combo colors
you should replace your hitfinish samples with
http://puu.sh/weEp7/268b104da0.wav cause of better volume balance (based on same sound)
current is too focused on left channel
opposite thing for the tom hitsounds, they are really focused on right, might want to use
http://puu.sh/weEyO/7491a2b2de.ziphp6 is enough
02:54:355 - inconsistent settings for red/green line
00:10:424 (5) - change in guitar could be reflected by stream change, even if drums are the same
00:34:044 (1) - different clap sounds unintentional?
02:16:088 (1,2,3,4) - 02:19:394 (1,2,1,2) - your whole mapping is so consistent but then this? i know these are not exactly the same, but stacking everything in the second one seems a bit unfitting. maybe overlap it similar to how it overlaps 02:17:977 (1,2) - ?
http://lasse.s-ul.eu/g0SKsMoP.jpg02:20:812 (1,1,2,1,2) - at least map the red tick with a circle, it has noticeable guitars and the transition from really undermapped 1/1 to 1/4 slider spam is quite jarring considering music builds up at 02:20:930 -
02:31:856 (4,1) - movement transition here is extremely awkward , tilted me even with ht. something like
http://lasse.s-ul.eu/A5uKzYAO.jpg would be better I think
02:38:942 (4,1) - streamjump seemed really uncalled for, even with drum intensity increase, spacing increase alone is fine
03:14:195 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this really should be toned down a bit, drums and guitar are quite similar to before but you throw this huge spike here. spacing is also noticeably uneven with some notes barely touching, some spaced etc so it looks quite unpolished. I think you could scale it by 0.9 or something, still bit of a spike in spacing, but more reasonable considering contrast in the song#
03:34:509 (3,4) - reverse arrow stuff is quite edgy visibilty wise here, seems easy to mistake 3 for a normal 1/4 slider and just sliderbreak, would make repeat more visible (or visible at all rather)
03:36:399 (3,4) - ^
03:49:742 (1) - turn thing is quite underwhelming here, 03:48:797 (1) - does it better
03:51:278 (1) - think something like
http://lasse.s-ul.eu/9BtRfiDM.jpg would make more sense in comparison to your other stream things here. easy to qadjust if you move some stuff from before around a bit
03:52:872 (4,1) - same issue as the other similar stream movement before, having something like
http://lasse.s-ul.eu/PJdHUudY.jpg would be way nicer
04:04:682 (4,1) - similar here, the way these handle momentum just feels a bit gross
05:00:829 (9) - isn't the music doing something similar to 04:59:829 (1,1) - here? seems unfitting to suddenly have this one consistent stream
^happens in a few more places in this part
wew consistency
even if I personally disliked the usage of 1/4 jumps a bit, they seem alright with the song
I'll probably recheck once you can find another bn and all since I like the map overall