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Azusa Tadokoro - DEAREST DROP

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Topic Starter
Kibbleru

osuskrub wrote:

ok but what is this
a real frostings doesnt blanket
Ioky
Good job, this is great. love it
Shishou
you requested a nm from my queue idk if i can mod this properly so bear with me xD

[Sour xD]
00:15:626 (3,1) - overlap this?
00:22:407 (2,1) - stack?
00:49:325 (3) - ctrl +g?
00:49:530 (4) - ^
01:02:064 (4) - ctrl+h
01:02:475 (5,6) - ctrl +g?
01:11:722 (1) - - stack the tail of the slider here? 01:11:516 (2) -
03:30:421 (1,1) - stack?
04:13:571 (1) - ctrl+j?
that's all
sorry for the bad mod
good luck in ranking it

btw if you have time can you check my map https://osu.ppy.sh/s/610738
kunka
Hi short mod
From #modreqs
General

  1. I think that the enable countdown is not necessary
  2. Offer of metadata
    Source: 終末なにしてますか? 忙しいですか? 救ってもらっていいですか? Official site / image English sentence in the lower right of the image translated an anime title into an English sentence. You may add it to tag.
    Tag: opening shuumatsu nani shitemasu ka? isogashii desu ka? sukutte moratte ii desu ka? sukasuka
    "shuumatsu nani shitemasu ka? isogashii desu ka? sukutte moratte ii desu ka?" is romaji notation of the anime title.
    "sukasuka" is an official abbreviation of the anime title. url of the official site is exactly. http://sukasuka-anime.com/
Soar

  1. 00:05:352 (1) - The 00:05:763 - is a voice of the strong vocal. So I recommend a slider. https://puu.sh/w0IWK.jpg
  2. 01:00:523 (1) - I think that snap of the 01:00:626 - is necessary. Would you change a pattern of the 01:00:523 (1) - ?
  3. 02:53:640 (4) - This section has many sounds. I think that the 02:53:742 - is necessary to pick up a good sound. Would you use a copy of the 02:53:331 (3) - ?
  4. 04:07:612 (2) - You use vocal follow in this section. Therefore, I recommend the change of the snap pattern because 04:07:818 - is necessary. For example https://puu.sh/w0JX7.jpg
  5. 04:52:510 (5) - Is this 1/4? It sounds like 1/6.
gl ;)
Topic Starter
Kibbleru

Shishou wrote:

you requested a nm from my queue idk if i can mod this properly so bear with me xD

[Sour xD]
00:15:626 (3,1) - overlap this? not necessary, whole map is based off this kind of stuff
00:22:407 (2,1) - stack? why?
00:49:325 (3) - ctrl +g? why
00:49:530 (4) - ^ ^
01:02:064 (4) - ctrl+h ^
01:02:475 (5,6) - ctrl +g? ^
01:11:722 (1) - - stack the tail of the slider here? 01:11:516 (2) - dont like how that looks :S
03:30:421 (1,1) - stack? that doesnt follow the structure for this section
04:13:571 (1) - ctrl+j? this way works better with the next 1/1 slider
that's all
sorry for the bad mod
good luck in ranking it

btw if you have time can you check my map https://osu.ppy.sh/s/610738

kunka wrote:

Hi short mod
From #modreqs
General

  1. I think that the enable countdown is not necessary
  2. Offer of metadata
    Source: 終末なにしてますか? 忙しいですか? 救ってもらっていいですか? Official site / image English sentence in the lower right of the image translated an anime title into an English sentence. You may add it to tag.
    Tag: opening shuumatsu nani shitemasu ka? isogashii desu ka? sukutte moratte ii desu ka? sukasuka
    "shuumatsu nani shitemasu ka? isogashii desu ka? sukutte moratte ii desu ka?" is romaji notation of the anime title.
    "sukasuka" is an official abbreviation of the anime title. url of the official site is exactly. http://sukasuka-anime.com/
Soar

  1. 00:05:352 (1) - The 00:05:763 - is a voice of the strong vocal. So I recommend a slider. https://puu.sh/w0IWK.jpg this fits the structure of the long slider per downbeat imo
  2. 01:00:523 (1) - I think that snap of the 01:00:626 - is necessary. Would you change a pattern of the 01:00:523 (1) - ? there isnt anything there :/
  3. 02:53:640 (4) - This section has many sounds. I think that the 02:53:742 - is necessary to pick up a good sound. Would you use a copy of the 02:53:331 (3) - ?
  4. 04:07:612 (2) - You use vocal follow in this section. Therefore, I recommend the change of the snap pattern because 04:07:818 - is necessary. For example https://puu.sh/w0JX7.jpg
  5. 04:52:510 (5) - Is this 1/4? It sounds like 1/6. definitely 1/4 lol
gl ;)

no comment fixed
Yoshimaro
futurama is my favorite anime

[i have terminal autism]
  1. ur map is fucking hard LOL
  2. ALSO you shuold prolabyl get a BG thats a bout the actual A N I M E bcus the current one is p irrelephant
  3. 00:49:736 (1,2,3,4,1,2,3,4) - o ya nice copy PASTE patterns :ok_hand:
  4. 01:07:099 (3,4) - its stuff like this htat mkaes this map so fcuking hard lol
  5. 01:07:099 (3,4) - this jump is kilLing chiLdren
  6. 01:21:585 (1,2) - o k but seruoisly W A T the fcuk is htis blankt
  7. 01:22:921 (2,1) - mayb make the approach circle of 01:22:921 (2) - fit better in 01:23:229 (1) - ? can just adjust the placement of 01:23:229 (1) - too lol
  8. 03:35:763 (4) - oh but this slider HAS 2 b straight, right? N O P E it has a fucking white anchor too
  9. 04:02:475 (1) - O K no THIS jump is killing children, fr fr nerf this pls, like it can have the same spacing between 04:01:859 (1,2,1) - and be nerfed too LOL, or you can just lower the distance between object by like 1/4 approach circle.
  10. 04:37:407 (1,2,3,4,5,6,7,8,9) - bad thing about using slider 2 strEAM is that its hard to get the emphasis sometimes, like imo this stream was weak as shit in comparison to other parts of the map. for EXample this is the peak of the map but its waaay easier than this shit LOL: 03:55:078 (1,2,3,4,5) -
  11. 04:54:153 (2) - hi im editor nazi, you should stack this over the sliderbdoy of 04:53:023 (1) - better
Topic Starter
Kibbleru

- Yoshimaro - wrote:

futurama is my favorite anime

[i have terminal autism]
  1. ur map is fucking hard LOL
  2. ALSO you shuold prolabyl get a BG thats a bout the actual A N I M E bcus the current one is p irrelephant but they're all B A D
  3. 00:49:736 (1,2,3,4,1,2,3,4) - o ya nice copy PASTE patterns :ok_hand:
  4. 01:07:099 (3,4) - its stuff like this htat mkaes this map so fcuking hard lol
  5. 01:07:099 (3,4) - this jump is kilLing chiLdren rip children
  6. 01:21:585 (1,2) - o k but seruoisly W A T the fcuk is htis blankt
  7. 01:22:921 (2,1) - mayb make the approach circle of 01:22:921 (2) - fit better in 01:23:229 (1) - ? can just adjust the placement of 01:23:229 (1) - too lol i'd rather have the placement centered
  8. 03:35:763 (4) - oh but this slider HAS 2 b straight, right? N O P E it has a fucking white anchor too ok
  9. 04:02:475 (1) - O K no THIS jump is killing children, fr fr nerf this pls, like it can have the same spacing between 04:01:859 (1,2,1) - and be nerfed too LOL, or you can just lower the distance between object by like 1/4 approach circle. ill think about it
  10. 04:37:407 (1,2,3,4,5,6,7,8,9) - bad thing about using slider 2 strEAM is that its hard to get the emphasis sometimes, like imo this stream was weak as shit in comparison to other parts of the map. for EXample this is the peak of the map but its waaay easier than this shit LOL: 03:55:078 (1,2,3,4,5) -
  11. 04:54:153 (2) - hi im editor nazi, you should stack this over the sliderbdoy of 04:53:023 (1) - better prefer to center it over stacking
Kawashiro
Soar
  1. 00:57:749 - Add circle? idk y u skip here and put circle only in 00:57:852 (4) - here
  2. 01:18:503 (1,2) - I think its too hard. there is no reason to emphasize. this part is weaker than 01:19:325 (1,2,3,1,2,3) - here but pattern is not.
  3. 01:54:462 (2,3,4) - Hmm, I don't think this violin sound was fit to put 3 circle stream. 01:53:845 (1,2,3,4,5,6) - this parts are very soft and silent so 3 stream is too strong in here. change to 1/4 reverse?
  4. 02:04:427 (3) - Overmapping? I think 02:04:325 (2,3,4) - these parts are same as 02:02:681 (2,3) - here.
  5. 01:30:831 (1) - I think it should have same HS as 01:31:140 (3) - this
  6. 02:52:304 (2) - Overmapping? I can't hear any sound to put circle.
  7. 03:06:174 (2) - I think skipping these guitar sounds is not good idea. how about remap here?
  8. 04:54:564 (1) - I think move spinner end to 04:59:599 - here will be fit with song. its very weird.

sry for short mod

GL :)
Reywateil
I'm not so good at modding lower than 5*, but i'll try c:

Soar


I think you can add some notes between these 0:31:653 (6,1) - notes
---
00:52:612 (5,6,7,8) - straight burst+slider directed to the notes would be better to be honest For ex.
---
01:11:722 (1) - this shape of slider, i think, is a bit off among other sliders. Others are straight or round. Changing it to rounded would be better. Something like that, vocal goes higher, that's why direction of this slider goes up, also doesn't affect on difficulty.
---
01:23:229 (1) - (you can keep this if you want) Tbh, you're missing some important sounds while making this blanket, i do recommend make something simple like that. Looks cool, clearly playable and doesn't affect on flow.
---
02:00:215 (5) - i'm pretty sure that Ctrl+G is better for this slider.
---
03:18:503 (1,2,1,2) - difficulty spike in spacing (in my opinion) isn't good at this calm part.
---
03:25:694 (2,2) - make this overlapped, not stacked, please.
---
A lot of inconsistent spacing, which i don't understand, like here 00:16:345 (2,3,1,2) -. Spacing between 00:16:345 (2,3) - and 00:16:859 (1,2) - is same, but between 00:16:653 (3,1) - spacing is pretty big.
Did you make it on intention?
---
I'm sorry for this short mod, as i said i'm not so good at modding low starrate... :c

Anyways, i like your map, especially these patterns 02:15:215 (1,2,3,4,1,2,3,4) - , and these 00:57:852 (4,1,2,3,1,2,3,1) - c:
Good luck! <3
and kds'd!

---
I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3
Joe Castle
HI! :D you asked me in a private message via website if i could mod your map, and im here for that :D

I hope this mod can help at least a bit x.x im really nervous because youre a big mapper

Soar:

1. 00:02:578 (2,3,4,5) - you could make this circles like a better triangle, by moving the circle "4" by moving it a bit to the right? it could make it look pretty

2. 00:11:927 (1) - this slider´s angle should have the same angles of the previous ones, for example 00:08:229 (7) or 00:10:284 (1)

3. 00:14:393 (4,5,1) - make this have a similar spacing between them, or move the second slider a bit down

4. 00:38:845 (2,3,4,5,6) - move circle "2" more to the left, in a way that it can be in the middle of the "3,4" and "5,6"

5. 01:00:010 (2,1,2) - try doing something like this https://osu.ppy.sh/ss/8222346 (if you make this, you can add a bit more of spacing uwu)

6. 01:27:544 (1,2,3,4,5) - fix the angle of "1,2" a bit to the left, or move that whole part to the left a Little bit, looks kinda out of place

7. 03:06:174 (2) - im not pretty convinced about this part... why not trying to do something like 03:02:681 (2,3,4)? just a slow slider is... questionable :s

8. 03:13:571 (1,2) - make this go up, i mean... like this? https://osu.ppy.sh/ss/8222525 to add a bit more of difficulty?

9. 03:18:503 (1,2,1,2) - why not making it like "down-up-down-up"? the first slider goes down, the other one goes up, and like that, or making 03:18:914 (1) go up like 03:19:119 (2) too?

10. 03:42:338 (4) - move this slider to X:40-Y:308 (or a similar location) so it can flow better with 03:43:160 (5) and its curve

11. 03:46:859 (2,3,4) - also move this part to X:220-Y:316, so it flows with the 03:47:270 (1) and its curve a bit better

12. 04:06:379 (8,9) - move the slider a bit more to the right, looks kinda missplaced there uwu

13. 04:24:051 (2,3) - make this objects just a bit closer, or move slider "2" a bit to the left

14. 04:30:010 (1,2) - why not trying to do kind of the same thing you made at 04:31:653 (1,2)? (sorry if im wrong x.x)

15. 04:53:845 (1,2,3) - this will sound so stupid... but, try doing something... like this? https://osu.ppy.sh/ss/8222605


thats all, i hope this mod helps a bit, and thank you very very much for asking me to mod your map, even tho your map looks pretty damn good
Frostings

Kibbleru wrote:

osuskrub wrote:

ok but what is this
a real frostings doesnt blanket
LOL
Topic Starter
Kibbleru

Frostings wrote:

Kibbleru wrote:

ok but what is this


a real frostings doesnt blanket
LOL

u made me think i double posted lmao

UnLock- wrote:

Soar
  1. 00:57:749 - Add circle? idk y u skip here and put circle only in 00:57:852 (4) - here
  2. 01:18:503 (1,2) - I think its too hard. there is no reason to emphasize. this part is weaker than 01:19:325 (1,2,3,1,2,3) - here but pattern is not. the gap gives better emphasis which is why i left it like this
  3. 01:54:462 (2,3,4) - Hmm, I don't think this violin sound was fit to put 3 circle stream. 01:53:845 (1,2,3,4,5,6) - this parts are very soft and silent so 3 stream is too strong in here. change to 1/4 reverse?
  4. 02:04:427 (3) - Overmapping? I think 02:04:325 (2,3,4) - these parts are same as 02:02:681 (2,3) - here. build up better for the 1/4 patterns that are coming
  5. 01:30:831 (1) - I think it should have same HS as 01:31:140 (3) - this they are different
  6. 02:52:304 (2) - Overmapping? I can't hear any sound to put circle. piano :o
  7. 03:06:174 (2) - I think skipping these guitar sounds is not good idea. how about remap here? prefer to keep this section low density
  8. 04:54:564 (1) - I think move spinner end to 04:59:599 - here will be fit with song. its very weird. aha... it wont be 5 min, the reverb kind of extends to there so im doing this cuz i have to LOL

sry for short mod

no comment = fix, thanks!

GL :)


stickAcc wrote:

I'm not so good at modding lower than 5*, but i'll try c:

Soar


I think you can add some notes between these 0:31:653 (6,1) - notes
---
00:52:612 (5,6,7,8) - straight burst+slider directed to the notes would be better to be honest For ex. i went with thses cuz i think it looked better with my symmetry also cuz of the changing drums
---
01:11:722 (1) - this shape of slider, i think, is a bit off among other sliders. Others are straight or round. Changing it to rounded would be better. Something like that, vocal goes higher, that's why direction of this slider goes up, also doesn't affect on difficulty. i use some in other kiais
---
01:23:229 (1) - (you can keep this if you want) Tbh, you're missing some important sounds while making this blanket, i do recommend make something simple like that. Looks cool, clearly playable and doesn't affect on flow.
---
02:00:215 (5) - i'm pretty sure that Ctrl+G is better for this slider. prefer the anti flow here, also tbh its not that different lol
---
03:18:503 (1,2,1,2) - difficulty spike in spacing (in my opinion) isn't good at this calm part. i dont think its calm but fixed a bit
---
03:25:694 (2,2) - make this overlapped, not stacked, please.
---
A lot of inconsistent spacing, which i don't understand, like here 00:16:345 (2,3,1,2) -. Spacing between 00:16:345 (2,3) - and 00:16:859 (1,2) - is same, but between 00:16:653 (3,1) - spacing is pretty big.
Did you make it on intention? for differences in intensity in the music?
---
I'm sorry for this short mod, as i said i'm not so good at modding low starrate... :c

thx, no comment - fixed



Anyways, i like your map, especially these patterns 02:15:215 (1,2,3,4,1,2,3,4) - , and these 00:57:852 (4,1,2,3,1,2,3,1) - c:
Good luck! <3
and kds'd!

---
I know, we both wanna rank our maps, so, i'd be very appreciated if you mod my map :3


Joe Castle wrote:

HI! :D you asked me in a private message via website if i could mod your map, and im here for that :D

I hope this mod can help at least a bit x.x im really nervous because youre a big mapper

Soar:

1. 00:02:578 (2,3,4,5) - you could make this circles like a better triangle, by moving the circle "4" by moving it a bit to the right? it could make it look pretty

2. 00:11:927 (1) - this slider´s angle should have the same angles of the previous ones, for example 00:08:229 (7) or 00:10:284 (1) not too sure wat u mean here, but its for the cascading pattern here 00:10:284 (1,7,1) -

3. 00:14:393 (4,5,1) - make this have a similar spacing between them, or move the second slider a bit down

4. 00:38:845 (2,3,4,5,6) - move circle "2" more to the left, in a way that it can be in the middle of the "3,4" and "5,6"

5. 01:00:010 (2,1,2) - try doing something like this https://osu.ppy.sh/ss/8222346 (if you make this, you can add a bit more of spacing uwu) i'd prefer keeping symmetry over doing the blanketing :S

6. 01:27:544 (1,2,3,4,5) - fix the angle of "1,2" a bit to the left, or move that whole part to the left a Little bit, looks kinda out of place

7. 03:06:174 (2) - im not pretty convinced about this part... why not trying to do something like 03:02:681 (2,3,4)? just a slow slider is... questionable :s i think i got all the strong sounds here tho, idk it fits for me at least lol

8. 03:13:571 (1,2) - make this go up, i mean... like this? https://osu.ppy.sh/ss/8222525 to add a bit more of difficulty? don't think that wud really make it harder, i did the antiflow here for emphasis tho

9. 03:18:503 (1,2,1,2) - why not making it like "down-up-down-up"? the first slider goes down, the other one goes up, and like that, or making 03:18:914 (1) go up like 03:19:119 (2) too? 03:19:119 (2) - the reason why this one goes up is because it has the snare drums while the other ones dont,
i like the emphasis the antiflow gives


10. 03:42:338 (4) - move this slider to X:40-Y:308 (or a similar location) so it can flow better with 03:43:160 (5) and its curve not too sure what the difference is lol, but ur suggestion kinda fks up the visual spacing :(

11. 03:46:859 (2,3,4) - also move this part to X:220-Y:316, so it flows with the 03:47:270 (1) and its curve a bit better

12. 04:06:379 (8,9) - move the slider a bit more to the right, looks kinda missplaced there uwu

13. 04:24:051 (2,3) - make this objects just a bit closer, or move slider "2" a bit to the left i kinda like how it is right now. i dont think its very necessary to move them closer imo, the map is already full of 1/4 jumps and this one is rather small

14. 04:30:010 (1,2) - why not trying to do kind of the same thing you made at 04:31:653 (1,2)? (sorry if im wrong x.x) i'm not to sure what difference there is between the 2, they seem pretty similar lol owo

15. 04:53:845 (1,2,3) - this will sound so stupid... but, try doing something... like this? https://osu.ppy.sh/ss/8222605 ok


thats all, i hope this mod helps a bit, and thank you very very much for asking me to mod your map, even tho your map looks pretty damn good


thanks!, no comment=fix



.
Joe Castle
:( im sorry if my mod wasnt the one you expected kibbleru :(
Frostings
04:59:599 - end the spinner here where it belongs and make 3 more diffs
kudos thanks
m3gB3g
hi!~
quality map! Also Hitsounded well! W8ing this for rank! :)
But i have some feedback..

01:47:270 (1,2,3,4,5,6,7) - / 01:47:270 (1,2) - 01:47:886 (3,4) - i think stack these is bad idea bcs we have 1/8 stack before 01:46:756 (4,5) - and after this ,these stack's looks confusing. 01:47:270 (1,2) - 01:47:886 (3,4) - do spaced pls. Also i think music will have better impact with spacing.

04:00:420 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this! I think this stream pattern Has a contradiction with your concept. It seems unnecessary tbh. i recommend 04:00:831 (1,2,3,4) - do more spacing From the previous object and keep sharp flow , or just remove sharp flow concept in this stream part (but i like to do more space and keep flow).
that all for now, bcs The rest is just perfect
Maybe refresh mod in future if i will find new stuffs to tell :roll:
Sidetail
[gener;a]
nice jpg name

[diff]
00:40:181 (2) - sliderend should really been clickable cuz vocal pronunciation is pretty distinct there
00:41:003 (5) - ^
00:57:133 (1,2,3) - feels like youre missing out a lot here.
01:00:010 (2) - really clear snare drum sound at sliderend, would be nice if it is atleast clickable
01:00:523 (1) - this eats a lot of possible good rhythms..

i hate blanket moddiing and nickpicking so
lmao bye

dont kds if garbo
Topic Starter
Kibbleru

m3gB3g wrote:

hi!~
quality map! Also Hitsounded well! W8ing this for rank! :)
But i have some feedback..

01:47:270 (1,2,3,4,5,6,7) - / 01:47:270 (1,2) - 01:47:886 (3,4) - i think stack these is bad idea bcs we have 1/8 stack before 01:46:756 (4,5) - and after this ,these stack's looks confusing. 01:47:270 (1,2) - 01:47:886 (3,4) - do spaced pls. Also i think music will have better impact with spacing. it shouldn't really be a problem for players at this level, stacking fits very well, most people can tell the difference by the approach circle distance

04:00:420 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this! I think this stream pattern Has a contradiction with your concept. It seems unnecessary tbh. i recommend 04:00:831 (1,2,3,4) - do more spacing From the previous object and keep sharp flow , or just remove sharp flow concept in this stream part (but i like to do more space and keep flow). this part is kind of different than the previous part tbh, this is more of a build up/finale so i decided to make it more dense
that all for now, bcs The rest is just perfect
Maybe refresh mod in future if i will find new stuffs to tell :roll:

Sidetail wrote:

[gener;a]
nice jpg name

[diff]
00:40:181 (2) - sliderend should really been clickable cuz vocal pronunciation is pretty distinct there uhmm, im not exactly emhasizing the vocal tho
00:41:003 (5) - ^
00:57:133 (1,2,3) - feels like youre missing out a lot here. uhh?
01:00:010 (2) - really clear snare drum sound at sliderend, would be nice if it is atleast clickable but the way i have it gives off a dropoff feeling that i want
01:00:523 (1) - this eats a lot of possible good rhythms..

i hate blanket moddiing and nickpicking so
lmao bye

dont kds if garbo
thanks!
Bewww
MOD:
SPOILER
00:36:585 (1,2,3,4) - i feel this part should be like this , background instrumental same as vocal part have sounds here
00:36:996 (2,3) - . so i ctrl g this part 2 times and check. acctualy slider here 00:37:407 (4) - follow the music much, cause loud sounds here( bg and vocal).

01:12:749 (1,2,3) - mb this part should be same as prev? ( 01:11:105 (1,2,1) - ) yeah i hear a background instrumental, but it not so different, same as it played and seems more logical, if that part will be the same.

01:26:208 - you can map vocal here, why not ?
01:26:516 - same ^


01:37:407 (1,2,3) - its ok, and mb i will map this part the same, since some unexpected sounds here, but again, logical this part should be mapped like this

01:42:955 (4,5,6) - rotate on -6 (clockwise , selectioncenter)?

01:51:789 - dont know why, but i feel like here you can make something like this:

02:05:352 (1,2,3,4,5,6) - same as i talk early ( 00:36:585 (1,2,3,4) - )

02:34:530 (4) - i here 2 sounds here(background and vocal the same here)

03:40:694 (1) - i cant argument why(i'm not so epirience sry) but this seems much better

04:09:770 - 04:10:078 - map vocal? its not effect the difficult or enething else, but it perfect connection between 2 parts of music (i stack them) +

P.S. hope it will be usfull and sry for weird english.
Topic Starter
Kibbleru

Bewww wrote:

MOD:
SPOILER
00:36:585 (1,2,3,4) - i feel this part should be like this , background instrumental same as vocal part have sounds here
00:36:996 (2,3) - . so i ctrl g this part 2 times and check. acctualy slider here 00:37:407 (4) - follow the music much, cause loud sounds here( bg and vocal). imo the music builds up a bit more here 00:37:612 -

01:12:749 (1,2,3) - mb this part should be same as prev? ( 01:11:105 (1,2,1) - ) yeah i hear a background instrumental, but it not so different, same as it played and seems more logical, if that part will be the same. its similar enough, u can hear that this part has a drum which is why i did it like this

01:26:208 - you can map vocal here, why not ? give more emphasis to instrumentals
01:26:516 - same ^


01:37:407 (1,2,3) - its ok, and mb i will map this part the same, since some unexpected sounds here, but again, logical this part should be mapped like this not sure what the logic is behind that

01:42:955 (4,5,6) - rotate on -6 (clockwise , selectioncenter)? k

01:51:789 - dont know why, but i feel like here you can make something like this: wat do u have against gaps lol XD

02:05:352 (1,2,3,4,5,6) - same as i talk early ( 00:36:585 (1,2,3,4) - )

02:34:530 (4) - i here 2 sounds here(background and vocal the same here) 02:34:736 - is significantly weaker so it is on slider end o-o

03:40:694 (1) - i cant argument why(i'm not so epirience sry) but this seems much better it doesn't really fit with the psuedo symmetry style pattern here

04:09:770 - 04:10:078 - map vocal? its not effect the difficult or enething else, but it perfect connection between 2 parts of music (i stack them) +

P.S. hope it will be usfull and sry for weird english.
-Kazuto
mod placeholder uwu
Halliday
Hi, from my queue :D

Soar
00:09:873 (5) - Shouldn't this be all circles? Like later on 00:13:160 (1,2,3,4) -
00:18:811 (2,1) - Blanket? I think it would look nice :o

00:21:790 - "00:21:790 (1) - " blankets with 00:20:763 (2) - (?), but 1 is not part of that pattern, so maybe it would be better if it blanketed with 00:22:407 (2) - instead?
00:25:489 - Add a circle here (just maybe o:)
00:30:831 - For this section you were mostly following the vocals so why ignore this one important vocal note? I suggest you use a different rhytm there, something like this?

01:00:010 (2,1,2) - I think the arrangement of this pattern could be better, at least even the visual distance between them
01:18:503 (1,2) - Phew, that's a huge jump, Im not sure but it feels unneccesarily big for that not so important sound on 01:18:708 (2) - O:
01:32:475 (1,2) - 01:33:092 (1,2) - Ctrl + G those, so the pattern flows in the same way as the previous one 01:30:831 (1,2,3,4,1,2,3,4) -
01:49:222 (1,2) - Maybe this should be further apart, the visual distance is almost the same compared to 01:48:092 (4,5) - (or even smaller) so it might lead players to believe its a 1/2 jump too when its actually on a later blue tick O: But just maybe, probably the players can read it just fine xD
02:08:434 (7,8) - Wouldn't it be better like this? You know, to keep the clockwise flow from before (?)

02:31:653 (1,2) - Why is that jump so huge there, when in a similar part of the song later on 04:13:571 (1,2) - it isnt even a jump? :O
03:35:557 - Shouldnt the jump be on 03:35:763 - instead of 03:35:557 (3) - ?
03:39:462 - Same here, the jump should be on 03:39:051 (4) - and not on 03:39:462 (5) - (?)
01:02:475 (5,6,1) - 02:29:599 (5,6,1) - 04:11:516 (5,6,1) - I just noticed, why are the jumps on 6 and not on 1? :O I mean, 1 is the prominent both vocal and drum sound, right?
04:54:564 (1) - I think the spinners ends too late, maybe end it one white tick before (05:00:010 -) or when the last sound of the song ends (here I think 04:59:907 -)?

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That would be it, I hope it helps. Is a nice and fun map to play c:

Very good luck!
defiance
remove that disgusting blanket

kds pls
Topic Starter
Kibbleru

Halliday wrote:

Hi, from my queue :D

Soar
00:09:873 (5) - Shouldn't this be all circles? Like later on 00:13:160 (1,2,3,4) - i made it different because it was the part before the verse
00:18:811 (2,1) - Blanket? I think it would look nice :o its kinda hard to blanket that i think ><

00:21:790 - "00:21:790 (1) - " blankets with 00:20:763 (2) - (?), but 1 is not part of that pattern, so maybe it would be better if it blanketed with 00:22:407 (2) - instead? im not sure what ur saying here lol
00:25:489 - Add a circle here (just maybe o:) i dont think its too important to add one here
00:30:831 - For this section you were mostly following the vocals so why ignore this one important vocal note? I suggest you use a different rhytm there, something like this? actually ive always been prioritizing vocals second to the guitar this part is the bridge before the next verse so i wanted to further emphasize guitar here

01:00:010 (2,1,2) - I think the arrangement of this pattern could be better, at least even the visual distance between them
01:18:503 (1,2) - Phew, that's a huge jump, Im not sure but it feels unneccesarily big for that not so important sound on 01:18:708 (2) - O: not sure how to explain it, the contrast in movement just.. "felt right" there u kno, idk it just feels right to do it like this
01:32:475 (1,2) - 01:33:092 (1,2) - Ctrl + G those, so the pattern flows in the same way as the previous one 01:30:831 (1,2,3,4,1,2,3,4) -
01:49:222 (1,2) - Maybe this should be further apart, the visual distance is almost the same compared to 01:48:092 (4,5) - (or even smaller) so it might lead players to believe its a 1/2 jump too when its actually on a later blue tick O: But just maybe, probably the players can read it just fine xD i think it shud be compared to 01:47:475 (2,3) -
02:08:434 (7,8) - Wouldn't it be better like this? You know, to keep the clockwise flow from before (?) just visual preference

02:31:653 (1,2) - Why is that jump so huge there, when in a similar part of the song later on 04:13:571 (1,2) - it isnt even a jump? :O
03:35:557 - Shouldnt the jump be on 03:35:763 - instead of 03:35:557 (3) - ?
03:39:462 - Same here, the jump should be on 03:39:051 (4) - and not on 03:39:462 (5) - (?)
01:02:475 (5,6,1) - 02:29:599 (5,6,1) - 04:11:516 (5,6,1) - I just noticed, why are the jumps on 6 and not on 1? :O I mean, 1 is the prominent both vocal and drum sound, right?
04:54:564 (1) - I think the spinners ends too late, maybe end it one white tick before (05:00:010 -) or when the last sound of the song ends (here I think 04:59:907 -)? its for 5 min drain :S

-----------------------------------------------------------------------------
That would be it, I hope it helps. Is a nice and fun map to play c:

Very good luck!
thx
Monstrata
Soar

00:36:585 (1,2,3) - Spacing doesn't really reflect emphasis well here, specially 2>3
01:36:379 (4) - Only time you use a kickslider instead of triplets. felt a bit out of place but i guess its okay?
02:45:831 (2,3) - Stack felt really weird xP i would have just done a jump or something cuz the white tick is pretty strong..
04:01:653 (5,1) - Doesn't actually fee that big lol. You could probably place it a bit higher up.
04:05:352 (6) - NC?

quick mod, nothing much to say. metadata is good right?
den0saur

Monstrata wrote:

metadata is good right?
hehe
Garden
nice anime
Topic Starter
Kibbleru

Monstrata wrote:

Soar

00:36:585 (1,2,3) - Spacing doesn't really reflect emphasis well here, specially 2>3 iunno wat i did
01:36:379 (4) - Only time you use a kickslider instead of triplets. felt a bit out of place but i guess its okay? it felt better to transition into the jumps with this
02:45:831 (2,3) - Stack felt really weird xP i would have just done a jump or something cuz the white tick is pretty strong.. its consistent, it just felt right, idk how else to explain it lol
04:01:653 (5,1) - Doesn't actually fee that big lol. You could probably place it a bit higher up.
04:05:352 (6) - NC?

quick mod, nothing much to say. metadata is good right?

others fixed metadata on first page i think
Eresh
Season 1 ended :(
Monstrata
Season 2 when
david19au

Monstrata wrote:

Season 2 when
Not probably gonna happen. (not joking)
Zero__wind
wish I could rank it
Topic Starter
Kibbleru

Zero__wind wrote:

wish I could rank it
:(

but dw oko said he would.. check? i hope?
Okoratu

Kibbleru wrote:

Zero__wind wrote:

wish I could rank it
:(

but dw oko said he would.. check? i hope?
no!

get higher volume on 00:09:261 (4,5) - and 00:12:549 (4) - ? they kind of sound dumb in comparison to all your other streams in the section
00:21:590 (3,1) - only time in the map where u do something like this with circle and slider end in this orderother instances are stacked perfectly if i recall this correctly
01:12:754 (1,2,3) - 02:39:878 (1,2) - you kinda dont have sliderend and spaced double in the air anywhere else, you rather do stuff like 04:52:206 (4,5,6) - a lot so the thing at 1:12 should either be one slider and one circle or the double should be connected to the sliderend somehow
02:45:836 (2,3) - 01:18:508 (1,2) - i think either distance should be nerfed or something else because as it stands right now this is like the only stop go motion that you have to do and the jump into it is usually massive and hence i think this could be more friendly
03:23:234 (3) - what is this mapped to lol the sound it is mapping is by no means as strong as the two other pianos so i think sliderend would be better
03:28:165 (4,1) - 03:29:809 (4,1) - imo stacking these makes for a way cooler effect than the pattern they currently follow
04:54:467 (3) - could have more of a bang for the last note right now it's kinda lame

not much to do here i like the bg can i rank
Topic Starter
Kibbleru

Okorin wrote:

Kibbleru wrote:

:(

but dw oko said he would.. check? i hope?
no!

get higher volume on 00:09:261 (4,5) - and 00:12:549 (4) - ? they kind of sound dumb in comparison to all your other streams in the section
00:21:590 (3,1) - only time in the map where u do something like this with circle and slider end in this orderother instances are stacked perfectly if i recall this correctly
01:12:754 (1,2,3) - 02:39:878 (1,2) - you kinda dont have sliderend and spaced double in the air anywhere else, you rather do stuff like 04:52:206 (4,5,6) - a lot so the thing at 1:12 should either be one slider and one circle or the double should be connected to the sliderend somehow
02:45:836 (2,3) - 01:18:508 (1,2) - i think either distance should be nerfed or something else because as it stands right now this is like the only stop go motion that you have to do and the jump into it is usually massive and hence i think this could be more friendly
03:23:234 (3) - what is this mapped to lol the sound it is mapping is by no means as strong as the two other pianos so i think sliderend would be better uhm, there is a piano, i think its a bit feint but its definitely there. for me it sounds like 3 piano and then to the next vocal
03:28:165 (4,1) - 03:29:809 (4,1) - imo stacking these makes for a way cooler effect than the pattern they currently follow ahh this one was just for the pattern, i wanted the pattern to end where the circle/slider was in the down position to transition better. also it fits more with wat i did here 03:22:823 (1,2,3,4) -
04:54:467 (3) - could have more of a bang for the last note right now it's kinda lame /shrug, it just kinda fit with the pattern. idk what else i could do lol

others fixed
not much to do here i like the bg can i rank
Okoratu
ANIME-PICTURES.NET_-_445725-1920x1080-original-yue+chi-long+hair-single-blush-highres.jpg
Topic Starter
Kibbleru

Okorin wrote:

ANIME-PICTURES.NET_-_445725-1920x1080-original-yue+chi-long+hair-single-blush-highres.jpg
ur supposed to use a flame icon
Kalibe

Garden wrote:

nice anime
-Kazuto
Gratz uwu
Gaia
no frosty in tags B(
Venix
lol why not flame
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