forum

Dark PHOENiX - Taketori Hishou [OsuMania]

posted
Total Posts
93
show more
Litharrale
hello it is my nm

1|2|3|4

bit of a long hitnormal.wav

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist.

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead?

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section

02:45:128 (165128|3) - same comment before about the drums

get rid of the SV at the end as well


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness

01:10:519 (70519|2) - Ghost notes in this diff as well

02:39:035 (159035|3) - blah blah :ghost:

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Topic Starter
Madoka2574

Litharrale wrote:

hello it is my nm

1|2|3|4

bit of a long hitnormal.wav cut out half of the file.should be OK now

Lunatic

00:18:410 (18410|0) - the SVs in this section feel janky and unfun. When I playtested this map I went very quickly from "oh this is cool!" to "oh this is not cool at all" because of these SVs. I don't have a suggestion for what you could change them because tbh I dont think they even need to exist. well since I failed to make them go smoothly I will have to delete them.Really disappointed ;_;

01:08:644 (68644|2) - There are so many ghost notes in this section. Fix them all. There are 1/4 rhythms here but it's not constant Fixed

01:17:628 (77628|0,77706|1,77785|2,77863|3,77941|0,78019|1,78097|2,78175|3) - Rolls dont feel right for this drum sound, maybe a 1-2-4-3 pattern instead? Current pattern is OK I think.Just 4 notes a group and rolls can serve as good transition imo.

01:54:972 (114972|2) - not mapping the synth sounds in the gap after this is a weird choice as you have them all mapped in the previous section that's my design,since I didn't feel it good when I mapped these 4 notes.You can have a try.Here I wanna show a clear ending of the previous part (with 3 finish sounds),and tell players to prepare for the kiai.If I mapped them,players will have only 1/2 gap for rest (the 4 sounds seem more suitable to be included in the former part).And in Lunatic diff,3/1 gap will give more room for SVs.

01:08:644 (68644|2,127264|0,127368|2) - another ghost note section ^

02:45:128 (165128|3) - same comment before about the drums ^

get rid of the SV at the end as well done


solid diff. Feels *very* copy pasted though

hard

00:02:160 (2160|2) - Having these strong chords be doubles would make this section feel a lot more diverse. Since the diff above has constant doubles, I don't think it'll be too much of a difficulty jump to add them. I understand you add them in the next section for the bass keys but it should be present here too. Maybe further the concept for the bass key section Well,added some doubles but just a few.Because it is the beginning of the music.I think it is enough for a 3.4* diff.

00:42:160 (42160|2,42472|2) - definitely double these for the stronger piano, this part feels weird using continuous single patterns for both the drums and piano I use doubles only when there're snare sounds.It is weird to add doubles for piano so no...Changed the pattern of the next section.Please have a look.

00:48:253 (48253|0,48331|1,48410|0) - This trill feels very out of place in this map. Putting the single before the trill in col 2 might help relieve the awkwardness Yeah many people have mentioned this.I tried to keep it but it is also OK to change it.

01:10:519 (70519|2) - Ghost notes in this diff as well ^

02:39:035 (159035|3) - blah blah :ghost: ^

solid diff, also very copy pasted

Normal

00:01:222 (1222|2) - PR this whole section PR this whole map Made some PR changes.dunno if it is good enough

pretty serious diff spike between this diff and hard https://osu.ppy.sh/ss/9544101 I think it is OK.The stream in Hard diff is not so difficult,and the LN pattern in Normal diff is difficult enough for newbies so I don't think it is serious spike

01:49:816 (109816|2) - skipping most of the drums and then including this one is weird not quite understand.All notes are for synth but not drum in this section

meh

easy

fine

Acceptable: Lunatic starts off fantastic and is good enough for me to want to bubble this set but it falls victim to the same problem that every diff has which is that they feel very copy pasted. I didn't check if they actually were but the second half feels close enough to the start that it's noticeable. Lunatic is by far the strongest diff because it has unique concepts executed well. As the diffs get easier they lose that uniqueness and strong execution and slowly become fairly samey. Call me back when you've looked over this and I'll do another check for hitsounds and the like
Changed samey patterns.Some are approximately mirrored since it seems neater...
Thank you very much :)

Another thing to ask:I just have added a new BG but the file will be over 10M.Does it matter?
Drum-Hitnormal
You finish hitsound sound is not really fitting imo
I can add more cymbals and hats for drum.
Maybe i can find some piano hitsound for the main melody, whats the original touhou song name?

map seems to be missing some important drum beat in the intro and near end.
00:19:972 (19972|0) - add
00:22:472 (22472|0) - add
00:22:785 (22785|1) - add
00:24:972 (24972|0) - add
00:25:285 (25285|0) - add
03:24:972 (204972|0) - add
03:25:285 (205285|1) - add
03:27:472 (207472|0) - add
03:29:972 (209972|0) - add

I wont have time to make hitsound until sometime during xmas/new year vacation.
What hell have i gotten myself into, at least 10h to make hitsound for this map if i find midi for piano...
Topic Starter
Madoka2574

dudehacker wrote:

You finish hitsound sound is not really fitting imo All right I will search for more samples
I can add more cymbals and hats for drum.
Maybe i can find some piano hitsound for the main melody, whats the original touhou song name?
Do you mean the song in the original Touhou STG game? The original song is "竹取飛翔 ~ Lunatic Princess" in the 8th 東方永夜抄 ~ Imperishable Night

map seems to be missing some important drum beat in the intro and near end.
00:19:972 (19972|0) - add
00:22:472 (22472|0) - add
00:22:785 (22785|1) - add
00:24:972 (24972|0) - add
00:25:285 (25285|0) - add
03:24:972 (204972|0) - add
03:25:285 (205285|1) - add
03:27:472 (207472|0) - add
03:29:972 (209972|0) - add
Well I knew this but there're no notes for me to add hitsounds in my design and i don't know how to add hitsounds without notes ;w;

I wont have time to make hitsound until sometime during xmas/new year vacation.
What hell have i gotten myself into, at least 10h to make hitsound for this map if i find midi for piano...
I feel sorry that I don't know much about music softwares.And many thanks for your devotion to this map!
Drum-Hitnormal
hitsound done.

Added piano for intro, and cymbals and hats.

Replaced your clap and finish.

https://puu.sh/yJxuk/ff8b68f103.rar

Use my Magic Copy to copy hitsound:
https://osu.ppy.sh/forum/p/5392330

Pls mod my map if you can, thx
https://osu.ppy.sh/s/657205
NishiwakiAyaka
Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
[TimingPoints]
910,312.5,4,2,1,20,1,0
910,-111.111111111111,4,2,1,20,0,0
10911,-109.89010989011,4,2,1,20,0,0
10950,-108.695652173913,4,2,1,20,0,0
10988,-107.52688172043,4,2,1,20,0,0
11026,-106.382978723404,4,2,1,20,0,0
11065,-105.263157894737,4,2,1,20,0,0
15910,-106.382978723404,4,2,1,20,0,0
15949,-107.52688172043,4,2,1,20,0,0
15989,-108.695652173913,4,2,1,20,0,0
16027,-109.89010989011,4,2,1,20,0,0
16066,-111.111111111111,4,2,1,20,0,0
17159,-105.263157894737,4,2,1,20,0,0
18410,-100,4,2,1,20,0,0
18566,-166.666666666667,4,2,1,20,0,0
18761,-71.4285714285714,4,2,1,20,0,0
18878,-100,4,2,1,20,0,0
19192,-166.666666666667,4,2,1,20,0,0
19386,-71.4285714285714,4,2,1,20,0,0
19504,-100,4,2,1,20,0,0
19816,-166.666666666667,4,2,1,20,0,0
20011,-71.4285714285714,4,2,1,20,0,0
20129,-100,4,2,1,20,0,0
21066,-166.666666666667,4,2,1,20,0,0
21262,-71.4285714285714,4,2,1,20,0,0
21379,-100,4,2,1,20,0,0
21691,-166.666666666667,4,2,1,20,0,0
21886,-71.4285714285714,4,2,1,20,0,0
22004,-100,4,2,1,20,0,0
22316,-166.666666666667,4,2,1,20,0,0
22511,-71.4285714285714,4,2,1,20,0,0
22629,-100,4,2,1,20,0,0
23567,-166.666666666667,4,2,1,20,0,0
23761,-71.4285714285714,4,2,1,20,0,0
23879,-100,4,2,1,20,0,0
24192,-166.666666666667,4,2,1,20,0,0
24387,-71.4285714285714,4,2,1,20,0,0
24504,-100,4,2,1,20,0,0
24816,-166.666666666667,4,2,1,20,0,0
25011,-71.4285714285714,4,2,1,20,0,0
25128,-100,4,2,1,20,0,0
28410,-100,4,2,1,20,0,1
38410,-111.111111111111,4,2,1,20,0,0
47160,-100,4,2,1,20,0,0
68410,-100,4,2,1,20,0,1
73410,-100,4,2,1,20,0,0
76066,-142.857142857143,4,2,1,20,0,0
76261,-66.6666666666667,4,2,1,20,0,0
76378,-142.857142857143,4,2,1,20,0,0
76574,-66.6666666666667,4,2,1,20,0,0
76691,-142.857142857143,4,2,1,20,0,0
76886,-66.6666666666667,4,2,1,20,0,0
77003,-117.647058823529,4,2,1,20,0,0
77199,-80,4,2,1,20,0,0
77316,-100,4,2,1,20,0,0
114503,-117.647058823529,4,2,1,20,0,0
114699,-80,4,2,1,20,0,0
114816,-100,4,2,1,20,0,0
114972,-62.5,4,2,1,20,0,0
115285,-100,4,2,1,20,0,0
115441,-125,4,2,1,20,0,0
115597,-166.666666666667,4,2,1,20,0,0
115753,-250,4,2,1,20,0,0
115910,-100,4,2,1,20,0,1
145597,-100,4,2,1,20,0,0
155910,-100,4,2,1,20,0,1
160910,-100,4,2,1,20,0,0
163566,-142.857142857143,4,2,1,20,0,0
163761,-66.6666666666667,4,2,1,20,0,0
163878,-142.857142857143,4,2,1,20,0,0
164074,-66.6666666666667,4,2,1,20,0,0
164191,-142.857142857143,4,2,1,20,0,0
164386,-66.6666666666667,4,2,1,20,0,0
164503,-117.647058823529,4,2,1,20,0,0
164699,-80,4,2,1,20,0,0
164816,-100,4,2,1,20,0,0
202003,-117.647058823529,4,2,1,20,0,0
202199,-80,4,2,1,20,0,0
202316,-100,4,2,1,20,0,0
202472,-333.333333333333,4,2,1,20,0,0
202785,-250,4,2,1,20,0,0
202863,-200,4,2,1,20,0,0
202941,-166.666666666667,4,2,1,20,0,0
203019,-142.857142857143,4,2,1,20,0,0
203097,-125,4,2,1,20,0,0
203175,-111.111111111111,4,2,1,20,0,0
203253,-100,4,2,1,20,0,0
203331,-90.9090909090909,4,2,1,20,0,0
203410,-100,4,2,1,20,0,0
203566,-166.666666666667,4,2,1,20,0,0
203761,-71.4285714285714,4,2,1,20,0,0
203878,-100,4,2,1,20,0,0
204192,-166.666666666667,4,2,1,20,0,0
204386,-71.4285714285714,4,2,1,20,0,0
204504,-100,4,2,1,20,0,0
204816,-166.666666666667,4,2,1,20,0,0
205011,-71.4285714285714,4,2,1,20,0,0
205129,-100,4,2,1,20,0,0
206066,-166.666666666667,4,2,1,20,0,0
206262,-71.4285714285714,4,2,1,20,0,0
206379,-100,4,2,1,20,0,0
206691,-166.666666666667,4,2,1,20,0,0
206886,-71.4285714285714,4,2,1,20,0,0
207004,-100,4,2,1,20,0,0
207316,-166.666666666667,4,2,1,20,0,0
207511,-71.4285714285714,4,2,1,20,0,0
207629,-100,4,2,1,20,0,0
208567,-166.666666666667,4,2,1,20,0,0
208761,-71.4285714285714,4,2,1,20,0,0
208879,-100,4,2,1,20,0,0
209192,-166.666666666667,4,2,1,20,0,0
209387,-71.4285714285714,4,2,1,20,0,0
209504,-100,4,2,1,20,0,0
209816,-166.666666666667,4,2,1,20,0,0
210011,-71.4285714285714,4,2,1,20,0,0
210128,-100,4,2,1,20,0,0
213410,-100,4,2,1,20,0,1
223410,-16.6666666666667,4,2,1,20,0,0
223448,-333.333333333333,4,2,1,20,0,0
223488,-322.58064516129,4,2,1,20,0,0
223528,-312.5,4,2,1,20,0,0
223567,-303.030303030303,4,2,1,20,0,0
223604,-294.117647058824,4,2,1,20,0,0
223643,-285.714285714286,4,2,1,20,0,0
223683,-277.777777777778,4,2,1,20,0,0
223722,-270.27027027027,4,2,1,20,0,0
223761,-263.157894736842,4,2,1,20,0,0
223800,-256.410256410256,4,2,1,20,0,0
223841,-250,4,2,1,20,0,0
223879,-243.90243902439,4,2,1,20,0,0
223918,-238.095238095238,4,2,1,20,0,0
223958,-232.558139534884,4,2,1,20,0,0
223995,-227.272727272727,4,2,1,20,0,0
224035,-222.222222222222,4,2,1,20,0,0
224075,-217.391304347826,4,2,1,20,0,0
224113,-212.765957446809,4,2,1,20,0,0
224151,-208.333333333333,4,2,1,20,0,0
224191,-204.081632653061,4,2,1,20,0,0
224232,-200,4,2,1,20,0,0
224269,-196.078431372549,4,2,1,20,0,0
224309,-192.307692307692,4,2,1,20,0,0
224347,-188.679245283019,4,2,1,20,0,0
224387,-185.185185185185,4,2,1,20,0,0
224425,-181.818181818182,4,2,1,20,0,0
224464,-178.571428571429,4,2,1,20,0,0
224503,-175.438596491228,4,2,1,20,0,0
224544,-172.413793103448,4,2,1,20,0,0
224583,-169.491525423729,4,2,1,20,0,0
224621,-166.666666666667,4,2,1,20,0,0
224659,-163.934426229508,4,2,1,20,0,0
224699,-161.290322580645,4,2,1,20,0,0
224739,-158.730158730159,4,2,1,20,0,0
224776,-156.25,4,2,1,20,0,0
224816,-153.846153846154,4,2,1,20,0,0
224856,-151.515151515152,4,2,1,20,0,0
224894,-149.253731343284,4,2,1,20,0,0
224934,-147.058823529412,4,2,1,20,0,0
224971,-144.927536231884,4,2,1,20,0,0
225013,-142.857142857143,4,2,1,20,0,0
225051,-140.845070422535,4,2,1,20,0,0
225089,-138.888888888889,4,2,1,20,0,0
225129,-136.986301369863,4,2,1,20,0,0
225169,-135.135135135135,4,2,1,20,0,0
225208,-133.333333333333,4,2,1,20,0,0
225519,-125,4,2,1,20,0,0
225597,-100,4,2,1,20,0,0

may be useful
#NishA
Jasoulte
旧版是主难度4.39,今天刷出来了新版的主难度4.41,打完后觉得反而比旧版简单了。之前那段面海挺好的结果新版不见了。可能打组合在osumania才是政治正确吧。
Topic Starter
Madoka2574

Jasoulte wrote:

旧版是主难度4.39,今天刷出来了新版的主难度4.41,打完后觉得反而比旧版简单了。之前那段面海挺好的结果新版不见了。可能打组合在osumania才是政治正确吧。
首先还是很感谢你能玩我的谱
如果你是说中间高潮那点的话,这个确实抱歉了,面海是我最早的设计,后来删掉了,有几个原因。一个是有人提意见说突然面海比较突兀,另一个就是我对面海的排列还不是很有把握,这是我第一张谱子而且是for ranked,所以很多地方都改的比较保守了,包括一些删掉的变速。再就是这个星数出现面海可能略难,所以先就这样了。
如果你想玩面海的话可以自己改一个 :D
如果这次rank了还有下次的话我会做的大胆一点
再次感谢!

NishiwakiAyaka wrote:

Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
[TimingPoints]
910,312.5,4,2,1,20,1,0
910,-111.111111111111,4,2,1,20,0,0
10911,-109.89010989011,4,2,1,20,0,0
10950,-108.695652173913,4,2,1,20,0,0
10988,-107.52688172043,4,2,1,20,0,0
11026,-106.382978723404,4,2,1,20,0,0
11065,-105.263157894737,4,2,1,20,0,0
15910,-106.382978723404,4,2,1,20,0,0
15949,-107.52688172043,4,2,1,20,0,0
15989,-108.695652173913,4,2,1,20,0,0
16027,-109.89010989011,4,2,1,20,0,0
16066,-111.111111111111,4,2,1,20,0,0
17159,-105.263157894737,4,2,1,20,0,0
18410,-100,4,2,1,20,0,0
18566,-166.666666666667,4,2,1,20,0,0
18761,-71.4285714285714,4,2,1,20,0,0
18878,-100,4,2,1,20,0,0
19192,-166.666666666667,4,2,1,20,0,0
19386,-71.4285714285714,4,2,1,20,0,0
19504,-100,4,2,1,20,0,0
19816,-166.666666666667,4,2,1,20,0,0
20011,-71.4285714285714,4,2,1,20,0,0
20129,-100,4,2,1,20,0,0
21066,-166.666666666667,4,2,1,20,0,0
21262,-71.4285714285714,4,2,1,20,0,0
21379,-100,4,2,1,20,0,0
21691,-166.666666666667,4,2,1,20,0,0
21886,-71.4285714285714,4,2,1,20,0,0
22004,-100,4,2,1,20,0,0
22316,-166.666666666667,4,2,1,20,0,0
22511,-71.4285714285714,4,2,1,20,0,0
22629,-100,4,2,1,20,0,0
23567,-166.666666666667,4,2,1,20,0,0
23761,-71.4285714285714,4,2,1,20,0,0
23879,-100,4,2,1,20,0,0
24192,-166.666666666667,4,2,1,20,0,0
24387,-71.4285714285714,4,2,1,20,0,0
24504,-100,4,2,1,20,0,0
24816,-166.666666666667,4,2,1,20,0,0
25011,-71.4285714285714,4,2,1,20,0,0
25128,-100,4,2,1,20,0,0
28410,-100,4,2,1,20,0,1
38410,-111.111111111111,4,2,1,20,0,0
47160,-100,4,2,1,20,0,0
68410,-100,4,2,1,20,0,1
73410,-100,4,2,1,20,0,0
76066,-142.857142857143,4,2,1,20,0,0
76261,-66.6666666666667,4,2,1,20,0,0
76378,-142.857142857143,4,2,1,20,0,0
76574,-66.6666666666667,4,2,1,20,0,0
76691,-142.857142857143,4,2,1,20,0,0
76886,-66.6666666666667,4,2,1,20,0,0
77003,-117.647058823529,4,2,1,20,0,0
77199,-80,4,2,1,20,0,0
77316,-100,4,2,1,20,0,0
114503,-117.647058823529,4,2,1,20,0,0
114699,-80,4,2,1,20,0,0
114816,-100,4,2,1,20,0,0
114972,-62.5,4,2,1,20,0,0
115285,-100,4,2,1,20,0,0
115441,-125,4,2,1,20,0,0
115597,-166.666666666667,4,2,1,20,0,0
115753,-250,4,2,1,20,0,0
115910,-100,4,2,1,20,0,1
145597,-100,4,2,1,20,0,0
155910,-100,4,2,1,20,0,1
160910,-100,4,2,1,20,0,0
163566,-142.857142857143,4,2,1,20,0,0
163761,-66.6666666666667,4,2,1,20,0,0
163878,-142.857142857143,4,2,1,20,0,0
164074,-66.6666666666667,4,2,1,20,0,0
164191,-142.857142857143,4,2,1,20,0,0
164386,-66.6666666666667,4,2,1,20,0,0
164503,-117.647058823529,4,2,1,20,0,0
164699,-80,4,2,1,20,0,0
164816,-100,4,2,1,20,0,0
202003,-117.647058823529,4,2,1,20,0,0
202199,-80,4,2,1,20,0,0
202316,-100,4,2,1,20,0,0
202472,-333.333333333333,4,2,1,20,0,0
202785,-250,4,2,1,20,0,0
202863,-200,4,2,1,20,0,0
202941,-166.666666666667,4,2,1,20,0,0
203019,-142.857142857143,4,2,1,20,0,0
203097,-125,4,2,1,20,0,0
203175,-111.111111111111,4,2,1,20,0,0
203253,-100,4,2,1,20,0,0
203331,-90.9090909090909,4,2,1,20,0,0
203410,-100,4,2,1,20,0,0
203566,-166.666666666667,4,2,1,20,0,0
203761,-71.4285714285714,4,2,1,20,0,0
203878,-100,4,2,1,20,0,0
204192,-166.666666666667,4,2,1,20,0,0
204386,-71.4285714285714,4,2,1,20,0,0
204504,-100,4,2,1,20,0,0
204816,-166.666666666667,4,2,1,20,0,0
205011,-71.4285714285714,4,2,1,20,0,0
205129,-100,4,2,1,20,0,0
206066,-166.666666666667,4,2,1,20,0,0
206262,-71.4285714285714,4,2,1,20,0,0
206379,-100,4,2,1,20,0,0
206691,-166.666666666667,4,2,1,20,0,0
206886,-71.4285714285714,4,2,1,20,0,0
207004,-100,4,2,1,20,0,0
207316,-166.666666666667,4,2,1,20,0,0
207511,-71.4285714285714,4,2,1,20,0,0
207629,-100,4,2,1,20,0,0
208567,-166.666666666667,4,2,1,20,0,0
208761,-71.4285714285714,4,2,1,20,0,0
208879,-100,4,2,1,20,0,0
209192,-166.666666666667,4,2,1,20,0,0
209387,-71.4285714285714,4,2,1,20,0,0
209504,-100,4,2,1,20,0,0
209816,-166.666666666667,4,2,1,20,0,0
210011,-71.4285714285714,4,2,1,20,0,0
210128,-100,4,2,1,20,0,0
213410,-100,4,2,1,20,0,1
223410,-16.6666666666667,4,2,1,20,0,0
223448,-333.333333333333,4,2,1,20,0,0
223488,-322.58064516129,4,2,1,20,0,0
223528,-312.5,4,2,1,20,0,0
223567,-303.030303030303,4,2,1,20,0,0
223604,-294.117647058824,4,2,1,20,0,0
223643,-285.714285714286,4,2,1,20,0,0
223683,-277.777777777778,4,2,1,20,0,0
223722,-270.27027027027,4,2,1,20,0,0
223761,-263.157894736842,4,2,1,20,0,0
223800,-256.410256410256,4,2,1,20,0,0
223841,-250,4,2,1,20,0,0
223879,-243.90243902439,4,2,1,20,0,0
223918,-238.095238095238,4,2,1,20,0,0
223958,-232.558139534884,4,2,1,20,0,0
223995,-227.272727272727,4,2,1,20,0,0
224035,-222.222222222222,4,2,1,20,0,0
224075,-217.391304347826,4,2,1,20,0,0
224113,-212.765957446809,4,2,1,20,0,0
224151,-208.333333333333,4,2,1,20,0,0
224191,-204.081632653061,4,2,1,20,0,0
224232,-200,4,2,1,20,0,0
224269,-196.078431372549,4,2,1,20,0,0
224309,-192.307692307692,4,2,1,20,0,0
224347,-188.679245283019,4,2,1,20,0,0
224387,-185.185185185185,4,2,1,20,0,0
224425,-181.818181818182,4,2,1,20,0,0
224464,-178.571428571429,4,2,1,20,0,0
224503,-175.438596491228,4,2,1,20,0,0
224544,-172.413793103448,4,2,1,20,0,0
224583,-169.491525423729,4,2,1,20,0,0
224621,-166.666666666667,4,2,1,20,0,0
224659,-163.934426229508,4,2,1,20,0,0
224699,-161.290322580645,4,2,1,20,0,0
224739,-158.730158730159,4,2,1,20,0,0
224776,-156.25,4,2,1,20,0,0
224816,-153.846153846154,4,2,1,20,0,0
224856,-151.515151515152,4,2,1,20,0,0
224894,-149.253731343284,4,2,1,20,0,0
224934,-147.058823529412,4,2,1,20,0,0
224971,-144.927536231884,4,2,1,20,0,0
225013,-142.857142857143,4,2,1,20,0,0
225051,-140.845070422535,4,2,1,20,0,0
225089,-138.888888888889,4,2,1,20,0,0
225129,-136.986301369863,4,2,1,20,0,0
225169,-135.135135135135,4,2,1,20,0,0
225208,-133.333333333333,4,2,1,20,0,0
225519,-125,4,2,1,20,0,0
225597,-100,4,2,1,20,0,0

may be useful
#NishA
Thank u NishA.I will check it later,for now I'm having a hard time dealing with my fucking awful Internet.> <
Topic Starter
Madoka2574

NishiwakiAyaka wrote:

Hello Madoka..
if you need, you can take my SV. I just added some it

New SV from NishA (Lunatic)
[TimingPoints]
910,312.5,4,2,1,20,1,0
910,-111.111111111111,4,2,1,20,0,0
10911,-109.89010989011,4,2,1,20,0,0
10950,-108.695652173913,4,2,1,20,0,0
10988,-107.52688172043,4,2,1,20,0,0
11026,-106.382978723404,4,2,1,20,0,0
11065,-105.263157894737,4,2,1,20,0,0
15910,-106.382978723404,4,2,1,20,0,0
15949,-107.52688172043,4,2,1,20,0,0
15989,-108.695652173913,4,2,1,20,0,0
16027,-109.89010989011,4,2,1,20,0,0
16066,-111.111111111111,4,2,1,20,0,0
17159,-105.263157894737,4,2,1,20,0,0
18410,-100,4,2,1,20,0,0
18566,-166.666666666667,4,2,1,20,0,0
18761,-71.4285714285714,4,2,1,20,0,0
18878,-100,4,2,1,20,0,0
19192,-166.666666666667,4,2,1,20,0,0
19386,-71.4285714285714,4,2,1,20,0,0
19504,-100,4,2,1,20,0,0
19816,-166.666666666667,4,2,1,20,0,0
20011,-71.4285714285714,4,2,1,20,0,0
20129,-100,4,2,1,20,0,0
21066,-166.666666666667,4,2,1,20,0,0
21262,-71.4285714285714,4,2,1,20,0,0
21379,-100,4,2,1,20,0,0
21691,-166.666666666667,4,2,1,20,0,0
21886,-71.4285714285714,4,2,1,20,0,0
22004,-100,4,2,1,20,0,0
22316,-166.666666666667,4,2,1,20,0,0
22511,-71.4285714285714,4,2,1,20,0,0
22629,-100,4,2,1,20,0,0
23567,-166.666666666667,4,2,1,20,0,0
23761,-71.4285714285714,4,2,1,20,0,0
23879,-100,4,2,1,20,0,0
24192,-166.666666666667,4,2,1,20,0,0
24387,-71.4285714285714,4,2,1,20,0,0
24504,-100,4,2,1,20,0,0
24816,-166.666666666667,4,2,1,20,0,0
25011,-71.4285714285714,4,2,1,20,0,0
25128,-100,4,2,1,20,0,0
28410,-100,4,2,1,20,0,1
38410,-111.111111111111,4,2,1,20,0,0
47160,-100,4,2,1,20,0,0
68410,-100,4,2,1,20,0,1
73410,-100,4,2,1,20,0,0
76066,-142.857142857143,4,2,1,20,0,0
76261,-66.6666666666667,4,2,1,20,0,0
76378,-142.857142857143,4,2,1,20,0,0
76574,-66.6666666666667,4,2,1,20,0,0
76691,-142.857142857143,4,2,1,20,0,0
76886,-66.6666666666667,4,2,1,20,0,0
77003,-117.647058823529,4,2,1,20,0,0
77199,-80,4,2,1,20,0,0
77316,-100,4,2,1,20,0,0
114503,-117.647058823529,4,2,1,20,0,0
114699,-80,4,2,1,20,0,0
114816,-100,4,2,1,20,0,0
114972,-62.5,4,2,1,20,0,0
115285,-100,4,2,1,20,0,0
115441,-125,4,2,1,20,0,0
115597,-166.666666666667,4,2,1,20,0,0
115753,-250,4,2,1,20,0,0
115910,-100,4,2,1,20,0,1
145597,-100,4,2,1,20,0,0
155910,-100,4,2,1,20,0,1
160910,-100,4,2,1,20,0,0
163566,-142.857142857143,4,2,1,20,0,0
163761,-66.6666666666667,4,2,1,20,0,0
163878,-142.857142857143,4,2,1,20,0,0
164074,-66.6666666666667,4,2,1,20,0,0
164191,-142.857142857143,4,2,1,20,0,0
164386,-66.6666666666667,4,2,1,20,0,0
164503,-117.647058823529,4,2,1,20,0,0
164699,-80,4,2,1,20,0,0
164816,-100,4,2,1,20,0,0
202003,-117.647058823529,4,2,1,20,0,0
202199,-80,4,2,1,20,0,0
202316,-100,4,2,1,20,0,0
202472,-333.333333333333,4,2,1,20,0,0
202785,-250,4,2,1,20,0,0
202863,-200,4,2,1,20,0,0
202941,-166.666666666667,4,2,1,20,0,0
203019,-142.857142857143,4,2,1,20,0,0
203097,-125,4,2,1,20,0,0
203175,-111.111111111111,4,2,1,20,0,0
203253,-100,4,2,1,20,0,0
203331,-90.9090909090909,4,2,1,20,0,0
203410,-100,4,2,1,20,0,0
203566,-166.666666666667,4,2,1,20,0,0
203761,-71.4285714285714,4,2,1,20,0,0
203878,-100,4,2,1,20,0,0
204192,-166.666666666667,4,2,1,20,0,0
204386,-71.4285714285714,4,2,1,20,0,0
204504,-100,4,2,1,20,0,0
204816,-166.666666666667,4,2,1,20,0,0
205011,-71.4285714285714,4,2,1,20,0,0
205129,-100,4,2,1,20,0,0
206066,-166.666666666667,4,2,1,20,0,0
206262,-71.4285714285714,4,2,1,20,0,0
206379,-100,4,2,1,20,0,0
206691,-166.666666666667,4,2,1,20,0,0
206886,-71.4285714285714,4,2,1,20,0,0
207004,-100,4,2,1,20,0,0
207316,-166.666666666667,4,2,1,20,0,0
207511,-71.4285714285714,4,2,1,20,0,0
207629,-100,4,2,1,20,0,0
208567,-166.666666666667,4,2,1,20,0,0
208761,-71.4285714285714,4,2,1,20,0,0
208879,-100,4,2,1,20,0,0
209192,-166.666666666667,4,2,1,20,0,0
209387,-71.4285714285714,4,2,1,20,0,0
209504,-100,4,2,1,20,0,0
209816,-166.666666666667,4,2,1,20,0,0
210011,-71.4285714285714,4,2,1,20,0,0
210128,-100,4,2,1,20,0,0
213410,-100,4,2,1,20,0,1
223410,-16.6666666666667,4,2,1,20,0,0
223448,-333.333333333333,4,2,1,20,0,0
223488,-322.58064516129,4,2,1,20,0,0
223528,-312.5,4,2,1,20,0,0
223567,-303.030303030303,4,2,1,20,0,0
223604,-294.117647058824,4,2,1,20,0,0
223643,-285.714285714286,4,2,1,20,0,0
223683,-277.777777777778,4,2,1,20,0,0
223722,-270.27027027027,4,2,1,20,0,0
223761,-263.157894736842,4,2,1,20,0,0
223800,-256.410256410256,4,2,1,20,0,0
223841,-250,4,2,1,20,0,0
223879,-243.90243902439,4,2,1,20,0,0
223918,-238.095238095238,4,2,1,20,0,0
223958,-232.558139534884,4,2,1,20,0,0
223995,-227.272727272727,4,2,1,20,0,0
224035,-222.222222222222,4,2,1,20,0,0
224075,-217.391304347826,4,2,1,20,0,0
224113,-212.765957446809,4,2,1,20,0,0
224151,-208.333333333333,4,2,1,20,0,0
224191,-204.081632653061,4,2,1,20,0,0
224232,-200,4,2,1,20,0,0
224269,-196.078431372549,4,2,1,20,0,0
224309,-192.307692307692,4,2,1,20,0,0
224347,-188.679245283019,4,2,1,20,0,0
224387,-185.185185185185,4,2,1,20,0,0
224425,-181.818181818182,4,2,1,20,0,0
224464,-178.571428571429,4,2,1,20,0,0
224503,-175.438596491228,4,2,1,20,0,0
224544,-172.413793103448,4,2,1,20,0,0
224583,-169.491525423729,4,2,1,20,0,0
224621,-166.666666666667,4,2,1,20,0,0
224659,-163.934426229508,4,2,1,20,0,0
224699,-161.290322580645,4,2,1,20,0,0
224739,-158.730158730159,4,2,1,20,0,0
224776,-156.25,4,2,1,20,0,0
224816,-153.846153846154,4,2,1,20,0,0
224856,-151.515151515152,4,2,1,20,0,0
224894,-149.253731343284,4,2,1,20,0,0
224934,-147.058823529412,4,2,1,20,0,0
224971,-144.927536231884,4,2,1,20,0,0
225013,-142.857142857143,4,2,1,20,0,0
225051,-140.845070422535,4,2,1,20,0,0
225089,-138.888888888889,4,2,1,20,0,0
225129,-136.986301369863,4,2,1,20,0,0
225169,-135.135135135135,4,2,1,20,0,0
225208,-133.333333333333,4,2,1,20,0,0
225519,-125,4,2,1,20,0,0
225597,-100,4,2,1,20,0,0

may be useful
#NishA
Good,but only applied the intro section.You should be aware that your SV which starts at 00:18:410 - is not average 1x.I can adjust it but I'm sorry that it's something I had made before but finally deleted.The section has 4 repeated parts,and it is not very good to have 3 added but 1 not added.Regarding the SV at the end,I think it would better to have a more rapid speed-up.
Thanks for your SV! :)
Rivals_7
1234
since the song is repeating, a couple of this point is applicable on any identical section

[Easy]

intro part kinda empty compared with Normal. just a heads up, but probably need to buff up those

01:16:378 (76378|3,76691|2) - 1|4 to make a little more leeway

01:17:316 (77316|1,77472|3) - 4|2 to balance them out ^

02:43:410 (163410|3,163566|1,163878|0,164191|1,164503|3,164816|2,164972|0) - feels like a copasta with ctrl+h from the exact same part. so 2 problem above ^ could works

02:46:222 (166222|1) - to 2. guess - 02:46:222 (166222|1,166535|0,166691|1,167003|1) - is not-so-ok for easy considering noobs need to practice their indenpendency

02:51:222 (171222|2,171535|3) - 4|2 same^

[Normal]

01:03:097 (63097|0,63410|0) - would recommend to never do this thing in Normal. handling got pretty cluttered here. plus your next patterning is very..... left - 01:03:410 (63410|0,63566|1,63878|1,64035|0,64191|1) -

01:19:347 (79347|2,79503|2) - yea

01:22:785 (82785|3,82941|1,83097|2,83253|0) - i would ratehr just make those 1/2 LNs instead

01:49:816 (109816|3) - this isnt the particular noise that is followed mainly by other LN? would just make this SN tbh

a couple of jacks on this diff doesnt seem to be correct for this diff although musically relevant. but its making the diff curve particularly far from Easy

[Hard]

00:33:410 (33410|2,33566|1) - 03:38:410 (218410|2,218566|1) - arent you should be jacking this instead?

00:42:472 (42472|2) - in particular this should be somewhere on col 4. different piano with - 00:42:160 (42160|2) - . just need to move -00:42:316 (42316|3,42785|3) - somewhere else

00:49:660 - for some reason this SB hitsound of cymbal light is kinda bothering. feel like they should be constantly added every 1/1. not just occasionaly

01:09:191 (69191|0,69269|1,69347|0) - tbf i'd like it to be more fluid rather than a trill. roughly look like this http://puu.sh/zgUx3/91de38d3f1.jpg but could use your creativity for everything else

01:39:503 (99503|1,99503|3) - different length with Normal. same as Lunatic but they had 2 separate noises. what?

01:49:816 (109816|2) - no particular same noises from the rest of the LNs. look at Normal

01:54:347 (114347|1) - double for clap?

02:10:910 (130910|3,130910|0) - same talk about fluid

02:49:035 (169035|1,169191|2,169191|1,169347|2) - not-so-comfortable so move - 02:49:035 (169035|1,169191|2,169347|3,169503|1) - to 3|4|1|2 respectively

[Lunatic]

00:14:035 (14035|1,14191|1,14347|1) - i'm a little bit uncomfortable with this....somehow

00:58:566 (58566|2,58722|2,58878|2,58878|1,59035|1,59191|2,59191|1,59347|2,59503|2) - uh... not a fan of this. could be better by not just simultaneously stacking them like thing you did here - 01:00:910 (60910|0,60910|3,61066|0,61066|1,61222|1,61222|2,61222|3,61378|2,61378|3,61535|0,61535|1,61691|0,61691|2,61847|1,61847|2,61847|3) -

01:37:706 (97706|1,98019|2) - probs ghost

01:40:753 (100753|2,100910|3) - this confuse me again. what are those two?

pretty fine concept tho. the only minus is the 2nd half of the song (which has particularly the same rhythm with first half) could use another layering rather than repeating the first one and moving things a little bit. just imo tho

GL anyway o/
Topic Starter
Madoka2574

Rivals_7 wrote:

1234
since the song is repeating, a couple of this point is applicable on any identical section

[Easy]

intro part kinda empty compared with Normal. just a heads up, but probably need to buff up those Hmmmm but the notes are for chord piano,and i have made it 4/1------2/1(00:18:410 - )------1/1(00:28:410 - )

01:16:378 (76378|3,76691|2) - 1|4 to make a little more leeway

01:17:316 (77316|1,77472|3) - 4|2 to balance them out ^ Fixed but not exactly the way you suggested

02:43:410 (163410|3,163566|1,163878|0,164191|1,164503|3,164816|2,164972|0) - feels like a copasta with ctrl+h from the exact same part. so 2 problem above ^ could works Made it different from the previous one

02:46:222 (166222|1) - to 2. guess - 02:46:222 (166222|1,166535|0,166691|1,167003|1) - is not-so-ok for easy considering noobs need to practice their indenpendency

02:51:222 (171222|2,171535|3) - 4|2 same^

[Normal]

01:03:097 (63097|0,63410|0) - would recommend to never do this thing in Normal. handling got pretty cluttered here. Ok plus your next patterning is very..... left - 01:03:410 (63410|0,63566|1,63878|1,64035|0,64191|1) - That's fun imo

01:19:347 (79347|2,79503|2) - yea That's intended.Try doing this in Normal!It's a just a single jack :D

01:22:785 (82785|3,82941|1,83097|2,83253|0) - i would ratehr just make those 1/2 LNs instead Then i will lose the 1/4.Why not make it more fun?

01:49:816 (109816|3) - this isnt the particular noise that is followed mainly by other LN? would just make this SN tbh Um but it is still the main melody.I can hear it in the whole 1/2 gap tho a bit low in volume.And more importantly,I used it to differentiate here from 03:17:316 -

a couple of jacks on this diff doesnt seem to be correct for this diff although musically relevant. but its making the diff curve particularly far from Easy

[Hard]

00:33:410 (33410|2,33566|1) - 03:38:410 (218410|2,218566|1) - arent you should be jacking this instead? only used jacks for kick.And if i make it jack i think it should also be jack here 00:28:410 (28410|2,28566|1) - that's difficult imo.i designed like that in Lunatic

00:42:472 (42472|2) - in particular this should be somewhere on col 4. different piano with - 00:42:160 (42160|2) - . just need to move -00:42:316 (42316|3,42785|3) - somewhere else fixed in another way

00:49:660 - for some reason this SB hitsound of cymbal light is kinda bothering. feel like they should be constantly added every 1/1. not just occasionaly because others are applied on the notes.Do you mean i should remove the hs from notes and throw them all into the SB?

01:09:191 (69191|0,69269|1,69347|0) - tbf i'd like it to be more fluid rather than a trill. roughly look like this http://puu.sh/zgUx3/91de38d3f1.jpg but could use your creativity for everything else Good,applied

01:39:503 (99503|1,99503|3) - different length with Normal. same as Lunatic but they had 2 separate noises. what? will explain in the mod for Lunatic.and here why there are 2 LNs is that a sound which starts at 01:38:410 - has caused resonance here,which doesn't appear in the 2nd half

01:49:816 (109816|2) - no particular same noises from the rest of the LNs. look at Normal ^

01:54:347 (114347|1) - double for clap?

02:10:910 (130910|3,130910|0) - same talk about fluid Here i think constant single-hand-play will be more suitable for the music.ya it is different from the section mentioned above imo

02:49:035 (169035|1,169191|2,169191|1,169347|2) - not-so-comfortable so move - 02:49:035 (169035|1,169191|2,169347|3,169503|1) - to 3|4|1|2 respectively

[Lunatic]

00:14:035 (14035|1,14191|1,14347|1) - i'm a little bit uncomfortable with this....somehow if is acceptable i will keep it ;)

00:58:566 (58566|2,58722|2,58878|2,58878|1,59035|1,59191|2,59191|1,59347|2,59503|2) - uh... not a fan of this. could be better by not just simultaneously stacking them like thing you did here - 01:00:910 (60910|0,60910|3,61066|0,61066|1,61222|1,61222|2,61222|3,61378|2,61378|3,61535|0,61535|1,61691|0,61691|2,61847|1,61847|2,61847|3) -

01:37:706 (97706|1,98019|2) - probs ghost For synth(main melody)

01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

pretty fine concept tho. the only minus is the 2nd half of the song (which has particularly the same rhythm with first half) could use another layering rather than repeating the first one and moving things a little bit. just imo tho OK,since some of you have mentioned this several times i will fix some of it

GL anyway o/
Green and not reply=accepted
Thanks for mod! :)
Rivals_7
hitsound is arguably really faint (except soft-hitclap, finish, and whistle(? kinda)) so you need to at least amplify the rest of the HS, somehow. The piano is somehow too blended with the song and thats unrankable. there needs to be a distinctive border between hearable on 100% music 100% sfx and 0%sfx. so those piano, probably wont be hearable either in 100% so you should amplify them. probs dudehacker can help since he's the one who gave you the HS anyway

[L]

02:07:628 (127628|1,127628|3) - 02:08:253 (128253|2,128253|0) - these two things should not even a double since there's no kick or w/e that is.
Anyway, the whole single-double-single in 1/6 thing is kinda unecessary. personally i'd be ignoring the kick thing and straight 1/3 for piano. i think sacrificing one side for the sake of clearer readability and gameplay leniency is important to make the gameplay "distinctable" and giving the player the ideas what they follow.

>>>>01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

so wait you use 2 LNs for 3 sounds? what about something similar at - 01:27:472 (87472|3,87785|1) - ? basically - 01:27:628 - the pitch change here and the LN overhead are the same pitch with this one but dubbed with only two LNs. sounds inconsistent to me

[H]

01:13:722 (73722|1,73878|0) - 01:14:972 (74972|3,75128|2) - why does this isnt being stacked like the 2nd half of the song has? might need to repattern the nearby.

01:19:347 (79347|1,79503|2) - Lunatic seems to be more simpler than this

[N]

01:22:785 (82785|3,82941|1,83097|2,83253|0) - well maybe just single note them. i dont like how the spread going from 1/2 in EZ into a tricky 1/4 LN releases
Topic Starter
Madoka2574
Ahhh great thanks for your acceptance which is unexpected tbh lol

Rivals_7 wrote:

hitsound is arguably really faint (except soft-hitclap, finish, and whistle(? kinda)) so you need to at least amplify the rest of the HS, somehow. The piano is somehow too blended with the song and thats unrankable. there needs to be a distinctive border between hearable on 100% music 100% sfx and 0%sfx. so those piano, probably wont be hearable either in 100% so you should amplify them. probs dudehacker can help since he's the one who gave you the HS anyway Done.Actually this is something i did on purpose for the fear that the hs would sound too loud and u might find it off sounding.Cuz the sound in the original music is not so clear so i dont think i should have loud hs too.Well if u think i amplified too much this time i can adjust it again later

[L]

02:07:628 (127628|1,127628|3) - 02:08:253 (128253|2,128253|0) - these two things should not even a double since there's no kick or w/e that is. Like the pattern from 01:55:910 - to 02:05:910 - ,in Lunatic diff i made it continuous double regardless of the drum kick to emphasize the theme,so do the latter part.
Anyway, the whole single-double-single in 1/6 thing is kinda unecessary. personally i'd be ignoring the kick thing and straight 1/3 for piano. i think sacrificing one side for the sake of clearer readability and gameplay leniency is important to make the gameplay "distinctable" and giving the player the ideas what they follow. If i remove the 1/2,will that be too easy?And for the reason above I don't feel like changing it :(

>>>>01:40:753 (100753|2,100910|3) - this confuse me again. what are those two? Let me explain here.Have u seen the LNs here?01:38:253 (98253|0,98410|1) - There are 2 sounds ,one after another.And there are even 3 here imo 01:39:503 - 01:39:660 - 01:39:816 - .The 3rd sound is quite clear here 01:44:816 - So i used 2 LNs and let one of it ends 1/2 earlier and make room for the triple which represents the snare.The sound lasts for 3/2 beats but actually there are 3 sounds appear continously and they are in the same pitch.It's not easy to identify all of them,so in easier diffs i ignored some of it.In Normal,the LN is 3/2.In Hard,the LN is 1/1.It ends when the kick comes and then double for snare for better flow.

so wait you use 2 LNs for 3 sounds? what about something similar at - 01:27:472 (87472|3,87785|1) - ? basically - 01:27:628 - the pitch change here and the LN overhead are the same pitch with this one but dubbed with only two LNs. sounds inconsistent to me ? not quite understand.01:27:472 (87472|3,87785|1) - these LNs are for bass.But LNs like 01:39:503 (99503|0,99660|2) - are for synth.I can change the 2 LNs into one 3/2 LN but in that way i don't know what the notes at 01:38:253 (98253|0,98410|3) - and 01:43:253 (103253|1,103410|0) - should actually be,which is a bit confused to me cuz i think they are quite similar sounds :?

[H]

01:13:722 (73722|1,73878|0) - 01:14:972 (74972|3,75128|2) - why does this isnt being stacked like the 2nd half of the song has? might need to repattern the nearby. OK

01:19:347 (79347|1,79503|2) - Lunatic seems to be more simpler than this Hard diff focus on synth and Lunatic focus on bass.So they have different patterns and i think the Lunatic pattern is a bit more difficult overall with triples in it. If u do think the Hard pattern should not be so difficult i can change it into one LN like that in Normal diff

[N]

01:22:785 (82785|3,82941|1,83097|2,83253|0) - well maybe just single note them. i dont like how the spread going from 1/2 in EZ into a tricky 1/4 LN releases Changed them into 1/2 LNs
Thank u again :)
Rivals_7
[E]

00:00:910 (910|0) - i know that you focusing on chord, but literally, every 1/1 is also chord. tho its less impactful but still worthy

00:18:566 - its also worthy to map the guitar. its literally jumping from 1/1 here to 1/2 with doubles in normal.

03:23:410 (203410|0) - same here

01:42:003 (102003|0,102316|3,102472|1,102628|2,102785|0,102941|3,103097|1,103253|2,103410|0,103410|3) - apparently this has the same amount of note with normal. reduce them a bit for.... proper spread yea

link metadata reference pls
Topic Starter
Madoka2574

Rivals_7 wrote:

[E]

00:00:910 (910|0) - i know that you focusing on chord, but literally, every 1/1 is also chord. tho its less impactful but still worthy Fixed

00:18:566 - its also worthy to map the guitar. its literally jumping from 1/1 here to 1/2 with doubles in normal.

03:23:410 (203410|0) - same here Fixed.Well I mapped the guitar but then it will be harder than the kiai section after it so I chose to map the drum

01:42:003 (102003|0,102316|3,102472|1,102628|2,102785|0,102941|3,103097|1,103253|2,103410|0,103410|3) - apparently this has the same amount of note with normal. reduce them a bit for.... proper spread yea Fixed

link metadata reference pls https://en.touhouwiki.net/wiki/Arrow_Realize Tracks - 02. 竹取飛翔 (03:49) Is this fine? :D
----Updated----
Rivals_7
Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Topic Starter
Madoka2574

Rivals_7 wrote:

Source: 東方永夜抄 ~ Imperishable Night move touhou project to tags
Tags: Arrow Realize

https://gumroad.com/l/QUDf
Done.

Moved "東方Project" to tags since it is the original Japanese name and "project" can be found in "東方Project" and "touhou" has appeared when adding "東方永夜抄” (touhou eiyashou) to tags.
Rivals_7
.
Topic Starter
Madoka2574

Rivals_7 wrote:

.
...Thanks...I can't think of other words to express my feelings now...
Topic Starter
Madoka2574
Hard:
03:13:410 - removed cymbal light in the storyboard.
03:19:660 - removed cymbal light in the storyboard.

Waiting for rebubble
Shima Rin
It's ok if you don't get rebubble as long as your new fixes are confirmed by the next BN, so you can simply process to find the next one to qualify this.
Maxus
Your metadata source should be "東方永夜抄 ~ Imperishable Night." , not "東方永夜抄 ~ Imperishable Night" (What i mean is that it lacks ".") , Rivals forgot the "." , and it's unrankable issues even when it's only one character.

Btw, Please take care of your hitsound while applying this mod.

Anyway the mod: (Since the section are repeating, please do the same at the other same section if you do apply the mod)

[Lunatic]

00:32:316 (32316|2) - Should be at col 2 to be consistent with how you patterning 00:29:660 (29660|3,29660|2,29816|2,29816|3) -

00:47:160 - I recommend to make trill pattern here so your pattern have differentiation with the one at 00:47:941 - , because both are different sound, but you made them have similar pattern, so it's not good enough. Try this pattern: http://puu.sh/AGVPB/b910c7cf4b.png

00:48:410 (48410|0) - This LN should be at 1/1 length to be consistent with LN you put at 00:53:410 (53410|3) -

00:54:035 (54035|3) - This LN is wrong, the 1/2 LN should be at 00:53:878 - instead, try to hear the music, the strong synth is at 00:53:878 - , and it's for consistency with the part at 00:48:878 -

02:07:264 (127264|0,127368|2) - I'm really sure there isn't 1/3 piano existed here. the 1/3 piano you follow start existed at 02:07:576 - , but not at 02:07:264 -

[Hard]
01:18:722 - I am really not sure why you make this section much harder than lunatic difficulty, doesn't make sense to me.

01:34:972 (94972|1,95285|1,95597|1,95910|1,96222|1,96535|1,96847|1,97160|1) - Quite unsightly tbh, i recommend you doing http://puu.sh/AGWoK/3adde195e7.png (pattern starts at 01:35:910 - )

02:07:264 (127264|0,127368|1) - Same as Lunatic difficulty.

[Normal]
00:31:535 (31535|2,31847|0,32160|1) - Try move to col 1 , 2 and 4. much neater and more balance.

01:08:722 - I really recommend you buff this part so that every clap sound got one more note, otherwise the gap is too big with hard difficulty (ranking section holds so much high standard with spread gap issues, so you really need to consider it)

01:12:160 - This one is more serious and dangerous issues, the spread here with hard difficulty is too big as you can see how the density here is only 1/1, while in hard difficulty there's 1/4 jumpstream occurs. http://puu.sh/AGWKv/1c0111df3a.jpg , i recommend to map the 1/2 note so the gap is more balance.

01:17:628 - Map the 1/2 pattern too here for the drum, because the hard difficulty features 1/4 stream while this one have nothing.

01:42:316 (102316|0,102472|1,102628|2) - try move to col 2, 3 and 4. because the pitch at 01:42:628 - extremely high, so you should emphasis that.

02:24:816 - 02:25:285 - I know your intention, but for spread gap its better to map these too.

02:36:222 - same as 01:08:722

02:39:972 - same as 01:12:160 -

02:45:128 - same as 01:17:628 -

[Easy]
01:18:253 - try map these 1/2, the sound is too big to be ignored.

02:45:753 - same as before.

That's it, the map overall is really solid, but the main problem is in your metadata source, and the spread gap in normal difficulty.
Don't worry, after you apply those, the map should be fine, ask rivals for rebubble because there's unrankable issues with metadata, after that i will qualify.
Topic Starter
Madoka2574

Maxus wrote:

Your metadata source should be "東方永夜抄 ~ Imperishable Night." , not "東方永夜抄 ~ Imperishable Night" (What i mean is that it lacks ".") , Rivals forgot the "." , and it's unrankable issues even when it's only one character. Fixed

Btw, Please take care of your hitsound while applying this mod.

Anyway the mod: (Since the section are repeating, please do the same at the other same section if you do apply the mod)

[Lunatic]

00:32:316 (32316|2) - Should be at col 2 to be consistent with how you patterning 00:29:660 (29660|3,29660|2,29816|2,29816|3) - Fixed,moved to column 4

00:47:160 - I recommend to make trill pattern here so your pattern have differentiation with the one at 00:47:941 - , because both are different sound, but you made them have similar pattern, so it's not good enough. Try this pattern: http://puu.sh/AGVPB/b910c7cf4b.png Done

00:48:410 (48410|0) - This LN should be at 1/1 length to be consistent with LN you put at 00:53:410 (53410|3) -

00:54:035 (54035|3) - This LN is wrong, the 1/2 LN should be at 00:53:878 - instead, try to hear the music, the strong synth is at 00:53:878 - , and it's for consistency with the part at 00:48:878 - I understand what u mean in this part, but actually this part is mapped based on drum and bass (or guitar?), and polished with LNs for synth. Then the LNs seems less controversial I think cuz they are actually for bass.

02:07:264 (127264|0,127368|2) - I'm really sure there isn't 1/3 piano existed here. the 1/3 piano you follow start existed at 02:07:576 - , but not at 02:07:264 - Fixed

[Hard]
01:18:722 - I am really not sure why you make this section much harder than lunatic difficulty, doesn't make sense to me. They have different snaps. The design follows the style of the whole map

01:34:972 (94972|1,95285|1,95597|1,95910|1,96222|1,96535|1,96847|1,97160|1) - Quite unsightly tbh, i recommend you doing http://puu.sh/AGWoK/3adde195e7.png (pattern starts at 01:35:910 - )
I changed this 4 notes 01:34:816 (94816|1,94972|0,95128|1,95285|0) -
But these 01:35:910 (95910|1,96066|2,96222|0,96222|1,96535|1,96691|2,96847|1,96847|0) - should be the same cuz I also used it to represent the same synth sound.
02:07:264 (127264|0,127368|1) - Same as Lunatic difficulty. Fixed

[Normal]
00:31:535 (31535|2,31847|0,32160|1) - Try move to col 1 , 2 and 4. much neater and more balance. Fixed (remapped some of them)

01:08:722 - I really recommend you buff this part so that every clap sound got one more note, otherwise the gap is too big with hard difficulty (ranking section holds so much high standard with spread gap issues, so you really need to consider it) I knew this but here I think 1/2 LN is difficult enough for a Normal diff. Furthermore, if I mapped them this part will be even harder than the kiai part starting at 01:55:910 - which is not what I expected.

01:12:160 - This one is more serious and dangerous issues, the spread here with hard difficulty is too big as you can see how the density here is only 1/1, while in hard difficulty there's 1/4 jumpstream occurs. http://puu.sh/AGWKv/1c0111df3a.jpg , i recommend to map the 1/2 note so the gap is more balance. I only mapped synth here so I think it should be consistent with the part before it ^ Changed the pattern after discussed 'w'

01:17:628 - Map the 1/2 pattern too here for the drum, because the hard difficulty features 1/4 stream while this one have nothing. Fixed with 1/2 LNs

01:42:316 (102316|0,102472|1,102628|2) - try move to col 2, 3 and 4. because the pitch at 01:42:628 - extremely high, so you should emphasis that. Fixed

02:24:816 - 02:25:285 - I know your intention, but for spread gap its better to map these too. Fixed

02:36:222 - same as 01:08:722 - ^

02:39:972 - same as 01:12:160 - ^

02:45:128 - same as 01:17:628 - ^

[Easy]
01:18:253 - try map these 1/2, the sound is too big to be ignored. Fixed

02:45:753 - same as before. Fixed

That's it, the map overall is really solid, I know this...since it is the first map in mania so the song selected is not so complexed for me to map and the patterns are not so beatiful but I've tried my best to make it better.Thanks for your acceptance. :)
but the main problem is in your metadata source, and the spread gap in normal difficulty.
Don't worry, after you apply those, the map should be fine, ask rivals for rebubble because there's unrankable issues with metadata, after that i will qualify.
Rivals_7
was there a space before

[N]

*regarding spread spread thing thing, i think you could buff up the section before LN instead. such as - 00:58:722 (58722|1) - 00:59:347 (59347|0) - etc. because hard have triples but normal have singles is eeeeeeeeee u know.
and the 2nd half too

01:22:785 (82785|3) - change those LNs?

idk this is just made more sense in spread. E have 1/1, N have 1/2, H have 1/4, and I have 1/4 LNs
other places too

01:27:316 - note? yea 2nd half too

01:43:410 (103410|0) - probs double this becus cymbal. and 2nd ha- do i need to say it even lul

[E]

* 00:58:722 - in addition (same places btw) all those single i mentioned above could be a double as well (i dont think this will boost SR in particularly significant way so)

[H]

*02:16:847 (136847|0,136847|3,136847|2) - 02:17:472 (137472|2,137472|1,137472|3) - etc. ok so i dont think you need triples in any of this occasion. because Normal only have one LN to compromise it and Lunatic literally only have two because of density so i think H should be simplified a little bit
Topic Starter
Madoka2574

Rivals_7 wrote:

was there a space before

[N]

*regarding spread spread thing thing, i think you could buff up the section before LN instead. such as - 00:58:722 (58722|1) - 00:59:347 (59347|0) - etc. because hard have triples but normal have singles is eeeeeeeeee u know.
and the 2nd half too Since I don't want to fix Easy, here I will keep it too. The SR has jumped from 2.1* to 3.4* so I think it is justified.

01:22:785 (82785|3) - change those LNs?

idk this is just made more sense in spread. E have 1/1, N have 1/2, H have 1/4, and I have 1/4 LNs
other places too What about this and Easy diff like this

01:27:316 - note? yea 2nd half too Um I know but I mapped only synth here. Added snare sound for better flow and to make it different with Easy diff. It is inconsistent if I add notes for kick sound, so I finally decided to add kick notes in this whole part, plz check it.

01:43:410 (103410|0) - probs double this becus cymbal. and 2nd ha- do i need to say it even lul Sure

Other fixes:
02:00:441 (120441|0) - 02:05:441 (125441|1) - 02:10:441 (130441|3) - changed them into LNs
01:14:035 (74035|0) - Added notes for drum like this since the fixes applied recently have increased notes for drum so I mapped them here too.


[E]

* 00:58:722 - in addition (same places btw) all those single i mentioned above could be a double as well (i dont think this will boost SR in particularly significant way so) But then this part will be harder than the kiai part 01:55:910 -

[H]

*02:16:847 (136847|0,136847|3,136847|2) - 02:17:472 (137472|2,137472|1,137472|3) - etc. ok so i dont think you need triples in any of this occasion. because Normal only have one LN to compromise it and Lunatic literally only have two because of density so i think H should be simplified a little bit Sure


Will update the map later.
----Updated----
Topic Starter
Madoka2574
[Hard]

00:38:410 - Rearranged this part

00:47:785 - Moved the note in column 2 making it a double

00:47:160 (47160|3,47785|2) - Added piano hs on these LNs so they will not play normal hs
Rivals_7
[N]

00:38:410 (38410|3) - eh idk this makes Normal more denser than Hard. Probs delete or move that LN to Hard

00:47:160 (47160|3) - this thing also missing piano you mentioned

well i guess everythings ok
Topic Starter
Madoka2574

Rivals_7 wrote:

[N]

00:38:410 (38410|3) - eh idk this makes Normal more denser than Hard. Probs delete or move that LN to Hard Fixed

00:47:160 (47160|3) - this thing also missing piano you mentioned Fixed

Also I buffed the section from 00:48:410 - to 00:57:160 - by changing some notes into LNs for better spread

well i guess everythings ok
:D
Rivals_7
r
Maxus
Q.
Topic Starter
Madoka2574
Thank you Rivals! Thank you Maxus!
error_exe777
hey, have some concerns about a couple patterns and SVs

  • [Lunatic]

    00:57:368 (57368|0) - the sound behind this is very vague, if not, arguably a ghost. while ghost mapping in this situation might not usually be a problem, i feel it would suit much better to have the sound as a grace note idea, with the note at 00:57:368 (57368|0) - being deleted. this way, the emphasis would be on the more prominent sound (00:57:420 (57420|1) - ) rather than it being taken away by having it as a full stream.

    02:05:441 (125441|3,125441|0,125519|2,125519|1) - feels a bit anti-climatic to have the guitar strum here as a split trill as it veers from your usual LN charting for these sounds in particular. it also gives it lots more emphasis than is really needed here, which should be reserved for the more deserving sounds, e.g. 00:28:097 - the fast drum rolls here. i would possibly change the split trill here into two separate LNs similar to https://i.imgur.com/sd4Odm2.png

    [SVs]

    01:16:066 - 02:43:566 - my main concern with the SVs here is how you have a really odd 1/8th snap to have you bump value as, which in my opinion is awfully complex, and detaches you from any more interesting ideas. not to mention, the quad at 01:16:066 (76066|2,76066|0,76066|1,76066|3) - isnt emphasised at all, as all the SV sequences start at that point, leaving both those quads untouched. For these, id personally recommend an idea that used 1/4th only (for the triples) as it will generally look more clean:

    01:15:910 - 0.5x
    01:16:027 - 2.5x
    01:16:066 - 0.5x
    01:16:300 - 2.5x
    01:16:378 - 0.5x
    01:16:613 - 2.5x
    01:16:691 - 0.5x
    01:16:925 - 2.5x
    01:17:003 - 0.75x
    01:17:238 - 1.75x
    01:17:316 - 0.5x
    01:17:433 - 2.5x
    01:17:472 - 1x

    a similar idea could be executed at 02:43:410 - , and the beginnings of 01:54:503 - and 03:22:003 -

    01:55:285 - the slowdown here is pretty contradictory to the music, where it rises in intensity and volume before the chorus afterwards. due to the section being quiet, with no background noises, however, you could have it as a slowjam, up until 1/2 before the start of the chorus, where you can have it accelerate into the chorus, giving it extra emphasis:

    01:54:503 - 0.75x
    01:54:738 - 1.75x
    01:54:816 - 0.5x
    01:54:933 - 2.5x
    01:54:972 - 0.5x
    01:55:597 - 0.6x
    01:55:675 - 0.7x
    01:55:753 - 0.8x
    01:55:831 - 0.9x
    01:55:910 - 1x

    like beforehand, the same idea can be shown at 03:22:785 - as well (works as well since the sounds are more or less identical here)

    03:45:519 - this sudden bump here is really hard to sightread, as no hint is given as to the speedup here and really threw me off when i played it through. i reckon that the slowdown here isnt even necessary; just seems a bit overkill, topped with the drum rolls at the end, which peak that intensity before ending the song. honestly, just having nothing here works more than well enough. if you really want an effect here though, you could try adding some slowdowns on top of the drums rolls at 03:45:753 - , since they seem to dip down in pitch. up to you really
all of this being said, the maps pretty neat with some cool LNs patterns. best of luck!
Topic Starter
Madoka2574
Hello error,

Since it has been qualified and I wont have much time for it, I dont feel like fixing it, but I will still tell u why I dont apply them cuz I did have considered these issues months before. And it is my duty to reply to every mod thats intended to help perfect this map lol.

error_exe777 wrote:

hey, have some concerns about a couple patterns and SVs

  • [Lunatic]

    00:57:368 (57368|0) - the sound behind this is very vague, if not, arguably a ghost. while ghost mapping in this situation might not usually be a problem, i feel it would suit much better to have the sound as a grace note idea, with the note at 00:57:368 (57368|0) - being deleted. this way, the emphasis would be on the more prominent sound (00:57:420 (57420|1) - ) rather than it being taken away by having it as a full stream.
    Not sure what u mean. 00:57:368 (57368|0,57420|1) - they sounds equally prominent to me so I would prefer mapping them all.

    02:05:441 (125441|3,125441|0,125519|2,125519|1) - feels a bit anti-climatic to have the guitar strum here as a split trill as it veers from your usual LN charting for these sounds in particular. it also gives it lots more emphasis than is really needed here, which should be reserved for the more deserving sounds, e.g. 00:28:097 - the fast drum rolls here. i would possibly change the split trill here into two separate LNs similar to https://i.imgur.com/sd4Odm2.png
    hmmm i think it is worth emphasizing here. 02:04:660 - this part is designed to be in comparison with 01:59:660 -

    [SVs]

    01:16:066 - 02:43:566 - my main concern with the SVs here is how you have a really odd 1/8th snap to have you bump value as, which in my opinion is awfully complex, and detaches you from any more interesting ideas. not to mention, the quad at 01:16:066 (76066|2,76066|0,76066|1,76066|3) - isnt emphasised at all, as all the SV sequences start at that point, leaving both those quads untouched. For these, id personally recommend an idea that used 1/4th only (for the triples) as it will generally look more clean:

    01:15:910 - 0.5x
    01:16:027 - 2.5x
    01:16:066 - 0.5x
    01:16:300 - 2.5x
    01:16:378 - 0.5x
    01:16:613 - 2.5x
    01:16:691 - 0.5x
    01:16:925 - 2.5x
    01:17:003 - 0.75x
    01:17:238 - 1.75x
    01:17:316 - 0.5x
    01:17:433 - 2.5x
    01:17:472 - 1x

    a similar idea could be executed at 02:43:410 - , and the beginnings of 01:54:503 - and 03:22:003 -

    Well I think your SVs is a bit solid but I expect smoother flow of the map so I used 0.7x and 1.5x.

    Regarding the 1/8 snap I may show u this chat:
    2017-10-13 22:34 Protastic101: 01:16:066 - Why use 1/3 / 1/6 SV here?
    2017-10-13 22:34 Protastic101: I would prefer if you kept them on 1/4 snaps or multiples of that
    2017-10-13 22:35 Protastic101: It makes the visual emphasis come on a swing note that isnt in the music which I think is a bit misleading to players
    2017-10-13 22:35 Madoka2574: Um 'cause I used 0.75x and 1/5x,to make it 1x average so...
    2017-10-13 22:35 Madoka2574: 1.5x
    2017-10-13 22:36 Protastic101: It's averaged, but you also could have averaged using 1/8 or 1/4 snaps too, like if you did 01:16:066 - 0.75x, 01:16:300 - 1.75x
    2017-10-13 22:36 Protastic101: or if you want to use the 1.5x value at the end, you can do 01:16:066 - 0.83x, 01:16:300 - 1.51x to average
    2017-10-13 22:37 Madoka2574: OK
    2017-10-13 22:37 Protastic101: but yeah, I discourage using 1/3 or 1/6 SVs when the sound is 1/2 or 1/4
    2017-10-13 22:37 Madoka2574: i see
    I think the velocity should be around 0.75x at the beginning and 1.5x at the end so I made it 5/8 and 3/8.

    01:55:285 - the slowdown here is pretty contradictory to the music, where it rises in intensity and volume before the chorus afterwards. due to the section being quiet, with no background noises, however, you could have it as a slowjam, up until 1/2 before the start of the chorus, where you can have it accelerate into the chorus, giving it extra emphasis:

    01:54:503 - 0.75x
    01:54:738 - 1.75x
    01:54:816 - 0.5x
    01:54:933 - 2.5x
    01:54:972 - 0.5x
    01:55:597 - 0.6x
    01:55:675 - 0.7x
    01:55:753 - 0.8x
    01:55:831 - 0.9x
    01:55:910 - 1x

    like beforehand, the same idea can be shown at 03:22:785 - as well (works as well since the sounds are more or less identical here)

    01:55:285 - I designed a speedup and a slowdown here to make the note come near before kiai, giving player a sense of pressure, announcing that the hardest part is approaching. We probably have opposite opinions about how to express the music. :oops:

    03:22:785 - But it is not the same case here. Since the part afterwards is the end of the music with lower density of charting, I made it gradually speed up. The player can feel relaxed now ^^


    03:45:519 - this sudden bump here is really hard to sightread, as no hint is given as to the speedup here and really threw me off when i played it through. i reckon that the slowdown here isnt even necessary; just seems a bit overkill, topped with the drum rolls at the end, which peak that intensity before ending the song. honestly, just having nothing here works more than well enough. if you really want an effect here though, you could try adding some slowdowns on top of the drums rolls at 03:45:753 - , since they seem to dip down in pitch. up to you really

    It is playable when u have some impressions of the music lul. The SV fits the rhythm imo tho it is a bit chanllenging.
all of this being said, the maps pretty neat with some cool LNs patterns. best of luck!
Anyways thank u for the mod! :)
Kawawa
I have seen this map for a while. 00:57:368 - for the 1/6th, there was a rhythm for hihat or small drum.
but the thing is true that player can hardly feel it at standard speed.
It may be considered as unnecessary rhythm because it's too fainted If we compare with 00:57:837 -
BPM is a quite fast, so correctly can't feel all the minor rhythms but It is not ghost sound at least so it seems to be okay imo.
Topic Starter
Madoka2574
It seems that I misunderstood the meaning of "Solid" _(:з」∠)_
Please sign in to reply.

New reply