Rameses B - Pathfinder

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Topic Starter
LimePixel
EDIT1:

PolkaMocha wrote:



[General:]
  • This is hot. No rlly this song is so nice.
    This isn't rankable with one difficulty, do you have gds coming in? I'm working on other diffs. I am aware that I need a sufficient spread of difficulties to have a complete mapset :)


[Hard:]
  • 00:13:405 (1) - Okay the initial slider head is mapping the piano... but the rest of this is mapping the silence? Good point. Fixed
    00:28:765 - Should be a note then spinner to catch that loud low piano. Much better! Fixed
    00:28:765 (1) - Why is there a clap on this? Fixed
    00:30:685 - The claps for this part out loud and distracting. I think your map would be of higher quality if you removed them.
    00:35:485 (4,1,2) - Please add more space. Hopefully fixed them all!
    [list:1337]00:40:285 (1,2) - ^
    00:42:205 (1,2,3,4) - ^
    01:29:725 (3,4) - ^
    01:47:485 (1,2,3) - ^

01:19:885 (1,2) - Whistle slide doesnt fit Good point. Fixed
01:45:565 (1,2,3) - Song does not call for this. Added a slider that changes the flow to clockwise, think it fits better than the stack of 3.
Hopefully fixed
01:59:965 (1) - Probably not a smart idea to cover the reverse arrow entirely with another slider. Redo this so people can see it. Done.
Changed sliderhead with sliderend and made it repeat once more. Curved it also to flow into the next slider

02:03:565 (2) - Theres not even a sound on most of these. Please dont overmap and redo this part with something that fits the music. Fixed!
  • 02:07:405 (6) - ^

[Afteword:]
  • Tough song choice to map. My tip to you would be to respace and really think about how to make the map play with the music instead of just on it.
    Good luck! Spent a ton of time re-spacing and aligning objects.
    My map for m4m: https://osu.ppy.sh/s/550486 Already (hopefully) modded first 5 diffs. If you need the others modded, PM, i'll be happy to do them :)
Thank you!
davidminh0111
Hello from my M4M queue:
[General]
Would recommend your hitsounds volume to 70%

00:13:405: Why should you do a reverse slider here. Change to something it please
00:20:605: I understand what you are doing but don't make it curve a lot.
00:30:685: Remove Kiai, nothing strong here.
00:36:205 till 00:36:685 : Seperate them out, too close
00:43:165: Please change the slider's style

Just look for some mistake here and you find and fix it yourself
Good luck on approving, i love the beatmap
Topic Starter
LimePixel

davidminh0111 wrote:

Hello from my M4M queue:
[General]
Would recommend your hitsounds volume to 70%

00:13:405: Why should you do a reverse slider here. Change to something it please Fixed
00:20:605: I understand what you are doing but don't make it curve a lot. Re-positioned some objects to make the whole pattern a bit less curvy but I'm trying to emphasize curved sliders and circular flow (trying) in the less-intensive parts of the song.
00:30:685: Remove Kiai, nothing strong here. Yeah, it's weaker and slower pased than the next Kiai period. Fixed
00:36:205 till 00:36:685 : Seperate them out, too close Fixed
00:43:165: Please change the slider's style As stated before, I'm going for a circular style in this part. Maybe it's a bit too curvy though. I'll look for that. Thanks!

Just look for some mistake here and you find and fix it yourself
Good luck on approving, i love the beatmap
Thanks for the mod! Mod has been posted already on your Gravity Falls Theme map :)
CucumberCuc
Hi :3
M4M

[General]
Add tags anything

[Hard]
00:01:885 (1,3) , 00:05:725 (1,3) , 00:24:445 (2) , 00:34:285 (5) , 00:35:965 (1) , 00:37:645 (6) , 00:41:245 (3) , 00:43:165 (3) , 00:47:245 (2) , 00:48:205 (2,3) And all identical to the similar sliders on the map - make them a lot easier as you did it to 01:36:925 (1,2)
00:01:885 (1,2,3) Make them a little farther apart
00:05:725 (1,2,3) ^
00:09:565 (1,2,3,4,5) You can do as picture:
00:20:605 (1,2,3) Make them a little farther apart and stack 1 and 3
00:21:565 (4,5,6) You can do as picture:
00:25:165 (3,4,5,6) You can do as picture:
00:23:965 (1,3) after you do that above - make a stack with circle #3
00:28:765 remove clap sound and add whistle sound
00:30:685 (1,2,3) Make them a little farther apart
00:34:045 (4) move right
00:35:965 (1) remove clap sound
00:36:925 (3) 2 times right and up
00:37:405 (5) 1 times up
00:38:365 (1,2,3,4,5) You can do as picture:
00:41:965 (4) put in the center between 3 and 1 sliders
00:43:885 (4) ^
00:44:125 (1,2,3) it is better not to close its end of the slider and move the left end of the slider, touching its contour and lift the slider up a little bit
00:50:245 (2,3,1,2,3) You can do as picture:
01:12:205 (3,4) move right and 4 stack with start slider
01:14:845 (1,2,3) Make them a little farther apart
01:18:205 (2,3,4) You can do as picture:
01:25:885 (2,3) stack
01:27:085 (5) move up
01:27:805 (6,1) stack
01:29:485 (2,3) 2 move to the closed end of the slider and 3 remove
01:34:765 (1,2,3,4) You can do as picture:
01:41:005 (4) change the direction on the right
01:58:045 NC
01:59:965 (1) remove, put circle on start and slider on 02:00:445 to red tick
02:07:405 NC
02:08:125 (3,1,2,3) Make them a little farther apart
02:10:405 (2) very shorten slider
02:12:925 end on kiai end
02:19:405 to 02:28:525 You can do as pictures:
02:30:925 (4,5) stack
02:31:645 (1,2,3,4,5,1,2) You can do as pictures:
Topic Starter
LimePixel
Just as a start, I think you might've modded my previous version of the diff :) I updated it recently. Some parts that you mentioned have been fixed already, but thanks anyway

CucumberCuc wrote:

Hi :3
M4M

[General]
Add tags anything Done. Will add more than I did now though :)

[Hard]
00:01:885 (1,3) , 00:05:725 (1,3) , 00:24:445 (2) , 00:34:285 (5) , 00:35:965 (1) , 00:37:645 (6) , 00:41:245 (3) , 00:43:165 (3) , 00:47:245 (2) , 00:48:205 (2,3) And all identical to the similar sliders on the map - make them a lot easier as you did it to 01:36:925 (1,2) Fixed
00:01:885 (1,2,3) Make them a little farther apart Fixed
00:05:725 (1,2,3) ^ Fixed
00:09:565 (1,2,3,4,5) You can do as picture: My intention is to make the circles gradually space out***
00:20:605 (1,2,3) Make them a little farther apart and stack 1 and 3 Already done :)
00:21:565 (4,5,6) You can do as picture:All pictures from now are adressed by above ***
00:25:165 (3,4,5,6) You can do as picture:
00:23:965 (1,3) after you do that above - make a stack with circle #3
00:28:765 remove clap sound and add whistle sound Removed all clap sounds previously
00:30:685 (1,2,3) Make them a little farther apart Done
00:34:045 (4) move right Done
00:35:965 (1) remove clap sound Done
00:36:925 (3) 2 times right and up ***
00:37:405 (5) 1 times up ***
00:38:365 (1,2,3,4,5) You can do as picture:***
00:41:965 (4) put in the center between 3 and 1 slidersNeed the spacing here
00:43:885 (4) ^ Same here
00:44:125 (1,2,3) it is better not to close its end of the slider and move the left end of the slider, touching its contour and lift the slider up a little bit I think I understand, maybe. Moved up and made longer shape with slider
00:50:245 (2,3,1,2,3) You can do as picture:Done. Much better!
01:12:205 (3,4) move right and 4 stack with start slider Done
01:14:845 (1,2,3) Make them a little farther apart Already done
01:18:205 (2,3,4) You can do as picture: ***
01:25:885 (2,3) stack Want to make them clearly different
01:27:085 (5) move up Done
01:27:805 (6,1) stack Done
01:29:485 (2,3) 2 move to the closed end of the slider and 3 remove Done
01:34:765 (1,2,3,4) You can do as picture:Done
01:41:005 (4) change the direction on the right Done
01:58:045 NC Done
01:59:965 (1) remove, put circle on start and slider on 02:00:445 to red tick Done
02:07:405 NC Done
02:08:125 (3,1,2,3) Make them a little farther apart Already done
02:10:405 (2) very shorten slider Don't know what to do about that sound. Tried with circles but doesn't fit Hard diff
02:12:925 end on kiai end Already done
02:19:405 to 02:28:525 You can do as pictures: Spacing is too big for such a calm section of the songSame
02:30:925 (4,5) stack Done
02:31:645 (1,2,3,4,5,1,2) You can do as pictures:
Thank you so much!
victorfernando
DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52688-space-anime-stars-5_Centimeters_Per_Second.png",0,0
//Break Periods
2,3045,4285
2,6884,8125
2,10725,11965
2,52845,54205
2,59685,61885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 202,137,237

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Topic Starter
LimePixel

victorfernando wrote:

DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

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Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
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Thank you so much! :)
Fallen Blossom
OK. I complete the Normal diff
osu file format v14

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Artist:Rameses B
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Creator:LimePixel
Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
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256,192,159325,12,0,164125,0:0:0:0:
Topic Starter
LimePixel

SoldatRacer wrote:

OK. I complete the Normal diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52688-space-anime-stars-5_Centimeters_Per_Second.png",0,0
//Break Periods
2,3044,4525
2,6884,8365
2,10725,12205
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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150445,-100,4,2,1,25,0,0
152125,-100,4,2,2,25,0,0
152365,-100,4,2,1,25,0,0


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Combo1 : 157,206,255
Combo2 : 128,128,255
Combo3 : 202,137,237

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Thank you! Check your messages :)
TheKingHenry
Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Viktor's Easy
  1. 00:09:565 (1,2,3) - waaay too loud hitsounds for this kind of stuff, do some changes (if they sound cool with ya, maybe it's in your skin. In that case copy your skin hitsound stuff into the folder)
  2. 00:17:005 (1,2,3) - emphasis fucked up, the strong sound are at white tick, with one leading sound at 00:17:005 - now you have mapped them all with sliders so that the sounds are in sliderends, which doesn't really work. Circle + 2 sliders (latter of which has one reverse) would capture the rhythms. Or just smth similar, so that the musical emphasis is done right.
  3. 00:20:125 (1,2,3,4) - same. Also 00:20:125 (1,2) - doesn't look too good here
  4. 00:23:965 (1,2,3,4) - yees this is how it works. Won't mention them here, but if there are other stuff done wrong like the above cases, just fix it so it makes sense
  5. 00:39:085 (3) - doens't work when it begins on red tick, just have it one beat long from 00:39:325 - to the current end
  6. 00:42:205 (5,1) - fix the blanket and just actually adjust it so that the visual distance is stable all the way. There are also most likely lot of these so check and fix
  7. 00:46:525 (3,4) - doesn't look good, it's cool that the sliderend is as if in the blanket, but the sliderbody of 00:47:965 (4) - is waaay too curved for this to look good
  8. 01:27:085 (1,2,3,4) - I wouldn't go doing stuff like this on Easy. Like, different rhythms are cool, everyone likes those, but as circles-only, these play kinda unintuitively for players of that level
  9. 01:49:405 (1) - too low breaks for spinners, you can read guidelines on that from the osu! wikis, it was smth like 2 beats in Easy levels iirc
  10. 02:01:405 (2,3,4,1) - blanket cases like these
  11. Mostly similar stuff again
SoldatRacer's Normal
  1. 00:17:005 (1,1) - unnecessary NC spam imo, tho I guess it would normally also make sense since this way you are indicating the white tick
  2. 00:39:325 (1,1) - would get rid of overlap like this
  3. 00:45:565 (2,3) - it's not exactly in the middle, fix
  4. 01:03:325 (1,2) - was already going to complain about the pair before, but wow don't do it like this, doesn't look good. With long sliders like this, use some advanced blanketing and visual distance stuff
  5. 01:22:525 (4,1,1,2) - kinda overdose of overlaps. While it looks they were intended (perhaps), they are still positioned in a way that doesn't look good. If you want these, then stack some with other objects (like 01:23:965 (1,2) - ) and position others exactly on the others body (like 01:22:525 (4,1) - for example could be done) or smth
  6. 01:26:365 (2,3) - blanket
  7. 01:36:445 (2,3) - beginning kiai time on sliderend which doesn't even begin new combo just feels wrong lol, make the sound clickable perhaps and NC it
  8. Mostly similar stuff again
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty
  5. 01:37:885 - where the fuck is the kiai time lol
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too
  7. 02:12:445 - this pattern is actually pretty cool lol
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Good luck!
Topic Starter
LimePixel

TheKingHenry wrote:

Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino Will fix, thanks!
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Tried it but couldn't get it to work. (I used a 1/8 snap divisor for those parts)
Will do my parts, others have been notified of the mod
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Fixed overlaps, tried to make proper blankets, will reduce curvy sliders and use them for emphasis, honestly I tried the timing of the mentioned parts, couldn't get it to work. Haven't done different BPM timing in a single song before. Will be looking for a way though :). NCs are done, that pattern you mentioned does need work, but still experimenting.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut) Yeah I was using that tool, but idk what happened, some circles went off screen or something, and I just moved them back into place by hand. Fixed and reversed pattern :)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh Replaced with slider
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown Again, i'm a complete dumbass that doesn't know fundamentals of timing lol, will work on it tho, thanks :)
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty Good point, made slider shape
  5. 01:37:885 - where the fuck is the kiai time lol ._. idk how that was forgotten... thanks!
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too Uhm i don't hear 3 sounds there.
  7. 02:12:445 - this pattern is actually pretty cool lol Thanks!
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Mostly done.
Good luck!
Thanks for the awesome mod! :D
CucumberCuc
Hi :3
M4M again

[Victor's Easy]
check Distance Snap
On all diff: I advise you not to block the sliders and circles each other on this difficulty
00:13:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
00:21:805 (4,1) are close
00:25:405 (4) 1 times up
00:30:685 (4,5) are close
00:32:125 (6) 1 times up
00:34:285 (2) 1 times right
00:35:965 (4) 2 times right
01:15:325 (4,5,1,2,3) slightly far
01:33:085 (1) 1 times down
01:49:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
01:53:245 (3) 1 times left
02:34:285 (3,1) It's too fast for beginners

[SoldatRacer's Normal]
i will write in Russian, because he can understand)(because it should because its complexity myself to update)
у тебя со всей сложностью есть какие-то проблемы с дальностью, исправь это и чекни Distance Snap(ctrl+shift+a и сверху табла будет Check DS) как увидишь ошибки - исправь их.После того, как исправишь, на всякий случай убери у одного из кругов/слайдеров NC и проверь, появились ли ошибки ещё раз + ещё нажми на любой из слайдеров в начале и посмотри правее от "перерыв" - там есть жёлтые надписи, а именно Prev и Next, ну так вот, не делай между ними разницу больше или меньше 5
00:20:125 (1,2) ctrl+j и вместо большого слайдера со стрелкой обратно, лучше сделать до 00:20:605 и потом два кружка
00:23:965 (1,2) тоже, что и выше(но без ctrl+j)
00:28:765 (4) может сделать его по проще?
00:49:885 (2) убери стрелку обратно и удлини до синего тика, после красного, а потом добавь круг на синем тике, после белого
00:51:805 (5) на синий тик
00:59:485 (1) можно конечно попробовать и оставить но этом немного быстро для людей на нормале, так близко делать конец спиннера с началом слайдера
01:03:325 (1,2) сделай стек конца (1) и начала (2) слайдеров
01:23:965 (1,1) лучше не перекрывай их друг другом, а то сложно понять
01:31:165 убери NC
02:15:32 тоже, что и выше
02:24:205 добавь круг
02:26:125 тоже
02:31:645 на белые и красный тики тоже
на всякий проверь ещё и NC, мне кажется что твоя расстановка NC странная

[Hard]
There are problems with the location of the circles on the complexity, fix it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks
00:18:205 (5) move down
00:28:765 (1) Cut the spinner to the white tick
00:43:165 (1) Move the end slider a little to the left
00:51:805 (3) the slider starts at 00:51:925
01:18:685 (3) 1 times left and down
01:21:325 (3) ctrl+g?
01:33:805 (2,1) slightly far
02:10:045 (3,1) ^
02:33:325 (4,1) stack
Topic Starter
LimePixel

CucumberCuc wrote:

Hi :3
M4M again

[Hard]
There are problems with the location of the circles on the complexity, fix it From your last mod, I understand but if i get more mods that want this, i will do it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks Done
00:18:205 (5) move down Done
00:28:765 (1) Cut the spinner to the white tick Done
00:43:165 (1) Move the end slider a little to the left Done
00:51:805 (3) the slider starts at 00:51:925 Whoops, done!
01:18:685 (3) 1 times left and down Used distance snap, so this < looks odd
01:21:325 (3) ctrl+g? Done, much better!
01:33:805 (2,1) slightly far Done
02:10:045 (3,1) ^ Done
02:33:325 (4,1) stack Done
Thank you so much!! :)
Sukynn
Hey, I'm not pro but i'll try to help you ;)
Ps : The song is really nice
Viktor's Easy :
00:55:645 I think the circle should be 1/4 time later
00:57:565 Same
01:33:325 You should remove the circle and make a 1/2 longer slider
01:45:465 The circle should be 1/2 before
01:48:205 Maybe move a bit the circle to the left to have more visibility for the new players
01:49:405 I think that the spinner is too short, the new player won't have the time to react
01:51:435 The n°1 slider may be 1/2 shorter and then move the circle n°2 1/2 before and the slider n°3 1/2 before too and then the N°4,5,6 ( the 7 is correct )
If you want i can do the other diff, I enjoy this :)
Topic Starter
LimePixel
EDIT3: Everything is up and running
victorfernando
Thanks do all changes
MMd-
having a bit of difficulties on hard & insane, so it'll take longer to mod it. sorry.
Viktor's Easy
  • Inserting circle at 00:40:285 or repeat 00:39:325 (1) would be good, I think
    00:49:885 (3) - Make the slider 1/4 beat shorter to make it follow the music better.
    00:50:605 (4) - Change it with a circle at 00:49:885 and repeat the previous slider, since it didn't follow any instrument.
    01:25:645 (3) - nc. Inconsistent, I know, but the gap in music between this and the previous object doesn't have any... let's just say that I think it fits the song's better. Don't know how to say it orz
    01:30:205 (4) - It would be better if you use nc so that it will be easier to tell the change in instrument's focus, as this follow the snare(?) sound while 01:27:805 (1,2,3) follow piano sound. Also same treatment to others, like 01:36:925 (3) . Also adjust the combo length appropriately if you fixed this.
    01:36:925 (3) - something minor, but place the second anchor point to sliderball's position at 01:37:645, emphasizing the piano sound. something like this and this.
    02:00:445 (1) - remove nc and nc 02:01:405 (2) instead since the latter was the first note in kiai.
    02:04:285 (1) - same thing, remove nc and nc 02:05:245 (2) instead.
victorfernando
Ty bae , i gonna do the changes soon
AyanokoRin
Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem )

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow.

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Topic Starter
LimePixel

AyanokoRin wrote:

Yo

00:13:405 (1) - add a 1/8 slider here to catch the sound at 00:13:465 Good point, done!

So I’ve seen a lot of emphasis problems on this map ; where circles are given more importance than they need because it doesn’t reflect the intensity of the map. Example could be :

00:24:925 (1,2,3,4,5)- there's a relatively high spacing while the music is very calm, so your spacing emphasises those more than they need to be, eventually contradicting the song Fixed

01:12:445 (2) - here that sound is so muffled it’s almost inaudible, but since it’s a circle and 01:12:205 (1) is a circle as well both are being given the same importance. Non-clickable objects ( slider end or reverse arrows in the majority of cases ) give less emphasis, so I suggest transforming 01:12:205 (1,2) into a slider ending at 01:12:445 so that you catch both sound and give them the right amount of emphasis Much better, done!

02:19:405 onwards - here the slider velocity is rather fast, so all the sliders from this part feel over the top because SV is also a way to emphasise certain parts of the music ; but here the music is very calm and the SVs contradict that by being faster than they need to be Must've forgotten about this. In the Hard diff I made sure to do this but I guess I forgot to implement it in this diff. Fixed

Another aspect you could work on is the flow : which is the relationship in terms of movement between all your objects. Keep in mind that there is no good or bad flow ; however, flow can also be a way to emphasise sounds or parts if it’s different from usual. The main types of flow are circular flow, for example at 01:37:885 (1,2,3,4,1), back & forth flow at 01:41:725 (1,2,3,4,1), or linear flow which can be seen on streams ( but you don’t have any in your map which is fine ; I just don’t have an example to show you but you should know what streams are so I encourage you to go search for stream maps yourself for examples ) but not always ; examples being 00:01:885 (1,2,3,4,5) since there’s no snapping involved between those circles or 01:41:485 (3,1,2) because the angle formed by those is relatively wide. Flow becomes a problem when it’s applied inconsistently ; that being when there’s a switch between different flows without justification. Thank you for explaining!
For example :

01:42:445 (4,1,2) - here 01:41:725 (1,2,3,4,1) has a back & forth flow going on, yet you suddenly switch to linear flow, which is confusing for the player and very awkward to play ( again, linear flow itself isn’t bad, it’s the sudden switch to it that is a problem ) Fixed, hopefully

01:38:845 (1,2,3,4) - here it’s the same thing, but this time there’s circular flow at 01:37:885 (1,2,3,4,1) while here it’s more of a back & forth flow. Fixed

02:15:325 (1,2) - this is an example of good emphasis through flow : the whole pattern of 02:12:445 (1,2,3,4,1,2,3,4,1,2,3,4) is built around strictly back & forth flow, so having 02:15:565 (2) at another place than around 02:15:085 (4) will emphasise it strongly, which is what happened here, and it ended up emphasising that piano note at 02:15:565 (2)

Not gonna go into more detail because I suck at explaining myself, but if you’re interested pishifat has done a whopping 18 videos explaining thoroughly a lot of mapping concepts ( because yeah, mapping is that intricate ), which you can find here I've watched and keep rewatching pishifat's videos. Just need to get into the practice of actually using the concepts and techniques.

Alright, I think I’ve explained enough stuff for now, have fun with mapping :3
Thank you so much for the mod! Very helpful
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