Alisa Takigawa - Sayonara no Yukue ~TV size~

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Topic Starter
Jennglebells

-Alcaida wrote:

Hello!
M4M from my queue
Sorry for my bad english
[Insane]
Move the spinner 00:00:425 (1) - to 00:00:513 - It starts here alrighty
Maybe place the slider 00:03:777 (2) - here 00:03:954 - and end at 00:04:307 - the current slider carries a sound id like not to miss
00:07:483 (1) - https://osu.ppy.sh/ss/8392585 (for best flow) but i like it D:
Pit notes 00:03:777 - and 00:04:483 - i dont understand, sorry
00:15:424 (2) - nc its fine
plz place it in different palces 00:58:307 (1,1,1,1) - i like the way its gradually growing next to each other
01:28:307 (1,1,1) - ^
flow maybe? 00:21:601 (3,4) - flow in which way?
01:07:307 (2,3) - ds?? did some changes
[Hard]
00:00:513 - place spinner here yeah
00:18:601 - note? its p fine
00:37:130 (4) - place it here 00:36:777 - no thank you
slider?? 00:38:013 - 00:38:189 - there not really a major sound i can make slider to
00:43:130 - note ill add this in but may remove it later zz

Sorry for short mod thank you!
Good luck!

Saika- wrote:

Saika- wrote:

hi mod from my queue

Insane

00:04:660 (1,2,3) - i would allign this up in a straight line, with follow point on, it looks weird did smth
00:22:130 (4) - a whole beat of buzz slider isnt usually used and theres no sound supporting it so i suggest changing this to a beat slider made changes
00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - i would copy+paste from one of these and rotate it by 20degree instead of this randomly placed hitnotes ill look into it
00:31:660 - you skipped a sound here was missed on purpose, for it to not play awkward; was going by piano
00:39:866 - could have been a note here (hi hat sound) it would make triple like notes, ill leave it as it is
00:42:689 - ^
00:45:513 - ^
00:58:307 (1,1,1,1) - why dont you just copy+paste this and scale it up? looks okay to me
00:59:719 (1) - this should be emphasized more how so?
01:01:130 - ^ sound starts here, emphasized by slider head
01:06:689 - a note here? no thanks
01:28:307 (1,1,1,1) - why dont you just copy+paste this and scale it down? same as above

Good Luck thanks for the mod!
downpour
From my Q! Remember to close Q next time or count down number of slots on your post.
I really can't find anything wrong, so I'm gonna talk about what you did right and why it's so successful with a couple things I did spot. Don't wanna come off as lazy!

Normal
00:08:895 (1,2) - Love the rhythm change to accentuate the change in the song. Great way to do this without making it it too hard, too.
00:13:130 (2) - Slider Art <3
00:27:248 (1,2,3,4,1,2,3,4,1) - Love the slowjam for the slowpart. Really brings out the music without being too difficult of a slowjam, a common problem on normals
00:38:366 (1,2) - ...and then the strong lead in to the build up with the first double!
01:20:895 (4,5,6,1) - the combo change and jump distance change perfectly highlights the melody change


Hard
00:03:248 (1,2,1,2,3) - I like the way you highlight the more curved tone of mukou and kimi with curved sliders, and emphasize the more stable pitch of the no with straight sliders. Especially with the rhythm chosen, this stands out.
00:37:307 - I love how you accentuate the wind down with a micro pause.
00:45:248 (3,4,1) - I love how the bigger jump is on the strong beat, not only flowing well but highlighting the music. (Same thing a bunch of times like 00:49:483 (4,5,1) )
00:55:483 (1,2,3) - Highlighting the slowdown with a slowed down rhythm with symmetrical jumps is brilliant
Suggestion: 00:59:542 (4,1,2) - change the new combo to 2. I do love the emphasis on the downbeat and strong beat with a rhythm change though.

Insane
This one has some problems.

00:05:542 (5,6) - all the notes are the same light piano, so why does this one have both distance and slider emphasis? Just because it's last doesn't seem like a good justification.
00:19:836 (1,2,3,4,5,6,7) - These jumps are forced. None of these beats are accentuated enough to justify the difference between 2,3 and 3,4
00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - This is done perfectly. Love how you highlight the spiral upwards in the music by a spinning triangle jump that scales with the pitch increase.
00:49:483 (1,2,3,1,2,1,2,3,4,5) - This rhythm change is so smooth it could get me into bed
00:58:307 (1,1,1,1) - Love the slider stream and combo bringing out the start of kiai.
01:28:307 (1,1,1) - this structure is just so cool having it dilate down to end the song

Great map! Imo basically ready for rank! :)
Hey lululu
遲來的M4M

Normal
  1. NM不要太多SV變速,最好是一兩個就好,看要不要重做一些段落
  2. 00:13:130 (2) - 這滑條太彎了在NM不易讀
  3. 00:16:660 (3) - 00:18:777 (1) - 00:21:601 (1) - 00:24:424 (1) - 這幾個是同樣的音但是你擺放的卻不一樣
  4. 00:27:248 (1) - 這邊都是彎起來的滑條再繞圈圈,要不要試著改變路徑或是把一些滑條改成直的,這樣玩起來比較有新鮮感
  5. 00:37:130 (2) - 這邊換成轉盤?
  6. 01:18:072 (1) - 太彎了
  7. 01:26:542 (2) - ^
  8. 01:28:130 (1) - 要不要跟01:29:013 (3) - 一樣直


Hard
  1. 00:26:013 (4,5,6) - 這邊有些地方改成1/2小跳吧,這樣能對音,又有Hard的感覺
  2. 00:48:954 (2,3) - 放成連打?
  3. 00:58:307 (1,2,3,4,1) - 也是多放一點1/2小跳
  4. 01:11:366 (3,4) - 放個連打
  5. 01:12:072 (6) - 改成1/4 kick slider?
  6. 01:14:895 (4,5,1) - follow 怪怪的,而且DS不同


Insane
  1. 00:15:601 (3,1) - 這只有1/4間距而已太遠了
  2. 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - 擺得太亂了,而且每個三角形的DS差太多
  3. 00:26:895 (2) - 改成兩個短滑條比較合音
  4. 00:44:189 (1) - 這邊吉他音不太適合這種1/1滑條,音樂聽起來很急促,但物件卻慢慢來的感覺
  5. 00:45:601 (1) - ^
defiance
get a bn
Topic Starter
Jennglebells

SakuraKaminari wrote:

From my Q! Remember to close Q next time or count down number of slots on your post.
I really can't find anything wrong, so I'm gonna talk about what you did right and why it's so successful with a couple things I did spot. Don't wanna come off as lazy!

Insane
This one has some problems.

00:05:542 (5,6) - all the notes are the same light piano, so why does this one have both distance and slider emphasis? Just because it's last doesn't seem like a good justification. it has vocal on it as well, thats why
00:19:836 (1,2,3,4,5,6,7) - These jumps are forced. None of these beats are accentuated enough to justify the difference between 2,3 and 3,4 1 has a heavy sound (with what every the heck that instrument is xd), the sound repeats on 2, and 3 follows with a light one as well; the drum kicks in on 4, you can hear the triplet sound lightly playing on 5 6 and 7, done in a triangle to transition and for visuals
00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - This is done perfectly. Love how you highlight the spiral upwards in the music by a spinning triangle jump that scales with the pitch increase.
00:49:483 (1,2,3,1,2,1,2,3,4,5) - This rhythm change is so smooth it could get me into bed LOL
00:58:307 (1,1,1,1) - Love the slider stream and combo bringing out the start of kiai.
01:28:307 (1,1,1) - this structure is just so cool having it dilate down to end the song

Great map! Imo basically ready for rank! :)thank you :D

Hey lululu wrote:

遲來的M4M

Normal
  1. NM不要太多SV變速,最好是一兩個就好,看要不要重做一些段落 我考虑一下
  2. 00:13:130 (2) - 這滑條太彎了在NM不易讀 稍改了
  3. 00:16:660 (3) - 00:18:777 (1) - 00:21:601 (1) - 00:24:424 (1) - 這幾個是同樣的音但是你擺放的卻不一樣 不同更好玩
  4. 00:27:248 (1) - 這邊都是彎起來的滑條再繞圈圈,要不要試著改變路徑或是把一些滑條改成直的,這樣玩起來比較有新鮮感 最后俩改了
  5. 00:37:130 (2) - 這邊換成轉盤? 我喜欢现在的
  6. 01:18:072 (1) - 太彎了 稍改了
  7. 01:26:542 (2) - ^
  8. 01:28:130 (1) - 要不要跟01:29:013 (3) - 一樣直 01:26:542 (2) - 的尾巴和DS D:


Hard
  1. 00:26:013 (4,5,6) - 這邊有些地方改成1/2小跳吧,這樣能對音,又有Hard的感覺 想要和00:24:424 (1,2,3,4,5) - 都一样
  2. 00:48:954 (2,3) - 放成連打?
  3. 00:58:307 (1,2,3,4,1) - 也是多放一點1/2小跳 我不太喜欢小跳,感觉跟这个hard不条和 x.x
  4. 01:11:366 (3,4) - 放個連打 symmetry
  5. 01:12:072 (6) - 改成1/4 kick slider? 会跟01:11:366 (3,1) -不对称,我想一想吧
  6. 01:14:895 (4,5,1) - follow 怪怪的,而且DS不同 稍改了


Insane
  1. 00:15:601 (3,1) - 這只有1/4間距而已太遠了 mentioned in previous mod
  2. 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - 擺得太亂了,而且每個三角形的DS差太多 大多数的人都将了,我再看看
  3. 00:26:895 (2) - 改成兩個短滑條比較合音 小提琴;-;
  4. 00:44:189 (1) - 這邊吉他音不太適合這種1/1滑條,音樂聽起來很急促,但物件卻慢慢來的感覺 这一段比较慢嘛(the rhythm & sliders, not music)
  5. 00:45:601 (1) - ^


谢谢!!

osuskrub wrote:

get a bn
i wish i can find one D:
downpour

osuskrub wrote:

get a bn

Jennglebells wrote:

i wish i can find one D:
i will help you find one. lemme ask some people.

EDIT: if I find you an M4M is that also ok
Topic Starter
Jennglebells

SakuraKaminari wrote:

osuskrub wrote:

get a bn

Jennglebells wrote:

i wish i can find one D:
i will help you find one. lemme ask some people.

EDIT: if I find you an M4M is that also ok
sure
probably needs shit ton more mods On this but thank you anyways :D
downpour
PMed
Frostings
no kudosu

[Normal]
  1. 00:04:660 (3,4) - I think these would look better facing away from each other maybe?
  2. 01:28:130 (1,2,3) - why didn't you keep the pattern from before? https://puu.sh/wsFPC/2a2c72cb75.png


[Hard]
  1. 00:20:895 (3,1) - Probably better style to have less curvature on these https://puu.sh/wsFVd/99b321efbd.png
  2. 00:27:248 (1,2,3) - You should try to maintain visual distance on all three here https://puu.sh/wsG0C/4046128289.png
  3. 01:05:366 (1,2,3,4) - I know I mention it often but yeah less curvature. It's not really good for structure to curve them so much https://puu.sh/wsG80/7970fc770a.png
  4. 01:23:189 (2) - Same thing


[Insane]
  1. 00:22:130 (4,5) - I wouldn't stack these as the emphasis becomes lost on 5: https://puu.sh/wsGcL/0e456c90e0.png
  2. 00:41:366 (1) - Curvature
  3. 00:43:307 (2,3) - honestly... I would just press ctrl+J. Staggering the sliders is perhaps better than keeping them in line.
  4. 00:46:660 (3) - Maybe similar thing here https://puu.sh/wsGn0/ce67ffe40c.png
  5. 01:03:954 (3,4,5) - looks a bit weird. I was thinking maybe you could map it like this https://puu.sh/wsH0L/46275e1a2d.png , but perhaps that doesn't really fit the style. Maybe a bigger change like this might work https://puu.sh/wsGX7/1553d8ed5a.png . For the second suggestion the overlap with the next notes shouldn't be a big issue
  6. 01:13:130 (3,4,5) - You should space these out because they're a bit weak. Stacking on 01:12:072 (6) - isn't as important as the emphasis gained. https://puu.sh/wsHbs/46f318308f.png


Do you still have the histound file? Seems like you're missing some hitsounds
Topic Starter
Jennglebells
fixed all + readded hitsounds, thank you frostingS :D
aigoh
Hey! For M4M. Great map, and I can tell you've put in a lot of thoughts into it :'D
Overall, the main things that can improve are volume, hitsound, and spacing changes (DS). I think you need to find a custom hitclap and hitwhistle. The standard ones you use give not enough feedback. So..steal from someone!! /me runs

  • [Hitsound]
    This applies to all difficulties.
  1. 00:01:483 - From this point, the vocals get louder...try adding green lines with gradual volume increase:
    30% at 00:01:483 -
    35% at 00:02:189 -
    40% at 00:02:895 -
  2. 00:03:248 - From here, I could barely hear anything. Try 45%. You could also add more whistles wherever the piano is strong, like 00:05:189 (3) - 00:05:719 -
  3. 00:03:248 - hitfinish?
  4. 00:15:601 - hitclap? (with a good custom hitsounding)
  5. 00:27:248 - 00:38:366 - weak volume here too. Anything below 40% sounds weak

    [Normal]
    Base SV of 1.4 is too fast. 1.1 or 1.2 is better
    SV change is not recommended in Easy/Normal, as newbies are not used to these yet. They think same gap in rhythm = same DS. Try using 1.00x religiously

    00:08:807 - to 00:12:866 - flow seems weird and could get some improvement
  6. 00:04:660 (3,4) - arrange like this?
  7. 00:08:895 (1,2,3) - arrange like this?
  8. 00:11:366 (4,1) - arrange like this?
  9. 00:29:542 (4) - Change to straight slider? It doesn't look good.
  10. 00:38:366 (1) - 00:55:307 (1) - unstack to be consistent with other 1/2 parts you mapped to
  11. 00:41:189 (6,1) - feels cramped, so I would spread these out a bit more https://puu.sh/wtyoX.png
  12. 00:42:777 (2,1) - might be confusing to the newbies, as these are the same exact sliders but longer
  13. 01:06:777 (1,2,3) - doesn't look good
  14. 01:21:954 (6,1) - make it evenly spaced out! I think it's because of the SV change you use haha. Using 1.00x would fix it

    [Hard]
  15. 00:07:483 (1,2,1,2) - Same sound, but DS change is inconsistent. Swap positions of 00:07:483 (1,2) -, and Ctrl+G 00:08:895 (1) -
  16. 00:44:189 (1,2) - vs. 00:45:601 (1,2) - Same problem as above
  17. 00:49:836 (1) - There is a good tone change here, so a good place to add jump
  18. 01:16:836 - add note? Vocal is very strong here o.o

    [Insane]
    SV 1.4 again?? o.o I would look into other ranked maps of similar BPM and make changes to SV, OD, CS, HP drain rate and such accordingly.
  19. 00:05:189 (3,4) - The sound is pretty strong at (3). I would move (3) to somewhere like 220,184
  20. 00:20:366 (2,3,4,5) - I like c:
  21. 00:49:836 (3) - Increase DS, there's a huge sound here o.o
  22. 00:50:542 (2) - here too...
  23. 00:51:424 (2,3) - change positions, as 00:51:424 (2) - needs more emphasis
  24. 00:57:248 (2) - you get the idea by now--DS needs emphasis
  25. 01:15:072 (1,2,3) - 01:15:072 (1,2,3) - 01:15:866 - 01:17:277 - add triplet, as there is a prominent drum sound here. 00:54:601 (3,4,5) - you did so here
  26. 01:26:542 (1,2,3,4) - I would remap this part similar to 01:23:719 (1,2,3,4,5,6) -
  27. 01:28:307 (1,1,1) - the music gets intense, but SV change contradicts it. I would reverse the SV change

    If you want and Easy GD, poke me--I can whip it up quick XD
Topic Starter
Jennglebells

aigoh wrote:

Hey! For M4M. Great map, and I can tell you've put in a lot of thoughts into it :'D thank you ;w;
Overall, the main things that can improve are volume, hitsound, and spacing changes (DS). I think you need to find a custom hitclap and hitwhistle. The standard ones you use give not enough feedback. So..steal from someone!! /me runs maybe next time, ill stick with defaults for now (:

  • [Hitsound]
    This applies to all difficulties
  1. 00:01:483 - From this point, the vocals get louder...try adding green lines with gradual volume increase:
    30% at 00:01:483 -
    35% at 00:02:189 -
    40% at 00:02:895 - spinner volume increase doesnt really affect things that much
  2. 00:03:248 - From here, I could barely hear anything. Try 45%. You could also add more whistles wherever the piano is strong, like 00:05:189 (3) - 00:05:719 -
  3. 00:03:248 - hitfinish?
  4. 00:15:601 - hitclap? (with a good custom hitsounding) will add drumb clap
  5. 00:27:248 - 00:38:366 - weak volume here too. Anything below 40% sounds weak

    [Normal]
    Base SV of 1.4 is too fast. 1.1 or 1.2 is better changed to 1.3
    SV change is not recommended in Easy/Normal, as newbies are not used to these yet. They think same gap in rhythm = same DS. Try using 1.00x religiously

    00:08:807 - to 00:12:866 - flow seems weird and could get some improvement intended since vocals have little pauses
  6. 00:04:660 (3,4) - arrange like this?
  7. 00:08:895 (1,2,3) - arrange like this? made changes
  8. 00:11:366 (4,1) - arrange like this? trying to not blanket anything, sorry ><
  9. 00:29:542 (4) - Change to straight slider? It doesn't look good. sure
  10. 00:38:366 (1) - 00:55:307 (1) - unstack to be consistent with other 1/2 parts you mapped to 00:38:366 (1) - was stacked for readability, i'll change 00:55:307 (1) - if it gets mentioned again
  11. 00:41:189 (6,1) - feels cramped, so I would spread these out a bit more https://puu.sh/wtyoX.png because of ds i cant really get creative with this, after changing base sv its even harder for me to; i just removed the note in between
  12. 00:42:777 (2,1) - might be confusing to the newbies, as these are the same exact sliders but longer made changes
  13. 01:06:777 (1,2,3) - doesn't look good
  14. 01:21:954 (6,1) - make it evenly spaced out! I think it's because of the SV change you use haha. Using 1.00x would fix it fixed

    [Hard]
  15. 00:07:483 (1,2,1,2) - Same sound, but DS change is inconsistent. Swap positions of 00:07:483 (1,2) -, and Ctrl+G 00:08:895 (1) - okay !
  16. 00:44:189 (1,2) - vs. 00:45:601 (1,2) - Same problem as above i think this is fine here
  17. 00:49:836 (1) - There is a good tone change here, so a good place to add jump ^
  18. 01:16:836 - add note? Vocal is very strong here o.o pause for intensity control

    [Insane]
    SV 1.4 again?? o.o I would look into other ranked maps of similar BPM and make changes to SV, OD, CS, HP drain rate and such accordingly. i think this is fine for an insane
  19. 00:05:189 (3,4) - The sound is pretty strong at (3). I would move (3) to somewhere like 220,184 sure
  20. 00:20:366 (2,3,4,5) - I like c: >-<
  21. 00:49:836 (3) - Increase DS, there's a huge sound here o.o the patterns and things around it should already give emphasizes
  22. 00:50:542 (2) - here too... ^
  23. 00:51:424 (2,3) - change positions, as 00:51:424 (2) - needs more emphasis
  24. 00:57:248 (2) - you get the idea by now--DS needs emphasis will be kept in mind, might change later but for now it'll stay the same
  25. 01:15:072 (1,2,3) - 01:15:072 (1,2,3) - 01:15:866 - 01:17:277 - add triplet, as there is a prominent drum sound here. 00:54:601 (3,4,5) - you did so here doing so would destroy the pattern
  26. 01:26:542 (1,2,3,4) - I would remap this part similar to 01:23:719 (1,2,3,4,5,6) - slowly coming to a calm end
  27. 01:28:307 (1,1,1) - the music gets intense, but SV change contradicts it. I would reverse the SV change its a dial out D:

    If you want and Easy GD, poke me--I can whip it up quick XD thank you for the offer, but i'm going to keep this set as it is c:
hitsound updates will be applied later, thank you for the mod!
Dashyy-
hi!!!!! q mod

G:

tbh i feel like the red line should go on 00:03:248 - rather than where you have it now. rn it's ok to have a "pickup note" (or an "anacrusis" for those music experts) before the red line (ex: 00:00:446 (1) - on https://osu.ppy.sh/s/444335). since the spinner isn't really emphasizing anything strong. idk u might wanna ask someone about this i just feel as if it's more appropriate

in:

00:03:248 (1,2) - if ur following vocals on these two notes (assuming since 2 is vocal), u should put a circle on the red line after 2 since it sounds awkward to not click on that sound
00:18:072 (3) - this note should receive more emphasis like you did with 00:16:483 (2) -
00:19:307 (4) - , 00:22:130 (4) - , 00:23:189 (2) - , same as above
00:31:307 (1) - i don't really get what ur trying to follow on this slider. this would emphasize the piano sound on the white tick appropriately
00:50:189 (1,2,1) - ur using the same ds for 1/1 as u do for 1/2, could mess up a player quite a bit
01:28:307 (1,1,1) - why is the sv decreasing? should be increasing since the sound is getting louder

hd;

00:03:777 (2) - same issue as insane
00:36:248 (2) - slider should end on 00:36:777 -
01:16:659 (1) - should make this a slider instead since u have been using constant 1/2 for the whole kiai

nm:
00:26:542 (3) - you could change these to circles since the sound here is different from the other sliders
00:37:130 (2) - 3/4 gaps would be kinda confusing to new players who have been doing 1/1 - 1/2 for most of the map. making this a slider would make it easier for the player to recognize
00:59:719 (3) - sliderend here should be clickable

a
Topic Starter
Jennglebells

Dashyy- wrote:

hi!!!!! q mod

G:

tbh i feel like the red line should go on 00:03:248 - rather than where you have it now. rn it's ok to have a "pickup note" (or an "anacrusis" for those music experts) before the red line (ex: 00:00:446 (1) - on https://osu.ppy.sh/s/444335). since the spinner isn't really emphasizing anything strong. idk u might wanna ask someone about this i just feel as if it's more appropriate the timing in the ranked mapset also starts at the same place as well

in:

00:03:248 (1,2) - if ur following vocals on these two notes (assuming since 2 is vocal), u should put a circle on the red line after 2 since it sounds awkward to not click on that sound the pause is fine to me, ill wait for more opinion
00:18:072 (3) - this note should receive more emphasis like you did with 00:16:483 (2) - 00:18:072 (3)'s sound is more decreasing, for 00:18:777 (3,4) -
to build up again; theres no need for a flow break

00:19:307 (4) - , 00:22:130 (4) - , 00:23:189 (2) - , same as above
00:31:307 (1) - i don't really get what ur trying to follow on this slider. this would emphasize the piano sound on the white tick appropriately the vocal drowns out the piano sound and is way louder
00:50:189 (1,2,1) - ur using the same ds for 1/1 as u do for 1/2, could mess up a player quite a bit a player this level should be able to determine differences
01:28:307 (1,1,1) - why is the sv decreasing? should be increasing since the sound is getting louder spacing isnt the only way to emphasize a increase in sound, by dialing sv up its a way of showing the intensity as well

hd;

00:03:777 (2) - same issue as insane
00:36:248 (2) - slider should end on 00:36:777 - 00:36:777 - has a different sound, 00:36:248 (2) - is mapped to tete
01:16:659 (1) - should make this a slider instead since u have been using constant 1/2 for the whole kiai answered in many previous mods zzzz

nm:
00:26:542 (3) - you could change these to circles since the sound here is different from the other sliders unnecessary, there isnt too much of a different enough to make it different. 1 2 and 3 are all increasing in intensity /b]
00:37:130 (2) - 3/4 gaps would be kinda confusing to new players who have been doing 1/1 - 1/2 for most of the map. making this a slider would make it easier for the player to recognize [b]theres no music to map to, distance snap should be enough for players to realize. 1 and 2 are stacked for readability so its okay

00:59:719 (3) - sliderend here should be clickable no?? theres no sound after that that can be mapped to without being weird

a
thank you for the mod !
Doormat
from my queue

[General]
  1. some of the hitsound volumes are really low. i don't recommend using hitsound volumes below 35% for a song like this
  2. 00:38:542 - auto finish is fine here since there's a cymbal crash; why is this a drum finish?
  3. 00:48:601 - you can place a clap here for the snare
  4. 00:48:954 - 00:49:042 - hitsound these
  5. 00:51:424 - clap here
  6. 00:53:895 - 00:54:248 - 00:54:601 - 00:54:689 - 00:54:777 - 00:54:954 - you ignore so many drum sounds please don't do this
  7. 01:06:777 - can place a finish here
  8. there are a lot more spots where hitsounding could use more work; this is only a foundation for you to work off of. i really do think hitsounding could use a bit of a overhaul cause it's really scarce


[Normal]
  1. 00:16:660 (3) - feels a bit out of place, and is also inconsistent with what you did at 00:18:777 (1) - which is essentially the same sound. maybe remove this circle?
  2. 00:26:542 (3,1) - technically this isn't properly distance snapped, since the slider velocity change actually changes the values. not really a big deal, but i figured you could space this out a bit more
  3. 00:30:601 (2) - i'd consider shortening this to the white tick at 00:31:130 - since it's a bit more emphasized
  4. 00:37:130 (2) - sound here is incredibly quiet and feels weird to have it as a clickable object, since the instruments cuts here. maybe you can try changing 00:35:719 (1,2) - into something like this?
  5. 01:05:366 (4,5,6,7,1) - can you make this a proper pentagon thanks


[Hard]
  1. 00:04:660 (1,2) - i'd consider making these two parallel and then have 00:05:366 (3) - change direction in order to give it more emphasis
  2. 00:36:248 (2,3,4) - i'd reconsider the rhythm here; you abruptly switch from piano to vocals and it doesn't really mesh that well here. similarly to what i mentioned in Normal, i think 00:37:130 (4) - would work better if it was on a slider end since this is where the instruments die out. why not try placing a 1/1 slider at 00:36:777 - ?
  3. 00:39:248 (3,4,1) - 00:40:660 (2,3,1) - proper equilateral triangles please they're not that hard to make lol
  4. 00:49:660 (5,1) - spacing from 5->1 could be a bit more higher in order to emphasize the cymbals and change in tone
  5. 01:16:659 (1,2) - the spacing for this 1/1 doesn't really feel right, since it's extremely similar in spacing to other previous patterns you used in the kiai, like 01:14:189 (2,3) - . why not try a rhythm like this?


[Insane]
  1. 00:15:601 (3,1) - spacing here is really high for 1/4 snap distance. i'm assuming this was unintentional and that (1) was meant to be Ctrl + G'd
  2. i don't really mind some of the additive triples since they're used to emphasize the downbeats, but 00:22:307 (5) - really doesn't belong. the music doesn't place any emphasis on the blue ticks here
  3. 00:27:248 (1) - i'd consider shortening this to the white tick at 00:27:601 - and adding a circle on the red tick 00:27:777 - . your rhythm choice doesn't really make sense here since it appears that you want to place emphasis on the piano notes
  4. 00:31:307 (1) - i'd also change the rhythm for the slider here for the same reason above
  5. 00:37:130 (1) - if you're going to switch to vocals because the piano gets cut off, i expect you to follow the vocals more closely. otherwise i'd consider what you did for the other two diffs and just cut it off at the downbeat
  6. 00:39:866 - 00:42:689 - 00:44:101 - 01:13:042 - 01:14:454 - 01:15:866 - 01:17:277 - so you're willing to map additive triples but completely ignore these triples that are actually in the music? ok then.
  7. 00:49:836 (3,1) - swap NCs
  8. 00:58:307 (1) - the buildup would work much more smoothly if this was a circle instead of a slider; since there's no sound on the red tick in this one instance, associating it with 00:58:660 (1,1,1) - which do have sounds on the red ticks makes it feel inconsistent and throws off the whole pattern
  9. 01:00:072 (2,3) - i'd space this out more; on first glance it looks extremely similar to 01:00:777 (3,4) - since it appears to be mirrored, even though it really isn't. i'm worried that it'll cause some minor reading issues
  10. 01:07:483 (3,4,5) - triple here doesn't sound right; there's no audible sound on the blue tick and additive triples don't work here because the red tick doesn't need to be emphasized
  11. 01:21:601 (3) - you're really going to ignore the triples in the drum here?


the map has some potential, but too many missing hitsounds and the undermapping/overmapping of certain parts of the song is really holding the mapset back. get some more mods and try calling me back in a few weeks time.
Topic Starter
Jennglebells

Doormat wrote:

from my queue

[General]
  1. some of the hitsound volumes are really low. i don't recommend using hitsound volumes below 35% for a song like this
  2. 00:38:542 - auto finish is fine here since there's a cymbal crash; why is this a drum finish?
  3. 00:48:601 - you can place a clap here for the snare
  4. 00:48:954 - 00:49:042 - hitsound these
  5. 00:51:424 - clap here
  6. 00:53:895 - 00:54:248 - 00:54:601 - 00:54:689 - 00:54:777 - 00:54:954 - you ignore so many drum sounds please don't do this
  7. 01:06:777 - can place a finish here
  8. there are a lot more spots where hitsounding could use more work; this is only a foundation for you to work off of. i really do think hitsounding could use a bit of a overhaul cause it's really scarce the hitsounds will be worked on more and maybe reworked


[Normal]
  1. 00:16:660 (3) - feels a bit out of place, and is also inconsistent with what you did at 00:18:777 (1) - which is essentially the same sound. maybe remove this circle? will do
  2. 00:26:542 (3,1) - technically this isn't properly distance snapped, since the slider velocity change actually changes the values. not really a big deal, but i figured you could space this out a bit more yeah
  3. 00:30:601 (2) - i'd consider shortening this to the white tick at 00:31:130 - since it's a bit more emphasized ok
  4. 00:37:130 (2) - sound here is incredibly quiet and feels weird to have it as a clickable object, since the instruments cuts here. maybe you can try changing 00:35:719 (1,2) - into something like this? the object here plays better// more natural then without, but i might change it into something else with more mods
  5. 01:05:366 (4,5,6,7,1) - can you make this a proper pentagon thanks made adjustments


[Hard]
  1. 00:04:660 (1,2) - i'd consider making these two parallel and then have 00:05:366 (3) - change direction in order to give it more emphasis did by a bit, but not as much
  2. 00:36:248 (2,3,4) - i'd reconsider the rhythm here; you abruptly switch from piano to vocals and it doesn't really mesh that well here. similarly to what i mentioned in Normal, i think 00:37:130 (4) - would work better if it was on a slider end since this is where the instruments die out. why not try placing a 1/1 slider at 00:36:777 - ? i think two circles works fine c:
  3. 00:39:248 (3,4,1) - 00:40:660 (2,3,1) - proper equilateral triangles please they're not that hard to make lol
  4. 00:49:660 (5,1) - spacing from 5->1 could be a bit more higher in order to emphasize the cymbals and change in tone made other changes+ a flow break instead of directly increasing the spacing
  5. 01:16:659 (1,2) - the spacing for this 1/1 doesn't really feel right, since it's extremely similar in spacing to other previous patterns you used in the kiai, like 01:14:189 (2,3) - . why not try a rhythm like this? fixed


[Insane]
  1. 00:15:601 (3,1) - spacing here is really high for 1/4 snap distance. i'm assuming this was unintentional and that (1) was meant to be Ctrl + G'd was intentional
  2. i don't really mind some of the additive triples since they're used to emphasize the downbeats, but 00:22:307 (5) - really doesn't belong. the music doesn't place any emphasis on the blue ticks here will look for a solution, but keeping for now
  3. 00:27:248 (1) - i'd consider shortening this to the white tick at 00:27:601 - and adding a circle on the red tick 00:27:777 - . your rhythm choice doesn't really make sense here since it appears that you want to place emphasis on the piano notes doing so would complicate the rhythm, the song just reached a calm section; kind of a transition
  4. 00:31:307 (1) - i'd also change the rhythm for the slider here for the same reason above ^
  5. 00:37:130 (1) - if you're going to switch to vocals because the piano gets cut off, i expect you to follow the vocals more closely. otherwise i'd consider what you did for the other two diffs and just cut it off at the downbeat done
  6. 00:39:866 - 00:42:689 - 00:44:101 - 01:13:042 - 01:14:454 - 01:15:866 - 01:17:277 - so you're willing to map additive triples but completely ignore these triples that are actually in the music? ok then. changing these would be a whole lot more stuff added or removed; will go over this with frostings :c
  7. 00:49:836 (3,1) - swap NCs
  8. 00:58:307 (1) - the buildup would work much more smoothly if this was a circle instead of a slider; since there's no sound on the red tick in this one instance, associating it with 00:58:660 (1,1,1) - which do have sounds on the red ticks makes it feel inconsistent and throws off the whole pattern fixed
  9. 01:00:072 (2,3) - i'd space this out more; on first glance it looks extremely similar to 01:00:777 (3,4) - since it appears to be mirrored, even though it really isn't. i'm worried that it'll cause some minor reading issues it should be fine the way it is,
  10. 01:07:483 (3,4,5) - triple here doesn't sound right; there's no audible sound on the blue tick and additive triples don't work here because the red tick doesn't need to be emphasized
  11. 01:21:601 (3) - you're really going to ignore the triples in the drum here? as stated above for triples


the map has some potential, but too many missing hitsounds and the undermapping/overmapping of certain parts of the song is really holding the mapset back. get some more mods and try calling me back in a few weeks time.
thank you for the mod doormat!
gary00737
in game :D

2017-07-26 12:15 gary00737: have time @@?
2017-07-26 12:15 gary00737: i want mod it on irc
2017-07-26 12:15 gary00737: ACTION is editing [https://osu.ppy.sh/b/1281114 Takigawa Alisa - Sayonara no Yukue ~TV Size~ [Insane]]
2017-07-26 12:16 Jennglebells: sure c;
2017-07-26 12:16 gary00737: it is short mod XD
2017-07-26 12:16 Jennglebells: any help is appreciated uwu
2017-07-26 12:17 gary00737: 00:17:719 - i think here miss note
2017-07-26 12:18 gary00737: 00:32:719 (4) - remove will be better
2017-07-26 12:19 gary00737: 01:00:777 (3,4) - ^
2017-07-26 12:19 gary00737: 01:00:072 (2) - http://i.imgur.com/efuzxYC.png
2017-07-26 12:20 gary00737: 01:28:307 (1,1,1) - i think it is long
2017-07-26 12:20 gary00737: um.
2017-07-26 12:21 Jennglebells: long?
2017-07-26 12:21 gary00737: such as http://i.imgur.com/v3bEpSk.png
2017-07-26 12:21 Jennglebells: as in increasing length?
2017-07-26 12:22 Jennglebells: ohh i see
2017-07-26 12:22 gary00737: let me see other diff@@
2017-07-26 12:23 Jennglebells: thanks :D
2017-07-26 12:23 gary00737: 01:00:777 (3) - i think problem same
2017-07-26 12:24 gary00737: 01:27:601 (4,1) - ctrl+g will be better
2017-07-26 12:24 gary00737: ^ sorry that 2 is hard diff
2017-07-26 12:25 Jennglebells: okay!
2017-07-26 12:26 gary00737: i think in normal/easy diff 2 4 clap is important
2017-07-26 12:26 Jennglebells: the hitsounds right now is a bit messed up xc
2017-07-26 12:26 gary00737: http://i.imgur.com/x9ahCO5.png it is 2 4 clap
2017-07-26 12:27 gary00737: I think it is the source of rhythm
2017-07-26 12:28 gary00737: um . i think that it @_@
2017-07-26 12:28 gary00737: i hope it be helpful;
_handholding
Insane

00:15:954 (1) - An increase in SV would be nice for this section. At the moment it feels lackluster given that it uses the same low SV as the previous calmer section. An SV similar to the kiai would be more fitting imo. About 1.2-1.3 ~

01:28:307 (1,1,1) - This feels slightly lackluster too, the stacking of objects just creates a very anticlimatic ending when it music gets increasingly more emphatic

no kds. If you care for a full mod form me I can if you want
Topic Starter
Jennglebells
hitsounds have been updated :D

changes from gary's mod:
removed 00:32:719 (4) - and made changes for 01:00:072 (2) - in hard and insane, (extended them and removed notes)

Kisses wrote:

Insane

00:15:954 (1) - An increase in SV would be nice for this section. At the moment it feels lackluster given that it uses the same low SV as the previous calmer section. An SV similar to the kiai would be more fitting imo. About 1.2-1.3 ~ its not as intense as the kiai in my opinion, so 1.2 isnt really needed; the more intense rhythm and spacing even should make up for it

01:28:307 (1,1,1) - This feels slightly lackluster too, the stacking of objects just creates a very anticlimatic ending when it music gets increasingly more emphatic i've gotten so many other mods saying the same and im really considering changing it, but i still like the way its dialing down the song, i'll wait for more opinions from others for it :|

no kds. If you care for a full mod form me I can if you want that would be very nice cx

thank you gary and kisses!
_handholding

Jennglebells wrote:

Kisses wrote:

Insane

00:15:954 (1) - An increase in SV would be nice for this section. At the moment it feels lackluster given that it uses the same low SV as the previous calmer section. An SV similar to the kiai would be more fitting imo. About 1.2-1.3 ~ its not as intense as the kiai in my opinion, so 1.2 isnt really needed; the more intense rhythm and spacing even should make up for it Well to me both the intro and kiai have similar intensity and wouldn't really feel unfitting to play. Anyways the main point is that the speed of which your cursor moves for sliders is the exact same of the earlier section and just increasing spacing and rhythm density doesn't feel suffice imho

01:28:307 (1,1,1) - This feels slightly lackluster too, the stacking of objects just creates a very anticlimatic ending when it music gets increasingly more emphatic i've gotten so many other mods saying the same and im really considering changing it, but i still like the way its dialing down the song, i'll wait for more opinions from others for it :| If you're really adamant on changing the rhythm or pattern would you consider changing the spacing? The pattern overall is easier than your hard diff. Also one thing I would recommend you do to at least is to swap the SVs around; the music get's more climatic from the start to end but your SVs go from fast to slow.



no kds. If you care for a full mod form me I can if you want that would be very nice cx

Insane
  1. 00:05:013 (2,3,4,5,6) - to me this kind of sticks out like a sore thumb in this section. The spacing is significantly higher than the rest of the section and I think the increase rhythm density would have been enough. If you don't want to change it then I recommend upping the spacing of 00:06:072 (1,2,3) so it doesn't feel so out of place
  2. 00:15:601 (3) - I got to agree with doormat here tbh. Just to add something he didn't bring up, the spacing is so big that it is easily misread as a single reverse slider, not something you really want
  3. 00:21:424 (1,2) - Listening to this at full speed this did actually sound off to me. After listening to it a few times at 25% I believe the drums to be 1/3 https://osu.ppy.sh/ss/8726104 (ignore object placements) these are where the drum sounds land from what I can tell. Because of this I would suggest this rhythm or something similar as the transition from 1/4 to 1/3 wouldn't be intuitive if you mapped the entire thing as circles https://osu.ppy.sh/ss/8726124 again ignore object placements)
  4. 00:22:307 (3) - I kind of agree with doormat on this too. I would suggest this rhythm https://osu.ppy.sh/ss/8726142 as it would fit in with the rhythm you've been using for the entire section with the way you've had triplets on the downbeat.
  5. 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - I just wanted to point out that this is the hardest part of the map because you didn't add jumps in at 00:58:660 (1,1,1) - or 01:28:307 (1,1,1)
  6. 00:37:130 (1,2,3) - I personally would prefer if you deleted this and had this part empty like the hard diff. Before this part the rhythm naturally follows the piano so when it cuts out it feels natural for you to want to take a break in the map, imo at least. Also it should be pointed out that you even skipped the vocal at 00:36:954 so the transition is awkward too.
  7. 00:49:836 (3,1,2) - Would suggest using same-ish spacing for all of these objects as they are all of similar intensity.
  8. 00:51:072 - This sound here is part of the rhythm 00:51:248 (1,2,3) - within the song so it feels empty to skip over it. Also the spacing 00:50:542 (2,1,2) is a bit weird as 00:50:542 (2,1) have a 1/1 beat apart where as the rest of the pattern 00:51:248 (1,2,3,4,5) uses the same spacing and they are 1/2 a beat apart
  9. 00:58:307 (1) - This would be one of those times where I suggest increasing the spacing a lot for a nice emphasis.

Hard
  1. 00:15:601 (1) - This entire section feels a bit like I would map it in a normal tbh :v . The spacing and SVs are so similar to the sections before and after it that when you transition over to them it doesn't feel like you're playing anything different. Also it would be nice to map some of the drum triplets here and there. This kinda goes for the entire map tbh
  2. 00:35:719 (1,2,3,4) - The structure of this pattern make it very easy to misread 00:36:954 (3,4) because the pattern suggests that 3 will be a 1/2 beat.
[]
Well that's all the energy I have for today, I hope this mod was of use to you ~
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