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Alisa Takigawa - Sayonara no Yukue ~TV size~

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Botan
Hello from my queue!
started: 3:26pm

Normal
00:27:072 - Add circle here because you did it at 00:38:366 (1,2)?
00:50:895 - I think the kick drum is too important to not map.
00:56:542 - Same as ^
01:07:307 (2,3) - I would switch these two objects around to vary up the pattern a bit. Compared to this 01:03:954 (1,2,3), which has a vocal hit on the slider-1 end and circle-2, this pattern doesn't have anything on the first slider's end.
01:17:013 (4,5) - The objects prior to these are mapped to the vocal hits, rhythm is changed here. Yeah, you'll have 4 1/1 sliders back to back but I think a 1/1 slider at 01:16:836 feels better. It doesn't flow well musically.

Hard
00:15:601 (1,2,3) - I would map this like you mapped 00:21:601 (4,1,2). Expectation of pattern was thrown off because of abrupt rhythm change.
00:25:483 (3,4,5) - SV feels a bit slow for these last 3 sliders.
00:27:072 (6,1) - Personally, I'd stack these two.
00:31:307 (1) - CTRL + J, doesn't feel nice if it's curving upwards.
00:38:366 (1,2) - Personally, I'd stack these two.
01:03:954 (1) - I'd nudge this up a bit to emphasize the vocal hit a bit more.
01:27:248 (3,4,1) - Inconsistent spacing. Make slider closer to circle-4.

Insane
01:22:307 - Section here is calmer than 00:15:424 but spacing is higher? Look at all that room between each object.
01:28:307 (1,1,1) - Just my opinion, I think you should reverse this pattern. Start it off small/slow with the end being big/fast. The music starts quiet and ends loudly, makes sense to show the increase in volume and velocity by having the sliders grow instead of shrink.
Nice mapset, very clean. Good luck.
finished: 3:59pm
Naxess
Greetings,


  • [General]
  1. The offset seems a bit early, 435 sounds more accurate.

    [Insane]
    Going to mod top diff since it's the most likely to include mistakes due to the high object density.
  2. 00:05:189 (3,4,5) - Pitch is going down throughout this so it'd make sense if the spacing followed accordingly. Something like this could work, for instance. Nothing wrong with how it is at the moment, but you could always take that extra step to resemble the song more if possible. Alternatively, you could differentiate the instrumental layers by stacking (2) and (3) in some way, for instance like this.
  3. 00:05:189 (3,6,1) - These could probably use consistent visual spacing to look more structured or whatnot. Also adds emphasis to 00:06:072 (1) - which reflects the piano nicely.
  4. 00:06:777 (3) - I feel like spacing these to place emphasis on the strong piano impacts would better follow the song. In order to not make it over the top, you could use contrast to make it seem like it's spaced more than it actually is, in this case by reducing the spacing between 00:06:072 (1,2) - . For example, something like this would be much more impactful on (3) than something like this, even if the spacing to (3) is the same.
  5. Speaking of that part, try keeping the curvature of sliders similar, especially where multiple ones are visible at once like at 00:06:072 (1,3) - . This will generally make things look more intentional and visually pleasing, and less like it's randomly done. Applies throughout the map, for example at 00:17:013 (1,2) - 00:21:601 (3,3) - etc.
  6. 00:06:777 (3,1,2) - The flow seems awfully counter-intuitive here, especially since 00:06:072 (1,2,3) - was already breaking the clockwise motion. Generally you'd want to avoid breaking flow too much in a map, since doing so would make it feel rigid in gameplay, with slider shapes losing their visual implication of where the next object is to be placed. Usually people would expect the next object to appear somewhere within this red circle. You could easily make it more intuitive here by flipping 00:07:483 (1) - vertically.
  7. 00:17:013 (1) - This seems kind of underwhelming compared to 00:15:954 (1,2) - . Song clearly emphasizes these so building some contrast by spacing would reflect that. It does break flow but preferably it would stand out in more aspects than just rotation. You could potentially reduce the spacing between 00:16:483 (2,3) - and then increase it between 00:16:660 (3,1) - , with similar reasoning to that of the third point.
  8. 00:17:542 (2) - Similarly this is also pretty powerful in the song yet the spacing seems to imply that 00:18:248 (4) - is stronger. You could potentially position them like this instead. That way 00:17:542 (2,3) - clearly shows that 00:18:072 (3) - is stronger than 00:18:248 (4) - , and that 00:17:542 (2) - is of similar strength to that of 00:17:013 (1) - .

    Same thought process can be used on 00:18:777 (3,4,5) - 00:19:836 (1,2) - 00:21:601 (3,4,5) - 00:24:424 (1,1,1,1) - etc you get the idea. Basically contrast the sounds more with use of spacing to resemble the song more accurately. The lower the spacing for regular sounds, the more the stronger sounds will stand out in turn.

  9. 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - This looks quite unstructured and a bit messy, could try placing all the strong beats in the same place 00:24:424 (1,1,1,1) - , sort of like this. Then, make the rest follow some pattern. I tried something here, but it's not the best pattern since the spacing gets a bit ridiculously high at the end, although having increasing spacing in some way would represent the buildup better probably. Up to you how you arrange it, but would still advice making it more structured than it is currently.
  10. 00:27:248 - Personally I would've done this rhythm like this, since currently 00:27:954 - is mapped as a circle despite not having an impact there in the song. So instead I following the piano from 00:27:777 - to cover 00:27:954 - with a tail, as this allows for better filler rhythm, considering what the song has to offer.

    The vocals on 00:28:130 - and 00:28:307 - can be done more clearly by two separate clicks for each impact. The reason why I'm ending a slider on 00:28:483 - is to indicate that we're switching from vocals to piano in the following measure. Instead of drawing out the vocal syncopation at 00:28:483 - , I just end a slider there to show that I'm not going to be following that vocal. Alternatively you can follow the piano instead by swapping the rhythm for these two in my example, might be easier actually.

  11. 00:40:836 (4,5) - Would swap these rhythmically. Reason being that 00:41:013 - is a slider end even though it's on a white tick with drums and vocals and everything happening on it. 00:47:542 (3,4) - are fine since their tails don't have vocals on them, unlike here. Additionally you'd usually want to end sliders on vocal syncopation 00:41:189 - when the following downbeat has an important beat 00:41:366 - , in order to indicate that we're not following the vocal there and are instead going to switch instrumental layer.
  12. 00:50:542 (2,1) - Should probably be spaced further to avoid the player confusing (1) for landing on 00:51:072 - , as there are still sounds here.
  13. 01:03:072 - I expected this to be clickable since it's the main melody of the song and probably what stands out most when listening to it. Would try something like this.
  14. 01:07:483 (3,4,5) - Hmm I can't really hear this triple in the song. Are you sure you want to keep it like this? I was expecting it to follow the guitar, which has an impact on 01:07:660 - as well as 01:09:072 - . So for the second one you'd swap 01:08:719 (2,3) - . This way the vocal also gains some rhythmical emphasis by being drawn out properly like the song suggests.
  15. 01:09:954 - This is also rather strong, and reflecting it solely with a kink in the slider shape usually doesn't work well. Much better to just have it clickable as a circle, making the slider a 1/2 instead. No need to do it on 01:10:483 - since 01:10:130 - is stronger, unlike 01:09:601 - .
  16. 01:13:042 - Potential for a triple here. Could try something like this, like what you did at 00:39:601 (5,6,7) - .
  17. 01:15:072 (1,2) - In comparison to the above, these aren't actually supported by the song and seem to just be overmapped for emphasis. It worked pretty well at 01:01:660 (2,3,4) - 01:03:777 (1,2,3) - since there weren't any triples in the song around there for them to be ambiguous with, but here you've got 01:13:042 - 01:14:454 - 01:15:866 - 01:17:277 - , all of which are currently ignored. Overmapping and undermapping on their own are fine, but combining overmapping and undermapping on same parts is essentially the same as ignoring the song. Anyway I'd suggest removing this triple and instead prioritizing the triples that are here in the song if you want to add notes on blue ticks.
  18. 01:20:895 - There's a buildup in the background here. Might be able to cover some of that or at least reflect it in intensity by making this part more rhythmically dense.
  19. 01:28:307 (1,1,1) - The song is building up right before it ends so I was expecting these to increase in SV, not decrease. Compare it to 00:58:660 (1,1,1) - , for example.

    Overall spacing could probably use some work, especially in terms of what is to be emphasized. At 00:39:248 (4,5) - 00:40:130 (1,2) - , the snare is being heavily emphasized, yet it's completely ignored at 00:41:013 - 00:41:719 - etc, which ends up feeling inconsistent. I'd suggest reducing spacing of anything not important and then having more important things noticeably larger spacing, as to build spatial contrast throughout the map and accentuate specific beats more. This way you also avoid any inconsistency in spacing and can represent the song with confidence.

    In my opinion, flow like 00:06:777 (3,1,2) - is breaking a bit too much. 00:11:719 (1,2) - is alright, but when it happens basically all over 00:31:307 (1,2,3) - 00:40:660 (3,4,5) - 00:43:307 (2,3,3) - , it starts losing it's effect and ends up emphasizing nothing because of it's constant usage. It becomes more of a theme of the map than anything, which may not be the best idea with a counter-intuitive aspect, but maybe that's just me. I just feel like you could cut down on the flow breaks a bit and only use them for specific and reoccurring parts in the song if possible, for instance in the piano part 00:28:660 (1,2) - 00:31:307 (1,2) - 00:34:307 (1,2) - since that seemed to work well. May be difficult to change in the map as it is now, but something to think of for future maps I suppose.
Definitely not bad for a first published map. My advice is to focus more on the feedback to the map than the map itself. If you realize that you need to work on things, then that's a sign that you're improving. Once you've gained enough knowledge you can try applying that to a new map and start the process over again to improve your mapping further.
Xinnoh
Hello, just popping by since we both mapped this. You should note the song's drummer had a seizure at 00:49:832 (1) - and requires some timing points.

I had previously timed this for my set and and checked with bonsai. He thought it was fine and the issues he mentioned were fixed. I timed the song using a different offset or mp3, so things might change.
I've adjusted the timings to your offset. To find the slider velocity you will need to set for consistent speed, use this formula: (170/new bpm)*0.75 = new sv. I've already done this for Insane in the code below.

50542,375,4,2,0,30,1,0
50542,-156.739811912226,4,2,0,30,0,0
51274,352.941176470588,4,2,0,30,1,0
51626,-166.666666666667,4,2,0,30,0,0
52680,366.97247706422,4,2,0,30,1,0
52680,-160.25641025641,4,2,0,30,0,0
53052,352.941176470588,4,2,0,30,1,0
53052,-166.666666666667,4,2,0,30,0,0
54463,338.983050847458,4,2,0,30,1,0
54463,-173.611111111111,4,2,0,30,0,0
55483,352.941176470588,4,2,0,30,1,0
55483,-142.857142857143,4,2,0,30,0,0

That said, I agree that there's still some fundamental thingies Naxess mentioned that need to be fixed. Good luck (you need it to survive naxess mods :P)
Monstrata
Insane

00:06:072 (1,3) - Use the same slidershape. Take slider 3, copy paste it, and Ctrl+J and use that for 1.
00:34:307 (1,2) - This is a calm section, so I would avoid jumps this big. Make this smaller so the section doesn't feel like its as difficult as later parts. Helps the map reflect the intensity of the song at different levels. Actually try stacking 00:34:836 (2) - 's slidertail with 00:35:719 (1) - 's head.
00:38:366 (1,2,3,4) - Your spacing here could be a bit more consistent.
00:41:189 (5,1) - And maybe try blanketting, or making the pattern a bit more even like:
00:50:189 (1,2) - The spacing is a bit dubious because its 1/1 but you make it seem like its a 1/2 spacing with your placement.
00:55:836 (4,5) - here too could be spaced a bit more, see how its a bit similar to 5>6>1 after.
01:26:542 (1,2,3,4,5,1,1,1,1) - This is cute. The spacing doesn't respect time-distance equality, but here it's done really well.

Overall the spacing you use on the map could still use a bit more finetuning, I pointed out a few places, but if you understand my logic, see if you can apply it elsewhere too.

Hard

00:03:248 (1,2) - Lets not do jumps like this in the intro.
00:18:424 (4,1) - A bit too close... Looks like a 1/2 jump or something instead of a 1/1 gap.
00:21:601 (4,1) - Swamp NC's
00:35:719 (1,2) - This is way too big for the section. Try an arrangement like this:
00:49:836 - Here you shift to only 1/1 rhythms, so even though your spacing looks like 1/2 objects, theres nothing to confuse them with 1/2 rhythms cuz there aren't any 1/2 rhythms, so this is good!
00:57:248 (2,1) - Here though, could use a bit more spacing.
01:00:072 (2) - For sliders like this, two ways to construct them. Try one of them instead of this.
01:09:248 (4,1) - A bit too big.
01:29:013 (5) - Space this out a bit more so its similar to the jumps earlier.

Generally two points of improvement are: 1) jumps being too big for their section, or just being too big for a Hard difficulty in general. 2) 1/1 and 1/2 spacing being confused sometimes. I think i pointed out most places though, but definitely go through again.

Normal

00:56:542 - This felt unnecessarily empty. Add a circle? If this were an Easy i'd be okay, but since this is a Normal you can afford to make the rhythm a bit denser.

[]

I think this set is promising. Made some notes on Insane and Hard for stuff you should go through again. Idk if you are still working with Frostings but if you are, ask him to check for those issues too. You can call me back when you feel confident in the map. If you're still working with Frostings, get his approval too~ (Also don't forget to check my map, i'd appreciate it, thx!)
Topic Starter
Jennifer
sorry for the late reply :o

all timing related things will be held off for now; will be updated later since im still trying to figure certain things out and need the right timestamps

botan's mod: 01:28:307 (1,1,1) - reversed, sv grows instead of slowing in insane; 01:03:954 (1) - was moved up in hard. nothing was applied in normal since some will make the rhythm more difficult & lack of interesting rhythm patterns. i will go over and change something from 00:31:307 (1,2,1,2,3) - as it does look awkward and could use remap. none of the objects in hard were stacked since they look fine to me unstacked and i'd like to have them this way

naxess'mod: thank you for the mod, however most things mentioned such as flow breaks were intended to bring out certain parts of the music i think are worth emphasizing, some of these also didn't really sound right to me (rhythmically). i will go in detail replying to the full mod if you'd like more explanation, but here are some on the things i changed and a bit of explanation

00:05:189 (3,6,1) - is barely noticeable when playing, only in the editor it shows for a bit longer and look unpleasant; lowered spacing for 00:16:483 (2,3) - and increased for 00:16:660 (3,1) -
00:18:072 (3,4) - the reason for this was to prepare for the tiny build up with the triple next measure
00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - about these, i will go back and rework them since they are a bit messy and could've been done better.
00:27:248 - have been done before, but received some feedback that went against it multiple times
01:03:072 - agreed, and fixed
01:13:042 - added triple for now, but without the 3 circle jumps it lost a bit of the "feels" to it, gonna ask for more opinion on this
01:15:072 (2) - removed
01:20:895 - climax of kiai, theres not really anything i think would fit other then a calm end

and last but not least, thank you for the timing Sinnoh :)
Frostings
no Kudosuu

Normal:
01:20:895 (4,1) - swap NCs here
01:23:719 (3,1,2) - and here

Hard:
00:21:601 (4,1) - swap NCs
01:28:836 (4,5) - maybe you could use the same distance that you use here 01:27:777 (1,2,3) -

Insane:
00:32:542 (3) - I think you should make this 1/2 slider to maintain flow
00:50:189 (1) - :X I think you should move this back to where it was before. Movement is too erratic
01:03:954 (3,4,5) - this looks really weird. I don't think you should stack them like that. Also the rotational flow might be a little much combined with the previous slider
01:13:130 (4) - make sure you stack this properly !!
01:28:307 (1,1,1) - I actually did like fast to slow better :(
Frostings
oh yeah also directed to whoever this concerns

I checked the timing and unless my ears are shot there are offset shifts between the piano and drum parts, and the drums themselves are not perfect (human error probably)

I don't know what the policy is for these kind of things. Ranking criteria says timing must be perfect, but the song could very well have timing changes on every single beat, which we could find eventually, and it would probably still not be perfect. Or we can call it a day and use one or a few timing points to average these out

obviously the song is "supposed" to be exactly 170 bpm with no intentional timing changes so I don't know if it makes sense to use multiple red points. It'll make it harder for the player to predict and deal with them
Topic Starter
Jennifer

Monstrata wrote:

Insane

00:06:072 (1,3) - Use the same slidershape. Take slider 3, copy paste it, and Ctrl+J and use that for 1. +
00:34:307 (1,2) - This is a calm section, so I would avoid jumps this big. Make this smaller so the section doesn't feel like its as difficult as later parts. Helps the map reflect the intensity of the song at different levels. Actually try stacking 00:34:836 (2) - 's slidertail with 00:35:719 (1) - 's head. i think the stacking looks a bit odd and the jump is fine, so i'll leave it as it is
00:38:366 (1,2,3,4) - Your spacing here could be a bit more consistent.
00:41:189 (5,1) - And maybe try blanketting, or making the pattern a bit more even like: changed the sliders around to avoid blanket -w-
00:50:189 (1,2) - The spacing is a bit dubious because its 1/1 but you make it seem like its a 1/2 spacing with your placement. adjusted them by a bit
00:55:836 (4,5) - here too could be spaced a bit more, see how its a bit similar to 5>6>1 after. i dont really see how its similar though, it picks up pretty quick after 4 >.<
01:26:542 (1,2,3,4,5,1,1,1,1) - This is cute. The spacing doesn't respect time-distance equality, but here it's done really well.

Overall the spacing you use on the map could still use a bit more finetuning, I pointed out a few places, but if you understand my logic, see if you can apply it elsewhere too. spacings should be fine, none of them are too explicit looking to me uwu

Hard

00:03:248 (1,2) - Lets not do jumps like this in the intro. +
00:18:424 (4,1) - A bit too close... Looks like a 1/2 jump or something instead of a 1/1 gap. moved up by a bit
00:21:601 (4,1) - Swamp NC's +
00:35:719 (1,2) - This is way too big for the section. Try an arrangement like this: i think its fine
00:49:836 - Here you shift to only 1/1 rhythms, so even though your spacing looks like 1/2 objects, theres nothing to confuse them with 1/2 rhythms cuz there aren't any 1/2 rhythms, so this is good!
00:57:248 (2,1) - Here though, could use a bit more spacing.
01:00:072 (2) - For sliders like this, two ways to construct them. Try one of them instead of this. +
01:09:248 (4,1) - A bit too big. moved in
01:29:013 (5) - Space this out a bit more so its similar to the jumps earlier. did

Generally two points of improvement are: 1) jumps being too big for their section, or just being too big for a Hard difficulty in general. 2) 1/1 and 1/2 spacing being confused sometimes. I think i pointed out most places though, but definitely go through again.

Normal

00:56:542 - This felt unnecessarily empty. Add a circle? If this were an Easy i'd be okay, but since this is a Normal you can afford to make the rhythm a bit denser. +

[]

I think this set is promising. Made some notes on Insane and Hard for stuff you should go through again. Idk if you are still working with Frostings but if you are, ask him to check for those issues too. You can call me back when you feel confident in the map. If you're still working with Frostings, get his approval too~ (Also don't forget to check my map, i'd appreciate it, thx!)

Frostings wrote:

no Kudosuu

Normal:
01:20:895 (4,1) - swap NCs here
01:23:719 (3,1,2) - and here

Hard:
00:21:601 (4,1) - swap NCs
01:28:836 (4,5) - maybe you could use the same distance that you use here 01:27:777 (1,2,3) -

Insane:
00:32:542 (3) - I think you should make this 1/2 slider to maintain flow
00:50:189 (1) - :X I think you should move this back to where it was before. Movement is too erratic
01:03:954 (3,4,5) - this looks really weird. I don't think you should stack them like that. Also the rotational flow might be a little much combined with the previous slider
01:13:130 (4) - make sure you stack this properly !!
01:28:307 (1,1,1) - I actually did like fast to slow better :( me too!! so im bringing it back :)

thanks uwu
Monstrata
Changes look good. Nominated~ Good job :D
Topic Starter
Jennifer
much thanks uwu
Doormat
oh i thought i told you to call me back after you got a few mods s:

can i qualify this after the timer?
Topic Starter
Jennifer

Doormat wrote:

oh i thought i told you to call me back after you got a few mods s:

can i qualify this after the timer?
sorry about that doormat :o

that would be great c:
Doormat
can i get a metadata check?

[Hard]
  1. 01:27:601 (4,1) - spacing here is kind of similar to the 1/1 spacing you used for the previous combo, maybe try moving in the 4->1 in a little more to avoid potential confusion?
[Insane]
  1. 00:15:601 (3,1) - still think you should Ctrl + G the (1) here. i get it's intentional so i'm guessing you wanted high spacing to presumably emphasize the introduction of drums, but this 1/4 spacing is really extreme and out of place with regards to the rest of the mapset. even if you look at your other double repeat sliders, none of them have a crazy distance of 7.6x between notes
  2. 01:27:601 (4,5) - same as the hard tbh; moving the NC from 01:28:130 (1) - to 01:27:777 (5) - might also help with differentiation between 1/1s and 1/2s
rest is okay, no kudosu for this post
Topic Starter
Jennifer

Doormat wrote:

can i get a metadata check?

[Hard]
  1. 01:27:601 (4,1) - spacing here is kind of similar to the 1/1 spacing you used for the previous combo, maybe try moving in the 4->1 in a little more to avoid potential confusion?
[Insane]
  1. 00:15:601 (3,1) - still think you should Ctrl + G the (1) here. i get it's intentional so i'm guessing you wanted high spacing to presumably emphasize the introduction of drums, but this 1/4 spacing is really extreme and out of place with regards to the rest of the mapset. even if you look at your other double repeat sliders, none of them have a crazy distance of 7.6x between notes i tried working around it but i do agree 7.6 is too high, so I applied it
  2. 01:27:601 (4,5) - same as the hard tbh; moving the NC from 01:28:130 (1) - to 01:27:777 (5) - might also help with differentiation between 1/1s and 1/2s
rest is okay, no kudosu for this post
Web for meta

Fixed the rest
Doormat

me irl

can't qualify this right away due to some metadata issues, lol.

there's no space in between the ~ and the japanese lettering, so fix that.

Song Title: さよならのゆくえ~TV size~
Romanised Song Title: Sayonara no Yukue~TV size~

also your Title/Unicode in your Insane doesn't match the Title/Unicode in your Normal/Hard
Topic Starter
Jennifer

Doormat wrote:


me irl

can't qualify this right away due to some metadata issues, lol.

there's no space in between the ~ and the japanese lettering, so fix that.

Song Title: さよならのゆくえ~TV size~
Romanised Song Title: Sayonara no Yukue~TV size~

also your Title/Unicode in your Insane doesn't match the Title/Unicode in your Normal/Hard
lolimsodumb

I just went over it again and hopefully its fixed this time xd
Doormat
metadata looks good now, but i'm going to rebubble it just to be safe. you can ask monstrata to qualify it after 24 hours.

grats on your first map!
Topic Starter
Jennifer

Doormat wrote:

metadata looks good now, but i'm going to rebubble it just to be safe. you can ask monstrata to qualify it after 24 hours.

grats on your first map!
thank you doormat! sorry for trouble cx
Frostings
hyp
Monstrata
Qualified!

We made the dark combo color a bit lighter so its more visible.
Topic Starter
Jennifer
thank you !!

Frostings wrote:

hyp
uwu
Delis
the chill mapping fits to the song nicely :)
Kyouren
Congratulations for your first ranked map! :D
IamKwaN
need reference for the romanised artist, what i could find is Alisa Takigawa

+ https://www.youtube.com/c/takigawaalisaSMEJ
+ https://lineblog.me/takigawaalisa/

thanks in advance
IamKwaN
disqualified to fix romanised artist
IamKwaN
back to qualified
meii18
wow didn't know this got qualified congratz!!
Topic Starter
Jennifer
thank you guys !
_handholding
00:21:072 (5,6,7,1,2,3) - going back to my previous mod I still think these are 1/3 and that when playing its really obvious you're playing a wrong snap https://i.imgur.com/1qfXlRB.png
Aeril

Kisses wrote:

00:21:072 (5,6,7,1,2,3) - going back to my previous mod I still think these are 1/3 and that when playing its really obvious you're playing a wrong snap https://i.imgur.com/1qfXlRB.png
00:21:072 (5,6,7) - these are 1/4 drums
00:21:424 (1,2) - this would be 1/3 if it was the drums but pretty sure hes following the like violin thing
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