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Thank you so much!
Megapcmx wrote:Hi From #Modreqs
Increase Slider Velocity to 1,30 Done
Put the Preview Timing Point here 02:00:925 - Thanks, didn't know how to do that, exactly.
00:01:885 (1,2,3) - Ok first at all. Try using a Distance Snap of x1.0 for this (Something like this) Done
00:05:725 (1,2,3) - And then copy paste the same pattern as before here (Use Ctrl+H, Ctrl+J) Done
00:13:405 (1) - Maybe too short? (Just a suggestion) Yep, thought the same, made it into a long reversing slider spanning 2 ticks
00:40:285 (1,2,3) - Overlap here, put the slider on a different way Done
00:43:165 (3) - Make it reverse only 1 time (2 or more reverse arrows on Normal is too much with that Slider velocity) Done, added a hitcircle because of the sound after the slider
00:42:205 (1,2,3,1,2,3,4,1,2) - Those sliders do overlaps multiple times, here you can try to separate them to make it more readable for beginner playersDone
01:36:685 (1) - I suggest to Use the Distance Snap on x1.0 to make all the patterns like this Tried that but couldn't make it work with the rhythm.
01:20:605 (2,3) - Same here Same, tried. Better than last one
01:30:205 (4) - This slider can be more separated Done
01:33:805 (2,3) - Same as before^ Done
01:36:685 (1) - This Spinner is too short. I highly recommend to delete it and just make a simple pattern Done
01:38:845 (3,4) - Overlap and complex reading for Normal Difficulty, maybe you will need to change it Understandable, done
01:40:765 (3,4) - Same as Before^ Done
01:41:725 (1,2,3,4,5,6,1,2,3,4,5,6) - Again^ Done
01:49:405 (1) - x4,9 Distance Snap Jump here o.o (Be carefull with high spaced jumps) Didn't notice that wow... Thank you! done
02:01:645 (2) - Overlap Slider. Also more than 1 Reverse arrow Spaced them out and added one more reverse
02:03:565 (2) - Again^ Done
02:24:685 (4) - x2,9 Distance Snap Jump Here. (Again, Be carefull with high spaced jumps) Done. And I will
And thats all from my part.
I hope this helps you ^_^
Thank you so much!
UnNVus wrote:hi i mod
So the first thing that I noticed is that your notes are all clustered in one place. You should definitely try to use the whole playfield. It adds to the variety of placement. On top of that, you're given the whole playfield to use, so use it. Good point. I'll see what I can do
00:20:605 (2) - You should rotate this slider about 60 degrees so it plays into the next string of notes better. Done
00:24:445 (2) - Same as above, except use -60 degrees instead. Done
00:32:605 (2) - You can more cleanly make this slider by doing something like this instead of trying to shape it by adding more points. Much better. Done!
00:35:965 (1,2) - There should be more spacing between these two notes imo. Tried to make it lead into the stream of circles, like you suggested earlier. Thanks!
00:37:645 (6) - Because this slider is curved, it should lead into the next pattern. If it doesn't lead anywhere, then I think it should be straight.
Good point. Stuck with the curved repeating slider, mirrored and rotated it a bit for better flow. Thanks!
00:41:245 (3) - Rotate 60 degrees to have it play into (4) better. Done
00:49:645 (1) - I don't see what you're trying to emphasize with this slider shape. I suggest making it into a curved slider mostly because there's nothing here that really warrants such an aggressive angle. I was experimenting here to try and introduce sharp angled sliders because the next portion of the song has slightly faster and double-anchored sliders. But maybe it's dumb, i'll change it. Thanks!
00:49:705 (1,3) - This one is kinda up for debate, but these sounds are (as far as I can tell) actually on these ticks, not on these ticks which you had mapped. Done!
00:52:525 (1) - Move this spinner from the red tick to the next blue tick because the blue tick is when the sound is. Done. Adjusted spinner end as well.
01:10:525 (1,2) - Again, I don't really understand why you made these sliders so aggressive. Yeah, this part is calmer. Done
01:25:645 (1,2,3) - This is a pretty huge jump. (1,2) are half the distance of (2,3). While I do agree that emphasizing (2,3) is right, I don't think it should be nearly this much. Consider reducing the spacing a little. Done. Good point!
01:30:205 (4) - Why is this slider weird? Also I think it ends on the next blue tick, instead of the current red tick. Replaced it with 2 sliders,
1 full beat slider and 1 1/4 beat slider. The sound was too long to use just 1 slider
01:31:285 (5) - Move this to the next red tick because that's when the downbeat of the sound is. Done
01:47:965 (2) - Again, don't curve sliders that don't lead anywhere. Fixed
01:50:605 (3) - Imo, this should lead into (1) better than it currently does. Done
01:52:525 (3) - Rotate by -60. Much better. Done!
01:59:965 (1) - The players aren't going to expect this sudden change in pattern. You've established where the next sliderhead should be through previous notes, so this kinda breaks player expectations in a not so good way. Done. Made the slider mimic the first one in the series, and made it repeat to lead into the hircirlce
02:07:405 (6) - Space this further from (5)
02:34:285 (2) - This slider shape is pretty weird and doesn't fit the music at all imo.
You should probably list this difficulty as "Hard" instead of "Normal" based on the ranking ruleset and that the star difficulty technically considers this "Hard" as well.
I don't agree with any of the sharp slider angles you did. Imo they don't reflect the song at all, but if you have a good reason for them being like that, then so be it.
I wanted to make them sharper during the high intensity parts of the song. However, I added sharp sliders on calm parts as well. Edited most of them and now there are fewer sharp ones, during only the high intensity bit.
Hope this helped ^^