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posted

PizzarollMC wrote:



Easy

01:01:754 (1,1) - avoid using 1/1 sliders with multiple reverses for easy A'ight
01:15:125 (2) - i feel like you should move this a little more to the left and rotate it ~-20° clockwise to match flow with the last slider I think I got it
01:25:754 (1,3) - move one of these so they're not stacking Okay
(and map the rest of course wink wink)


Everything

00:32:954 (1,2,3,4,5,6,7) -spacing should look something like this[https://gyazo.com/92bf29fde090592b7c47d256f05d4e1d] since 1-4 are repeating sections of the song while 5 and 6 differ, so the circles should reflect this Done
01:16:325 (4,5) - i would consider trying to fix flow a lil bit here I think I got it
02:01:754 (1,2,3,4,5) - flip the direction of this to match the pattern at 00:44:440 Okay
02:31:411 (1,2,3,4,5) - nothing wrong here, just wanted to point out that i liked these jumps lel
02:35:525 (2,3) - make these linear with the slider after Right
187925,-153.846153846154,4,3,1,80,0,1 - kiai is awkward here I don't understand what that means, sry
03:51:125 (1,2) - space these out similar to 3 and 4 Fixed

Closing

Wow. This map is astounding. I'm truly impressed for your rank to map something so great. Favorited. just make sure you map more difficulties, and you're all set! good work! Thank you! I'm quite happy myself :oops:
posted
from my mod queue
everything:
00:02:782 (1,2) - fix blanket
00:05:525 (1,2) - ^
00:11:011 (1,2) - ^
00:27:297 (6) - put this circle a little higher to make the flow good
00:31:411 (5,1) - fix blanket
00:32:440 (3) - put this in x442 y145
01:10:497 (2,4) - overlap this two to make the flow better?
01:12:725 (9) - nc
01:13:068 (1) - remove nc
01:15:125 (4,1) - overlap it. To make it consistent with 01:14:954 (3,5) -
01:22:840 (2,1) - fix over lap
01:34:668 (6) - just copy and paste the previous note
01:51:125 - this part should be clickable
02:31:582 (2,4) - overlap it ?
02:33:297 (5,1) - fix blanket

That's all good luck
posted

Shishou wrote:

from my mod queue
everything:
00:02:782 (1,2) - fix blanket
00:05:525 (1,2) - ^
00:11:011 (1,2) - ^
00:27:297 (6) - put this circle a little higher to make the flow good
00:31:411 (5,1) - fix blanket
00:32:440 (3) - put this in x442 y145
01:10:497 (2,4) - overlap this two to make the flow better?
01:12:725 (9) - nc
01:13:068 (1) - remove nc
01:15:125 (4,1) - overlap it. To make it consistent with 01:14:954 (3,5) -
01:22:840 (2,1) - fix over lap
01:34:668 (6) - just copy and paste the previous note
01:51:125 - this part should be clickable
02:31:582 (2,4) - overlap it ?
02:33:297 (5,1) - fix blanket

That's all good luck


All changes applied, thanks for the mod :)
posted
[everything]

Don't curve your 1/2 sliders so much, it doesn't look neat. Here's an example. 00:29:525 (3,4) - Don't give it too much curve, just a little is enough.

04:12:725 (3,4) - Either stack these 2 notes or space them away from each other
00:11:868 (3) - Why a break after this note? It doesn't make sense, the instruments are still doing their thing. Don't put a break just because lyrics kick in.

00:28:154 (3,5) - Blanket these notes
01:13:068 (2,3,4) - You should give more of a hint that these are 1/3 notes... NC all of these notes, and do the same with every pattern similar to this. NCing them also makes it look nice.
01:15:982 (2,4) - Space these 2 away from each other more

01:56:097 (5) - Remove the reverse arrow, and make it into something like this: http://prntscr.com/f60vtz Beats that fall on white ticks are suppose to be clickable. You can't just put a slider end there and say it's okay. This is all over your map

02:12:211 (1) - Start the spinner on the big white tick before it.

02:13:068 (1,1) - Shouldn't these 2 notes be sliders?

02:29:868 (1,2,3,4) - NC all of these notes since they are 1/3

That's all from me, good luck with your mapset.
posted

Einja wrote:

[everything]
Don't curve your 1/2 sliders so much, it doesn't look neat. Here's an example. 00:29:525 (3,4) - Don't give it too much curve, just a little is enough.

04:12:725 (3,4) - Either stack these 2 notes or space them away from each other Stacked
00:11:868 (3) - Why a break after this note? It doesn't make sense, the instruments are still doing their thing. Don't put a break just because lyrics kick in. I think it would get too repetitive to continue. Plus, there's 00:12:382 - this sound, which I find perfect for a break-start

00:28:154 (3,5) - Blanket these notes Okay
01:13:068 (2,3,4) - You should give more of a hint that these are 1/3 notes... NC all of these notes, and do the same with every pattern similar to this. NCing them also makes it look nice. NC'ed
01:15:982 (2,4) - Space these 2 away from each other more I think I got it

01:56:097 (5) - Remove the reverse arrow, and make it into something like this: http://prntscr.com/f60vtz Beats that fall on white ticks are suppose to be clickable. You can't just put a slider end there and say it's okay. This is all over your map Because sometimes I'm not mapping to the drums, but to another instrument. 02:28:325 (2,3,4) - For example

02:12:211 (1) - Start the spinner on the big white tick before it. Fixed

02:13:068 (1,1) - Shouldn't these 2 notes be sliders? A'ight

02:29:868 (1,2,3,4) - NC all of these notes since they are 1/3 Done

That's all from me, good luck with your mapset.
posted
Hey, from my queue
Easy
For lower diffs, unless you're a really experienced mapper, best to follow the rules strictly. Also I'd suggest to use only 1 slidertick rate since this is a relatively fast bpm. 2 is mostly for lower bpm and having a lot of sliderticks sounds can be annoying
  1. 00:01:754 (1,2) - follow only 1 ds, strictly. Here you have 0.5 and later 1.2... If you think 1.2 is too much spacing for objects that are 2.5 beats apart, map more. 00:02:782 - a circle here for example. They're pretty strong sounds too, giving that they're downbeats
  2. 00:26:440 - have song consistency in your rhythms. this part is kinda the same as 00:23:697 - but then the later is simplified. Also don't make 1-object combos as they gives unreasonable hp
  3. 00:31:240 (1) - 00:34:668 (1) - again follow ds strictly. if you don't like the spacing then use a different rhythm.
  4. 00:37:411 (1,2) - would discourage the use of 3/2 gaps unless the song really suggest it. Since there's a note here 00:37:754 - beginners may click on that time instead. You can use 3/2 sliders
  5. 00:41:182 (3,4) - there shouldn't be any overlapping/stacking in easy. All objects should be spaced out
  6. 01:27:468 (1,2) - i'd also discourage the use of anything with a 1/2 gap or length

Apply this mod to normal as well. But you can have 1/2 objects and overlapping/stacking. However be careful with sliders that have more than 1 repeat. I'd just avoid using it in lower diffs.
Also have consistent kiai times with all of your diffs. The only time when kiai times can be different is when you have another guest mapper
Hard
Hard looks better than other diffs tbh. However I don't like how it's really ds oriented and that you used the same sv everywhere. This is the range of difficulty in which you should start reflecting the song more... realistically. ie increase spacing for stronger sounds for emphasis, or increase sv for intensive parts like the kiai
  1. 00:01:411 - like right from the start i think sv is a bit high. Lower sv fits better for an intro part
  2. 00:01:754 - 00:30:897 - some examples of what can have some spacing emphasis? those little jumps would feel nice
  3. 03:35:868 (2,3,4,1) - ok these are probably a bit too much for a hard. this seems to be the only part with that much spacing, making it a diff spike
  4. 00:26:440 - were you following vocals before? then why suddenly switched to drums? If it's in the same part then I'd suggest to stick to what you followed
  5. 00:45:296 (7) - NC each measure, even if it's at the end of streams. This should apply to all lower diffs ENH

However, hard is still considered a lower diff so pay attention to your consistency as well.
That's all from me. I could've modded all diffs if it's shorter lol. Since the song is just exact repetiive maybe cut the mp3 to be shorter?
However, seems like you got the basics of mapping, and this isn't a very easy song to map with, so nice job.
Good luck~
posted

Astarte wrote:

Hey, from my queue Hiya!
Easy
For lower diffs, unless you're a really experienced mapper, best to follow the rules strictly. Also I'd suggest to use only 1 slidertick rate since this is a relatively fast bpm. 2 is mostly for lower bpm and having a lot of sliderticks sounds can be annoying Right, lowered it
  1. 00:01:754 (1,2) - follow only 1 ds, strictly. Here you have 0.5 and later 1.2... If you think 1.2 is too much spacing for objects that are 2.5 beats apart, map more. 00:02:782 - a circle here for example. They're pretty strong sounds too, giving that they're downbeats I think I got it
  2. 00:26:440 - have song consistency in your rhythms. this part is kinda the same as 00:23:697 - but then the later is simplified. Also don't make 1-object combos as they gives unreasonable hp It's kinda the theme of the whole mapset, it's in every diff, and I like it (the mapping consistency thing)
  3. 00:31:240 (1) - 00:34:668 (1) - again follow ds strictly. if you don't like the spacing then use a different rhythm. Okay
  4. 00:37:411 (1,2) - would discourage the use of 3/2 gaps unless the song really suggest it. Since there's a note here 00:37:754 - beginners may click on that time instead. You can use 3/2 sliders Fixed (I think)
  5. 00:41:182 (3,4) - there shouldn't be any overlapping/stacking in easy. All objects should be spaced out Alright
  6. 01:27:468 (1,2) - i'd also discourage the use of anything with a 1/2 gap or length They're sliders, so they're easy to hit, and far apart from eachother, so I think they're fine

Apply this mod to normal as well. But you can have 1/2 objects and overlapping/stacking. However be careful with sliders that have more than 1 repeat. I'd just avoid using it in lower diffs.
Also have consistent kiai times with all of your diffs. The only time when kiai times can be different is when you have another guest mapper Got me there, haven't noticed the kiai difference
Hard
Hard looks better than other diffs tbh. However I don't like how it's really ds oriented and that you used the same sv everywhere. This is the range of difficulty in which you should start reflecting the song more... realistically. ie increase spacing for stronger sounds for emphasis, or increase sv for intensive parts like the kiai
  1. 00:01:411 - like right from the start i think sv is a bit high. Lower sv fits better for an intro part Fixed
  2. 00:01:754 - 00:30:897 - some examples of what can have some spacing emphasis? those little jumps would feel nice I tried
  3. 03:35:868 (2,3,4,1) - ok these are probably a bit too much for a hard. this seems to be the only part with that much spacing, making it a diff spike I lowered the ds a bit
  4. 00:26:440 - were you following vocals before? then why suddenly switched to drums? If it's in the same part then I'd suggest to stick to what you followed Again, kinda the theme of the mapset
  5. 00:45:296 (7) - NC each measure, even if it's at the end of streams. This should apply to all lower diffs ENH Okay

However, hard is still considered a lower diff so pay attention to your consistency as well.
That's all from me. I could've modded all diffs if it's shorter lol. Since the song is just exact repetiive maybe cut the mp3 to be shorter?
However, seems like you got the basics of mapping, and this isn't a very easy song to map with, so nice job.
Good luck~ Thank you!
posted
Hello hello I'm not to experienced in modding but hey I'll give it a shot.
Sorry if I'm a bit ambiguous about certain points.
NOTE most of these might fall under the category of personal preference so I don't expect you to make more than maybe a quarter or half of the changes I suggest.
In order of when I looked at them~~~~~~

Everything ~~~~~
00:04:154 (1) - Shape of this slider is noticeably sharper than the ones at 00:01:411 (1),00:02:782 (1), and 00:05:525 (1) which kinda messes with the symmetry.
00:27:125 (5,6) - Try combining these notes into a slider to match the pattern in 00:23:354 (1,2,3,4,5,1,2,3,4,5).
00:29:182 (2,3,4,1,2,3) - Try changing the positions and curves of these sliders to make them flow more easily into one another.
00:32:782 (4) - I would move this somewhere below the slider at 00:32:440 (3)
00:33:982 (7) - Try rotating this slider so the motion from 00:33:811 (6) into the slider is more fluid.
00:42:554 (1,2,3,4,5,6,7,8,9,1,2,3,4) - The spacing between notes in this entire section seems a bit awkward, most notably the gap between 00:43:068 (4) and 00:43:154 is significantly larger than anything else.
00:54:897 (1,1) - You have a spinner followed by a single circle after this break, but at 02:11:697 (1,1), you have a similar spinner but it leads into a slider. I don't know if this was intentional but I would try to mimic the same pattern in both sections.
01:12:040 (3) - Maybe move this so it isn't stacked on the following slider.
01:22:497 (1,2) - These two sliders seem oddly close to one another.
01:23:697 (1) - Shorten this slider to allow the extra circle to mimic 01:13:068 (1,1,1,1).
01:50:097 (2) - Rotate this slider so it flows better maybe.
01:51:468 (2) - Flip this horizontally.
01:53:697 (5,6) - You ignore the vocals here and map two circles instead of a slider which kinda sounds weird.
02:19:925 (1,2,3,4) - Spacing between these sliders is a little awkward.
02:24:040 (1) - Flow is a bit strange, try reversing this slider.
02:39:125 (1) - Move this so it isn't direction on top of the previous slider.
02:54:897 (2) - Maybe move this a bit further from the previous slider.
03:22:240 (3,4,5,6) - Looks a little crooked but this might be intentional so disregard if so.
03:24:382 (1) - Reverse this maybe.
03:34:325 (1) - Sorry to keep harping on the reverse things but a lot of these sliders just seem to flow better that way.
03:40:840 (4) - Move this to emphasize the sudden change in music
03:51:811 (1) - The hitsounds should decrease at this section rather than increase
03:51:811 (1) - Everything after 03:51:811 (1) should utilize some form of distance snap to make sure nothing seems to jumpy near the end of the song

Hard ~~~~
00:11:354 (4) - Try adding a reverse onto the end of this slider
00:26:440 (1,2) - I think that you should just keep the slider pattern from 00:23:697 (2,3,4,1,2,3) to make the map seem more symetrical
00:29:182 (1,2,3,4,5,6) - ^^^^^^
01:07:240 (3) - I would move this to it's parallel with 01:06:897 (2)
I enjoyed everything following 01:06:554 (1) apart from the various times such as 01:13:068 (1,2) where the spacing was a little awkward.
01:19:240 (5) - Try putting a triple somewhere in here like you did at 01:08:440 (7,8,9)
01:27:468 (2,3) - Maybe make these longer?
01:51:125 (1) - Move this so it isn't as close to the previous circle.
01:59:354 (1,2,3,4,5,1,2,3,4,1) - This entire section seems very awkward and I would remap the whole part personally :(
02:13:068 (1,2,1,2,1,2,1,2) - Change this to match 00:56:268 (1,1,1,1) from earlier.
02:26:782 (1,2,3,4,1) - Seems very choppy but it might just be me.
03:16:325 (3,1,1) - Try making these sliders more on beat to make reading them easier
03:44:954 (1,2,3) - Mind the spacing here

Normal~~
00:33:297 (2) - Maybe break this into two separate sliders?
01:31:925 (2,3) - Should be spaced further from one another.
02:33:811 (1),02:39:297 (1) - Sliders like this seem to break the rhythm you are following and I could see them being unexpected for newer players.
02:43:411 (1) - ^^^^^ Similar deal.
03:11:868 (1,2) - These seem very awkward.
03:30:554 (3,4) - Should be spaced further from one another.
03:38:611 (1,2) - ^^^^^
This difficulty as a whole could greatly benefit from a better spacing job but I didn't want to list every single one that I noticed.

Easy~~
00:37:411 (1,2,3,1,2,3,4,1) - This entire section seems to adopt a different rhythm than anything before 00:36:040 (2)
01:27:468 (1,2) - Make these longer?
01:33:640 (1) - I would rotate this a bit so it doesn't share the same direction as 01:31:925 (2)
03:10:668 (3) - The middle of this slider lands on the blue tick while the emphasis rests on the white tick. I would shorten this slider and have the return land on the white tick.

All in all I really enjoy this map. The song sounds nice and with a little alteration this could easily become ranked imo.
posted

rosariovz wrote:


Hello hello I'm not to experienced in modding but hey I'll give it a shot.
Sorry if I'm a bit ambiguous about certain points.
NOTE most of these might fall under the category of personal preference so I don't expect you to make more than maybe a quarter or half of the changes I suggest. My mapping sucks so I probably will apply all of them :P
In order of when I looked at them~~~~~~

Everything ~~~~~
00:04:154 (1) - Shape of this slider is noticeably sharper than the ones at 00:01:411 (1),00:02:782 (1), and 00:05:525 (1) which kinda messes with the symmetry. Fixed
00:27:125 (5,6) - Try combining these notes into a slider to match the pattern in 00:23:354 (1,2,3,4,5,1,2,3,4,5). Alright
00:29:182 (2,3,4,1,2,3) - Try changing the positions and curves of these sliders to make them flow more easily into one another. They kinda do tho. And 00:30:897 (1) is NC so I think it fits to break the flow
00:32:782 (4) - I would move this somewhere below the slider at 00:32:440 (3) I think it makes a nice overlap to the other note
00:33:982 (7) - Try rotating this slider so the motion from 00:33:811 (6) into the slider is more fluid. Alright
00:42:554 (1,2,3,4,5,6,7,8,9,1,2,3,4) - The spacing between notes in this entire section seems a bit awkward, most notably the gap between 00:43:068 (4) and 00:43:154 is significantly larger than anything else. Oh wow, got me there
00:54:897 (1,1) - You have a spinner followed by a single circle after this break, but at 02:11:697 (1,1), you have a similar spinner but it leads into a slider. I don't know if this was intentional but I would try to mimic the same pattern in both sections. Done
01:12:040 (3) - Maybe move this so it isn't stacked on the following slider. Okay
01:22:497 (1,2) - These two sliders seem oddly close to one another. Fixed
01:23:697 (1) - Shorten this slider to allow the extra circle to mimic 01:13:068 (1,1,1,1). Alright
01:50:097 (2) - Rotate this slider so it flows better maybe. I rotated the other one.
01:51:468 (2) - Flip this horizontally. Okay
01:53:697 (5,6) - You ignore the vocals here and map two circles instead of a slider which kinda sounds weird. Fixed
02:19:925 (1,2,3,4) - Spacing between these sliders is a little awkward. Right
02:24:040 (1) - Flow is a bit strange, try reversing this slider. Done
02:39:125 (1) - Move this so it isn't direction on top of the previous slider. Fixed
02:54:897 (2) - Maybe move this a bit further from the previous slider. Okay
03:22:240 (3,4,5,6) - Looks a little crooked but this might be intentional so disregard if so. Yup
03:24:382 (1) - Reverse this maybe. Okay
03:34:325 (1) - Sorry to keep harping on the reverse things but a lot of these sliders just seem to flow better that way. Don't be, it helps
03:40:840 (4) - Move this to emphasize the sudden change in music Okay
03:51:811 (1) - The hitsounds should decrease at this section rather than increase It's just on 03:51:811 (1) for the crash sound
03:51:811 (1) - Everything after 03:51:811 (1) should utilize some form of distance snap to make sure nothing seems to jumpy near the end of the song It is drastically less jumpy than the rest so I think it fits

Hard ~~~~
00:11:354 (4) - Try adding a reverse onto the end of this slider I like it the way it is
00:26:440 (1,2) - I think that you should just keep the slider pattern from 00:23:697 (2,3,4,1,2,3) to make the map seem more symetrical
00:29:182 (1,2,3,4,5,6) - ^^^^^^ It is kinda the theme of the whole mapset, the sudden change, and I like it
01:07:240 (3) - I would move this to it's parallel with 01:06:897 (2) Yeah
I enjoyed everything following 01:06:554 (1) apart from the various times such as 01:13:068 (1,2) where the spacing was a little awkward. It is half a beat so it should be close
01:19:240 (5) - Try putting a triple somewhere in here like you did at 01:08:440 (7,8,9) Alright
01:27:468 (2,3) - Maybe make these longer? They land on beats
01:51:125 (1) - Move this so it isn't as close to the previous circle. Done
01:59:354 (1,2,3,4,5,1,2,3,4,1) - This entire section seems very awkward and I would remap the whole part personally :(Fixed
02:13:068 (1,2,1,2,1,2,1,2) - Change this to match 00:56:268 (1,1,1,1) from earlier. Done
02:26:782 (1,2,3,4,1) - Seems very choppy but it might just be me. Nah, it's intentional
03:16:325 (3,1,1) - Try making these sliders more on beat to make reading them easier They are mapped to the kicks, it starts on them
03:44:954 (1,2,3) - Mind the spacing here I think a little difficulty spike is good, but i decreased it nonetheless

Normal~~
00:33:297 (2) - Maybe break this into two separate sliders? Fixed
01:31:925 (2,3) - Should be spaced further from one another. In normal, such a spacing might be confusing to new players
02:33:811 (1),02:39:297 (1) - Sliders like this seem to break the rhythm you are following and I could see them being unexpected for newer players. That's why the spacing is different
02:43:411 (1) - ^^^^^ Similar deal. It's a slider so it's not that bad
03:11:868 (1,2) - These seem very awkward. They were on the wrong beats :oops:
03:30:554 (3,4) - Should be spaced further from one another.
03:38:611 (1,2) - ^^^^^
This difficulty as a whole could greatly benefit from a better spacing job but I didn't want to list every single one that I noticed. The spacing is consistent with the Distance Snap, most look closer because they follow a slider which the distance counts from the end of them (and I'm terrible at explaining)

Easy~~
00:37:411 (1,2,3,1,2,3,4,1) - This entire section seems to adopt a different rhythm than anything before 00:36:040 (2) Again, kinda the thing I was going for
01:27:468 (1,2) - Make these longer? They land on beats, and being sliders, I think they're fine for easy, since they're a bit forgiving on the timings
01:33:640 (1) - I would rotate this a bit so it doesn't share the same direction as 01:31:925 (2) Fixed
03:10:668 (3) - The middle of this slider lands on the blue tick while the emphasis rests on the white tick. I would shorten this slider and have the return land on the white tick. I didn't lke those too

All in all I really enjoy this map. The song sounds nice and with a little alteration this could easily become ranked imo. Thanks!
posted
played the map's Hard difficulty, and it seems pretty good. I'm not much of a mapper so I won't be much of help, sorry :( but I did give a favorite, hope it would help and hope this would be ranked ! <3
posted
I could give a second mod and try to help you push this to rank. It's pretty sad seeing this put in graveyard, it's such a great map
i could even submit a GD
posted
If you have the time/patience to mod again, please do. As for a GD, I'm not sure, I like it being 4 of my own.
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