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EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida ...

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Topic Starter
Damaree

Davin Fortune wrote:

shoot 1 star
mod Later

Davin Fortune wrote:

Shoot! Mod Later
Uhh should I shoot you what? Don't quite get it. . . :D
Davin Fortune
TRIPLEE POST!!!

Insane
00:13:379 - add a note at col 2, in here the vocal from the song are speeded up so that your pattern should be more tight
00:14:676 - ^ but at col 4(?)
00:23:676 - add a LN until 00:23:839 - to cover the new appearance of the guitar sound
00:42:001 - make it 2 note since the pitch raise up (i think it's okay since it's insane diff)
00:48:406 - like in 00:13:379 - 's mod
00:54:893 - ^
01:08:271 (68271|0) - after look through the reff a moment i can't catch any other LN exist in the reff part so this LN's function is :?
Be Continue... (Post the continue here so pls don't reply it)

Normal
00:06:163 - should be a LN exist in here like 00:04:866 (4866|1) - with the same length
00:06:812 - even no vocal here, but there's still instrument sound so add a note here, also consider the consistency of the patterns
00:11:676 (11676|1) - this LN should also be same like in 00:04:866 (4866|1) -, the one who got played is the voice so consider not to follow it in this part, since also the LN you place are in the pause section of the vocal
00:23:839 (23839|1,23839|2,24325|2,24325|1) - i think just make it 1, in consider to lower the SR and also 1 note is already enough though for the hitsounding section i guess, apply to all of this kind pattern, but 00:34:217 - can be an exception since it's the end of this pattern
00:34:724 (34724|3,34886|2,35048|1,35210|0,35372|3,35534|2,35697|1,35859|0,36021|3,36183|2,36345|1,36507|0,36670|3) - i think it's not 1/12 beat, 1/4 can be used since i hear some like 00:35:048 (35048|1,35210|0,35534|2) - is beated at (example) 00:35:028 - ( for 00:35:048 (35048|1) - )
00:45:568 (45568|0) - delete this since at 00:44:920 - also has same instrument but you ignore it, so as this one too should be ignored, also kinda strange to have 5 beat in a stair :'3
00:56:433 (56433|0,56514|1,56595|2,56757|3,56839|2,56920|1,57082|0,57163|1,57244|2,57244|3) - i think you can change into LN, it looks more simple
01:16:866 (76866|0,76947|1,77028|2,77190|3,77271|2,77352|1,77514|0,77595|1,77676|2) - ^
Topic Starter
Damaree

Davin Fortune wrote:

TRIPLEE POST!!!

Insane
00:13:379 - add a note at col 2, in here the vocal from the song are speeded up so that your pattern should be more tight im not mapping vocals here
00:14:676 - ^ but at col 4(?) ^
00:23:676 - add a LN until 00:23:839 - to cover the new appearance of the guitar sound just extending the LN to red line, for the release of guitar sound
00:42:001 - make it 2 note since the pitch raise up (i think it's okay since it's insane diff) ok
00:48:406 - like in 00:13:379 - 's mod same reason
00:54:893 - ^ ^
01:08:271 (68271|0) - after look through the reff a moment i can't catch any other LN exist in the reff part so this LN's function is :? I actually a sound here(but too vague) and its worth adding LN, but gonna find other ways to replace this LN since its really vague
Be Continue... (Post the continue here so pls don't reply it)

Normal
00:06:163 - should be a LN exist in here like 00:04:866 (4866|1) - with the same length
00:06:812 - even no vocal here, but there's still instrument sound so add a note here, also consider the consistency of the patterns ^ not too clear
00:11:676 (11676|1) - this LN should also be same like in 00:04:866 (4866|1) -, the one who got played is the voice so consider not to follow it in this part, since also the LN you place are in the pause section of the vocal uhh they're the same though
00:23:839 (23839|1,23839|2,24325|2,24325|1) - i think just make it 1, in consider to lower the SR and also 1 note is already enough though for the hitsounding section i guess, apply to all of this kind pattern, but 00:34:217 - can be an exception since it's the end of this pattern for cybols(cyambal) and also the SR is intentional for the fill of the BIG gap of the difficulty spread, and besides I have easy diff to fill it.
00:34:724 (34724|3,34886|2,35048|1,35210|0,35372|3,35534|2,35697|1,35859|0,36021|3,36183|2,36345|1,36507|0,36670|3) - i think it's not 1/12 beat, 1/4 can be used since i hear some like 00:35:048 (35048|1,35210|0,35534|2) - is beated at (example) 00:35:028 - ( for 00:35:048 (35048|1) - ) im catching the be'' sound here, and some modders said that I should use 1/8 snap here, but gonna change it if others also pointed out
00:45:568 (45568|0) - delete this since at 00:44:920 - also has same instrument but you ignore it, so as this one too should be ignored, also kinda strange to have 5 beat in a stair :'3 ok
00:56:433 (56433|0,56514|1,56595|2,56757|3,56839|2,56920|1,57082|0,57163|1,57244|2,57244|3) - i think you can change into LN, it looks more simple looks awkward to play for me to add short LN in normal diff so I decide to just use stair
01:16:866 (76866|0,76947|1,77028|2,77190|3,77271|2,77352|1,77514|0,77595|1,77676|2) - ^ ^
Tnx for the mod and 2 star. . . Ahhh i didnt get what you just posted in the 1st but ohh now i get it :D :D UPDATED
Umo-
NM req from imtdb1's modding queue
I apologize but I can't mod your map. Its verry good in my opinion so just read "general" box for things you should add or fix
General
You should check AI mod since there are few problems there (ctrl + shift + a). Aslo if you want to make this map ranked make sure that you hitsound it. Uncheck widescreen support in all difficulties since you dont have a storyboard

also take my star! ☆=(ゝω・)/
Topic Starter
Damaree

imtdb1 wrote:

NM req from imtdb1's modding queue
I apologize but I can't mod your map. Its verry good in my opinion so just read "general" box for things you should add or fix
General
You should check AI mod since there are few problems there (ctrl + shift + a). Aslo if you want to make this map ranked make sure that you hitsound it. Uncheck widescreen support in all difficulties since you dont have a storyboard

also take my star! ☆=(ゝω・)/
Aaaahhh. . . I forgot to re-change the kiai snap since last mod by ly0. . . requesting HS is still pending or gonna request to someone. . . also forgot to uncheck widescreen. . . And tnx for the star :D :D
Syadow-
SP :v
2017-04-28 16:40 JooF12: hi nyadoww. . .
2017-04-28 16:40 JooF12: are u free? :D
2017-04-28 16:41 Syadow-: ey joop sensei
2017-04-28 16:41 Syadow-: hmm not much
2017-04-28 16:41 JooF12: XD
2017-04-28 16:41 JooF12: uhh. . . .
2017-04-28 16:41 JooF12: i actually need some help
2017-04-28 16:42 Syadow-: whatsup ?
2017-04-28 16:42 Syadow-: new map ? :v
2017-04-28 16:42 JooF12: uh modsu
2017-04-28 16:42 JooF12: yah
2017-04-28 16:42 Syadow-: np
2017-04-28 16:42 JooF12: uwu :D
2017-04-28 16:42 JooF12: ACTION is listening to [https://osu.ppy.sh/b/1278173 EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL (CV : Terui Haruka) - Delta Decision]
2017-04-28 16:43 JooF12: im actually bothered w/my SR
2017-04-28 16:43 JooF12: sounds unbelievable
2017-04-28 16:43 Syadow-: maybe i can help a little :3
2017-04-28 16:43 Syadow-: lol xD
2017-04-28 16:44 JooF12: uwu sounds good :D but u can actually help me alot of this. im expecting alot of you :D
2017-04-28 16:46 Syadow-: 4.8 :v lol extreame
2017-04-28 16:47 JooF12: yah. . . even though that's just only jumpthrills
2017-04-28 16:48 Syadow-: 00:01:785 - hmm not sure that all 1/2 here
2017-04-28 16:48 JooF12: uh what diff?
2017-04-28 16:48 Syadow-: ACTION is editing [http://osu.ppy.sh/b/1276313 EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL (CV : Terui Haruka) - Delta Decision [Domination]]
2017-04-28 16:49 JooF12: ohh
2017-04-28 16:49 Syadow-: 00:03:082 - 1 note enough, no jedug jedug sound
2017-04-28 16:49 Syadow-: 00:03:568 (3568|0) - move to 00:03:487 -
2017-04-28 16:49 JooF12: oh
2017-04-28 16:50 Syadow-: 00:04:866 (4866|0) - ^
2017-04-28 16:50 Syadow-: oki skip for intro :'vv its hard to mod it
2017-04-28 16:51 JooF12: uh yah. . . the timings and snapping -_-
2017-04-28 16:51 JooF12: maybe I did rush mapping this :(
2017-04-28 16:51 Syadow-: 00:18:649 - till 00:19:947 - double i think
2017-04-28 16:52 Syadow-: :'vv
2017-04-28 16:52 JooF12: uh but they're already double?
2017-04-28 16:53 JooF12: uh are you mentioning 00:18:730 (18730|1,18812|0,18893|2) - those parts and etc.?
2017-04-28 16:53 Syadow-: yeah
2017-04-28 16:53 Syadow-: double in every 1/2 beat
2017-04-28 16:53 JooF12: uh, gonna think more about that part since too much downbeat
2017-04-28 16:54 JooF12: and gonna increase more SR
2017-04-28 16:54 Syadow-: lul :v
2017-04-28 16:54 Syadow-: 00:34:724 (34724|0) - 1/16 hmmm
2017-04-28 16:54 JooF12: hmm yah mentioned in the last mod if my map
2017-04-28 16:54 JooF12: he said to use 1/16
2017-04-28 16:54 Syadow-: hmm i see
2017-04-28 16:55 JooF12: I use 1/8 before that. . . :D
2017-04-28 16:56 Syadow-: it almost same u:
2017-04-28 16:56 JooF12: same?
2017-04-28 16:56 Syadow-: 00:56:109 (56109|3,56190|2) - i think this can covered by the ln
2017-04-28 16:57 Syadow-: 1/8 = 1/16 :'v
2017-04-28 16:57 Syadow-: 00:57:568 - 00:21:244 -
2017-04-28 16:57 JooF12: ohh
2017-04-28 16:57 JooF12: snappings is much complicated
2017-04-28 16:58 JooF12: ohh oki :D
2017-04-28 16:58 Syadow-: 01:01:784 - feels odd if there are no note here so add note plz
2017-04-28 16:59 JooF12: ohh sure, didint notice :D
2017-04-28 16:59 Syadow-: 01:09:082 (69082|2,69082|3,69163|2,69163|3) - aaaaaa
2017-04-28 17:00 JooF12: aahhh XD
2017-04-28 17:01 JooF12: same concept as Big Money map
2017-04-28 17:04 Syadow-: x'D
2017-04-28 17:05 Syadow-: 01:11:028 - i think this double
2017-04-28 17:05 JooF12: hmm hithat. . . not quite sure
2017-04-28 17:06 Syadow-: oh no no nooo sorry :'v
2017-04-28 17:06 JooF12: its ok :D
2017-04-28 17:07 JooF12: i wonder if those jumpthrills below is already good
2017-04-28 17:07 Syadow-: maybe thats all :'vvv i cant find much problem
2017-04-28 17:08 JooF12: hmm check also insane :D
2017-04-28 17:08 JooF12: im not sooo confident with it
2017-04-28 17:09 Syadow-: woki
2017-04-28 17:09 Syadow-: i skip the intro :' i'm not sure about that
2017-04-28 17:09 JooF12: uhh yeah gonna double check those snapping. . .
2017-04-28 17:09 Syadow-: 00:12:163 (12163|2) - maybe remove 1/4 jack in insane's diff
2017-04-28 17:10 Syadow-: wokay
2017-04-28 17:10 JooF12: ohh. . .
2017-04-28 17:10 Syadow-: 1/4 jack for domination
2017-04-28 17:11 Syadow-: 00:33:568 - no LN ?
2017-04-28 17:11 JooF12: uhh
2017-04-28 17:12 Syadow-: 00:47:190 (47190|0) - same, remove it
2017-04-28 17:12 JooF12: just gonna ask
2017-04-28 17:12 JooF12: are those thrills ok there?
2017-04-28 17:12 JooF12: if I do jumpthrills there, it would make the insane raise to 4.5*
2017-04-28 17:13 JooF12: and I feel those thrills feels quite awkward to play
2017-04-28 17:13 Syadow-: maybe for 1 hand trilling its hard tho
2017-04-28 17:14 JooF12: 1 hand thrill?
2017-04-28 17:14 Syadow-: trill with one hand only
2017-04-28 17:14 Syadow-: 00:27:568 (27568|0,27649|1,27730|0,27812|1,27893|0) -
2017-04-28 17:14 JooF12: ohhh
2017-04-28 17:14 Syadow-: 01:01:784 - hmm =w=
2017-04-28 17:15 Syadow-: 01:06:649 (66649|0) - hmm =w=
2017-04-28 17:15 JooF12: *teehee*
2017-04-28 17:19 Syadow-: *slap myself*
2017-04-28 17:20 JooF12: lel
2017-04-28 17:21 Syadow-: 01:16:866 (76866|1,76947|2,77028|1) - ctrl h for more variation
2017-04-28 17:22 Syadow-: 01:26:595 (86595|0,87082|2,87568|3) - make double
2017-04-28 17:22 JooF12: ohh. . . its repeating :D
2017-04-28 17:23 JooF12: hmm where should I place it?
2017-04-28 17:23 Syadow-: u:v
2017-04-28 17:23 JooF12: its also mentioned in past mpd
2017-04-28 17:23 JooF12: *mod
2017-04-28 17:23 Syadow-: 01:26:595 - here ?
2017-04-28 17:24 JooF12: uh i mean where I place the note if I make it double
2017-04-28 17:24 Syadow-: oh i see
2017-04-28 17:24 JooF12: well since i did that intentionally for the thrill purpose
2017-04-28 17:24 Syadow-: 01:26:595 - col 2
2017-04-28 17:24 Syadow-: 01:27:082 - 1
2017-04-28 17:24 Syadow-: 01:27:568 - 3
2017-04-28 17:25 JooF12: ohh then should I also do the same w/00:24:001 - to 00:24:001 - ?
2017-04-28 17:25 JooF12: since they have same sound
2017-04-28 17:25 Syadow-: 01:28:136 - i think the double should be 01:28:055 -
2017-04-28 17:26 JooF12: hmm. . .
2017-04-28 17:27 JooF12: think ive got a good idea. . . dunno if its gonna be good :D
2017-04-28 17:27 Syadow-: :v i hope its not 1/4 jack again
2017-04-28 17:27 JooF12: lol. . . :D
2017-04-28 17:28 JooF12: my 1st time mapping normal and easy in my whole life
2017-04-28 17:28 JooF12: is in this map
2017-04-28 17:28 JooF12: :D
2017-04-28 17:28 Syadow-: for 00:24:325 - this, cant much say ;'vvvvvvv 1 hand trill its hard so keep single in every cymbal
2017-04-28 17:29 Syadow-: yay xD sensei make an ez nm diff \o/
2017-04-28 17:29 JooF12: hmm yan so gonna do double in those parts
2017-04-28 17:29 lets make party :D *slap
2017-04-28 17:29 JooF12: lol. . . im not even confident if im doing right
2017-04-28 17:29 Syadow-: :'
2017-04-28 17:29 lol *party whisles*
2017-04-28 17:30 Syadow-: lol
2017-04-28 17:30 JooF12: i cant actually map ez nm coz hard to adjust much. . .
2017-04-28 17:31 Syadow-: ez diff more harder to map than hard :'vvv
2017-04-28 17:31 JooF12: yah yah . . XD also same in normal. . . i cant even mod ez nm diffs
2017-04-28 17:32 Syadow-: can u fix the od hp in all diff sensei :v
2017-04-28 17:32 JooF12: ohh yah lol forgot. . . :D :D ane me no sensei. . . still nub
2017-04-28 17:32 Syadow-: nuuuu uwu
2017-04-28 17:33 00:03:730 - 00:05:028 - okay -w- *nm diff
2017-04-28 17:33 JooF12: uwu
2017-04-28 17:33 JooF12: hmm shoud remove? or add? :D
2017-04-28 17:34 Syadow-: 00:28:379 - 00:25:784 - hmm again :v
2017-04-28 17:34 Syadow-: remove
2017-04-28 17:34 JooF12: remove 1?
2017-04-28 17:35 JooF12: or those 2?
2017-04-28 17:35 Syadow-: remove 1 in sec 5
2017-04-28 17:35 Syadow-: sec 28, remove all except the double
2017-04-28 17:36 JooF12: uh. . dont quite get it :D
2017-04-28 17:36 Syadow-: 00:38:636 (38636|2) - wew flying over the tick
2017-04-28 17:36 JooF12: uhh lol
2017-04-28 17:36 Syadow-: 00:43:825 (43825|0,44312|1,44636|2) - wow ^
2017-04-28 17:36 Syadow-: make it same in all diff
2017-04-28 17:37 JooF12: hmm maybe im gonna fly those in all diff? since the bell matches. . .
2017-04-28 17:37 Syadow-: yeah
2017-04-28 17:37 ACTION flying in the bed *wush
2017-04-28 17:38 JooF12: ohh. . . marked :D
2017-04-28 17:38 JooF12: uwu lol
2017-04-28 17:38 Syadow-: okay thats all, gonna off o//
2017-04-28 17:38 Syadow-: i've a lot homework lol :sad:
Good Luck sensei >www<
Murumoo
hitsound making and really little NM

https://drive.google.com/open?id=0B80IKySbEeA2YnB3a0M5LUg3OHM

(1/2/3/4)

Domination
you change bpm or offset?
you need rearrenge all note
Hitsound empty = resnap note
<<- this thing
^
check all dif

00:34:703 - fix
01:28:055 - suggest

GOOD LUCK :)
Topic Starter
Damaree

Murumoo wrote:

hitsound making and really little NM

https://drive.google.com/open?id=0B80IKySbEeA2YnB3a0M5LUg3OHM

(1/2/3/4)

Domination
you change bpm or offset?
you need rearrenge all note
Hitsound empty = resnap note
<<- this thing
^
check all dif

hmm is the snapping the problem? hmm i dont see any though and also adding HS to the missing HS empty
00:34:703 - fix some modders told me that the snap is in 1/8, uhh but well revert back -_- snappings are confusing
01:28:055 - suggest rearrange,avoiding 4 stack notes

GOOD LUCK :)
Aaahhh Tnx alot for the HS and for the hardwork, I though im gonna do the rest, but you already did all :D :D i'll just gonna double-check this.
L A U R A
hey heey~~

Normal

SPOILER
00:02:271 (2271|3) - i dont get the ln here stand for so i think single note just do fine
00:03:568 (3568|1) - ^
00:04:866 (4866|1) - ^
00:05:676 - you can slip ln here tho for that back vocal and here 00:06:325 -
00:06:163 - 1 note here
00:07:460 (7460|3) - single note
00:08:757 (8757|1) - ^
00:11:676 (11676|1) - ^
00:41:514 (41514|3) - i think just delete the ln and follow the piano sound with single note
00:45:568 - 1 note here
00:46:541 - 2 notes here
00:46:784 (46784|1) - delete it

Hard

SPOILER
00:24:001 (24001|0,24082|1,24163|2,24244|3) - this part and the same kind of this i think you should move it 1 line lower
00:46:784 (46784|2) - delete it
01:01:784 - 1 note here
01:08:920 (68920|1,69082|1,69244|1) - someone told me to avoid this
01:17:352 (77352|3,77514|3,77676|3,77839|3) - this too should be avoided
01:26:271 (86271|3,86352|2,86433|1,86514|0) - same problem as the previous part

Insane

SPOILER
00:12:001 (12001|2,12082|3) - delete
00:17:352 - i'll go 3 keys here since there cymbal sound to support
00:17:514 (17514|1,17514|0,17676|2,17676|3,17839|0,17839|2,18001|1,18001|3,18163|0,18163|3,18325|1,18325|2,18487|2,18487|3,18649|0,18649|1,18812|1,18812|3,18974|3,18974|2,19136|0,19136|2,19298|0,19298|1,19460|3,19460|1,19622|2,19622|3,19784|0,19784|2) - i prefer this part become single key rainbowy to support the next part
00:24:001 (24001|0,24082|1,24163|0,24244|1) - same like in hard lower it 1 line and the same kind of this
00:28:379 - i think make it like the previous same part is better
00:47:028 (47028|0,47109|3) - delete
01:02:920 (62920|1,62920|2,63082|1,63082|0,63244|2,63244|3,63406|1,63406|0,63568|1,63568|2,63730|2,63730|3,63893|0,63893|1,64055|2,64055|3,64217|0,64217|2,64379|0,64379|1,64541|3,64541|1,64703|2,64703|3,64866|0,64866|2,65028|1,65028|0,65190|3,65190|1) - same like before i think single key rainbow is preferable ( for me XD )
01:10:541 (70541|0,70703|0,70866|0) - avoid it
01:15:893 (75893|0,75974|3) - delete
01:16:217 (76217|0,76298|1) - delete
01:16:947 (76947|3,77028|3,77190|3,77352|3,77514|3,77676|3) - way too heavy
01:26:757 (86757|2,86839|1,86920|2,87001|1) - same case as previous part
Topic Starter
Damaree

L A U R A wrote:

hey heey~~

Normal

SPOILER
00:02:271 (2271|3) - i dont get the ln here stand for so i think single note just do fine
00:03:568 (3568|1) - ^
00:04:866 (4866|1) - ^ for guitar/piano sound
00:05:676 - you can slip ln here tho for that back vocal and here 00:06:325 - no vocals for normal diff
00:06:163 - 1 note here mapping clear sound in normal
00:07:460 (7460|3) - single note
00:08:757 (8757|1) - ^
00:11:676 (11676|1) - ^ ^^ uhh why?
00:41:514 (41514|3) - i think just delete the ln and follow the piano sound with single note yap thats piano, but it has lots of sound, so I use LN to cover them all
00:45:568 - 1 note here i dont map hithat here
00:46:541 - 2 notes here no
00:46:784 (46784|1) - delete it deleting the red thick intead

Hard

SPOILER
00:24:001 (24001|0,24082|1,24163|2,24244|3) - this part and the same kind of this i think you should move it 1 line lower lol no, I follow the drum here, and theres no sound that could dover below
00:46:784 (46784|2) - delete it no, for hithat
01:01:784 - 1 note here oh my, I miss this
01:08:920 (68920|1,69082|1,69244|1) - someone told me to avoid this hm those kind are fine depends on the song but gonna move one since I dont have ones to the other parts
01:17:352 (77352|3,77514|3,77676|3,77839|3) - this too should be avoided rearrange some parts
01:26:271 (86271|3,86352|2,86433|1,86514|0) - same problem as the previous part same reason also

Insane

SPOILER
00:12:001 (12001|2,12082|3) - delete uhh why? thats a drum sound
00:17:352 - i'll go 3 keys here since there cymbal sound to support consider later, marking
00:17:514 (17514|1,17514|0,17676|2,17676|3,17839|0,17839|2,18001|1,18001|3,18163|0,18163|3,18325|1,18325|2,18487|2,18487|3,18649|0,18649|1,18812|1,18812|3,18974|3,18974|2,19136|0,19136|2,19298|0,19298|1,19460|3,19460|1,19622|2,19622|3,19784|0,19784|2) - i prefer this part become single key rainbowy to support the next part no, thats for an easy jump part, to follow the dense jumpthrills
00:24:001 (24001|0,24082|1,24163|0,24244|1) - same like in hard lower it 1 line and the same kind of this no
00:28:379 - i think make it like the previous same part is better uhh what? did you copy the wrong thing?
00:47:028 (47028|0,47109|3) - delete no, same reason
01:02:920 (62920|1,62920|2,63082|1,63082|0,63244|2,63244|3,63406|1,63406|0,63568|1,63568|2,63730|2,63730|3,63893|0,63893|1,64055|2,64055|3,64217|0,64217|2,64379|0,64379|1,64541|3,64541|1,64703|2,64703|3,64866|0,64866|2,65028|1,65028|0,65190|3,65190|1) - same like before i think single key rainbow is preferable ( for me XD ) still no, but gonna consider some parts later
01:10:541 (70541|0,70703|0,70866|0) - avoid it lol, that's fine for the Insane+ diffs
01:15:893 (75893|0,75974|3) - delete
01:16:217 (76217|0,76298|1) - delete ^ no, for initializing the drum(if what im saying is correct lol)
01:16:947 (76947|3,77028|3,77190|3,77352|3,77514|3,77676|3) - way too heavy thats fine
01:26:757 (86757|2,86839|1,86920|2,87001|1) - same case as previous part same reason also
Tnx for the mod, ill mod ur map tomorrow since I don't have much time & just did a quick check

Syadow- wrote:

SP :v
2017-04-28 16:40 JooF12: hi nyadoww. . .
2017-04-28 16:40 JooF12: are u free? :D
2017-04-28 16:41 Syadow-: ey joop sensei
2017-04-28 16:41 Syadow-: hmm not much
2017-04-28 16:41 JooF12: XD
2017-04-28 16:41 JooF12: uhh. . . .
2017-04-28 16:41 JooF12: i actually need some help
2017-04-28 16:42 Syadow-: whatsup ?
2017-04-28 16:42 Syadow-: new map ? :v
2017-04-28 16:42 JooF12: uh modsu
2017-04-28 16:42 JooF12: yah
2017-04-28 16:42 Syadow-: np
2017-04-28 16:42 JooF12: uwu :D
2017-04-28 16:42 JooF12: ACTION is listening to [https://osu.ppy.sh/b/1278173 EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL (CV : Terui Haruka) - Delta Decision]
2017-04-28 16:43 JooF12: im actually bothered w/my SR
2017-04-28 16:43 JooF12: sounds unbelievable
2017-04-28 16:43 Syadow-: maybe i can help a little :3
2017-04-28 16:43 Syadow-: lol xD
2017-04-28 16:44 JooF12: uwu sounds good :D but u can actually help me alot of this. im expecting alot of you :D
2017-04-28 16:46 Syadow-: 4.8 :v lol extreame
2017-04-28 16:47 JooF12: yah. . . even though that's just only jumpthrills
2017-04-28 16:48 Syadow-: 00:01:785 - hmm not sure that all 1/2 here
2017-04-28 16:48 JooF12: uh what diff?
2017-04-28 16:48 Syadow-: ACTION is editing [http://osu.ppy.sh/b/1276313 EYKHA (CV : Sawashiro Miyuki) LOU (CV : Uchida Maaya) MERYL (CV : Terui Haruka) - Delta Decision [Domination]]
2017-04-28 16:49 JooF12: ohh
2017-04-28 16:49 Syadow-: 00:03:082 - 1 note enough, no jedug jedug sound
2017-04-28 16:49 Syadow-: 00:03:568 (3568|0) - move to 00:03:487 -
2017-04-28 16:49 JooF12: oh
2017-04-28 16:50 Syadow-: 00:04:866 (4866|0) - ^
2017-04-28 16:50 Syadow-: oki skip for intro :'vv its hard to mod it
2017-04-28 16:51 JooF12: uh yah. . . the timings and snapping -_-
2017-04-28 16:51 JooF12: maybe I did rush mapping this :(
2017-04-28 16:51 Syadow-: 00:18:649 - till 00:19:947 - double i think
2017-04-28 16:52 Syadow-: :'vv
2017-04-28 16:52 JooF12: uh but they're already double?
2017-04-28 16:53 JooF12: uh are you mentioning 00:18:730 (18730|1,18812|0,18893|2) - those parts and etc.?
2017-04-28 16:53 Syadow-: yeah
2017-04-28 16:53 Syadow-: double in every 1/2 beat
2017-04-28 16:53 JooF12: uh, gonna think more about that part since too much downbeat
2017-04-28 16:54 JooF12: and gonna increase more SR
2017-04-28 16:54 Syadow-: lul :v
2017-04-28 16:54 Syadow-: 00:34:724 (34724|0) - 1/16 hmmm
2017-04-28 16:54 JooF12: hmm yah mentioned in the last mod if my map
2017-04-28 16:54 JooF12: he said to use 1/16
2017-04-28 16:54 Syadow-: hmm i see
2017-04-28 16:55 JooF12: I use 1/8 before that. . . :D
2017-04-28 16:56 Syadow-: it almost same u:
2017-04-28 16:56 JooF12: same?
2017-04-28 16:56 Syadow-: 00:56:109 (56109|3,56190|2) - i think this can covered by the ln
2017-04-28 16:57 Syadow-: 1/8 = 1/16 :'v
2017-04-28 16:57 Syadow-: 00:57:568 - 00:21:244 -
2017-04-28 16:57 JooF12: ohh
2017-04-28 16:57 JooF12: snappings is much complicated
2017-04-28 16:58 JooF12: ohh oki :D
2017-04-28 16:58 Syadow-: 01:01:784 - feels odd if there are no note here so add note plz
2017-04-28 16:59 JooF12: ohh sure, didint notice :D
2017-04-28 16:59 Syadow-: 01:09:082 (69082|2,69082|3,69163|2,69163|3) - aaaaaa
2017-04-28 17:00 JooF12: aahhh XD
2017-04-28 17:01 JooF12: same concept as Big Money map
2017-04-28 17:04 Syadow-: x'D
2017-04-28 17:05 Syadow-: 01:11:028 - i think this double
2017-04-28 17:05 JooF12: hmm hithat. . . not quite sure
2017-04-28 17:06 Syadow-: oh no no nooo sorry :'v
2017-04-28 17:06 JooF12: its ok :D
2017-04-28 17:07 JooF12: i wonder if those jumpthrills below is already good
2017-04-28 17:07 Syadow-: maybe thats all :'vvv i cant find much problem
2017-04-28 17:08 JooF12: hmm check also insane :D
2017-04-28 17:08 JooF12: im not sooo confident with it
2017-04-28 17:09 Syadow-: woki
2017-04-28 17:09 Syadow-: i skip the intro :' i'm not sure about that
2017-04-28 17:09 JooF12: uhh yeah gonna double check those snapping. . .
2017-04-28 17:09 Syadow-: 00:12:163 (12163|2) - maybe remove 1/4 jack in insane's diff
2017-04-28 17:10 Syadow-: wokay
2017-04-28 17:10 JooF12: ohh. . .
2017-04-28 17:10 Syadow-: 1/4 jack for domination
2017-04-28 17:11 Syadow-: 00:33:568 - no LN ?
2017-04-28 17:11 JooF12: uhh
2017-04-28 17:12 Syadow-: 00:47:190 (47190|0) - same, remove it
2017-04-28 17:12 JooF12: just gonna ask
2017-04-28 17:12 JooF12: are those thrills ok there?
2017-04-28 17:12 JooF12: if I do jumpthrills there, it would make the insane raise to 4.5*
2017-04-28 17:13 JooF12: and I feel those thrills feels quite awkward to play
2017-04-28 17:13 Syadow-: maybe for 1 hand trilling its hard tho
2017-04-28 17:14 JooF12: 1 hand thrill?
2017-04-28 17:14 Syadow-: trill with one hand only
2017-04-28 17:14 Syadow-: 00:27:568 (27568|0,27649|1,27730|0,27812|1,27893|0) -
2017-04-28 17:14 JooF12: ohhh
2017-04-28 17:14 Syadow-: 01:01:784 - hmm =w=
2017-04-28 17:15 Syadow-: 01:06:649 (66649|0) - hmm =w=
2017-04-28 17:15 JooF12: *teehee*
2017-04-28 17:19 Syadow-: *slap myself*
2017-04-28 17:20 JooF12: lel
2017-04-28 17:21 Syadow-: 01:16:866 (76866|1,76947|2,77028|1) - ctrl h for more variation
2017-04-28 17:22 Syadow-: 01:26:595 (86595|0,87082|2,87568|3) - make double
2017-04-28 17:22 JooF12: ohh. . . its repeating :D
2017-04-28 17:23 JooF12: hmm where should I place it?
2017-04-28 17:23 Syadow-: u:v
2017-04-28 17:23 JooF12: its also mentioned in past mpd
2017-04-28 17:23 JooF12: *mod
2017-04-28 17:23 Syadow-: 01:26:595 - here ?
2017-04-28 17:24 JooF12: uh i mean where I place the note if I make it double
2017-04-28 17:24 Syadow-: oh i see
2017-04-28 17:24 JooF12: well since i did that intentionally for the thrill purpose
2017-04-28 17:24 Syadow-: 01:26:595 - col 2
2017-04-28 17:24 Syadow-: 01:27:082 - 1
2017-04-28 17:24 Syadow-: 01:27:568 - 3
2017-04-28 17:25 JooF12: ohh then should I also do the same w/00:24:001 - to 00:24:001 - ?
2017-04-28 17:25 JooF12: since they have same sound
2017-04-28 17:25 Syadow-: 01:28:136 - i think the double should be 01:28:055 -
2017-04-28 17:26 JooF12: hmm. . .
2017-04-28 17:27 JooF12: think ive got a good idea. . . dunno if its gonna be good :D
2017-04-28 17:27 Syadow-: :v i hope its not 1/4 jack again
2017-04-28 17:27 JooF12: lol. . . :D
2017-04-28 17:28 JooF12: my 1st time mapping normal and easy in my whole life
2017-04-28 17:28 JooF12: is in this map
2017-04-28 17:28 JooF12: :D
2017-04-28 17:28 Syadow-: for 00:24:325 - this, cant much say ;'vvvvvvv 1 hand trill its hard so keep single in every cymbal
2017-04-28 17:29 Syadow-: yay xD sensei make an ez nm diff \o/
2017-04-28 17:29 JooF12: hmm yan so gonna do double in those parts
2017-04-28 17:29 lets make party :D *slap
2017-04-28 17:29 JooF12: lol. . . im not even confident if im doing right
2017-04-28 17:29 Syadow-: :'
2017-04-28 17:29 lol *party whisles*
2017-04-28 17:30 Syadow-: lol
2017-04-28 17:30 JooF12: i cant actually map ez nm coz hard to adjust much. . .
2017-04-28 17:31 Syadow-: ez diff more harder to map than hard :'vvv
2017-04-28 17:31 JooF12: yah yah . . XD also same in normal. . . i cant even mod ez nm diffs
2017-04-28 17:32 Syadow-: can u fix the od hp in all diff sensei :v
2017-04-28 17:32 JooF12: ohh yah lol forgot. . . :D :D ane me no sensei. . . still nub
2017-04-28 17:32 Syadow-: nuuuu uwu
2017-04-28 17:33 00:03:730 - 00:05:028 - okay -w- *nm diff
2017-04-28 17:33 JooF12: uwu
2017-04-28 17:33 JooF12: hmm shoud remove? or add? :D
2017-04-28 17:34 Syadow-: 00:28:379 - 00:25:784 - hmm again :v
2017-04-28 17:34 Syadow-: remove
2017-04-28 17:34 JooF12: remove 1?
2017-04-28 17:35 JooF12: or those 2?
2017-04-28 17:35 Syadow-: remove 1 in sec 5
2017-04-28 17:35 Syadow-: sec 28, remove all except the double
2017-04-28 17:36 JooF12: uh. . dont quite get it :D
2017-04-28 17:36 Syadow-: 00:38:636 (38636|2) - wew flying over the tick
2017-04-28 17:36 JooF12: uhh lol
2017-04-28 17:36 Syadow-: 00:43:825 (43825|0,44312|1,44636|2) - wow ^
2017-04-28 17:36 Syadow-: make it same in all diff
2017-04-28 17:37 JooF12: hmm maybe im gonna fly those in all diff? since the bell matches. . .
2017-04-28 17:37 Syadow-: yeah
2017-04-28 17:37 ACTION flying in the bed *wush
2017-04-28 17:38 JooF12: ohh. . . marked :D
2017-04-28 17:38 JooF12: uwu lol
2017-04-28 17:38 Syadow-: okay thats all, gonna off o//
2017-04-28 17:38 Syadow-: i've a lot homework lol :sad:
Good Luck sensei >www<
Hehe should reply a yes tnx :D
Leonita

Hello, mod req from 🌸 Ngeng Family Mania Queue 🌸 owo)/
[Easy]
  1. 00:41:514 (41514|0,41676|1,41839|2,42001|3) - imo, better 00:41:514 (41514|0,41839|2) - ctrl g because pitch
  2. 00:52:055 (52055|3) - wrong snap, must at be here 00:52:379 -
  3. 00:57:244 - better u add hold here till 00:57:568 - and cut this 00:56:920 (56920|0) - to 00:57:244 -
  4. 01:18:325 - double?
  5. 01:23:514 - too
  6. 01:24:812 - too
[Normal]
  1. 00:34:703 - how bout this http://puu.sh/vJiqV/25c15b2ce1.jpg or this http://puu.sh/vJisz/d57c1d588f.jpg
  2. 00:41:514 (41514|3) - you can make stairs in here with double note here 00:42:001 -
  3. 00:52:055 (52055|1,52055|0,52379|0,52379|1) - re-arrange this because different sound
  4. 01:25:460 - missing?
  5. 01:28:055 (88055|0,88217|1,88379|2,88541|3) - better make this alternate lyk 2-4-1-3 or 1-3-2-4 etc etc
[Hard]
  1. 00:47:190 - uhm also, in this part i hear the same kick all the time... i don't understand too much why you use chords every 1 beat uwu. u can improve the hit hat sound or pitching from guitar sound. but its up to u 'w'
naisu, i like the song >w<
Topic Starter
Damaree

Leonita wrote:


Hello, mod req from 🌸 Ngeng Family Mania Queue 🌸 owo)/ hii
[Easy]
  1. 00:41:514 (41514|0,41676|1,41839|2,42001|3) - imo, better 00:41:514 (41514|0,41839|2) - ctrl g because pitch oki
  2. 00:52:055 (52055|3) - wrong snap, must at be here 00:52:379 - oops
  3. 00:57:244 - better u add hold here till 00:57:568 - and cut this 00:56:920 (56920|0) - to 00:57:244 - oki
  4. 01:18:325 - double?
  5. 01:23:514 - too
  6. 01:24:812 - too ^^ not quite sure but oki
    this is actually my first time making easy diff :D :D
[Normal]
  1. 00:34:703 - how bout this http://puu.sh/vJiqV/25c15b2ce1.jpg or this http://puu.sh/vJisz/d57c1d588f.jpg ill go w/2nd coz for balance
  2. 00:41:514 (41514|3) - you can make stairs in here with double note here 00:42:001 - will do since I also did it in easy diff, didnt notice
  3. 00:52:055 (52055|1,52055|0,52379|0,52379|1) - re-arrange this because different sound oki
  4. 01:25:460 - missing? im doing drum-based here, but will reconsider in the future :D
  5. 01:28:055 (88055|0,88217|1,88379|2,88541|3) - better make this alternate lyk 2-4-1-3 or 1-3-2-4 etc etc oki
[Hard]
  1. 00:47:190 - uhm also, in this part i hear the same kick all the time... i don't understand too much why you use chords every 1 beat uwu. uhh I did misheard ripu can improve the hit hat sound or pitching from guitar sound. but its up to u 'w' gonna try to look at it
naisu, i like the song >w< uwu :D :D
Tnx for the mod Leo :D will look for new/cool BG for now
Litharrale
NM from my queue
1|2|3|4

BG looks like butts and there's no real good higher resolution version, can you not find a better BG?

So I see you keysounded the start but left the rest of the piano out. Either keysound the whole thing or none of it because otherwise it sounds weird as hell

Insane
Some notes in the intro are clearly much stronger than others and you haven't done anything to show this. Example 00:02:109 (2109|1) - much much much stronger than 00:02:433 (2433|2) - but both are singles part of a simple stair
00:18:487 (18487|2) - Why is this whole section doubles?
00:20:352 (20352|2) - Pretty lazy mapping
00:35:352 (35352|3) - This pattern is repeating on the wrong note
00:38:595 (38595|3) - chord so should be doubled
00:39:406 (39406|2) - ^
etc lots of that
00:47:514 (47514|2) - the repeating pattern in this section is ok for build ups like earlier in the song but repeating it here is just lazy mapping
wait...is this just copy pasted
00:59:514 (59514|1) - This hitsound is out of tune
01:00:812 (60812|0) - ^
01:04:055 (64055|2) - This section does not reflect the music at all
so many ghost notes in the kiai, 01:13:298 (73298|2) - here is one of them
Topic Starter
Damaree

Litharrale wrote:

NM from my queue
1|2|3|4

BG looks like butts and there's no real good higher resolution version, can you not find a better BG? actually I cant find any better BG with this source, I guess Ill just hunt some randong BG that looks like related

So I see you keysounded the start but left the rest of the piano out. Either keysound the whole thing or none of it because otherwise it sounds weird as hell Its actually just a custom HS

Insane
Some notes in the intro are clearly much stronger than others and you haven't done anything to show this. Example 00:02:109 (2109|1) - much much much stronger than 00:02:433 (2433|2) - but both are singles part of a simple stair i just make them both equal since they have similar tone(i think?) even the sound is different
00:18:487 (18487|2) - Why is this whole section doubles? for guitar. . .(I highlight them much) but will think of an alternate way, gonna think through
00:20:352 (20352|2) - Pretty lazy mapping I dont see this a problem and I did the Insane diff mucu easier since there's not much sound than the instrumental songs
00:35:352 (35352|3) - This pattern is repeating on the wrong note ok will do jacking in this part, since its much blant
00:38:595 (38595|3) - chord so should be doubled ohh, it does makes sense :D
00:39:406 (39406|2) - ^ no, much downbeat, ill do 00:41:190 (41190|1) - instead
etc lots of that yeah selecting
00:47:514 (47514|2) - the repeating pattern in this section is ok for build ups like earlier in the song but repeating it here is just lazy mapping
wait...is this just copy pasted yeah I just realized it just now, and its pretty boring. will do an alternation of it
00:59:514 (59514|1) - This hitsound is out of tune lessen the volume
01:00:812 (60812|0) - ^
01:04:055 (64055|2) - This section does not reflect the music at all uhh then will do a mini-jumps then
so many ghost notes in the kiai, 01:13:298 (73298|2) - here is one of them uhh oki, will look more of them
Tnx for the mod :D , will remap those repeating parts
Staravia
Hello, this is a free mod
Columns 0 | 1 | 2 | 3

MOD

Domination


There's not much I have to say for this diff, it's very polished. gj :p

01:07:298 - i would add a note here for the piano

01:16:866 - try doing [0][1] -> [2][3] hand trills, to me, this part felt awkward to play


Insane

00:12:001 (12001|2,12001|0,12082|3,12082|1,12163|0,12163|2) - instead of [1][3] -> [0][2] -> [1][3] try [0][3] ->[1][2] -> [0][3] for mirrored hands

00:34:703 - the pattern here felt weird to play imo because of the piano changing notes

00:56:757 (56757|1,56839|0,56920|1) - maybe ctrl+right_arrow this part, because the split trill felt weird to play imo

01:07:298 - same thing with the domination diff: the piano.

01:16:217 (76217|0,76298|1,76379|0) - 01:16:217 (76217|0,76298|1,76379|0) - ctrl+h -> ctrl+left_arrow -> ctrl+left_arrow
it feels better to played with mirrored hands here imo

01:17:028 (77028|3,77352|0,77676|1) - remove these because it feels abit too over mapped for this diff. (you don't need a 3rd note for the snare drum, the difficulty here is already hard enough)

good job with the map,
good luck with rank!
Topic Starter
Damaree

Staravia wrote:

Hello, this is a free mod yaaay
Columns 0 | 1 | 2 | 3

MOD

Domination


There's not much I have to say for this diff, it's very polished. gj :p ohh my :D

01:07:298 - i would add a note here for the piano im really planning to leave a blank there but oh well

01:16:866 - try doing [0][1] -> [2][3] hand trills, to me, this part felt awkward to play more like kinda hard to tap, but if i do that, it would likely same concept as insane so will consider later


Insane

00:12:001 (12001|2,12001|0,12082|3,12082|1,12163|0,12163|2) - instead of [1][3] -> [0][2] -> [1][3] try [0][3] ->[1][2] -> [0][3] for mirrored hands dont quite not, but well ok

00:34:703 - the pattern here felt weird to play imo because of the piano changing notes aaa i thought it was good enough, would be better to suggest me but well repattern again

00:56:757 (56757|1,56839|0,56920|1) - maybe ctrl+right_arrow this part, because the split trill felt weird to play imo rearrange

01:07:298 - same thing with the domination diff: the piano.

01:16:217 (76217|0,76298|1,76379|0) - 01:16:217 (76217|0,76298|1,76379|0) - ctrl+h -> ctrl+left_arrow -> ctrl+left_arrow
it feels better to played with mirrored hands here imo oki

01:17:028 (77028|3,77352|0,77676|1) - remove these because it feels abit too over mapped for this diff. (you don't need a 3rd note for the snare drum, the difficulty here is already hard enough) ohh this, I forgot to remove :D

good job with the map,
good luck with rank! uwu tnx
Tnx for the mod. . .
Wonki
Hello

Insane
00:17:514 (17514|1,17514|0) - I dont understand why you did 2note just 1note pls.

00:29:190 (29190|3,29271|2,29352|3,29433|2,29514|1,29514|3,29676|0,29757|1,29839|0,29920|1,30001|2,30001|0,30163|3,30244|2,30325|3,30406|2,30487|1,30487|3,30649|0,30730|1,30812|0,30893|1) - too many same pattern. need change

00:31:784 (31784|0,31866|1,31947|0,32028|1,32109|2,32109|0,32271|3,32352|2,32433|3,32514|2,32595|1,32595|3,32757|0,32839|2,32920|0,33001|2,33082|3,33082|0,33244|3,33325|1,33406|3,33487|1) - same as above

00:39:082 - need note here

Hard
00:46:541 (46541|3) - I know this is hihat sound. but more prefer normal note.

00:50:433 - need 1 more note for consistency

01:19:541 (79541|3) - I think this is ghost. delete

01:20:839 (80839|1) - same
Topic Starter
Damaree

Wonki wrote:

Hello

Insane
00:17:514 (17514|1,17514|0) - I dont understand why you did 2note just 1note pls. aa im planning to have 2 note here,
but well remove those


00:29:190 (29190|3,29271|2,29352|3,29433|2,29514|1,29514|3,29676|0,29757|1,29839|0,29920|1,30001|2,30001|0,30163|3,30244|2,30325|3,30406|2,30487|1,30487|3,30649|0,30730|1,30812|0,30893|1) - too many same pattern. need change

00:31:784 (31784|0,31866|1,31947|0,32028|1,32109|2,32109|0,32271|3,32352|2,32433|3,32514|2,32595|1,32595|3,32757|0,32839|2,32920|0,33001|2,33082|3,33082|0,33244|3,33325|1,33406|3,33487|1) - same as above ^rearrange/alternation for some parts somehow(cant think of anything)

00:39:082 - need note here moving this 00:38:920 (38920|2) - instead

Hard
00:46:541 (46541|3) - I know this is hihat sound. but more prefer normal note. uhh ok

00:50:433 - need 1 more note for consistency uhh lul what happen here. . . I think I've mistakenly delete the 1 note here -_-

01:19:541 (79541|3) - I think this is ghost. delete aa tnx for locating it :D

01:20:839 (80839|1) - same same here, misheard
Tnx for the mod :D
No_sync
hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. No video? Well...(I mean this the 2nd Ending right?)
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Suggestion:
    1. Normal: HP=7.4 -> HP=7.5
Hitsound: PASS
  1. Cool ones tho.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. Only the tags are concerning. By the way r.i.p official page lol: http://chaosdragon.red So i tried another way: https://web.archive.org/web/20161016012142/http://chaosdragon.red/cd.php ("Ending" Title there lol)
    1. Tags: "anime triangle" -> "tv size" ("anime" will be added by the default *cofGenreChangesAfterRankcof* So is redundant. "triangle"... for some reference that i don't want to call? *cofStd!cof* Seems weird. Up to you.)
Widescreen Support: PASS
Preview Point: MISS
  1. The Preview Point isn't properly snapped. 01:06:649 - Is the more close snap. Currently is 01:06:637.
AiMod Things: MISS
  1. Extra: C6S.wav isn't used.
  2. Some storyboard hitsounds are late 1ms, therefore they are not snapped correctly. Go check "Sample Import" -> "Sample List" and there will be the time of the SB Hitsounds.
  3. "Kiai is activated for less than 15 secs..." <- Nothing!

Mod!
[Easy]
00:41:514 (41514|3,41676|2,41839|1,42001|0) - The Last one sounds a bit different. It will be better if you spread the last note like this: https://osu.ppy.sh/ss/8105263

00:45:568 (45568|0,45730|1,45893|2,46055|3,46217|2) - The Last three are different. Try this: https://osu.ppy.sh/ss/8105278

00:46:866 to 00:56:271 - I think that you mapped only the second snare with chords right? https://osu.ppy.sh/ss/8105312 <- These are snares too. That's the reason why i don't want to do chords in Easy diff, only for cymbals. You can leave as it is, but is inconsistent in my opinion.

00:56:271 (56271|0,56595|3,56920|0,57244|3,57568|0) - As i said before "only for cymbals". So you could tried this: https://osu.ppy.sh/ss/8105357 But... is up to you after all.

00:58:866 (58866|3,60163|2,61460|1,62109|0) - https://osu.ppy.sh/ss/8105382 <- Fits better in my opinion, since the last two are more short.

01:02:757 - https://osu.ppy.sh/ss/8105403 <- More clear.

01:17:028 (77028|0,77352|2,77676|0,78001|3,78325|2) - https://osu.ppy.sh/ss/8105436 <- Now the drums are more clear.

01:22:541 (82541|1) - I think that you can spread more the snares from those kicks (1 or 2 columns of space). Like this: https://osu.ppy.sh/ss/8105472 <- Snares highlighted. If you can do this for all the kiai time, better.

01:23:514 (83514|0,84812|1) - Cymbals too. Like the next ones. You can do chords for these notes.

[Normal]
00:01:785 to 00:12:163 - The staircases are unnecessary. You can do better patterns in my opinion: https://osu.ppy.sh/ss/8105551 Example.

00:11:839 (11839|3,12163|3,12487|3) - Stack. I rather move 00:12:487 (12487|3) - to |1|.

00:28:541 (28541|0,28622|1,28703|2,28703|3,28866|1,28947|2,29028|0,29028|3) - Why the stream? Before you didn't map it: https://osu.ppy.sh/ss/8105600 I hearing the guitar riff in those places, so i rather do this instead: https://osu.ppy.sh/ss/8105627 You can replace the Longnote for note or do double Longnote (also spread the notes better after this pattern), up to you. For all that section when you hear the guitar riff.

00:36:812 (36812|2,36812|1) - I rather move both one column to left.

00:56:433 (56433|0,56514|1,56595|2,56757|3,56839|2,56920|1,57082|0,57163|1,57244|2) - I don't mind too much, but is like a staircase again. Try this: https://osu.ppy.sh/ss/8105688

01:02:757 to 01:06:649 - This part is too calm in my opinion. You can map the 1/2 notes there, since is getting more intense each time: https://osu.ppy.sh/ss/8105729 You can erase the last Longnote and doing more intense pattern: https://osu.ppy.sh/ss/8105745 That will fits better.

01:07:947 to 01:23:514 - Those rolls... they are everywhere and the only difference is left or right. I think you can alternate more and better. Examples: https://osu.ppy.sh/ss/8105802 https://osu.ppy.sh/ss/8105809

The only major issue was those rolls 1->2->3 or 2->1->0 so frecuently. Like, no alternation at all.

[Hard]
00:25:136 (25136|3,25298|3,25460|3) - Stack, https://osu.ppy.sh/ss/8105887 alternated better.

00:28:055 (28055|2,28136|0,28217|3,28298|1,28379|3,28379|2,28379|0) - As above, another alternation: https://osu.ppy.sh/ss/8105897

00:29:190 - ^ https://osu.ppy.sh/ss/8105913

00:34:703 (34703|3,34866|2,35028|1,35190|0,35352|1,35514|2,35676|3,35839|2,36001|1,36163|0,36325|1,36487|2,36649|3) - ... https://osu.ppy.sh/ss/8105869

00:56:433 (56433|3,56514|2,56595|0,56595|1,56757|0,56839|1,56920|3,56920|2,57082|0,57163|1,57244|3,57325|2,57406|0,57487|1,57568|3,57568|2) - I think this map is getting too repetitive with a lot of patterns to be honest: https://osu.ppy.sh/ss/8105967 For this part, i would try this instead: https://osu.ppy.sh/ss/8105987

00:58:866 - https://osu.ppy.sh/ss/8106006

01:10:541 - I rather keep column |0| clean as possible because you are pressing the Longnote (|1|) with that hand: https://osu.ppy.sh/ss/8106020

01:15:730 (75730|3,76055|2,76217|2,76379|2,76703|2) - More clear here. Try to keep the right hand with less notes than the left hand: https://osu.ppy.sh/ss/8106048

01:16:866 - https://osu.ppy.sh/ss/8106194 ...also: 01:17:028 (77028|1,77028|3,77028|0) - Triple note? I think this is a chord only like the others...

01:23:352 (83352|3) - Move to |1| to evade 3-stack on |3| column.

01:27:730 (87730|0,87812|1,87893|3,87974|2,88055|3,88055|0,88055|1,88217|3,88217|0,88379|1,88379|2,88541|3,88541|0) - https://osu.ppy.sh/ss/8106214

[Insane]
00:12:325 (12325|3,12649|2,12974|3,13298|2,13460|3) - https://osu.ppy.sh/ss/8106230 Keep free of stacks please.

00:24:001 - https://osu.ppy.sh/ss/8106245 More dynamic.

00:29:514 (29514|1,29676|1,29839|1,30001|1) - 4-stack. 00:29:514 (29514|1) - Move to |0|

00:30:974 (30974|3,31298|0) - Repetitive as 00:25:784 (25784|3,26109|0). So: https://osu.ppy.sh/ss/8106341

00:33:082 (33082|3,33244|3,33406|3,33568|3) - As 00:29:514 so Move 00:33:082 (33082|3) - to |1|

00:33:568 (33568|0) - Move to |2|.

00:34:703 (34703|3,34866|2,35028|1,35190|1,35352|2,35514|3,35676|2,35839|1,36001|0,36163|0,36325|1,36487|2,36649|2,36812|0,36812|3) - Skipping from now on the staircases and others patterns so repetitive...

01:15:082 (75082|3) - Move to |1| to evade stack.

01:15:730 (75730|1,75893|1,76055|1,76217|1,76379|1) - I rather: https://osu.ppy.sh/ss/8106392

01:16:866 - Keep the consistency: https://osu.ppy.sh/ss/8106404

01:23:352 (83352|0,83352|3,83433|2,83433|1,83514|3) - https://osu.ppy.sh/ss/8106410 Keep it balanced.

01:26:109 (86109|0) - This note isn't in the same column in the last difficulty (Hard)? https://osu.ppy.sh/ss/8106421 <- Changed...

I like the trills variations and some doubletrills, but keep them balanced to evade stacks.

[Domination]
00:19:947 to 00:21:244 - I rather do: https://osu.ppy.sh/ss/8106449 Because this is a long doubletrill part.

I saw that the next thing are doubletrills all the way (like ... everything). But i can hear some cymbal and again drums so: https://osu.ppy.sh/ss/8106477 <- to be more dynamic in my opinion. Take this as "o n e" example for all the similar patterns through all this difficulty, because i saw a lot of doubletrills. Yes, skipping all the next ones.

00:56:757 (56757|2,56757|0,56839|3,56839|1,56920|2,56920|0) - https://osu.ppy.sh/ss/8106516

01:02:757 - Let's be honest... The stream starts here. *wink* (Yes. I can hear it.)

01:03:406 - https://osu.ppy.sh/ss/8106602 More Trill!

01:08:920 to 01:16:703 - Doublejacks? Sure, but the thing is the position... https://osu.ppy.sh/ss/8106550 I think that |0|1| and |2|3| are less painful than |1|2| or |0|3| (and his alternations...).

01:12:649 (72649|1,72649|0,72730|0,72730|1) - Move to |2|3| so you alternate between them. Above explained... (Rearrange the next notes if you need.)

01:15:244 (75244|0,75244|1,75325|1,75325|0) - ^ to |0|1|

01:15:893 (75893|3,75893|2,75974|3,75974|2) - ^ to |2|3|

01:16:217 (76217|2,76217|1,76298|1,76298|2) - ^ to |0|1|

01:21:082 (81082|3,81082|2,81163|1,81163|0) - Not Doublejacks here?

01:28:055 - (Don't forget to do cymbal triple-note thing before mentioned at the start -or not-) Anyway, final: https://osu.ppy.sh/ss/8106636 (If you like.)

Is worth to watch this anime? or rather listen the OP and ED only lol.

Good Luck! :)
Topic Starter
Damaree
NO REPLY = apply

No_sync wrote:

hi!

From my NM/M4M queue.

Columns 4K 0|1|2|3



General
MP3: PASS
BG: PASS
Video: PASS
  1. No video? Well...(I mean this the 2nd Ending right?)
wont add vid, kinda pain
BPM & Offset: PASS
Diff.Spread: PASS
Diff.Name: PASS
HP & OD: MISS
  1. Suggestion:
    1. Normal: HP=7.4 -> HP=7.5
Hitsound: PASS
  1. Cool ones tho.
Hitsound Volume: PASS
Kiai Time: PASS
Metadata: MISS
  1. Only the tags are concerning. By the way r.i.p official page lol: http://chaosdragon.red So i tried another way: https://web.archive.org/web/20161016012142/http://chaosdragon.red/cd.php ("Ending" Title there lol)
    1. Tags: "anime triangle" -> "tv size" ("anime" will be added by the default *cofGenreChangesAfterRankcof* So is redundant. "triangle"... for some reference that i don't want to call? *cofStd!cof* Seems weird. Up to you.)
I did add triangle since I did the same in the same map in STD thats already ranked. but will add tv-size
Widescreen Support: PASS
Preview Point: MISS
  1. The Preview Point isn't properly snapped. 01:06:649 - Is the more close snap. Currently is 01:06:637.
AiMod Things: MISS
  1. Extra: C6S.wav isn't used.
  2. Some storyboard hitsounds are late 1ms, therefore they are not snapped correctly. Go check "Sample Import" -> "Sample List" and there will be the time of the SB Hitsounds. its snapped correctly I think? but what should I do w/this?
  3. "Kiai is activated for less than 15 secs..." <- Nothing!
meeh dunno why's that

Mod!
[Easy]
00:41:514 (41514|3,41676|2,41839|1,42001|0) - The Last one sounds a bit different. It will be better if you spread the last note like this: https://osu.ppy.sh/ss/8105263 works fine

00:45:568 (45568|0,45730|1,45893|2,46055|3,46217|2) - The Last three are different. Try this: https://osu.ppy.sh/ss/8105278 ok seems good

00:46:866 to 00:56:271 - I think that you mapped only the second snare with chords right? https://osu.ppy.sh/ss/8105312 <- These are snares too. That's the reason why i don't want to do chords in Easy diff, only for cymbals. You can leave as it is, but is inconsistent in my opinion. hmm ok will just make them all single

00:56:271 (56271|0,56595|3,56920|0,57244|3,57568|0) - As i said before "only for cymbals". So you could tried this: https://osu.ppy.sh/ss/8105357 But... is up to you after all. adding note there instead since I also covered the kick sound by using LN

00:58:866 (58866|3,60163|2,61460|1,62109|0) - https://osu.ppy.sh/ss/8105382 <- Fits better in my opinion, since the last two are more short. oki

01:02:757 - https://osu.ppy.sh/ss/8105403 <- More clear. kinda like my current but moving 01:05:028 (65028|2) - for balance

01:17:028 (77028|0,77352|2,77676|0,78001|3,78325|2) - https://osu.ppy.sh/ss/8105436 <- Now the drums are more clear. also like my current but moving 01:18:325 (78325|2) - to col1

01:22:541 (82541|1) - I think that you can spread more the snares from those kicks (1 or 2 columns of space). Like this: https://osu.ppy.sh/ss/8105472 <- Snares highlighted. If you can do this for all the kiai time, better.

01:23:514 (83514|0,84812|1) - Cymbals too. Like the next ones. You can do chords for these notes. BLUE^ oki. Actiually this is my 1st time doing easy diff so not really quite confident

[Normal]
00:01:785 to 00:12:163 - The staircases are unnecessary. You can do better patterns in my opinion: https://osu.ppy.sh/ss/8105551 Example. rearrange my own

00:11:839 (11839|3,12163|3,12487|3) - Stack. I rather move 00:12:487 (12487|3) - to |1|. rearrange

00:28:541 (28541|0,28622|1,28703|2,28703|3,28866|1,28947|2,29028|0,29028|3) - Why the stream? Before you didn't map it: https://osu.ppy.sh/ss/8105600 I hearing the guitar riff in those places, so i rather do this instead: https://osu.ppy.sh/ss/8105627 You can replace the Longnote for note or do double Longnote (also spread the notes better after this pattern), up to you. For all that section when you hear the guitar riff. coz the 1st part doesnt have a drum roll(kick) in there while the 2nd one has. But since the 1st one has guitar sound, i'll apply ur suggestion but kepping the rolls in 2nd part

00:36:812 (36812|2,36812|1) - I rather move both one column to left. ok

00:56:433 (56433|0,56514|1,56595|2,56757|3,56839|2,56920|1,57082|0,57163|1,57244|2) - I don't mind too much, but is like a staircase again. Try this: https://osu.ppy.sh/ss/8105688 reconsider later

01:02:757 to 01:06:649 - This part is too calm in my opinion. You can map the 1/2 notes there, since is getting more intense each time: https://osu.ppy.sh/ss/8105729 You can erase the last Longnote and doing more intense pattern: https://osu.ppy.sh/ss/8105745 That will fits better. im doing drum-based here, so ill just add LN to cover the not loud drum like I did 01:05:676 (65676|1) -

01:07:947 to 01:23:514 - Those rolls... they are everywhere and the only difference is left or right. I think you can alternate more and better. Examples: https://osu.ppy.sh/ss/8105802 https://osu.ppy.sh/ss/8105809 nah that's ok since I did that for easier to tap I think? but repattern some stairs in some parts

The only major issue was those rolls 1->2->3 or 2->1->0 so frecuently. Like, no alternation at all. yap fixed in some parts

[Hard]
00:25:136 (25136|3,25298|3,25460|3) - Stack, https://osu.ppy.sh/ss/8105887 alternated better.

00:28:055 (28055|2,28136|0,28217|3,28298|1,28379|3,28379|2,28379|0) - As above, another alternation: https://osu.ppy.sh/ss/8105897

00:29:190 - ^ https://osu.ppy.sh/ss/8105913 ill keep this part for the flow

00:34:703 (34703|3,34866|2,35028|1,35190|0,35352|1,35514|2,35676|3,35839|2,36001|1,36163|0,36325|1,36487|2,36649|3) - ... https://osu.ppy.sh/ss/8105869 rearrange

00:56:433 (56433|3,56514|2,56595|0,56595|1,56757|0,56839|1,56920|3,56920|2,57082|0,57163|1,57244|3,57325|2,57406|0,57487|1,57568|3,57568|2) - I think this map is getting too repetitive with a lot of patterns to be honest: https://osu.ppy.sh/ss/8105967 For this part, i would try this instead: https://osu.ppy.sh/ss/8105987 oki nice

00:58:866 - https://osu.ppy.sh/ss/8106006 oki

01:10:541 - I rather keep column |0| clean as possible because you are pressing the Longnote (|1|) with that hand: https://osu.ppy.sh/ss/8106020 repattern

01:15:730 (75730|3,76055|2,76217|2,76379|2,76703|2) - More clear here. Try to keep the right hand with less notes than the left hand: https://osu.ppy.sh/ss/8106048 ^

01:16:866 - https://osu.ppy.sh/ss/8106194 ...also: 01:17:028 (77028|1,77028|3,77028|0) - Triple note? I think this is a chord only like the others... hehe mistaken, repattern

01:23:352 (83352|3) - Move to |1| to evade 3-stack on |3| column. ok

01:27:730 (87730|0,87812|1,87893|3,87974|2,88055|3,88055|0,88055|1,88217|3,88217|0,88379|1,88379|2,88541|3,88541|0) - https://osu.ppy.sh/ss/8106214 like my current, keep

[Insane]
00:12:325 (12325|3,12649|2,12974|3,13298|2,13460|3) - https://osu.ppy.sh/ss/8106230 Keep free of stacks please. reconsider later, maintaining for awhile for the flow

00:24:001 - https://osu.ppy.sh/ss/8106245 More dynamic. aa why didnt I do this before. . . nice :D

00:29:514 (29514|1,29676|1,29839|1,30001|1) - 4-stack. 00:29:514 (29514|1) - Move to |0|

00:30:974 (30974|3,31298|0) - Repetitive as 00:25:784 (25784|3,26109|0). So: https://osu.ppy.sh/ss/8106341

00:33:082 (33082|3,33244|3,33406|3,33568|3) - As 00:29:514 so Move 00:33:082 (33082|3) - to |1|

00:33:568 (33568|0) - Move to |2|.

00:34:703 (34703|3,34866|2,35028|1,35190|1,35352|2,35514|3,35676|2,35839|1,36001|0,36163|0,36325|1,36487|2,36649|2,36812|0,36812|3) - Skipping from now on the staircases and others patterns so repetitive... I think gonna keep this for the flow of piano

01:15:082 (75082|3) - Move to |1| to evade stack. oki

01:15:730 (75730|1,75893|1,76055|1,76217|1,76379|1) - I rather: https://osu.ppy.sh/ss/8106392 oki

01:16:866 - Keep the consistency: https://osu.ppy.sh/ss/8106404 intentional for variation/alternation

01:23:352 (83352|0,83352|3,83433|2,83433|1,83514|3) - https://osu.ppy.sh/ss/8106410 Keep it balanced. oki

01:26:109 (86109|0) - This note isn't in the same column in the last difficulty (Hard)? https://osu.ppy.sh/ss/8106421 <- Changed... just adding 1 note

I like the trills variations and some doubletrills, but keep them balanced to evade stacks. done :D

[Domination]
00:19:947 to 00:21:244 - I rather do: https://osu.ppy.sh/ss/8106449 Because this is a long doubletrill part. nah keep, would exactly the same in Insane diff

I saw that the next thing are doubletrills all the way (like ... everything). But i can hear some cymbal and again drums so: https://osu.ppy.sh/ss/8106477 <- to be more dynamic in my opinion. Take this as "o n e" example for all the similar patterns through all this difficulty, because i saw a lot of doubletrills. Yes, skipping all the next ones. Intentional for comfortable to play since if I do 3 notes in the intense jumpthrills part, it would be too tough/hard to play, but aaa my evil side tingling mee. I really don't want to but well lets try it, will just revert back if I get complains/pointedby some modders 5x in this part.

00:56:757 (56757|2,56757|0,56839|3,56839|1,56920|2,56920|0) - https://osu.ppy.sh/ss/8106516 really want to do an alternate but well oki for balance

01:02:757 - Let's be honest... The stream starts here. *wink* (Yes. I can hear it.) uhh. . yeah oki

01:03:406 - https://osu.ppy.sh/ss/8106602 More Trill! lol no, the flow is kinda meh imo

01:08:920 to 01:16:703 - Doublejacks? Sure, but the thing is the position... https://osu.ppy.sh/ss/8106550 I think that |0|1| and |2|3| are less painful than |1|2| or |0|3| (and his alternations...). will reconsider later

01:12:649 (72649|1,72649|0,72730|0,72730|1) - Move to |2|3| so you alternate between them. Above explained... (Rearrange the next notes if you need.) guell ill keep this since I didnt touch the suggestion above

01:15:244 (75244|0,75244|1,75325|1,75325|0) - ^ to |0|1|

01:15:893 (75893|3,75893|2,75974|3,75974|2) - ^ to |2|3|

01:16:217 (76217|2,76217|1,76298|1,76298|2) - ^ to |0|1| ^^ ehh? but its already in that position

01:21:082 (81082|3,81082|2,81163|1,81163|0) - Not Doublejacks here? oki will do since its still inside the kiai

01:28:055 - (Don't forget to do cymbal triple-note thing before mentioned at the start -or not-) Anyway, final: https://osu.ppy.sh/ss/8106636 (If you like.) I dont plan on doing quadras here

Is worth to watch this anime? or rather listen the OP and ED only lol.
Reply:Uhh. . . I wont say its worth, well rather its average or I would rate it 7/10 since the story's kinda interesting especially the 3 heroines(mention in the artist). I just map this coz I like the ED and kinda fond of it.

Good Luck! :)
Tnx for the mod. . .
PS: aaaaaa my last diff reaches to 5*? like really?? Hope I wont regret this
After clearing some misunderstanding, the now 5.1* becomes 4.9*
From 4.8*-->5.1*-->4.9*
Remuring
Hi Joof >w<)//
fast mod xd


1 | 2 | 3 | 4


Hard
00:26:109 - add note because it sounds like this part (00:25:784 - )
00:31:298 - ^ here too

Insane
01:23:514 - add note here you can hear the cymbol sound but if this was your intent, it is your free

Domination
00:17:352 - add note here you can hear the cymbol sound xd
00:17:514 (17514|1) - and if it was added below, move this note to 3col
01:11:190 - add note (?) here's the same sound , but you only used one note here (01:22:866 - )

GL <3 shooot star >w<
I'm sorry late D:
Topic Starter
Damaree

R e m u r i n g wrote:

Hi Joof >w<)// hii :D
fast mod xd


1 | 2 | 3 | 4


Hard
00:26:109 - add note because it sounds like this part (00:25:784 - ) hmm yeah maybe for cybol
00:31:298 - ^ here too ^

Insane
01:23:514 - add note here you can hear the cymbol sound but if this was your intent, it is your free well its hard to ignore cybols so will add

Domination
00:17:352 - add note here you can hear the cymbol sound xd woops
00:17:514 (17514|1) - and if it was added below, move this note to 3col
01:11:190 - add note (?) here's the same sound , but you only used one note here (01:22:866 - ) oki will remove the other one

GL <3 shooot star >w< wow tnx
I'm sorry late D: ohh np
tnx for the mod. . . updated
Unpredictable
whaddup, from my mania modding queue,

let's get started

1|2|3|4

Easy
-Nothing much to say about this diff except 00:31:298 (31298|3,31622|3) - this. I don't agree with the stack here because it doesn't make sense as it's not a repeating sound. I'd suggest moving 00:31:622 (31622|3) - to column 2.

Normal
- 00:17:352 (17352|2) - i'd suggest moving this to column 2 because from 00:16:055 to 00:18:325 you don't have anything on column 2 during that whole section. I would just do it to get things balanced out with the other columns.
- 01:28:217 (88217|2) - why another stack? i don't see the point in it. would suggest you move it to column and if you decide to change it, move the other notes ass well. probably 01:28:379 (88379|1) - this to column 4 and 01:28:541 (88541|3) - this to column 3.

Hard
nothing much to say about this diff

Insane
- Ok so after playtesting, I caught something that I saw and it's this 00:21:244 to 00:23:839. Not to make this too long, but the LNs are totally fine but something like your Hard diff where there's a small LN from 00:23:676 to 00:23:839 here, why don't you add a small LN there? It wouldn't make any sense if you have small LN in the hard diff that makes sense instead of something like a hand. I would suggest you taking a note out from 00:23:839 and adding the small LN on something like column 4.
- This area with 00:34:703 to 00:36:812 with the stacks makes no sense to me at all. Sorry, but I don't see the point in them. Stacks are typically used to represent the same sound, but they are definitely not the same sound. You can hear a change of pitch to them. I would recommend changing them and just make it something simple like a staircase.
- This I don't get 00:47:028 (47028|0,47028|2,47109|3,47109|1) - . This part is more a like a build-up that can be put with singles instead of doubles. I would highly recommend changing this part.

Domination
- 01:11:190 (71190|2) - put this to column 2 and put this to column 3

hope you enjoy :D

cya! :)
Topic Starter
Damaree

Unpredictable wrote:

whaddup, from my mania modding queue, ->yeaaaah

let's get started

1|2|3|4

Easy
-Nothing much to say about this diff except 00:31:298 (31298|3,31622|3) - this. I don't agree with the stack here because it doesn't make sense as it's not a repeating sound. I'd suggest moving 00:31:622 (31622|3) - to column 2. ill move 00:31:298 (31298|3) - to col3 instead

Normal
- 00:17:352 (17352|2) - i'd suggest moving this to column 2 because from 00:16:055 to 00:18:325 you don't have anything on column 2 during that whole section. I would just do it to get things balanced out with the other columns. now that I think about it, nice
- 01:28:217 (88217|2) - why another stack? i don't see the point in it. would suggest you move it to column and if you decide to change it, move the other notes ass well. probably 01:28:379 (88379|1) - this to column 4 and 01:28:541 (88541|3) - this to column 3. i dont see this as a problem though as its still playable but well rearrange

Hard
nothing much to say about this diff

Insane
- Ok so after playtesting, I caught something that I saw and it's this 00:21:244 to 00:23:839. Not to make this too long, but the LNs are totally fine but something like your Hard diff where there's a small LN from 00:23:676 to 00:23:839 here, why don't you add a small LN there? It wouldn't make any sense if you have small LN in the hard diff that makes sense instead of something like a hand. I would suggest you taking a note out from 00:23:839 and adding the small LN on something like column 4. I did make use of the end of LN 00:21:244 (21244|1) - for the release of an another thick guitar sound, also the Hard has a short Ln since I just only use 1 LN in the longer sound one while 2 on Insane diff. And also I reserve that pattern suggestion of ur to my last diff
- This area with 00:34:703 to 00:36:812 with the stacks makes no sense to me at all. Sorry, but I don't see the point in them. Stacks are typically used to represent the same sound, but they are definitely not the same sound. You can hear a change of pitch to them. I would recommend changing them and just make it something simple like a staircase. uhh well repattern
- This I don't get 00:47:028 (47028|0,47028|2,47109|3,47109|1) - . This part is more a like a build-up that can be put with singles instead of doubles. I would highly recommend changing this part. hmm. . . repattern also

Domination
- 01:11:190 (71190|2) - put this to column 2 and put this to column 3kinda get it so yeah

hope you enjoy :D

cya! :) tnx. . .
Tnx for the mod. . .
Asherz007
Fun queue stuff. My beatmap database decided to corrupt itself, so there were some hitches getting started with this thing.

Those top diffs though. Wew... (I failed them lol)

[General]
Remove "anime" from tags, as that will be added as the genre.
Stuff felt a tiny bit early for me, so maybe +10 to the offset?
Gimme da video D:

0|1|2|3 (because that's how they appear pasted from the editor)

Easy
The LNs at the start - some are keysounded? (I suppose the same goes for every diff.) Why not all of them?

00:01:785 (1785|0) - G#5
00:03:082 (3082|1) - F5
00:04:379 (4379|2) - G5 (already there)
00:05:676 (5676|3) - E5
00:06:974 (6974|2) - G#5 (already there)
00:08:271 (8271|1) - F5
00:09:568 (9568|0) - G5 (already there)
00:10:866 (10866|3) - E5 (already there)
(X4 and X3 will also work)

  1. 00:21:244 (21244|0) - This could have an additional short note in col 1?
  2. 00:23:839 (23839|3) - This definitely needs a double imo
  3. 00:46:541 (46541|0) - I have a feeling this would be better with the A#5 HS than hi-hat to complete the piano pattern
  4. 00:47:190 (47190|2) - Double for crash?
  5. 00:57:568 (57568|1) - HS inconsistency? (Regardless, I wonder whether F3 would be better)
  6. 01:09:082 (69082|2,70703|0,72649|3,75244|2,75893|2,76217|1) - Should these be 1/2 LNs to cover for that 1/4 drum?
  7. 01:16:703 (76703|3,77028|0,77352|2,77676|0) - A bit too empty compared to Normal diff. Perhaps use the 1/2 LN idea.
  8. 01:18:001 (78001|3) - Start 1/2 beat earlier?
  9. 01:18:325 (78325|1) - Double for crash?
  10. 01:25:460 - Note here for hat?

Domination (because I'm bored, also not many mods here)
tfw can't pass

Kiai: There don't appear to be any (14) minijacks.
There's a few unhitsounded things at the moment. Intentional or not, I'll try and point them all out.

  1. 00:02:271 (2271|2,17514|0,17514|2,17839|2,17839|3,18163|0,18163|2,18487|1,18487|0) - Not really sure why these are doubles, since the sounds to these notes are much weaker than the other doubles.
  2. 00:21:893 - Technically, you could have a new LN here for vocal mapping?
  3. 00:23:920 (23920|2,24406|1,24893|1,25379|3) - Sound like ghost notes to me.
  4. 00:27:001 (27001|1,27487|2,27974|2,28460|0,28784|1) - Also ghost notes (Pattern? Anything that appears not to have a hitsound on it here will likely be a ghost note, it seems. Mostly the 1/4 notes, too.)
  5. 00:47:352 (47352|3) - SN, since the open hats haven't started yet. To me, the note also feels like a ghost note (because of some editor glitch where opening another diff for reference makes any custom hitsounding inaudible).
  6. 00:52:541 (52541|3) - As above.
  7. 00:56:757 (56757|0,56757|1) - Missing hitsounds?
  8. 00:56:595 (56595|2,56595|3,56920|0,56920|1) - There are crashes here, so could these be triples?
  9. 01:05:676 (65676|2,65676|3,65757|1,65757|0) - Missing hitsounds?
  10. 01:06:649 (66649|2,66649|0,66649|3) - Missing hitsounds?
  11. 01:08:109 (68109|1) - Feels like a ghost note (if the justification is vocals, I wouldn't, purely because mapping an SN for a pitch change on a held note is a little odd to me.) Plus, inconsistency with 01:13:298?
  12. 01:09:406 (69406|1) - Same thing here, except for the synthy thing (?)
  13. 01:09:730 (69730|1,69730|2) - Missing hitsound?
  14. 01:10:703 (70703|1,70703|2,70784|2,70784|1) - Missing hitsounds?
  15. 01:12:649 (72649|0,72649|1,72730|1,72730|0) - ^
  16. 01:12:812 (72812|2) - Could make this a 1/1 LN
  17. 01:14:757 (74757|1,74757|0,74757|2) - Missing HS?
  18. 01:15:730 (75730|3,75730|0,75730|1) - HS?
  19. 01:16:703 (76703|3,76703|2,76703|0) - HS?
  20. 01:18:649 (78649|2,78649|3,78649|0) - HS?
  21. 01:19:622 (79622|0,79622|3) - HS?
  22. 01:21:730 (81730|3,81730|0) - HS?
  23. 01:22:703 (82703|0,82703|2) - HS?
  24. 01:23:271 (83271|2) - Feels like a ghost note to me.
  25. 01:26:190 (86190|0,86190|1) - Ghost notes?
  26. 01:26:676 (86676|1) - Ghost?
  27. 01:26:757 (86757|2,86757|0) - HS?
  28. 01:27:163 (87163|3) - Ghost?
  29. 01:27:649 (87649|2) - Ghost?
  30. 01:27:730 (87730|3,87730|0) - HS?
Okay, so the last bit got a little long, but that's just mostly small errors here and there. Clearly a solid diff, maybe a tiny bit overdone. Certainly fun to play, even if I can't pass in its current state. :P

Hope this helps and best of luck! :)
Topic Starter
Damaree

Asherz007 wrote:

Fun queue stuff. My beatmap database decided to corrupt itself, so there were some hitches getting started with this thing.

Those top diffs though. Wew... (I failed them lol) I can pass last diff but I cant S it :'(

[General]
Remove "anime" from tags, as that will be added as the genre. hmm oki
Stuff felt a tiny bit early for me, so maybe +10 to the offset?
Gimme da video D: i keeent. . . too lazy lol or much better it doesnt for lightweight file

0|1|2|3 (because that's how they appear pasted from the editor)

Easy
The LNs at the start - some are keysounded? (I suppose the same goes for every diff.) Why not all of them?

00:01:785 (1785|0) - G#5
00:03:082 (3082|1) - F5
00:04:379 (4379|2) - G5 (already there)
00:05:676 (5676|3) - E5
00:06:974 (6974|2) - G#5 (already there)
00:08:271 (8271|1) - F5
00:09:568 (9568|0) - G5 (already there)
00:10:866 (10866|3) - E5 (already there)
(X4 and X3 will also work) ^^ ok will think about this some more and more(gonna experiment

  1. 00:21:244 (21244|0) - This could have an additional short note in col 1? I already covered the sound in col0 so it would be too much if I add another LN there i think
  2. 00:23:839 (23839|3) - This definitely needs a double imo oki, seems a cybol
  3. 00:46:541 (46541|0) - I have a feeling this would be better with the A#5 HS than hi-hat to complete the piano pattern i think it doesnt match since its a smoke sound, and tried to listened carefully w/A#5 sound and it doesn't match, but will back it this pointed out in the future
  4. 00:47:190 (47190|2) - Double for crash? I map doubles for cybols here, single for kicks & snares
  5. 00:57:568 (57568|1) - HS inconsistency? (Regardless, I wonder whether F3 would be better) maybe intentional for focus on drum,
    will be back also
  6. 01:09:082 (69082|2,70703|0,72649|3,75244|2,75893|2,76217|1) - Should these be 1/2 LNs to cover for that 1/4 drum? i dont do short LN's here so gonna ignore the 1/4 drum
  7. 01:16:703 (76703|3,77028|0,77352|2,77676|0) - A bit too empty compared to Normal diff. Perhaps use the 1/2 LN idea. I want this to be more easier and also its more comfortable just to use only regular note, but will back for this
  8. 01:18:001 (78001|3) - Start 1/2 beat earlier? oki, to make match for Normal diff
  9. 01:18:325 (78325|1) - Double for crash? nope
  10. 01:25:460 - Note here for hat? I didnt put note in normal diff so i also wont

Domination (because I'm bored, also not many mods here)
yah doesnt have mod(rip)
tfw can't pass
Kiai: There don't appear to be any (14) minijacks.
There's a few unhitsounded things at the moment. Intentional or not, I'll try and point them all out.

  1. 00:02:271 (2271|2,17514|0,17514|2,17839|2,17839|3,18163|0,18163|2,18487|1,18487|0) - Not really sure why these are doubles, since the sounds to these notes are much weaker than the other doubles. uhh where did you copy this? I cant seem to find the highlighted notes, maybe you copied the wrong one?
  2. 00:21:893 - Technically, you could have a new LN here for vocal mapping? im definitely NO to vocals, but when I hear it mant times,
    I hear a new/upcoming guitar sound in here so im good at adding LN here even though kinda vague but I can still hear it, nice *thumbs up*
  3. 00:23:920 (23920|2,24406|1,24893|1,25379|3) - Sound like ghost notes to me. not a beat but I follow the background guitar sound in all those single notes for intense
  4. 00:27:001 (27001|1,27487|2,27974|2,28460|0,28784|1) - Also ghost notes (Pattern? Anything that appears not to have a hitsound on it here will likely be a ghost note, it seems. Mostly the 1/4 notes, too.) ^ same reason as above
  5. 00:47:352 (47352|3) - SN, since the open hats haven't started yet. To me, the note also feels like a ghost note (because of some editor glitch where opening another diff for reference makes any custom hitsounding inaudible). im covering the overallsmoke sound here(even though sounds a hithat) also the SN already reserved in Insane diff
  6. 00:52:541 (52541|3) - As above. ^
  7. 00:56:757 (56757|0,56757|1) - Missing hitsounds? https://puu.sh/wd7dP/2f0eac7e46.png already covered in here
  8. 00:56:595 (56595|2,56595|3,56920|0,56920|1) - There are crashes here, so could these be triples? looks like it, well add
  9. 01:05:676 (65676|2,65676|3,65757|1,65757|0) - Missing hitsounds? also covered
  10. 01:06:649 (66649|2,66649|0,66649|3) - Missing hitsounds? ^
  11. 01:08:109 (68109|1) - Feels like a ghost note (if the justification is vocals, I wouldn't, purely because mapping an SN for a pitch change on a held note is a little odd to me.) Plus, inconsistency with 01:13:298? hmm yeah, will remove
  12. 01:09:406 (69406|1) - Same thing here, except for the synthy thing (?) yah for synth/hithat
  13. 01:09:730 (69730|1,69730|2) - Missing hitsound?
  14. 01:10:703 (70703|1,70703|2,70784|2,70784|1) - Missing hitsounds?
  15. 01:12:649 (72649|0,72649|1,72730|1,72730|0) - ^
  16. 01:12:812 (72812|2) - Could make this a 1/1 LN im all rice in this kiai
  17. 01:14:757 (74757|1,74757|0,74757|2) - Missing HS?
  18. 01:15:730 (75730|3,75730|0,75730|1) - HS?
  19. 01:16:703 (76703|3,76703|2,76703|0) - HS?
  20. 01:18:649 (78649|2,78649|3,78649|0) - HS?
  21. 01:19:622 (79622|0,79622|3) - HS?
  22. 01:21:730 (81730|3,81730|0) - HS?
  23. 01:22:703 (82703|0,82703|2) - HS?
  24. 01:23:271 (83271|2) - Feels like a ghost note to me. same reason as the intense part, it also works for synth sound
  25. 01:26:190 (86190|0,86190|1) - Ghost notes? well i do say nice catch, will remove 1
  26. 01:26:676 (86676|1) - Ghost?
  27. 01:26:757 (86757|2,86757|0) - HS?
  28. 01:27:163 (87163|3) - Ghost?
  29. 01:27:649 (87649|2) - Ghost? ^^^same reasons
  30. 01:27:730 (87730|3,87730|0) - HS?
Okay, so the last bit got a little long, but that's just mostly small errors here and there. Clearly a solid diff, maybe a tiny bit overdone. Certainly fun to play, even if I can't pass in its current state. :P well rip

As for the missing HS thing, its already covered w/storyboard HS but will be back if its reaaaly needed to add. marking

Hope this helps and best of luck! :) tnx. . .
Tnx for the mod . . . :D :D
_Shiroii_
Hello, the map is awesome, overall the notes are perfect. But, i think there are some notes missing, cause i mod based on my hearing ability.
And perhaps, you might find that this mod is useless, but i think it's better if you apply this mod to your map :)

Domination
00:02:028 - perhaps you can add a note here
00:02:839 - ^
00:03:487 - ^
00:04:784 - ^
00:05:433 - ^
00:07:379 - ^
00:08:028 - ^
00:08:676 - ^
00:09:974 - ^
00:10:622 - ^
00:11:271 - ^
So short isn't it, yeah. Because the map (especially the notes) is perfect. the mod can also be applied to Insane difficulty, but that's up to you.

That's all the mod from me (remember! if you find this mod useless, don't use it, use your own ideas or get some help from other modders) . . .

Thanks for visiting our mod queue!
Ryzen_old_1

Another Lie wrote:

ok, here i come. I got 2 mods:
1. Normal
2. SV [don't open if you don't want it]
Insane
00:33:893 - add note?
01:08:920 - 3 notes here?
01:10:866 - ^
01:12:812 - ^
01:15:406 - ^
01:23:190 -
[Some miscellanious things]01:16:055 - 3 notes
01:16:379 - ^
01:17:028 - ^
01:17:352 - ^
01:17:676 - ^
01:21:244 - ^
Domination
00:21:893 (21893|1) - if you're using vocal, it should be started from here 00:21:974 -
00:26:433 - add note, loud sound like 3 notes you do before
00:31:622 - ^
01:25:460 (85460|1) - just a suggestion, why not make it LN? for vocal sound :D
Domination / Insane SV
66649,-76.9230769230769,4,2,1,40,0,0
66974,-142.857142857143,4,2,1,40,0,0
83514,-76.9230769230769,4,2,1,40,0,0
84163,-142.857142857143,4,2,1,40,0,0
84812,-71.4285714285714,4,2,1,40,0,0
85136,-166.666666666667,4,2,1,40,0,0
85460,-66.6666666666667,4,2,1,40,0,0
85784,-200,4,2,1,40,0,0
Topic Starter
Damaree

lombit wrote:

Hello, the map is awesome, overall the notes are perfect. But, i think there are some notes missing, cause i mod based on my hearing ability.
And perhaps, you might find that this mod is useless, but i think it's better if you apply this mod to your map :)

Domination
00:02:028 - perhaps you can add a note here
00:02:839 - ^
00:03:487 - ^
00:04:784 - ^
00:05:433 - ^
00:07:379 - ^
00:08:028 - ^
00:08:676 - ^
00:09:974 - ^
00:10:622 - ^
00:11:271 - ^
Actually, im having hard time at this part coz I hear various sound in every 1/4 beat(not all of them) and also trying consult some modders but also having hard time so I just ignore those. And now you locate most/all of them, nice :D but maybe i'll try to reconsider in the future since im doing a "meme" patterns(all triangles as symbol in the vid of this song lol). Will take a re-look at those.
So short isn't it, yeah. Because the map (especially the notes) is perfect. the mod can also be applied to Insane difficulty, but that's up to you.

That's all the mod from me (remember! if you find this mod useless, don't use it, use your own ideas or get some help from other modders) . . . ohh my :D

Thanks for visiting our mod queue!

Ryzen wrote:

Another Lie wrote:

ok, here i come. I got 2 mods:
1. Normal
2. SV [don't open if you don't want it] *evil grin* added for spice lol. Will just remove if it doesnt really fit after checks
Insane
00:33:893 - add note? uhh why? im doing all kicks to single
01:08:920 - 3 notes here? how I miss this, added also entend the LN for matching the last diff
01:10:866 - ^
01:12:812 - ^
01:15:406 - ^
01:23:190 - ^^^ not gonna form a mini-jack to make less hard? unless if its cybols/cyambals. But will back for this for checks
[Some miscellanious things]01:16:055 - 3 notes
01:16:379 - ^
01:17:028 - ^
01:17:352 - ^
01:17:676 - ^
01:21:244 - ^ ^^^^ no also, same reason as previous, also will back for this
Domination
00:21:893 (21893|1) - if you're using vocal, it should be started from here 00:21:974 - not a vocal, but a starting new guitar sound(see the 1st top mod that i've reply
00:26:433 - add note, loud sound like 3 notes you do before oki, seems a cybol
00:31:622 - ^ ^
01:25:460 (85460|1) - just a suggestion, why not make it LN? for vocal sound :D im definitely NO for vocals here, will add LN 01:25:784 -
instead for another starting of guitar sound
Domination / Insane SV
66649,-76.9230769230769,4,2,1,40,0,0
66974,-142.857142857143,4,2,1,40,0,0
83514,-76.9230769230769,4,2,1,40,0,0
84163,-142.857142857143,4,2,1,40,0,0
84812,-71.4285714285714,4,2,1,40,0,0
85136,-166.666666666667,4,2,1,40,0,0
85460,-66.6666666666667,4,2,1,40,0,0
85784,-200,4,2,1,40,0,0
I dont and haven't map vocals in this and every of my map since im reeeally suck at it, maybe I should learn how to map vocals lol.
Tnx for the mods guys. . . .
UPDATE: Added SV's for Insane & Domination
Arzenvald
hmmm wait i'll just placeholder

[Dom]
00:23:920 (23920|2,24406|1) - 00:24:893 (24893|1,25379|3) - 00:27:001 (27001|1,27487|2) - 00:27:974 (27974|2,28460|0) - 00:28:784 (28784|1) - 00:29:109 (29109|2) - 00:29:595 (29595|2,30082|1) - 00:30:568 (30568|1) - 00:32:190 (32190|2,32676|1) - 00:33:163 (33163|1,33649|2) - remove, you mapping a ghost note here, there's neither guitar or percussion to layer

01:02:920 (62920|2,63244|1,63568|3,63893|3,64217|1,64541|2,64866|1,65190|1) - i think you can use doubles in this red line to highlight the intensity of this section

01:23:271 (83271|2) - 01:26:190 (86190|1,86676|1,87163|3,87649|2) - another ghost

simple mod, but please consider to remove those ghost notes because it lead to unrankable issue that has to be fixed

[Insane]
00:20:028 (20028|3) - remove, to create a simple build up

im not done yet!
Ochasan
waiting for author response and update
Topic Starter
Damaree

Ochasan wrote:

waiting for author response and update
I'm not going to respond/update coz of this reason:

Arzenvald wrote:

im not done yet!
And I think ajee-sen*slaps* not gonna continue it for awhile I think?, So I'm gonna wait for it for a full reply. So you can proceed though
Ochasan
okok hahaha

click
General Song Setup
widescreen checklist plz

Easy
00:54:974 4 line are not filled
01:06:649 (66649|0) move to 4 for balanced

Normal
00:11:676 would better like this
00:33:893 no follow up?
00:28:541 please to understand, 1/4 for normal like this is too much, at least make it like 00:25:784
00:45:568 missheard note here
00:56:433 - 00:56:757 - 00:57:082 this to, remake plz
01:15:893 - 01:16:217 - 01:16:866 - 01:17:190 - 01:17:514 ^
01:23:028 ^

since when normal like hard???

Hard
00:01:785 do not do a repetitive note, make it as quiet as possible so as not to be boring

Insane
01:23:514 double timing point

Domination
01:23:514 double timing point
Ilham
then I'll mod unmodded diff from ajeemaniz o/
request from my queue
|1|2|3|4|
before modding, maybe can you change the preview point on 01:06:568 - so that you'll hear the clearer "na" on preview? this is my personal taste you can ignore this tho, let's start
Easy
  1. nothing much to say, well-structured pattern just suggest 00:47:190 (47190|2) - add to column 1 here because has similar guitar with 00:52:379 (52379|1,52379|3) -
  2. 01:23:028 (83028|3) - about this LN, I'm pretty sure that the guitar start here 01:23:190 - , in this section 01:17:839 (77839|3) - I know you follow the piano trilling, but here there is no piano
Normal
  1. 00:06:163 - I know that there is no long sound that you layer before here, but I think add a normal note is better than make it empty, for the flow
  2. 00:11:839 (11839|3,12001|0) - does trill 1/4 too hard for normal? if not, maybe ctrl+h this?
  3. 00:34:703 - your current pattern is good, just giving suggestion to make like this https://osu.ppy.sh/ss/8346592 the concern is on the 3 notes I highlight and the not ones, represent some piano pitching
  4. 00:40:379 (40379|3) - I recommend to remove it coz no piano
  5. 00:45:568 (45568|2) - missed piano there
  6. 01:04:379 (64379|1,64703|0,65028|1,65352|0,65676|1,66001|0,66325|1,66649|0) - this a way too trilling on 1 2 imo, so make this 01:04:379 (64379|1,64703|0) - to 1 - 3
Hard
  1. 00:02:271 (2271|3) - for difficulty wise this is wrong when you have a LN at Normal but a normal note at Hard
  2. 01:13:622 (73622|2,73784|3) - I see you only layering the kick and clap before, so this is kinda weird tbh, for me, I prefer layer the hihat also, it's on the white tick, so if you see empty white tick in that LN part then add it 1 note, and remove this
  3. 01:22:866 (82866|2) - and the last, I think it's okay to make this as double for consistency and this is my suggestion https://osu.ppy.sh/ss/8346745

by the way, may I know whose vocal is in the preview point? I thought it's Touyama Nao in the first hearing
good luck with your map!

edit : rip 11 minutes after ochasan's mod, sorry if there's same point
Topic Starter
Damaree

Ochasan wrote:

okok hahaha looool

click
General Song Setup
widescreen checklist plz its already uncheck though soo dunno whats the problem :(

Easy
00:54:974 4 line are not filled woops, nice
01:06:649 (66649|0) move to 4 for balanced oki nd rearrange some parts

Normal
00:11:676 would better like this oki but wont add note in the LN
00:33:893 no follow up? no need, already covered in single LN
00:28:541 please to understand, 1/4 for normal like this is too much, at least make it like 00:25:784 lol its not that kind of hard since its the intense part and besides this and 00:25:784 are not that kind of the same coz <-- doesnt have obvious roll sound while the other one has
00:45:568 missheard note here hehe missed
00:56:433 - 00:56:757 - 00:57:082 this to, remake plz
01:15:893 - 01:16:217 - 01:16:866 - 01:17:190 - 01:17:514 ^
01:23:028 ^ lol not really, and its intentional to fill the gap of SR's in all diffs

since when normal like hard??? filling the gap, rip

Hard
00:01:785 do not do a repetitive note, make it as quiet as possible so as not to be boring actually im gonna remap this part as pointed out in Ilham

Insane
01:23:514 double timing point will do

Domination
01:23:514 double timing point will do
yaaay tnx for the mod

Ilham wrote:

then I'll mod unmodded diff from ajeemaniz o/ lel
request from my queue
|1|2|3|4|
before modding, maybe can you change the preview point on 01:06:568 - so that you'll hear the clearer "na" on preview? this is my personal taste you can ignore this tho, let's start no wonder evenrytime I hear the sons, its kinda feel like theres empty, hmm so yeahh will do :D
Easy
  1. nothing much to say, well-structured pattern just suggest 00:47:190 (47190|2) - add to column 1 here because has similar guitar with 00:52:379 (52379|1,52379|3) - well oki
  2. 01:23:028 (83028|3) - about this LN, I'm pretty sure that the guitar start here 01:23:190 - , in this section 01:17:839 (77839|3) - I know you follow the piano trilling, but here there is no piano not a piano, but covering the drum
Normal
  1. 00:06:163 - I know that there is no long sound that you layer before here, but I think add a normal note is better than make it empty, for the flow well oki
  2. 00:11:839 (11839|3,12001|0) - does trill 1/4 too hard for normal? if not, maybe ctrl+h this? aaa did remap in ocha's mod
  3. 00:34:703 - your current pattern is good, just giving suggestion to make like this https://osu.ppy.sh/ss/8346592 the concern is on the 3 notes I highlight and the not ones, represent some piano pitching well ill try this
  4. 00:40:379 (40379|3) - I recommend to remove it coz no piano woops
  5. 00:45:568 (45568|2) - missed piano there fixed
  6. 01:04:379 (64379|1,64703|0,65028|1,65352|0,65676|1,66001|0,66325|1,66649|0) - this a way too trilling on 1 2 imo, so make this 01:04:379 (64379|1,64703|0) - to 1 - 3 lol im kinda out of ideas there so loool oki
Hard
  1. 00:02:271 (2271|3) - for difficulty wise this is wrong when you have a LN at Normal but a normal note at Hard
  2. 01:13:622 (73622|2,73784|3) - I see you only layering the kick and clap before, so this is kinda weird tbh, for me, I prefer layer the hihat also, it's on the white tick, so if you see empty white tick in that LN part then add it 1 note, and remove this actually i just notice this recently, and its kinda like f*cked up so will repattern this part, im kinda in slump in past days so I didnt do any self-mod lel
  3. 01:22:866 (82866|2) - and the last, I think it's okay to make this as double for consistency and this is my suggestion https://osu.ppy.sh/ss/8346745 did miss this, and locating those hithats

by the way, may I know whose vocal is in the preview point? I thought it's Touyama Nao in the first hearing actually i wanna know too,
not just the preview part, but who sings in every parts, like I already know the artists since its in the map info but I cant really point out who and whose lol

good luck with your map! tnx. . .

edit : rip 11 minutes after ochasan's mod, sorry if there's same point well rip
tnx for the mod :D . . . And i'll guess i'll also reply to ajee-sen*slaps* Arzen's mod only the last diff since its complete I think??

Arzenvald wrote:

hmmm wait i'll just placeholder yaay

[Dom]
00:23:920 (23920|2,24406|1) - 00:24:893 (24893|1,25379|3) - 00:27:001 (27001|1,27487|2) - 00:27:974 (27974|2,28460|0) - 00:28:784 (28784|1) - 00:29:109 (29109|2) - 00:29:595 (29595|2,30082|1) - 00:30:568 (30568|1) - 00:32:190 (32190|2,32676|1) - 00:33:163 (33163|1,33649|2) - remove, you mapping a ghost note here, there's neither guitar or percussion to layer I believe I already explain thin in Asherz's mod, but will explain further do. . . . Im not really following the main sound in those single note(not the single in the thrill one coz of the flow), but im following the supporting sound(ex:bass, guitars that not playing the main sound etc. . .) but its most likely a supporting guitars since I cant hear it i think?? I did add it since its an intense part and for the impact. Well I do personally think a song w/out a supporting sound and just only main sound makes the song like an acoustic vibe,
so I did add a note for it for the credit :D


01:02:920 (62920|2,63244|1,63568|3,63893|3,64217|1,64541|2,64866|1,65190|1) - i think you can use doubles in this red line to highlight the intensity of this section I also think of that before, but didnt do it just in-case, but since you pointed out, yeah will do

01:23:271 (83271|2) - 01:26:190 (86190|1,86676|1,87163|3,87649|2) - another ghost

simple mod, but please consider to remove those ghost notes because it lead to unrankable issue that has to be fixed Well I do believe that I do explain my thoughs for that part and I wanna keep it as much as possible, but if its not gonna work out, well gonna re-think of anything else maybe.
. .
Tnx for this. . . well maybe i'll wait for the continue part lel

Asherz007 wrote:

[box=Easy]The LNs at the start - some are keysounded? (I suppose the same goes for every diff.) Why not all of them?

00:01:785 (1785|0) - G#5
00:03:082 (3082|1) - F5
00:04:379 (4379|2) - G5 (already there)
00:05:676 (5676|3) - E5
00:06:974 (6974|2) - G#5 (already there)
00:08:271 (8271|1) - F5
00:09:568 (9568|0) - G5 (already there)
00:10:866 (10866|3) - E5 (already there)
(X4 and X3 will also work)

Hope this helps and best of luck! :)
I think im not gonna do this for now since im not really confident if its working out. Will just wait for checks lel
lenpai
more mods hooray!
general
what's up with the OD values not equal to HP values, by assessing how the difficulties work, it looks like raising the HP values by 0.5 should be perfectly fine.

domination
this is likely the fault of the song and not as a mapper thing but it's kinda sad how the hardest part of the map takes place so early D:
with that said, 00:23:839 - could be kiai. Should you apply this, do the same for every other diff

00:38:595 (38595|2,38595|1) - i just really have a personal bias against isolated double usages like these. Maybe move 00:38:595 (38595|1) - to 1 or 00:38:595 (38595|2) - to 4 just because it slightly feels better to play

00:47:028 (47028|0,47028|2,47109|1,47109|3,47190|0,47190|2,47190|1,47352|3) - quite ass to play but at least you can make the right hand less ass by 00:46:703 (46703|1,46784|2) - move left once + 00:46:866 (46866|0) - to 3

01:04:055 - three anchors in a row what are you doing ;w; while this has the aesthetic sense to it, consecutive anchors are uh quite bad to play. You can either just for a more random pattern for all three anchors or just switch up 01:04:784 (64784|2,64866|1,64866|3,64947|2,65028|3) - to break the sequence like: https://puu.sh/wkJ8p/e53c80d771.png

01:13:784 - might be a better pattern to maintain the 1/2 jacky nature of the section https://puu.sh/wkJfj/9470de6a0e.png

insane
00:04:217 (4217|1,4379|1,4541|0) - partially ass to play, a fix could be to move these 00:04:541 (4541|0,4703|2,4866|3,5028|2) - to 3, 1, 3, and 4 respectively

00:12:001 (12001|3,12082|2,12163|3,12325|3) - makes quite a lot of sense why you went for this but this is another ass pattern to play you might want to go for something like https://puu.sh/wkJuT/064c2911e9.png instead

00:19:784 (19784|0) - to 4 to avoid that unnecessary weird feel to the jumptrill transition

00:24:001 - diff gap between this section and domination is tooo wide, consider using doubles to every trill intro like adding one to ex. 00:24:001 - 00:24:487 - 00:24:974 - 00:25:460 - etc

01:26:109 - heeeeey you can apply here what you can't do in domination! A diffspike :D Suits really well if you tell me. Like every 1/1 and 1/2 are doubles.

Well, best of luck!
Topic Starter
Damaree
sorry for kinda late reply well school days, aand ive see many asses here ( ͡° ͜ʖ ͡° ) ( ͡° ͜ʖ ͡° )

Lenfried- wrote:

more mods hooray! yaaay *party whistles
general
what's up with the OD values not equal to HP values, by assessing how the difficulties work, it looks like raising the HP values by 0.5 should be perfectly fine. this is like kinda my trip, lel gonna change

domination
this is likely the fault of the song and not as a mapper thing but it's kinda sad how the hardest part of the map takes place so early D: yah sad, but what does the 2nd part of your sentence means? kinda dont get it
with that said, 00:23:839 - could be kiai. Should you apply this, do the same for every other diff well yeah oki

00:38:595 (38595|2,38595|1) - i just really have a personal bias against isolated double usages like these. Maybe move 00:38:595 (38595|1) - to 1 or 00:38:595 (38595|2) - to 4 just because it slightly feels better to play lel fix

00:47:028 (47028|0,47028|2,47109|1,47109|3,47190|0,47190|2,47190|1,47352|3) - quite ass to play but at least you can make the right hand less ass by 00:46:703 (46703|1,46784|2) - move left once + 00:46:866 (46866|0) - to 3 oki fixed ( ͡° ͜ʖ ͡° )

01:04:055 - three anchors in a row what are you doing ;w; while this has the aesthetic sense to it, consecutive anchors are uh quite bad to play. You can either just for a more random pattern for all three anchors or just switch up 01:04:784 (64784|2,64866|1,64866|3,64947|2,65028|3) - to break the sequence like: https://puu.sh/wkJ8p/e53c80d771.png aaa gomenasaiii, i did rush to make that pattern, coz im a bit out of time, repattern coz ur suggestion seems col1 kinda empty

01:13:784 - might be a better pattern to maintain the 1/2 jacky nature of the section https://puu.sh/wkJfj/9470de6a0e.png oki fixed

insane
00:04:217 (4217|1,4379|1,4541|0) - partially ass to play, a fix could be to move these 00:04:541 (4541|0,4703|2,4866|3,5028|2) - to 3, 1, 3, and 4 respectively fixed ( ͡° ͜ʖ ͡° )

00:12:001 (12001|3,12082|2,12163|3,12325|3) - makes quite a lot of sense why you went for this but this is another ass pattern to play you might want to go for something like https://puu.sh/wkJuT/064c2911e9.png instead fixed ( ͡° ͜ʖ ͡° )

00:19:784 (19784|0) - to 4 to avoid that unnecessary weird feel to the jumptrill transition oki

00:24:001 - diff gap between this section and domination is tooo wide, consider using doubles to every trill intro like adding one to ex. 00:24:001 - 00:24:487 - 00:24:974 - 00:25:460 - etc oki will do

01:26:109 - heeeeey you can apply here what you can't do in domination! A diffspike :D Suits really well if you tell me. Like every 1/1 and 1/2 are doubles. oki

Well, best of luck! tnx. . .
Tnx for the mod len :D :D
Virtue-


General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Domination]
  1. 00:21:163 (21163|2,21163|1) - delete one of this, since its hard to push this part 00:21:244 (21244|2,21244|0,21244|3) -
  2. for the first kiai, i dunno if its just me who think this. i think there's a new offset in this part. example : 00:24:163 (24163|0,24163|3,24244|1) -
  3. 00:34:136 (34136|0) - delete this
  4. 00:34:703 (34703|0,34866|1,35028|0,35190|3,35352|2,35514|3,35676|0,35839|1,36001|0,36163|3,36325|2,36487|3,36649|1,36812|2,36812|0) - u can make noodles right here
  5. 00:47:028 (47028|2,47028|0,47109|3,47109|1,47190|2,47190|1,47190|0) - re-arrange pls, something like this http://puu.sh/wo6I4/d5746e1897.jpg
  6. 00:57:568 (57568|0,57568|2,57568|3) - make one of them a single LN until 00:58:866 -
  7. 01:09:082 (69082|2,69082|3,69163|2,69163|3,69244|0,69244|3,69244|1) - make it something like this, http://puu.sh/wo6QI/71f8c3c34a.jpg and btw, there's no snare in here
  8. 01:10:379 (70379|3,70460|2) - delete this, there's no sound
  9. 01:10:541 (70541|0,70541|3,70541|1) - single
  10. 01:10:703 (70703|2,70703|1,70784|2,70784|1,70866|3,70866|0,70866|2,72649|0,72649|1,72730|1,72730|0,72812|0,72812|2,72812|3) - and so on, pls RE-ARRANGE, its a little bit cancer in here. why dont u make something like this http://puu.sh/wo6W3/a508125473.jpg
  11. 01:16:866 (76866|2,76866|0,76947|3,76947|1,77028|3,77028|2,77028|0,77190|3,77190|1,77271|2,77271|0,77352|0,77352|1,77352|3,77514|3,77514|0,77595|1,77595|2,77676|2,77676|0,77676|3) - same as above or make it like this http://puu.sh/wo6YM/10dc6dc30f.jpg nice and easy
  12. 01:19:541 (79541|2) - delete
  13. 01:21:082 (81082|0,81082|1,81163|1,81163|0,81244|2,81244|0,81244|3) - same as above
  14. 01:23:028 (83028|1,83028|0,83109|2,83109|3,83190|0,83190|1,83271|2,83352|3,83352|0,83433|1,83433|2,83514|0,83514|2,83514|3) - maybe this will do http://puu.sh/wo73j/a9eb2e68b8.jpg
  15. for something like this, 00:34:136 (34136|2,34136|0,34217|3,34217|0,34217|1) - i mean all of it. maybe u should make it easier i dont mind if u make it like this, since every ET can make it 99%+ but u might wanna make it easier since everyone might miss this kind of pattern

maybe u need to do some selfmod or find more mods to polish some patterns, nice song btw. good luck!
Topic Starter
Damaree

Virtue- wrote:



General


- Metadata : OK!
- BPM/Offset : OK!
- BG/Video : OK!
- Hitsound : OK!
- Files : OK!

1|2|3|4

[Domination]
  1. 00:21:163 (21163|2,21163|1) - delete one of this, since its hard to push this part 00:21:244 (21244|2,21244|0,21244|3) - actually I can do this part though, but will reconsider for the future :D
  2. for the first kiai, i dunno if its just me who think this. i think there's a new offset in this part. example : 00:24:163 (24163|0,24163|3,24244|1) -
    well dunno but im basing some parts in this map and he doesnt put any new offsets so will stick this for no
  3. 00:34:136 (34136|0) - delete same reason as the 1st
  4. 00:34:703 (34703|0,34866|1,35028|0,35190|3,35352|2,35514|3,35676|0,35839|1,36001|0,36163|3,36325|2,36487|3,36649|1,36812|2,36812|0) - u can make noodles right here actually im gonna keep this for now since this sound is a piano-pressing flow and dont have a clue what would ke kind of noodle would I make lol
  5. 00:47:028 (47028|2,47028|0,47109|3,47109|1,47190|2,47190|1,47190|0) - re-arrange pls, something like this http://puu.sh/wo6I4/d5746e1897.jpg oki but wont do the remove one
  6. 00:57:568 (57568|0,57568|2,57568|3) - make one of them a single LN until 00:58:866 - seems a good idea but im following the guitar sound here, and you pointed out the piano one
  7. 01:09:082 (69082|2,69082|3,69163|2,69163|3,69244|0,69244|3,69244|1) - make it something like this, http://puu.sh/wo6QI/71f8c3c34a.jpg and btw, there's no snare in here im aiming for double jacks here so keep, but will remove one to the triple one since its not snare :D
  8. 01:10:379 (70379|3,70460|2) - delete this, there's no sound will remove the blue-line one coz kinda vague
  9. 01:10:541 (70541|0,70541|3,70541|1) - single will do the double
  10. 01:10:703 (70703|2,70703|1,70784|2,70784|1,70866|3,70866|0,70866|2,72649|0,72649|1,72730|1,72730|0,72812|0,72812|2,72812|3) - and so on, pls RE-ARRANGE, its a little bit cancer in here. why dont u make something like this http://puu.sh/wo6W3/a508125473.jpg but. . . . im aiming for double jacks though
  11. 01:16:866 (76866|2,76866|0,76947|3,76947|1,77028|3,77028|2,77028|0,77190|3,77190|1,77271|2,77271|0,77352|0,77352|1,77352|3,77514|3,77514|0,77595|1,77595|2,77676|2,77676|0,77676|3) - same as above or make it like this http://puu.sh/wo6YM/10dc6dc30f.jpg nice and easy im soo sorry but im aiming for the intense drum sound here, like this diff referred, but actually it is originally a double jack here but did repattern and make it like that, but will think of it if im gonna revert it to double jacks.
  12. 01:19:541 (79541|2) - delete oki
  13. 01:21:082 (81082|0,81082|1,81163|1,81163|0,81244|2,81244|0,81244|3) - same as above same reason also
  14. 01:23:028 (83028|1,83028|0,83109|2,83109|3,83190|0,83190|1,83271|2,83352|3,83352|0,83433|1,83433|2,83514|0,83514|2,83514|3) - maybe this will do http://puu.sh/wo73j/a9eb2e68b8.jpg too... uhhh, remove the blue line one below
  15. for something like this, 00:34:136 (34136|2,34136|0,34217|3,34217|0,34217|1) - i mean all of it. maybe u should make it easier i dont mind if u make it like this, since every ET can make it 99%+ but u might wanna make it easier since everyone might miss this kind of pattern maybe this part will consider for the flow below, but the others will keep sorry :D but gonna reconsider in some time. but actually i'll do ur suggestion here in my Insane diff since it aims for kinda intense but comfortable/easier one. . .

maybe u need to do some selfmod or find more mods to polish some patterns, nice song btw. good luck! dunno but I cant find anything,
like im reaaaly suck lol. And tnx :D :D
tnx for the mod. . . .
DDMythical
1 / 2 / 3 / 4


Easy
00:26:433 (26433|2) - Move to 2 to avoid the strong right-hand balance in this segment

Normal
all good.

Domination
00:12:082 (12082|3,12163|3) - These patterns are really awkward.
00:21:163 (21163|2,21244|2) - Minijacks in general at this bpm are uncomfortable, especially after coming off of split jumptrills
00:30:893 (30893|2,30974|2) - ^
there are lots of minijacks littered here anyway -- i suggest you give them a look
I cannot agree with the patterning in the final chorus; it's painful to play and not in a good way. The SVs make absolutely no sense -- the song isnt remotely as harsh as what you're swinging at the player here.
01:25:784 (85784|1) - You speed up into a swing here (basic prediction makes you assume the next note will be on the white tick.) but you have a note mid swing. It is not ok to do this in any form of sv mapping.
I would honestly just delete all SVs as this map does not call for it atall.
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