive rhythm cause 01:00:716 - is basically start of the drum pattern and all but ignored to map this, deleting this to just have a bigger gap would fit well and be the best choice without making rhythm too dense here i think
01:10:716 -same as normal

[]

get it rebubbled after the the 1/3 part on both extras is snapped correctly and I can qualify
Flezlin

Lasse wrote:

flezlin
00:07:775 (1) - how about arranging it like http://i.imgur.com/oakW7Ly.jpg ? would fit quite well I think ok yea done
00:33:658 (3,4,5) - would much nicer if you went with some overlapping more similar to before like http://i.imgur.com/inrIoi0.jpg ok sure
00:47:187 (1) - yea this should use 1/3, I discussed this part ingame with mir already so the changes to his diff should reflect what I wanted to say lol
snapping slidereds to 1/2 when the only clear rhythm is 1/3 is just too ?? yea i wasn't really thinking and just mapped vocals but should be better now

00:56:599 (1,4) - would be cute if it either fully overlapped the slider like http://i.imgur.com/8RGBe6Y.jpg or overlapped less, similar to 00:56:011 (3,1) - maybe yea i moved it to overlap less now
01:05:790 (8,10) - claps on these make the stream much more intuitive than 1/2 hitsounding o ok
01:06:305 (2) - the whole jump pattern after this follows vocals pretty well, so using http://i.imgur.com/cgnH9n0.jpg here would be great as starting to click on what you want to emphasize > starting on drums ok done

mh overlap patterning could be more consistent I think, they all seem so different from each other making structure of visuals feel a bit lacking, seems mostly alright besides that ya this is tru
https://pastebin.com/Zp1bnq82
Topic Starter
Mir
Did everything you said, Lasse.

Update with Flezzles' diff, waiting on bor.
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