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ARForest - Colors

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blobdash
just a post so I don't follow this thread anymore, ignore me
Daycore
From #modreqs

Надеюсь, ты не против, если я буду писать на русском языке.

Первое, о чём я хочу сказать - оффсет. Он неправильный, метроном опаздывает. Рекомендую поставить бпм на 5346 и потом поставить каждый выделить все поинты и вернуть их на -32.

Colorful Meadow
00:15:377 (1,2,3,4,5,6,7,8,1) - Флоу не очень приятен, лучше переделай стрим и сделай что-то типа этого: https://osu.ppy.sh/ss/9316454
00:16:711 (7) - Если делаешь такие слайдеры, рекомендую ставить на конце таких слайдеров громкость 5% и поднять скорость слайдера, чтобы смотрелось более менее приятно.
00:31:711 (1,2) - С низкой скоростью это смотрится довольно странно; подними скорость до 2х и сделай примерно так - https://osu.ppy.sh/ss/9316476
00:34:711 (1,2,3,4,1,2,3,4) - Весь этот паттерн из-за низкой скорости кажется очень странным. Подними скорость так же до двух и сделай так: 1 - https://osu.ppy.sh/ss/9316505, 2 - http://osu.ppy.sh/ss/9316511
00:43:127 (2,3,4,5,6,7) - Лично мне кажется, что так будет по красивее. Раз уж ты делаешь технику, разнообразь её как-нибудь вот так: https://osu.ppy.sh/ss/9316536
00:45:377 (1) - Что думаешь насчёт такого паттерна? - https://osu.ppy.sh/ss/9316547
00:46:544 (1,2,3,4,5) - Лично мне кажется, что будет лучше смотреться, если ты поставишь ноту на слайдер. Примерно так: https://osu.ppy.sh/ss/9316562
00:52:211 (1,2,3,4,5) - Вот тут уже решай ты: оставить такой спейс, какой у тебя был или сделать такой - https://osu.ppy.sh/ss/9316569, мне кажется, второй вариант лучше, ибо он выглядит тут покрасивее.
00:53:794 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/9316606
01:04:544 (1,2,3,1,2,3) - Почему на этих тройках меняется спейсинг? Чини. - https://osu.ppy.sh/ss/9316634
01:05:544 (1,2,3,4,5,6,7) - Ну это уже совсем безумие. - https://osu.ppy.sh/ss/9316640

Желаю удачи с картой и надеюсь, она попадёт в ранк! / Good luck and I hope this map will get ranked! ;)
Topic Starter
CucumberCuc

Rus_Brony_osu wrote:

From #modreqs

Надеюсь, ты не против, если я буду писать на русском языке.

Первое, о чём я хочу сказать - оффсет. Он неправильный, метроном опаздывает. Рекомендую поставить бпм на 5346 и потом поставить каждый выделить все поинты и вернуть их на -32. Мне кажется такой оффсет вполне нормальный, так как при твоём варианте у меня звуки от объектов появляются чуть раньше, чем начнётся новый звук в музыке(особенно я заметил это в начале kiai)

Colorful Meadow
00:15:377 (1,2,3,4,5,6,7,8,1) - Флоу не очень приятен, лучше переделай стрим и сделай что-то типа этого: https://osu.ppy.sh/ss/9316454 пожалуй оставлю как есть, я не хочу делать такой "бешенный" стрим и чтобы потом ещё непонятно было, почему 00:16:044 (1,2) так далеко, хотя дальше я не делаю такого
00:16:711 (7) - Если делаешь такие слайдеры, рекомендую ставить на конце таких слайдеров громкость 5% и поднять скорость слайдера, чтобы смотрелось более менее приятно. не знаю зачем это делать, игроки из-за громкости хлопка на начале слайдера даже ничего не услышат(ну или по моему мнению лучше так и оставить, больших проблем не вызывает) на конце слайдера, чтобы мне пришлось делать так тихо
00:31:711 (1,2) - С низкой скоростью это смотрится довольно странно; подними скорость до 2х и сделай примерно так - https://osu.ppy.sh/ss/9316476 хм... окей, но только я не стану особо изменять концы слайдеров
00:34:711 (1,2,3,4,1,2,3,4) - Весь этот паттерн из-за низкой скорости кажется очень странным. Подними скорость так же до двух и сделай так: 1 - https://osu.ppy.sh/ss/9316505, 2 - http://osu.ppy.sh/ss/9316511 хм... окей
00:43:127 (2,3,4,5,6,7) - Лично мне кажется, что так будет по красивее. Раз уж ты делаешь технику, разнообразь её как-нибудь вот так: https://osu.ppy.sh/ss/9316536 не-не-не, я считаю что это будет не очень удобно для карты
00:45:377 (1) - Что думаешь насчёт такого паттерна? - https://osu.ppy.sh/ss/9316547 возможно бы подошло, но всё-таки оставлю
00:46:544 (1,2,3,4,5) - Лично мне кажется, что будет лучше смотреться, если ты поставишь ноту на слайдер. Примерно так: https://osu.ppy.sh/ss/9316562 k
00:52:211 (1,2,3,4,5) - Вот тут уже решай ты: оставить такой спейс, какой у тебя был или сделать такой - https://osu.ppy.sh/ss/9316569, мне кажется, второй вариант лучше, ибо он выглядит тут покрасивее. лучше оставлю дугу, как по мне не очень
00:53:794 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/9316606 хм.. наверное первые 4 круга изменю, но 6,7 оставлю
01:04:544 (1,2,3,1,2,3) - Почему на этих тройках меняется спейсинг? Чини. - https://osu.ppy.sh/ss/9316634 с ним всё в порядке, так и должно быть(хотя немного изменил)
01:05:544 (1,2,3,4,5,6,7) - Ну это уже совсем безумие. - https://osu.ppy.sh/ss/9316640
я считаю что игрокам будет немного неприятно видеть такое, да и спейсинг будет намного больше, чем в предыдущих моментах, так что оставлю как есть [/color]

Желаю удачи с картой и надеюсь, она попадёт в ранк! / Good luck and I hope this map will get ranked! ;) спасибо ^^
Random Kid
Can I do an extra guest diff?
Niva
Hello~ m4m here as discussed earlier in our PM :3

[General]

  1. The very last timing section should actually be 61 BPM instead of 75. With the current 75 BPM timing, you were forced to having your very last spinner to (1) end your very last spinner on the white tick instead of a downbeat and (2) end it not on something that's distinctively audible. With 61 BPM, however, you can end your last spinner on 01:44:409 instead which is perfectly being snapped to the last audible (the start of the crackle) sound AND the downbeat (:
[Easy]

  1. 00:08:711 (1,3) - These two contacts each other awkwardly, which doesn't look very pleasant even in the gameplay. Perhaps alter them into something like this instead?
  2. 00:10:711 (3) - Add whistle to the beginning of the slider to emphasize the flute's sound?
  3. 00:19:711 (2) - If you listened closely to the song the song's distinct sound actually stands on 00:20:044 (the downbeat). Perhaps consider using this ryhthm instead so the strong sounds can be better emphasized :
  4. 00:37:377 (1) - Put it in the center (x : 256 instead of x : 264) instead for aesthetics? Should be something that's easy to do xD
  5. 00:40:044 (4) - New combo should be here. Also
  6. 00:40:711 - Add a circle with clap here? This is to make the rhythm more intuitive and such - without a note here, the 3/1 pause between objects feels incredibly unnatural (especially to the beginner players whom the Easy difficulty is aimed at)
  7. 00:41:711 (2) - Consider adding a Finish to the slider's start to emphasize the synth sound (as you already did elsewhere previously) and to continue the hitsound cohesion you've built up with your Finish sounds previously
  8. 00:43:377 - Also to make the rhythm a lot more intuitive and to get rid of the awkward pauses between the objects here (a 15/2 delay between objects isn't something that's expected in the lower diffs ofc), consider using a 3/2 slider here instead with a Clap on the slider's start and Finish on the slider's end instead?
  9. 00:48:711 - Same as above (consider using a 3/2 slider here instead)
  10. 00:52:377 (1,2) - A visual suggestion here, perhaps consider moving (1) more upwards (so that it can form a better circle with your previous (3)) and make (2) symmetrical towards the center for beauty?
  11. 00:54:044 - Again, consider using a 3/2 slider here instead?
  12. 01:04:711 (1,2,1,2) - Considering that all of these four sliders are long sliders (2/1) which appeared consecutively, I think personally it would be good for you to use a varying type of slider (instead of curving them all sharply) for variation here, like this for example :
  13. 01:07:711 (2) - Add finish to the start of the slider to emphasize the synth's sound?
  14. 01:14:711 (1) - Consider adding a circle here (with finish) and start the spinner 1/4 later so that the beat here can be emphasized as well~
  15. 01:24:044 (1) - Here as well, consider moving this to the center (x : 256) for aesthetics after the long break?
  16. 01:27:377 (3) - I highly recommend you to add a circle here as well to let the notes sound (and flow) more naturally to the piano's distinct sounds hehe xD
  17. 01:37:490 (2,3) - The transition between these two notes are VERY deceptive considering how the previous (1) is being spaced out to (2). Although I know there's a slight change in timing here, I think it's best here to - without the distance spacing on - move the (3) a bit further so that (1,2,3) is being spaced equally in regards to the player's intuitiveness.
  18. 01:40:475 (1) - Also consider to add a circle here (with whistle) somewhere and move the spinner 1/4 after to accompany the very distinct piano sound here (:
[Normal]

  1. 00:09:377 (4,5,1) - A suggestion here, perhaps try to make these three symmetrical for aesthetics?
  2. 00:10:711 (1,2) - (1)'s shape frankly reminded me of what Cherry Blossom do on the Another diff of his Dreadnought map. I do think that instead of shaping (2) abruptly like that you can simply duplicate (1) and flip it here so that it'll also resemble a "butterfly"-like shape :3
  3. 00:29:877 (2,3) - I'd rotate this one here counterclockwise a bit (perhaps around ~15°, selection centre) so that your next 00:30:877 (4) - can be stacked to 00:29:377 (1) under your current distance snapping xD
  4. 00:32:044 (1) - Add a Finish here as well considering that there is also an echoing drum sound as present on 00:29:377 (1)?
  5. 00:36:877 (1) - Consider adding a drum-hitfinish here (on both the slider's start and end) to emphasize the drum sounds before the synth
  6. 00:39:377 (2,3,4) - Perhaps try to create a symmetry here to make the flow seemingly less sharp and more natural?
  7. 00:46:211 (2) - Add Finish as well to the end of the slider to emphasize the synth as you did previously?
  8. 00:53:377 (4) - Add Finish on the start of the slider? (same reason as above)
  9. 00:55:711 (3) - Add Whistle here to accompany the distorted synth sound? Also perhaps consider to arrange them like this :
  10. 00:56:044 (1) - It's really weird having this spinner end on the red line (middle of the synth chorus), as it feels really unnatural having the sound there being represented but the sound on 00:57:377 (downbeat/beginning of the synth chorus) and 00:58:044 (white line/end of the synth chorus) not being represented. I'd recommend you to end the spinner on either 00:57:377 or 00:58:044 here, really (:
  11. 01:03:711 (3,4,1) - Again, you can use a symmetry here for beauty if you want to~
  12. 01:07:711 (1,1,1) - The new combo spam here isn't necessary and feels like adding an unnecessary contrast to be honest, as there's nothing overly "gimmicky" here (as in your highest diff for example) which requires you to use a new combo on every objects
  13. 01:17:711 (3,4,1,2,3) - A suggestion here, perhaps you can make (3,4,2,3) to be a square like this for aesthetics :
  14. 01:26:711 (4,1,2) - Hmm, why do the spacing suddenly decreases on (1) to (2)? o.o
  15. 01:31:071 (1,2,3) - Same as Easy here (the decrease in spacing is VERY deceptive, even for experienced players). Unlike on the Easy diff however, I think the best solution here is to convert (2) into a 1/1 slider xD
  16. 01:32:736 (1) - Consider adding a circle here and start the slider 1/4 after in order to represent the piano note here~
  17. 01:40:475 (1) - Same as above
[SaltKing's Hard]

  1. 00:05:378 (1) - Add whistle on slider's end? (as you already had a whistle on 00:07:378 (1)'s end)
  2. 00:06:378 (3) - I don't know whether the whistle on the slider's body here is intentional or not, but considering the calming atmosphere of the intro I'd remove the whistle on the slider's body and leave the whistle to only being present at the slider's start and end hehe
  3. 00:10:712 (1) - Considering what you've done on the previous 00:09:378 (1,1) I'd move this to ~x:413 y:33 so that the slider's start would be located directly towards 00:10:712 (1)'s end path xD
  4. 00:15:378 (1) - I personally thought it would be great if you split this into two repeating 1/4 sliders instead as it would capture the atmosphere better (due to the last four note having a distinctively higher pitch than the first four here) - a jump between them would do good as well here actually, like this for example :
  5. 00:25:378 (4) - Perhaps add a gradual volume increase here among the slider's ticks (25% -> 35% -> 45% -> 50%) on the slider's body and then make the slider's end having 25% again here? The increasing slider tick volume over time here does the trick to capture the atmosphere very well actually :3
  6. 00:29:378 (1,2,3,4) - Considering how you spaced out your previous 00:27:712 (4,1,2,3) - I'd personally space them similarly as well here, as it actually provides a clearer and less clustered group of objects here :
  7. 00:36:961, 00:37:044, 00:37:211 - Add note here to fill in for the drums? Your current rhythm actually does quite well already but the 3/2 pause between 00:36:045 (1) and 00:37:378 (1) feels so unnatural somehow due to how the drum rolls here. Something like this would do good imo (the (4) is stacked to the next (2), btw) :
  8. 00:43:044 (1,2) - Well, I do know there's a faint drum beat rolling over the blue tick here, but it's so quiet there that it is very much being overshadowed by the main melody. Instead of using a repeating 1/4 slider, imo it would be much more natural for the map to simply use four circles (being separated 1/2 apart) each instead - like this for example :
  9. 00:50:045 (3) - Personally I'd move this to ~x:213 y:214 instead so that (2)'s end, (3)'s end, and (4) could be equally spaced xD
  10. 00:59:045 (2,3,4) - Small suggestion here, perhaps try CTRL + G on (3) and placing these three a bit further for a satisfying circular flow here :
  11. 01:08:877 (1) - Place it in ~x:448 y:323? Since the transition from the orange -> green slider is spaced out more compared to the transition from the red -> orange slider, I think it would be nice to simply go on with the "accelerated spacing" theme here by putting the blue slider apart :3
  12. 01:24:045 (1) - Put it in ~x:256 y:364? This way (1,2,3) will be equally spaced (to some extent) and - more importantly - your (1) won't overlap (3) awkwardly here~
  13. 01:40:475 (1) - I'd personally direct the slider's repeat towards the center of the screen (to aesthetically emphasize the spinner) but it's your call ofc (:
[walt's Insane]

  1. One particular thing that I noticed here is how the intro was actually being mapped in 50-55% volume instead of other diffs' ~25%. Well, perhaps consider lowering the volume during the intro in order to match the other diffs' volume? (~25% would fit better anyway imo as the song there is very much still on its calm xD)
---


  1. 00:16:711 (2) and other consequent notes with clap until the start of next spinner - Personally I think it would be better if you use whistle + clap here (instead of only claps) because (1) it'll consistently follow your previous whistle pattern and (2) the whistle would blend in beautifully to the "brushing" sound from the song in my opinion~
  2. 00:19:377 (2) - A small suggestion here, perhaps move this to ~x:365 y:384 so that (1)'s start, (2)'s end, and the red (2) would be more equally spaced (and thus highlighting the pattern more)?
  3. 00:28:044 (1) - The overlap between the red (2) and the blue (1) here personally feels off for me orz (although to be honest I can't really find a good place to relocate the (1)) ._. - also
  4. 00:28:711 (4) - Personally I'd relocate it somewhere higher (~x:485, y:166 for example) so that (4,5,6) would form a great, equally spaced triangle jump here :
  5. 00:34:711 (1,2,3,4,5) - Due to the nature of stacking, I think this part would look much more natural if these five are manually stacked instead of being placed directly in the top of each other (like in the example below)
  6. 00:40:544 (2,3,4) - I'd push these three downwards a bit (~x: 348 y:295 perhaps) to avoid clustering with your (1) hehe xD
  7. 00:43:378 (4,5) - Consider slightly curving them a bit (like you did on 00:45:878 (3)) for aesthetics?
  8. 00:47:044 (2) - This is more of a personal thought, but I think you can make this slider encircling (1)'s start instead as it'll highlight your next 00:47:544 (1,2,3,4,5) more in my opinion :
  9. 01:05:211 (1) - Add whistle on slider's start? It just feels weird somehow having this part being so silent without hitsound as basically everywhere else other parts are magnificently hitsounded (although I can see what you're trying to do with the hitsounding pattern here)...
  10. 01:14:043 (1,2,3,4) - A small suggestion here, perhaps consider CTRL + G'ing (2) and (4) to get a circular flow if you want to (:
  11. 01:15:711 (2,3,4,5,6,1) - Another suggestion here, perhaps try to arrange them in a hexagon-like pattern like this to avoid that abrupt change of angle between (3) -> (4) to (4) -> (5) :
  12. 01:19:711 (4) - Add whistle here? I get it that you're trying to put whistle every two circles here however the high-pitched sound here is very much calling for another whistle :3
  13. 01:37:128 (1,2,3,4) - Umm, why not shaping them as a simple upward arc instead of an irregular shape you're currently using? This way it'll capture the ascending piano note much more naturally in my opinion~
[Colorful meadow]

  1. Not particularly significant, but I'm actually wondering why you're not capitalizing the "m" in the word "meadow" here. I think - if you want to get a more melancholic feeling about the difficulty name - it would be best to simply write the diff name in all lowercase (colorful meadow), but then again it's not something particularly significant hehe xD oh, you renamed it already as I did this mod post, never mind then *hides*
---


  1. 00:09:377 (1,2) - Instead of forcibly applying the unnatural angle they're currently in, I think it would be best to just aim for a more perfect encircling pattern instead here as it'll boost up the visual aesthetics here without actually reducing the intuitivity :
  2. 00:13:711 (1,2,3,1,2) - To be honest you don't really need to put whistle on ALL of these five - the strong sounds from the song (which needs to be highlighted) actually only occurs on (3)'s start and the blue (1) :3
  3. 00:25:211 (1) - Extend this slider to 00:25:877 (the sound you're trying to follow actually continues through there). And also :
  4. 00:25:211 (1,2) - For a much better emphasis, I highly recommend you to add a gradual volume increase here (as walter85 did on his Insane here)
  5. 00:27:544 (6) - Put this in ~x:159 y:286 to give this circle an equal spacing (and to avoid this circle being clustered) with (2) and (3)?
  6. 00:29:211 (4) - Perhaps add whistle here as well to accompany the distinct flute-like sound?
  7. 00:31:877 (7) - Small suggestion here, but I think it would be a lot better to put the slider's end in ~x:424 y:97 so that this slider will point out to your next (2) and (4)
  8. 00:34:711 (1,2,3,4,1,2,3,4) - Consider using drum sampleset here as walter85 fittingly did in his insane diff? Also
  9. 00:35:294 (1,2,3,4) - Rather than arranging them frantically, you can simply arrange them this way to get a better visual order :
  10. 00:36:044 (1) - Consider adding a circle here (with whistle) and starting the spinner 1/4 after to represent that one very distinct sound
  11. 00:37:211 (2) - Stack this to 00:38:044 (3)? The sudden anti-jump here breaks the flow imo, really ._.
  12. 00:40:711 (3) - Missing clap here?
  13. 00:43:127 (2,3,4,5) - Again, you don't actually have to spam whistles on every note here. The one sound that calls out to be highlighted is actually located on (1)'s end, even - not on these four circles (:
  14. 00:45:961 (3) - The clap should be on the white tick ((4)), not on the blue tick ((3))
  15. 00:46:544 (1) - Add finish on slider's start?
  16. 00:46:544 (1,2,3,4,5) - A suggestion here, I think it would be better if you stacked (2) to (3)'s start and (4) to (5)'s start and then arrange them like this...
  17. 00:48:044 (1) - ...so then you can create a much nicer circular flow to your next (1) and (2) like this :
  18. 01:04:544 (1,2,3) - Hmm, are there any reason not to make these three equally spaced instead? The fact that (1) -> (2) is closer than (2) -> (3) without any supporting basis makes these three quite tricky for the eye D:
  19. 01:12:044 (1) - Again, add finish on slider's start?
  20. 01:29:044 (3) - Add whistle to accompany the high-pitched piano sound here?
  21. 01:31:071 (1,2,3) - A suggestion here, for a better emphasized ending I think you can create a kind of pattern which is based off 120° rotations on these three sliders such as this one (the (2) is stacked to the previous (6), by the way) :
  22. 01:32:736 (1,1) - Yet again, consider adding a circle with whistle on where these two spinners originally were and start the spinner 1/4 after to accompany the piano sound here
Good luck on your mapset, hope this helps~
Topic Starter
CucumberCuc

Random Kid wrote:

Can I do an extra guest diff?
I'm sorry, but it's complete set and more diffs i not want
SaltyLucario

Niva wrote:

Hello~ Hi~
[SaltKing's Hard]

  1. 00:05:378 (1) - Add whistle on slider's end? (as you already had a whistle on 00:07:378 (1)'s end) Fixed
  2. 00:06:378 (3) - I don't know whether the whistle on the slider's body here is intentional or not, but considering the calming atmosphere of the intro I'd remove the whistle on the slider's body and leave the whistle to only being present at the slider's start and end hehe Yeah that wasn't intentional, thanks!
  3. 00:10:712 (1) - Considering what you've done on the previous 00:09:378 (1,1) I'd move this to ~x:413 y:33 so that the slider's start would be located directly towards 00:10:712 (1)'s end path xD Fixed
  4. 00:15:378 (1) - I personally thought it would be great if you split this into two repeating 1/4 sliders instead as it would capture the atmosphere better (due to the last four note having a distinctively higher pitch than the first four here) - a jump between them would do good as well here actually, like this for example : [/color]
    SPOILER
    [img'>https://imgur-archive.ppy.sh/discord/369058872683659269-369174775043719169-unknown.png[/img:1337]
  5. 00:25:378 (4) - Perhaps add a gradual volume increase here among the slider's ticks (25% -> 35% -> 45% -> 50%) on the slider's body and then make the slider's end having 25% again here? The increasing slider tick volume over time here does the trick to capture the atmosphere very well actually :3 Good idea, applied~
  6. 00:29:378 (1,2,3,4) - Considering how you spaced out your previous 00:27:712 (4,1,2,3) - I'd personally space them similarly as well here, as it actually provides a clearer and less clustered group of objects here :Nah, it's good as it is
  7. 00:36:961, 00:37:044, 00:37:211 - Add note here to fill in for the drums? Your current rhythm actually does quite well already but the 3/2 pause between 00:36:045 (1) and 00:37:378 (1) feels so unnatural somehow due to how the drum rolls here. Something like this would do good imo (the (4) is stacked to the next (2), btw) : Sorry, but i don't really want to map these drums and i think it gives really cool effect
  8. 00:43:044 (1,2) - Well, I do know there's a faint drum beat rolling over the blue tick here, but it's so quiet there that it is very much being overshadowed by the main melody. Instead of using a repeating 1/4 slider, imo it would be much more natural for the map to simply use four circles (being separated 1/2 apart) each instead - like this for example : imo this fits better, because these 1/4 are pretty hearable
  9. 00:50:045 (3) - Personally I'd move this to ~x:213 y:214 instead so that (2)'s end, (3)'s end, and (4) could be equally spaced xD Didn't moved this slider for sake of distance snapping, but i moved circles
  10. 00:59:045 (2,3,4) - Small suggestion here, perhaps try CTRL + G on (3) and placing these three a bit further for a satisfying circular flow here :Cool idea, but unfortunately doesn't really fit on Hard :(
  11. 01:08:877 (1) - Place it in ~x:448 y:323? Since the transition from the orange -> green slider is spaced out more compared to the transition from the red -> orange slider, I think it would be nice to simply go on with the "accelerated spacing" theme here by putting the blue slider apart :3 I don't really understand what you mean - distance between all these sliders is getting bigger and bigger lol
  12. 01:24:045 (1) - Put it in ~x:256 y:364? This way (1,2,3) will be equally spaced (to some extent) and - more importantly - your (1) won't overlap (3) awkwardly here~ Moved a bit
  13. 01:40:475 (1) - I'd personally direct the slider's repeat towards the center of the screen (to aesthetically emphasize the spinner) but it's your call ofc (: Moved whole slider to the centre
thanks for mod!
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 13461
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.099999

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:SaltKing's Hard
Source:
Tags:Soundcloud ARForest Future Bass walter85 SaltKing
BeatmapID:1293072
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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28,264,62878,2,0,L|40:304,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
84,332,63045,6,0,L|172:332,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,248,63378,1,8,0:0:0:0:
276,348,63545,1,8,0:0:0:0:
320,248,63711,1,8,0:0:0:0:
364,348,63878,1,8,0:0:0:0:
408,248,64045,5,4,0:0:0:0:
424,228,64378,2,0,L|442:124,2,77.0000023498536
320,260,64878,1,0,0:0:0:0:
340,156,65045,2,0,L|358:52,2,77.0000023498536
236,192,65545,5,0,0:0:0:0:
256,88,65711,1,0,0:0:0:0:
156,124,65878,2,0,L|174:20,2,77.0000023498536
140,232,66378,1,8,0:0:0:0:
68,152,66545,1,8,0:0:0:0:
68,264,66712,6,0,P|132:312|204:184,1,269.499991775513,2|0,0:1|0:0,0:0:0:0:
176,164,67712,6,0,P|268:192|360:160,1,196,2|0,0:1|0:0,0:0:0:0:
396,132,68377,6,0,P|372:172|400:288,1,157.499995193482,2|0,0:1|0:0,0:0:0:0:
428,300,68877,6,0,B|404:284|404:284|392:284|392:284|376:276|376:276|368:280|368:280|344:276|344:276|336:280|336:280|312:280|312:280|308:288|308:288|284:288|284:288|264:304,1,175,2|0,0:2|0:0,0:0:0:0:
248,344,69378,6,0,B|208:332|208:332|168:344|168:344|112:328,1,115.50000352478,6|0,0:0|0:0,0:0:0:0:
92,304,69712,2,0,L|8:324,2,77.0000023498536
68,200,70211,1,0,0:0:0:0:
172,232,70378,2,0,L|256:252,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
68,200,70878,2,0,L|68:152,1,38.5000011749268
64,116,71045,6,0,L|156:96,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
232,152,71378,2,0,L|301:88,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
392,132,71711,1,0,0:0:0:0:
392,132,71878,1,0,0:0:0:0:
336,224,72045,2,0,B|328:264|328:264|340:304|340:304|328:344,1,115.50000352478,2|0,0:1|0:0,0:0:0:0:
284,308,72378,6,0,L|196:304,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,224,72878,1,0,0:0:0:0:
152,136,73045,2,0,L|228:139,2,77.0000023498536,0|0|0,0:0|0:0|0:0,0:0:0:0:
52,180,73545,2,0,L|48:232,1,38.5000011749268,0|0,0:0|0:0,0:0:0:0:
44,272,73711,6,0,L|152:280,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
212,340,74045,1,0,0:0:0:0:
220,232,74211,1,0,0:0:0:0:
312,288,74378,1,0,0:0:0:0:
324,180,74545,1,0,0:0:0:0:
412,240,74712,5,0,0:0:0:0:
412,240,75378,2,0,P|428:200|408:140,2,97.9999970092774
328,288,76378,1,0,0:0:0:0:
328,192,76712,1,0,0:0:0:0:
356,152,76878,1,0,0:0:0:0:
404,136,77045,1,0,0:0:0:0:
412,240,77378,5,0,0:0:0:0:
328,288,77711,2,0,P|252:300|224:284,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
168,220,78377,2,0,P|144:244|136:272,2,48.9999985046387
236,148,79045,1,0,0:0:0:0:
260,244,79377,1,0,0:0:0:0:
168,220,79712,1,0,0:0:0:0:
327,175,80045,6,0,P|367:226|175:206,1,490
276,268,84045,5,0,0:0:0:0:
128,252,84545,2,0,P|124:292|132:316,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
220,276,85045,1,0,0:0:0:0:
220,276,85712,5,0,0:0:0:0:
220,176,86045,1,0,0:0:0:0:
304,224,86377,1,0,0:0:0:0:
144,180,86711,6,0,P|156:132|196:100,1,97.9999970092774,0|0,0:0|0:0,0:0:0:0:
240,96,87211,2,0,P|280:100|300:92,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
268,192,87711,1,0,0:0:0:0:
268,192,88378,5,0,0:0:0:0:
352,144,88711,1,0,0:0:0:0:
428,192,89044,6,0,P|376:236|336:232,1,90.9999958343508
296,312,89711,2,0,P|268:284|264:228,1,83.9999974365235
176,232,90377,2,0,P|192:192|220:168,1,77.0000023498536
292,156,91071,6,0,P|241:97|224:96,1,95.5499970840455
128,120,92020,1,0,0:0:0:0:
84,228,92736,6,0,L|96:236,1,11.6666666666667
104,268,94548,6,0,L|116:276,1,11.6666666666667,2|0,0:0|0:0,0:0:0:0:
120,300,97128,6,0,L|168:304,1,48.9999985046387
288,312,97909,1,2,0:0:0:0:
240,220,98322,1,0,0:0:0:0:
240,220,100475,6,0,L|256:220,2,11.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,100675,12,0,103675,0:0:0:0:
Topic Starter
CucumberCuc

Niva wrote:

Hello~ m4m here as discussed earlier in our PM :3

[General]

  1. The very last timing section should actually be 61 BPM instead of 75. With the current 75 BPM timing, you were forced to having your very last spinner to (1) end your very last spinner on the white tick instead of a downbeat and (2) end it not on something that's distinctively audible. With 61 BPM, however, you can end your last spinner on 01:44:409 instead which is perfectly being snapped to the last audible (the start of the crackle) sound AND the downbeat (:
hope i understand what you mean, slightly changed

[Easy]

  1. 00:08:711 (1,3) - These two contacts each other awkwardly, which doesn't look very pleasant even in the gameplay. Perhaps alter them into something like this instead? k
  2. 00:10:711 (3) - Add whistle to the beginning of the slider to emphasize the flute's sound? k
  3. 00:19:711 (2) - If you listened closely to the song the song's distinct sound actually stands on 00:20:044 (the downbeat). Perhaps consider using this ryhthm instead so the strong sounds can be better emphasized :
    good idea, k
  4. 00:37:377 (1) - Put it in the center (x : 256 instead of x : 264) instead for aesthetics? Should be something that's easy to do xD k
  5. 00:40:044 (4) - New combo should be here. Also
  6. 00:40:711 - Add a circle with clap here? This is to make the rhythm more intuitive and such - without a note here, the 3/1 pause between objects feels incredibly unnatural (especially to the beginner players whom the Easy difficulty is aimed at) Combo - nah, i'm leave this; In this difficulty I decided to allocate their attention on the buzzing and bass sounds in a kiai section, so I won't add k
  7. 00:41:711 (2) - Consider adding a Finish to the slider's start to emphasize the synth sound (as you already did elsewhere previously) and to continue the hitsound cohesion you've built up with your Finish sounds previously k
  8. 00:43:377 - Also to make the rhythm a lot more intuitive and to get rid of the awkward pauses between the objects here (a 15/2 delay between objects isn't something that's expected in the lower diffs ofc), consider using a 3/2 slider here instead with a Clap on the slider's start and Finish on the slider's end instead? k
  9. 00:48:711 - Same as above (consider using a 3/2 slider here instead) k
  10. 00:52:377 (1,2) - A visual suggestion here, perhaps consider moving (1) more upwards (so that it can form a better circle with your previous (3)) and make (2) symmetrical towards the center for beauty?
    k,
    but i'm change slider 2 on another objects
  11. 00:54:044 - Again, consider using a 3/2 slider here instead? k
  12. 01:04:711 (1,2,1,2) - Considering that all of these four sliders are long sliders (2/1) which appeared consecutively, I think personally it would be good for you to use a varying type of slider (instead of curving them all sharply) for variation here, like this for example :
    especially do not want to change anything here, after all, leave as is
  13. 01:07:711 (2) - Add finish to the start of the slider to emphasize the synth's sound? k
  14. 01:14:711 (1) - Consider adding a circle here (with finish) and start the spinner 1/4 later so that the beat here can be emphasized as well~
    k
  15. 01:24:044 (1) - Here as well, consider moving this to the center (x : 256) for aesthetics after the long break? I don't think it would be a good idea, leave as is
  16. 01:27:377 (3) - I highly recommend you to add a circle here as well to let the notes sound (and flow) more naturally to the piano's distinct sounds hehe xD it is strange that this was not proposed at 01:24:544, and I'll probably leave as is, this pause was made specifically because I'm on the map anyway not used the small 1/2 sliders
  17. 01:37:490 (2,3) - The transition between these two notes are VERY deceptive considering how the previous (1) is being spaced out to (2). Although I know there's a slight change in timing here, I think it's best here to - without the distance spacing on - move the (3) a bit further so that (1,2,3) is being spaced equally in regards to the player's intuitiveness. k
  18. 01:40:475 (1) - Also consider to add a circle here (with whistle) somewhere and move the spinner 1/4 after to accompany the very distinct piano sound here (:
I do not think it is necessary here, so i leave the spinner to beginners do not have in the end to click, and then another and twist after (for example) 0.300 - 0.400 seconds

[Normal]

  1. 00:09:377 (4,5,1) - A suggestion here, perhaps try to make these three symmetrical for aesthetics?
    leave as is
  2. 00:10:711 (1,2) - (1)'s shape frankly reminded me of what Cherry Blossom do on the Another diff of his Dreadnought map. I do think that instead of shaping (2) abruptly like that you can simply duplicate (1) and flip it here so that it'll also resemble a "butterfly"-like shape :3 here I wanted to add some variety, but probably better to i'm copy and slightly change a slider 2, as 1 will not be very
  3. 00:29:877 (2,3) - I'd rotate this one here counterclockwise a bit (perhaps around ~15°, selection centre) so that your next 00:30:877 (4) - can be stacked to 00:29:377 (1) under your current distance snapping xD no, i want leave as is
  4. 00:32:044 (1) - Add a Finish here as well considering that there is also an echoing drum sound as present on 00:29:377 (1)? k
  5. 00:36:877 (1) - Consider adding a drum-hitfinish here (on both the slider's start and end) to emphasize the drum sounds before the synth no want
  6. 00:39:377 (2,3,4) - Perhaps try to create a symmetry here to make the flow seemingly less sharp and more natural?
    k
  7. 00:46:211 (2) - Add Finish as well to the end of the slider to emphasize the synth as you did previously? but here added, so "?!?"
  8. 00:53:377 (4) - Add Finish on the start of the slider? (same reason as above) k
  9. 00:55:711 (3) - Add Whistle here to accompany the distorted synth sound? Also perhaps consider to arrange them like this :
    hm... good idea
  10. 00:56:044 (1) - It's really weird having this spinner end on the red line (middle of the synth chorus), as it feels really unnatural having the sound there being represented but the sound on 00:57:377 (downbeat/beginning of the synth chorus) and 00:58:044 (white line/end of the synth chorus) not being represented. I'd recommend you to end the spinner on either 00:57:377 or 00:58:044 here, really (: k
  11. 01:03:711 (3,4,1) - Again, you can use a symmetry here for beauty if you want to~
    i like this, k
  12. 01:07:711 (1,1,1) - The new combo spam here isn't necessary and feels like adding an unnecessary contrast to be honest, as there's nothing overly "gimmicky" here (as in your highest diff for example) which requires you to use a new combo on every objects New color combo I have tried to show the differences in them, though they have similar sounds, but something new with every punch there is, so there is so much NC
  13. 01:17:711 (3,4,1,2,3) - A suggestion here, perhaps you can make (3,4,2,3) to be a square like this for aesthetics :
    not quite like your choice, because there are problems with the distance, but k
  14. 01:26:711 (4,1,2) - Hmm, why do the spacing suddenly decreases on (1) to (2)? o.o oh, sh... fixed
  15. 01:31:071 (1,2,3) - Same as Easy here (the decrease in spacing is VERY deceptive, even for experienced players). Unlike on the Easy diff however, I think the best solution here is to convert (2) into a 1/1 slider xD hm... k
  16. 01:32:736 (1) - Consider adding a circle here and start the slider 1/4 after in order to represent the piano note here~ changed spinner to slider
  17. 01:40:475 (1) - Same as above ^
[Colorful meadow]

  1. Not particularly significant, but I'm actually wondering why you're not capitalizing the "m" in the word "meadow" here. I think - if you want to get a more melancholic feeling about the difficulty name - it would be best to simply write the diff name in all lowercase (colorful meadow), but then again it's not something particularly significant hehe xD oh, you renamed it already as I did this mod post, never mind then *hides*
---


  1. 00:09:377 (1,2) - Instead of forcibly applying the unnatural angle they're currently in, I think it would be best to just aim for a more perfect encircling pattern instead here as it'll boost up the visual aesthetics here without actually reducing the intuitivity :
    k
  2. 00:13:711 (1,2,3,1,2) - To be honest you don't really need to put whistle on ALL of these five - the strong sounds from the song (which needs to be highlighted) actually only occurs on (3)'s start and the blue (1) :3 k
  3. 00:25:211 (1) - Extend this slider to 00:25:877 (the sound you're trying to follow actually continues through there). And also :
  4. 00:25:211 (1,2) - For a much better emphasis, k I highly recommend you to add a gradual volume increase here (as walter85 did on his Insane here) no want do this, but 1 TP-volume was added
  5. 00:27:544 (6) - Put this in ~x:159 y:286 to give this circle an equal spacing (and to avoid this circle being clustered) with (2) and (3)? well, k
  6. 00:29:211 (4) - Perhaps add whistle here as well to accompany the distinct flute-like sound? k
  7. 00:31:877 (7) - Small suggestion here, but I think it would be a lot better to put the slider's end in ~x:424 y:97 so that this slider will point out to your next (2) and (4) slightly moved in another place
  8. 00:34:711 (1,2,3,4,1,2,3,4) - Consider using drum sampleset here as walter85 fittingly did in his insane diff? no, i'm want Soft sampleset Also
  9. 00:35:294 (1,2,3,4) - Rather than arranging them frantically, you can simply arrange them this way to get a better visual order :
    no, I want to leave those which is now, to me they are more like
  10. 00:36:044 (1) - Consider adding a circle here (with whistle) and starting the spinner 1/4 after to represent that one very distinct sound no want
  11. 00:37:211 (2) - Stack this to 00:38:044 (3)? The sudden anti-jump here breaks the flow imo, really ._. slightly do are close circles, but not stack
  12. 00:40:711 (3) - Missing clap here? whoa, what? I remember what put him here...
  13. 00:43:127 (2,3,4,5) - Again, you don't actually have to spam whistles on every note here. The one sound that calls out to be highlighted is actually located on (1)'s end, even - not on these four circles (: k
  14. 00:45:961 (3) - The clap should be on the white tick ((4)), not on the blue tick ((3)) oops, my mistake
  15. 00:46:544 (1) - Add finish on slider's start? k
  16. 00:46:544 (1,2,3,4,5) - A suggestion here, I think it would be better if you stacked (2) to (3)'s start and (4) to (5)'s start and then arrange them like this...
  17. 00:48:044 (1) - ...so then you can create a much nicer circular flow to your next (1) and (2) like this :
    hm... k
  18. 01:04:544 (1,2,3) - Hmm, are there any reason not to make these three equally spaced instead? The fact that (1) -> (2) is closer than (2) -> (3) without any supporting basis makes these three quite tricky for the eye D: to me they seem the same distance between each other, and I wanted to add diversity and a new point in the music is allowed to make this
  19. 01:12:044 (1) - Again, add finish on slider's start? k
  20. 01:29:044 (3) - Add whistle to accompany the high-pitched piano sound here? k
  21. 01:31:071 (1,2,3) - A suggestion here, for a better emphasized ending I think you can create a kind of pattern which is based off 120° rotations on these three sliders such as this one (the (2) is stacked to the previous (6), by the way) :
    no, I is more like it, so i leave this
  22. 01:32:736 (1,1) - Yet again, consider adding a circle with whistle on where these two spinners originally were and start the spinner 1/4 after to accompany the piano sound here k


Good luck on your mapset, hope this helps~ Very thx u4mod ^^
Usaha
ARForest - Colors


Colorful Meadow

  1. 00:09:377 (1,2) - make these 2 end on the blue tick, having it so close to each other making it almost impossible to 300 unless you already know its mapped like that
  2. 00:13:711 (1) - feels overspaced compared to how slow the sliders and the song are.
  3. 00:27:211 (4,5) - consider making these stacks sliders so its not a jump spam section and i think it fits the drums better.
  4. 00:28:211 (4,5) - ^
  5. 00:29:377 (1) - this is a really big impacting sound so maybe emphazise more with a slider compared to just more circles?
  6. 00:34:794 (2,3,4,1,2,3,4) - to spaced out to hit correctly without sliderbreaking, movement is faster then the rhythm here and i think that it should be more closer together so players can time it better
  7. 00:38:711 (2,3,4,5,6,7,8,9) - i think making the sliders close together and then gradually space out will, you might have to change the slider shapes a bit but it feels more clean then just 1 constant speed while still following the music and being easier to hit
  8. 00:43:877 (1,2,3,1,2,3,4,5,6) - ^same thing as before, seems to intense of a speed up
  9. 00:49:711 (2,3,4,5,6,7) - ^
  10. 00:53:794 (2,3,4,5) - is there a reason to space this out, its the same sound so it should be together in 1 burst
  11. 00:59:044 (1,2,3,4,5,6) - maybe make this close together so 01:00:044 (1) - is more emphazised
  12. 01:00:377 (2) - ^same thing as before for 01:01:377 (1) -
  13. 01:06:711 (1,1,1,1,1) - maybe speed it up the other way, start it fast and end slow so it fits with the sliders before it and such its not a sudden speed change
  14. 01:31:071 (1,2,3) - end on blue tick, same thing as 00:09:377 (1,2)
Topic Starter
CucumberCuc

Takekii wrote:

ARForest - Colors


Colorful Meadow
By the way, can me ask those markings for other difficulties? thanks in advance
  1. 00:09:377 (1,2) - make these 2 end on the blue tick, having it so close to each other making it almost impossible to 300 unless you already know its mapped like that forgot do this
  2. 00:13:711 (1) - feels overspaced compared to how slow the sliders and the song are. I think everything is in order
  3. 00:27:211 (4,5) - consider making these stacks sliders so its not a jump spam section and i think it fits the drums better.
  4. 00:28:211 (4,5) - ^ as for me, there's a much better fit cottons from Soft than from the sampleset of the drum, but the sliders will probably do
  5. 00:29:377 (1) - this is a really big impacting sound so maybe emphazise more with a slider compared to just more circles? now nope, with the previous sliders I agreed, but then it will be a very bad idea
  6. 00:34:794 (2,3,4,1,2,3,4) - to spaced out to hit correctly without sliderbreaking, movement is faster then the rhythm here and i think that it should be more closer together so players can time it better I don't think it's too difficult a moment and so I'll leave as is
  7. 00:38:711 (2,3,4,5,6,7,8,9) - i think making the sliders close together and then gradually space out will, you might have to change the slider shapes a bit but it feels more clean then just 1 constant speed while still following the music and being easier to hit no, I want to start a kiai exactly so
  8. 00:43:877 (1,2,3,1,2,3,4,5,6) - ^same thing as before, seems to intense of a speed up
  9. 00:49:711 (2,3,4,5,6,7) - ^ as for me, after 1 "stage" at 00: 38: 711 (2,3,4,5,6,7,8,9) players will be able to understand what's going on kiai sometimes with objects on the map, so I don't want to change, and to organize such "improvement" is also not particularly desirable
  10. 00:53:794 (2,3,4,5) - is there a reason to space this out, its the same sound so it should be together in 1 burst I took this idea from Rus_Brony_osu that I liked but I also did so because of 00:53:794 (2) and 00:53:961 (4) are slightly different sounds
  11. 00:59:044 (1,2,3,4,5,6) - maybe make this close together so 01:00:044 (1) - is more emphazised
  12. 01:00:377 (2) - ^same thing as before for 01:01:377 (1) - I see no reason to change then the distance of these objects, and at 01:00:377 (2) is not the best idea to put the slider closer, because 01:00:044 (1,2,3,4,5), it was far, and 6.7 a little closer (past 00:59:044 (1,2,3,4,5,6,7) the same)
  13. 01:06:711 (1,1,1,1,1) - maybe speed it up the other way, start it fast and end slow so it fits with the sliders before it and such its not a sudden speed change according to my idea it should be that the speed was from slow to fast, so I'll leave
  14. 01:31:071 (1,2,3) - end on blue tick, same thing as 00:09:377 (1,2)
no, it is a bad idea because it is too early sliders will end
Usaha
Easy
Normal
Hard
Insane
These are the other ones.
Topic Starter
CucumberCuc

Takekii wrote:

Easy
Normal
Hard
Insane
These are the other ones.
thx you ^^
Random Kid

CucumberCuc wrote:

Random Kid wrote:

Can I do an extra guest diff?
I'm sorry, but it's complete set and more diffs i not want
ok :D
Marmorexx
Hey, first of all: Amazing Map! Would love to see it ranked!

Now to the Mods

SaltKing's Hard ---

00:09:378 (1) - *
00:10:045 (1) - *
00:12:045 (3) - *
00:25:045 (3) - *
00:37:378 (1) - *
00:38:378 (1) - *
00:47:545 (2,1) - Here The music Suggest a new "part" you could say, so placing them in the middle/top part of the screen might help improve the flow, while the bottom part doesnt let these notes stand out enough on my opinion.
01:01:377 (5) - *
01:02:211 (2,3) - Make these to move closer together and increase the distance between the (1) and the (2) to make the backslider pop out more
01:04:378 (2) - Maybe place this directly underneath the (1) because like this it suggests a quarter beat
01:12:045 (5) - *
01:16:712 (4,5,6) - move these a little further to the top (maybe). My brain always sees a triple (it could just be me)
01:22:461 - Maybe force a break here to save some HP
01:37:909 (2,3) - These are a little bit hard to hit, a slider might feel smoother AND prevent scoredrops too :)

The Notes i marked with a (*) should be silent. I see that you have done some work on that already, but there are still a few left where the tick can be a little bit irritating since there is not an indication of a beat there in the song.


walt's Insane ---

00:09:378 (1) - *
00:10:044 (2) - *
00:15:378 (1,2,3,4,1,2,3,4) - A totally vertical stream is pretty hard to hit. To increase the flow you should turn it around its endpoint by maybe 30° CW
00:53:044 (3) - This not is really deep, maybe move (3) and (4) up so its a more zig-zaggy motion
00:56:044 (1,2,3,1,2,3) - Maybe Scale down the Polygons with Ctrl-Shift-S. That results in a much nicer transition between slow and fast cursor movement
00:57:044 (1,1,1,1,1) - This feels like a really nice part, though i cant hit it without losing combo. maybe make the curve a little bit more linear like this https://puu.sh/y4gHy/d728df356d.png (its easier to hit that way without taking away the awesomeness)


Colorful Meadow ---

00:42:211 (1,2,3) - This part has a normal distance snapping
00:44:377 (1,2,3,4,5,6) - This one too
00:49:711 (2,3,4,5,6,7) - Here the distances seem a little bit too far apart, especialle for the last three notes because you used the entire screen for this part, maybe move the last 3 a little closer together like you did here: 00:51:211 (2,3,4,5)
01:01:377 (8) - Should be a new Combo
01:05:544 (1,2,3,4,5) - This part is insane and pretty much decides the map difficulty. If you remove it the diff goes down by .3* - Maybe you can think of a way to make it a little easier (Or i'm just too bad lol)

Most of these are suggestions, so feel free which one to change and which one to keep :)
Topic Starter
CucumberCuc

Marmorexx wrote:

Hey, first of all: Amazing Map! Would love to see it ranked! thx and i want rank this too ^^

Now to the Mods

Colorful Meadow ---

00:42:211 (1,2,3) - This part has a normal distance snapping
00:44:377 (1,2,3,4,5,6) - This one too leave as is
00:49:711 (2,3,4,5,6,7) - Here the distances seem a little bit too far apart, especialle for the last three notes because you used the entire screen for this part, maybe move the last 3 a little closer together like you did here: 00:51:211 (2,3,4,5) here I did as of 00:59:044 (1,2,3,4,5,6) and so I will not change, but a bit will make closer the last two slider
01:01:377 (8) - Should be a new Combo k
01:05:544 (1,2,3,4,5) - This part is insane and pretty much decides the map difficulty. If you remove it the diff goes down by .3* - Maybe you can think of a way to make it a little easier (Or i'm just too bad lol) leave as is (well at least somewhere in the song have a hard time)

Most of these are suggestions, so feel free which one to change and which one to keep :)
Osatia
Hello!
General

Soundcloud and ARForest don't need to be in tags, considering ARForest is already the artist.

Easy

AR4 is more of a Normal setting, consider setting it to AR3 or even AR2. Also HP1 is really low, HP2 is fine.

To be honest, I don't get why you made 00:07:377 (4) - a 1/1 slider, it would make much more sense for it to be a 1/2 repeat like 00:06:044 (3) - as they have seriously similar sounds.

00:08:711 (1) - It's pretty weird how the stronger beats in this repeat are at the repeat and sliderend, I would expect them to be at the sliderhead and repeat instead.

You could have also pointed 00:08:711 (1) - to 00:10:044 (2) - as it seems pretty weird for it to be pointing to 00:10:711 (3) - instead.

All the anchors in 00:10:711 (3) - aren't really needed tbh. You could also make it much more straight like would be better.

You really shouldn't have skipped 00:21:377 - with a sliderend, especially when that would be the best place to start a new nc. Skipping it just doesn't feel or look right. Like, 00:21:044 - should be a circle with 00:21:377 - being a 1/1 slider ending at 00:21:711 - 00:22:711 (1) -

00:22:711 (1) - This spinner is really random, it's like you just placed it there so you didn't have to continue mapping that section. It's the same as 00:16:377 - so there is no reason for it. If you really wanted to place a spinner a decent spot would be 00:25:377 - , but I doubt that anyone would place it there.

00:28:211 (2,3) - This overlap isn't that nice tbh, you're slightly overlapping it with the sliderbody, making about a quarter of it hard to read. I suggest moving it to a different spot.

00:30:877 (2) - This is pretty weird to skip all those strong beats with just a slider, it would be nice if you atleast put a repeat or something.

00:37:377 (1,2,3) - The rhythm you are using here is questionable, I don't really understand your logic behind it, because for me I would have done 00:37:377 (1) - as a slider ending at 00:38:044 - with another slider beginning at 00:38:377 - to 00:38:711 - . If you don't understand look at


I also don't get why you used two circle for 00:40:044 (4,5) - when a slider starting on (4) and ending on (5) would make much more sense?

00:41:711 (2) - This really shouldn't be a repeat, it would be better if you turned the slider into a circle and added a repeat or slider at 00:42:211 -

It's pretty weird that you decided to skip 00:43:711 - which is such a unique sound.

00:47:544 (3,1) - Is this overlap really needed? Like, really, it doesn't look good at all and could easily be removed. I just don't understand.

00:48:711 (1) - This slider doesn't look good at all, either make it a wave slider or a double red-anchored slider. I don't get why you made it in between, doesn't look good.

00:48:044 - This should be clickable.

Just to say, the ncing in this map is really weird. I think the biggest problem is your emphasizing and rhythm are making you do these weird ncing, like look at 00:50:711 (3,1) - why is this nced? So many times in the map you decide to put the strongest sound that needs emphasizing on a sliderend, which you shouldn't do. Even if you are going for that, I really don't think you should in an Easy. You should be emphasizing the strongest parts of the song, and sometimes the most unique, which you fail to understand. Honestly, if you were to have emphasized the right sounds and had better rhythm choices, then the ncing wouldn't be that big of an issue.

00:56:044 (1) - This spinner really isn't needed tbh, because of it you have to skip the strong sounds starting at 00:57:377 - which just doesn't feel right.

Probably the last thing I will say about the ncing (unless there more issues with it), but if you could explain why parts like 01:02:044 (1) - are nced, it would be nice to know your logic around it.

01:10:044 (1,2) - You shouldn't really do this, it plays kinda weird and also has a rough aesthetic feel to it, which brings me to my next point.

I must say that, not only is the rhythm and ncing an issue in this difficulty, but the overall aesthetics need a lot of work. Placing consecutive sliders is fine, but when you start placing random slidershapes like 00:48:711 (1) - and overall really poor looking angles like 00:52:377 (1,2,3) - it just ruins the map a little. Like I am not trying to be rude, but aesthetics are an important part of a map, and if you have no clear reasoning behind why it looks like this I think redoing sections isn't out of the question.

01:08:877 (3) - Maybe you could give this a special sliderbody to emphasize that buzzing and vibrating to it? Something like would be alright. (Giving certain shapes to certain sounds is a good idea)

Stacks like 01:26:711 (2,1) - aren't really supported for an Easy, the player might not be able to read it since the circle before just barely finished fading away.

Why didn't you start the slider at 01:24:544 - ?

01:29:377 (1) - This slider shape is really random, which ties into how it kinda ruins the section. This is the calm part of the song, so the sliders should have a more curved, wavy feel to it, not red-anchored sliders.

01:37:128 (1,2) - This slight overlapping is just silly, you can easily avoid this by slightly raising the ds.

Normal

HP2 is pretty darn low, is there a reason? HP3 or HP4 should be fine.

The base sv seems pretty high I won't lie, maybe around 1.1x would work nicely.

00:21:377 (1) - This slider doesn't look nice, I don't see a reason why it can't just be a normal curved slider.

Similar problems to the Easy, aesthetics and ncing seem to be an issue. Take 00:37:377 (1) - for example, this is nced, but 00:38:377 (3) - isn't, and 00:40:044 (3) - isn't which is almost identical to it. If you want to keep that ncing, then please explain why you nced 00:38:377 (3,1) - but not 00:40:044 (3,4) - . I won't be so generous in this difficulty, take what I said in the Easy and in this and apply it to the whole difficulty.

As for aesthetics, take 00:49:877 (2,3,1) - for example. Even if you were going for a nice blanket, it still doesn't look nice at all. Look at sliders like 00:50:711 (1,2) - which are not only random, but lack aesthetic value. I can keep going on, but I seriously do not see any reason in this set for these sliders. I am not saying you shouldn't put different sliders from time to time, but at least have a reason if you are going to make almost all of them lack aesthetics.

You do not nc 00:53:377 (4) - but you do on 00:54:544 (1) - . This is an example of how your ncing is confusing.

01:04:044 (4) - Should be nced, 01:04:377 (1) - shouldn't, and 01:05:044 (2) - should be.

01:12:377 (1) - This spinner is utterly random. Nothing else to say about it, it's random. It's the same as the section playing just before that, but yet you put a spinner. Even if you say you are following the tone that sets at that part, a spinner still wouldn't work.

01:19:044 (2,3,4,1) - This angle is pretty weird, maybe place them in a square a nice curve?

01:27:044 (1,2) - This overlap isn't that nice, (4) and (3) are still visible when (2) arrives, making an awkward looking overlap that could have easily been avoided.

01:28:377 (1) - Maybe make this blanket 01:28:711 (2) -

01:31:531 (2,3) - This slight overlap is just silly, please do not do that.

01:34:548 (4) - Making this a 45 degree angle doesn't look nice for this short slider.

01:40:475 - Spinner should be here.

I won't be modding SaltKing's Hard, but in it I must say spots like 00:45:795 (2) - would be very difficult to read.

Colorful Meadow

Is there a meaning to this diff name? Not saying this is a problem, but it seems pretty random to me.

00:15:710 (5) - Should be nced. Also I must say that this barely curved-wave stream doesn't look that nice. Like it's not bad but you could probably curve it more.

00:18:044 (1,2,3,4) - Random spacing with weird slider angles. Please, don't do this.

00:21:711 (2,3,4,5) - This shouldn't have been mapped since you skip it everywhere else.

I have a problem with 00:26:711 - whole section. You skip the strongest part of it, the drums, and decide to map to the almost non-existent bg music. It just doesn't make sense, and what makes it worse is your angles and how highly spaced the jumps are. Like the jumps, that I already said, are mapped to non-existent bg music is the same size as the kiai jumps! I also do not get the sliders at the beginning, they make no sense! No matter how hard I listened I could not hear what those sliders were being mapped to.

Tying into what I said above, the aesthetics in this part are seriously lacking. Even if you decide to continue mapping to the bg music, the jumps are horrid and random. Spacing is random, and it feels like you just placed the jumps freehandedly around. The stacking at some points don't make sense, and it feels like you used no logic at all in this section.

Overall, this section, and in all of your difficulties (except the gd's I didn't look at) have seriously bad ncing. Sorry if I sound rude, but the ncing is just out right random. It seems as if you just nced to fit to the jumps you randomly made. You shouldn't do that. What makes this even worse is how you don't even nc the sounds that need ncing, like 00:31:711 (6) - (which you even bookmarked), but you nc randomly else where. Please apply logic to your ncing, and be able to give a reason why you nced like this, because at the moment I don't get this at all.

I think I will stop this diff here. Sorry if I sounded rude, I did not intend to. Please, I strongly recommend you apply these to the rest of the the difficulty, and possibly your future mapping.
Overall your diffs could use some work. Good luck!
SaltyLucario

Marmorexx wrote:

SaltKing's Hard ---

00:09:378 (1) - * omg thanks for noticing that, silenced all of these which you mentioned +few extra you forgot about
00:10:045 (1) - *
00:12:045 (3) - *
00:25:045 (3) - ]
00:37:378 (1) - *
00:38:378 (1) - *
00:47:545 (2,1) - Here The music Suggest a new "part" you could say, so placing them in the middle/top part of the screen might help improve the flow, while the bottom part doesnt let these notes stand out enough on my opinion. Nah, I think it's good as it is
01:01:377 (5) - *
01:02:211 (2,3) - Make these to move closer together and increase the distance between the (1) and the (2) to make the backslider pop out more Same as above
01:04:378 (2) - Maybe place this directly underneath the (1) because like this it suggests a quarter beat Nope, time between them is big enough to see it's 1/1 not 1/4, and I used much, much smaller spacing for 1/4 too
01:12:045 (5) - *
01:16:712 (4,5,6) - move these a little further to the top (maybe). My brain always sees a triple (it could just be me) As said above, I used much smaller spacing between 1/4 objets, and I don't really think anyone would except triple in slow part, so staying unchanged
01:22:461 - Maybe force a break here to save some HP Nah, doesn't fit
01:37:909 (2,3) - These are a little bit hard to hit, a slider might feel smoother AND prevent scoredrops too :) That's why i placed slider first, so people can know what's the tempo of this moment before they hit circles

The Notes i marked with a (*) should be silent. I see that you have done some work on that already, but there are still a few left where the tick can be a little bit irritating since there is not an indication of a beat there in the song.

Waku wrote:

Hello! Hi~

I won't be modding SaltKing's Hard, but in it I must say spots like 00:45:795 (2) - would be very difficult to read. That's why I used much smaller spacing here so people will know something is diffirent -w ould be more difficult if I used distance snapping there ^^
thanks for mod!


update as always
osu file format v14

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88,88,38045,1,0,1:0:0:0:
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140,248,40378,1,0,0:0:0:0:
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372,264,50545,1,8,0:0:0:0:
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426,170,53212,1,0,0:0:0:0:
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232,248,63378,1,8,0:0:0:0:
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220,276,85045,1,0,0:0:0:0:
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220,176,86045,1,0,0:0:0:0:
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240,96,87211,2,0,P|280:100|300:92,1,48.9999985046387,0|0,0:0|0:0,0:0:0:0:
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268,192,88378,5,0,0:0:0:0:
352,144,88711,1,0,0:0:0:0:
428,192,89044,6,0,P|376:236|336:232,1,90.9999958343508
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120,300,97128,6,0,L|168:304,1,48.9999985046387
288,312,97909,1,2,0:0:0:0:
240,220,98322,1,0,0:0:0:0:
240,220,100475,6,0,L|260:220,2,11.6666666666667,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,192,100683,12,0,103600,0:0:0:0:
Topic Starter
CucumberCuc

Waku wrote:

Hello!
General

Soundcloud and ARForest don't need to be in tags, considering ARForest is already the artist. k


Easy

AR4 is more of a Normal setting, consider setting it to AR3 or even AR2. Also HP1 is really low, HP2 is fine. HP changed, but AR leave as is, no want change him

To be honest, I don't get why you made 00:07:377 (4) - a 1/1 slider, it would make much more sense for it to be a 1/2 repeat like 00:06:044 (3) - as they have seriously similar sounds. here it has been specially made a pass the middle of the slider, because I did not want to do another reverse slider

00:08:711 (1) - It's pretty weird how the stronger beats in this repeat are at the repeat and sliderend, I would expect them to be at the sliderhead and repeat instead. this slider i do as for 00:06:044 (2) in the similarity of the sounds

You could have also pointed 00:08:711 (1) - to 00:10:044 (2) - as it seems pretty weird for it to be pointing to 00:10:711 (3) - instead. i think it's okay now

All the anchors in 00:10:711 (3) - aren't really needed tbh. You could also make it much more straight like would be better. removed some anchors from the slider, but leave it as is, because I want the end of the stack with 00:13:377 (1)

You really shouldn't have skipped 00:21:377 - with a sliderend, especially when that would be the best place to start a new nc. Skipping it just doesn't feel or look right. Like, 00:21:044 - should be a circle with 00:21:377 - being a 1/1 slider ending at 00:21:711 - 00:22:711 (1) - k

00:22:711 (1) - This spinner is really random, it's like you just placed it there so you didn't have to continue mapping that section. It's the same as 00:16:377 - so there is no reason for it. If you really wanted to place a spinner a decent spot would be 00:25:377 - , but I doubt that anyone would place it there. k, changed

00:28:211 (2,3) - This overlap isn't that nice tbh, you're slightly overlapping it with the sliderbody, making about a quarter of it hard to read. I suggest moving it to a different spot. now I don't think it's that hard, but if will write about it again - change

00:30:877 (2) - This is pretty weird to skip all those strong beats with just a slider, it would be nice if you atleast put a repeat or something. no, I'm not going to do because I want to make the moment easier, and not to complicate for beginners

00:37:377 (1,2,3) - The rhythm you are using here is questionable, I don't really understand your logic behind it, because for me I would have done 00:37:377 (1) - as a slider ending at 00:38:044 - with another slider beginning at 00:38:377 - to 00:38:711 - . If you don't understand look at
k

I also don't get why you used two circle for 00:40:044 (4,5) - when a slider starting on (4) and ending on (5) would make much more sense? because the song is in this moment a kind of "Pause" and so I put the circles exactly

00:41:711 (2) - This really shouldn't be a repeat, it would be better if you turned the slider into a circle and added a repeat or slider at 00:42:211 -
leave as is since it was conceived hope it's be better

It's pretty weird that you decided to skip 00:43:711 - which is such a unique sound. this moment replaces teak on the slider

00:47:544 (3,1) - Is this overlap really needed? Like, really, it doesn't look good at all and could easily be removed. I just don't understand. slightly changed

00:48:711 (1) - This slider doesn't look good at all, either make it a wave slider or a double red-anchored slider. I don't get why you made it in between, doesn't look good. k

00:48:044 - This should be clickable. leave as is

Just to say, the ncing in this map is really weird. I think the biggest problem is your emphasizing and rhythm are making you do these weird ncing, like look at 00:50:711 (3,1) - why is this nced? So many times in the map you decide to put the strongest sound that needs emphasizing on a sliderend, which you shouldn't do. Even if you are going for that, I really don't think you should in an Easy. You should be emphasizing the strongest parts of the song, and sometimes the most unique, which you fail to understand. Honestly, if you were to have emphasized the right sounds and had better rhythm choices, then the ncing wouldn't be that big of an issue. slightly changed NC's

00:56:044 (1) - This spinner really isn't needed tbh, because of it you have to skip the strong sounds starting at 00:57:377 - which just doesn't feel right. k

Probably the last thing I will say about the ncing (unless there more issues with it), but if you could explain why parts like 01:02:044 (1) - are nced, it would be nice to know your logic around it. fixed

01:10:044 (1,2) - You shouldn't really do this, it plays kinda weird and also has a rough aesthetic feel to it, which brings me to my next point.

I must say that, not only is the rhythm and ncing an issue in this difficulty, but the overall aesthetics need a lot of work. Placing consecutive sliders is fine, but when you start placing random slidershapes like 00:48:711 (1) - and overall really poor looking angles like 00:52:377 (1,2,3) - it just ruins the map a little. Like I am not trying to be rude, but aesthetics are an important part of a map, and if you have no clear reasoning behind why it looks like this I think redoing sections isn't out of the question. slightly fixed

01:08:877 (3) - Maybe you could give this a special sliderbody to emphasize that buzzing and vibrating to it? Something like would be alright. (Giving certain shapes to certain sounds is a good idea) k

Stacks like 01:26:711 (2,1) - aren't really supported for an Easy, the player might not be able to read it since the circle before just barely finished fading away. fixed

Why didn't you start the slider at 01:24:544 - ? now started

01:29:377 (1) - This slider shape is really random, which ties into how it kinda ruins the section. This is the calm part of the song, so the sliders should have a more curved, wavy feel to it, not red-anchored sliders. k

01:37:128 (1,2) - This slight overlapping is just silly, you can easily avoid this by slightly raising the ds. k


Normal

HP2 is pretty darn low, is there a reason? HP3 or HP4 should be fine. k

The base sv seems pretty high I won't lie, maybe around 1.1x would work nicely. leave as is

00:21:377 (1) - This slider doesn't look nice, I don't see a reason why it can't just be a normal curved slider. k

Similar problems to the Easy, aesthetics and ncing seem to be an issue. Take 00:37:377 (1) - for example, this is nced, but 00:38:377 (3) - isn't, and 00:40:044 (3) - isn't which is almost identical to it. If you want to keep that ncing, then please explain why you nced 00:38:377 (3,1) - but not 00:40:044 (3,4) - . I won't be so generous in this difficulty, take what I said in the Easy and in this and apply it to the whole difficulty. fixed NC's

As for aesthetics, take 00:49:877 (2,3,1) - for example. Even if you were going for a nice blanket, it still doesn't look nice at all. Look at sliders like 00:50:711 (1,2) - which are not only random, but lack aesthetic value. I can keep going on, but I seriously do not see any reason in this set for these sliders. I am not saying you shouldn't put different sliders from time to time, but at least have a reason if you are going to make almost all of them lack aesthetics. of course, I slightly changed the sliders to 00:50:711 (1,2), but I leave them placement as is

You do not nc 00:53:377 (4) - but you do on 00:54:544 (1) - . This is an example of how your ncing is confusing. k

01:04:044 (4) - Should be nced, 01:04:377 (1) - shouldn't, and 01:05:044 (2) - should be. k, but last leave as is

01:12:377 (1) - This spinner is utterly random. Nothing else to say about it, it's random. It's the same as the section playing just before that, but yet you put a spinner. Even if you say you are following the tone that sets at that part, a spinner still wouldn't work. fixed

01:19:044 (2,3,4,1) - This angle is pretty weird, maybe place them in a square a nice curve? fixed

01:27:044 (1,2) - This overlap isn't that nice, (4) and (3) are still visible when (2) arrives, making an awkward looking overlap that could have easily been avoided. k

01:28:377 (1) - Maybe make this blanket 01:28:711 (2) - special another sliders

01:31:531 (2,3) - This slight overlap is just silly, please do not do that. don't see this any major problems, but still correct

01:34:548 (4) - Making this a 45 degree angle doesn't look nice for this short slider. i have done differently

01:40:475 - Spinner should be here. leave as is

I won't be modding SaltKing's Hard, but in it I must say spots like 00:45:795 (2) - would be very difficult to read.

Colorful Meadow

Is there a meaning to this diff name? Not saying this is a problem, but it seems pretty random to me. behind the girl on the BG there is vegetation, why wouldn't she be in a meadow? + meadow multi-colored all the same, and therefore this name

00:15:710 (5) - Should be nced. Also I must say that this barely curved-wave stream doesn't look that nice. Like it's not bad but you could probably curve it more. leave as is and no want do more curve

00:18:044 (1,2,3,4) - Random spacing with weird slider angles. Please, don't do this. fixed

00:21:711 (2,3,4,5) - This shouldn't have been mapped since you skip it everywhere else. but i'm leave as is

I have a problem with 00:26:711 - whole section. You skip the strongest part of it, the drums, and decide to map to the almost non-existent bg music. It just doesn't make sense, and what makes it worse is your angles and how highly spaced the jumps are. Like the jumps, that I already said, are mapped to non-existent bg music is the same size as the kiai jumps! I also do not get the sliders at the beginning, they make no sense! No matter how hard I listened I could not hear what those sliders were being mapped to. about the drums I added normal-finish the sound and I hope it will be better, but jumping, I'll leave to prepare the players and about the sliders, I probably will remove 1, leave 2 for a change

Tying into what I said above, the aesthetics in this part are seriously lacking. Even if you decide to continue mapping to the bg music, the jumps are horrid and random. Spacing is random, and it feels like you just placed the jumps freehandedly around. The stacking at some points don't make sense, and it feels like you used no logic at all in this section. sligthly fixed, hope be better

Overall, this section, and in all of your difficulties (except the gd's I didn't look at) have seriously bad ncing. Sorry if I sound rude, but the ncing is just out right random. It seems as if you just nced to fit to the jumps you randomly made. You shouldn't do that. What makes this even worse is how you don't even nc the sounds that need ncing, like 00:31:711 (6) - (which you even bookmarked), but you nc randomly else where. Please apply logic to your ncing, and be able to give a reason why you nced like this, because at the moment I don't get this at all. NC fixed

I think I will stop this diff here. Sorry if I sounded rude, I did not intend to. Please, I strongly recommend you apply these to the rest of the the difficulty, and possibly your future mapping.
Overall your diffs could use some work. Good luck!
thx ^^
Luel Roseline
Hi from my queue

CucumberCuc wrote:

can above if u want
[General]
00:05:377 - 00:37:377 : 90BPM

[Easy, Normal]
No problem.


[Hard]


[Insane]
Play count : 2 (None)

00:23:711 - http://youtu.be/KxNTJWTZRu0
00:34:711 (1,2,3,4,5,6) - Like this?
00:45:044 (5) - NC here
00:47:544 (1,2,3,4,5,1) - Flow

00:57:127 (1) - Unsnapped slider

GL
Topic Starter
CucumberCuc

Luel Roseline wrote:

Hi from my queue

CucumberCuc wrote:

can above if u want
[General]
00:05:377 - 00:37:377 : 90BPM leave as is, no want change this BPM

[Easy, Normal]
No problem.

[Hard]

Another Tags, but i'm fixed this

GL thx ^^
_Crow
I'm not dead

Niva wrote:

[walt's Insane]

  1. One particular thing that I noticed here is how the intro was actually being mapped in 50-55% volume instead of other diffs' ~25%. Well, perhaps consider lowering the volume during the intro in order to match the other diffs' volume? (~25% would fit better anyway imo as the song there is very much still on its calm xD) That was an error, it was 25% originally, i think


---


  1. 00:16:711 (2) and other consequent notes with clap until the start of next spinner - Personally I think it would be better if you use whistle + clap here (instead of only claps) because (1) it'll consistently follow your previous whistle pattern and (2) the whistle would blend in beautifully to the "brushing" sound from the song in my opinion~ I prefer the alternation between whistle and clap, i think it'd be messy using whistle + clap
  2. 00:19:377 (2) - A small suggestion here, perhaps move this to ~x:365 y:384 so that (1)'s start, (2)'s end, and the red (2) would be more equally spaced (and thus highlighting the pattern more)? ok
  3. 00:28:044 (1) - The overlap between the red (2) and the blue (1) here personally feels off for me orz (although to be honest I can't really find a good place to relocate the (1)) ._. - also That's not even noticeable when playing
  4. 00:28:711 (4) - Personally I'd relocate it somewhere higher (~x:485, y:166 for example) so that (4,5,6) would form a great, equally spaced triangle jump here : I prefer it the way it is
  5. 00:34:711 (1,2,3,4,5) - Due to the nature of stacking, I think this part would look much more natural if these five are manually stacked instead of being placed directly in the top of each other (like in the example below) Agree, changing that
  6. 00:40:544 (2,3,4) - I'd push these three downwards a bit (~x: 348 y:295 perhaps) to avoid clustering with your (1) hehe xD Changed a bit
  7. 00:43:378 (4,5) - Consider slightly curving them a bit (like you did on 00:45:878 (3)) for aesthetics? Well, the only reason (3) is curved is because i wanted to sorta blanket it with the previous slider. I usually prefer straight 1/4 sliders
  8. 00:47:044 (2) - This is more of a personal thought, but I think you can make this slider encircling (1)'s start instead as it'll highlight your next 00:47:544 (1,2,3,4,5) more in my opinion : Wanted to highlight the song's repetition by repeating the slider and the down-up movement
  9. 01:05:211 (1) - Add whistle on slider's start? It just feels weird somehow having this part being so silent without hitsound as basically everywhere else other parts are magnificently hitsounded (although I can see what you're trying to do with the hitsounding pattern here)... idk it feels out of place to me
  10. 01:14:043 (1,2,3,4) - A small suggestion here, perhaps consider CTRL + G'ing (2) and (4) to get a circular flow if you want to (: it's not bad but i wasn't aiming for circular flow here
  11. 01:15:711 (2,3,4,5,6,1) - Another suggestion here, perhaps try to arrange them in a hexagon-like pattern like this to avoid that abrupt change of angle between (3) -> (4) to (4) -> (5) : Here the height of a circle corrsponds to a note's pitch
  12. 01:19:711 (4) - Add whistle here? I get it that you're trying to put whistle every two circles here however the high-pitched sound here is very much calling for another whistle :3 doesn't sound bad
  13. 01:37:128 (1,2,3,4) - Umm, why not shaping them as a simple upward arc instead of an irregular shape you're currently using? This way it'll capture the ascending piano note much more naturally in my opinion~ agreed, changed

Marmorexx wrote:

walt's Insane ---

00:09:378 (1) - *
00:10:044 (2) - * Those are called extended sliders. You use them when there's a prolongued sound, even if the end isn't snapped to anything
00:15:378 (1,2,3,4,1,2,3,4) - A totally vertical stream is pretty hard to hit. To increase the flow you should turn it around its endpoint by maybe 30° CW The spacing is really low, it can't be that hard since it's basically a stack
00:53:044 (3) - This not is really deep, maybe move (3) and (4) up so its a more zig-zaggy motion don't understand this one, could you explain it further?
00:56:044 (1,2,3,1,2,3) - Maybe Scale down the Polygons with Ctrl-Shift-S. That results in a much nicer transition between slow and fast cursor movement I think it's fine as it is
00:57:044 (1,1,1,1,1) - This feels like a really nice part, though i cant hit it without losing combo. maybe make the curve a little bit more linear like this https://puu.sh/y4gHy/d728df356d.png (its easier to hit that way without taking away the awesomeness) uhh, i don't think it's that hard to hit, it's already pretty smooth imo

Luel Roseline wrote:

[Insane]
Play count : 2 (None)

00:23:711 - http://youtu.be/KxNTJWTZRu0 There's no reason to put a slider there
00:34:711 (1,2,3,4,5,6) - Like this? I prefer the way it is
00:45:044 (5) - NC here Nothing in the song suggests a nc there
00:47:544 (1,2,3,4,5,1) - Flow ???

00:57:127 (1) - Unsnapped slider fixed
update
osu file format v14

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SaltyLucario
lol i seriously started thinking you're dead
Xinnoh
please never request a mod from me again
thx
Akitoshi

Sinnoh wrote:

please never request a mod from me again
thx
loooool
MaridiuS

Sinnoh wrote:

please never request a mod from me again
thx
Brutal
Djulus
Understandable
nimfa109
~M4M from your queue

Easy:

00:07:377 (3) - I'm not really fan of this slider
01:08:877 (3) - this slider should be more directed into next slider so I propose to move the last tick to [204,208] or [204,204].
01:24:044 (1) - also should be a little higher
01:26:711 (2) - I think this should be a little higher like [328,108] but I'm not really sure.
01:29:377 (1) - nothing to do but I love this slider xD

Normal:

00:15:377 (4) - feel like this slider should be more curved
00:24:044 (1) - move the second tick of this slider to the middle of slider
00:28:211 (4) - not sure but maybe it would be more cool to move this circle on the slider

Hard:

01:04:044 (1) - move this on slider
01:13:711 (1) - should be curved I think

Insane:

01:09:377 (1) - don't like like this slider looks

I think at the end should be spinner too

Colorful Meadow:

00:05:377 (1,3) - don't like these sliders but maybe that's fetish to curved sliders.
00:15:377 (1,2,3,4,5,6,7,8,1) - this slider could be more pretty, maybe try to curve from 00:15:710 (5) a bit more
00:38:377 (1) - don't like this slider ;_;
00:40:044 (1) - for me it looks better when it is like this:
00:41:711 (3) - ctrl+h, ctrl+j, ctrl+g and this looks and sounds much better
00:43:127 (5,6,7,8) - looks a bit weird for me
00:45:794 (2) - move the last tick a bit higher
00:51:711 (5) - I know why this slider is like this and these ticks emphasize the music but generally this looks ugly ;;--;;
00:54:544 (1) - I'm not fan of this slider too
00:57:377 (1) - move this slider a bit in left and upward, something like this
01:37:128 (1,2,3,4) - not sure that you should make square here, also maybe use here a bit smaller spacing
01:40:683 (1) - people usually make the slider quiet gradually, for exaple here: https://osu.ppy.sh/b/784164 (02:34:681 (1) - ) or here: https://osu.ppy.sh/b/948370 (05:01:617 (1,1) - ), but that's not really needed


Hope this will help you at least a bit and your map become ranked soon :D

Gl
Topic Starter
CucumberCuc

Nimfagryuf wrote:

~M4M from your queue

Easy:

00:07:377 (3) - I'm not really fan of this slider but i'm leave as is
01:08:877 (3) - this slider should be more directed into next slider so I propose to move the last tick to [204,208] or [204,204]. k
01:24:044 (1) - also should be a little higher k
01:26:711 (2) - I think this should be a little higher like [328,108] but I'm not really sure. k
01:29:377 (1) - nothing to do but I love this slider xD thx ♥

Normal:

00:15:377 (4) - feel like this slider should be more curved k
00:24:044 (1) - move the second tick of this slider to the middle of slider ??? no full understand what you mean
00:28:211 (4) - not sure but maybe it would be more cool to move this circle on the slider then it would be weird to look like that 00:27:211 (2,3) overlap, and at 00:28:211 (4,5) stack

Colorful Meadow:

00:05:377 (1,3) - don't like these sliders but maybe that's fetish to curved sliders. maybe
00:15:377 (1,2,3,4,5,6,7,8,1) - this slider could be more pretty, maybe try to curve from 00:15:710 (5) a bit more again, I will answer that I do not want to change here on more curve
00:38:377 (1) - don't like this slider ;_; slightly changed
00:40:044 (1) - for me it looks better when it is like this:
no, i'm not be change this
00:41:711 (3) - ctrl+h, ctrl+j, ctrl+g and this looks and sounds much better k
00:43:127 (5,6,7,8) - looks a bit weird for me but i'm still as is, i don't think there's much need changes
00:45:794 (2) - move the last tick a bit higher k
00:51:711 (5) - I know why this slider is like this and these ticks emphasize the music but generally this looks ugly ;;--;; slightly changed
00:54:544 (1) - I'm not fan of this slider too but here i'm leave
00:57:377 (1) - move this slider a bit in left and upward, something like this
k
01:37:128 (1,2,3,4) - not sure that you should make square here, also maybe use here a bit smaller spacing k
01:40:683 (1) - people usually make the slider quiet gradually, for exaple here: https://osu.ppy.sh/b/784164 (02:34:681 (1) - ) or here: https://osu.ppy.sh/b/948370 (05:01:617 (1,1) - ), but that's not really needed k


Hope this will help you at least a bit and your map become ranked soon :D

Gl thx u ^^
_Crow

Nimfagryuf wrote:

Insane:

01:09:377 (1) - don't like like this slider looks i do

I think at the end should be spinner too i prefer it without a spinner
Yusomi
hii, m4m from my queue (you can mod just 1 diff of my map :) )

Colorful Meadow
00:19:711 (2) - i don't think this should have the same spacing as 00:18:044 (1,2) - since 00:19:711 (2) - has loud cymbals on it and you previously spaced this sound out much more like 00:18:711 (3) - here or 00:09:044 (2) - here.
00:28:211 (4) - i don't think such a strong sound should be on sliderend. maybe just make it a stack like you did here 00:29:877 (4,5) -
00:31:211 (3,5) - space these out a little more
00:31:877 (2) - such a strong sound on sliderend here
00:32:211 (1,2,3,4,5,1,2,3,1,2,3,4) - by making these all have such similar spacing you don't emphasise anything. 00:32:211 (1,2,4,1,2,1,2,3,4) - these sounds should feel stronger in gameplay than the other notes, but currently they do not
00:52:211 (1,2,3,4) - spacing here could be made much tidier
00:53:794 (2,3,4,5) - this spacing doesn't really make sense. 00:53:961 (4) - why is this note spaced when the strong sound is on 00:53:877 (3) - .
01:38:322 (5) - the sounds after this really aren't strong enough to be clickable except that last piano note so maybe just make this a long slider finishing on 01:40:475 (1) - and ignore those weird quiet clicking noise

walt's insane
00:30:877 (2,3) - maybe stack these to be consistent with 00:28:211 (2,3) -
00:39:044 (3) - stack under 00:37:878 (2) - ?
00:49:044 (5,6) - looks out of place compared to the rest of the map, suggest just making spacing even here
01:13:210 (7) - maybe make this a 1/4 to emphasise extended sound

hard diff looks good

alright, good luck !
Topic Starter
CucumberCuc

Yusomi wrote:

hii, m4m from my queue (you can mod just 1 diff of my map :) )

Colorful Meadow
00:19:711 (2) - i don't think this should have the same spacing as 00:18:044 (1,2) - since 00:19:711 (2) - has loud cymbals on it and you previously spaced this sound out much more like 00:18:711 (3) - here or 00:09:044 (2) - here. but I'm not going to particularly change this, because it will be strange to see here the proximity between objects, and at 00:20:711 (5,6) they will have distance like 00:18:044 (1,2)
00:28:211 (4) - i don't think such a strong sound should be on sliderend. maybe just make it a stack like you did here 00:29:877 (4,5) - no, this moment I specifically made others not to do again stack circles
00:31:211 (3,5) - space these out a little more k
00:31:877 (2) - such a strong sound on sliderend here looks okay to me
00:32:211 (1,2,3,4,5,1,2,3,1,2,3,4) - by making these all have such similar spacing you don't emphasise anything. 00:32:211 (1,2,4,1,2,1,2,3,4) - these sounds should feel stronger in gameplay than the other notes, but currently they do not k
00:52:211 (1,2,3,4) - spacing here could be made much tidier k
00:53:794 (2,3,4,5) - this spacing doesn't really make sense. 00:53:961 (4) - why is this note spaced when the strong sound is on 00:53:877 (3) - . k, changed
01:38:322 (5) - the sounds after this really aren't strong enough to be clickable except that last piano note so maybe just make this a long slider finishing on 01:40:475 (1) - and ignore those weird quiet clicking noise again... looks like I will not leave this time... well, then OK, i'm will remove it

hard diff looks good

alright, good luck ! thx ^^
Rakphine
Hi from my Modding Queue
M4M

I can't do much here, Nice mapset.
I'm suck at modding,


[Easy]
00:25:711 Useless note, sound bad
00:26:044 I guess it should be a hitcircle
00:29:044 for me it's weird watch this circle between those sliders
00:54:544 this slider is near to leave the screen
00:57:044 hit cirlcle here?

Sorry for mod only 1 diff, it's just i can find any problems with the mapset :( :cry:
if you want, don't give me Kudos
So I shoot a Star
Topic Starter
CucumberCuc

Lissel wrote:

Hi from my Modding Queue
M4M

I can't do much here, Nice mapset. Thx u ^^
I'm suck at modding,


[Easy]
00:25:711 Useless note, sound bad but i'm leave as is
00:26:044 I guess it should be a hitcircle of course it was possible, but I don't particularly like this idea here, it will be almost irrelevant
00:29:044 for me it's weird watch this circle between those sliders then the same can be said about the 00:30:877 (2,3,1), but still OK (although there is a slight overlap of the circle, but still)
00:54:544 this slider is near to leave the screen k
00:57:044 hit cirlcle here? in kiai, I focused only on the loud sounds, but here it is not so loud to put the circle

Sorry for mod only 1 diff, it's just i can find any problems with the mapset :( :cry:
if you want, don't give me Kudos
So I shoot a Star
lit120
[x]
  1. this diff is way too overdone tbh
  2. 00:53:794 (2,3,4,5) - what the...? try to look at those spacings again
  3. 01:03:877 (4) - why's this ending up at white tick as it was supposed to be clickable?
  4. 01:05:544 (1,2,3,4,5,6,7,1,2) - this looks like you're moving a cursor in a circular way like a circle shape with the same distance there
  5. calm parts on 00:05:377 - 01:24:044 - don't deserve a jump with such spacing and require an easy to play with to follow its feel from it
i don't think you're ready to map wub songs here on extra tbh

[walt]
  1. 00:47:878 (5,1) - it'd be the best thing to separate these 2 to get its emphasize by spacing from (1)
[saltking]
  1. 00:45:378 (1,2,1) - for a triplets here, i'd suggest providing more space there for readable
  2. 01:40:475 (1) - that reverse didn't have a note there. just a slider without it is enough
[n]
  1. NC should work like every 3 to 5 or sth that emphasize would work everytime
  2. 00:08:044 (5) - NC this
  3. 01:07:711 (1,1) - i wouldn't NC these 2 notes tbh
  4. 01:15:377 - a calm part right here doesn't deserve having too much notes around for a diff like this. reducing it with 1/1 sliders would be friendly there
  5. 01:36:525 (1) - i wouldn't add a note here for following a piano note for outro better
[e]
  1. DS' spacing aren't rly consistent tbh, like 0.9x then 0.95x. i'd just use 1x better
  2. 00:47:544 (3,1) - don't try to stick the slider end to (1)'s body for the sake of visual
  3. 00:56:044 - trying to pause this without mapping sth here wouldn't be a good idea tbh
uh, your own diffs need a lot of work there tbh

gl
Topic Starter
CucumberCuc

lit120 wrote:

[x]
  1. this diff is way too overdone tbh
  2. 00:53:794 (2,3,4,5) - what the...? try to look at those spacings again hope now be better
  3. 01:03:877 (4) - why's this ending up at white tick as it was supposed to be clickable? changed
  4. 01:05:544 (1,2,3,4,5,6,7,1,2) - this looks like you're moving a cursor in a circular way like a circle shape with the same distance there okay, be changed
  5. calm parts on 00:05:377 - 01:24:044 - don't deserve a jump with such spacing and require an easy to play with to follow its feel from it changed certain distance between objects, but most left as is
i don't think you're ready to map wub songs here on extra tbh

[n]
  1. NC should work like every 3 to 5 or sth that emphasize would work everytime slightly change NCs
  2. 00:08:044 (5) - NC this k
  3. 01:07:711 (1,1) - i wouldn't NC these 2 notes tbh
  4. 01:15:377 - a calm part right here doesn't deserve having too much notes around for a diff like this. reducing it with 1/1 sliders would be friendly there this part was slightly change
  5. 01:36:525 (1) - i wouldn't add a note here for following a piano note for outro better but I'll leave this note here so as not to miss a loud crunching sound
[e]
  1. DS' spacing aren't rly consistent tbh, like 0.9x then 0.95x. i'd just use 1x better but I will leave as is
  2. 00:47:544 (3,1) - don't try to stick the slider end to (1)'s body for the sake of visual slightly fixed
  3. 00:56:044 - trying to pause this without mapping sth here wouldn't be a good idea tbh k, changed
uh, your own diffs need a lot of work there tbh

gl thx ^^
J1_
Heyo, from my mod queue,

Normal:

01:40:475 (4) - NC

SaltKing's Hard:

01:04:045 (1,2) - This part can be confusing, as people can think that this is a half beat gap instead of a full beat gap. I suggest either increasing the spacing or stack the two.

Colorful Meadow:

00:42:711 (4) - NC

00:54:044 (4,5) - Don't think spacing here needs to be this large, the song doesn't have much of a variation

01:14:044 (3) - Make this 1/4 beat

General:

Cool song~! Idk if you still accept GDs, but I would love to map an extra difficulty for this song (pm me on forums to reply)

Anyways, GL!
Topic Starter
CucumberCuc

xJ1 wrote:

Heyo, from my mod queue,

Normal:

01:40:475 (4) - NC oops

Colorful Meadow:

00:42:711 (4) - NC k

00:54:044 (4,5) - Don't think spacing here needs to be this large, the song doesn't have much of a variation but i'm probably leave as is, now not see big problem in this spacing

01:14:044 (3) - Make this 1/4 beat oops

General:

Cool song~! Idk if you still accept GDs, but I would love to map an extra difficulty for this song (pm me on forums to reply) sry, it's full mapset :(

Anyways, GL! thx ^^
6th
Hi.

[Colorful Meadow]
00:07:377 (1,2,3,1,2,1) - You used symmetry at the beginning so symmetry is expected here too.
00:10:711 (1) - Its end could look smoother.
00:13:711 (1,2,3) - They are overspaced if you compare them to 00:14:044 (3,1,2) - which feels like a speed decrease for no real reason.
00:24:711 (2,3,1) - This uses 1/1 and 1/2 but spacing is visually the same.
00:35:211 - https://osu.ppy.sh/ss/9658503 This rhythm is a bit more intuitive since it makes white tick clickable.
00:38:711 (2,3,4) - It's strange that they don't flow like the others since they belong to the same combo.
00:40:044 (1,2) - Decreasing SV to use such a high spacing is pointless and confuses the player.
00:56:044 (1,2,3,4,5,6) - Spacing is so high here considering how calm the song is, please reduce it.
01:00:377 (2,3,4,5,6,7) - What happened to the concept ? Use consistent spacing like before.
01:31:071 - Maybe make their ends silent.
01:38:322 (4) - Why does spacing increase here ?

[Insane]
00:30:877 (2,3,4,5) - Use doublets instead, so it fits your drive to stack claps like you did at the beginning.
00:33:544 (2,3,4,5) - Looks like spacing is inconsistent here for no real reason.
00:57:044 (1,1,1,1) - You may want to avoid this in an Insane difficulty. (at least remove NC spam btw)
01:31:071 (1,2,3) - Considering how you mapped that section, circles would fit the song way better tbh.

[Hard]
00:37:378 (1,2,3,4,5,1) - The diff spikes a lot here. This pattern is much harder than the rest for 3,5* players.
00:05:378 (1,2,3) - 00:08:712 (1,2,1) - 00:12:045 (3) - these are not stacked so why would 00:14:045 (2,3) - be stacked ?
01:04:378 (2) - a NC would help reading and would make sense since you NC'ed 01:05:545 (1) -
Topic Starter
CucumberCuc

6th wrote:

Hi.

[Colorful Meadow]
00:07:377 (1,2,3,1,2,1) - You used symmetry at the beginning so symmetry is expected here too. slightly changed
00:10:711 (1) - Its end could look smoother. i think it's ok
00:13:711 (1,2,3) - They are overspaced if you compare them to 00:14:044 (3,1,2) - which feels like a speed decrease for no real reason. hope now be better
00:24:711 (2,3,1) - This uses 1/1 and 1/2 but spacing is visually the same. fixed
00:35:211 - https://osu.ppy.sh/ss/9658503 This rhythm is a bit more intuitive since it makes white tick clickable. hm... k
00:38:711 (2,3,4) - It's strange that they don't flow like the others since they belong to the same combo. the first two slider were specially made from a different species, so they were not like the other 4-9
00:40:044 (1,2) - Decreasing SV to use such a high spacing is pointless and confuses the player. changed little SV and I made it clear to the player that the sliders on the sound such moments will reduce your speed than to be as quick
00:56:044 (1,2,3,4,5,6) - Spacing is so high here considering how calm the song is, please reduce it. slightly changed
01:00:377 (2,3,4,5,6,7) - What happened to the concept ? Use consistent spacing like before. changed
01:31:071 - Maybe make their ends silent. but here 5% sound, dk how can make lower...
01:38:322 (4) - Why does spacing increase here ? I wanted to somehow highlight the end of the last piano key pressed and the poet made a slightly different distance than the last 3 circles
_Crow

Yusomi wrote:

00:30:877 (2,3) - maybe stack these to be consistent with 00:28:211 (2,3) - I only stacked those with 2 consecutive claps, there are 4 here
00:39:044 (3) - stack under 00:37:878 (2) - ? ok
00:49:044 (5,6) - looks out of place compared to the rest of the map, suggest just making spacing even here That's the point. It emphasizes the slider head since you can kinda feel a stop in the music with 5 and 6
01:13:210 (7) - maybe make this a 1/4 to emphasise extended sound idk if it's a good idea because it's right before the stream, it may loook a bit messy

lit120 wrote:

[walt]
  1. 00:47:878 (5,1) - it'd be the best thing to separate these 2 to get its emphasize by spacing from (1) it's still emphasized if i leave it as it is

6th wrote:

[Insane]
00:30:877 (2,3,4,5) - Use doublets instead, so it fits your drive to stack claps like you did at the beginning. explained above
00:33:544 (2,3,4,5) - Looks like spacing is inconsistent here for no real reason. fixed
00:57:044 (1,1,1,1) - You may want to avoid this in an Insane difficulty. (at least remove NC spam btw) nothing wrong with it
01:31:071 (1,2,3) - Considering how you mapped that section, circles would fit the song way better tbh. it's to avoid unnecessary 100s because of the timing change
update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 37377
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10711,13377,21377,26711,34711,36044,37377,56044,58711,63462,64128,73377,74711,80044,84044,100579
DistanceSpacing: 1.5
BeatDivisor: 16
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:Colors
TitleUnicode:Colors
Artist:ARForest
ArtistUnicode:ARForest
Creator:CucumberCuc
Version:walt's Insane
Source:
Tags:Future Bass walter85 SaltKing
BeatmapID:1288643
BeatmapSetID:606367

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ARForest.jpg",0,0
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2,80244,83444
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100,188,64377,1,2,0:0:0:0:
200,60,64544,5,0,0:0:0:0:
222,56,64628,1,0,0:0:0:0:
244,53,64711,1,8,0:1:0:0:
392,120,64878,5,0,1:0:0:0:
358,114,64961,1,0,0:0:0:0:
325,109,65044,1,0,0:0:0:0:
215,199,65211,6,0,L|268:190,2,53.9999983520508
420,288,65544,5,0,0:0:0:0:
318,263,65711,1,0,1:0:0:0:
348,364,65878,1,0,0:0:0:0:
390,187,66044,5,8,0:1:0:0:
391,142,66128,1,0,0:0:0:0:
371,102,66211,1,0,0:0:0:0:
334,78,66294,1,0,0:0:0:0:
290,75,66378,6,0,L|264:80,2,22.5,2|0|0,3:2|3:2|3:2,3:2:0:0:
200,152,66544,2,0,L|226:156,2,22.5,2|0|0,3:2|3:2|3:2,3:2:0:0:
290,228,66711,6,0,L|284:280,7,45,4|0|0|0|0|0|0|0,3:2|3:0|3:0|3:0|3:0|3:0|3:0|3:0,3:0:0:0:
208,296,67378,2,0,L|202:348,1,45,8|0,3:1|3:0,3:0:0:0:
216,208,67544,2,0,L|220:171,2,22.5,2|0|0,3:2|3:0|3:0,3:0:0:0:
132,240,67711,6,0,L|125:299,5,49.5000015106202,4|0|0|0|0|0,3:2|3:0|3:0|3:0|3:0|3:0,3:0:0:0:
52,316,68211,2,0,L|45:375,1,49.5000015106202,0|0,3:0|3:0,3:0:0:0:
16,232,68377,6,0,L|22:172,3,53.9999983520508,4|0|0|0,3:2|3:0|3:0|3:0,3:0:0:0:
88,132,68711,2,0,L|94:72,1,53.9999983520508,8|0,3:1|3:0,3:0:0:0:
136,208,68877,6,0,L|131:239,8,29.2499986610413,6|0|0|0|0|0|0|0|0,3:2|3:0|3:0|3:0|3:0|3:0|3:0|3:0|3:0,3:0:0:0:
208,120,69377,6,0,B|248:64|310:62|347:90|347:90|376:104|408:100,1,215.999993408203,4|0,1:2|0:0,0:0:0:0:
327,196,69878,1,0,1:0:0:0:
309,182,69961,1,0,0:0:0:0:
292,168,70044,1,8,0:1:0:0:
420,184,70211,1,0,0:0:0:0:
320,276,70378,1,0,1:0:0:0:
208,120,70544,6,0,B|208:72|176:36|116:32|88:72|88:72|108:84|120:104,1,215.999993408203
188,216,71044,1,0,1:0:0:0:
210,214,71128,1,0,0:0:0:0:
232,212,71211,1,0,0:0:0:0:
255,210,71294,1,0,0:0:0:0:
277,208,71378,1,8,0:1:0:0:
208,120,71543,1,0,0:0:0:0:
232,300,71710,6,0,L|264:304,2,22.5,2|0|0,3:2|3:2|3:2,3:2:0:0:
136,280,71877,2,0,L|104:284,2,22.5,2|0|0,3:2|3:2|3:2,3:2:0:0:
277,208,72044,6,0,B|328:182|380:208|380:208|432:233|484:208,1,215.999993408203,0|0,1:0|0:0,0:0:0:0:
440,92,72543,1,0,1:0:0:0:
435,114,72627,1,0,0:0:0:0:
431,136,72710,1,8,0:1:0:0:
508,48,72877,1,0,0:0:0:0:
368,8,73044,1,0,1:0:0:0:
431,136,73210,1,0,0:0:0:0:
292,75,73377,5,0,0:0:0:0:
275,70,73460,1,0,0:0:0:0:
258,68,73543,1,0,0:0:0:0:
242,68,73627,1,0,0:0:0:0:
225,71,73710,1,0,1:0:0:0:
209,76,73793,1,0,0:0:0:0:
194,83,73877,1,0,0:0:0:0:
179,92,73960,1,0,0:0:0:0:
167,103,74043,6,0,L|160:147,1,45,8|0,0:1|0:0,0:0:0:0:
248,171,74210,2,0,L|255:215,1,45,2|0,3:2|0:2,0:2:0:0:
167,239,74377,2,0,L|160:283,1,45,2|0,3:2|0:2,0:2:0:0:
248,307,74543,2,0,L|255:351,1,45,2|0,3:2|0:2,0:2:0:0:
167,375,74710,5,4,0:0:0:0:
256,352,75377,5,2,0:0:0:0:
268,280,75711,1,0,0:0:0:0:
280,208,76044,1,2,0:0:0:0:
270,135,76377,1,0,0:0:0:0:
212,181,76711,1,2,0:0:0:0:
280,208,77044,1,0,0:0:0:0:
268,280,77377,5,2,0:0:0:0:
280,208,77711,1,0,0:0:0:0:
270,135,78044,1,2,0:0:0:0:
204,100,78377,1,0,0:0:0:0:
170,94,78544,1,0,0:0:0:0:
137,88,78711,5,2,0:0:0:0:
88,144,79044,1,0,0:0:0:0:
137,88,79377,1,2,0:0:0:0:
132,16,79711,1,2,0:0:0:0:
256,116,80044,5,6,0:0:0:0:
252,324,84044,6,0,P|208:280|232:212,1,135,2|0,0:0|0:0,0:0:0:0:
226,216,84711,1,0,0:0:0:0:
308,232,85044,1,2,0:0:0:0:
320,308,85711,5,0,0:0:0:0:
308,232,86044,1,2,0:0:0:0:
332,156,86378,1,0,0:0:0:0:
288,88,86711,6,0,L|192:84,1,90,2|0,0:0|0:0,0:0:0:0:
198,84,87211,1,0,0:0:0:0:
198,84,87378,1,2,0:0:0:0:
132,192,87711,6,0,B|175:213|218:192|218:192|261:170|304:192,1,180,2|0,0:0|0:0,0:0:0:0:
360,248,88711,1,2,0:0:0:0:
380,172,89044,1,0,0:0:0:0:
396,316,89378,5,2,0:0:0:0:
328,352,89711,1,0,0:0:0:0:
256,320,90044,1,2,0:0:0:0:
232,244,90378,1,0,0:0:0:0:
160,276,90711,1,2,0:0:0:0:
88,248,91071,6,0,P|84:212|88:180,1,67.5
16,148,91531,2,0,P|20:112|16:80,1,67.5,2|0,0:0|0:0,0:0:0:0:
72,28,92020,1,0,0:0:0:0:
132,84,92736,6,0,P|192:96|264:72,1,135,2|0,0:0|0:0,0:0:0:0:
324,180,94548,6,0,P|264:192|192:168,1,135,2|0,0:0|0:0,0:0:0:0:
195,170,97128,5,2,0:0:0:0:
269,192,97490,1,0,0:0:0:0:
337,156,97909,1,2,0:0:0:0:
360,83,98322,1,0,0:0:0:0:
360,83,100475,6,0,L|364:95,2,11.25,0|0|2,0:0|0:0|0:0,0:0:0:0:
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