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Kinoshita Ringo (CV.Tamura Yukari) - Cordless*Tere*PHONE

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Akitoshi
  1. 00:29:970 (1) - consider to remove NC as it's constant 1/2 rhythm and fees rly short compared to other parts like 00:30:888 -
  2. 00:51:093 (2,3) - this stack is out of nowhere so ye unstack this
  3. ^ if u want to keep stacked then try stacking other places like 00:57:215 (3,4) - 01:04:562 (3,4) - etc
  4. 00:52:929 (1) - 00:55:378 (1) - 00:57:827 (5) - aren't they should have larger spacing than others? 01:00:276 (1) - 01:02:725 (1) - 01:05:174 (1) - had one so yehaj
  5. 00:57:827 (5) - also nc
  6. 01:40:378 (2,3) - 01:44:970 (2,3) - they can technically be triples if u put one at 01:37:929 (2,3,4) -
  7. 02:06:399 (1) - can u make this nicer xd
  8. 03:02:724 (1) - for something lyrical, why not letter C for "Cordless" lul, u can apply this easier when u flip the direction of 03:01:195 (2,3) -
  9. 06:42:827 (1) - not perfect circle on tail A N G E R Y
Topic Starter
Nitrous

Akitoshi wrote:

  1. 00:29:970 (1) - consider to remove NC as it's constant 1/2 rhythm and fees rly short compared to other parts like 00:30:888 -
    | ok
  2. 00:51:093 (2,3) - this stack is out of nowhere so ye unstack this
  3. ^ if u want to keep stacked then try stacking other places like 00:57:215 (3,4) - 01:04:562 (3,4) - etc
    | The first is just piano and the 2 examples you gave have vocals so we have that
  4. 00:52:929 (1) - 00:55:378 (1) - 00:57:827 (5) - aren't they should have larger spacing than others? 01:00:276 (1) - 01:02:725 (1) - 01:05:174 (1) - had one so yehaj
    | I think they can't be emphasized the same way as those with spacing do. Its like how hard you press on a piano key.
  5. 00:57:827 (5) - also nc
    | k
  6. 01:40:378 (2,3) - 01:44:970 (2,3) - they can technically be triples if u put one at 01:37:929 (2,3,4) -
    | Sure
  7. 02:06:399 (1) - can u make this nicer xd
    | Did the first
  8. 03:02:724 (1) - for something lyrical, why not letter C for "Cordless" lul, u can apply this easier when u flip the direction of 03:01:195 (2,3) -
    | OK
  9. 06:42:827 (1) - not perfect circle on tail A N G E R Y
    | Horseshoe not a shape xd
Danke Laura.
Underdogs
.
2017-07-13 21:19 Winter Story: since it's hard
2017-07-13 21:20 Winter Story: i notice the rhythm usage is a bit too low on the beginning
2017-07-13 21:20 -Nitrous: *with jumps
2017-07-13 21:20 -Nitrous: ecksdee
2017-07-13 21:20 Winter Story: ecksdong
2017-07-13 21:20 -Nitrous: but its subtle
2017-07-13 21:20 Winter Story: ehh sure
2017-07-13 21:20 Winter Story: your map anyways
2017-07-13 21:21 -Nitrous: ok
2017-07-13 21:21 Winter Story: 00:24:438 (4,5,6,7,1) -
2017-07-13 21:21 Winter Story: :eyes:
2017-07-13 21:21 Winter Story: increase spacing?
2017-07-13 21:21 -Nitrous: :thonkang:
2017-07-13 21:21 Winter Story: alternatively
2017-07-13 21:21 Winter Story: make these sharp flow
2017-07-13 21:22 Winter Story: as for this 00:25:968 (1,2,3) -
2017-07-13 21:22 Winter Story: decrease the spacing
2017-07-13 21:22 -Nitrous: I don't get it why
2017-07-13 21:22 Winter Story: the sharp flow?
2017-07-13 21:22 -Nitrous: yeah
2017-07-13 21:23 Winter Story: discarding the "it flows comfortably" concept
2017-07-13 21:23 Winter Story: it's a good way to emphasize the piano with same spacing
2017-07-13 21:23 -Nitrous: but i feel it should because of what this part suggests
2017-07-13 21:23 Winter Story: the way it flows is too linear
2017-07-13 21:23 -Nitrous: 00:25:968 (1,2,3) - also this follows DS
2017-07-13 21:23 -Nitrous: why decrease
2017-07-13 21:23 Winter Story: since you're mapping the piano
2017-07-13 21:24 Winter Story: and the piano suggests you decrease the DS
2017-07-13 21:24 -Nitrous: 00:25:356 (6,7) - still vocals
2017-07-13 21:24 Winter Story: people told me that consistency =/= good map
2017-07-13 21:24 -Nitrous: 00:25:968 (1,2,3) - piano with consistent DS and relatively sharp angles
2017-07-13 21:24 Winter Story: ahh
2017-07-13 21:24 Winter Story: you can keep the sharp angle
2017-07-13 21:24 Winter Story: but i highly suggest to decrease the DS
2017-07-13 21:25 Winter Story: not by a large number
2017-07-13 21:25 Winter Story: but just a small amoun
2017-07-13 21:25 Winter Story: probably 0.15
2017-07-13 21:25 -Nitrous: but its still the same
2017-07-13 21:25 Winter Story: not really
2017-07-13 21:25 Winter Story: piano's note goes down if you listen
2017-07-13 21:26 Winter Story: and as i said
2017-07-13 21:26 -Nitrous: actually its because of the timing that it goes to a slowdown
2017-07-13 21:26 Winter Story: dont change them drastically
2017-07-13 21:26 -Nitrous: so the DS is kinda bent
2017-07-13 21:26 -Nitrous: 00:27:255 - theres a red timing point here
2017-07-13 21:27 Winter Story: it hits the same for me
2017-07-13 21:27 -Nitrous: so its hard to change it or else there would be reading problems unless someone used the approach circle
2017-07-13 21:27 Winter Story: HD players?
2017-07-13 21:28 Winter Story: at any rate
2017-07-13 21:28 Winter Story: I highly recommend changing visual spacing on 00:25:968 (1,2,3) -
2017-07-13 21:28 Winter Story: so it reflects the piano
2017-07-13 21:28 Winter Story: so let's leave it at that
2017-07-13 21:28 Winter Story: 00:27:828 (1,2) - this as well
2017-07-13 21:29 -Nitrous: alright you win :/
2017-07-13 21:29 Winter Story: xddd
2017-07-13 21:29 Winter Story: thanks xdddd
2017-07-13 21:29 -Nitrous: 00:27:828 (1,2) - this doesn't make sense to change DS
2017-07-13 21:30 Winter Story: move the 2 so the spacing would be high
2017-07-13 21:30 Winter Story: since piano pitching goes damn high
2017-07-13 21:30 Winter Story: no wait
2017-07-13 21:30 -Nitrous: its just a slight pitch change
2017-07-13 21:30 Winter Story: yea discard that
2017-07-13 21:30 -Nitrous: k
2017-07-13 21:31 Winter Story: 00:36:705 (2,3,4) - :eyes::eyes:
2017-07-13 21:31 Winter Story: nice overmap xdddd
2017-07-13 21:31 -Nitrous: theres a weak sound there tho
2017-07-13 21:31 -Nitrous: actually if you can hear piano triplets
2017-07-13 21:31 -Nitrous: those start at the blue tick
2017-07-13 21:31 -Nitrous: so its 1/8
2017-07-13 21:31 Winter Story: make them passive?
2017-07-13 21:32 -Nitrous: yeah
2017-07-13 21:32 Winter Story: https://osu.ppy.sh/ss/8580518
2017-07-13 21:32 -Nitrous: just to make it simple
2017-07-13 21:32 -Nitrous: I doubt thats simple lol
2017-07-13 21:32 -Nitrous: I don't use that in hard diffs
2017-07-13 21:32 Winter Story: its
2017-07-13 21:32 Winter Story: 98bpm
2017-07-13 21:32 Winter Story: LOL
2017-07-13 21:32 Winter Story: and since it's hard
2017-07-13 21:33 Winter Story: it should be damn simple to read
2017-07-13 21:33 -Nitrous: well that works
2017-07-13 21:33 Winter Story: xd
2017-07-13 21:33 Winter Story: 00:41:909 (1) - you can add a triplet here?
2017-07-13 21:33 Winter Story: piano supports it
2017-07-13 21:33 -Nitrous: 00:41:756 - ?
2017-07-13 21:34 Winter Story: oh
2017-07-13 21:34 Winter Story: my bad
2017-07-13 21:34 Winter Story: lol
2017-07-13 21:34 -Nitrous: like I said its too hard lol
2017-07-13 21:34 Winter Story: ye that i know
2017-07-13 21:35 Winter Story: 00:43:133 (1) - OwO
2017-07-13 21:35 Winter Story: piano here is practically the same as 00:41:909 (1,2,3) -
2017-07-13 21:35 -Nitrous: ?
2017-07-13 21:36 -Nitrous: 00:41:909 (1,2,3) - piano only
2017-07-13 21:36 -Nitrous: 00:43:133 (1) - some bell sond
2017-07-13 21:36 -Nitrous: *sound
2017-07-13 21:36 Winter Story: wha
2017-07-13 21:36 Winter Story: i thought that was low-pitched piano
2017-07-13 21:36 Winter Story: LMAO
2017-07-13 21:36 -Nitrous: lol
2017-07-13 21:39 Winter Story: 01:13:746 (3,4) - no blanket feelsbad
2017-07-13 21:39 -Nitrous: too generic thanks
2017-07-13 21:40 Winter Story: i guess for me mirroring 01:13:746 (3) - would work better to emphasize the vocals
2017-07-13 21:40 Winter Story: https://osu.ppy.sh/ss/8580561
2017-07-13 21:40 -Nitrous: but theres a slight pitch change
2017-07-13 21:41 -Nitrous: a different slider works
2017-07-13 21:41 Winter Story: i guess that works
2017-07-13 21:42 Winter Story: 01:26:297 (4,5,6,1) - probably increase spacing
2017-07-13 21:42 -Nitrous: no pitch change there though
2017-07-13 21:42 -Nitrous: if there was, its slight
2017-07-13 21:43 Winter Story: yeah
2017-07-13 21:43 Winter Story: a slight
2017-07-13 21:43 Winter Story: tweak with them a little bit
2017-07-13 21:43 -Nitrous: isn't that going overboard?
2017-07-13 21:43 Winter Story: well
2017-07-13 21:43 Winter Story: i didnt say
2017-07-13 21:44 -Nitrous: it won't be even noticeable
2017-07-13 21:44 Winter Story: 'tweak with them fully'
2017-07-13 21:44 -Nitrous: so i think thats ifne
2017-07-13 21:44 -Nitrous: *fine
2017-07-13 21:44 Winter Story: your call
2017-07-13 21:44 -Nitrous: no i mean too much to deal with a slight change of pitch
2017-07-13 21:44 Winter Story: then dont change them too much
2017-07-13 21:44 -Nitrous: I'm still keeping it
2017-07-13 21:45 Winter Story: yeah sure
2017-07-13 21:46 Winter Story: 02:38:235 (1) -
2017-07-13 21:46 Winter Story: not sure about this wave
2017-07-13 21:47 Winter Story: but my wave slider is also shitty so lets leave it at that
2017-07-13 21:47 Winter Story: xddddddddddddddddddd
2017-07-13 21:47 -Nitrous: same
2017-07-13 21:47 Winter Story: 02:52:317 (5) - can you make these into 2 circles?
2017-07-13 21:47 Winter Story: i think the piano deserves to be clicked
2017-07-13 21:48 -Nitrous: 02:51:705 (4,5) - then these should be clickable
2017-07-13 21:48 -Nitrous: no thanks :/
2017-07-13 21:48 Winter Story: not 02:51:705 (4) -
2017-07-13 21:48 Winter Story: reason i suggest 02:52:317 (5) - is that the transition to 02:52:929 (1) - will have some sort of emphasis
2017-07-13 21:49 -Nitrous: ok good point
2017-07-13 21:49 -Nitrous: I could make them stacked
2017-07-13 21:49 Winter Story: idk about stacked
2017-07-13 21:49 Winter Story: constant movement looks better for me
2017-07-13 21:49 -Nitrous: ok no then
2017-07-13 21:49 Winter Story: xd
2017-07-13 21:49 Winter Story: o
2017-07-13 21:50 Winter Story: 02:52:929 (1,2) - not even parallel properly :angery:
2017-07-13 21:50 -Nitrous: a r t
2017-07-13 21:50 Winter Story: ncie
2017-07-13 21:51 Winter Story: 02:59:052 (3,4) -
2017-07-13 21:51 Winter Story: this
2017-07-13 21:51 Winter Story: as
2017-07-13 21:51 Winter Story: well
2017-07-13 21:51 Winter Story: ???
2017-07-13 21:51 Winter Story: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
2017-07-13 21:53 Winter Story: 03:12:215 (4) - unnecessary note?
2017-07-13 21:54 -Nitrous: ok
2017-07-13 21:54 -Nitrous: it has a sound tho
2017-07-13 21:54 Winter Story: ye it's faint
2017-07-13 21:54 Winter Story: so faint i dont think it should be clicked
2017-07-13 21:54 -Nitrous: it still counts
2017-07-13 21:54 -Nitrous: thats why its intentionally stacked
2017-07-13 21:54 Winter Story: good point
2017-07-13 21:55 Winter Story: was thinking that as well when i saw that
2017-07-13 21:55 Winter Story: just sharing my 20 cents
2017-07-13 21:55 -Nitrous: ok cool
2017-07-13 21:55 Winter Story: oh
2017-07-13 21:55 Winter Story: that's it?
2017-07-13 21:56 -Nitrous: yeah
2017-07-13 21:56 -Nitrous: what would you expect xd
2017-07-13 21:56 -Nitrous: I just revived this today lmao
2017-07-13 21:56 Winter Story: dem
2017-07-13 21:56 Winter Story: quality is top notch for me
2017-07-13 21:57 -Nitrous: overall, what do you think about the map?
2017-07-13 21:57 Winter Story: as i said
2017-07-13 21:57 -Nitrous: cool ;D
Topic Starter
Nitrous
Thanks Under Story,
Updated Metadata. Sauces:
  1. http://vgmdb.net/album/44548
  2. http://www.no-rin.tv/bd/bd06.html
Kibbleru
cordless DERE Phone

nazi stuff
00:06:379 (4,5) - overlap more looks better :dd
01:41:909 (1) - pls make this look more symmetric lol
01:49:256 (1) - 02:38:235 (1) - 03:49:256 (1) - 04:14:358 (2) - .. i giv up
02:54:766 (5,3) - dont overlap these 2
03:06:092 - u shud mute the slider end as well
03:35:480 (2,3,4,5,6,1) - this pattern should be more polished, if u look here 03:36:093 (4,5,1) - the visual spacing between these are smaller than 03:35:480 (2,3,4) - . u should make them the same
03:55:684 (7,1) - same as above these 2 too close
personally i think ur triplet spacing is way too big from the 2nd part onwards could at least be halved here especially in parts like 04:42:215 (4,5,6) - where there isnt even any drums to support it and stuff like 04:54:460 (4,5,6,7,8,1) - ends up being quite the difficulty spike
05:32:113 (1,4) - overlap

remarks:
i just think the triplet spacing is way too big and fucks up the entire map xd
Topic Starter
Nitrous

Kibbleru wrote:

cordless DERE Phone

nazi stuff
00:06:379 (4,5) - overlap more looks better :dd
01:41:909 (1) - pls make this look more symmetric lol
01:49:256 (1) - 02:38:235 (1) - 03:49:256 (1) - 04:14:358 (2) - .. i giv up
02:54:766 (5,3) - dont overlap these 2
03:06:092 - u shud mute the slider end as well
03:35:480 (2,3,4,5,6,1) - this pattern should be more polished, if u look here 03:36:093 (4,5,1) - the visual spacing between these are smaller than 03:35:480 (2,3,4) - . u should make them the same
03:55:684 (7,1) - same as above these 2 too close
personally i think ur triplet spacing is way too big from the 2nd part onwards could at least be halved here especially in parts like 04:42:215 (4,5,6) - where there isnt even any drums to support it and stuff like 04:54:460 (4,5,6,7,8,1) - ends up being quite the difficulty spike
05:32:113 (1,4) - overlap

remarks:
i just think the triplet spacing is way too big and fucks up the entire map xd
applied all. Nerfed spacing but didn't make much difference. Changed anyways since it looks much better imo. (Edited)
Kibbleru
b
Venix
gratz on bub! :3
Topic Starter
Nitrous
I'm aliev
-Kazuto

Kibbleru wrote:

nazi stuff
Deredere★Phone :miku:
Topic Starter
Nitrous
Imposed metadata changes as stated by a QAT member. Yes, I just popped it.

Also made hitsound, NC fixes and used a more relevant difficulty name.
Izzywing
00:03:930 (1) - for this entire calm part the hitsounds sound a bit too loud. Lower them by 10% if possible
00:25:968 (1,2,3) - Dont use a perfect triangle here, its a bit misleading because the player assumes these are all the same duration apart but as you know, the timing is a bit delayed on 3
00:27:255 (3) - is slightly late
00:41:877 (1) - slightly late
00:48:643 - mm hitsounds like these where the object ends on nothing are really noisy and stand out. Also, hitsounds for this section overall are too loud.
00:55:378 (1,2) - why not just use the same shape
00:28:440 (1) - not a fan of how this section in the music and and then stuff like 01:05:173 (1) - are mapped really similarly when the music is quite different. Just makes it feel really samey
01:16:806 (1) - NC not necessary
02:05:479 (4,5,6) - I don't really like this overmap...it sounds noisy and the music is very calm. I dont see a reason for it. To contrast 02:07:469 (3) - is fine because I hear it in the piano so it doesn't feel out of place.
02:13:592 - kinda disappointing you didnt map this when its really audible
02:41:909 (1,1) - this needs work lol, you can see a bump at the end of it, smooth it some more
04:06:093 (7,8) - uve used this spacing for the drum triplets so far, so stack this one. save ur spaced piano triplets for the kiai ;)

a lot of the triplets sound like they're actually 1/6 (04:42:215 (4,5,6), 04:35:480 (5,6) etc)
04:55:072 (7,8,1) - sounds like 1/5 lol
I guess with all of these varying snapping, simplifying everything to 1/4 isnt too bad.

rest is okay I guess.

Double check the timing I pointed out, most importantly. There are things I don't like about this map, such as the fact that different sections in the music feel like they're mapped the same way. But that's not too big of an issue and kinda subjective, so I suppose I'd be okay with bubbling this. There's a lot of overmapping in this map, but since it's used for rhythm simplification that's okay with me.

Call me back
Topic Starter
Nitrous

Hobbes2 wrote:

02:05:479 (4,5,6) - I don't really like this overmap...it sounds noisy and the music is very calm. I dont see a reason for it. To contrast 02:07:469 (3) - is fine because I hear it in the piano so it doesn't feel out of place.
| There is a sound in the blue tick which I notice its a pitch change in the piano. Which is also similar to 02:07:308 (2,3,4) -
02:13:592 - kinda disappointing you didnt map this when its really audible
| I gave more emphasis to the vocal instead so I can give emphasis to the word ki-bun where the bold text is the syllable being emphasized

a lot of the triplets sound like they're actually 1/6 (04:42:215 (4,5,6), 04:35:480 (5,6) etc)
04:55:072 (7,8,1) - sounds like 1/5 lol
I guess with all of these varying snapping, simplifying everything to 1/4 isnt too bad.
| Yeah I did notice that too. I didn't use it for simplification reasons. The first half which used also 1/8 piano sounds is made passive instead. One time I ignored this rule is 03:16:033 (2) - just to give emphasis to introduce drums in the latter half.

rest is okay I guess.

Double check the timing I pointed out, most importantly. There are things I don't like about this map, such as the fact that different sections in the music feel like they're mapped the same way. But that's not too big of an issue and kinda subjective, so I suppose I'd be okay with bubbling this. There's a lot of overmapping in this map, but since it's used for rhythm simplification that's okay with me.
| All timing is in the first half is fixed and done with the help with MrSergio
Call me back
Thanks a lot!!!
Izzywing
Changes and timing look fine, gl
Kibbleru
quialifeided
Topic Starter
Nitrous
Thanks!
-Kazuto
Never mute me again pls :gun:
Venix
gratz
tatatat
soft-hitclap2.wav has a questionable 3ms delay.
soft-hitfinish.wav has a 1ms delay.
If the map gets disqualified could you fix these? The delays aren't large enough to be unrankable, its just.. undesirable.
Nice map though! Good luck c:









@_@
Topic Starter
Nitrous
Seems I got caught off-guard. I'll look into it.

EDIT: I'm currently waiting for a disqualify from the QAT to address this. I also made hitsound fixes as I noticed some objects are missing them. Likely due to me porting over hitsounds from my original version.
-Kazuto
Hime
IamKwaN

-Nitrous wrote:

https://osu.ppy.sh/s/605271

missing hitsounds on some objects + fixing hitsound delays as stated by this post: p/6152349
Izzywing
Noticed the delay but didn't mention anything because I didn't think 3ms was a big deal lol, my b

Confirmed that everything is fixed, rebub
Topic Starter
Nitrous
I just used that as an excuse to fix my faulty hitsounding ;)
Kibbleru
req
Topic Starter
Nitrous
I was ironically listening to Hitorigoto while this was posted.
-Kazuto
Play for my deredere finally
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