00:03:930 (1) - for this entire calm part the hitsounds sound a bit too loud. Lower them by 10% if possible
00:25:968 (1,2,3) - Dont use a perfect triangle here, its a bit misleading because the player assumes these are all the same duration apart but as you know, the timing is a bit delayed on 3
00:27:255 (3) - is slightly late00:41:877 (1) - slightly late00:48:643 - mm hitsounds like these where the object ends on nothing are really noisy and stand out. Also, hitsounds for this section overall are too loud.
00:55:378 (1,2) - why not just use the same shape
00:28:440 (1) - not a fan of how this section in the music and and then stuff like 01:05:173 (1) - are mapped really similarly when the music is quite different. Just makes it feel really samey
01:16:806 (1) - NC not necessary
02:05:479 (4,5,6) - I don't really like this overmap...it sounds noisy and the music is very calm. I dont see a reason for it. To contrast 02:07:469 (3) - is fine because I hear it in the piano so it doesn't feel out of place.
02:13:592 - kinda disappointing you didnt map this when its really audible
02:41:909 (1,1) - this needs work lol, you can see a bump at the end of it, smooth it some more
04:06:093 (7,8) - uve used this spacing for the drum triplets so far, so stack this one. save ur spaced piano triplets for the kiai
a lot of the triplets sound like they're actually 1/6 (04:42:215 (4,5,6), 04:35:480 (5,6) etc)
04:55:072 (7,8,1) - sounds like 1/5 lol
I guess with all of these varying snapping, simplifying everything to 1/4 isnt too bad.
rest is okay I guess.
Double check the timing I pointed out, most importantly. There are things I don't like about this map, such as the fact that different sections in the music feel like they're mapped the same way. But that's not too big of an issue and kinda subjective, so I suppose I'd be okay with bubbling this. There's a lot of overmapping in this map, but since it's used for rhythm simplification that's okay with me.
Call me back