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kamome sano - enhancer (2017 rework)

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Topic Starter
[ Lilu ]
This beatmap was submitted using in-game submission on May-08-17 at 8:50:39 PM

Artist: kamome sano
Title: enhancer (2017 rework)
Source: tatsuta recordings
Tags: hardcore
BPM: 174
Filesize: 8543kb
Play Time: 05:30
Difficulties Available:
  1. intensify (5.82 stars, 1425 notes)
Download: kamome sano - enhancer (2017 rework)
Information: Scores/Beatmap Listing
---------------
Hullo!

not much to say about this one
just that I LOVE IT SO MUCH!

possibly for approval, i think ill try getting some mods for this one c:

Modders:
Shishou
LeQuack
Deramok
timemon
Ty! <333
Shishou
Hi from my mod queue
General:
lower your stack leniecy?

intensify:
00:22:578 (2,1) - fix blanket
00:24:130 (3,1) - ^
00:29:820 (1) - ctrl+g
00:30:165 (2,3) - the distance is smaller than this two 00:30:854 (2,3) - make it the same
00:44:647 (2,3) - fix blanket
00:44:302 (1) - lower the sv here?
00:50:509 (3,2) - fix blanket
00:51:544 (3) - ctrl+h then use ds?
01:11:544 (1) - remove nc
01:11:889 (5) - nc
01:13:785 (1) - remove nc
01:21:371 (5) - end slider here? 01:22:233
01:22:923 (2,3) - fix blanket
01:58:785 (1,2,3,4) - ctrl+g this circles?
02:20:165 (3,4) - fix blanket
02:22:578 (1,3) - ^
02:56:371 (3,1) - ^
03:16:544 (2,3) - ^
03:40:854 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this part is good xD but let me give you a suggestion
03:40:854 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why not put a slower slider velocity here and a fast ones here
03:41:199 (2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2) -
That's all good luck
Topic Starter
[ Lilu ]

Shishou wrote:

Hi from my mod queue
General:
lower your stack leniecy?

intensify:
00:22:578 (2,1) - fix blanket Done
00:24:130 (3,1) - ^
00:29:820 (1) - ctrl+g I think i prefer it as is, it has proper emphasis imo.
00:30:165 (2,3) - the distance is smaller than this two 00:30:854 (2,3) - make it the same Done
00:44:647 (2,3) - fix blanket Done
00:44:302 (1) - lower the sv here? if i did that i'd have to lower sv of entire section, so i think i will leave it as is for now
00:50:509 (3,2) - fix blanket done
00:51:544 (3) - ctrl+h then use ds? i think i prefer the flow as it is c:
01:11:544 (1) - remove nc done
01:11:889 (5) - nc done
01:13:785 (1) - remove nc done
01:21:371 (5) - end slider here? 01:22:233 done
01:22:923 (2,3) - fix blanket nothing wrong with it?
01:58:785 (1,2,3,4) - ctrl+g this circles? done
02:20:165 (3,4) - fix blanket fixed all
02:22:578 (1,3) - ^
02:56:371 (3,1) - ^
03:16:544 (2,3) - ^
03:40:854 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this part is good xD but let me give you a suggestion
03:40:854 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - why not put a slower slider velocity here and a fast ones here
03:41:199 (2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2) - good idea! lots of work though, ill do it though c:
That's all good luck
ty for the mod! kudo's well deserved :P
Deramok
m4m as requested

-
  1. 00:20:768 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - could look way better with a proper construction and no eyeballing http://puu.sh/vIAyU/161286739e.jpg i guess that goes for your curved stream shapes in general, so i won't mention it again. in case you don't know how to sonstruct streams properly, feel free to message me if you find me online ingame
  2. 00:32:233 (2,3) - probably better to have two start a halfbeat later due to the higher synth and the emphasis on the later notes
  3. 00:45:337 (4) - 00:50:854 (4) - i would shorten the distance from 3 to create a better contrast in spacing to emphasise 1. like you did it here 00:48:096 (4) -
  4. 00:48:096 (4,1) - although here it isn't the same set of sounds, it's more continuous and doesn't include a shift on the red tick. hence it might be better of as just another slider
  5. 01:28:440 (1) - combos are all over the place in this whole pattern. at least musically. they come up in regular intervalls, but they don't match up with the song's changes. should be pairs of 3 or 6 with transitions of 4
  6. 01:39:992 (3) - since you're swapping to another instrument here, it comes off as confusing if you stick to the before followed one with this note. implies you're still following it, which is an expectation that leads to messing up the gap betwen 4 and 1
  7. 01:46:544 (2) - also misleading to due to similar reasons
  8. 02:08:440 (1) - since you increased spacing between 02:07:578 (4,1) - it would be better if you found a way to do so here too. a simple way would be to start the rhomboid on top of 02:07:923 (2) - like http://puu.sh/vIBvU/2cc236cc14.jpg the following pattern can jsut be flipped around to match it up too
  9. 02:11:544 (4) - make it a tick longer. the beat isn't the same as on the other ones you maped the same way
  10. 02:18:440 (1,2) - the overlap of the head of one with 2's body isn't very appealing. might as well make a double blanket
  11. 02:33:613 (1,2,3) - since you emphasise the high synth with 1 it would make sense to have the slider start on 2 rather than where it is now to follow the same sounds. otherwise the two singles would need to be a slider as well instead
  12. 02:40:854 (2) - just copy paste 02:40:509 (1) - instead. this blanket 02:40:854 (2,1) - is way messed up like this and it's disturbingly noticable how uneven they are despite being intended to be the same. or at least i'd get that impression
  13. 02:44:820 (1) - having a sharp turn here is very unsettling as it is not supported. the closest soudn that would support a turn would be on 02:44:992 (3) - or 02:44:647 (4) -
  14. 02:46:544 (5) - in the manner how you map these kinds of sounds in the map this should probably be some sort of slider too
  15. 02:49:130 (3,1) - shouldn't be the same as 02:49:302 (4,2) - as they are clearly on different sounds. having a pair of the same pattern twice is fine, but you shouldn't represent every sound in them the same way. simply replacing the first linked notes with singles can solve this
  16. 02:50:337 (3,4) - why no long slider here with in place on teh same kind of sound
  17. 02:55:682 (4) - same as before
  18. 02:57:751 (1,2) - not supported by the song. i'd suggest making 4 into a 1/2 slider and adding a note after it
  19. 02:59:820 (3,4,4) - similar issue. not every kind of sound is really suitable to be mapped with 1/4 filler sliders. furhter occurences of the same concept won't be mentioned
  20. 03:07:406 (2,3,4,5,6) - recommending to make the spacing among 03:07:492 (3,4,5,6) - the same and only having 2 deviate. could even have 2 at the same spacing too but at an angle
  21. 03:10:854 (3) - as a general thing for slider shapes, avoid finicky little turns like at the end of this unless the serve a specific song or gimmick oriented purpose. also goes for things like the downward angle of the curve on 03:14:647 (1) - and the second red node of 03:16:027 (4) - . to extends like on 04:08:440 (1,2) - it is fine though

    generally you could unify your slider shapes more. work with copy paste and rotation to keep the same curvature of sliders in a section for similar sounds. makes more coherent, less messy and neater to look at.
    then some patterns are good, but more often than not, they could be more polished. as in you can make them look cleaner with little effort. like bankets that are off, parallels that just about aren't parallel and jumps that don't quite fit with anything.
    another point would be connecting your patterns. you often seem to keep things very local. transitions between patterns and slidershapes are a bit arbitrary. you can think of it as connecting patterns with patterns, looking at parts in a bigger picture instead of working pattern by pattern.
LeQuack
M4M from my Queue

Enhancer
  1. I think AR sohuld be 9 as BPM and Note density are too low to justify anything else, the slow sections also suffer from the high AR
  2. 00:20:509 (2) - I would have this as 2 notes instead so that the stream is more comfortable to hit and ends with an odd amount of notes (odd = good for example groups of 3 and 5 are easy to hit whilst groups of 4 or 6 are not)
  3. 00:22:233 (9) - This should be NC because this is the start of the new section (whilst also being the end of the previous one)
  4. 00:22:233 - With regards to that i think the patter here should be note, note slider (so notes on 00:22:233 - and 00:22:406 - and a slider at 00:22:578 - to 00:22:751 - and then repeat in the next bars until 00:33:268 - ) right now the rhythm feels janky and unintuitive
  5. 01:15:682 (3) - I would silence this slider end as it doesn't fall on any sound
  6. 01:28:440 - Really like this section
  7. 01:39:475 - NC on big white ticks this section (until 01:49:130 - )
  8. 01:40:337 - Add a note
  9. 01:45:509 - ^
  10. 01:50:509 (1,2,3,4) - These should all be same distance apart
  11. 01:56:027 - Increase DS by .1 on all groups of 4 in this section to match the buildup of the music
  12. 02:00:165 - Can also do it again here
  13. 02:12:923 (2,3) - I think it would make sense if these were the same shape as the follow the same sound
  14. 02:18:440 (1,2) - This is an idea of what i mean for above, however the blankets can be worked on for these sliders
  15. 02:31:889 (5) - Overlap with (3) not perfect
  16. 04:22:234 (1,2,3,4,1,2,3,4) - I don't think the music increases enough to justify cross-screen jumps
I think the kiai times in this map need to be re-done, the rhythm doesn't sound quite right and there's something visually that isn't too pleasing about it
I can't really put my finger on it but if you look at other maps like this (eg. camellia approval maps) you'll get a feeling for what i mean (sorry i can't be more helpful explaining myself)

Gl with the map :D
Topic Starter
[ Lilu ]

Deramok wrote:

m4m as requested

-
  1. 00:20:768 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - could look way better with a proper construction and no eyeballing http://puu.sh/vIAyU/161286739e.jpg i guess that goes for your curved stream shapes in general, so i won't mention it again. in case you don't know how to sonstruct streams properly, feel free to message me if you find me online ingame Uh, you might have to teach me, but i tried fixing it
  2. 00:32:233 (2,3) - probably better to have two start a halfbeat later due to the higher synth and the emphasis on the later notes done
  3. 00:45:337 (4) - 00:50:854 (4) - i would shorten the distance from 3 to create a better contrast in spacing to emphasise 1. like you did it here 00:48:096 (4) - done
  4. 00:48:096 (4,1) - although here it isn't the same set of sounds, it's more continuous and doesn't include a shift on the red tick. hence it might be better of as just another slider reduced spacing, but left it the same. I'd like to keep this section pretty consistent, so i think that the reduced spacing is all it needs
  5. 01:28:440 (1) - combos are all over the place in this whole pattern. at least musically. they come up in regular intervalls, but they don't match up with the song's changes. should be pairs of 3 or 6 with transitions of 4 fixed
  6. 01:39:992 (3) - since you're swapping to another instrument here, it comes off as confusing if you stick to the before followed one with this note. implies you're still following it, which is an expectation that leads to messing up the gap betwen 4 and 1 although somewhat true, i believe that through reading, a player can instinctually know that, a double + a jump, is mapped to a different sound when compared the the previous section which is all triangles with distane snap.
  7. 01:46:544 (2) - also misleading to due to similar reasons changed the double to a slider, idk if it fixes the problem
  8. 02:08:440 (1) - since you increased spacing between 02:07:578 (4,1) - it would be better if you found a way to do so here too. a simple way would be to start the rhomboid on top of 02:07:923 (2) - like http://puu.sh/vIBvU/2cc236cc14.jpg the following pattern can jsut be flipped around to match it up too idk what i did, but spacing is fixed i think
  9. 02:11:544 (4) - make it a tick longer. the beat isn't the same as on the other ones you maped the same way done
  10. 02:18:440 (1,2) - the overlap of the head of one with 2's body isn't very appealing. might as well make a double blanket fixed
  11. 02:33:613 (1,2,3) - since you emphasise the high synth with 1 it would make sense to have the slider start on 2 rather than where it is now to follow the same sounds. otherwise the two singles would need to be a slider as well instead i think its fine as it is. It's consistent with the rest of the map, and doesnt have wrong emphasis. If i changed this, i'd have to change most of the other patterns i mapped similarly to it
  12. 02:40:854 (2) - just copy paste 02:40:509 (1) - instead. this blanket 02:40:854 (2,1) - is way messed up like this and it's disturbingly noticable how uneven they are despite being intended to be the same. or at least i'd get that impression fixed
  13. 02:44:820 (1) - having a sharp turn here is very unsettling as it is not supported. the closest soudn that would support a turn would be on 02:44:992 (3) - or 02:44:647 (4) - fixed
  14. 02:46:544 (5) - in the manner how you map these kinds of sounds in the map this should probably be some sort of slider too idk what you mean.
  15. 02:49:130 (3,1) - shouldn't be the same as 02:49:302 (4,2) - as they are clearly on different sounds. having a pair of the same pattern twice is fine, but you shouldn't represent every sound in them the same way. simply replacing the first linked notes with singles can solve this done
  16. 02:50:337 (3,4) - why no long slider here with in place on teh same kind of sound fixed
  17. 02:55:682 (4) - same as before done
  18. 02:57:751 (1,2) - not supported by the song. i'd suggest making 4 into a 1/2 slider and adding a note after it did something else
  19. 02:59:820 (3,4,4) - similar issue. not every kind of sound is really suitable to be mapped with 1/4 filler sliders. furhter occurences of the same concept won't be mentioned If you dont tell me why its wrong,i wont fix it.
  20. 03:07:406 (2,3,4,5,6) - recommending to make the spacing among 03:07:492 (3,4,5,6) - the same and only having 2 deviate. could even have 2 at the same spacing too but at an angle fixed
  21. 03:10:854 (3) - as a general thing for slider shapes, avoid finicky little turns like at the end of this unless the serve a specific song or gimmick oriented purpose. also goes for things like the downward angle of the curve on 03:14:647 (1) - and the second red node of 03:16:027 (4) - . to extends like on 04:08:440 (1,2) - it is fine though changed some things

    generally you could unify your slider shapes more. work with copy paste and rotation to keep the same curvature of sliders in a section for similar sounds. makes more coherent, less messy and neater to look at.
    then some patterns are good, but more often than not, they could be more polished. as in you can make them look cleaner with little effort. like bankets that are off, parallels that just about aren't parallel and jumps that don't quite fit with anything.
    another point would be connecting your patterns. you often seem to keep things very local. transitions between patterns and slidershapes are a bit arbitrary. you can think of it as connecting patterns with patterns, looking at parts in a bigger picture instead of working pattern by pattern.
Ty for mod! Ill see what i can do regarding that last statement of yours
Topic Starter
[ Lilu ]

LeQuack wrote:

M4M from my Queue

Enhancer
  1. I think AR sohuld be 9 as BPM and Note density are too low to justify anything else, the slow sections also suffer from the high AR i think the technical kiai sections would be tough to read with ar9, but i lowered it to 9,3
  2. 00:20:509 (2) - I would have this as 2 notes instead so that the stream is more comfortable to hit and ends with an odd amount of notes (odd = good for example groups of 3 and 5 are easy to hit whilst groups of 4 or 6 are not) nice idea
  3. 00:22:233 (9) - This should be NC because this is the start of the new section (whilst also being the end of the previous one) fixed
  4. 00:22:233 - With regards to that i think the patter here should be note, note slider (so notes on 00:22:233 - and 00:22:406 - and a slider at 00:22:578 - to 00:22:751 - and then repeat in the next bars until 00:33:268 - ) right now the rhythm feels janky and unintuitive Eeeh, i dont see a problem with the note palce in this section, it all has correct emphasis imo.
  5. 01:15:682 (3) - I would silence this slider end as it doesn't fall on any sound done
  6. 01:28:440 - Really like this section <3
  7. 01:39:475 - NC on big white ticks this section (until 01:49:130 - ) ok
  8. 01:40:337 - Add a note i dont even know how i missed these two things > >
  9. 01:45:509 - ^
  10. 01:50:509 (1,2,3,4) - These should all be same distance apart done
  11. 01:56:027 - Increase DS by .1 on all groups of 4 in this section to match the buildup of the music kinda done
  12. 02:00:165 - Can also do it again here
  13. 02:12:923 (2,3) - I think it would make sense if these were the same shape as the follow the same sound Hmmm, then i'd have to remap a lot of the rest of the map. Ill consider if if more people suggest this
  14. 02:18:440 (1,2) - This is an idea of what i mean for above, however the blankets can be worked on for these sliders not sure what you mean, but ill fix blankets
  15. 02:31:889 (5) - Overlap with (3) not perfect fixed
  16. 04:22:234 (1,2,3,4,1,2,3,4) - I don't think the music increases enough to justify cross-screen jumps
oke

I think the kiai times in this map need to be re-done, the rhythm doesn't sound quite right and there's something visually that isn't too pleasing about it
I can't really put my finger on it but if you look at other maps like this (eg. camellia approval maps) you'll get a feeling for what i mean (sorry i can't be more helpful explaining myself) I get what you mean, ill think about it c:

Gl with the map :D
Ty for mod <3
timemon
test

intensify


00:55:337 (3) - I recommend NC
00:55:337 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - I also suggest changing this section by increasing the spacing of each 1/4 sliders like as if they were singletaps.
Because 1/4 sliders are treated like regular 1/2 note. This one is very hard to read because they're all clamped up.

03:18:785 (2) - I cannot see what the sliders are emphasizing. You need to be more consistent with your use of sliders in this section. You could, for example, only put down sliders on the kick sounds (the 2nd and 4th white tick)
04:24:992 (1) - ^ same could be said about this section. Your use of sliders need to be consistent otherwise they will feel random.
03:18:785 (2) - The slider shapes in this section is too different from each other. I suggest you make them more similar.

04:21:371 (1,2,3,4,5) - space them out a bit they're too close from the previous combo

I'm not very good at wubwub stuff.
Topic Starter
[ Lilu ]

timemon wrote:

test

intensify


00:55:337 (3) - I recommend NC done
00:55:337 (3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4) - I also suggest changing this section by increasing the spacing of each 1/4 sliders like as if they were singletaps.
Because 1/4 sliders are treated like regular 1/2 note. This one is very hard to read because they're all clamped up. hmm i get what you mean. it might be a bit hard how i remapped it, we'll see.

03:18:785 (2) - I cannot see what the sliders are emphasizing. You need to be more consistent with your use of sliders in this section. You could, for example, only put down sliders on the kick sounds (the 2nd and 4th white tick)
04:24:992 (1) - ^ same could be said about this section. Your use of sliders need to be consistent otherwise they will feel random.
03:18:785 (2) - The slider shapes in this section is too different from each other. I suggest you make them more similar. All these things take a lot of time to fix, so ill fix them when i can be bothered, tired atm :C

04:21:371 (1,2,3,4,5) - space them out a bit they're too close from the previous combo done

I'm not very good at wubwub stuff.
Ty for mod! :D
also do u want me to mod anything, i did say it was m4m or nm c:
timemon
thank you, It's pretty tough to remap a map. I usually just switch to a new song and start from scratch with fresh ideas.

If you could have a look at this map I would be really grateful https://osu.ppy.sh/s/609740 . (happiness diff)

though no pressure because my queue is NM only xD
gronek08
hi, m4m
intensify
  1. 02:24:647 (2,3,4,5) - I agree that there should be jump between 2 and 3, but shouldn't 3 be closer to 4 and 5? That's how you mapped it previously (i.e. here 02:19:130 (1,2,3,4))
  2. 02:36:716 (3,4) - Do they match any sounds? I would replace them with something else
  3. 04:24:992 (1,2) - I feel like the sliders in this whole section are placed kinda randomly. Maybe it's just me
Couldn't find more, not that good at modding, hope it helps in some way
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