Ok ty so much for this xd and sry for late reply i was busy with job il focus on the map back so more help would be amazingIrreversible wrote:
Hi,Hi
Popping the bubble because of .. various reasons. Spacing, rhythm and sometimes the logic towards the song itself do seem flawed and I think you could really improve it at this state. Nice
[Not Like this]
Generally, I don't understand why you've used 2.0x SV in such a calm part.. the effect could be way better if you actually kept it low. 2.0 sv starts where it should
00:08:132 (1) - The active and passive beatmapping doesn't seem correct here - first of all, it kind of seems really off cuz the slider velocity is that high, even though you're leading into a calm part. Secondly, 00:08:299 - is a strong vocal, if not strong than 00:08:153 - , hence why it being passive doesn't make sense. Plaese try restructuring this part by keeping the things said above in mind. sv is fine and i reconstructed it i think this is better now
00:12:064 (1) - It would actually make a cool feel if you had those sliders have a calmer ending volume, so you can accentuate the emphasis of the vocals better. wow
00:12:064 (1,2) - This antijump... well.. despite it not playing too well, it doesn't really make sense with the rest of the spacings too does it. wut every part like that was mapped like this
00:11:773 (6,1) - Why is this spacing so high? I don't hear anything ( since it's actually.. nothing ) that could justify it, but yeah, spacing does seem a bit arbitrary :/
00:09:151 (4,5) - Could I ask you why you've used 1/4 sliders (silenced) with a circle (applies to all parts?) There's reaaally not going on much in the song, and combined with that fast sv, the effect of those just feel spammed and not really emphasizing the song in a good way Ok so I deleted the sliders that didnt make sense to me now xd (at least the ones i think didn t) and i left the ones that would represent the part right like every slider like this 00:09:151 (4) - that emphasize the word cause its pronounced differently or like this 00:11:481 (5) - which emphasize the high pitch on the word or patterns that goes well with the music 00:45:268 (2,3,4,5,6,7) -
00:19:054 (1,1) - vs 00:23:714 (1,1) - : Why do the first pair of sliders not follow the clap?
00:25:171 (5,6,7) - Spacing; 1/4 vs 1/2 - it's equal but not timewise. Please keep that in mind. Hope its good now
00:38:278 (2,3,4) - This part generally suffers heavy spacing issues :/ 1/2 and 1/4 shouldn't always be so mindlessly be same spaced
00:42:355 (1,2) - Uh.. that antijump really seems off, why is that being spaced like this? Doesn't seem like you really need to lower down this spacing like dat
00:45:289 (2,3,4,5,6,7) - His voice also here still stays calm, and so do the instruments - a bit lower spacing would actually be more emphasizing than the actual position.. I decreased space lil bit but il let it be like this i want slider patterns on those words cuz they are the title so im emphasizing the title xd
00:48:472 (1,2,3,1) - Spacing wut
00:50:802 (1,2,1) - Hm, abotu this rhythm, it's like "duuu-uuu..." and not, dudu-duuu (like you imply) :/ So bascially I feel like you map something really off here
00:54:297 (2,3,4,5,6,7,8) - Hmm, I don't really understand this pattern. If you take the vocals: Oh I want something just like this. You pair it like this: Oh I want - some thing just - liiii - kethis ... well.. why is it so oddly split? It could all form one pattern at least, if you wanna make it somewhat relating to the song! I don t understand what is wrong with this "oh I was" feels like the music is rising so i put the sliders going to down and "something just like"
feels like its going back down so i map it going upwards and 8 being the connector and going to the next note
01:00:413 (2,1) - Even if the rhythm is off, this spacing is just way too high I mean why do you need to emphasize it like this, the other stuff isn't either?
01:04:512 - What I wonder, but obviously boils down to preference, why don't you try spice your map a bit up by adding 1/4 here? It's one of the rare occasions you could do that, and I feel like your map suffers a bit from being really monotone (even though the vocals are actually pretty variable.. but yeah it's not really shown in the map)
01:06:821 (1,2) - Lol, I've seen the old version and all you did was creating a really odd antijump by just deleting the next note cuz it was overmapped. This just really plays unpredictable now.. you should really put some more effort into that fix Hmm i cant see how its unpredictable
01:13:812 (5) - Same with the 1/4 again, preference, but the vocals are very distinctable here and yet you put another curve slider pattern here even tho you've only expressed yourself so far with curved sliders ://
Yeah.. I'm down to helping you further but basically there's some shizzles all over the map if you ask me. I hope it helps, mostly it just boils down on the same issue.
where i didn t write anything or i wrote with green letters that means i changed
blue are where i changed smth but not everything and red is denied
already changed a lot in ire's mod but ty u pointed fue things tooSinnoh wrote:
Wait when did this get bubbled, I had similar issues when looking at the set and didn't think it was in a rankable state when you requested last time. Just going to point out some other general issues that also need to be addressed on the top diff.
First general issue is that you've been mapping slider tails to follow no sounds for most of the map, but tails are frequently mapped to a sound which really creates confusion on what is being mapped. Some examples.
00:08:132 (1,4) - 1 maps two sounds, but 4 maps one sound, both of them are visually identical and there's no way to tell which slider has sounds on its tail by looking at it.
00:23:714 (1) - 00:33:035 (1) - Map these as 1/2 sliders for consistency.
00:59:540 (1) -
Other stuff
General spacing in the first part is uncomfortably too small. Eg 00:08:132 (1,2,3) - The player doesn't actually follow the slider tail when playing it, use distance spacing from the slider head, not the tail.
00:10:899 (3) - Large spacing from 2 and small spacing to 4 makes it quite awkward to play. I'd suggest to increase spacing on 3,4, but that'd just be overdoing spacing on a slow part. I'd really just prefer if there wasn't any use of 1/2 sliders for this part but that'd just conflict with the rest of the map.
00:42:355 (1) - You're really focused on following vocal, but vocal is 1/3 here, I think you should follow it. wait wut
01:22:404 (2) - No sound here, delete note.
Most of the kiai issues are the same as Irre's, just the same problem about spacing each time. I think it would be better if you stacked 1/2 gaps in the kiai. You're putting too much effort to try and move 1/2s far away from the previous object, but they're still being read as 1/4 because 1/4 spacing is just huge. Stacking is the easiest way to provide a visual difference here. Il probably need some help with kiai cause i can t quite catch what are u trying to say
Still needs some work
Ty for the mods guys would be amazing to get more help