Rameses B - Pathfinder

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Total Posts
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victorfernando
DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
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SliderMultiplier:0.80000000596046
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
LimePixel

victorfernando wrote:

DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Thank you so much! :)
Fallen Blossom
OK. I complete the Normal diff
osu file format v14

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AudioLeadIn: 0
PreviewTime: 120925
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Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
BeatmapID:0
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Topic Starter
LimePixel

SoldatRacer wrote:

OK. I complete the Normal diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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97885,-100,4,2,4,100,0,1
109405,-100,4,2,5,70,0,0
120925,-100,4,2,1,100,0,1
125005,-100,4,2,4,100,0,1
125485,-100,4,2,1,100,0,1
138205,-100,4,2,2,25,0,0
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144325,-100,4,2,2,25,0,0
144685,-100,4,2,1,25,0,0
146365,-100,4,2,2,25,0,0
146605,-100,4,2,1,25,0,0
148285,-100,4,2,2,25,0,0
148525,-100,4,2,1,25,0,0
150205,-100,4,2,2,25,0,0
150445,-100,4,2,1,25,0,0
152125,-100,4,2,2,25,0,0
152365,-100,4,2,1,25,0,0


[Colours]
Combo1 : 157,206,255
Combo2 : 128,128,255
Combo3 : 202,137,237

[HitObjects]
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224,256,5725,6,0,L|200:216,4,40.000000298023
312,128,9565,6,0,L|272:168,4,47.9999988927839
256,192,13405,12,0,16285,0:0:0:0:
144,136,17005,5,0,0:0:0:0:
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176,256,128605,1,0,0:0:0:0:
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256,104,145165,2,0,P|304:120|320:160,1,80.000000596046
336,216,145885,1,0,0:0:0:0:
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272,184,147805,2,0,L|304:224,3,40.000000298023
240,88,149725,6,0,L|200:96,3,40.000000298023
328,80,150925,1,0,0:0:0:0:
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88,240,155485,6,0,B|360:200|360:200|264:128|264:128|264:304,1,560.000004172322
256,192,159325,12,0,164125,0:0:0:0:
Thank you! Check your messages :)
TheKingHenry
Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Viktor's Easy
  1. 00:09:565 (1,2,3) - waaay too loud hitsounds for this kind of stuff, do some changes (if they sound cool with ya, maybe it's in your skin. In that case copy your skin hitsound stuff into the folder)
  2. 00:17:005 (1,2,3) - emphasis fucked up, the strong sound are at white tick, with one leading sound at 00:17:005 - now you have mapped them all with sliders so that the sounds are in sliderends, which doesn't really work. Circle + 2 sliders (latter of which has one reverse) would capture the rhythms. Or just smth similar, so that the musical emphasis is done right.
  3. 00:20:125 (1,2,3,4) - same. Also 00:20:125 (1,2) - doesn't look too good here
  4. 00:23:965 (1,2,3,4) - yees this is how it works. Won't mention them here, but if there are other stuff done wrong like the above cases, just fix it so it makes sense
  5. 00:39:085 (3) - doens't work when it begins on red tick, just have it one beat long from 00:39:325 - to the current end
  6. 00:42:205 (5,1) - fix the blanket and just actually adjust it so that the visual distance is stable all the way. There are also most likely lot of these so check and fix
  7. 00:46:525 (3,4) - doesn't look good, it's cool that the sliderend is as if in the blanket, but the sliderbody of 00:47:965 (4) - is waaay too curved for this to look good
  8. 01:27:085 (1,2,3,4) - I wouldn't go doing stuff like this on Easy. Like, different rhythms are cool, everyone likes those, but as circles-only, these play kinda unintuitively for players of that level
  9. 01:49:405 (1) - too low breaks for spinners, you can read guidelines on that from the osu! wikis, it was smth like 2 beats in Easy levels iirc
  10. 02:01:405 (2,3,4,1) - blanket cases like these
  11. Mostly similar stuff again
SoldatRacer's Normal
  1. 00:17:005 (1,1) - unnecessary NC spam imo, tho I guess it would normally also make sense since this way you are indicating the white tick
  2. 00:39:325 (1,1) - would get rid of overlap like this
  3. 00:45:565 (2,3) - it's not exactly in the middle, fix
  4. 01:03:325 (1,2) - was already going to complain about the pair before, but wow don't do it like this, doesn't look good. With long sliders like this, use some advanced blanketing and visual distance stuff
  5. 01:22:525 (4,1,1,2) - kinda overdose of overlaps. While it looks they were intended (perhaps), they are still positioned in a way that doesn't look good. If you want these, then stack some with other objects (like 01:23:965 (1,2) - ) and position others exactly on the others body (like 01:22:525 (4,1) - for example could be done) or smth
  6. 01:26:365 (2,3) - blanket
  7. 01:36:445 (2,3) - beginning kiai time on sliderend which doesn't even begin new combo just feels wrong lol, make the sound clickable perhaps and NC it
  8. Mostly similar stuff again
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty
  5. 01:37:885 - where the fuck is the kiai time lol
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too
  7. 02:12:445 - this pattern is actually pretty cool lol
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Good luck!
Topic Starter
LimePixel

TheKingHenry wrote:

Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino Will fix, thanks!
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Tried it but couldn't get it to work. (I used a 1/8 snap divisor for those parts)
Will do my parts, others have been notified of the mod
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Fixed overlaps, tried to make proper blankets, will reduce curvy sliders and use them for emphasis, honestly I tried the timing of the mentioned parts, couldn't get it to work. Haven't done different BPM timing in a single song before. Will be looking for a way though :). NCs are done, that pattern you mentioned does need work, but still experimenting.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut) Yeah I was using that tool, but idk what happened, some circles went off screen or something, and I just moved them back into place by hand. Fixed and reversed pattern :)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh Replaced with slider
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown Again, i'm a complete dumbass that doesn't know fundamentals of timing lol, will work on it tho, thanks :)
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty Good point, made slider shape
  5. 01:37:885 - where the fuck is the kiai time lol ._. idk how that was forgotten... thanks!
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too Uhm i don't hear 3 sounds there.
  7. 02:12:445 - this pattern is actually pretty cool lol Thanks!
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Mostly done.
Good luck!
Thanks for the awesome mod! :D
CucumberCuc
Hi :3
M4M again

[Victor's Easy]
check Distance Snap
On all diff: I advise you not to block the sliders and circles each other on this difficulty
00:13:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
00:21:805 (4,1) are close
00:25:405 (4) 1 times up
00:30:685 (4,5) are close
00:32:125 (6) 1 times up
00:34:285 (2) 1 times right
00:35:965 (4) 2 times right
01:15:325 (4,5,1,2,3) slightly far
01:33:085 (1) 1 times down
01:49:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
01:53:245 (3) 1 times left
02:34:285 (3,1) It's too fast for beginners

[SoldatRacer's Normal]
i will write in Russian, because he can understand)(because it should because its complexity myself to update)
у тебя со всей сложностью есть какие-то проблемы с дальностью, исправь это и чекни Distance Snap(ctrl+shift+a и сверху табла будет Check DS) как увидишь ошибки - исправь их.После того, как исправишь, на всякий случай убери у одного из кругов/слайдеров NC и проверь, появились ли ошибки ещё раз + ещё нажми на любой из слайдеров в начале и посмотри правее от "перерыв" - там есть жёлтые надписи, а именно Prev и Next, ну так вот, не делай между ними разницу больше или меньше 5
00:20:125 (1,2) ctrl+j и вместо большого слайдера со стрелкой обратно, лучше сделать до 00:20:605 и потом два кружка
00:23:965 (1,2) тоже, что и выше(но без ctrl+j)
00:28:765 (4) может сделать его по проще?
00:49:885 (2) убери стрелку обратно и удлини до синего тика, после красного, а потом добавь круг на синем тике, после белого
00:51:805 (5) на синий тик
00:59:485 (1) можно конечно попробовать и оставить но этом немного быстро для людей на нормале, так близко делать конец спиннера с началом слайдера
01:03:325 (1,2) сделай стек конца (1) и начала (2) слайдеров
01:23:965 (1,1) лучше не перекрывай их друг другом, а то сложно понять
01:31:165 убери NC
02:15:32 тоже, что и выше
02:24:205 добавь круг
02:26:125 тоже
02:31:645 на белые и красный тики тоже
на всякий проверь ещё и NC, мне кажется что твоя расстановка NC странная

[Hard]
There are problems with the location of the circles on the complexity, fix it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks
00:18:205 (5) move down
00:28:765 (1) Cut the spinner to the white tick
00:43:165 (1) Move the end slider a little to the left
00:51:805 (3) the slider starts at 00:51:925
01:18:685 (3) 1 times left and down
01:21:325 (3) ctrl+g?
01:33:805 (2,1) slightly far
02:10:045 (3,1) ^
02:33:325 (4,1) stack
Topic Starter
LimePixel

CucumberCuc wrote:

Hi :3
M4M again

[Hard]
There are problems with the location of the circles on the complexity, fix it From your last mod, I understand but if i get more mods that want this, i will do it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks Done
00:18:205 (5) move down Done
00:28:765 (1) Cut the spinner to the white tick Done
00:43:165 (1) Move the end slider a little to the left Done
00:51:805 (3) the slider starts at 00:51:925 Whoops, done!
01:18:685 (3) 1 times left and down Used distance snap, so this < looks odd
01:21:325 (3) ctrl+g? Done, much better!
01:33:805 (2,1) slightly far Done
02:10:045 (3,1) ^ Done
02:33:325 (4,1) stack Done
Thank you so much!! :)
Sukynn
Hey, I'm not pro but i'll try to help you ;)
Ps : The song is really nice
Viktor's Easy :
00:55:645 I think the circle should be 1/4 time later
00:57:565 Same
01:33:325 You should remove the circle and make a 1/2 longer slider
01:45:465 The circle should be 1/2 before
01:48:205 Maybe move a bit the circle to the left to have more visibility for the new players
01:49:405 I think that the spinner is too short, the new player won't have the time to react
01:51:435 The n°1 slider may be 1/2 shorter and then move the circle n°2 1/2 before and the slider n°3 1/2 before too and then the N°4,5,6 ( the 7 is correct )
If you want i can do the other diff, I enjoy this :)
Topic Starter
LimePixel
EDIT3: Everything is up and running
victorfernando
Thanks do all changes
MMd-
having a bit of difficulties on hard & insane, so it'll take longer to mod it. sorry.
Viktor's Easy
  • Inserting circle at 00:40:285 or repeat 00:39:325 (1) would be good, I think
    00:49:885 (3) - Make the slider 1/4 beat shorter to make it follow the music better.
    00:50:605 (4) - Change it with a circle at 00:49:885 and repeat the previous slider, since it didn't follow any instrument.
    01:25:645 (3) - nc. Inconsistent, I know, but the gap in music between this and the previous object doesn't have any... let's just say that I think it fits the song's better. Don't know how to say it orz
    01:30:205 (4) - It would be better if you use nc so that it will be easier to tell the change in instrument's focus, as this follow the snare(?) sound while 01:27:805 (1,2,3) follow piano sound. Also same treatment to others, like 01:36:925 (3) . Also adjust the combo length appropriately if you fixed this.
    01:36:925 (3) - something minor, but place the second anchor point to sliderball's position at 01:37:645, emphasizing the piano sound. something like this and this.
    02:00:445 (1) - remove nc and nc 02:01:405 (2) instead since the latter was the first note in kiai.
    02:04:285 (1) - same thing, remove nc and nc 02:05:245 (2) instead.
victorfernando
Ty bae , i gonna do the changes soon
AyanokoRin
Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem )

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow.

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Topic Starter
LimePixel

AyanokoRin wrote:

Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465 Good point, done!

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song Fixed

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis Much better, done!

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be Must've forgotten about this. In the Hard diff I made sure to do this but I guess I forgot to implement it in this diff. Fixed

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. Thank you for explaining!
For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem ) Fixed, hopefully

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow. Fixed

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here I've watched and keep rewatching pishifat's videos. Just need to get into the practice of actually using the concepts and techniques.

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Thank you so much for the mod! Very helpful
Shiguma
Okay so I don't think you need 20 different files for hitsounds. This is what I'd do personally:

1) Keep soft-hitclap5, soft-hitfinish, soft-hitwhistle
2) Rename soft-hitclap5 to soft-hitclap
3) Delete all the other .wav files for hitsounds

Most of these hitsounds do not fit the song, and I don't think you need loud sounds for the sliderticks. If you want a silent sliderslide, you need to use a 44 byte silent .wav, which can be downloaded from here: http://up.ppy.sh/files/blank.wav

It also looks like only the Easy diff is using custom hitsounds. I think it's just an accident that you have so many files in there, I'd check the map folder. I'd also use custom hitsounds for your own diffs, LimePixel.


Another thing in general, is the rhythm density. I'll mention it more in each diff I'm modding, but I'd like you guys to know that as you go up in each difficulty, there should be more clickable notes. Sometimes some sounds are mapped in the lower difficulties which aren't mapped in the higher ones, and sometimes you have a slider in a higher diff when the lower diff has two clickable circles. The Easy also doesn't really have enough of a rhythm simplification compared to the Normal, but I'll get into that when I talk about the Easy diff in my mod.

You're new to mapping, if you haven't seen pishifat's videos on YouTube, I recommend you watch some. They are informative and help newer mappers with a lot of stuff. Here are links to ones I think you should focus on for now: https://www.youtube.com/watch?v=3BC_I2ufqC8 (This is about basic rhythm) https://www.youtube.com/watch?v=neycvFQ5Ug4 (This is about new combo'ing)

(This one is more advanced and I would focus on this after you figure out how to do good rhythm, but this is about how to make your maps look nice: https://www.youtube.com/watch?v=VD0HwSErWjw I'd ignore it for now and focus on the other two videos above)

If you need clarification for anything I'm talking about feel free to hit me up with an in-game PM or something :D
In general, there are a lot of greenlines on the timeline, to change what hitsounds you're using. I don't see a reason for this, especially since it seems like you're not using most of the hitsounds anyway. I'd do what I said in the general box above, and only have one set of custom hitsounds and stick to that.

00:17:005 (1,2) - So, stuff like this, I don't recommend. Having two clickable notes with a 1/2 gap is not recommended in Easy difficulties. Yes, this is low BPM but the Normal difficulty has clickable notes with 1/2 gap in between them, and you usually want to have a more simple rhythm as you go to easier difficulties. 00:17:245 (2,3) - This 1/1 gap is good, and I recommend that you don't have anything more than this in terms of clickable rhythm.

00:20:125 (1,2,3) - So you have the rhythm set up like this: https://puu.sh/vR0DW/7973b5d461.png
I recommend setting up the rhythm to be like this: https://puu.sh/vR0Fb/95a32e1406.png for multiple reasons. First, this makes it so the player doesn't have to click 1/2 rhythms, which I mentioned wouldn't be ideal in an Easy diff. Secondly, this makes it so 00:21:085 - is clickable. Usually, you want strong beats to be clickable, and usually there are strong beats on the start of a measure, indicated by the big white line on the timeline.

00:24:445 (2,3) - Here as well, I believe doing what I said earlier would be a good idea.

00:28:285 (2) - I believe removing the reverse and instead having a circle at 00:28:765 - would be better

00:51:325 (1,2,3) - This will be pretty intuitive for new players, make it a single slider with a reverse instead

01:10:525 (1) - Similar to before, take out the reverse and replace with a circle 1/2 after the slider

01:18:205 (1) - Shouldn't this be consistent to 00:28:285 (2) - and 01:10:525 (1) - they sound pretty much the same to me

01:22:045 (1) - Instead of having slidertick sounds, I would remove the slidertick .wav's and instead of this as a circle on 01:22:045 - and a 1/1 slider at 01:22:525 - so it'd look like this on the timeline: https://puu.sh/vR494/140b61f169.png

01:25:645 (3) - I'd do what I was talking about before and remove one reverse, and replace with a circle after. Especially since you don't usually see maps with https://puu.sh/vR4ez/180aac3c0c.png this many reverses most of the time

01:27:085 (4,1,2) - So, what I'd personally do to make this more intuitive for newer players and to make the gaps in the timeline more consistent is something like this: https://puu.sh/vR4p6/9f414f51e7.png For reference, this is what you have right now: https://puu.sh/vR4lc/1da4742609.png
Doing it like this will make the start of a measure clickable (which you should be doing as often as you can instead of having the end of a slider land on the start of a measure) and it'll play better too I believe

01:36:925 (3) - Same here, you want the start of a measure (called a downbeat) to be clickable

01:41:245 (4) - Should be more like this tbh: https://puu.sh/vR4zg/c53e855ad3.png

02:04:765 - There should be something clickable here

02:19:405 (1) - 02:27:085 (4) - You should know what to do by now

I went over mainly rhythm basically, because your aesthetics are actually not bad, and I'd rather you learn how to make more consistent rhythm
00:17:005 (1) - So, I was talking about this in the Easy diff too, you want strong sounds to be clickable. What this means is you should replace this reverse slider I gave the time stamp for (https://puu.sh/vR551/1feb15e092.png) with something like this: https://puu.sh/vR577/7149fabd59.png This makes it so the strong sound at 00:17:245 - is clickable, which is what you should usually go for

00:21:085 (3) - Here is my main issue overall in the set, things like this. The problem I have with this is that there are more clickable notes in the Easy diff than the Normal diff at the same time in the song! I'd map all the piano sounds tbh. The Easy difficulty should have simpler rhythm than the Normal, and the Hard should have more dense rhythm than the Normal. What this means is you add more clickable notes to the Normal diff, and the Easy diff gets nerfed a bit. This is how I would do it probably: https://puu.sh/vRJyc/cf3e244fb7.png

00:23:965 (1,2,3) - If we look at your difficulty alone, this part is not consistent within your map. Similar piano sounds, but you have mapped it with a 1/1 reverse slider on 00:24:445 (2) - when you have done two separate sliders before this. You should usually map similar sounds similarly, especially in terms of rhythm. (The shapes and angles can look different but they should play the same rhythmically)

00:41:725 (3) - I would make this a reverse so the gap between each click is more consistent (there will be a 1/1 gap in between like it's been instead of the sudden bigger gap between 00:41:725 (3) - and 00:42:685 (1) -

00:49:645 (1) - Another weird thing, the Easy diff maps the sounds (although poorly) where you have it as a (longer) spinner instead

01:14:845 (3,4) - What you want to do probably, is make 01:14:845 (3) - a 1/1 slider, and then have a circle at 01:15:565 - instead, so it looks like this: https://puu.sh/vRKzh/0f4b7cbb25.png This is to make it more consistent with the previous 1/1 sliders, and because there isn't a strong sound where you click at 01:15:325 (4) - but then you dont have the sound at 01:15:565 - clickable, which is the opposite of what you want

01:34:525 (1,2) - This is bad, you're ignoring a lot of sounds here, and the Easy difficulty has a lot of them mapped

01:37:885 (1,2) - This as well, it also doesn't make sense to suddenly start using these reverse sliders out of nowhere when there is no drastic change in the music

01:53:725 (2) - You were mapping all the strong piano sounds but then you suddenly use this, ignoring 01:53:965 - the sound here

01:55:645 (2) - Here as well, the sudden slowdown to these reverse sliders is quite jarring

02:10:405 (3) - Please don't put 1/4 sliders or 1/4th notes in a Normal diff, newbies can't really play these

02:24:685 (2) - I would replace this with a 1/1 reverse slider
The SR on this is kind of low, and could be buffed slightly if you had some actual spacing in the hard diff. The notes are really scrunched up and even at this bpm this is kinda underwhelming spacing

00:18:205 (4) - So, this is the only difficulty that has a slider, and it ends on a seemingly random location. I would just map a circle like the other difficulties.

00:34:285 (5,1,2) - I personally wouldn't do the rhythm like this, I would suggest something but I'm not even sure how I would go about doing it

01:28:285 (1) - Pretty questionable that it's a reverse slider here but more notes to click in the normal diff. It happens throughout the difficulty too, which makes the spread kinda broken

At this point I've written less for the Hard diff but it's moreso because I think you should try learning these concepts and then applying them. It's pretty good for your first serious map, but know that mapping is extremely hard and you have to incorporate several concepts and tie them together. I really recommend watching some pishifat videos, especially the ones I linked.

I didn't go over aesthetics because trying to learn multiple things at once will be overwhelming, and it'll demotivate you. I'd even recommend trying to just move onto a different song after watching some pishifat videos and reading what I'm trying to explain in my mod, so you go in with a fresh mind. Good luck, and feel free to ask me stuff if you have questions, I'll try my best to help :)
Topic Starter
LimePixel

Shiguma wrote:

Okay so I don't think you need 20 different files for hitsounds. This is what I'd do personally:

1) Keep soft-hitclap5, soft-hitfinish, soft-hitwhistle
2) Rename soft-hitclap5 to soft-hitclap
3) Delete all the other .wav files for hitsounds

Most of these hitsounds do not fit the song, and I don't think you need loud sounds for the sliderticks. If you want a silent sliderslide, you need to use a 44 byte silent .wav, which can be downloaded from here: http://up.ppy.sh/files/blank.wav

It also looks like only the Easy diff is using custom hitsounds. I think it's just an accident that you have so many files in there, I'd check the map folder. I'd also use custom hitsounds for your own diffs, LimePixel. Yes, the hitsounds were for the Easy diff. I haven't decided if I should remove them completely or add them to the other diffs yet. But will do it soon


Another thing in general, is the rhythm density. I'll mention it more in each diff I'm modding, but I'd like you guys to know that as you go up in each difficulty, there should be more clickable notes. Sometimes some sounds are mapped in the lower difficulties which aren't mapped in the higher ones, and sometimes you have a slider in a higher diff when the lower diff has two clickable circles. The Easy also doesn't really have enough of a rhythm simplification compared to the Normal, but I'll get into that when I talk about the Easy diff in my mod. Yes this is more of a communication error. Will try to fix it in the given time points below AND the ones I find.

You're new to mapping, if you haven't seen pishifat's videos on YouTube, I recommend you watch some. They are informative and help newer mappers with a lot of stuff. Here are links to ones I think you should focus on for now: https://www.youtube.com/watch?v=3BC_I2ufqC8 (This is about basic rhythm) https://www.youtube.com/watch?v=neycvFQ5Ug4 (This is about new combo'ing)

(This one is more advanced and I would focus on this after you figure out how to do good rhythm, but this is about how to make your maps look nice: https://www.youtube.com/watch?v=VD0HwSErWjw I'd ignore it for now and focus on the other two videos above) I've watched all of this videos multiple times already, it's just difficult to actually remember to use and start using the concepts he mentions. :)

If you need clarification for anything I'm talking about feel free to hit me up with an in-game PM or something :D

I'll do my part now
00:17:005 (1) - So, I was talking about this in the Easy diff too, you want strong sounds to be clickable. What this means is you should replace this reverse slider I gave the time stamp for (https://puu.sh/vR551/1feb15e092.png) with something like this: https://puu.sh/vR577/7149fabd59.png This makes it so the strong sound at 00:17:245 - is clickable, which is what you should usually go for Done, don't know how this slipped,
but ty!


00:21:085 (3) - Here is my main issue overall in the set, things like this. The problem I have with this is that there are more clickable notes in the Easy diff than the Normal diff at the same time in the song! I'd map all the piano sounds tbh. The Easy difficulty should have simpler rhythm than the Normal, and the Hard should have more dense rhythm than the Normal. What this means is you add more clickable notes to the Normal diff, and the Easy diff gets nerfed a bit. This is how I would do it probably: https://puu.sh/vRJyc/cf3e244fb7.png Yeah this is my fault. Didn't compare the diffs as much as it was needed.

00:23:965 (1,2,3) - If we look at your difficulty alone, this part is not consistent within your map. Similar piano sounds, but you have mapped it with a 1/1 reverse slider on 00:24:445 (2) - when you have done two separate sliders before this. You should usually map similar sounds similarly, especially in terms of rhythm. (The shapes and angles can look different but they should play the same rhythmically) Fixed

00:41:725 (3) - I would make this a reverse so the gap between each click is more consistent (there will be a 1/1 gap in between like it's been instead of the sudden bigger gap between 00:41:725 (3) - and 00:42:685 (1) - Good point, fixed!

00:49:645 (1) - Another weird thing, the Easy diff maps the sounds (although poorly) where you have it as a (longer) spinner instead Will try to play around with other combos, but I don't think it's necessary, will work things out with the Easy diff afterwards.

01:14:845 (3,4) - What you want to do probably, is make 01:14:845 (3) - a 1/1 slider, and then have a circle at 01:15:565 - instead, so it looks like this: https://puu.sh/vRKzh/0f4b7cbb25.png This is to make it more consistent with the previous 1/1 sliders, and because there isn't a strong sound where you click at 01:15:325 (4) - but then you dont have the sound at 01:15:565 - clickable, which is the opposite of what you want
Done
01:34:525 (1,2) - This is bad, you're ignoring a lot of sounds here, and the Easy difficulty has a lot of them mapped Good point, fixed!

01:37:885 (1,2) - This as well, it also doesn't make sense to suddenly start using these reverse sliders out of nowhere when there is no drastic change in the music Honestly didn't know what to put here before, but yeah it makes sense to change it. Done!

01:53:725 (2) - You were mapping all the strong piano sounds but then you suddenly use this, ignoring 01:53:965 - the sound here Fixed

01:55:645 (2) - Here as well, the sudden slowdown to these reverse sliders is quite jarring Good point

02:10:405 (3) - Please don't put 1/4 sliders or 1/4th notes in a Normal diff, newbies can't really play these Tried to fix this, hopefully it's better

02:24:685 (2) - I would replace this with a 1/1 reverse slider Good point, fixed
The SR on this is kind of low, and could be buffed slightly if you had some actual spacing in the hard diff. The notes are really scrunched up and even at this bpm this is kinda underwhelming spacing Tried to space things out but, with the song being mostly calm, I don't think it made a huge difference. Maybe increased by about .10

00:18:205 (4) - So, this is the only difficulty that has a slider, and it ends on a seemingly random location. I would just map a circle like the other difficulties. Removed

00:34:285 (5,1,2) - I personally wouldn't do the rhythm like this, I would suggest something but I'm not even sure how I would go about doing it Tried something out, works MUCH better imo

01:28:285 (1) - Pretty questionable that it's a reverse slider here but more notes to click in the normal diff. It happens throughout the difficulty too, which makes the spread kinda broken Tried to fix, hopefully

At this point I've written less for the Hard diff but it's moreso because I think you should try learning these concepts and then applying them. It's pretty good for your first serious map, but know that mapping is extremely hard and you have to incorporate several concepts and tie them together. I really recommend watching some pishifat videos, especially the ones I linked. Already have, but thanks!

I didn't go over aesthetics because trying to learn multiple things at once will be overwhelming, and it'll demotivate you. I'd even recommend trying to just move onto a different song after watching some pishifat videos and reading what I'm trying to explain in my mod, so you go in with a fresh mind. Good luck, and feel free to ask me stuff if you have questions, I'll try my best to help :)Will see, would like to push towards rank after a TON of changes that are needed. But yes, mapping is hard and it'll take a long time before these concepts and rules become second nature to me.
Thank you SO much for the mod! You have no idea how helpful it was :)
Topic Starter
LimePixel
Figuring something out, most likely will remove Viktor's GD. Reasons aside, will map an Easy and will update the map within 2 hours.
EDIT1: Added Easy, ready for modding again.

Note: I took all of the previous Easy mods for the previous GD and made sure that I followed their suggestions.
Faputa
Hi thank you for modding my map. Now it's my turn. Since I didn't have a great experience in mapping, I'll just point out a few.

[overall]
According to the ranking criteria, Kiai should be consistent throughout difficulties unless for guest difficulties. You may work on it.
Easy and Normal diffs are marvellous.
I observed that the Hard difficulty has varying sound volumes but not in Insane diff. Is it you haven't work on it or, anyway, you can look for it there.

[hard]
00:35:965 (1) - The music here is similar to 00:43:885. I think there's no need to new combo here 00:35:965. (you may ignore this)
00:47:841 (2,1,2) - The distance between the slider tail of the first 2, circle 1 and slider head of the second 2, is a little different.
02:27:805 (3) - The music here again is similar to 02:23:965 and 02:31:645. You can make a new combo here 02:27:805 .

[insane]
00:48:341 (1,2,3) - These sliders can be placed better to smoothen it. (Change the curvature of the sliders, or their placements)
02:24:123 (1,2) - The curvature of the slider can be less, or lower the position of the circle.
02:32:430 (2,3) - Also here, Juuusst a little.



Your mapping is way nicer than I do. Thank you for modding my map again and good luck with your map! :)
Topic Starter
LimePixel

jack1817 wrote:

Hi thank you for modding my map. Now it's my turn. Since I didn't have a great experience in mapping, I'll just point out a few.

[overall]
According to the ranking criteria, Kiai should be consistent throughout difficulties unless for guest difficulties. You may work on it. Will do
Easy and Normal is marvellous.
I observed that the Hard difficulty has varying sound volumes but not in Insane diff. Is it you haven't work on it or, anyway, you can look for it there. Yes, haven't had the time to work on the volumes but will do them in the near future.

[hard]
00:35:965 (1) - The music here is similar to 00:43:885. I think there's no need to new combo here 00:35:965. (you may ignore this) Done,
good point

00:47:841 (2,1,2) - The distance between the slider tail of the first 2, circle 1 and slider head of the second 2, is a little different. Fixed the stack but moved notes around to emphasize the change in bpm also
02:27:805 (3) - The music here again is similar to 02:23:965 and 02:31:645. You can make a new combo here 02:27:805 . Fixed for now,
but will change the overall pattern as I'm not quite happy with this one.


[insane]
00:48:341 (1,2,3) - These sliders can be placed better to smoothen it. (Change the curvature of the sliders, or their placements) Changed most of them and made them flow better. Changed the SV of the last 2 sliders so it suits the slow-down of the song
02:24:123 (1,2) - The curvature of the slider can be less, or lower the position of the circle. Did something different, moved the sliders a bit lower down and closer to the circle but didn't change the curvature because the other similar shapes are the same curvature
02:32:430 (2,3) - Also here, Juuusst a little. Yeah, flow is better this way.



Your mapping is way nicer than I do. Thank you for modding my map again and good luck with your map! :)
Thank you so much!
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