Rameses B - Pathfinder

posted
Total Posts
53
Topic Starter
LimePixel
This map has been deleted on the request of its creator. It is no longer available.
Megapcmx
Hi :D From #Modreqs
General:
Increase Slider Velocity to 1,30
Put the Preview Timing Point here 02:00:925 -

00:01:885 (1,2,3) - Ok first at all. Try using a Distance Snap of x1.0 for this (Something like this)
00:05:725 (1,2,3) - And then copy paste the same pattern as before here (Use Ctrl+H, Ctrl+J)
00:13:405 (1) - Maybe too short? (Just a suggestion)
00:40:285 (1,2,3) - Overlap here, put the slider on a different way
00:43:165 (3) - Make it reverse only 1 time (2 or more reverse arrows on Normal is too much with that Slider velocity)
00:42:205 (1,2,3,1,2,3,4,1,2) - Those sliders do overlaps multiple times, here you can try to separate them to make it more readable for beginner players
01:36:685 (1) - I suggest to Use the Distance Snap on x1.0 to make all the patterns like this
01:20:605 (2,3) - Same here
01:30:205 (4) - This slider can be more separated
01:33:805 (2,3) - Same as before^
01:36:685 (1) - This Spinner is too short. I highly recommend to delete it and just make a simple pattern
01:38:845 (3,4) - Overlap and complex reading for Normal Difficulty, maybe you will need to change it
01:40:765 (3,4) - Same as Before^
01:41:725 (1,2,3,4,5,6,1,2,3,4,5,6) - Again^
01:49:405 (1) - x4,9 Distance Snap Jump here o.o (Be carefull with high spaced jumps)
02:01:645 (2) - Overlap Slider. Also more than 1 Reverse arrow
02:03:565 (2) - Again^
02:24:685 (4) - x2,9 Distance Snap Jump Here. (Again, Be carefull with high spaced jumps)

And thats all from my part.
I hope this helps you ^_^
Topic Starter
LimePixel

Megapcmx wrote:

Hi :D From #Modreqs
General:
Increase Slider Velocity to 1,30 Done
Put the Preview Timing Point here 02:00:925 - Thanks, didn't know how to do that, exactly.

00:01:885 (1,2,3) - Ok first at all. Try using a Distance Snap of x1.0 for this (Something like this) Done
00:05:725 (1,2,3) - And then copy paste the same pattern as before here (Use Ctrl+H, Ctrl+J) Done
00:13:405 (1) - Maybe too short? (Just a suggestion) Yep, thought the same, made it into a long reversing slider spanning 2 ticks
00:40:285 (1,2,3) - Overlap here, put the slider on a different way Done
00:43:165 (3) - Make it reverse only 1 time (2 or more reverse arrows on Normal is too much with that Slider velocity) Done, added a hitcircle because of the sound after the slider
00:42:205 (1,2,3,1,2,3,4,1,2) - Those sliders do overlaps multiple times, here you can try to separate them to make it more readable for beginner playersDone
01:36:685 (1) - I suggest to Use the Distance Snap on x1.0 to make all the patterns like this Tried that but couldn't make it work with the rhythm.
01:20:605 (2,3) - Same here Same, tried. Better than last one
01:30:205 (4) - This slider can be more separated Done
01:33:805 (2,3) - Same as before^ Done
01:36:685 (1) - This Spinner is too short. I highly recommend to delete it and just make a simple pattern Done
01:38:845 (3,4) - Overlap and complex reading for Normal Difficulty, maybe you will need to change it Understandable, done
01:40:765 (3,4) - Same as Before^ Done
01:41:725 (1,2,3,4,5,6,1,2,3,4,5,6) - Again^ Done
01:49:405 (1) - x4,9 Distance Snap Jump here o.o (Be carefull with high spaced jumps) Didn't notice that wow... Thank you! done
02:01:645 (2) - Overlap Slider. Also more than 1 Reverse arrow Spaced them out and added one more reverse
02:03:565 (2) - Again^ Done
02:24:685 (4) - x2,9 Distance Snap Jump Here. (Again, Be carefull with high spaced jumps) Done. And I will :)

And thats all from my part.
I hope this helps you ^_^
Thank you so much! :)
Axaptice
hi i mod

So the first thing that I noticed is that your notes are all clustered in one place. You should definitely try to use the whole playfield. It adds to the variety of placement. On top of that, you're given the whole playfield to use, so use it.

00:20:605 (2) - You should rotate this slider about 60 degrees so it plays into the next string of notes better.

00:24:445 (2) - Same as above, except use -60 degrees instead.

00:32:605 (2) - You can more cleanly make this slider by doing something like this instead of trying to shape it by adding more points.

00:35:965 (1,2) - There should be more spacing between these two notes imo.

00:37:645 (6) - Because this slider is curved, it should lead into the next pattern. If it doesn't lead anywhere, then I think it should be straight.

00:41:245 (3) - Rotate 60 degrees to have it play into (4) better.

00:49:645 (1) - I don't see what you're trying to emphasize with this slider shape. I suggest making it into a curved slider mostly because there's nothing here that really warrants such an aggressive angle.

00:49:705 (1,3) - This one is kinda up for debate, but these sounds are (as far as I can tell) actually on these ticks, not on these ticks which you had mapped.

00:52:525 (1) - Move this spinner from the red tick to the next blue tick because the blue tick is when the sound is.

01:10:525 (1,2) - Again, I don't really understand why you made these sliders so aggressive.

01:25:645 (1,2,3) - This is a pretty huge jump. (1,2) are half the distance of (2,3). While I do agree that emphasizing (2,3) is right, I don't think it should be nearly this much. Consider reducing the spacing a little.

01:30:205 (4) - Why is this slider weird? Also I think it ends on the next blue tick, instead of the current red tick.

01:31:285 (5) - Move this to the next red tick because that's when the downbeat of the sound is.

01:47:965 (2) - Again, don't curve sliders that don't lead anywhere.

01:50:605 (3) - Imo, this should lead into (1) better than it currently does.

01:52:525 (3) - Rotate by -60.

01:59:965 (1) - The players aren't going to expect this sudden change in pattern. You've established where the next sliderhead should be through previous notes, so this kinda breaks player expectations in a not so good way.

02:07:405 (6) - Space this further from (5)

02:34:285 (2) - This slider shape is pretty weird and doesn't fit the music at all imo.

You should probably list this difficulty as "Hard" instead of "Normal" based on the ranking ruleset and that the star difficulty technically considers this "Hard" as well.
I don't agree with any of the sharp slider angles you did. Imo they don't reflect the song at all, but if you have a good reason for them being like that, then so be it.

Hope this helped ^^
Topic Starter
LimePixel

UnNVus wrote:

hi i mod

So the first thing that I noticed is that your notes are all clustered in one place. You should definitely try to use the whole playfield. It adds to the variety of placement. On top of that, you're given the whole playfield to use, so use it. Good point. I'll see what I can do

00:20:605 (2) - You should rotate this slider about 60 degrees so it plays into the next string of notes better. Done

00:24:445 (2) - Same as above, except use -60 degrees instead. Done

00:32:605 (2) - You can more cleanly make this slider by doing something like this instead of trying to shape it by adding more points. Much better. Done!

00:35:965 (1,2) - There should be more spacing between these two notes imo. Tried to make it lead into the stream of circles, like you suggested earlier. Thanks!

00:37:645 (6) - Because this slider is curved, it should lead into the next pattern. If it doesn't lead anywhere, then I think it should be straight.
Good point. Stuck with the curved repeating slider, mirrored and rotated it a bit for better flow. Thanks!
00:41:245 (3) - Rotate 60 degrees to have it play into (4) better. Done

00:49:645 (1) - I don't see what you're trying to emphasize with this slider shape. I suggest making it into a curved slider mostly because there's nothing here that really warrants such an aggressive angle. I was experimenting here to try and introduce sharp angled sliders because the next portion of the song has slightly faster and double-anchored sliders. But maybe it's dumb, i'll change it. Thanks!

00:49:705 (1,3) - This one is kinda up for debate, but these sounds are (as far as I can tell) actually on these ticks, not on these ticks which you had mapped. Done!

00:52:525 (1) - Move this spinner from the red tick to the next blue tick because the blue tick is when the sound is. Done. Adjusted spinner end as well.

01:10:525 (1,2) - Again, I don't really understand why you made these sliders so aggressive. Yeah, this part is calmer. Done

01:25:645 (1,2,3) - This is a pretty huge jump. (1,2) are half the distance of (2,3). While I do agree that emphasizing (2,3) is right, I don't think it should be nearly this much. Consider reducing the spacing a little. Done. Good point!

01:30:205 (4) - Why is this slider weird? Also I think it ends on the next blue tick, instead of the current red tick. Replaced it with 2 sliders,
1 full beat slider and 1 1/4 beat slider. The sound was too long to use just 1 slider


01:31:285 (5) - Move this to the next red tick because that's when the downbeat of the sound is. Done

01:47:965 (2) - Again, don't curve sliders that don't lead anywhere. Fixed

01:50:605 (3) - Imo, this should lead into (1) better than it currently does. Done

01:52:525 (3) - Rotate by -60. Much better. Done!

01:59:965 (1) - The players aren't going to expect this sudden change in pattern. You've established where the next sliderhead should be through previous notes, so this kinda breaks player expectations in a not so good way. Done. Made the slider mimic the first one in the series, and made it repeat to lead into the hircirlce

02:07:405 (6) - Space this further from (5)

02:34:285 (2) - This slider shape is pretty weird and doesn't fit the music at all imo.

You should probably list this difficulty as "Hard" instead of "Normal" based on the ranking ruleset and that the star difficulty technically considers this "Hard" as well.
I don't agree with any of the sharp slider angles you did. Imo they don't reflect the song at all, but if you have a good reason for them being like that, then so be it.
I wanted to make them sharper during the high intensity parts of the song. However, I added sharp sliders on calm parts as well. Edited most of them and now there are fewer sharp ones, during only the high intensity bit.
Hope this helped ^^
Thank you so much!
polka


[General:]
  • This is hot. No rlly this song is so nice.
    This isn't rankable with one difficulty, do you have gds coming in?


[Hard:]
  • 00:13:405 (1) - Okay the initial slider head is mapping the piano... but the rest of this is mapping the silence?
    00:28:765 - Should be a note then spinner to catch that loud low piano.
    00:28:765 (1) - Why is there a clap on this?
    00:30:685 - The claps for this part out loud and distracting. I think your map would be of higher quality if you removed them.
    00:35:485 (4,1,2) - Please add more space.
    [list:1337]00:40:285 (1,2) - ^
    00:42:205 (1,2,3,4) - ^
    01:29:725 (3,4) - ^
    01:47:485 (1,2,3) - ^

01:19:885 (1,2) - Whistle slide doesnt fit
01:45:565 (1,2,3) - Song does not call for this.
01:59:965 (1) - Probably not a smart idea to cover the reverse arrow entirely with another slider. Redo this so people can see it.
02:03:565 (2) - Theres not even a sound on most of these. Please dont overmap and redo this part with something that fits the music.
  • 02:07:405 (6) - ^

[Afteword:]
  • Tough song choice to map. My tip to you would be to respace and really think about how to make the map play with the music instead of just on it.
    Good luck!
    My map for m4m: https://osu.ppy.sh/s/550486
Topic Starter
LimePixel
EDIT1:

PolkaMocha wrote:



[General:]
  • This is hot. No rlly this song is so nice.
    This isn't rankable with one difficulty, do you have gds coming in? I'm working on other diffs. I am aware that I need a sufficient spread of difficulties to have a complete mapset :)


[Hard:]
  • 00:13:405 (1) - Okay the initial slider head is mapping the piano... but the rest of this is mapping the silence? Good point. Fixed
    00:28:765 - Should be a note then spinner to catch that loud low piano. Much better! Fixed
    00:28:765 (1) - Why is there a clap on this? Fixed
    00:30:685 - The claps for this part out loud and distracting. I think your map would be of higher quality if you removed them.
    00:35:485 (4,1,2) - Please add more space. Hopefully fixed them all!
    [list:1337]00:40:285 (1,2) - ^
    00:42:205 (1,2,3,4) - ^
    01:29:725 (3,4) - ^
    01:47:485 (1,2,3) - ^

01:19:885 (1,2) - Whistle slide doesnt fit Good point. Fixed
01:45:565 (1,2,3) - Song does not call for this. Added a slider that changes the flow to clockwise, think it fits better than the stack of 3.
Hopefully fixed
01:59:965 (1) - Probably not a smart idea to cover the reverse arrow entirely with another slider. Redo this so people can see it. Done.
Changed sliderhead with sliderend and made it repeat once more. Curved it also to flow into the next slider

02:03:565 (2) - Theres not even a sound on most of these. Please dont overmap and redo this part with something that fits the music. Fixed!
  • 02:07:405 (6) - ^

[Afteword:]
  • Tough song choice to map. My tip to you would be to respace and really think about how to make the map play with the music instead of just on it.
    Good luck! Spent a ton of time re-spacing and aligning objects.
    My map for m4m: https://osu.ppy.sh/s/550486 Already (hopefully) modded first 5 diffs. If you need the others modded, PM, i'll be happy to do them :)
Thank you!
davidminh0111
Hello from my M4M queue:
[General]
Would recommend your hitsounds volume to 70%

00:13:405: Why should you do a reverse slider here. Change to something it please
00:20:605: I understand what you are doing but don't make it curve a lot.
00:30:685: Remove Kiai, nothing strong here.
00:36:205 till 00:36:685 : Seperate them out, too close
00:43:165: Please change the slider's style

Just look for some mistake here and you find and fix it yourself
Good luck on approving, i love the beatmap
Topic Starter
LimePixel

davidminh0111 wrote:

Hello from my M4M queue:
[General]
Would recommend your hitsounds volume to 70%

00:13:405: Why should you do a reverse slider here. Change to something it please Fixed
00:20:605: I understand what you are doing but don't make it curve a lot. Re-positioned some objects to make the whole pattern a bit less curvy but I'm trying to emphasize curved sliders and circular flow (trying) in the less-intensive parts of the song.
00:30:685: Remove Kiai, nothing strong here. Yeah, it's weaker and slower pased than the next Kiai period. Fixed
00:36:205 till 00:36:685 : Seperate them out, too close Fixed
00:43:165: Please change the slider's style As stated before, I'm going for a circular style in this part. Maybe it's a bit too curvy though. I'll look for that. Thanks!

Just look for some mistake here and you find and fix it yourself
Good luck on approving, i love the beatmap
Thanks for the mod! Mod has been posted already on your Gravity Falls Theme map :)
CucumberCuc
Hi :3
M4M

[General]
Add tags anything

[Hard]
00:01:885 (1,3) , 00:05:725 (1,3) , 00:24:445 (2) , 00:34:285 (5) , 00:35:965 (1) , 00:37:645 (6) , 00:41:245 (3) , 00:43:165 (3) , 00:47:245 (2) , 00:48:205 (2,3) And all identical to the similar sliders on the map - make them a lot easier as you did it to 01:36:925 (1,2)
00:01:885 (1,2,3) Make them a little farther apart
00:05:725 (1,2,3) ^
00:09:565 (1,2,3,4,5) You can do as picture:
00:20:605 (1,2,3) Make them a little farther apart and stack 1 and 3
00:21:565 (4,5,6) You can do as picture:
00:25:165 (3,4,5,6) You can do as picture:
00:23:965 (1,3) after you do that above - make a stack with circle #3
00:28:765 remove clap sound and add whistle sound
00:30:685 (1,2,3) Make them a little farther apart
00:34:045 (4) move right
00:35:965 (1) remove clap sound
00:36:925 (3) 2 times right and up
00:37:405 (5) 1 times up
00:38:365 (1,2,3,4,5) You can do as picture:
00:41:965 (4) put in the center between 3 and 1 sliders
00:43:885 (4) ^
00:44:125 (1,2,3) it is better not to close its end of the slider and move the left end of the slider, touching its contour and lift the slider up a little bit
00:50:245 (2,3,1,2,3) You can do as picture:
01:12:205 (3,4) move right and 4 stack with start slider
01:14:845 (1,2,3) Make them a little farther apart
01:18:205 (2,3,4) You can do as picture:
01:25:885 (2,3) stack
01:27:085 (5) move up
01:27:805 (6,1) stack
01:29:485 (2,3) 2 move to the closed end of the slider and 3 remove
01:34:765 (1,2,3,4) You can do as picture:
01:41:005 (4) change the direction on the right
01:58:045 NC
01:59:965 (1) remove, put circle on start and slider on 02:00:445 to red tick
02:07:405 NC
02:08:125 (3,1,2,3) Make them a little farther apart
02:10:405 (2) very shorten slider
02:12:925 end on kiai end
02:19:405 to 02:28:525 You can do as pictures:
02:30:925 (4,5) stack
02:31:645 (1,2,3,4,5,1,2) You can do as pictures:
Topic Starter
LimePixel
Just as a start, I think you might've modded my previous version of the diff :) I updated it recently. Some parts that you mentioned have been fixed already, but thanks anyway

CucumberCuc wrote:

Hi :3
M4M

[General]
Add tags anything Done. Will add more than I did now though :)

[Hard]
00:01:885 (1,3) , 00:05:725 (1,3) , 00:24:445 (2) , 00:34:285 (5) , 00:35:965 (1) , 00:37:645 (6) , 00:41:245 (3) , 00:43:165 (3) , 00:47:245 (2) , 00:48:205 (2,3) And all identical to the similar sliders on the map - make them a lot easier as you did it to 01:36:925 (1,2) Fixed
00:01:885 (1,2,3) Make them a little farther apart Fixed
00:05:725 (1,2,3) ^ Fixed
00:09:565 (1,2,3,4,5) You can do as picture: My intention is to make the circles gradually space out***
00:20:605 (1,2,3) Make them a little farther apart and stack 1 and 3 Already done :)
00:21:565 (4,5,6) You can do as picture:All pictures from now are adressed by above ***
00:25:165 (3,4,5,6) You can do as picture:
00:23:965 (1,3) after you do that above - make a stack with circle #3
00:28:765 remove clap sound and add whistle sound Removed all clap sounds previously
00:30:685 (1,2,3) Make them a little farther apart Done
00:34:045 (4) move right Done
00:35:965 (1) remove clap sound Done
00:36:925 (3) 2 times right and up ***
00:37:405 (5) 1 times up ***
00:38:365 (1,2,3,4,5) You can do as picture:***
00:41:965 (4) put in the center between 3 and 1 slidersNeed the spacing here
00:43:885 (4) ^ Same here
00:44:125 (1,2,3) it is better not to close its end of the slider and move the left end of the slider, touching its contour and lift the slider up a little bit I think I understand, maybe. Moved up and made longer shape with slider
00:50:245 (2,3,1,2,3) You can do as picture:Done. Much better!
01:12:205 (3,4) move right and 4 stack with start slider Done
01:14:845 (1,2,3) Make them a little farther apart Already done
01:18:205 (2,3,4) You can do as picture: ***
01:25:885 (2,3) stack Want to make them clearly different
01:27:085 (5) move up Done
01:27:805 (6,1) stack Done
01:29:485 (2,3) 2 move to the closed end of the slider and 3 remove Done
01:34:765 (1,2,3,4) You can do as picture:Done
01:41:005 (4) change the direction on the right Done
01:58:045 NC Done
01:59:965 (1) remove, put circle on start and slider on 02:00:445 to red tick Done
02:07:405 NC Done
02:08:125 (3,1,2,3) Make them a little farther apart Already done
02:10:405 (2) very shorten slider Don't know what to do about that sound. Tried with circles but doesn't fit Hard diff
02:12:925 end on kiai end Already done
02:19:405 to 02:28:525 You can do as pictures: Spacing is too big for such a calm section of the songSame
02:30:925 (4,5) stack Done
02:31:645 (1,2,3,4,5,1,2) You can do as pictures:
Thank you so much!
victorfernando
DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52688-space-anime-stars-5_Centimeters_Per_Second.png",0,0
//Break Periods
2,3045,4285
2,6884,8125
2,10725,11965
2,52845,54205
2,59685,61885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1885,480,4,2,3,30,1,0
9565,-83.3333333333333,4,2,1,40,0,0
13405,-133.333333333333,4,2,1,50,0,0
17005,-83.3333333333333,4,2,1,50,0,0
21925,-83.3333333333333,4,2,2,40,0,0
22285,-83.3333333333333,4,2,1,50,0,0
23965,-83.3333333333333,4,2,1,50,0,0
25885,-83.3333333333333,4,2,1,50,0,0
27805,-83.3333333333333,4,2,1,40,0,0
28765,-100,4,2,1,40,0,0
30685,-83.3333333333333,4,2,1,40,0,0
32605,-83.3333333333333,4,2,2,50,0,0
33565,-83.3333333333333,4,2,1,50,0,0
40285,-83.3333333333333,4,2,1,50,0,0
44125,-83.3333333333333,4,2,2,50,0,0
44365,-83.3333333333333,4,2,1,40,0,0
45085,-83.3333333333333,4,2,2,50,0,0
46525,-83.3333333333333,4,2,1,50,0,0
47965,-100,4,2,1,40,0,0
49405,-83.3333333333333,4,2,1,40,0,0
55645,-83.3333333333333,4,2,3,10,0,0
57565,-83.3333333333333,4,2,3,10,0,0
63325,-83.3333333333333,4,2,3,20,0,0
70405,-83.3333333333333,4,2,1,33,0,0
75325,-83.3333333333333,4,2,2,33,0,0
77245,-83.3333333333333,4,2,3,33,0,0
79885,-83.3333333333333,4,2,1,33,0,0
97885,-100,4,2,4,100,0,1
109405,-100,4,2,5,70,0,0
120925,-100,4,2,1,100,0,1
138205,-100,4,2,1,55,0,0


[Colours]
Combo1 : 157,206,255
Combo2 : 128,128,255
Combo3 : 202,137,237

[HitObjects]
188,92,1885,6,0,P|176:132|184:176,2,80.000000596046,4|0|2,0:0|0:0|0:0,0:0:0:0:
316,88,5725,6,0,B|412:84,2,80.000000596046,4|2|2,0:0|0:0|0:0,0:0:0:0:
112,104,9565,6,0,L|108:168,1,47.9999988927839,10|2,0:0|0:0,0:0:0:0:
140,188,10045,2,0,L|140:256,1,47.9999988927839,10|2,0:0|0:0,0:0:0:0:
172,272,10525,1,8,0:0:0:0:
256,192,13405,12,0,16285,0:0:0:0:
468,340,17005,6,0,L|476:280,1,47.9999988927839,2|8,0:0|0:0,0:0:0:0:
456,248,17485,2,0,L|456:180,1,47.9999988927839,2|8,0:0|0:0,0:0:0:0:
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Topic Starter
LimePixel

victorfernando wrote:

DOWNLOAD THESE HITSOUNDS AND AND PAST THEM http://www.mediafire.com/file/4li1dz0ac20j3th/Novo%28a%29+Arquivo+do+WinRAR.rar
HERE MY EASY : 80%
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 120925
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70525
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.15

[Metadata]
Title:Pathfinder
TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:Easy
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52688-space-anime-stars-5_Centimeters_Per_Second.png",0,0
//Break Periods
2,3045,4285
2,6884,8125
2,10725,11965
2,52845,54205
2,59685,61885
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13405,-133.333333333333,4,2,1,50,0,0
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28765,-100,4,2,1,40,0,0
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63325,-83.3333333333333,4,2,3,20,0,0
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79885,-83.3333333333333,4,2,1,33,0,0
97885,-100,4,2,4,100,0,1
109405,-100,4,2,5,70,0,0
120925,-100,4,2,1,100,0,1
138205,-100,4,2,1,55,0,0


[Colours]
Combo1 : 157,206,255
Combo2 : 128,128,255
Combo3 : 202,137,237

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Thank you so much! :)
Fallen Blossom
OK. I complete the Normal diff
osu file format v14

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Artist:Rameses B
ArtistUnicode:Rameses B
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Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
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Topic Starter
LimePixel

SoldatRacer wrote:

OK. I complete the Normal diff
osu file format v14

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[Metadata]
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TitleUnicode:Pathfinder
Artist:Rameses B
ArtistUnicode:Rameses B
Creator:LimePixel
Version:SoldatRacer Normal
Source:
Tags:viktorfernando ramesesb electronic piano slow
BeatmapID:0
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120,112,49885,2,0,L|96:64,2,47.9999988927839
184,200,50845,1,0,0:0:0:0:
248,288,51325,1,0,0:0:0:0:
296,360,51805,1,0,0:0:0:0:
256,192,52645,12,0,55165,0:0:0:0:
80,128,55645,6,0,B|160:104|160:104|184:128|184:128|208:128|216:120|232:112|256:104|288:104|328:104|344:112|360:128,1,287.999993356703
448,40,57565,2,0,B|432:104|432:104|432:112|440:120|456:120|456:120|440:216|440:216|432:192|424:232|408:232|400:224|392:216|384:200|376:192|368:184|360:184,1,287.999993356703
256,192,59485,12,0,62845,0:0:0:0:
256,160,63325,6,0,B|256:64|256:64|224:64|200:72|176:88|160:104|144:128|128:152|112:184,1,287.999993356703
112,176,65245,2,0,B|216:176|216:176|240:192|256:216|264:256|272:304|256:352,1,287.999993356703
256,192,67165,12,0,70045,0:0:0:0:
136,120,70525,5,0,0:0:0:0:
136,120,70765,1,0,0:0:0:0:
136,120,71005,1,0,0:0:0:0:
160,248,72205,6,0,B|224:288|224:288|280:240,1,143.999996678352
272,184,74125,2,0,B|328:136|328:136|384:192,1,143.999996678352
320,264,75565,1,0,0:0:0:0:
184,152,78205,5,0,0:0:0:0:
184,152,78445,1,0,0:0:0:0:
184,152,78685,1,0,0:0:0:0:
128,256,79885,6,0,L|272:256,1,143.999996678352
360,256,81325,1,0,0:0:0:0:
384,128,82045,1,0,0:0:0:0:
288,128,82525,2,0,P|224:112|192:128,2,95.9999977855678
360,208,83965,6,0,P|336:248|336:152,1,287.999993356703
336,256,85645,6,0,L|312:312,2,47.9999988927839
368,192,86365,1,0,0:0:0:0:
448,168,87085,2,0,P|392:112|320:136,1,143.999996678352
240,184,88285,1,0,0:0:0:0:
320,264,88765,2,0,P|272:288|168:272,2,143.999996678352
384,216,90685,5,0,0:0:0:0:
384,128,91165,6,0,P|320:112|272:120,2,95.9999977855678
440,216,93085,1,0,0:0:0:0:
440,216,93325,2,0,L|384:232,2,47.9999988927839
448,176,94045,1,0,0:0:0:0:
248,136,94765,2,0,P|192:176|200:208,2,95.9999977855678
360,216,96205,5,0,0:0:0:0:
400,208,96445,2,0,P|400:168|304:128,2,143.999996678352
320,296,98365,2,0,P|256:304|232:288,2,80.000000596046
400,240,99805,1,0,0:0:0:0:
344,144,100285,6,0,P|280:136|256:152,2,80.000000596046
304,248,101725,1,0,0:0:0:0:
200,278,102205,6,0,P|312:214|264:158,1,240.000001788138
192,64,104125,2,0,P|168:80|272:152,1,240.000001788138
336,88,106045,1,0,0:0:0:0:
400,40,106525,2,0,P|424:72|424:128,2,80.000000596046
288,72,107965,2,0,L|240:80,1,40.000000298023
168,96,108685,1,0,0:0:0:0:
48,120,109165,1,0,0:0:0:0:
48,120,109405,1,0,0:0:0:0:
120,248,110605,6,0,L|216:224,1,80.000000596046
264,120,112045,2,0,P|296:160|280:192,2,80.000000596046
88,200,113965,2,0,P|120:232|160:240,2,80.000000596046
160,96,115885,2,0,P|216:88|248:88,2,80.000000596046
80,160,118045,5,0,0:0:0:0:
128,208,118525,1,0,0:0:0:0:
176,256,119005,1,0,0:0:0:0:
224,304,119485,1,0,0:0:0:0:
272,352,119965,1,0,0:0:0:0:
336,304,120445,2,0,L|368:256,1,40.000000298023
320,120,121405,6,0,L|280:160,2,40.000000298023
384,80,122365,2,0,L|432:80,1,40.000000298023
416,208,123325,2,0,L|384:256,2,40.000000298023
296,264,124285,2,0,L|240:264,1,40.000000298023
336,168,125245,6,0,P|304:128|272:144,2,80.000000596046
336,176,126445,1,0,0:0:0:0:
264,248,126925,2,0,P|216:264|176:248,3,80.000000596046
176,256,128605,1,0,0:0:0:0:
192,160,129085,6,0,L|240:152,2,40.000000298023
120,120,130045,2,0,L|80:40,1,80.000000596046
48,120,131485,2,0,L|48:216,1,80.000000596046
48,304,132445,1,0,0:0:0:0:
184,280,133165,6,0,L|152:240,2,40.000000298023
264,208,134125,2,0,L|224:176,2,40.000000298023
120,144,135085,5,0,0:0:0:0:
128,152,135325,5,0,0:0:0:0:
128,152,135565,1,0,0:0:0:0:
256,192,135805,12,0,138205,0:0:0:0:
320,104,139405,6,0,L|280:64,6,40.000000298023
304,224,142045,2,0,L|256:216,3,40.000000298023
144,296,143965,1,0,0:0:0:0:
216,192,144445,2,0,L|264:176,1,40.000000298023
256,104,145165,2,0,P|304:120|320:160,1,80.000000596046
336,216,145885,1,0,0:0:0:0:
264,312,146365,6,0,L|208:304,1,40.000000298023
136,256,147085,2,0,P|160:208|200:208,1,80.000000596046
272,184,147805,2,0,L|304:224,3,40.000000298023
240,88,149725,6,0,L|200:96,3,40.000000298023
328,80,150925,1,0,0:0:0:0:
400,168,151405,1,0,0:0:0:0:
160,304,152365,5,0,0:0:0:0:
160,160,152845,1,0,0:0:0:0:
272,64,153325,1,0,0:0:0:0:
272,128,153565,2,0,P|320:152|240:272,1,240.000001788138
88,240,155485,6,0,B|360:200|360:200|264:128|264:128|264:304,1,560.000004172322
256,192,159325,12,0,164125,0:0:0:0:
Thank you! Check your messages :)
TheKingHenry
Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Viktor's Easy
  1. 00:09:565 (1,2,3) - waaay too loud hitsounds for this kind of stuff, do some changes (if they sound cool with ya, maybe it's in your skin. In that case copy your skin hitsound stuff into the folder)
  2. 00:17:005 (1,2,3) - emphasis fucked up, the strong sound are at white tick, with one leading sound at 00:17:005 - now you have mapped them all with sliders so that the sounds are in sliderends, which doesn't really work. Circle + 2 sliders (latter of which has one reverse) would capture the rhythms. Or just smth similar, so that the musical emphasis is done right.
  3. 00:20:125 (1,2,3,4) - same. Also 00:20:125 (1,2) - doesn't look too good here
  4. 00:23:965 (1,2,3,4) - yees this is how it works. Won't mention them here, but if there are other stuff done wrong like the above cases, just fix it so it makes sense
  5. 00:39:085 (3) - doens't work when it begins on red tick, just have it one beat long from 00:39:325 - to the current end
  6. 00:42:205 (5,1) - fix the blanket and just actually adjust it so that the visual distance is stable all the way. There are also most likely lot of these so check and fix
  7. 00:46:525 (3,4) - doesn't look good, it's cool that the sliderend is as if in the blanket, but the sliderbody of 00:47:965 (4) - is waaay too curved for this to look good
  8. 01:27:085 (1,2,3,4) - I wouldn't go doing stuff like this on Easy. Like, different rhythms are cool, everyone likes those, but as circles-only, these play kinda unintuitively for players of that level
  9. 01:49:405 (1) - too low breaks for spinners, you can read guidelines on that from the osu! wikis, it was smth like 2 beats in Easy levels iirc
  10. 02:01:405 (2,3,4,1) - blanket cases like these
  11. Mostly similar stuff again
SoldatRacer's Normal
  1. 00:17:005 (1,1) - unnecessary NC spam imo, tho I guess it would normally also make sense since this way you are indicating the white tick
  2. 00:39:325 (1,1) - would get rid of overlap like this
  3. 00:45:565 (2,3) - it's not exactly in the middle, fix
  4. 01:03:325 (1,2) - was already going to complain about the pair before, but wow don't do it like this, doesn't look good. With long sliders like this, use some advanced blanketing and visual distance stuff
  5. 01:22:525 (4,1,1,2) - kinda overdose of overlaps. While it looks they were intended (perhaps), they are still positioned in a way that doesn't look good. If you want these, then stack some with other objects (like 01:23:965 (1,2) - ) and position others exactly on the others body (like 01:22:525 (4,1) - for example could be done) or smth
  6. 01:26:365 (2,3) - blanket
  7. 01:36:445 (2,3) - beginning kiai time on sliderend which doesn't even begin new combo just feels wrong lol, make the sound clickable perhaps and NC it
  8. Mostly similar stuff again
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty
  5. 01:37:885 - where the fuck is the kiai time lol
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too
  7. 02:12:445 - this pattern is actually pretty cool lol
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Good luck!
Topic Starter
LimePixel

TheKingHenry wrote:

Hello M4M from my queue~
'General
  1. From AiMod: tags conflict between the diffs, fixerino Will fix, thanks!
  2. 00:49:885 - pls time sections like these where there is a clear change in the BPM (just leave one point at 00:55:645 - before doing it because there the timing begins normally again as if there was no ritardando)
Tried it but couldn't get it to work. (I used a 1/8 snap divisor for those parts)
Will do my parts, others have been notified of the mod
Hard
  1. oookay so basically mostly similar problems to earlier. Visual things, such as overlaps 00:45:085 (3,1) - blankets 00:46:045 (1,2) - and slider shapes like 00:49:705 (1) - won't work (there are actually quiet the amount of too curved sliders, they can be effects sometimes but using them a lot isn't mostly a good idea); then rhythmical things, such as 00:49:705 (1,2,3,1,2,3) - just time this slowdown, NC stuff like 00:36:685 (2,3,4,5,6,1,2) - 00:37:405 (5) - 00:38:365 (1) - most emphasised sounds, rhythmically this pattern isn't kinda making it, etc.
Fixed overlaps, tried to make proper blankets, will reduce curvy sliders and use them for emphasis, honestly I tried the timing of the mentioned parts, couldn't get it to work. Haven't done different BPM timing in a single song before. Will be looking for a way though :). NCs are done, that pattern you mentioned does need work, but still experimenting.
Insane
  1. 00:01:885 (1,2,3,4,5) - I guess this looks cool enough, but you might wanna fix 00:05:725 (1,2,3,4,5) - lol it's kinda broken. For patterns like this (dunno if you are doing it already) I recommend using the "create polygons" tool from the compose tab in the upper left corner of tabs (or Ctrl+Shift+D for shortcut) Yeah I was using that tool, but idk what happened, some circles went off screen or something, and I just moved them back into place by hand. Fixed and reversed pattern :)
  2. 00:47:965 (1,2,3) - there's a strong sound here, sure, but I don't really hear a triple tbh Replaced with slider
  3. 00:49:645 (1,2,3,4) - nope for random rhythms here as well, use sliders (and timing points >.<) with the slowdown Again, i'm a complete dumbass that doesn't know fundamentals of timing lol, will work on it tho, thanks :)
  4. 01:17:245 (1) - kinda intense spinner and short breaks as well for this level of difficulty Good point, made slider shape
  5. 01:37:885 - where the fuck is the kiai time lol ._. idk how that was forgotten... thanks!
  6. 01:45:565 (1,2,3) - While I can hear triple here as well, pls map the more distinct one at 01:45:085 (3) - too Uhm i don't hear 3 sounds there.
  7. 02:12:445 - this pattern is actually pretty cool lol Thanks!
  8. It's pretty much the same things again: visually make it a lot cleaner (remove unnecessary overlaps, smoothen some slider shapes and apply some blankets, and why not triangles and just visual patterns overall), fix rhythmical things (time the slowdown parts (I believe there was one lil' shorter one other than the one I mentioned earlier too somewhere around 00:27:805 - )) NC and pattern the rhythms so that they make sense, especially from the musical point of view)
Mostly done.
Good luck!
Thanks for the awesome mod! :D
CucumberCuc
Hi :3
M4M again

[Victor's Easy]
check Distance Snap
On all diff: I advise you not to block the sliders and circles each other on this difficulty
00:13:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
00:21:805 (4,1) are close
00:25:405 (4) 1 times up
00:30:685 (4,5) are close
00:32:125 (6) 1 times up
00:34:285 (2) 1 times right
00:35:965 (4) 2 times right
01:15:325 (4,5,1,2,3) slightly far
01:33:085 (1) 1 times down
01:49:405 (1) after the spinner should be 3 to 4 white teak, so a novice can get back into shape
01:53:245 (3) 1 times left
02:34:285 (3,1) It's too fast for beginners

[SoldatRacer's Normal]
i will write in Russian, because he can understand)(because it should because its complexity myself to update)
у тебя со всей сложностью есть какие-то проблемы с дальностью, исправь это и чекни Distance Snap(ctrl+shift+a и сверху табла будет Check DS) как увидишь ошибки - исправь их.После того, как исправишь, на всякий случай убери у одного из кругов/слайдеров NC и проверь, появились ли ошибки ещё раз + ещё нажми на любой из слайдеров в начале и посмотри правее от "перерыв" - там есть жёлтые надписи, а именно Prev и Next, ну так вот, не делай между ними разницу больше или меньше 5
00:20:125 (1,2) ctrl+j и вместо большого слайдера со стрелкой обратно, лучше сделать до 00:20:605 и потом два кружка
00:23:965 (1,2) тоже, что и выше(но без ctrl+j)
00:28:765 (4) может сделать его по проще?
00:49:885 (2) убери стрелку обратно и удлини до синего тика, после красного, а потом добавь круг на синем тике, после белого
00:51:805 (5) на синий тик
00:59:485 (1) можно конечно попробовать и оставить но этом немного быстро для людей на нормале, так близко делать конец спиннера с началом слайдера
01:03:325 (1,2) сделай стек конца (1) и начала (2) слайдеров
01:23:965 (1,1) лучше не перекрывай их друг другом, а то сложно понять
01:31:165 убери NC
02:15:32 тоже, что и выше
02:24:205 добавь круг
02:26:125 тоже
02:31:645 на белые и красный тики тоже
на всякий проверь ещё и NC, мне кажется что твоя расстановка NC странная

[Hard]
There are problems with the location of the circles on the complexity, fix it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks
00:18:205 (5) move down
00:28:765 (1) Cut the spinner to the white tick
00:43:165 (1) Move the end slider a little to the left
00:51:805 (3) the slider starts at 00:51:925
01:18:685 (3) 1 times left and down
01:21:325 (3) ctrl+g?
01:33:805 (2,1) slightly far
02:10:045 (3,1) ^
02:33:325 (4,1) stack
Topic Starter
LimePixel

CucumberCuc wrote:

Hi :3
M4M again

[Hard]
There are problems with the location of the circles on the complexity, fix it From your last mod, I understand but if i get more mods that want this, i will do it

[Insane]
00:03:085 and 00:06:805 and 00:10:765 and 00:13:645 Add breaks Done
00:18:205 (5) move down Done
00:28:765 (1) Cut the spinner to the white tick Done
00:43:165 (1) Move the end slider a little to the left Done
00:51:805 (3) the slider starts at 00:51:925 Whoops, done!
01:18:685 (3) 1 times left and down Used distance snap, so this < looks odd
01:21:325 (3) ctrl+g? Done, much better!
01:33:805 (2,1) slightly far Done
02:10:045 (3,1) ^ Done
02:33:325 (4,1) stack Done
Thank you so much!! :)
Sukynn
Hey, I'm not pro but i'll try to help you ;)
Ps : The song is really nice
Viktor's Easy :
00:55:645 I think the circle should be 1/4 time later
00:57:565 Same
01:33:325 You should remove the circle and make a 1/2 longer slider
01:45:465 The circle should be 1/2 before
01:48:205 Maybe move a bit the circle to the left to have more visibility for the new players
01:49:405 I think that the spinner is too short, the new player won't have the time to react
01:51:435 The n°1 slider may be 1/2 shorter and then move the circle n°2 1/2 before and the slider n°3 1/2 before too and then the N°4,5,6 ( the 7 is correct )
If you want i can do the other diff, I enjoy this :)
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