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posted

Marm wrote:

SR is now 1.14, idk if that's a problem for the spread. It's not
Looks good
posted
HYPE!!
posted
Hi, I am here to pop the bubble due to the issues below mainly:

[General]

! SV changes in Kantan and Futsuu can cause discomfort in reading the maps for those levels players. They are strongly discouraged to use unless there're sufficient reasons. I do not think this map worths any SV changes anyway.

[Marm's Kantan]

> 00:05:598 - compare with 00:07:313 - , the latter is worthy for a Finisher much more due to the presence of snare. Finishers can make the simple patterns less boring (1 key v.s. 2 keys hit).

> 00:14:170 - / 00:21:027 - Finisher as well if you adopt the change at 00:07:313 -

! 00:16:313 (17) - This note outstands from the overall balanced patterns. Expectedly it should be at 00:15:884 - . Kantan should have a very consistent pattern with easy snapping so players can play as they expect in a simple and easy way.

> 00:18:884 - same case as above

! 00:35:170 (19,20,21,22) - a very awkward 4 x 1/1 offbeat patterns used which is basically unnecessary. Just shifting all of them 1/1 backwards to fit the on-beats is fine.

[Futsuu]

! Patterns are too repetitive. Even in Futsuu, a simple variation aside from d d k could be done, such as d k k / k d k / k k k / d ddk / d kdk etc..

> 00:21:027 (35,36,37,38,39,40,41,42,43) - they could be 3 d k k or k d k due to the over all high pitch vocal comparing to 00:14:170 - . Simple variation can already enhance the overall playability by flavouring it.

> 00:29:598 (51) - for example, it can be k due to the high-pitch sound at the backgound music. Same could be applied at 00:33:027 -

> Fix the whole diff. by yourselves when you have come up to some idea

[Oni]

! Basically the same case of Futsuu, in Oni, such kind of few variations and a lot of copy and paste work is not really accepted. A lot of repeated k k k dk dk / k k k dk dkkk are used without any single variations. This should be enhanced.

> 00:27:884 - As a very strong start of new section, it is worthy for being an isolated Finisher to indicate the presence of snare and a clear put between two sections. The linked stream is pretty too long for Oni as well (when there's an Inner Oni).

> 00:33:991 - / 00:47:920 - it can be moved to 00:34:206 - to create a different feeling, while matching to the density of vocal part at 00:34:206 -

> 00:54:884 - the Finisher should be put at 00:55:313 - . nnnnN looks and plays weirdly, while 00:55:313 - is a strong finishing note.

> 00:43:313 - / 00:45:027 - / 00:50:170 - / 00:51:884 - there is no way to empty the dominant metronome esp.ly when there are melodies. Please fill them up and create some rests in other places instead of them.

[]

Perhaps Muzukashii faces the same situation, please check all difficulties again by yourself.
posted

Skylish wrote:

Hi, I am here to pop the bubble due to the issues below mainly:

[General]

! SV changes in Kantan and Futsuu can cause discomfort in reading the maps for those levels players. They are strongly discouraged to use unless there're sufficient reasons. I do not think this map worths any SV changes anyway. The SV changes were used as a buildup to the kiai,
which is the most intense part of the song and deserves some reinforcement, done via the slightly higher sv. The transition is very smooth so that new players won't have much difficulty reading the svs, and why I also think that they should be kept.


[Futsuu]

! Patterns are too repetitive. Even in Futsuu, a simple variation aside from d d k could be done, such as d k k / k d k / k k k / d ddk / d kdk etc.. Tried something to make the patterns somewhat less repetitive on certain spots.

> 00:21:027 (35,36,37,38,39,40,41,42,43) - they could be 3 d k k or k d k due to the over all high pitch vocal comparing to 00:14:170 - . Simple variation can already enhance the overall playability by flavouring it. Agreed, changed.

> 00:29:598 (51) - for example, it can be k due to the high-pitch sound at the backgound music. Same could be applied at 00:33:027 - Yup.

> Fix the whole diff. by yourselves when you have come up to some idea I did some remapping. Still somewhat repetitive, but that's the song's nature itself, however I allowed space for more variations.

[Oni]

! Basically the same case of Futsuu, in Oni, such kind of few variations and a lot of copy and paste work is not really accepted. A lot of repeated k k k dk dk / k k k dk dkkk are used without any single variations. This should be enhanced. Made a few changes here and there.

> 00:27:884 - As a very strong start of new section, it is worthy for being an isolated Finisher to indicate the presence of snare and a clear put between two sections. The linked stream is pretty too long for Oni as well (when there's an Inner Oni). Split to ddd kdkdk.

> 00:33:991 - / 00:47:920 - it can be moved to 00:34:206 - to create a different feeling, while matching to the density of vocal part at 00:34:206 - Done for both sections.

> 00:54:884 - the Finisher should be put at 00:55:313 - . nnnnN looks and plays weirdly, while 00:55:313 - is a strong finishing note. That was actually an accident, the finisher was meant to be at the latter. Whoops.

> 00:43:313 - / 00:45:027 - / 00:50:170 - / 00:51:884 - there is no way to empty the dominant metronome esp.ly when there are melodies. Please fill them up and create some rests in other places instead of them. Done.

[]

Perhaps Muzukashii faces the same situation, please check all difficulties again by yourself. The deal about Muzukashii is that since I mostly tried to follow the vocals, there really isn't much room for variation on the patterns. I'm trying to change things up by following the background a bit more, but this could go either very right or very wrong, oh man.
Tried more general changes, let's hope this goes right. I was planning on getting this popped anyways. Thanks, Skylish!

On a side note, I still need Skull Kid to apply his mods.
posted

Skylish wrote:

Hi, I am here to pop the bubble due to the issues below mainly:

[General]

! SV changes in Kantan and Futsuu can cause discomfort in reading the maps for those levels players. They are strongly discouraged to use unless there're sufficient reasons. I do not think this map worths any SV changes anyway. I'm neutral on this one, going with what Idealism wants.

[Marm's Kantan]

> 00:05:598 - compare with 00:07:313 - , the latter is worthy for a Finisher much more due to the presence of snare. Finishers can make the simple patterns less boring (1 key v.s. 2 keys hit).ok removed finisher from 00:05:598 and added to 00:07:313

> 00:14:170 - / 00:21:027 - Finisher as well if you adopt the change at 00:07:313 - yes

! 00:16:313 (17) - This note outstands from the overall balanced patterns. Expectedly it should be at 00:15:884 - . Kantan should have a very consistent pattern with easy snapping so players can play as they expect in a simple and easy way. ok simplified it. also added a note at 00:18:456 - to make it flow better with the following note.

> 00:18:884 - same case as above added a note before, read above.

! 00:35:170 (19,20,21,22) - a very awkward 4 x 1/1 offbeat patterns used which is basically unnecessary. Just shifting all of them 1/1 backwards to fit the on-beats is fine. done.
edit.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 28313
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7313,14170
DistanceSpacing: 0.5
BeatDivisor: 1
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Idealism
Version:Marm's Kantan
Source:艦隊これくしょん -艦これ-
Tags:kancolle kantai collection remix Skull Kid Skull_Kid Marm
BeatmapID:1406749
BeatmapSetID:604944

[Difficulty]
HPDrainRate:8
CircleSize:2
OverallDifficulty:3.5
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ute!.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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7098,-100,4,1,0,80,0,0
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posted
Yes, the SV changes look smooth naturally, but they are not supposed to be applied in easy difficulties (namely Kantan and Futsuu) since players are not expected to face any velocity changes. A regular and constant scrolling speed is the optimum setting for them.

Please remove them in easy difficulties, as a result.
posted
Removed. Finally had time to do it.
posted
WE BACK BOYS

skull kid will hopefully update everything soon - all my diffs are updated and same with Marm's!
posted
Hello o/
posted
hello my skull kid has died

SoonTM
posted
school kit

kantan has unsnapped sliders

00:20:384 - add something on muzu to balance the density of this set

00:27:027 - add ddd 1/4 for muzu and 00:27:241 - kat for futsuu, muzu seems monotone with that loong kat..

00:46:741 - i belive muzu is pf diff in da world, but this seems hell yeh doganfors... aat least don kat don kat don this long donz

ehh... ripu, do I think its? zz idk, a journey has begon.. find spam modderz good luck
posted
o Shit im travelling 2dey : |

will check in lik 2 weekz
posted
no kd
00:27:456 preview point here is better
posted

Surono wrote:

school kit return unlik my motivation looooO

kantan has unsnapped sliders fixed

00:20:384 - add something on muzu to balance the density of this set don

00:27:027 - add ddd 1/4 for muzu and 00:27:241 - kat for futsuu, muzu seems monotone with that loong kat.. ur write

00:46:741 - i belive muzu is pf diff in da world, but this seems hell yeh doganfors... aat least don kat don kat don this long donz :don::kat:

ehh... ripu, do I think its? zz idk, a journey has begon.. find spam modderz good luck not ripu just lazy n working on sumting else lolz

Rhytoly wrote:

no kd
00:27:456 preview point here is betterdont rlly see why tbh, gonna keep this one
posted
Hello!
I'm from your M4M queue.
00:02:598 (3) - move to 00:01:741 (2)? It feels better in gameplay.
00:04:313 (5) - ^

00:13:741 (14) - K, because of similarity to the next sound

00:33:456 (16,18) - delete? to improve readability
00:33:884 (16) - K to keep consistency with the previous part
00:21:027 (35) - D to make it different from the previous pattern

00:54:884 (102) - D to make it easier?
:D
00:07:313 (18) - D because a new sound is introduced

00:26:813 (79) - delete it's too difficult

00:29:063 (87) - change to D to keep flow?

00:30:241 (92) - K so it matches other patterns
00:30:670 (94) - delete to shorten the pattern
00:30:884 (94) - move to 00:30:777 (94)

00:43:206 (132) - delete to reduce difficulty
00:43:527 (134) - D to keep consistency with the previous long pattern
00:43:741 (135,136) - K because there is a different sound
00:44:813 (140) - replace kkk with a single k, too difficult for muzu
00:14:598 (52) - D so it's like the first pattern on the map

00:26:491 (109) - K because the difficult dkkdk pops out all of a sudden...
00:26:813 (111) - K to improve flow
00:27:777 (118) - delete, because a 1/4 pattern mustn't end with a big note
Ending 1/4 patterns with big notes often doesn't feel natural. Please delete finishers from these.
Also, AiMod shows tags and preview time incompatibility with other diffs.

00:08:384 (46,59,72,57,70,83) - K for all patterns like that? It feels better to play.

00:27:455 (96) - K new sound, also makes the pattern's length more obvious.

00:35:813 (59) - K, same as before.
00:39:134 (85) - delete to seperate this into 2 easier streams
00:49:527 (160,174,187) - ^

00:54:670 (198) - K, there is a snare drum sound


That's all. Hope your mapset gets ranked, good luck! ;)
posted

alunv wrote:

Hello!
I'm from your M4M queue.

Ending 1/4 patterns with big notes often doesn't feel natural. Please delete finishers from these. Most of my rhythms aren't fully conventional anyway, so I'm fine with having them as they are already owo

Also, AiMod shows tags and preview time incompatibility with other diffs. I'll tell Idealism to fix that c:

00:08:384 (46,59,72,57,70,83) - K for all patterns like that? It feels better to play. 00:15:241 (8) - it would force me to do it on places like this too due to how my rhythm is structured, and I don't feel like it sounds very good :c

00:27:455 (96) - K new sound, also makes the pattern's length more obvious. agree, switched color on 00:27:455 (96,97,98,99,1) -

00:35:813 (59) - K, same as before. still disagree xd
00:39:134 (85) - delete to seperate this into 2 easier streams it's there because of the background noise getting stronger - it goes in 1/4 for that entire stream, and when 00:39:884 - comes along, the main rhythm is stronger again, thus I "ignore" that background noise
00:49:527 (160,174,187) - ^ still not an issue c:, if it's consistently done throughout the whole map it's most likely a thing I want to do

00:54:670 (198) - K, there is a snare drum sound It's barely noticeable, sounds very similar to the others dons


That's all. Hope your mapset gets ranked, good luck! ;)
Thank you for mod >//< <3
posted

alunv wrote:

Hello!
I'm from your M4M queue.
00:02:598 (3) - move to 00:01:741 (2)? It feels better in gameplay. I think you gave the wrong timing points, there's notes in both of them.
00:04:313 (5) - ^ same answer as above.

00:13:741 (14) - K, because of similarity to the next sound seems fair, changed.

00:33:456 (16,18) - delete? to improve readability no here. 1/1 notes are still easy to read even on kantan. Removing would make this part less emphatic which I don't want.
00:33:884 (16) - K to keep consistency with the previous part This is the first part where the song plays this. Also it's contradicting with the previous suggestion (?).
http://puu.sh/zvoHd/56dc65bd9f.osu
posted

alunv wrote:

Hello! o/
I'm from your M4M queue.
00:21:027 (35) - D to make it different from the previous pattern sure.

00:54:884 (102) - D to make it easier? nah, doesn't go with the squeal.
:D
00:07:313 (18) - D because a new sound is introduced very high pitched sound though, so i'm keeping it as a k.

00:26:813 (79) - delete it's too difficult it's a muzu, so it's fine, plus would break consistency with patterns such as 00:24:242 (69,70) -

00:29:063 (87) - change to D to keep flow? sure.

00:30:241 (92) - K so it matches other patterns the song doesn't justify the use of a k here, since it's very low.
00:30:670 (94) - delete to shorten the pattern keeping it to follow through the entire sound
00:30:884 (94) - move to 00:30:777 (94) not changing because of the above

00:43:206 (132) - delete to reduce difficulty would break consistency with the previous similar pattern which was just mentioned, plus as i said earlier, it's a muzu, so it's fine
00:43:527 (134) - D to keep consistency with the previous long pattern above
00:43:741 (135,136) - K because there is a different sound following the "voice" here
00:44:813 (140) - replace kkk with a single k, too difficult for muzu also not too difficult for a muzu, since it allows for mono triples to be used. plus, the bpm is so low it's not too stamina draining.
00:14:598 (52) - D so it's like the first pattern on the map trying to go for pattern variety here

00:26:491 (109) - K because the difficult dkkdk pops out all of a sudden... keeping to follow the song better, plus its not really too difficult of a pattern for an oni since the bpm is low
00:26:813 (111) - K to improve flow ye
00:27:777 (118) - delete, because a 1/4 pattern mustn't end with a big note deleted the previous note instead


That's all. Hope your mapset gets ranked, good luck! ;)thanks! :D
posted
marm's kantan
  1. Source metadata is inconsistent between other difficulties
  2. 00:15:027 (16,17,18,19,20) - why do you just change the rhythm that you used before to something a lot different? The song is the same so use the rhythm like this 00:07:313 (7,8,9,10,11,12) - there's no real reason to be inconsistent
  3. 00:18:884 (20) - maybe best to just delete this and just have the spinner, since you dont really use circles on this beat in this section.
  4. i think for the intro you are trying to represent the same rhythm in too many different ways, and well it would make sense if you switched depending on the kind of music like the high pitch, but this current way doesnt work well
  5. 00:35:170 (19,20,21) - why use the same patterns as before but just off beat?


futsuu seems good

muzukashii
  1. 00:10:528 (28,29) - i think you can use a triple here to help vary it from the part before since it is actually a clap triple, and adding it doesnt make it too hard
  2. 00:25:956 (74,75,76,77,78,79,80,81,82,83,84,85) - i think this pattern can work just as well deleting 00:26:813 (79) - cos its kinda long especially considering 00:27:456 (83,84) - isnt mapped as a 1 beat break.
  3. 00:30:455 (93,94,95,96,97) - this seems like really boring 1/2 spam, you should really map the 3/4 beat rhythm here like you do in other parts of the map, basically goes for any long string of 1/2 beat you have in the end of this, could be made a lot more interesting by adding some other rhythm cos it seems mapped to nothing in particular. (00:46:741 (149,150,151,152,153,154,155,156,157) - apart from this one)


oni
  1. 00:10:420 (37,38,39,40) - doesnt it make a lot more sense to put the dkkk pattern here instead of 00:08:706 (29,30,31,32) - cos then it matches the claps, i get its dkdk for the vocals but that also applies for 00:08:706 (29,30,31,32) - so switching the 2 makes a lot more sense than it is now
  2. 00:20:170 (77,78,79,80,81,82) - https://puu.sh/zyeCh/6df893a1d1.png rhythm suggestion to better emphasise the claps, not that you need to map the squeak noise as it isnt doing anything rhythmic emphasis in the current 1/4 pattern.
  3. 00:30:670 (130,131,132,133,134,135) - kkd ddk could work better
  4. 00:34:098 (149,150,151,152,153) - kkddk to have some better fitting variation?
  5. 00:38:384 (170) - the timing point here is at 00:38:386 meaning that this object is unaffected by it, you should snap the timing point


spork diff fine i guess even tho it looks like it was made in 30 min with copy paste abuse missing out on a lot of opportunity, i think it would go a long way to just add some variation to match the song, even tho the song is that way this map seems too repetitive.

cute set
posted

Jory wrote:

spork diff fine i guess even tho it looks like it was made in 30 min with copy paste abuse missing out on a lot of opportunity, i think it would go a long way to just add some variation to match the song, even tho the song is that way this map seems too repetitive.

I'm the type of guy that prefers sections that are the same/very similar mapping wise, when a song presents you with mostly similar sections. I rarely agree with concepts in maps that use completely different rhythms and color changes when the sounds are the same, 'cause to me it doesn't make the pattern/concept you use recognizable enough for that specific part c:

cute set
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