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Daisuke Ishiwatari - Condemnation Wings

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Topic Starter
pregnant_man
This beatmap was submitted using in-game submission on 1 сентября 2017 г. at 21:09:14

Artist: Daisuke Ishiwatari
Title: Condemnation Wings
Source: BLAZBLUE CONTINUUM SHIFT
Tags: 菊田 大介 Daisuke Kikuta ブレイブルー コンティニュアム シフト Arc System Works Tsubaki Yayoi ツバキ=ヤヨイ 佐藤 ノリチカ Norichika Sato EvilElvis
BPM: 258
Filesize: 10744kb
Play Time: 05:40
Difficulties Available:
  1. Requiem Aeternam (6,87 stars, 1623 notes)
Download: Daisuke Ishiwatari - Condemnation Wings
Information: Scores/Beatmap Listing
---------------
diffname is name of her ULTRA-GIGA-SUPER-WAIFU-PANTSU attack
also i want to keep source in english because because
VINXIS
Fucke dddddd
Ayana Hana
better rank One Dawn
Kiiwa
omg
Topic Starter
pregnant_man
Omg kiiwa in my thread big fan
Kyubey
Сначала хотел ругаться из-за того, что хитсаундов нет, потом заметил 02:01:123 (1) -
Topic Starter
pregnant_man
и я
Net0
BlazBlue OST is awesome, glad to see a map of it :D
Fookiz
00:00:077 (1,2,3,4,5,6,7,8,1) - this section is pretty weird in terms of rythm, and the stacking doesnt really help with reading it correctly. might have to change it so it plays better

00:10:659 (2) - there is no sound here, you should remove this circle.

00:29:030 (1,2,3,4) - i dont really like these almost straight non-equal distance patterns throughout the map. i think the stacking also plays a part in how it looks kinda bad, but its also the non-equal distance between them. really just looks bad in my opinion, dont see a reason why you would do this. doesnt really add anything to the map. its basically like you are putting them on purpose either horizontally or vertically and in the center, but just move them a little bit so they wont be really perfect.

also generally you do this with some other square ish patterns in the map where you just chnage by just a little of them like on purpose so they are not perfect, i can see thats ur style but try relooking some of them. not only squares too, but like random really tiny DS changes in some parts while in others you dont. for example : 04:43:565 (2,3,4). this is just one example, there are others that are really just such little diffrences that just keeping DS between them the same would just make the map generally cleaner.

00:41:937 (2,3,1,2,1,2,3,4,1,2,3) - feels like too much back and forth motion imo, becomes too jittery feeling towards the end of the pattern

02:24:147 (2,3,4,1,2,3,4,1,2,3,4,1) - this pattern is way to hard to hit because of the flow of it. being really hard it doesnt really fit into this part of the song too well.

overlaps or barely overlaps that sholuld probably fix:
02:13:681 (3,4,5,6)
02:31:007 (1,2,3)
02:51:123 (2), 02:51:472 (1)
01:25:310 (2,3), 01:25:891 (1)
01:48:216 (6), 01:48:798 (2)
01:34:263 (3), 01:34:496 (5)
04:19:263 (1,2,3)
there are probably a couple that i either missed or that i thought you probably dont think they matter and dont really need change
PandaHero

Lama Poluna wrote:

better rank One Dawn
Topic Starter
pregnant_man
Better let me mind my own business
Mirash
vape business
Deramok
doing my favourite thing, complaining about rhythm stuff in another futile attempt of understanding the mind of russian mappers

name of her ULTRA-GIGA-SUPER-WAIFU-PANTSU attack
  1. 00:11:007 (4,5) - the missing note between those irritates me every play
  2. 00:17:286 (2) - this is the only slider in this section which covers two distinct guitar notes. usually you only have them on clickables. so you might want to make this one into two circles and stack 3 on top of 4 instead like you did in occasions like 00:19:961 (2,3) -
  3. 00:22:170 (4) - i'd delete this one. i can make out a weak drum on it, but i think deleting it would fit the map and it's emphasis better, brings out the guitar more. plays better for me as well
  4. 00:27:984 (6) - just gonna say that this isn't an actual guitar note but rather the end of one, the note is getting muted here. so leaving it blank (if you don't care about the cymbal that is) or stacking it on 5 might be an idea to concider
  5. 00:53:333 (1,2,3,4,5) - this one seems and plays weird. first there is the extended slider that isn't really conclusive to me. as in why is one here of all places, nothing really special happens here and it's in the middle of the second part of a section, so it comes without establishment and out of nowhere i feel (unlike here where it marks a transition and is thus fine 00:55:193 (1,2) - ). then 3,4 and 5 are odd because the sliders are on unusual sounds, or well, the first one isn't on any sound at all even. the sliders should start a 1/2 earlier so it captures both string instrument and guitar, whichever you prefere.
  6. 00:55:891 (5,6) - would be cool to have those spaced away from 4 a bit to differentiate them being on snare drums rather than a bass as 4. depending on what kind of flow you want options range from simple ctrl g to putting them on the bottom half of the screen in the manner of http://puu.sh/wKBK0/953e4c79ca.jpg which would also add a note of explosiveness if that is desirable to you
  7. 01:25:310 (2,3,4,5) - the gap is pretty offthrowing since it skips the exact same drums that make up the large jumps on 2,3,5. so i'd add a note on the white and place it aroud the middle of the triangle like http://puu.sh/wKBY1/a2aa5f739c.jpg to keep movement low and create a similar feeling of what you had with the gap
  8. 01:33:333 (1,2,3,1,2,3,4) - just not sure what you're going for with this in general except for continuous circular movement
  9. 01:37:868 (1,2) - why not just a long slider on 1, there isn't really anything on the downbeat
  10. 01:38:914 (1,2,1,2,1,2,1,2,1,2,3) - these are also a bit of a guessing game while playing. aside of knowing the guitar notes being on 3/2 stacks the fill ins don't make much sense musically i feel. even if it ends up being the a single plus a triple x3, one can't really know that from the beginning and listening to drums won't exactly give it away, in fact it will mislead anyone who doesn't doesn't purely read on sight. http://puu.sh/wKCs4/3dbba4fc45.jpg this woul dcapture the major drums and would make for a better filler between guitars imo (not even moving notes on the playfield with that btw, just on the timeline and it works for me at least)
  11. 01:56:937 (1,2) - how about making those into a straight slider on the same angle like http://puu.sh/wKCzH/6af82fc8ab.jpg in order to differentiate between drum and guitar notes. because atm the spacing and object choice in combination don't really match up with the song imo
  12. 02:22:984 (2,3,4,5,6) - is a bit too spammy with fillers for the kind of part it is imo. an object choice like http://puu.sh/wKCFN/ac342fbeb3.jpg would make sense to me or with the second slider being notes maybe if you want to put more emphasis on the transition.
  13. 03:05:658 (5,6,7,8) - very weird rhythm choice. there's emphasis on 6, which doesn't have a distinct sound to it, then a gap on a low bass drum, a reinstancing 7 which can work on it's own but then an emphasised note with 8 on again, nothing, which takes from 7's purpose int eh process. so yeah, i'd like to see a retake on that rhythm. similar issues with 03:07:635 (2,3,4,5) -
  14. 03:20:193 (1,2) - would make a long slider out of it for the guitar's sake. would work nicely with the same slider but scaled up. but i guess it works if you just want to cut the movement, just wante to have mentioned it in case.
  15. 03:41:356 (6,8) - (03:45:077 (3,5) - )these notes are not played by the same foreground drum the rest of the part seems to follow. not sure if those can be justified as fillers from how the part works otherwise.
  16. 03:54:379 (3) - all instruments stop here, so this is blank. don't know if you want to bridge for a continuous flow in the transition. i just wouldn't myself
  17. 04:12:577 (6,3) - don't know what the triples are for, they're certainly not in the song
  18. 04:15:193 (1,2,1) - how about http://puu.sh/wKDqj/1bb0110299.jpg . it puts more accurate emphasis on the 3/4 drum and guitar as well as making a distinction from the following 04:16:123 (1,2,1,2) - , making them have a feeling of speeding up from the before instead of being equal, which is preferable imo
  19. 04:24:030 (1,2,1,2) - might be good to reverse the spacing on these sets. having the first two be farther apart form each other than the second two. goes along with the guitar pitch and creates a sharper contrast for the following slider
  20. 04:27:635 (1) - the spacing increase (and nc) comes too early here. should be on 04:27:751 (3) -
  21. 04:29:844 (4,1) - what's the point of having a gap here? could just use another note on top of 4 like 2 is on top of 1. seems kind of random to have a gap there where the isntrument making up the pattern just continues over it
  22. compulsory disclaimer; some of the points reoccur in second or third iterations of a part in the song or in the second half of the same one in a very similar or identical manner (nice consistency). so if anything is aplied ofc it affects those too
flow's neat, sliders are cool

throwing a lot of debris, let's see what sticks
have fun hitsounding
Irreversible
u know my number
Topic Starter
pregnant_man
911 please i need iggybebisel
Delis
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⣿⣿⣿⣿⣿⣿⣿⡎⣿⣿⣿⡇⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⢻⣿⣦⠻⣿⣿⣿⣷⣝⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡈⢿⣿⣿⣿⣿⣿⣿⣷⣍⠻⣿⣷⣬⡢⠙⢿⣿⣿⣿⣿⣷⣄⠉⢳⡹⣿⣿⣿⣷
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⣿⣿⣿⣿⣿⣿⣿⣿⡀⠸⣿⣿⣇⢹⣿⣿⣿⠿⢛⣩⣤⣴⣶⣶⣶⣌⢻⣿⡄⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠛⢿⣦⠙⢿⣿⣿⣿⣿⣿⣿⣿⡷⣊⣉⢿⠿⠟⠂⠁⡀⡀⡀⡀⡀⡀⡀⡀⠈
⣸⣿⣿⣿⣿⣿⣿⣿⡄⣇⠹⣿⣿⡌⠿⢛⣡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⢿⣦⡈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⠠⡙⢿⣦⠙⢿⣿⣿⣿⠟⣩⣾⠿⠛⠁⡀⡀⡀⡀⡀⠰⠾⠿⠟⠛⢷⣶⣤
⣕⣿⣿⣿⣿⣿⣿⣿⡇⢹⣆⢹⣿⣧⠐⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣌⠻⢿⣆⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠹⣶⣌⡓⢄⡙⠟⣱⡾⠛⠁⡀⡀⡀⡀⡀⡀⡀⡀⢀⢆⡀⣤⣴⢸⣿⡟
⣷⣽⣿⣿⣿⣿⣿⣿⣗⢸⡟⣀⠹⣿⡆⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣌⡙⢷⣄⠈⠛⢿⡻⢿⣿⣿⣿⣿⣿⣿⣧⡙⣿⣿⡷⣡⣄⢉⡀⢀⣤⣆⡀⡀⡀⡨⡪⣪⢴⠕⠕⢑⣛⣋⣿⣿⣾
⣿⣯⣿⣿⣿⣿⣿⣿⣿⡀⣾⣿⣧⡙⢿⡄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⢷⣤⡀⢙⠢⡙⠻⣿⣿⣿⣿⣿⣷⡈⢿⣧⣿⣵⢃⣴⣿⣿⣿⡀⠤⣚⣪⣤⣴⣶⣷⣿⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⢿⣿⣿⣷⡌⢷⡈⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⣍⠛⢦⡙⠮⣀⡀⠙⠛⢿⣿⣿⣿⣦⡻⣿⣿⣾⣿⣿⣟⣩⣶⣾⣿⣿⣿⣿⣿⣿⣭⣽⣛⡿⢿⣿⣿
⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣦⡑⡌⢿⣿⣿⣿⣿⣿⡿⠿⡟⣛⣙⣙⣙⣛⡻⣿⣿⣿⣿⣶⣌⣙⠪⠙⠦⣌⡲⣤⣉⣛⠛⠷⠜⠿⣿⣿⣿⣿⣟⣻⢿⢿⣿⣿⣶⣮⣯⣛⣻⣿⣿⣿⣿⣿
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⡀⡀⡀⠘⢆⢻⣿⣿⣿⣿⣿⡇⠙⣿⣿⣿⣿⣿⡿⠁⡀⣀⡀⡀⡀⡀⢄⢠⣬⣪⣦⣰⡶⠄⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣇⡀⡀⡀⠘⢆⠙⣿⣿⣿⣿⣿⡀⡈⠻⣿⣿⣿⠁⡀⢰⣿⣷⣦⡀⠢⣂⠹⢗⣉⣥⣴⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⡆⡀⡀⡀⡀⢣⠘⢿⣿⣿⣿⣧⠹⢂⠘⢿⣧⣤⣄⣀⣙⠻⣿⣟⣠⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣿⣿⡄⡀⡀⡀⡀⢑⣠⣭⣭⣭⣍⡂⢸⣷⡈⠻⣿⣿⣿⣿⣿⡾⢿⣿⣿⣶⣽⣭⣭⣿⣛⣿⢿⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⢿⣿⣿⡀⡀⣠⣾⣿⣿⣿⣿⣿⣿⣿⣷⣝⢿⡀⠈⢿⣿⣿⢿⢿⣿⣷⣿⣿⣻⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⠈⢿⣿⠇⣾⣿⡿⣫⣽⣭⣛⣽⣯⡙⣿⣿⣧⢱⡐⡀⠻⣿⣿⣷⣶⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⡄⠈⢟⢸⣿⣿⣇⣿⣿⣿⣿⣿⣿⡗⣿⣿⣿⡇⠻⢾⣦⡘⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⡩⢩⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
⣷⡀⡀⢺⣿⣿⣿⣜⢿⣿⣿⣿⡿⣱⣿⣿⣿⡇⠹⣦⣿⣿⣆⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠟⣋⡵⢋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠉
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⠈⢿⣦⡀⠙⣿⣿⣿⣿⣿⣶⣿⣿⣿⣿⣿⠿⠋⠁⡀⡀⡀⡀⠉⠙⠈⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠛⠛⣛⣋⡭⠤⣒⣚⣩⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⡀⡀⡀⣠
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Topic Starter
pregnant_man

Fookiz wrote:

mod
1)i disagree that rhythms are weird, it's accurate mapped to the bells, so it's more about catching the rhythm properly
2)i can hear the bell
3)well thats sort of way to give a variations to the gameplay in case song is pretty repetetive and making everything equall will be boring as hell
4)yea tried to
5)fine for me
6)yeah remade it
7)uuuh no

Deramok wrote:

mod
1)well i map only strong bells in this part so can't help it (it will be just too spammy for this part) ok ye
2)00:19:147 (2) - there is the second one, also it's all about how strong guitar, it differs these parts where first sound mapped with circle
3)uuuuh, i prefer to keep it because it gives more this part intensivity which i wanted to have while not using jumps or fast shitty sliers
4)sounds equall with others enough to not accept for me
5)actually whatver instrument it is sounds different with what it usually is so it's a way to emhpasise it
6)yeah i agree
7)i was going for circular movement
8)yeah nice catch
9)i believe people still can use ar as instrument to read, also this concept already was introduced partly in the map, so people should already know what they can expect here
10)uhhh no, i need these for the sake of intensivity
11)i agree, fixed
12)now since it's hitsouned you'll see why i made it like that, also i simply like how these feels in pair with this gap used next
13)ye done
14)but they dont
15)emphasising guitar with em
16)uuuh i like it as is
17)agree
18)well thats how most important bells sound so ye
19)yeye

thank you for mods and stuff!
Axarious
chatlog
16:22 Jounzan: heeey sorry to bother, but would you mind to test my map?
16:22 Axarious: suresure
16:23 Jounzan: https://osu.ppy.sh/s/605523
16:23 Jounzan: also in case it's a lol i can give you a map we planned to use
16:23 Jounzan: in yaca mappool
16:23 Axarious: this map?
16:23 Jounzan: i was mapping it but found it too cancerous
16:23 Jounzan: no
16:23 Jounzan: https://osu.ppy.sh/s/657779
16:29 Jounzan: this is one i was talking about
16:29 Axarious: o
16:29 Axarious: that one's fun
16:29 Axarious: hehe
16:29 Jounzan: now it looks even harder
16:29 Jounzan: than it was before
16:29 Jounzan: lmao
16:30 Axarious: which one?
16:30 Axarious: i think they're both pretty hard LOL
16:33 Jounzan: the condemnation wings
16:33 Axarious: o
16:33 Jounzan: lol
16:33 Axarious: sliders are a little hard to read
16:33 Jounzan: yeah that was good decision to not add it to the mappol
16:33 Jounzan: lol
16:33 Axarious: haha
16:34 Jounzan: did you noted anything triggering on the first one?
16:34 Jounzan: i actually plan to rank it
16:35 Axarious: 00:11:123 -
16:35 Axarious: is there supposed to be a circle here?
16:35 Jounzan: the idea was mapping only most important bells
16:36 Jounzan: but well you are not the first calling for this
16:36 Jounzan: so idk
16:36 Jounzan: personally i like it how it is but since there is 4 people calling for circle alreaddy i probably have to add it lo
16:36 Axarious: lo
16:37 Axarious: also why tick rate 2 O:
16:37 Jounzan: because of hitsounding
16:37 Axarious: oic
16:37 Jounzan: i thought i'll add something
16:37 Jounzan: on tics
16:37 Jounzan: on the red ones
16:37 Jounzan: but in the end i just forgot to change it to 1
16:37 Jounzan: lol
16:38 Axarious: ohk
16:38 Axarious: since tick rate 2 is kinda hard to aim
16:38 Axarious: 01:20:310 (1,4) -
16:38 Axarious: i think this was weird to see
16:39 Jounzan: yeye i used 1
16:40 Axarious: 00:57:403 (1,2,3,4,5) -
16:40 Axarious: i guess this is a little unexpected since
16:40 Axarious: the previous 6 circles go 1-2-3
16:41 Axarious: and then this pattern goes back on itself
16:42 Jounzan: well it's like guitar goes different way here so i used it to emhasise it
16:42 Axarious: ic
16:42 Axarious: 04:27:286 (1,2,3,4,5,6,7,8,1,2,3,4,1,2) - ee
16:43 Axarious: scary
16:44 Jounzan: what if i'll move it to make movement linear from 04:27:054 (2) - for example like https://osu.ppy.sh/ss/8944837
16:44 Axarious: i think it's just the speed
16:44 Axarious: 260 bpm stream is hard with that spacing
16:44 Axarious: + two slider jumps at the end
16:45 Jounzan: okay i'll try to think something about this one
16:45 Jounzan: don't really like these jumps tho
16:46 Axarious: hm
16:46 Axarious: i think that's all
16:46 Axarious: major thing is just tick rate i think
16:46 Jounzan: can you post something on the thread
16:47 Jounzan: so i can kd
16:47 Axarious: oo oki
Topic Starter
pregnant_man
i hope stream is easier now (at least now it mapped without these disgusting jumps)
Kobold84
Так!

00:21:007 (2,3,4,5) - подвинуть чуть левее? Морально тяжело смотреть на то, как тут несимметрично!
00:47:519 (4,5) - слабо чувствуется момент в музыке из-за стака, но тут явно сильнее музыка, чем в стакнутых двойках до этого. Можно тут запихать ноту-5 под слайдер или слайдер вообще сделать из двух нот, чтобы вот так было: http://i.imgur.com/9WyWtC0.jpg
00:57:751 (4,5) - играется странно немного из-за того, что до этого был вот такой паттерн 00:56:705 (2,3,4,1,2,3) - , поэтому, возможно, ctrl+g конкретно на нотах 4-5. Ну или просто их сделать не под 1-2.
01:14:728 (1,1,1) - http://i.imgur.com/4rgzPND.png — можно поровнее сделать этот момент!
02:07:635 (1,2,3,4) - тут мне просто интересно, а почему всё в одном месте?
02:25:077 (2,3) - я бы тут ctrl+G сделал, чтобы паттерн напоминал 02:24:496 (1,2,3,4) - вот этот.
Mirash
00:43:798 (4,5) - попробуй так http://i.imgur.com/DQdx9Z8.png
00:48:100 (2) - пробабли клап на жопе, там вроде звук такой же как и дальше
01:43:100 (3,4,5) - нк на них может или это только для ласт киаев
02:36:007 (3,4) - тут скорее так http://i.imgur.com/twoGqL3.png
05:23:100 (2) - идк дальше ты его задницей слайдера скипаешь, а тут такой прыжок, может хоть ближе к 1 ее поставишь, что-нибудь типо такого например http://i.imgur.com/mO9QigS.png
PandaHero
Пишу

Там аймод на киаи ругается, типа их слишком много

01:04:728 (2,3,4,5) - после этой штуки хочется вверх вести, а ты вниз уводишь, но наверное это не критично
01:07:984 (3) - как-то он слишком далеко от 1 стоит, по сравнению с 2 слайдером
01:14:147 (2) - не думала что это скажу, но у тебя вейв какой-то кривой
01:16:589 (1) - алсо то, что ты поставил клэп вместо обычного слайдертика, ломает мне мозг
01:17:635 (2) - а вот тут его кстати нет, хотя ты наверное предполагал что он будет
01:21:937 (6,7) - а может тут лучше 1/2 слайдер под гитару сделать?
02:39:961 (2) - мне кажется ты тут свисток забыл
02:44:379 (1,2,3) - А если вот так?
02:47:403 (2) - думаю эта нота должна быть чуть повыше, чтобы расстояние между 1 и 2 было таким же, как между 2 и 3, и совсем красота была
02:47:751 (1) - кажется у вас оффскрин
02:56:472 (2) - первый раз слышу, чтобы ты юзал драмовый вистл, там так надо? А то он как-то не к месту звучит
03:06:123 (8) - вот тут тоже, но тут не так заметно
02:49:612 (1) - сюда бы тоже свисток, хотя бы на тело поставить
04:02:868 (3,1) - а вот здесь свистки наоборот странно звучат без скрипки
04:59:030 (7) - а если тут ровный треугольник сделать, по-моему так круче http://osu.ppy.sh/ss/8959099

Я всё
Topic Starter
pregnant_man

Kobold84 wrote:

Так!
1)да
2)а мне нравится, это компромисс между слайдером, который по идее подходит к паттерну и барабанами
3)так и задумано!
4)да
5)это чтобы момент лучше чувствовался, там еще такие штуки есть
6)тоже нравится как есть

PandaHero wrote:

Пишу
1)да, не критично
2)фича, а не баг
3)да, вроде поправил
4)ну, так нужно
5)мне просто пришлось менять слайдертик рейт, раньше он там был
6)не, не лучше
7)да, пожалуй
8)не
9)нуууууу двинул вроде
10)нет
11)убрал
12)и тут
13)добавил
14)а мне нравится
15)сделал


Mirash wrote:

мод
1)попробовал и не зашло, вернул как было
2)да
3)наоборот, везде нужно убрать нк
4)там теперь несколько иначе
5)а, я просто эмфазисы меняю, чтобы интересно было, НОУ К О Н С И С Т Е Н С И


Спасибо!
Lasse
00:24:147 (5,1) - can you tone this down a bit it seems way harder than similarly emphasized 1/4 gaps earlier? could probably just move 00:24:030 (4,5) - up a bit http://i.imgur.com/Fmt52AR.jpg
00:42:635 (3) - idk why you suddenly do 4 note nc when the guitar thing sounds quite repetitive
01:33:798 (2,3,1,2,3,4) - this actually feels a bit overdone, I think 01:48:682 (1,2,3,1,2,3) - made more sense difficulty wise with how the guitars stand out way less for these parts
02:47:751 (1) - offscreen in 4:3 http://i.imgur.com/XPNih6d.jpg
03:52:054 (3,4,5,6) - this pattern seemed a bit unfitting since 03:52:286 (5,6) - has guitar on both notes, but 03:52:054 (3,4) - only on 3, varying placment would make sense as it seems you want this part without sliders
03:53:566 (1,2,3,4,5) - similar here, you put so many different sounds into this one "stack" pattern
03:56:589 (1,2) -03:58:682 (1,1) - 04:00:310 (1,1) - looks so bad cause of autostack
also 03:56:589 (1,2,3,1) - 04:01:007 (1,2,3,4) - should probably use similar comboing?
04:01:937 (8,9,10) - this is 1/2 I think
04:09:961 (2) - string starts on on blue tick and since you follow them after this, how about http://i.imgur.com/gPGnAWs.jpg ? or change rhythm 04:09:612 (1,2) - in some other way
04:18:449 (1) - shouldn't this end one tick earlier

not really much to say
Topic Starter
pregnant_man
everything except very last point was fixed because i believe it is legit ends where i putted slider


UPD:
Lasse
metadata 👌
Topic Starter
pregnant_man
hand ok thank dad
Irreversible
Topic Starter
pregnant_man
бака
20:06 *Irreversible is editing [https://osu.ppy.sh/b/1279343 Daisuke Ishiwatari - Condemnation Wings [Requiem Aeternam]]
20:07 Jounzan: ye
20:07 Irreversible: 00:21:589 (1,2,3,4,5) - you used circles here as a contrast to the rest, right
20:07 Irreversible: ?
20:07 Jounzan: yup
20:08 Irreversible: I just feel like sliders would kind of fit the sound more
20:08 Irreversible: but if it's the case, iguess it will stay circles
20:08 Jounzan: yeah, also it is consistent for all the same places
20:08 Jounzan: i just want to have here
20:08 Jounzan: some kind
20:08 Jounzan: of stop momentum
20:08 Irreversible: yeah
20:08 Irreversible: also a good idea
20:08 Irreversible: 00:32:635 (1,1) - about this flow here, it somehow bothers me
20:09 Irreversible: maybe ctrl + g 00:32:635 (1) - this one?
20:09 Irreversible: idk something shouldb e changed so the spacing always increases
20:09 Irreversible: imo
20:10 Jounzan: uuuh idk i prefer to give them same type of movement, like i divide it by two sections
20:10 Jounzan: first have less spacing
20:10 Jounzan: second more
20:10 Irreversible: ohh i see
20:10 Irreversible: okk
20:10 Irreversible: 00:43:100 (3) - nc?
20:11 Jounzan: it feels for me more like increasing in that way
20:11 Jounzan: ye sure
20:12 Irreversible: 01:09:147 (3) - same here
20:12 Jounzan: 01:23:333 (5) - stacked this one with the slider tho
20:12 Jounzan: ye ye
20:12 Irreversible: 01:21:123 (4) - not sure if you want nc here?
20:12 Irreversible: 01:23:100 (4) - but here
20:13 Jounzan: actually i'd remove it 01:22:170 (1) - here because it's kinda all the one section
20:13 Jounzan: in the music
20:13 Jounzan: but that would be cancerous
20:14 Irreversible: mhm
20:14 Irreversible: 01:23:682 (7) - i was thinking of NC here too because of readability, but im not sure
20:14 Irreversible: because i mean, it can be unreadable in this point
20:14 Jounzan: what if
20:15 Jounzan: i make custom stack
20:15 Jounzan: with 6
20:15 Jounzan: instead
20:15 Jounzan: like
20:15 Jounzan: https://osu.ppy.sh/ss/8990770
20:15 Jounzan: this
20:15 Irreversible: i wouldn't change the pattern D:
20:15 Irreversible: nono
20:16 Jounzan: well actually i can add it, but it doesn't makes any difference to me personally
20:16 Jounzan: like i don't mind having it
20:17 Irreversible: idk tbh
20:17 Irreversible: don't add
20:18 Irreversible: 01:45:775 - swap nc with 01:46:356 (3) -
20:18 Jounzan: ye
20:19 Jounzan: applied same for 03:28:682 (1) -
20:19 Jounzan: 05:11:007 (1) - and this
20:20 Irreversible: 02:41:472 (2,3,4,5,1,2) - hm idk about you
20:20 Irreversible: but that seems like a really weird pattern in your setting
20:20 Irreversible: doens't play good at all imo, why the sudden stop is needed here?
20:20 Jounzan: i like the first part of it but can agree with 02:41:937 (1) - yeah
20:21 Irreversible: i mean decrease ok, but the stack after
20:21 Irreversible: yeah i actually only mean 12
20:21 Jounzan: huuum
20:21 Jounzan: should i go
20:21 Jounzan: with like
20:21 Jounzan: slider?
20:22 Jounzan: https://osu.ppy.sh/ss/8990811 or such
20:22 Irreversible: tbh i think circle will fit more
20:22 Irreversible: because at other instances you also use circle
20:22 Irreversible: but you're free how you wanna do it
20:22 Jounzan: so two circles but jump?
20:22 Irreversible: i don't like giving suggestion, because i feel like mappers like you know best what's good for the map
20:23 Irreversible: not necessarily jump, but definitely higher spacing
20:23 Jounzan: oookay
20:23 Jounzan: well i like
20:23 Jounzan: partly mapped
20:23 Jounzan: without understanding
20:23 Jounzan: what i do
20:23 Irreversible: XD
20:23 Jounzan: SO CAN'T AGREE WITH THIS SENTENCE
20:23 Irreversible: well i can gib sugestion
20:24 Jounzan: sure
20:24 Irreversible: but my map look like this
20:24 Irreversible: http://puu.sh/xp2tU/5c6232b457.jpg
20:24 Jounzan: still cool
20:24 Irreversible: and yours like this
20:24 Irreversible: http://puu.sh/xp2uo/59b9d59e67.jpg
20:24 Irreversible: xDDDD
20:24 Irreversible: wait, let's wait for this point
20:24 Irreversible: and fix it later
20:24 Irreversible: yeah i love your maps
20:24 Jounzan: https://osu.ppy.sh/ss/8990831 because yolo
20:25 Irreversible: yeah that's kinda cool
20:25 Jounzan: i mean yours while saying cool
20:26 Jounzan: i hope we continue our last IRAN collab
20:26 Jounzan: on that tv size
20:27 Irreversible: oh
20:27 Irreversible: yeah
20:27 Irreversible: idk life is a bit ?_? right now
20:27 Jounzan: yea understanable
20:28 Jounzan: i wish november comes faster
20:28 Jounzan: because i'll get break
20:28 Jounzan: from work
20:28 Irreversible: 04:51:937 (1,1,1,1,1) - i really love how you mapped all those parts
20:28 Jounzan: for two weeks
20:28 Irreversible: ohh nice
20:28 Irreversible: any plans for then?
20:28 Jounzan: SLEEP
20:31 Irreversible: update pls :D
20:31 Irreversible: i'll testplay now maybe i find some more shizzles
20:31 Irreversible: i can't play it but sometimes i have some feels
20:31 Jounzan: ooookie
20:32 Jounzan: o forgot to mention
20:33 Jounzan: i rearranged ncs around 05:11:007 (1) -
20:33 Jounzan: a bit
20:33 Jounzan: so now all these places
20:33 Jounzan: https://osu.ppy.sh/ss/8990898
20:33 Irreversible: that's okay
20:33 Jounzan: are straight this
20:33 Jounzan: in terms of ncs
20:34 Jounzan: and upated ye
20:34 Irreversible: how about spec kri
20:34 Jounzan: i do
20:34 Jounzan: like
20:34 Jounzan: HIDDEN
20:34 Jounzan: ARE U TRYING TO FARM PEPE
20:34 Irreversible: ok this
20:34 Irreversible: part is unplayable for me
20:35 Irreversible: so
20:35 Irreversible: don't mind me when i stp playing
20:35 Irreversible: HAHA
20:35 Jounzan: i'm a bit salty about this part tho
20:35 Jounzan: i find it to be the best part of this map
20:35 Jounzan: but people just can't play it properly
20:40 Irreversible: it's really fun to play
20:40 Jounzan: i really hope so
20:40 Jounzan: people like hating it or loving
20:40 Jounzan: there is no opinions in between
20:40 Jounzan: so far
20:40 Jounzan: lmao
20:41 Irreversible: 04:44:961 (4) - nc
20:41 Jounzan: ye
20:41 Jounzan: anything else?
20:41 Irreversible: yes
20:41 Irreversible: 04:54:728 (3,4) -
20:41 Irreversible: 04:55:658 (3,4) -
20:41 Irreversible: can you buff these?
20:41 Irreversible: they felt really underwhelming in compare to the rest
20:41 Irreversible: (other 2 kiai)
20:41 Jounzan: yeah
20:42 Irreversible: 03:34:728 (1,2,3) - this is inconsistent to 01:52:403 (1,2,3) -
20:42 Irreversible: i like the idea of having two different kind of patterns here
20:42 Irreversible: first one is with stack
20:42 Irreversible: second one without
20:42 Jounzan: i left 04:54:728 (3,4) - it as it was but buffed the second two
20:43 Jounzan: so what if i'll
20:44 Jounzan: 05:17:054 (1,2,3) - make this
20:44 Jounzan: like
20:44 Jounzan: 01:52:403 (1,2,3) -
20:44 Jounzan: this
20:44 Jounzan: and left one on 3:34 as is
20:44 Irreversible: yeah sure
20:46 Jounzan: 05:17:403 (1,2) - also probably i should use red to red tick slider
20:46 Jounzan: instead
20:46 Jounzan: what do you think?
20:47 Jounzan: 03:35:077 (1) - same
20:47 Irreversible: i saw this atually more times
20:47 Irreversible: i thought it was intended
20:47 Jounzan: well it is
20:47 Jounzan: i just not quite sure it fits this moment
20:47 Jounzan: now
20:47 Irreversible: ahh
20:47 Irreversible: okay
20:47 Irreversible: yeah then change
20:47 Irreversible: and then rank tbh
20:47 Irreversible: i think we improved some things :D
20:48 Jounzan: we really did
20:48 Jounzan: <3 irre best modder
20:48 Irreversible: <3
20:51 Irreversible: tell me when updated
20:51 Jounzan: yeah i'll change one more thing
20:51 Jounzan: 01:53:100 (2,3,4,5) - make all the same spots
20:51 Jounzan: like this
20:51 Jounzan: in terms of rhythm
Delis
Topic Starter
pregnant_man
Yeeeeee
Mirash
condom nation vinx
Monstrata
Very confused map xP. It's not meant for alternator with all those sharp angled jumps, large spacings and 258 bpm 1/4's, but you use so many alternator-style patterns with low spacing and wide angles.
Topic Starter
pregnant_man
well it's like how i map in general rather than just a case of this beatmap i suppose lo
Asaiga
bol' v zhope
Topic Starter
pregnant_man
¿¿¿???^
Kyouren
Congratulations!
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