Reol - MONSTER [Taiko]

posted
Total Posts
3
Topic Starter
Raichu69
This beatmap was submitted using in-game submission on Friday, July 21, 2017 at 6:09:10 PM

Artist: Reol
Title: MONSTER
BPM: 164
Filesize: 5204kb
Play Time: 03:14
Difficulties Available:
  1. Kantan (1.9 stars, 395 notes)
  2. Monster Oni (4.96 stars, 1264 notes)
  3. Muzukashii (3.81 stars, 929 notes)
  4. Oni (4.36 stars, 1126 notes)


Download: Reol - MONSTER
Information: Scores/Beatmap Listing
---------------
Use this space to tell the world about your map. It helps to include a list of changes as your map is modded!
Ulqui
irc mod
16:31 Raichu69: Heeeey are you busy? OwO
16:32 Ulqui: wait a sec
16:32 Raichu69: okie :D
16:35 Ulqui: oke
16:35 Ulqui: wot happen
16:35 Ulqui: owo
16:36 Raichu69: Can you mod my monster map? :o
16:36 Raichu69: or at least test?
16:36 Raichu69: ;3
16:37 Ulqui: lets see
16:37 Raichu69: :D
16:37 *Raichu69 is listening to [https://osu.ppy.sh/b/1278135 Reol - MONSTER]
16:44 Ulqui: i guess u can play inner oni?
16:44 Raichu69: uhhh
16:44 Raichu69: ;w;
16:44 Ulqui: not at all(?
16:44 Raichu69: no
16:44 Raichu69: I can barely play oni
16:44 Raichu69: D:
16:45 Ulqui: well, don't map inner oni diffs if you don't play that diff
16:45 Ulqui: first, u have to dominate the style and the main idea of mapping inner diffs
16:46 Raichu69: yeah ...
16:46 Ulqui: i like your monster oni
16:46 Ulqui: but it seems like a converted diff
16:46 Ulqui: that maeks me think
16:47 Ulqui: u play converted(?
16:47 Raichu69: yeah ;w;
16:47 Ulqui: oh
16:47 *Ulqui is playing [https://osu.ppy.sh/b/1284732 Reol - MONSTER [Muzukashii]] <Taiko>
16:47 Ulqui: lets see muzu
16:48 Raichu69: noooo
16:48 Raichu69: I need to fix
16:48 Raichu69: remap it
16:48 Ulqui: sure
16:48 Ulqui: it is too hard
16:48 Raichu69: my oni is mapped more like taiko ;3;
16:48 Ulqui: Muzu diffs are mapped mainly with 1/2 snap
16:49 Ulqui: but
16:49 Ulqui: 00:12:701 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) -
16:49 Ulqui: that it too much of 1/2
16:49 Raichu69: got it
16:50 Ulqui: you should make patterns with max 9 notes i think
16:50 Ulqui: 00:12:518 - also, here you have to put a note
16:50 Ulqui: 00:12:335 - your spinner ends here
16:53 Raichu69: got it
16:53 Ulqui: i'll suggest you to use bookmarks (ctrl+b)
16:53 Ulqui: reason: it's very useful to separate the parts of the song
16:54 Raichu69: I see o3o
16:54 Ulqui: so you can recognize how intense is the section you have to map now
16:54 Ulqui: 00:12:518 - ctrl+b, for example
16:55 Ulqui: 00:24:225 - ctrl+b, cuz that part finish here
16:56 Ulqui: 00:34:469 - why spinner!? you can follow the drums
16:56 Ulqui: there is a lot of drum that u're skipping
16:57 Ulqui: hear the song a lot of times and choose a good way to map
16:57 Raichu69: I gtg
16:57 Ulqui: you can follow vocals, drum, guitar, or mix
16:57 Raichu69: It's my birthday
16:58 Ulqui: oooh
16:58 Ulqui: ;-;
16:58 Raichu69: can you post in the thread?
16:58 Ulqui: of course
16:58 Ulqui: i'll mod other diffs later
16:58 Raichu69: you're helping me out ... I want this to be ranked <3
16:58 Raichu69: thank you so much
16:58 Raichu69: thanks :D
16:58 Ulqui: good luck

Also placeholder to finish mod ewe
Don Omar
[Oni]

00:03:006 (6, 7, 8) - kdk
00:11:420 - remove spinner, add don
00:11:664 - k
00:11:786 - d
00:12:518 - d
00:23:402 - add note (drums)
00:34:469 - https://osu.ppy.sh/ss/8446405
00:39:591 - remove triple somewhere near this
00:41:603 - kkd triple
00:49:103 - split this stream pls
00:52:030 - ^
00:58:158 - remove pls
01:00:262 - here should be stream cuz music
01:00:810 - up to here, split next streams pls
01:01:725 - d
01:14:896 - k and d next
01:18:371 - does a sound change? a note should too!
01:23:402 - add k and to similar places too
01:36:207 - remove
01:38:676 - 1/4 kkd since this point
01:44:347 - stream and note look retarded, split the stream properly pls
01:46:176 - it hurts
02:13:250 - some 1/3 notes should be there pls split previous streams
02:51:115 - split this stream compilation


also i saw a bad offset (big white line should be 2/1 ticks further)
gl with that thanks
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