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The Chainsmokers - Something Just Like This

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Little
@Gamu fixed.
Also changed difficulty settings to improve spread.

@Invertable please also add my old username in tags: CloudSplash16

Little's Easy
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Artist:The Chainsmokers & Coldplay
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Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little
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squirrelpascals
Hi,m4m4m44mm44m4

• correct offset: 414

like that
• tag conflict in this diff

• 00:42:750 - this is a unique vocal rhythm, i suggest you take advantage of it and diverge from the usual 1/2 rhythm if you want

• 00:54:012 (1,2,3,4,1,2,3,4) - Seems like there's a lack of emphasis on this pattern because of all the similar spacing. The rhythm is also pretty uninteresting compared to the parts before with kicksliders on stronger vocals :(

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion)

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far

lexis
• 00:01:876 - 00:06:536 - I see how you mapped to guitar, but I still think these notes would be better off clickable because they're on new chords in the chord progression

• 00:28:089 (7,1) - Note is stronger with bass and vocals, increase spacing for emphasis?

• 00:42:798 (3) - this note is unidentifiable int he music, sounds very overmapped

• 00:47:021 (1,2,3,4) - Rhythm choice is strange here because of how you prioritize this note 00:47:895 - vs. these 00:48:041 - Since this is a slow calm part they are better all clickable. A ctrl+g on 00:47:021 (1,2) - would be a better rhythm choice. Same for 00:49:352 (1,2,3,4) - 00:51:973 (2,3,4) - etc.

• 01:07:264 01:11:924 01:15:419 - Same thing as top diff: These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (the bass) or at 01:16:585 (the other random percussion)

• 01:08:866 (4,5) - 01:09:448 (6,7) - Increast spacing here, sliderheads are close together compared to anything else

• 01:14:400 (7,1) - This is picky, but you should move 1 farther away from 7 for more consistent visual spacing for this area 01:13:526 (4,5,6,7,8,1) -

• 01:17:313 (1) - I dont like this placement. The overlap with 01:16:730 (3,4) - feels forced

Lilyanna
• 00:16:585 (5) 00:18:915 (5) - Sounds very overmapped to me, idk where you got this rhythm choice from

• 01:01:293 (2,3) - Larger jump here feels random because there's no beat that stands out here. Also why the small spacing on 01:02:749 (9,10) -

• 01:13:235 (2,3) - Why is this spacing so drastically large compared to 01:13:526 (3,4,5,6,7) - , these notes are like just as strong

ezek
• 00:42:361 (1) - The vocal that this reverse looks like it's mapped to is actually on the 1/3 tick at 00:42:750 -

• 00:51:682 (5,1) - this pause feels awkward because you don't really get the chance to use it consistently from here until the build up

• 01:03:623 (2,3) - Rhythm sounds like it would be better ctrl+g, because 01:03:915 - is stronger

• 01:22:264 (1) - really stupid suggestion, but starting this spinner at 01:22:555 - would be pretty cool so it feels more mapped to when the song pitches down

little
• 00:00:420 (1,2) - very weird rhythm choice in general. 00:00:420 - is the only piano you make clickable, and you chose to map a slider to the guitar 00:03:332 - randomly

• 00:47:021 - downbeat and the end of a chord progression here. THis would be better mapped as a circle imo

call me back :)
Vovan

Gamu wrote:

Hello!

[ Lexis' Light Insane]
  1. Your combo color is different from other diffs. I think it should be unified because the background is the same. But there is no problem if you have reason to use that combo color.
    img: https://puu.sh/yypYc/637f8d0c89.png Well I took latest version (in code a few posts higher) and there was a kind of bug in my combo colours, fixed
  2. Turn off the widescreen support because this map does not have SB. Done
  3. 00:00:420~00:08:866 - I feel the hitsound is insufficient. Try to add the following hitsound. Done on my latest version
    ・00:00:420 (1) - Add a soft-hitwhistle at the start point.
    ・00:01:585 (3) - ^ at the end point.
    ・00:02:750 (1) - ^ at the start point.
    ・00:04:206 (4) - ^
    ・00:05:080 (1) - ^ at the start point.
    ・00:06:245 (3) - ^ at the end point.
    ・00:07:410 (1) - ^ at the start point.
  4. 00:09:740 (1) - soft-hitwhistle is missing? It is here
  5. 00:53:138 (5) - ^ I never placed them on red ticks
  6. 00:54:012 (1) - ^ Done
  7. 00:55:468 (4) - ^ I never placed them on red ticks
  8. 00:56:342 (1) - ^ at the start point. It is here
  9. 01:11:487 (1) - Drum-hitwhistle is missing at the start point. My drumwhistle is here o_o

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• correct offset: 414

lexis
• 00:01:876 - 00:06:536 - I see how you mapped to guitar, but I still think these notes would be better off clickable because they're on new chords in the chord progression In my opinion these notes doesn't need that much emphasis, that's the intro, and placing so much clickables at the beginning in a calm part doesn't fit that much

• 00:28:089 (7,1) - Note is stronger with bass and vocals, increase spacing for emphasis? Done

• 00:42:798 (3) - this note is unidentifiable int he music, sounds very overmapped Deleted, it is hearable tho, but it's really in a low volume

• 00:47:021 (1,2,3,4) - Rhythm choice is strange here because of how you prioritize this note 00:47:895 - vs. these 00:48:041 - Since this is a slow calm part they are better all clickable. A ctrl+g on 00:47:021 (1,2) - would be a better rhythm choice. Same for 00:49:352 (1,2,3,4) - 00:51:973 (2,3,4) - etc. That's really interesting... And it fits well but there is a gap from 00:47:604 - to 00:47:895 - which feels weird. It feels...really empty in my opinion. i don't know I'll keep it like this now but if we can talk about this, it would be nice :d

• 01:07:264 01:11:924 01:15:419 - Same thing as top diff: These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (the bass) or at 01:16:585 (the other random percussion) True

• 01:08:866 (4,5) - 01:09:448 (6,7) - Increast spacing here, sliderheads are close together compared to anything else Players are not only supposed to click on the heads, so it is fine in my opinion, and spacing enter end & beginning of each slider is fine

• 01:14:400 (7,1) - This is picky, but you should move 1 farther away from 7 for more consistent visual spacing for this area 01:13:526 (4,5,6,7,8,1) - 8 would be way too far from 1 tho, it will make a too high difficulty spike for not real reason

• 01:17:313 (1) - I dont like this placement. The overlap with 01:16:730 (3,4) - feels forced Fix

call me back :)
DIFF.
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ZekeyHache

Gamu wrote:

Hello! hi

[ ezek's Normal]
  1. 01:11:487 (3) - Drum-hitwhistle is missing. I guess Invertable fixed it cuz it looks fine here

squirrelpascals wrote:

ezek
• 00:42:361 (1) - The vocal that this reverse looks like it's mapped to is actually on the 1/3 tick at 00:42:750 - I'm aware of that. I actually had it mapped to the vocal, but after several suggestions I decided to simplify it to the sound on the 1/4 tick so there are no issues with newbies

• 00:51:682 (5,1) - this pause feels awkward because you don't really get the chance to use it consistently from here until the build up ok, made a 1/1 slider to fill it

• 01:03:623 (2,3) - Rhythm sounds like it would be better ctrl+g, because 01:03:915 - is stronger sounds good, applied~

• 01:22:264 (1) - really stupid suggestion, but starting this spinner at 01:22:555 - would be pretty cool so it feels more mapped to when the song pitches down I don't think it makes an important difference, so I'm keeping it my way
Thanks for the mods!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63332
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:ezek's Normal
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
BeatmapID:1293794
BeatmapSetID:606021

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
420,582.52427184466,4,2,1,30,1,0
65662,-100,4,2,1,30,0,1
84303,-100,4,2,1,30,0,0


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Combo3 : 0,120,179
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Little
Changed stuff.
Little's Easy
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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Little's Easy
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
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Topic Starter
Invertable

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• correct offset: 414 changed

like that
• tag conflict in this diff

• 00:42:750 - this is a unique vocal rhythm, i suggest you take advantage of it and diverge from the usual 1/2 rhythm if you want idk it sounds weird when put slider to end on that vocal if its a big problem il change it but i think this is good

• 00:54:012 (1,2,3,4,1,2,3,4) - Seems like there's a lack of emphasis on this pattern because of all the similar spacing. The rhythm is also pretty uninteresting compared to the parts before with kicksliders on stronger vocals :( very nicee

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though ok i changed it

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion) I stacked those on slider end of the first big slider

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far ^


call me back :)
@Gamu applied everything

Tytyty :D
Lilyanna

mancuso_JM_ wrote:

Hi there! Modding from my queue. Sorry for the huge delay, but my headphones were broken, that's why I couldn't complete it earlier.


[Lilyanna's Hard]

  1. 00:10:614 (2) - Some 1/4 at the beginning of the map are not following exactly the song and for that reason they become uncomfortable during the gameplay, and this one of these cases. I recommend you to listen this section in 25% Playback Rate and you will notice he something like "Thel", I mean, he is not using that blue tick when he sing, he says "The" and inmediatly "L" to say "egend" over the white tick. If you want to add a risky thing, you should use someting in 1/12 or 1/16 but that is not an option. I simply recommend you to remove this 1/4 slider and use a single note in 00:10:614 .
  2. 00:12:944 (2) - Similar thing here. He doesn't continue the phrase over the blue tick at all, he continues over 1/8 tick in 00:13:162 . Anyway, as I said before there is no reason to make this rhythm harder, so I recommend you to use a single note instead in 00:12:944 . after all a hitcricle or a 1/4 slider they will all have one click it just 1/4 gives more effect on the vocals since the legend is connected but yea i dont mind either way changed
  3. 00:13:818 (4) - A bit nitpicky here, but a little curve doing a blanket with the next slider looks pretty good.
  4. 00:15:274 (2) - You have other unnecessary 1/4 here. My explanation and recomendation is basically the same here as well. Just use a single note instead.
  5. 00:16:585 (5) - Similar as above. Maybe there are a little sound in this case, but it is not really necessary to follow it, the pattern it doesn't plays really good imo. Would be better to remove this note. ill keep this one there is vocal there
  6. 00:17:604 (2) - Same here. You'll notice that this "s" will never touch the blue tick. Use a single note.
  7. 00:23:138 (6) - 00:25:468 (5) - I think a clap at these slider beginning sounds good. There is a similar sound in the music.
  8. 00:42:361 (1) - Hmm.. I think this 1/2 is not following perfectly the song :/. I was expecting a 1/4 slider here and it didn't appear that. It looks like you're following the instrumental only, but would be better to follow the music closely here. I recommend you something like this here. i think it follows fine
  9. 01:08:575 (1,2,1,2,1,2) ~ 01:17:895 (1,2,1,2,1,2) - I'm wondering why this sections are different in terms of hitsounding. The second one has more claps than the first one but the music is the same. You should do that consistent.
  10. 01:10:905 (3,4) - This is the only 1/4 pattern where you used a constant spacing, that's weird looking the rest of the kiai a bit more "jumpy". I would increase a bit the spacing here. it sounded to me less hype since we moving to the second part of the chorus

    - No Spinner? :( what is spinner

    - In general it doesn't play bad, but I don't agree with those rhythms at the beginning of the map.

Btw.. Great song!

Gamu wrote:

Hello!


[ Lilyanna's Hard]
  1. 01:11:487 (5) - Drum-hitwhistle is missing at the start point.
  2. 01:18:478 (1) - This start point's normal-hitclap may not be necessary. I can not hear the same sound in song as this sound.
  3. 01:24:303 (1) - I'd like to recommend that you add hitsound here. Perhaps the drum-whistle will fit to the song.


Good luck!

squirrelpascals wrote:

Hi,m4m4m44mm44m4


Lilyanna
• 00:16:585 (5) 00:18:915 (5) - Sounds very overmapped to me, idk where you got this rhythm choice from fixed since u not the only one says this

• 01:01:293 (2,3) - Larger jump here feels random because there's no beat that stands out here. Also why the small spacing on 01:02:749 (9,10) - 01:01:579 (3) - here and here 01:03:326 (1) - there is a stronger guitar sounds i wanted to emphasize so by reducing the previous spacing it w ill highlight that beat more while increasing it also since the music getting hype i see no problem in doing few small jumps like that

• 01:13:235 (2,3) - Why is this spacing so drastically large compared to 01:13:526 (3,4,5,6,7) - , these notes are like just as strong why not at least give me suggestions or explain me why u think it shouldnt be .. fixed tho


call me back :)
no reply = fixed

thank u for mods!!

update
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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek Deppyforce Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
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squirrelpascals

Invertable wrote:

squirrelpascals wrote:

Hi,m4m4m44mm44m4

• 01:03:915 (2,3,4,5,6,7) - Since this buildup is pretty intense why not do something more interesting with rhythm? for example, adding sliders to make it more dynamic or possibly mapping to the drums. I see where you're going with focusing rhythm on the vocals though ok i changed it sorry for suggesting you add stuff then modding this part again, but these circles 01:05:219 (4,6) - sound overmapped. I suggest you remove them :o

• 01:07:264 (2) - 01:11:924 (2) - 01:15:419 (2) - These notes don't have anything underneath them, they're overmapped. THe other circles are all okay because they have the quiet sound under them, such as at 01:06:099 (2) - (the bass) or at 01:16:585 (2) - (the other random percussion) I stacked those on slider end of the first big slider Since this is a rhythm issue, I would honestly like for you to remove these circles entirely, since clicking over no sound in the music doesn't make much sense. I didn't really write that in the mod though, sorry about that :o

• 01:15:419 (2) - Consider moving this above the slidertail of 01:14:983 (1) - on the y axis. The movement you have quickly going down then up at 01:14:983 (1,2,3) - isnt consistent with the smoother flow you've used so far ^ same as above
if you have any more questions message me irc. everything else looks good to go :)
squirrelpascals
i want a bubble just like this

tnx for changing :)
Topic Starter
Invertable

squirrelpascals wrote:

i want a bubble just like this

tnx for changing :)

Ou shit
Pachiru
Why there is Deppyforce in the tags if his diff got removed?
Topic Starter
Invertable

Pachiru wrote:

Why there is Deppyforce in the tags if his diff got removed?
Ou shit
Pachiru
I don't think it's worth to self pop for it, just wait for the qualify post to change it ;)
Congratz btw~
Vovan
waowwwwwwww <3
Shmiklak
can smb tell me what is the use of deppyforce in tags?
nvm, read the thread
Irreversible
Hi,

Popping the bubble because of .. various reasons. Spacing, rhythm and sometimes the logic towards the song itself do seem flawed and I think you could really improve it at this state.

[Not Like this]

Generally, I don't understand why you've used 2.0x SV in such a calm part.. the effect could be way better if you actually kept it low.
00:08:132 (1) - The active and passive beatmapping doesn't seem correct here - first of all, it kind of seems really off cuz the slider velocity is that high, even though you're leading into a calm part. Secondly, 00:08:299 - is a strong vocal, if not strong than 00:08:153 - , hence why it being passive doesn't make sense. Plaese try restructuring this part by keeping the things said above in mind.
00:12:064 (1) - It would actually make a cool feel if you had those sliders have a calmer ending volume, so you can accentuate the emphasis of the vocals better.
00:12:064 (1,2) - This antijump... well.. despite it not playing too well, it doesn't really make sense with the rest of the spacings too does it. 00:11:773 (6,1) - Why is this spacing so high? I don't hear anything ( since it's actually.. nothing ) that could justify it, but yeah, spacing does seem a bit arbitrary :/
00:09:151 (4,5) - Could I ask you why you've used 1/4 sliders (silenced) with a circle (applies to all parts?) There's reaaally not going on much in the song, and combined with that fast sv, the effect of those just feel spammed and not really emphasizing the song in a good way :(
00:19:054 (1,1) - vs 00:23:714 (1,1) - : Why do the first pair of sliders not follow the clap?
00:25:171 (5,6,7) - Spacing; 1/4 vs 1/2 - it's equal but not timewise. Please keep that in mind.
00:38:278 (2,3,4) - This part generally suffers heavy spacing issues :/ 1/2 and 1/4 shouldn't always be so mindlessly be same spaced
00:42:355 (1,2) - Uh.. that antijump really seems off, why is that being spaced like this? Doesn't seem like you really need to lower down this spacing like dat
00:45:289 (2,3,4,5,6,7) - His voice also here still stays calm, and so do the instruments - a bit lower spacing would actually be more emphasizing than the actual position..
00:48:472 (1,2,3,1) - Spacing
00:50:802 (1,2,1) - Hm, abotu this rhythm, it's like "duuu-uuu..." and not, dudu-duuu (like you imply) :/ So bascially I feel like you map something really off here
00:54:297 (2,3,4,5,6,7,8) - Hmm, I don't really understand this pattern. If you take the vocals: Oh I want something just like this. You pair it like this: Oh I want - some thing just - liiii - kethis ... well.. why is it so oddly split? It could all form one pattern at least, if you wanna make it somewhat relating to the song!
01:00:413 (2,1) - Even if the rhythm is off, this spacing is just way too high I mean why do you need to emphasize it like this, the other stuff isn't either?
01:04:512 - What I wonder, but obviously boils down to preference, why don't you try spice your map a bit up by adding 1/4 here? It's one of the rare occasions you could do that, and I feel like your map suffers a bit from being really monotone (even though the vocals are actually pretty variable.. but yeah it's not really shown in the map)
01:06:821 (1,2) - Lol, I've seen the old version and all you did was creating a really odd antijump by just deleting the next note cuz it was overmapped. This just really plays unpredictable now.. you should really put some more effort into that fix
01:13:812 (5) - Same with the 1/4 again, preference, but the vocals are very distinctable here and yet you put another curve slider pattern here even tho you've only expressed yourself so far with curved sliders ://


Yeah.. I'm down to helping you further but basically there's some shizzles all over the map if you ask me. I hope it helps, mostly it just boils down on the same issue. :?
igorsprite
(?° °)
Weber
that spacing IS pretty nutty for the top diff
Xinnoh
Wait when did this get bubbled, I had similar issues when looking at the set and didn't think it was in a rankable state when you requested last time. Just going to point out some other general issues that also need to be addressed on the top diff.

First general issue is that you've been mapping slider tails to follow no sounds for most of the map, but tails are frequently mapped to a sound which really creates confusion on what is being mapped. Some examples.

00:08:132 (1,4) - 1 maps two sounds, but 4 maps one sound, both of them are visually identical and there's no way to tell which slider has sounds on its tail by looking at it.
00:23:714 (1) - 00:33:035 (1) - Map these as 1/2 sliders for consistency.
00:59:540 (1) -

Other stuff
General spacing in the first part is uncomfortably too small. Eg 00:08:132 (1,2,3) - The player doesn't actually follow the slider tail when playing it, use distance spacing from the slider head, not the tail.
00:10:899 (3) - Large spacing from 2 and small spacing to 4 makes it quite awkward to play. I'd suggest to increase spacing on 3,4, but that'd just be overdoing spacing on a slow part. I'd really just prefer if there wasn't any use of 1/2 sliders for this part but that'd just conflict with the rest of the map.

00:42:355 (1) - You're really focused on following vocal, but vocal is 1/3 here, I think you should follow it.
01:22:404 (2) - No sound here, delete note.

Most of the kiai issues are the same as Irre's, just the same problem about spacing each time. I think it would be better if you stacked 1/2 gaps in the kiai. You're putting too much effort to try and move 1/2s far away from the previous object, but they're still being read as 1/4 because 1/4 spacing is just huge. Stacking is the easiest way to provide a visual difference here.

Still needs some work
squirrelpascals
me rn
Topic Starter
Invertable

squirrelpascals wrote:

me rn
mancuso_JM_
I have to say, I do totally agree with irre about this.

Sadly, I didn't have enough time to give all my thoughts in the hardest difficulty before the nomination and then I forgot this set :c (I was around a month to give you a simple code).

I hope you can fix this in the meantime, as I told you before this song is great and I think you have enough capability to make this difficulty much better.
Topic Starter
Invertable

Irreversible wrote:

Hi,Hi

Popping the bubble because of .. various reasons. Spacing, rhythm and sometimes the logic towards the song itself do seem flawed and I think you could really improve it at this state. Nice

[Not Like this]

Generally, I don't understand why you've used 2.0x SV in such a calm part.. the effect could be way better if you actually kept it low. 2.0 sv starts where it should

00:08:132 (1) - The active and passive beatmapping doesn't seem correct here - first of all, it kind of seems really off cuz the slider velocity is that high, even though you're leading into a calm part. Secondly, 00:08:299 - is a strong vocal, if not strong than 00:08:153 - , hence why it being passive doesn't make sense. Plaese try restructuring this part by keeping the things said above in mind. sv is fine and i reconstructed it i think this is better now
00:12:064 (1) - It would actually make a cool feel if you had those sliders have a calmer ending volume, so you can accentuate the emphasis of the vocals better. wow
00:12:064 (1,2) - This antijump... well.. despite it not playing too well, it doesn't really make sense with the rest of the spacings too does it. wut every part like that was mapped like this
00:11:773 (6,1) - Why is this spacing so high? I don't hear anything ( since it's actually.. nothing ) that could justify it, but yeah, spacing does seem a bit arbitrary :/
00:09:151 (4,5) - Could I ask you why you've used 1/4 sliders (silenced) with a circle (applies to all parts?) There's reaaally not going on much in the song, and combined with that fast sv, the effect of those just feel spammed and not really emphasizing the song in a good way :( Ok so I deleted the sliders that didnt make sense to me now xd (at least the ones i think didn t) and i left the ones that would represent the part right like every slider like this 00:09:151 (4) - that emphasize the word cause its pronounced differently or like this 00:11:481 (5) - which emphasize the high pitch on the word or patterns that goes well with the music 00:45:268 (2,3,4,5,6,7) -
00:19:054 (1,1) - vs 00:23:714 (1,1) - : Why do the first pair of sliders not follow the clap?
00:25:171 (5,6,7) - Spacing; 1/4 vs 1/2 - it's equal but not timewise. Please keep that in mind. Hope its good now
00:38:278 (2,3,4) - This part generally suffers heavy spacing issues :/ 1/2 and 1/4 shouldn't always be so mindlessly be same spaced
00:42:355 (1,2) - Uh.. that antijump really seems off, why is that being spaced like this? Doesn't seem like you really need to lower down this spacing like dat
00:45:289 (2,3,4,5,6,7) - His voice also here still stays calm, and so do the instruments - a bit lower spacing would actually be more emphasizing than the actual position.. I decreased space lil bit but il let it be like this i want slider patterns on those words cuz they are the title so im emphasizing the title xd
00:48:472 (1,2,3,1) - Spacing wut
00:50:802 (1,2,1) - Hm, abotu this rhythm, it's like "duuu-uuu..." and not, dudu-duuu (like you imply) :/ So bascially I feel like you map something really off here
00:54:297 (2,3,4,5,6,7,8) - Hmm, I don't really understand this pattern. If you take the vocals: Oh I want something just like this. You pair it like this: Oh I want - some thing just - liiii - kethis ... well.. why is it so oddly split? It could all form one pattern at least, if you wanna make it somewhat relating to the song! I don t understand what is wrong with this "oh I was" feels like the music is rising so i put the sliders going to down and "something just like"
feels like its going back down so i map it going upwards and 8 being the connector and going to the next note

01:00:413 (2,1) - Even if the rhythm is off, this spacing is just way too high I mean why do you need to emphasize it like this, the other stuff isn't either?
01:04:512 - What I wonder, but obviously boils down to preference, why don't you try spice your map a bit up by adding 1/4 here? It's one of the rare occasions you could do that, and I feel like your map suffers a bit from being really monotone (even though the vocals are actually pretty variable.. but yeah it's not really shown in the map)
01:06:821 (1,2) - Lol, I've seen the old version and all you did was creating a really odd antijump by just deleting the next note cuz it was overmapped. This just really plays unpredictable now.. you should really put some more effort into that fix Hmm i cant see how its unpredictable
01:13:812 (5) - Same with the 1/4 again, preference, but the vocals are very distinctable here and yet you put another curve slider pattern here even tho you've only expressed yourself so far with curved sliders ://


Yeah.. I'm down to helping you further but basically there's some shizzles all over the map if you ask me. I hope it helps, mostly it just boils down on the same issue. :?
Ok ty so much for this xd and sry for late reply i was busy with job il focus on the map back so more help would be amazing :)
where i didn t write anything or i wrote with green letters that means i changed
blue are where i changed smth but not everything and red is denied :)

Sinnoh wrote:

Wait when did this get bubbled, I had similar issues when looking at the set and didn't think it was in a rankable state when you requested last time. Just going to point out some other general issues that also need to be addressed on the top diff.

First general issue is that you've been mapping slider tails to follow no sounds for most of the map, but tails are frequently mapped to a sound which really creates confusion on what is being mapped. Some examples.

00:08:132 (1,4) - 1 maps two sounds, but 4 maps one sound, both of them are visually identical and there's no way to tell which slider has sounds on its tail by looking at it.
00:23:714 (1) - 00:33:035 (1) - Map these as 1/2 sliders for consistency.
00:59:540 (1) -

Other stuff
General spacing in the first part is uncomfortably too small. Eg 00:08:132 (1,2,3) - The player doesn't actually follow the slider tail when playing it, use distance spacing from the slider head, not the tail.
00:10:899 (3) - Large spacing from 2 and small spacing to 4 makes it quite awkward to play. I'd suggest to increase spacing on 3,4, but that'd just be overdoing spacing on a slow part. I'd really just prefer if there wasn't any use of 1/2 sliders for this part but that'd just conflict with the rest of the map.

00:42:355 (1) - You're really focused on following vocal, but vocal is 1/3 here, I think you should follow it. wait wut
01:22:404 (2) - No sound here, delete note.

Most of the kiai issues are the same as Irre's, just the same problem about spacing each time. I think it would be better if you stacked 1/2 gaps in the kiai. You're putting too much effort to try and move 1/2s far away from the previous object, but they're still being read as 1/4 because 1/4 spacing is just huge. Stacking is the easiest way to provide a visual difference here. Il probably need some help with kiai cause i can t quite catch what are u trying to say

Still needs some work
already changed a lot in ire's mod but ty u pointed fue things too :)

Ty for the mods guys would be amazing to get more help :)
Vovan
Deppyforce is still in tags ;)
sahuang
Hello there.

I thought the top diff was around 4.4* before? But when I updated it became 4.91* and that's not going right. Even though star rating is not a thing now, it can still tell a lot of things, especially when you see a jump from 3.2* to 4.9*.

Personally, I feel there can bea lot of improvements. I would like to offer some ideas as this is one of my fav songs xD

ezek
01:22:549 - start your spinner here? I think it goes better with music

Lily
00:24:880 (4,5,1) - Even though you are following DS the spacing feels unbalanced tbh
00:42:355 (1,2,3) - distance difference is a bit too much, and the flow on 00:42:355 (1,2) - is uncomfortable to play.
01:04:200 (4,5,6,7,8,1) - wow those jumps don't sound like Hard at all. They pretty much should appear in hyper/light insane or above. The gap with Normal is thus too big...Please fix it.
01:13:229 (2,3,4,5,6,7,1) - same here
01:22:549 (3,4,5) - you should move 5 to make linear relation with 3 and 4
01:23:132 (5,8,9) - sliders seem random here, try some aesthetics
01:24:297 (1) - stack it at the head of 5 might be better as it emphasises the downbeat.

Some part feels like hyper tbh. e.g. 01:08:569 (1,2,1,2,1,2) - 01:17:889 (1,2,1,2,1,2) - . The introduction of 1/4 is okay since Normal has 1/2 spam. However I think you put too much density and difficulty in kiai. Before kiai everything is as easy as Normal, but suddenly you raised SV a lot and used continuous 1/4 rhythms. They sound like Hyper. Normal-Hyper is a bad thing.

Light Insane
00:19:928 (3,4) - separate a bit more
00:23:714 (1,2) - hmm this is not visually good tbh
00:56:336 (1) - the shape can be similar to 00:56:918 (2) - and make a good flow here
01:17:015 (4,1) - blanket is very very off
01:23:714 (3) - NC for significant sv change

Seems ok, but you can nerf the DS in kiai a bit if Lilyanna's gonna nerf Hard.

NotLikeThis
Alright, so finally we are at top diff owo
00:17:889 (3,4,5,6) - there is no reason to suddenly use 1/2 spam here. If you take a look at what you did 00:27:210 (4,5,6,7) - I think you can change the first slider into a circle.
00:42:355 (1,2) - spacing is too small and could be easily mistaken as 1/4
01:03:617 (1,2,1,2,1,2,1,2,3,4,5,6,7) - hmm why is there suddenly such a big jump pattern? The music is still calm tbh, especially on the blue ticks. 01:03:762 (2,2,2) - they don't really support jumps like you did. This 01:04:491 (1,2,3,4,5) - might be okay since the drum is obvious, but i feel the previous 1212s are overdone.
01:05:074 (6) - prob NC
01:13:521 (1,2,1,2,3,1,1,2,1,2,1) - same issue here, your jumps are actually hard to hit due to linear and blunt flows. Take 01:14:394 (1,2,1,2) - as an example...the music isn't intense enough to form those jumps. This boosts star rating a lot and that shouldn't happen
01:23:132 (4,6) - could NC for SV change

Looking through irre's post, i'd also like to say something:
00:50:802 (1,2,1) - agree this is pretty weird rhythm since blue tick sound is faint
01:06:821 (1,2) - kinda unpredictable if you compare it with 01:11:481 (1,2) - etc
To add on:
01:07:258 - 01:11:918 - 01:15:413 - You used some pauses at the first half of kiai which is great. But then at the last 40% you basically filled them with 1/4 circles. I don't know why you choose to make the inconsistency since music is quite identical.

In conclusion, I feel the spread isn't very satisfactory and the top diff has a few questionable designs. Feel free to poke me for more details and I would love to see this map improving a lot~~

good luck uwu
nextplay
Hi, im here to give my 2 cents to this (I try to not re-post points from irre or sahuang)

Maybe Like This?

00:05:074 (1) - nothing in music happens but still the spacing is inconsitent compare 00:02:744 (1) - with 00:05:074 (1) - both are the same strong but still have a different spacing
00:07:404 (3) - ( I know I said that I dont want to repost something from irre but hes right) the vocal start at the sliderend doesn't fit with what the song offers here making this 1/1 and 2 1/4 circles after that would be way better in representing the music
00:14:394 (1) - vs 00:12:064 (1) - music-wise the same still spacing got bigger (refer to the first point its 90% the same issue)
00:17:889 (3,4,5,6) - just make this like 00:15:268 (2,3,4,5,6) - this one 00:17:889 (3,4,5,6) - breaks the consistency in rhythm and its too overdone for the calm part
00:37:404 (7,1) - this really, really really flows bad ctrl+g would help a lot here this is pretty uncomfortable while playing
00:42:355 (1,2) - (adding to irre's and sahuang's point) this is actually inconsistent with the concept you use in rest of the map ( 00:40:025 (1,2) - 00:37:695 (1,2) - etc.) so just stack it like you did before
00:45:268 (2,3,4,5,6,7) - (I know irre) but if this is supposed to be a build-up that doesn't work as example (in this pattern) 00:45:268 (2,3) - from 2 to 3 has the highest spacing even its still the calmest part there. 00:45:559 (3,4) - the 4 here is going stronger in the music but the spacing is the lowest here. 00:46:142 (5,6) - 6 could have a higher spacing but current one is okay too.
00:47:889 (1,2,3,1,2,3) - would be cool if you have those as triangle too so it would be consistent in it's pattering
00:53:714 (4) - doesn't have spacing and a nc like before even its the same rhythm
01:06:093 (2) - 01:06:821 (1,2) - this is rhythmically and consistently not the best choice either have a circle at every pattern like this or dont have a circle there. Imo I would go fo having it not clickable because there isn't any sound
01:18:763 (6,7) - any reason why there is a flow break?
01:14:977 (1) - up to 01:21:676 (4) - feels boring if you have always the same shape some sharp sliders would help to have some creativity here

[]
this needs work
gl tho
Vovan

sahuang wrote:

Hello there. ← Is this Pishi's ASMR voice ?

Light Insane
00:19:928 (3,4) - separate a bit more Fixed (imo ?)
00:23:714 (1,2) - hmm this is not visually good tbh Reworked
00:56:336 (1) - the shape can be similar to 00:56:918 (2) - and make a good flow here Changed the shape a bit
01:17:015 (4,1) - blanket is very very off I...know. D: But fixed...As I could
01:23:714 (3) - NC for significant sv change Fix

Seems ok, but you can nerf the DS in kiai a bit if Lilyanna's gonna nerf Hard. I'll adapt with how the top diff's going, instead of the hard, as it is a light insane, following more insane than hard seems logic to me

good luck uwu
Ty uwu

I deleted Deppyforce in tags

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80,194,84297,5,12,0:0:0:0:
jeanbernard8865
greetings ! i am interested in potentially making this map part of official osu! content.

general
[metadata]

according to the artists official soundcloud ( https://soundcloud.com/thechainsmokers/ ... not-open-1 ), artist should be The Chainsmokers, without mention of coldplay ( although since they appear to be featured, so they should be put in tags as well as Disruptor Records/Columbia which is the label selling the album containing this song )
[spread]
i agree with sahuang regarding the spread, the light insane --> extra gap is too big. putting star rating aside, i believe that the spaced 1/4 arent introduced properly throughout the set, as it jumps from occasional jumps in the light insane to half-screen ones and spaced triples in the top diff. thus, i heavily suggest adding another insane between the two mentioned diffs for a more linear spread

easy
this diff feels more like a rhythm with the song as a background than a map that follows the song. rhythm needs a lot of reworking in order to bring the map to a rankable level of quality. here are some examples of what i believe to be flawed rhythm :
00:03:326 (2) - head is clickable despite being on a weak beat ( the sound is noticeably quiet than the ones surrounding it ), making for poor emphasis
00:21:384 (2,3) - should be reverse as well for consistency things as song doesnt change from 00:19:054 (1) -
00:30:705 (3) - same issue regarding rhythm consistency, as this variation in rhythm is making you miss out on a a layer that was mapped in the first half of the measure ( 00:31:287 - )
00:47:015 - other way around here : a strong beat is mapper to passive rhythm, making it feel underwhelming

hard
00:42:355 (1,2) - while this is visually fine due to being well-structured, the slider is still too big for a hard diff player to abuse slider leniency, making the spacing nearly twice as big as usual which makes for unwanted emphasis on the next object
01:10:899 (3,4,5) - linear flow w/ spacing too big kinda sucks to play considering the kiai is filled with sharp angles and the few instances of linear flow have lower spacing ( see 01:12:064 (6,7,1) - )

light insane
gonna be dead honest : this needs serious reworking before i can push this set, let alone a remap as my concerns with this diff are mostly on a structural level and thus inherent to how the map is built. lets take a look at some of the main issues :


[Space usage]
The problem of space usage becomes very prominent when highlighting the map with ctrl+a

this is evidence of poor control regarding object placement, as the result, ill develop about it further, is a rather precarious structure.

the main consequence of the poor space usage is a map that feels very centered : the editor offers plenty of space that you should not be afraid of venturing into ( especially since you prioritise moving around rather than flow, as shown by patterns such as 00:05:947 (2,3,4) - making objects travel across the screen albeit not with the most explicit flow )
heres some examples of patterns that make use of corners without getting you stuck in them. they are merely suggestions though, so feel free to look at mappers such as Kroytz who have a lot of experience with structuring a map with space usage in mind.
00:09:734 (1) -
00:20:802 (6) -
00:28:375 (1) -
etc


[Aesthetics]
while aesthetics are arguably a subjective element, there are a few patterns that recur in this map that are agreed upon by the majority as not being aesthetically appealing. here are a few examples :
  1. sliders that do not follow implied flow with their previous objects ( as an example, lets take 00:17:598 (2,3) - )
    generally, implied slider flow ( shown by the red curve in the two screenshots explaining my point below ) should be followed by other objects, meaning 2 should be in the area shaded in black :

    this issue can easily be fixed through rotating 2 a bit, so it ends up like this :

    as you can see, 2 being in the black area makes for a more visually appealing pattern. of course, it makes you lose the symmetry with 00:18:472 (4) - but this can easily be readjusted

  2. overlaps

    these are direct consequences of poor space control. patterns such as 00:35:365 (1,2) - end up creating an unwanted overlap at 00:35:074 (5,2) - which can end up ruining the aesthetics really quickly. overlaps can be nice when well-designed within a pattern ( again, see Kroytz maps for ' good ' overlaps as he shares my stance on the subject and thus avoids overlaps like the plague unless he desgins his patterns around them ), but theyre detrimental when being the consequence of the maps weak structure.

[Rhythm]
these are more individual points, which i nevertheless feel need to be addressed so as to improve the map
00:50:803 (5,6,7) - 00:59:685 (3,4,5,6) - the 1/4 patterns at 00:56:918 (2,3,4,5,6) - etc were here to follow the vocals, so it feels awkward to do the same thing when the latter are not here because it feels like the rhythm is placed on top of the music rather than following it
01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best

top diff
i gotta say, the sv concept is what drew me in in the first place. i really like the idea of it, and i think it can make for a really interesting map with a few adjustments. i am in no way a perfect modder though, so im gonna take a step towards pushing this map towards rank quality, but do gather some more feedback.

00:36:530 (4,6) - stack is bork
00:52:549 (1,2,3,1,2,3) - 00:57:210 (1,2,3,1,2,3) - transition between the two patterns is too linear, something like this https://osu.ppy.sh/ss/10180208 would make for more comfortable flow and help with introducing the spaced 1/4 properly
01:14:394 (1,2,1,2) - the rest of the 1-2 1/4 jumps in the map use back and forth flow, so having that very wide angle here feels out of place ( not to mention that wide angles play really awkwardly the higher the jumps get, since this is basically a 206 bpm jump )

thatll be all i have to say for myself. ill conclude by saying that i am more than willing to help rank this map albeit requiring some pretty heavy changes :

  1. answer my concern with the metadata by either applying the changes i suggested or providing an official source containing your metadata

  2. rework the rhythm in the easy to follow the song in a more accurate manner

  3. rework the light insane to have a better structuring and bring it to what i believe to be a rankable quality

  4. add another insane below the top diff to balance the spread, mostly in terms of usage of the 1/4 jumps

  5. gather more feedback on the top diff, and make it as polished as it can be ( this of course is true for the other diffs )

should you meet these requirements, i will happily help with pushing this mapset towards rank. feel free to call me back for a check then ! also, do not hesitate to reach out to me through ingame or forum pm as well as discord for any inquiries or clarifications.

Best of luck !
Topic Starter
Invertable

sahuang wrote:

Hello there.

I thought the top diff was around 4.4* before? But when I updated it became 4.91* and that's not going right. Even though star rating is not a thing now, it can still tell a lot of things, especially when you see a jump from 3.2* to 4.9*.

Personally, I feel there can bea lot of improvements. I would like to offer some ideas as this is one of my fav songs xD

NotLikeThis
Alright, so finally we are at top diff owo
00:17:889 (3,4,5,6) - there is no reason to suddenly use 1/2 spam here. If you take a look at what you did 00:27:210 (4,5,6,7) - I think you can change the first slider into a circle.
00:42:355 (1,2) - spacing is too small and could be easily mistaken as 1/4
01:03:617 (1,2,1,2,1,2,1,2,3,4,5,6,7) - hmm why is there suddenly such a big jump pattern? The music is still calm tbh, especially on the blue ticks. 01:03:762 (2,2,2) - they don't really support jumps like you did. This 01:04:491 (1,2,3,4,5) - might be okay since the drum is obvious, but i feel the previous 1212s are overdone.
01:05:074 (6) - prob NC
01:13:521 (1,2,1,2,3,1,1,2,1,2,1) - same issue here, your jumps are actually hard to hit due to linear and blunt flows. Take 01:14:394 (1,2,1,2) - as an example...the music isn't intense enough to form those jumps. This boosts star rating a lot and that shouldn't happen
01:23:132 (4,6) - could NC for SV change

Looking through irre's post, i'd also like to say something:
00:50:802 (1,2,1) - agree this is pretty weird rhythm since blue tick sound is faint
01:06:821 (1,2) - kinda unpredictable if you compare it with 01:11:481 (1,2) - etc
To add on:
01:07:258 - 01:11:918 - 01:15:413 - You used some pauses at the first half of kiai which is great. But then at the last 40% you basically filled them with 1/4 circles. I don't know why you choose to make the inconsistency since music is quite identical.

In conclusion, I feel the spread isn't very satisfactory and the top diff has a few questionable designs. Feel free to poke me for more details and I would love to see this map improving a lot~~

good luck uwu

nextplay wrote:

Hi, im here to give my 2 cents to this (I try to not re-post points from irre or sahuang)

Maybe Like This?

00:05:074 (1) - nothing in music happens but still the spacing is inconsitent compare 00:02:744 (1) - with 00:05:074 (1) - both are the same strong but still have a different spacing
00:07:404 (3) - ( I know I said that I dont want to repost something from irre but hes right) the vocal start at the sliderend doesn't fit with what the song offers here making this 1/1 and 2 1/4 circles after that would be way better in representing the music
00:14:394 (1) - vs 00:12:064 (1) - music-wise the same still spacing got bigger (refer to the first point its 90% the same issue)
00:17:889 (3,4,5,6) - just make this like 00:15:268 (2,3,4,5,6) - this one 00:17:889 (3,4,5,6) - breaks the consistency in rhythm and its too overdone for the calm part Actually this part is buffed cause its the leading pattern into a part where i changed spacing and rhythm so i wanted to make a pattern that will look hard but play actually nice and not that hard just so players get prepared for the next section of the map
00:37:404 (7,1) - this really, really really flows bad ctrl+g would help a lot here this is pretty uncomfortable while playing
00:42:355 (1,2) - (adding to irre's and sahuang's point) this is actually inconsistent with the concept you use in rest of the map ( 00:40:025 (1,2) - 00:37:695 (1,2) - etc.) so just stack it like you did before
00:45:268 (2,3,4,5,6,7) - (I know irre) but if this is supposed to be a build-up that doesn't work as example (in this pattern) 00:45:268 (2,3) - from 2 to 3 has the highest spacing even its still the calmest part there. 00:45:559 (3,4) - the 4 here is going stronger in the music but the spacing is the lowest here. 00:46:142 (5,6) - 6 could have a higher spacing but current one is okay too.
00:47:889 (1,2,3,1,2,3) - would be cool if you have those as triangle too so it would be consistent in it's pattering
00:53:714 (4) - doesn't have spacing and a nc like before even its the same rhythm
01:06:093 (2) - 01:06:821 (1,2) - this is rhythmically and consistently not the best choice either have a circle at every pattern like this or dont have a circle there. Imo I would go fo having it not clickable because there isn't any sound Hmm since this is causeing a lot of problem i made curved part without that circle since it has 2 places that has no sound on that blue tick but the second part will be with that just so the map continue as it is (by that i mean increasing everything as the song goes)
01:18:763 (6,7) - any reason why there is a flow break? seems fine to me tho
01:14:977 (1) - up to 01:21:676 (4) - feels boring if you have always the same shape some sharp sliders would help to have some creativity here first part is curved sliders since they have better flow ,second part which is more intense is with straight.idk why it would be boring cause its really challenging to play and to me its fun tho xd but everyone has their opinions

[]
this needs work
gl tho
Ok most of the stuff in mods i changed from irre's mod already and a lot was changed in this mods so where i didn t say anything it was probably already changed or was changed after i was done with your mods
TY so much for this amazing help and @ayanoko rin il reply as soon as i finish irc with sahuang p.s. i told lexis to buff his diff
Vovan

AyanokoRin wrote:

greetings ! i am interested in potentially making this map part of official osu! content.

light insane
gonna be dead honest : this needs serious reworking before i can push this set, let alone a remap as my concerns with this diff are mostly on a structural level and thus inherent to how the map is built. lets take a look at some of the main issues :
First, I really can't agree with this. As the map have been checked by a lot of people, and... none of them have especially talked about a remap. The term here just seems really big to me.

[Space usage]
The problem of space usage becomes very prominent when highlighting the map with ctrl+a

this is evidence of poor control regarding object placement, as the result, ill develop about it further, is a rather precarious structure.


the main consequence of the poor space usage is a map that feels very centered : the editor offers plenty of space that you should not be afraid of venturing into ( especially since you prioritise moving around rather than flow, as shown by patterns such as 00:05:947 (2,3,4) - making objects travel across the screen albeit not with the most explicit flow )
heres some examples of patterns that make use of corners without getting you stuck in them. they are merely suggestions though, so feel free to look at mappers such as Kroytz who have a lot of experience with structuring a map with space usage in mind.
00:09:734 (1) - Consistency issue, it would be totally weird as there is jumps here : 00:11:773 (6,1) - 00:14:103 (6,1) - 00:16:433 (6,1) -
00:20:802 (6) - Agreed
00:28:375 (1) - It does not really flows well imo & it seems kinda forced
etc ?


[Aesthetics]
I saw the screen before reading, and that paint.inc made me laugh a bit
while aesthetics are arguably a subjective element, there are a few patterns that recur in this map that are agreed upon by the majority as not being aesthetically appealing. here are a few examples :
  1. sliders that do not follow implied flow with their previous objects ( as an example, lets take 00:17:598 (2,3) - )
    generally, implied slider flow ( shown by the red curve in the two screenshots explaining my point below ) should be followed by other objects, meaning 2 should be in the area shaded in black :

    this issue can easily be fixed through rotating 2 a bit, so it ends up like this :

    as you can see, 2 being in the black area makes for a more visually appealing pattern. of course, it makes you lose the symmetry with 00:18:472 (4) - but this can easily be readjusted I can see what you mean here, but, well, as you said, it(s REALLY subjective. Like... Imo, instead of changing (2),
    I would personnally change (3) into something (just) like this : imo it fits pretty good as I can keep the linear flow all by curving (3) and getting the symmetry, bus as you said, it's subjective so... xd


  2. overlaps

    these are direct consequences of poor space control. patterns such as 00:35:365 (1,2) - end up creating an unwanted overlap at 00:35:074 (5,2) - which can end up ruining the aesthetics really quickly. I did not even see it o_o → Resolved the issue by changing the placement of some notes, giving something like this (I won't do this joke two times) :

    Overlaps can be nice when well-designed within a pattern ( again, see Kroytz maps for ' good ' overlaps as he shares my stance on the subject and thus avoids overlaps like the plague unless he desgins his patterns around them ), but theyre detrimental when being the consequence of the maps weak structure.
[Rhythm]
these are more individual points, which i nevertheless feel need to be addressed so as to improve the map
00:50:803 (5,6,7) - ← I agree for these 00:59:685 (3,4,5,6) -
← I disagree for these because the mapped rythm feels good to me in these, as the beats are not overmapped/undermapped to me and notes seems on good beats, especially if we follow the "doo doo doo"
the 1/4 patterns at 00:56:918 (2,3,4,5,6) - etc were here to follow the vocals, so it feels awkward to do the same thing when the latter are not here because it feels like the rhythm is placed on top of the music rather than following it


01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best I agree with this BUT
I don't really have something which comes to my mind, so I'll look back at it later
Update : Big changes
osu file format v14

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Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
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ZekeyHache

sahuang wrote:

Hello there. hihi

ezek
01:22:549 - start your spinner here? I think it goes better with music It doesn't matter much since it's not a clickable object, also people are gonna start spinning around the time of the clap sound, so I think is better where it currently is.
Thanks for the mod!

I guess there's no update today since that's all I had to address xp
Vovan
Made some small changes :

  1. 01:05:365 (11,1) - Made more spacing enter them, seems a bit smoother than before imo
  2. 01:12:647 (1,4) - Fixed stacks
  3. 01:13:229 (3,4,5,6,7,8) - Fixed hitsounds
  4. Lexis wrote:

    AyanokoRin wrote:

    01:13:229 (3,4,5,6,7,8) - here you are focusing the same layer as throughout the kiai, but the vocals come back into play so i feel that the map should reflect that in one way or another through rhythm or whatever you think fits best I agree with this BUT I don't really have something which comes to my mind, so I'll look back at it later
    Fixed that issue by re-adding a triple because 01:04:491 - 01:13:812 - Have a rythm which is really similar imo
  5. 01:19:637 (1,2,3,4,1,2,3,4) - Changed the positionning of this pattern to avoid some overlaps
  6. 01:14:977 (1,2,3) - Same for these


UPDATE (really important)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 420,9740,19060,28381,37701,47021,56342,65662,74983,84303
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:5.8
CircleSize:4.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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83714,-66.6666666666667,4,2,1,35,0,1
84006,-80,4,2,1,35,0,1
84297,-100,4,2,1,30,0,0


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Combo1 : 207,159,255
Combo2 : 164,164,255
Combo3 : 0,120,179
Combo4 : 132,193,193

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I need some feedback on this pattern : 01:12:647 (1,2,3,4,5,6,7,8,9,10,11) - and this pattern : 01:03:326 (1,2,3,4,5,6,7,8,9,10,11) - that I changed a lot.
Little

AyanokoRin wrote:

easy
this diff feels more like a rhythm with the song as a background than a map that follows the song. rhythm needs a lot of reworking in order to bring the map to a rankable level of quality. here are some examples of what i believe to be flawed rhythm :
00:03:326 (2) - head is clickable despite being on a weak beat ( the sound is noticeably quiet than the ones surrounding it ), making for poor emphasis I'm feeling the rhyhtm pattern of beats 1, 2, and the "and" of 3 for each measure, which is what the map is following here.
00:21:384 (2,3) - should be reverse as well for consistency things as song doesnt change from 00:19:054 (1) - The song changes. The second half of the phrase has longer vocal sustain on "fists" and the pickup lead-in to the next phrase.
00:30:705 (3) - same issue regarding rhythm consistency, as this variation in rhythm is making you miss out on a a layer that was mapped in the first half of the measure ( 00:31:287 - ) The purpose of using this rhythm is for stronger emphasis on (3) than (1,2). (3) should be stronger because it is followed by shorter notes in the song, so I chose to emphasize it with a longer slider than (1,2).
00:47:015 - other way around here : a strong beat is mapper to passive rhythm, making it feel underwhelming This is setup for slider at (1)
to be different so it can draw attention to the vocal.
Thanks.
Lilyanna

sahuang wrote:

Hello there.



Lily
00:24:880 (4,5,1) - Even though you are following DS the spacing feels unbalanced tbh you mean visually yeah fixed
00:42:355 (1,2,3) - distance difference is a bit too much, and the flow on 00:42:355 (1,2) - is uncomfortable to play. fixed
01:04:200 (4,5,6,7,8,1) - wow those jumps don't sound like Hard at all. They pretty much should appear in hyper/light insane or above. The gap with Normal is thus too big...Please fix it. you are over reacting its 1/2 jumps of 100 bpm pls lmaoo
01:13:229 (2,3,4,5,6,7,1) - same here
01:22:549 (3,4,5) - you should move 5 to make linear relation with 3 and 4 fixed
01:23:132 (5,8,9) - sliders seem random here, try some aesthetics done
01:24:297 (1) - stack it at the head of 5 might be better as it emphasises the downbeat. sure

Some part feels like hyper tbh. e.g. 01:08:569 (1,2,1,2,1,2) - 01:17:889 (1,2,1,2,1,2) - . The introduction of 1/4 is okay since Normal has 1/2 spam. However I think you put too much density and difficulty in kiai. Before kiai everything is as easy as Normal, but suddenly you raised SV a lot and used continuous 1/4 rhythms. They sound like Hyper. Normal-Hyper is a bad thing. i am just mapping to the song if the song is slow in the start and pre chorus i am just following it and in the chorus it went super hype so i had to map it like that i dont think its super hard for hard anyways i lowed the cs idk what it was 4.3 maybe this will make it more balanced


good luck uwu

AyanokoRin wrote:

greetings ! i am interested in potentially making this map part of official osu! content. SWEET




hard
00:42:355 (1,2) - while this is visually fine due to being well-structured, the slider is still too big for a hard diff player to abuse slider leniency, making the spacing nearly twice as big as usual which makes for unwanted emphasis on the next object fixed
01:10:899 (3,4,5) - linear flow w/ spacing too big kinda sucks to play considering the kiai is filled with sharp angles and the few instances of linear flow have lower spacing ( see 01:12:064 (6,7,1) - )i didnt get your point exactly but i manage to change it like the pattern where u said "see"



Best of luck !
THANK YOU FOR MODS

UPDATE sorry for the colors i was bored and i thought why all that colors and we only use green and red ok
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers & Coldplay
ArtistUnicode:The Chainsmokers & Coldplay
Creator:Invertable
Version:Lilyanna's Hard
Source:
Tags:Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16 coldplay Disruptor Records/Columbia
BeatmapID:1292284
BeatmapSetID:606021

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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310,20,31870,1,0,0:0:0:0:
213,48,32161,1,2,0:0:0:0:
114,25,32452,1,0,0:0:0:0:
24,72,32744,1,0,0:0:0:0:
110,122,33035,6,0,P|115:178|110:208,1,72,2|0,0:0|0:0,0:0:0:0:
30,251,33617,2,0,P|25:195|30:165,1,72,0|0,0:0|0:0,0:0:0:0:
110,122,34200,2,0,L|195:123,1,72,0|2,0:0|0:0,0:0:0:0:
232,210,34782,2,0,L|317:209,1,72,0|0,0:0|0:0,0:0:0:0:
356,122,35365,6,0,L|441:123,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
279,55,36239,2,0,L|225:55,1,36,0|0,0:0|0:0,0:0:0:0:
192,52,36530,2,0,P|201:109|194:143,2,72,0|2|0,0:0|0:0|0:0,0:0:0:0:
125,147,37404,1,0,0:0:0:0:
59,254,37695,6,0,P|50:197|57:163,1,72,2|0,0:0|0:0,0:0:0:0:
75,85,38278,1,0,0:0:0:0:
181,208,38569,2,0,P|183:248|179:264,1,36,0|0,0:0|0:0,0:0:0:0:
174,293,38860,2,0,P|230:287|270:294,1,72,0|2,0:0|0:0,0:0:0:0:
366,237,39443,2,0,P|310:231|270:238,1,72
419,295,40025,6,0,P|475:301|515:294,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
481,189,40899,2,0,L|490:152,1,36,0|0,0:0|0:0,0:0:0:0:
487,103,41190,2,0,P|488:49|480:15,1,72,0|2,0:0|0:0,0:0:0:0:
383,32,41773,2,0,P|378:67|380:103,1,72,0|0,0:0|0:0,0:0:0:0:
279,108,42355,6,0,P|245:104|178:114,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
240,201,43229,1,0,0:0:0:0:
140,214,43520,2,0,L|141:300,1,72
241,289,44103,2,0,L|242:375,1,72
341,346,44685,6,0,P|384:338|439:351,1,72,2|0,0:0|0:0,0:0:0:0:
459,251,45268,2,0,P|451:208|464:153,1,72
371,123,45850,2,0,P|328:131|273:118,1,72,0|2,0:0|0:0,0:0:0:0:
221,63,46433,1,0,0:0:0:0:
158,141,46724,1,0,0:0:0:0:
58,131,47015,6,0,L|51:217,1,72,2|0,0:0|0:0,0:0:0:0:
41,303,47598,1,0,0:0:0:0:
131,258,47889,2,0,L|175:266,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
178,168,48472,1,2,0:0:0:0:
178,168,48617,1,0,0:0:0:0:
178,168,48763,2,0,P|199:126|194:71,1,72,0|0,0:0|0:0,0:0:0:0:
301,104,49346,6,0,P|305:139|323:170,1,72,2|0,0:0|0:0,0:0:0:0:
408,225,49928,1,0,0:0:0:0:
408,225,50219,2,0,L|415:278,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
415,124,50802,2,0,P|410:88|392:57,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
314,117,51676,6,0,L|228:110,1,72,2|0,0:0|0:0,0:0:0:0:
142,100,52259,1,0,0:0:0:0:
187,190,52550,2,0,L|179:234,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
287,202,53133,1,2,0:0:0:0:
287,202,53278,1,0,0:0:0:0:
287,202,53424,2,0,P|329:223|384:218,1,72,0|0,0:0|0:0,0:0:0:0:
449,194,54006,5,2,0:0:0:0:
378,121,54297,1,0,0:0:0:0:
353,224,54588,2,0,L|344:319,1,72,0|0,0:0|0:0,0:0:0:0:
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82,315,55753,1,0,0:0:0:0:
152,242,56045,1,0,0:0:0:0:
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88,17,56918,1,0,0:0:0:0:
163,83,57210,2,0,L|163:126,2,36
249,32,57792,1,2,0:0:0:0:
249,32,57938,1,0,0:0:0:0:
249,32,58083,2,0,P|300:39|338:30,1,72,0|0,0:0|0:0,0:0:0:0:
432,95,58666,6,0,P|397:91|362:98,1,72,2|0,0:0|0:0,0:0:0:0:
255,124,59248,1,0,0:0:0:0:
255,124,59540,2,0,L|206:123,2,36,0|0|0,0:0|0:0|0:0,0:0:0:0:
206,212,60122,2,0,L|117:211,2,72,2|0|0,0:0|0:0|0:0,0:0:0:0:
253,301,60996,5,2,0:0:0:0:
206,212,61287,1,0,0:0:0:0:
361,127,61579,1,0,0:0:0:0:
315,217,61870,1,0,0:0:0:0:
315,217,62015,1,0,0:0:0:0:
315,217,62161,1,0,0:0:0:0:
251,103,62452,1,2,0:0:0:0:
251,103,62598,1,0,0:0:0:0:
251,103,62743,1,0,0:0:0:0:
165,122,63035,1,0,0:0:0:0:
271,20,63326,5,2,0:0:0:0:
414,97,63617,2,0,L|428:157,1,36
433,181,63909,1,0,0:0:0:0:
332,181,64200,1,0,0:0:0:0:
449,341,64491,1,0,0:0:0:0:
300,269,64782,1,2,0:0:0:0:
489,253,65074,1,0,0:0:0:0:
350,346,65365,1,0,0:0:0:0:
363,106,65656,6,0,P|310:102|251:163,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
208,189,66093,1,0,0:0:0:0:
149,132,66239,2,0,L|153:65,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
125,227,66530,2,0,L|121:294,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
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243,149,67986,6,0,P|252:217|215:269,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
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113,245,68569,6,0,L|46:241,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
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102,222,69151,6,0,L|35:218,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
186,308,69442,2,0,L|182:375,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
94,192,69734,6,0,L|27:188,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
214,313,70025,2,0,L|210:380,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
220,193,70316,6,0,B|232:129|232:129|218:77,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
268,28,70753,1,0,0:0:0:0:
349,24,70899,2,0,L|406:27,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
354,101,71190,2,0,L|411:104,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
447,183,71481,2,0,L|340:178,1,107.999996704102,2|0,3:3|0:0,0:0:0:0:
228,287,72064,2,0,L|171:284,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
227,210,72355,2,0,L|170:207,1,53.9999983520508
138,124,72647,6,0,L|246:130,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
245,129,73229,1,8,1:0:0:0:
189,39,73520,1,2,3:0:0:0:
70,203,73812,1,0,0:0:0:0:
84,37,74103,1,2,3:0:0:0:
173,207,74394,1,8,1:0:0:0:
25,120,74685,1,0,0:0:0:0:
62,291,74977,6,0,P|122:282|175:296,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
340,347,75559,2,0,L|393:338,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
381,228,75850,2,0,L|313:239,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
448,279,76142,2,0,P|463:216|432:162,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
386,124,76579,1,0,0:0:0:0:
314,87,76724,2,0,L|251:86,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
144,146,77015,2,0,L|197:146,1,53.9999983520508,0|0,0:0|0:0,0:0:0:0:
88,84,77307,6,0,P|61:143|77:196,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
135,229,77744,1,0,0:0:0:0:
215,230,77889,6,0,P|236:251|253:276,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
180,322,78180,2,0,P|191:349|199:380,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
212,212,78472,6,0,P|233:233|250:258,1,53.9999983520508,0|0,1:0|0:0,0:0:0:0:
178,304,78763,2,0,P|189:331|197:362,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
216,196,79054,6,0,P|237:217|254:242,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
181,288,79345,2,0,P|192:315|200:346,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
117,349,79637,6,0,B|54:339|52:362|-1:348,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
41,275,80074,1,0,0:0:0:0:
78,203,80219,2,0,L|77:122,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
157,68,80511,2,0,L|157:122,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
204,187,80802,2,0,L|205:295,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
269,344,81239,1,0,0:0:0:0:
344,315,81384,2,0,L|343:234,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
283,140,81676,2,0,L|283:193,1,53.9999983520508
361,172,81967,6,0,L|362:64,1,107.999996704102,2|0,3:0|0:0,0:0:0:0:
306,4,82404,1,0,0:0:0:0:
231,33,82549,2,0,L|153:29,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
202,108,82841,2,0,L|135:105,1,53.9999983520508,2|0,3:0|0:0,0:0:0:0:
172,182,83132,2,0,L|116:181,1,53.9999983520508
60,123,83423,1,2,3:0:0:0:
60,123,83569,1,0,0:0:0:0:
60,123,83714,2,0,L|-1:153,1,53.9999983520508,8|0,1:0|0:0,0:0:0:0:
13,228,84006,2,0,L|72:251,1,53.9999983520508
172,182,84297,5,2,3:3:0:0:
Nowaie
Really cool map imo but the top diff could be bit more polished imo in few things


[]

00:12:064 (1) - Overused shape but I love them. Though the red anchor is kinda ruining the loop for the slider making it look kinda unclean. Perhaps you could just remove it and create that kind of a cool curve without that sharp turn as that would look a lot cleaner

If you want to exactly use that kind of a slider I screenshotted v
395,139,12064,6,0,B|432:173|454:211|456:264|423:304|366:310|301:242|372:185,1,280,2|0,0:0|0:0,0:0:0:0:


00:19:054 (1,2) - 00:21:384 (1,2,4) - I think it would be better to not stack the 1/4 gap here and go for this 00:23:714 (1,2) - kind of a short jump you seem to favor over the stack for most of the song as that would make the reading of the map much easier as the spacing for those gaps would be consistent and the players would not misread this 00:28:375 (1,2) - kind of 1/2 stacks.

You could space these 00:09:151 (4,5) - out as well for the sake of consistency but it's not that big of a deal when compared to the stacks


00:45:565 (3,4) - This kind of a flow break isn't really good. The pattern the 4 is starting is completely disconnected from the two sliders prior it (2 and 3) when the vocals mostly feel like that they are grouped which should most of the time be represented with a single pattern instead of breaking it. What comes to playability, the players have to unnecessarily stop and start the rotating movement again which kinda breaks the patterning for the player on top of the visual break. I would recommend continuing the rotation like this https://puu.sh/zkUGf/3fae8e78ae.png since that would emphasize the special vocal while still keeping the rotation the 2 and 3 are creating


I'll assume that you are mainly focusing on the vocals overall since you have mapped these 00:48:472 (1,2,3) - like so. 00:54:297 (2,3,4,5,6,7,8) - This is a nice pattern but I don't think it really fits into the vocals since it implies that they would be somewhat similar throughout those vocal patterns even though the "some" and "just" are notably different. For example you had the "just" spaced a lot more here 00:46:148 (5,6) - which imo works out really well (the flow change for the "some" doesn't work as well like i pointed out above)


01:00:122 (1,2) - I think the 1/4 jump here is unnecessarily big considering that the sounds aren't that strong. I would recommend using spacing that is closer to what these 00:50:802 (1,2) - are


01:04:491 (1,2,3,4,5,1,2,3,4) - Holy shit I never thought something like this could play so well. Even though it feels good it still feels kinda underwhelming ( 01:14:394 (1,2,3,4) - these as well) since the speed the players play the sliders in the kiai is much, much higher than the 1/4 jumps. Would simply suggest increasing the spacing by quite a bit, like something closer to https://puu.sh/zkUQF/297d84e576.png would be more appropriate imo


01:05:219 (2,4) - Also these two are overmapped as there is basically nothing prominent under these objects. Consider using two 1/2 sliders


01:24:297 (1) - I think the ending is kinda stale. But having notably higher spacing for the last note would make the little bit more prominent hit stand out a bit more as the players have to move a bit for the next object after the slider and that small bit of strain at the end would feel like a cherry on top of the cake. It's not necessarily better but imo it would fit there really well. Example: https://puu.sh/zkTod/e961fa5760.png



[]

Oh and if you need that insane to ease the spread just hmu~ Best of luck otherwise
Topic Starter
Invertable

DTM9 Nowa wrote:

Really cool map imo but the top diff could be bit more polished imo in few things


[]

00:12:064 (1) - Overused shape but I love them. Though the red anchor is kinda ruining the loop for the slider making it look kinda unclean. Perhaps you could just remove it and create that kind of a cool curve without that sharp turn as that would look a lot cleaner

If you want to exactly use that kind of a slider I screenshotted v
395,139,12064,6,0,B|432:173|454:211|456:264|423:304|366:310|301:242|372:185,1,280,2|0,0:0|0:0,0:0:0:0:


00:19:054 (1,2) - 00:21:384 (1,2,4) - I think it would be better to not stack the 1/4 gap here and go for this 00:23:714 (1,2) - kind of a short jump you seem to favor over the stack for most of the song as that would make the reading of the map much easier as the spacing for those gaps would be consistent and the players would not misread this 00:28:375 (1,2) - kind of 1/2 stacks.

You could space these 00:09:151 (4,5) - out as well for the sake of consistency but it's not that big of a deal when compared to the stacks if i space them out then they won t be consistent tho


00:45:565 (3,4) - This kind of a flow break isn't really good. The pattern the 4 is starting is completely disconnected from the two sliders prior it (2 and 3) when the vocals mostly feel like that they are grouped which should most of the time be represented with a single pattern instead of breaking it. What comes to playability, the players have to unnecessarily stop and start the rotating movement again which kinda breaks the patterning for the player on top of the visual break. I would recommend continuing the rotation like this https://puu.sh/zkUGf/3fae8e78ae.png since that would emphasize the special vocal while still keeping the rotation the 2 and 3 are creating


I'll assume that you are mainly focusing on the vocals overall since you have mapped these 00:48:472 (1,2,3) - like so. 00:54:297 (2,3,4,5,6,7,8) - This is a nice pattern but I don't think it really fits into the vocals since it implies that they would be somewhat similar throughout those vocal patterns even though the "some" and "just" are notably different. For example you had the "just" spaced a lot more here 00:46:148 (5,6) - which imo works out really well (the flow change for the "some" doesn't work as well like i pointed out above) I think the pattern is fine tho i like it a lot


01:00:122 (1,2) - I think the 1/4 jump here is unnecessarily big considering that the sounds aren't that strong. I would recommend using spacing that is closer to what these 00:50:802 (1,2) - are the second part is more intense than the first part so its spaced like this plus the second one is easier imo than the first since its such a great flow pattern


01:04:491 (1,2,3,4,5,1,2,3,4) - Holy shit I never thought something like this could play so well. Even though it feels good it still feels kinda underwhelming ( 01:14:394 (1,2,3,4) - these as well) since the speed the players play the sliders in the kiai is much, much higher than the 1/4 jumps. Would simply suggest increasing the spacing by quite a bit, like something closer to https://puu.sh/zkUQF/297d84e576.png would be more appropriate imo i did buff them but just a little bit cause idk but to me it feels more natural like this its like smth easy before exploding kiai and i made those kinda different with spacing getting lower but the hit volume getting higher to get the intensity to the kiai in a different way but don t get the star rating higher with high jumps xd

01:05:219 (2,4) - Also these two are overmapped as there is basically nothing prominent under these objects. Consider using two 1/2 sliders no this is perfect


01:24:297 (1) - I think the ending is kinda stale. But having notably higher spacing for the last note would make the little bit more prominent hit stand out a bit more as the players have to move a bit for the next object after the slider and that small bit of strain at the end would feel like a cherry on top of the cake. It's not necessarily better but imo it would fit there really well. Example: https://puu.sh/zkTod/e961fa5760.png that was actually what i was going for but i thought what i did would be enough so why not lets space it more xd



[]

Oh and if you need that insane to ease the spread just hmu~ Best of luck otherwise
Nice mod and Ty
idk il ask ayanoko if it would be necessary but i think it wont since lexis buffed his diff alot
Topic Starter
Invertable

AyanokoRin wrote:

greetings ! i am interested in potentially making this map part of official osu! content.

general
[metadata]

according to the artists official soundcloud ( https://soundcloud.com/thechainsmokers/ ... not-open-1 ), artist should be The Chainsmokers, without mention of coldplay ( although since they appear to be featured, so they should be put in tags as well as Disruptor Records/Columbia which is the label selling the album containing this song )
[spread]
i agree with sahuang regarding the spread, the light insane --> extra gap is too big. putting star rating aside, i believe that the spaced 1/4 arent introduced properly throughout the set, as it jumps from occasional jumps in the light insane to half-screen ones and spaced triples in the top diff. thus, i heavily suggest adding another insane between the two mentioned diffs for a more linear spread


top diff
i gotta say, the sv concept is what drew me in in the first place. i really like the idea of it, and i think it can make for a really interesting map with a few adjustments. i am in no way a perfect modder though, so im gonna take a step towards pushing this map towards rank quality, but do gather some more feedback.

00:36:530 (4,6) - stack is bork
00:52:549 (1,2,3,1,2,3) - 00:57:210 (1,2,3,1,2,3) - transition between the two patterns is too linear, something like this https://osu.ppy.sh/ss/10180208 would make for more comfortable flow and help with introducing the spaced 1/4 properly
01:14:394 (1,2,1,2) - the rest of the 1-2 1/4 jumps in the map use back and forth flow, so having that very wide angle here feels out of place ( not to mention that wide angles play really awkwardly the higher the jumps get, since this is basically a 206 bpm jump )

thatll be all i have to say for myself. ill conclude by saying that i am more than willing to help rank this map albeit requiring some pretty heavy changes :

  1. answer my concern with the metadata by either applying the changes i suggested or providing an official source containing your metadata

  2. rework the rhythm in the easy to follow the song in a more accurate manner

  3. rework the light insane to have a better structuring and bring it to what i believe to be a rankable quality

  4. add another insane below the top diff to balance the spread, mostly in terms of usage of the 1/4 jumps

  5. gather more feedback on the top diff, and make it as polished as it can be ( this of course is true for the other diffs )

should you meet these requirements, i will happily help with pushing this mapset towards rank. feel free to call me back for a check then ! also, do not hesitate to reach out to me through ingame or forum pm as well as discord for any inquiries or clarifications.

Best of luck !
everything was changed
Vovan
Small changes (again)

  1. 00:05:074 (1,2,3,4) - Changed flow a little bit, really minor
  2. 00:07:404 (1) - Changed a bit the direction of this sliders to make the next sliders smoother
  3. 00:23:132 (6) - Changed the angle of this circle which was really flat and kinda weird because all sliders around this one are curved a lot more
  4. 00:47:015 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2) - Did minor changes to these triangles, they seem a bit less chaotic imo
  5. 01:12:647 (1,2,3,4,5,6,7,8,9,10,11) - Restructured a bit
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63326
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 420,9740,19060,28381,37701,47021,56342,65662,74983,84303
DistanceSpacing: 1.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Something Just Like This
TitleUnicode:Something Just Like This
Artist:The Chainsmokers
ArtistUnicode:The Chainsmokers
Creator:Invertable
Version:Lexis' Light Insane
Source:
Tags:Electropop Lilyanna ezek Lexis edm electronic pop dancepop Memories...Do Not Open cut version Little CloudSplash16 coldplay Disruptor Records/Columbia
BeatmapID:1295437
BeatmapSetID:606021

[Difficulty]
HPDrainRate:5.8
CircleSize:4.3
OverallDifficulty:7
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"erwerewrewrewrewrewr.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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P.S for Invertable : I'll try to get an IRC with Ayanoko to fix some problems
Vovan
I got a discussion in-game with Ayanoko, where he explained a lot of concepts that I missed, I did a lot of changes, hope it's better

IRC Log (It's in french)
19:03 AyanokoRin: par exemple y'a quelques problèmes d'emphasis
19:03 AyanokoRin: avec des sons forts qui sont mappés sur un rythme passif donc non clickable
19:04 AyanokoRin: et donc des sons faibles qui ont un rythme actif clickable
19:04 AyanokoRin: par exemple 00:29:540 (3,4) -
19:04 Lexis: Celui ci 00:47:889 - en est un ?
19:04 AyanokoRin: si tu prends les vocals qui sont le seul changement au niveau des instru
19:05 AyanokoRin: 00:29:831 - 00:30:122 - sont mappés passivement alors que 00:30:413 (4) - est clickable
19:05 AyanokoRin: mais les vocals deviennent un peu plus basses et soft à 00:30:413 (4) -
19:05 AyanokoRin: donc ca crée un effet bizarre dans l'emphasis
19:05 AyanokoRin: à 00:47:307 (2,3,4) - je dirais pas que le rythme est mauvais
19:05 AyanokoRin: c'est une manière de gérer les 1/4
19:06 AyanokoRin: et un choix qui est parfaitement acceptable
19:06 AyanokoRin: 00:28:083 (7,1) - là un autre type de problème d'emphasis
19:06 AyanokoRin: avec pas assez de contraste là où il devrait y en avoir
19:07 AyanokoRin: si tu compares le spacing dans 00:27:209 (4,5,6,7) -
19:07 AyanokoRin: avec 00:28:083 (7,1) -
19:07 AyanokoRin: y'a quasiment aucune différence
19:07 Lexis: Donc, un jump plus gros sur la transition, ok
19:07 AyanokoRin: alors que le song demande clairement un changement, avec un layer qui se rajoute et les vocals qui vont haut
19:08 AyanokoRin: l'emphasis se limite pas au spacing
19:08 Lexis: oui pardon, c'est juste la solution qui m'est venue en tête
19:08 AyanokoRin: y'a aussi de l'emphasis qui est possible via le flow, avec par exemple un angle plus large sur un son qui sort du reste du song
19:09 AyanokoRin: ce qui importe c'est que les choix soient consistent
19:09 AyanokoRin: si tu décides d'emphasise un son par le spacing, alors la prochaine fois que ce son revient il faut aussi l'emphasise par le spacing
19:10 Lexis: 00:37:404 (4,1) - J'imagine que c'est pareil ici
19:10 AyanokoRin: oui c'est pareil
19:11 AyanokoRin: comme la transition est similaire
19:11 AyanokoRin: l'emphasis doit etre pareille
19:11 AyanokoRin: pour l'instant c'est pas important la manière dont tu peux fix les patterns que t'as là
19:12 AyanokoRin: parce que le but du mod c'est que tu puisses retravailler la map avec des bases plus solides
19:12 AyanokoRin: je donne volontairement pas de fix précis
19:12 Lexis: oh, ok
19:13 AyanokoRin: dernière chose au niveau de l'emphasis
19:13 Lexis: ?
19:13 AyanokoRin: la quantité de contraste que tu donnes doit etre en lien avec l'ambiance du song
19:13 AyanokoRin: et son intensité
19:13 AyanokoRin: par exemple à 00:16:433 (6,1) - y'a beaucoup de contraste
19:13 AyanokoRin: dans une part qui reste assez calme
19:13 Lexis: je vois
19:14 AyanokoRin: si ton emphasis est la plus forte dans les parts qui sont les plus calmes
19:14 AyanokoRin: ca contredit l'intensité du song
19:14 AyanokoRin: et ca devient un problème
19:15 AyanokoRin: ca devrait etre tout pour l'emphasis
19:15 AyanokoRin: y'a 2 autres aspects que je trouve importants, c'est le rythme et les aesthetics
19:15 AyanokoRin: le flow peut etre plus ou moins ignoré vu que le bpm du song est très bas
19:16 Lexis: 01:12:647 (1,2,3,4,5,6,7,8,9,10,11) - J'imagine que la construction de ce patterne est concernée
19:16 AyanokoRin: pas spécialement non
19:17 Lexis: 01:14:102 (8,9,10) - L'angle est potentiellement de trop avec (9) stacké qui me parait difficile a voir
19:17 AyanokoRin: non c'est pas un souci niveau reading
19:17 AyanokoRin: le rythme est directement lié à l'emphasis d'ailleurs
19:18 AyanokoRin: comme j'ai dit, il faut du rythme passif sur les sons faibles
19:18 AyanokoRin: et de l'actif sur les forts
19:19 AyanokoRin: par exemple si on reprend l'exemple de tout à l'heure
19:20 AyanokoRin: soit 00:29:540 (3,4) -
19:20 AyanokoRin: c'est là qu'on voit qu'un rythme actif sur les sons forts aurait directement aidé à l'emphasis
19:22 AyanokoRin: autre chose sur le rythme, hésite pas à suivre plusieurs layers du song
19:22 AyanokoRin: meme si le rythme doit en suivre qu'une
19:22 AyanokoRin: et switch quand y'a des variations
19:22 AyanokoRin: par exemple des drums qui font n'importe quoi
19:22 AyanokoRin: ( meme si y'en a pas dans ce song la )
19:23 AyanokoRin: suivre un layer par contre, veut pas dire ignorer les autres
19:23 AyanokoRin: c'est plus donner priorité à une layer
19:23 AyanokoRin: que le suivre strictement
19:24 AyanokoRin: sinon tu te retrouves rapidement à map une tablature de la guitare
19:24 AyanokoRin: au lieu du song dans sa complexité
19:26 AyanokoRin: le rythme doit aussi changer sur des changements du song
19:26 AyanokoRin: par exemple à 00:30:705 (1,2,3) -
19:26 AyanokoRin: y'a 3x le meme slider
19:26 AyanokoRin: c'est directement lié aux aesthetics aussi
19:26 AyanokoRin: alors que 1 n'a pas de vocals et 2,3 si
19:27 AyanokoRin: y'a beaucoup de manières de refléter les changements du song dans la map
19:27 AyanokoRin: et tout est plus ou moins lié
19:31 Lexis: J'imagine que du coup, je peux changer ça avec les slidershapes par exemple, ou encore en changeant la composition du patterne en lui-même
19:31 AyanokoRin: t'es plus ou moins obligé de changer le pattern
19:31 AyanokoRin: c'est pour ca que je dis que les fix à faire sont profonds
19:31 AyanokoRin: les problèmes sont ancrés dans la manière dont la map a été faite
19:31 Lexis: 00:31:287 (2,3) - J'imagine qu'avec des cercles ça résout le probleme
19:32 AyanokoRin: c'est pas important la manière dont tu fix ca
19:32 AyanokoRin: c'est qu'un exemple parmi tant d'autres
19:32 AyanokoRin: le but du mod c'est pas de fix des patterns individuels
19:33 AyanokoRin: je pense qu'on peut passer aux aesthetics maintenant
19:33 AyanokoRin: c'est un aspect assez controversé du mapping
19:33 AyanokoRin: vu que certains mappers en ont rien à battre
19:33 AyanokoRin: et d'autres considèrent ca vraiment important
19:34 Lexis: je vois
19:34 AyanokoRin: en fait, ce qui compte c'est pas que les patterns soient 'beaux '
19:34 AyanokoRin: parce que ca dans le fond on s'en fout, c'est ce que toi tu trouves beau quie st beau
19:34 AyanokoRin: suffit juste que ca reflète ce que tu pense du song
19:34 AyanokoRin: ou pas d'ailleurs
19:34 Lexis: Oh damn, c'est de la philo?
19:35 AyanokoRin: c'est juste une manière de dire que le beau c'est subjectif
19:35 AyanokoRin: si tu préfères faire des patterns que tu trouves beaux à suivre le song avec tes aesthetics c'est ton choix
19:35 AyanokoRin: et c'est parfaitement acceptable
19:36 AyanokoRin: il faut juste que ce choix soit fait de manière constante
19:37 Lexis: Constante → Même si on a deux parties totalement opposées dans le song ?
19:38 AyanokoRin: par exemple, des maps comme https://osu.ppy.sh/b/1541385 ont des aesthetics qui suivent vaguement le song mais la priorité reste de faire des beaux patterns
19:38 AyanokoRin: justement
19:38 AyanokoRin: si le song a 2 parties opposées, alors c'est logique de faire 2 choix opposés niveaux aesthetics
19:38 Lexis: je vois
19:38 AyanokoRin: mais si tu considères qu'osef et que ca doit pas se refléter dans les aesthetics alors tu peux
19:39 AyanokoRin: après t'as des extremes comme https://osu.ppy.sh/b/1506794
19:39 AyanokoRin: qui reflètent précisément le song avec des sliders
19:39 AyanokoRin: ou https://osu.ppy.sh/b/1201636
19:39 AyanokoRin: qui en a rien à foutre tant que c'est beau
19:39 AyanokoRin: et les 2 choix sont parfaitement valides
19:40 Lexis: #LaMapDrama
19:40 AyanokoRin: qui en plus a drama pour rien lole
19:40 Lexis: x)
19:40 AyanokoRin: bref, tout ca pour dire que les aesthetics ca dépend beaucoup de ce que tu veux faire avec
19:41 AyanokoRin: si tu comptes faire des patterns beaux, y'a quelques ' erreurs communes '
19:42 AyanokoRin: que la majorité des gens trouvent moches
19:42 AyanokoRin: en général le consensus est autour d'un angle de ~5/10°
19:42 AyanokoRin: par exemple 00:28:375 (1,2) - sliders parfaitement alignés avec le grid
19:42 Lexis: Ah faut pas ? :o
19:42 Lexis: Tah si, mais j'imagine que de travers c'est mieux :^)
19:42 AyanokoRin: beaucoup de gens te diront que c'est moche
19:43 AyanokoRin: y'a aussi des patterns comme ca 00:30:413 (4,1) -
19:43 AyanokoRin: ou 4 est pas dans la continuité de la courbe de 1
19:43 AyanokoRin: c'est le genre de problème qui se fix facilement avec un rotate
19:43 AyanokoRin: mais qui rend beaucoup plus polish une fois que c'est fait
19:44 Lexis: De toute façon, je comptais changer le patterne avec ce qui est dit tout à l'heure
19:44 AyanokoRin: 00:32:744 (5,3) - des overlaps comme ca qui ont pas l'air controlés
19:44 AyanokoRin: etc
19:44 AyanokoRin: tu vas devoir changer beaucoup de choses
19:44 Lexis: 00:32:744 (5,3) - Il ne l'est pas, je viens de le découvrir.
19:44 Lexis: XD
19:44 AyanokoRin: voilà
19:45 AyanokoRin: les overlaps comme ca tu les montre à des gens comme kroytz
19:45 AyanokoRin: tu te fais bruler ta maison
19:45 Lexis: Ah, pas cool
19:46 AyanokoRin: voilà, ca devrait suffire pour les points les plus importants
19:46 Lexis: oki
19:46 AyanokoRin: jte conseille fortement de /savelog
19:46 Lexis: Je comptais le faire
19:46 AyanokoRin: parce que c'est des concepts qui sont au coeur de l'idée du mapping
19:46 Lexis: Même si j'ai noté 2-3 trucs à coté
19:47 AyanokoRin: essaie d'analyser ta map avec ces concepts en tete
19:47 AyanokoRin: et vois ce qui va pas
19:47 AyanokoRin: tu devrais te rendre compte que y'a beaucoup de problèmes
19:47 Lexis: pas de problème
19:47 AyanokoRin: et que pour fix, il va falloir faire des gros rework
19:47 Lexis: J'imagine que je reviens après quelques heures de boulot dessus pour refaire le point
19:48 AyanokoRin: j'irais pas jusqu'à dire de remap parce que c'est pas indispensable, mais ca reste idéal pour pouvoir avoir un nouveau départ avec des meilleurs bases
19:48 Lexis: Ah, je vais demander un truc : Sur l'intro
19:49 AyanokoRin: donc voilà, je te laisse regarder la map en prenant ca en compte
19:49 Lexis: A part les spacing illogiques ici 00:09:443 (7,1) -
19:49 Lexis: c'est bon ? x)
19:49 AyanokoRin: c'est à toi d'en juger
19:49 AyanokoRin: relis bien tout ce que je t'ai expliqué
19:49 AyanokoRin: et vois si c'est bon
19:50 AyanokoRin: je peux te dire par contre que ca m'étonnerait que l'intro soit exempte des problèmes que j'ai mentionné
19:50 AyanokoRin: vu que c'est des problèmes qui sont pas isolés dans la map, mais vraiment dus à un manque de concepts de base
19:50 Lexis: oki~
19:50 AyanokoRin: par exemple là 00:04:200 (4) - jpeux revoir le problème d'ignorer un layer du song
19:50 AyanokoRin: etc
19:51 Lexis: Oki~
19:52 AyanokoRin: donc voilà je te laisse regarder la map, et te self-mod pour voir les issues toi meme avec les concepts que je t'ai expliqué
19:52 AyanokoRin: hésite pas à revenir si t'as des questions sur les concepts que j'ai abordé
19:52 Lexis: d'accord ^^
19:52 AyanokoRin: dernière chose
19:53 AyanokoRin: ca fait un peu cliché mais
19:53 AyanokoRin: t'as regardé les vidéos de pishi ?
19:53 Lexis: Pas toutes
19:53 Lexis: mais certaines
19:53 AyanokoRin: celles qui comptent vraiment ce sont les premières
19:53 AyanokoRin: il explique des concepts comme le flow l'emphasis etc
19:53 AyanokoRin: d'une manière bien plus détaillée que moi
19:53 Lexis: ok ok, j'y jetterais un coup d'oeil
19:53 AyanokoRin: donc hésite pas à aller jeter un coup d'oeil sur sa playlist tutos sit 'as pas de problèmes avec l'anglais
19:54 AyanokoRin: voilà, bonne chance !
19:54 Lexis: merci ^^

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213,34,29540,1,2,0:0:0:0:
373,1,29831,1,0,0:0:0:0:
488,116,30122,2,0,P|448:145|403:161,1,95.9999970703126
250,215,30705,6,0,P|276:263|323:300,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
404,160,31287,2,0,P|378:112|331:75,1,95.9999970703126
191,35,31870,1,2,0:0:0:0:
54,123,32161,1,0,0:0:0:0:
92,280,32452,2,0,P|141:306|185:310,1,95.9999970703126
344,310,33035,6,0,P|336:257|316:220,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
180,310,33617,2,0,P|188:257|208:220,1,95.9999970703126
262,65,34200,1,2,0:0:0:0:
418,111,34491,1,0,0:0:0:0:
362,264,34782,2,0,P|412:277|459:274,1,95.9999970703126
418,111,35365,6,0,P|368:98|321:101,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
362,264,35947,2,0,P|375:314|372:361,1,95.9999970703126
200,339,36530,1,2,0:0:0:0:
47,240,36821,1,0,0:0:0:0:
221,158,37113,2,0,P|271:162|316:160,1,95.9999970703126
479,152,37695,5,6,0:0:0:0:
479,152,37986,1,0,0:0:0:0:
405,298,38278,1,0,0:0:0:0:
405,298,38569,1,0,0:0:0:0:
316,160,38860,2,0,P|314:100|350:52,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
347,232,39443,2,0,P|290:234|253:205,1,95.9999970703126
147,94,40025,5,2,0:0:0:0:
147,94,40316,1,0,0:0:0:0:
299,33,40608,1,0,0:0:0:0:
299,33,40899,1,0,0:0:0:0:
269,184,41190,2,0,P|271:244|235:292,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
238,112,41773,2,0,P|295:110|332:139,1,95.9999970703126
393,279,42355,5,2,0:0:0:0:
393,279,42647,1,0,0:0:0:0:
230,263,42938,1,0,0:0:0:0:
230,263,43229,1,0,0:0:0:0:
326,130,43520,2,0,P|278:135|235:115,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
399,99,44103,2,0,P|401:156|372:193,1,95.9999970703126
230,263,44685,5,2,0:0:0:0:
230,263,44977,1,0,0:0:0:0:
78,322,45268,2,0,P|55:325|25:317,1,47.9999985351563
59,242,45559,2,0,P|30:233|13:218,1,47.9999985351563
69,159,45850,2,0,P|47:142|36:124,1,47.9999985351563,2|0,0:0|0:0,0:0:0:0:
109,87,46142,2,0,P|99:64|101:37,1,47.9999985351563
181,50,46433,2,0,P|183:22|192:2,1,47.9999985351563
260,47,46724,2,0,P|279:32|304:25,1,47.9999985351563
320,118,47015,5,6,0:0:0:0:
432,272,47307,2,0,B|449:327|449:327|432:382,2,111.999996582031
432,272,48035,1,0,0:0:0:0:
432,272,48180,1,2,0:0:0:0:
249,327,48472,1,0,0:0:0:0:
249,327,48617,1,0,0:0:0:0:
249,327,48763,1,0,0:0:0:0:
66,272,49054,1,0,0:0:0:0:
121,89,49346,5,2,0:0:0:0:
303,143,49637,2,0,B|358:126|358:126|413:143,2,111.999996582031
303,143,50365,1,0,0:0:0:0:
303,143,50511,1,2,0:0:0:0:
172,281,50802,2,0,P|140:233|128:167,1,111.999996582031
266,50,51384,1,0,0:0:0:0:
456,32,51676,5,2,0:0:0:0:
404,215,51967,2,0,B|459:232|459:232|511:215,2,111.999996582031
404,215,52695,1,0,0:0:0:0:
404,215,52841,1,2,0:0:0:0:
220,165,53132,1,0,0:0:0:0:
220,165,53278,1,0,0:0:0:0:
220,165,53423,1,0,0:0:0:0:
39,103,53714,1,0,0:0:0:0:
89,287,54006,5,2,0:0:0:0:
278,301,54297,2,0,P|307:349|354:378,2,111.999996582031
414,167,55171,1,0,0:0:0:0:
288,22,55462,1,2,0:0:0:0:
145,167,55753,1,0,0:0:0:0:
280,301,56045,1,0,0:0:0:0:
71,362,56336,6,0,P|54:299|69:234,1,128,14|0,0:0|0:0,0:0:0:0:
161,42,56918,2,0,P|215:6|281:16,1,128
349,93,57355,1,0,0:0:0:0:
305,192,57501,2,0,P|251:228|185:218,1,128,8|0,0:0|0:0,0:0:0:0:
116,141,57938,1,0,0:0:0:0:
161,42,58083,2,0,P|215:6|281:16,1,128
467,129,58666,6,0,B|479:193|479:193|467:261,1,132.00000125885,10|0,0:0|0:0,0:0:0:0:
243,257,59248,2,0,B|219:193|219:193|243:133,1,132.00000125885
295,35,59685,1,0,0:0:0:0:
347,133,59831,2,0,B|371:197|371:197|347:257,1,132.00000125885,8|0,0:0|0:0,0:0:0:0:
295,357,60268,1,0,0:0:0:0:
243,257,60413,2,0,B|219:193|219:193|243:133,1,132.00000125885
441,14,60996,5,10,0:0:0:0:
210,26,61287,1,0,0:0:0:0:
115,240,61579,2,0,L|247:276,1,136.000002593994
350,226,62015,1,0,0:0:0:0:
247,176,62161,2,0,L|115:140,1,136.000002593994,8|0,0:0|0:0,0:0:0:0:
13,190,62598,1,0,0:0:0:0:
115,240,62744,2,0,L|247:276,1,136.000002593994
447,245,63326,5,10,0:0:0:0:
411,169,63617,1,8,0:0:0:0:
327,117,63909,1,8,0:0:0:0:
221,155,64200,1,8,0:0:0:0:
184,276,64491,1,8,0:0:0:0:
181,374,64637,1,8,0:0:0:0:
124,353,64710,1,8,0:0:0:0:
90,304,64782,1,8,0:0:0:0:
121,176,64928,1,8,0:0:0:0:
184,276,65074,2,0,L|248:232,1,70.000000667572,8|0,0:0|0:0,0:0:0:0:
121,176,65365,2,0,L|155:109,1,70.000000667572,8|0,0:0|0:0,0:0:0:0:
50,45,65656,6,0,P|110:17|192:20,1,143.999995605469,6|0,0:0|0:0,0:0:0:0:
298,68,66093,1,0,0:0:0:0:
409,118,66239,2,0,L|473:150,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
384,233,66530,2,0,L|432:293,1,71.9999978027344
312,327,66821,6,0,B|240:347|240:347|176:323,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
46,113,67404,2,0,L|118:109,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
227,164,67695,2,0,L|307:152,1,71.9999978027344
312,32,67986,6,0,B|380:12|380:52|456:32,1,143.999995605469,6|0,0:0|0:0,0:0:0:0:
380,132,68423,1,0,0:0:0:0:
417,263,68569,2,0,P|424:298|424:342,1,80,10|0,0:0|0:0,0:0:0:0:
302,279,68860,2,0,P|295:244|295:200,1,80
232,321,69151,2,0,P|197:328|153:328,1,80,2|0,0:0|0:0,0:0:0:0:
216,206,69442,2,0,P|251:199|295:199,1,80
173,136,69734,2,0,P|166:101|166:57,1,80,10|0,0:0|0:0,0:0:0:0:
288,120,70025,2,0,P|295:155|295:199,1,80
204,280,70316,6,0,P|280:316|344:308,1,143.999995605469,6|0,0:0|0:0,0:0:0:0:
294,199,70753,1,0,0:0:0:0:
390,122,70899,2,0,L|462:126,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
390,226,71190,2,0,L|462:230,1,71.9999978027344
456,352,71481,6,0,L|312:344,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
107,209,72064,2,0,P|141:190|179:185,1,71.9999978027344,10|0,0:0|0:0,0:0:0:0:
244,85,72355,2,0,P|278:66|316:61,1,71.9999978027344
314,190,72647,6,0,B|292:269|346:326,1,143.999995605469,6|0,0:0|0:0,0:0:0:0:
426,234,73083,1,0,0:0:0:0:
407,92,73229,2,0,P|399:56|408:12,1,80,8|0,0:0|0:0,0:0:0:0:
313,112,73520,2,0,P|305:148|314:192,1,80,8|0,0:0|0:0,0:0:0:0:
344,323,73812,1,8,0:0:0:0:
213,287,73957,1,8,0:0:0:0:
204,248,74029,1,8,0:0:0:0:
214,207,74102,1,8,0:0:0:0:
313,112,74248,1,8,0:0:0:0:
177,127,74394,2,0,P|169:91|178:47,1,80,8|0,0:0|0:0,0:0:0:0:
100,162,74685,2,0,P|92:198|101:242,1,80,8|0,0:0|0:0,0:0:0:0:
164,361,74977,6,0,B|244:378|244:378|325:361,1,160,6|0,0:0|0:0,0:0:0:0:
385,97,75559,2,0,L|313:133,1,80,10|0,0:0|0:0,0:0:0:0:
177,127,75850,2,0,L|249:91,1,80
114,65,76142,6,0,B|226:9|226:9|274:9,1,160,2|0,0:0|0:0,0:0:0:0:
397,5,76579,1,0,0:0:0:0:
482,109,76724,2,0,P|488:148|482:189,1,80,10|0,0:0|0:0,0:0:0:0:
351,149,77015,2,0,P|345:188|351:229,1,80
471,293,77307,6,0,B|391:260|391:326|307:293,1,160,6|0,0:0|0:0,0:0:0:0:
182,320,77744,1,0,0:0:0:0:
108,191,77889,2,0,P|157:211|205:210,1,86.9565217391304,10|0,0:0|0:0,0:0:0:0:
182,63,78180,2,0,P|187:108|211:154,1,86.9565217391304
329,63,78472,2,0,P|293:94|267:136,1,86.9565217391304,2|0,0:0|0:0,0:0:0:0:
403,192,78763,2,0,P|355:173|307:174,1,86.9565217391304
329,320,79054,2,0,P|325:276|301:230,1,86.9565217391304,10|0,0:0|0:0,0:0:0:0:
182,320,79346,2,0,P|219:290|245:248,1,86.9565217391304
118,198,79637,6,0,P|60:139|52:42,1,160,6|0,0:0|0:0,0:0:0:0:
182,77,80074,1,0,0:0:0:0:
292,160,80219,2,0,P|292:199|306:237,1,80,10|0,0:0|0:0,0:0:0:0:
426,171,80511,2,0,P|426:132|412:94,1,80
292,160,80802,6,0,P|276:74|323:-13,1,160,2|0,0:0|0:0,0:0:0:0:
411,93,81239,1,0,0:0:0:0:
495,198,81384,2,0,P|499:252|486:284,1,80,10|0,0:0|0:0,0:0:0:0:
367,335,81676,2,0,P|313:339|281:326,1,80
154,309,81967,6,0,B|82:322|82:322|89:273|77:233,1,160,6|0,0:0|0:0,0:0:0:0:
21,111,82404,1,0,0:0:0:0:
153,138,82549,2,0,P|188:160|226:170,1,80,10|0,0:0|0:0,0:0:0:0:
240,33,82841,2,0,P|275:11|313:1,1,80,2|0,0:0|0:0,0:0:0:0:
328,136,83132,6,0,B|356:164|356:164|356:204,1,80,2|0,0:0|0:0,0:0:0:0:
308,312,83423,2,0,B|280:284|280:284|280:252,1,70.000000667572
232,164,83714,6,0,B|208:188|208:188|208:216,1,60.0000022888184,10|0,0:0|0:0,0:0:0:0:
160,284,84006,2,0,B|140:264|140:264|140:240,1,50
92,192,84297,5,12,0:0:0:0:

EDIT to avoid a triplepost : I tweaked hitsounds a bit, but it's really minor, so I'll wait a mod to add another update.
jeanbernard8865
Hi again ! After lexis did some work on their map, I am here to check it once again. I gotta say, this is definitely a step in the right direction ! The map is more consistent now, and some issues have been fixed.

However, there are still some concerns that I feel need to be addressed.

Regarding emphasis, there are still instances contrast being rather awkward, or even missing ( for example, 00:09:734 (1) - had the issue of spacing being too high but now there is no contrast, you need to find a balance ).

Aesthetics could still be improved in my opinion, but as long as they are consistent throughout the map ( which is the case here ) then it is fine.

This iteration of the map can definitely be ranked, but it will need to gather a few mods before I can say for sure that this can be pushed towards rank. Good luck with that !
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