Thank you SO much for the mod! You have no idea how helpful it wasShiguma wrote:
General things for both Viktor and LimePixelOkay so I don't think you need 20 different files for hitsounds. This is what I'd do personally:
1) Keep soft-hitclap5, soft-hitfinish, soft-hitwhistle
2) Rename soft-hitclap5 to soft-hitclap
3) Delete all the other .wav files for hitsounds
Most of these hitsounds do not fit the song, and I don't think you need loud sounds for the sliderticks. If you want a silent sliderslide, you need to use a 44 byte silent .wav, which can be downloaded from here: http://up.ppy.sh/files/blank.wav
It also looks like only the Easy diff is using custom hitsounds. I think it's just an accident that you have so many files in there, I'd check the map folder. I'd also use custom hitsounds for your own diffs, LimePixel. Yes, the hitsounds were for the Easy diff. I haven't decided if I should remove them completely or add them to the other diffs yet. But will do it soon
Another thing in general, is the rhythm density. I'll mention it more in each diff I'm modding, but I'd like you guys to know that as you go up in each difficulty, there should be more clickable notes. Sometimes some sounds are mapped in the lower difficulties which aren't mapped in the higher ones, and sometimes you have a slider in a higher diff when the lower diff has two clickable circles. The Easy also doesn't really have enough of a rhythm simplification compared to the Normal, but I'll get into that when I talk about the Easy diff in my mod. Yes this is more of a communication error. Will try to fix it in the given time points below AND the ones I find.
You're new to mapping, if you haven't seen pishifat's videos on YouTube, I recommend you watch some. They are informative and help newer mappers with a lot of stuff. Here are links to ones I think you should focus on for now: https://www.youtube.com/watch?v=3BC_I2ufqC8 (This is about basic rhythm) https://www.youtube.com/watch?v=neycvFQ5Ug4 (This is about new combo'ing)
(This one is more advanced and I would focus on this after you figure out how to do good rhythm, but this is about how to make your maps look nice: https://www.youtube.com/watch?v=VD0HwSErWjw I'd ignore it for now and focus on the other two videos above) I've watched all of this videos multiple times already, it's just difficult to actually remember to use and start using the concepts he mentions.
If you need clarification for anything I'm talking about feel free to hit me up with an in-game PM or something
I'll do my part nowNormal00:17:005 (1) - So, I was talking about this in the Easy diff too, you want strong sounds to be clickable. What this means is you should replace this reverse slider I gave the time stamp for (https://puu.sh/vR551/1feb15e092.png) with something like this: https://puu.sh/vR577/7149fabd59.png This makes it so the strong sound at 00:17:245 - is clickable, which is what you should usually go for Done, don't know how this slipped,
but ty!
00:21:085 (3) - Here is my main issue overall in the set, things like this. The problem I have with this is that there are more clickable notes in the Easy diff than the Normal diff at the same time in the song! I'd map all the piano sounds tbh. The Easy difficulty should have simpler rhythm than the Normal, and the Hard should have more dense rhythm than the Normal. What this means is you add more clickable notes to the Normal diff, and the Easy diff gets nerfed a bit. This is how I would do it probably: https://puu.sh/vRJyc/cf3e244fb7.png Yeah this is my fault. Didn't compare the diffs as much as it was needed.
00:23:965 (1,2,3) - If we look at your difficulty alone, this part is not consistent within your map. Similar piano sounds, but you have mapped it with a 1/1 reverse slider on 00:24:445 (2) - when you have done two separate sliders before this. You should usually map similar sounds similarly, especially in terms of rhythm. (The shapes and angles can look different but they should play the same rhythmically) Fixed
00:41:725 (3) - I would make this a reverse so the gap between each click is more consistent (there will be a 1/1 gap in between like it's been instead of the sudden bigger gap between 00:41:725 (3) - and 00:42:685 (1) - Good point, fixed!
00:49:645 (1) - Another weird thing, the Easy diff maps the sounds (although poorly) where you have it as a (longer) spinner instead Will try to play around with other combos, but I don't think it's necessary, will work things out with the Easy diff afterwards.
01:14:845 (3,4) - What you want to do probably, is make 01:14:845 (3) - a 1/1 slider, and then have a circle at 01:15:565 - instead, so it looks like this: https://puu.sh/vRKzh/0f4b7cbb25.png This is to make it more consistent with the previous 1/1 sliders, and because there isn't a strong sound where you click at 01:15:325 (4) - but then you dont have the sound at 01:15:565 - clickable, which is the opposite of what you want
Done
01:34:525 (1,2) - This is bad, you're ignoring a lot of sounds here, and the Easy difficulty has a lot of them mapped Good point, fixed!
01:37:885 (1,2) - This as well, it also doesn't make sense to suddenly start using these reverse sliders out of nowhere when there is no drastic change in the music Honestly didn't know what to put here before, but yeah it makes sense to change it. Done!
01:53:725 (2) - You were mapping all the strong piano sounds but then you suddenly use this, ignoring 01:53:965 - the sound here Fixed
01:55:645 (2) - Here as well, the sudden slowdown to these reverse sliders is quite jarring Good point
02:10:405 (3) - Please don't put 1/4 sliders or 1/4th notes in a Normal diff, newbies can't really play these Tried to fix this, hopefully it's better
02:24:685 (2) - I would replace this with a 1/1 reverse slider Good point, fixedHardThe SR on this is kind of low, and could be buffed slightly if you had some actual spacing in the hard diff. The notes are really scrunched up and even at this bpm this is kinda underwhelming spacing Tried to space things out but, with the song being mostly calm, I don't think it made a huge difference. Maybe increased by about .10
00:18:205 (4) - So, this is the only difficulty that has a slider, and it ends on a seemingly random location. I would just map a circle like the other difficulties. Removed
00:34:285 (5,1,2) - I personally wouldn't do the rhythm like this, I would suggest something but I'm not even sure how I would go about doing it Tried something out, works MUCH better imo
01:28:285 (1) - Pretty questionable that it's a reverse slider here but more notes to click in the normal diff. It happens throughout the difficulty too, which makes the spread kinda broken Tried to fix, hopefully
At this point I've written less for the Hard diff but it's moreso because I think you should try learning these concepts and then applying them. It's pretty good for your first serious map, but know that mapping is extremely hard and you have to incorporate several concepts and tie them together. I really recommend watching some pishifat videos, especially the ones I linked. Already have, but thanks!
I didn't go over aesthetics because trying to learn multiple things at once will be overwhelming, and it'll demotivate you. I'd even recommend trying to just move onto a different song after watching some pishifat videos and reading what I'm trying to explain in my mod, so you go in with a fresh mind. Good luck, and feel free to ask me stuff if you have questions, I'll try my best to help Will see, would like to push towards rank after a TON of changes that are needed. But yes, mapping is hard and it'll take a long time before these concepts and rules become second nature to me.