Mewhan - Boku no Friend

posted
Total Posts
28
show more
emfreya
wrong thread oops
ignore this;;
-Alcaida
Hi!
M4M


00:16:366 (2) - why you added slider on red tick??? it will sound better here 00:16:182 -
00:20:047 (2) - ^
00:36:427 (3) - ds
00:54:280 (5) - ds
01:19:126 (2,3,4,5,6,7,8,9) - why you are decrease ds?
01:57:409 (2,3,4,5,6,7,8,9,1,2,3,4,5) - ^
02:39:372 (6,7,8,9) - ^
02:40:108 (1) - remove the slider and add 3 notes(or 2 notes)
02:40:108 (1) - add note



Good luck!
Topic Starter
Vanilla

-Alcaida wrote:

Hi!
M4M


00:16:366 (2) - why you added slider on red tick??? it will sound better here 00:16:182 - understandable
00:20:047 (2) - ^ ^
00:36:427 (3) - ds ok
00:54:280 (5) - ds ok i guess
01:19:126 (2,3,4,5,6,7,8,9) - why you are decrease ds? becouse the song gets slower
01:57:409 (2,3,4,5,6,7,8,9,1,2,3,4,5) - ^ ok idk wtf actually, thanks
02:39:372 (6,7,8,9) - ^ song gets slower
02:40:108 (1) - remove the slider and add 3 notes(or 2 notes) no, it fits the music, its not a triple, and i dont want to make a double
02:40:108 (1) - add note ?



Good luck!
IceDynamix

M4M

Mewhan - Boku no Friend [Let's be best friends forever.]


Your AR is a bit fast for that difficulty range, but keep it if you like

Your NC placement is odd, idk if it's just me but it feels like (these are just some examples) it should be on
00:05:139 (9) - instead of 00:06:979 (1) -
00:08:083 (7) -
00:09:556 (6) -
00:11:028 (8) -
00:12:501 (3) -
Basically they should be on (big) white ticks, if you like it this way, keep it


00:02:562 (2) - You don't have that many "flowbreaking" elements in your map, would CTRL+G

00:07:163 (2,3) - Maybe try to place them so they are "in line" with the slider (lead better into the slider)

00:12:133 (1,2,3,4,1,2,3,4,5,6) - Breaks flow from CCW (counterclockwise) to CW, 1 would feel awkward to play after the star pattern

01:03:114 (4,5) - I know these should lead from the 3 into the 6 but maybe try to curve it more so the slider doesn't look like a sharp angle compared to the way of 4,5. Basically the same as before.
https://puu.sh/vSU2h/21a523433d.png
There are some sliders/formations that have the same problem, but this is the one that stands out the most for me.

01:20:231 (8) - I don't think there's a sound you want to emphasize, so why is this a sharp angle compared to before? Try to make it a "not-sharp" angle like before

01:20:967 (2,3,4,6,7,8) - The 2,3,4 is kinda different, whereas 6,7,8 tries to lead the player but 2,3,4 doesn't. Maybe put 2,3,4 like this? https://puu.sh/vSUnq/eaa2d74cf9.png

01:40:108 (4) - Why is this straight when all the sliders before were curved? Maybe curve it too?

02:02:562 (1,2,3,4,5) - Is this straight? (spacing?) (different skin for demonstration purposes) https://puu.sh/vSUAr/edb06e09b8.png

02:28:513 (2,3,4) - Kinda like above

02:52:439 (2,3,4,5,6,7,8) - ^

03:50:231 (6,7,1) - Spacing

General question: Why are the 1/4 doubles stacks, but the 1/4 triples (that lead into a slider) aren't? I mean you could space the doubles but it's up to you

(I know im bad at modding)
(btw I like that slider 03:48:942 (5) - )
Topic Starter
Vanilla

IceDynamix wrote:

M4M

Mewhan - Boku no Friend [Let's be best friends forever.]


Your AR is a bit fast for that difficulty range, but keep it if you like

Your NC placement is odd, idk if it's just me but it feels like (these are just some examples) it should be on
00:05:139 (9) - instead of 00:06:979 (1) -
00:08:083 (7) -
00:09:556 (6) -
00:11:028 (8) -
00:12:501 (3) -
Basically they should be on (big) white ticks, if you like it this way, keep it

for now, ill just keep it as it is, i dont want to mess up with these, but thanks!


00:02:562 (2) - You don't have that many "flowbreaking" elements in your map, would CTRL+G
youre right, i forgot about the intro

00:07:163 (2,3) - Maybe try to place them so they are "in line" with the slider (lead better into the slider)
i tried

00:12:133 (1,2,3,4,1,2,3,4,5,6) - Breaks flow from CCW (counterclockwise) to CW, 1 would feel awkward to play after the star pattern
i also tried

01:03:114 (4,5) - I know these should lead from the 3 into the 6 but maybe try to curve it more so the slider doesn't look like a sharp angle compared to the way of 4,5. Basically the same as before.
https://puu.sh/vSU2h/21a523433d.png
There are some sliders/formations that have the same problem, but this is the one that stands out the most for me.
i know, i recently tried to change it, thanks!


01:20:231 (8) - I don't think there's a sound you want to emphasize, so why is this a sharp angle compared to before? Try to make it a "not-sharp" angle like before
ur actually right
01:20:967 (2,3,4,6,7,8) - The 2,3,4 is kinda different, whereas 6,7,8 tries to lead the player but 2,3,4 doesn't. Maybe put 2,3,4 like this? https://puu.sh/vSUnq/eaa2d74cf9.png
good idea, plays way better now

01:40:108 (4) - Why is this straight when all the sliders before were curved? Maybe curve it too?
done xd

02:02:562 (1,2,3,4,5) - Is this straight? (spacing?) (different skin for demonstration purposes) https://puu.sh/vSUAr/edb06e09b8.png
it should be, but i re-made becouse why not, maybe its better now

02:28:513 (2,3,4) - Kinda like above
the slider was a little bit of, thanks

02:52:439 (2,3,4,5,6,7,8) - ^
also slider was off

03:50:231 (6,7,1) - Spacing
it was off thanks to the missing timing point, thanks!

General question: Why are the 1/4 doubles stacks, but the 1/4 triples (that lead into a slider) aren't? I mean you could space the doubles but it's up to you
¯\_(ツ)_/¯

(I know im bad at modding)
(btw I like that slider 03:48:942 (5) - )
<3
thanks
-NeBu-
Let's be best friends forever:

00:00:722 (1,2) - daj od góry, będzie pasować do slidera
00:16:182 (1) - to NC powinno być tutaj 00:16:918 (4) -
00:27:593 (7,8) - ctrl+g rytm
00:29:617 (7,8) - nie pasują na czerwonym
00:32:562 (2) - ^
00:47:286 (8) - daj troche nizej, overlapu nie bedzie a i tak bedzie okej
01:15:814 (2) - nc tutaj, nie 01:15:445 (1) -
01:48:206 (5) - ^ tez nc (w kilku miejscach po mapie tak jest chyba, sprawdz całą)
01:58:513 (9) - ^
02:02:930 (5) - ^ (zaczynają sie zazwyczaj na dużym białym)

w reszcie nie zbyt coś widzę, główne te kombo mnie bije po oczach, a dokładniej uszach, gl!
Topic Starter
Vanilla

-NeBu- wrote:

Let's be best friends forever:

00:00:722 (1,2) - daj od góry, będzie pasować do slidera ok
00:16:182 (1) - to NC powinno być tutaj 00:16:918 (4) - wiem xd
00:27:593 (7,8) - ctrl+g rytm super
00:29:617 (7,8) - nie pasują na czerwonym poprawione wszedzie
00:32:562 (2) - ^ ^
00:47:286 (8) - daj troche nizej, overlapu nie bedzie a i tak bedzie okej done chyba
01:15:814 (2) - nc tutaj, nie 01:15:445 (1) -
01:48:206 (5) - ^ tez nc (w kilku miejscach po mapie tak jest chyba, sprawdz całą)
01:58:513 (9) - ^
02:02:930 (5) - ^ (zaczynają sie zazwyczaj na dużym białym)

w reszcie nie zbyt coś widzę, główne te kombo mnie bije po oczach, a dokładniej uszach, gl! combosy wszędzie poprawione, dziex
- Nomi -
the correct offset is 308
Topic Starter
Vanilla

- Nomi - wrote:

the correct offset is 308
no way
- Nomi -

- Vanilla - wrote:

- Nomi - wrote:

the correct offset is 308
no way
ya, my mp3 was the old one, i dont know why it dont updade when i download it again, lol
polka
Hey! Saw you on #modreqs. Would you like a mod in exchange for modding https://osu.ppy.sh/s/329835 or https://osu.ppy.sh/s/364938 ?
Renumi
finish this
Topic Starter
Vanilla
ok fam
[-Chocola-]
at first i though the bg was furry :cry:
Topic Starter
Vanilla

[-Chocola-] wrote:

at first i though the bg was furry :cry:
but it isnt, thats good, isnt it?
Asuka_-
good song xD
SupersonicSPX
hyello i heard from #modreqs you wanted M4M
00:13:053 (4) - in my opinion this shouldn't be in the stack so then the start of the stack matches with the high-pitched guitar
00:37:351 to 00:55:200 - pretty nitpicky but i think the spacing should be closer to reflect intensity in this section and similar ones
03:03:298 (1,2,3,4,5,6,7,8,9,10) - maybe 1/3rd sliders could fit better here to continue with following the guitar?
03:27:777 (5) - it was a new combo last time so put one here too
03:46:550 (4,5,6) - i don't see why these shouldn't be stacked like the similar previous rhythms
04:04:402 (2) - also pretty nitpicky but circles instead of a repeating slider seem more fitting for this ending
00:39:280 (2) - 00:51:059 (2) - 00:42:225 (2) - 00:45:169 (2) - 00:48:114 (2) - 00:54:004 (2) - 03:18:298 (2) - 03:21:243 (2) - there's actually no sound here, so try making the next circle a slider that ends at the circle after that
01:20:599 (3) - maybe it would be better as two circles? i dunno
01:33:114 (7) - this jump feels pretty random; shouldn't it be in the stream?
01:58:329 (7,8,1) - i'm not sure if that's three drum hits or one loud hit but whatever
02:59:157 (4,9,14,5,10) - the guitar is actually 3 1/16th notes, a 1/16th rest, then an 1/8th note, so there's actually no sound on these circles
03:03:390 (2,7,13) - these notes also don't exist, so maybe have jumps to multiple streams?
03:27:777 (5) - new combo like the jump before the previous chorus
04:04:218 (1) - this might throw off some people as they throw their keyboards out the window at their choke but there's not much that can be done here

overall it's a really well done map, i like it
the sliders sometimes feel haphazardly picked instead of circles but that might just be me
mod mine pls? https://osu.ppy.sh/b/1298368
thank you in advance
Topic Starter
Vanilla

SupersonicSPX wrote:

hyello i heard from #modreqs you wanted M4M
00:13:053 (4) - in my opinion this shouldn't be in the stack so then the start of the stack matches with the high-pitched guitar right
00:37:351 to 00:55:200 - pretty nitpicky but i think the spacing should be closer to reflect intensity in this section and similar ones eeeh maybe, but not now
03:03:298 (1,2,3,4,5,6,7,8,9,10) - maybe 1/3rd sliders could fit better here to continue with following the guitar? im not sure what you mean there
03:27:777 (5) - it was a new combo last time so put one here too oops x)
03:46:550 (4,5,6) - i don't see why these shouldn't be stacked like the similar previous rhythms common mistake :(
04:04:402 (2) - also pretty nitpicky but circles instead of a repeating slider seem more fitting for this endingi like how it is, but ill change if needed
00:39:280 (2) - 00:51:059 (2) - 00:42:225 (2) - 00:45:169 (2) - 00:48:114 (2) - 00:54:004 (2) - 03:18:298 (2) - 03:21:243 (2) - there's actually no sound here, so try making the next circle a slider that ends at the circle after that um there is a sound but ill change it to something like this 01:35:323 (3,4,5) - if needed
01:20:599 (3) - maybe it would be better as two circles? i dunno nah, having a random double doesnt fit, a slider is better to play
01:33:114 (7) - this jump feels pretty random; shouldn't it be in the stream? o shit, didnt notice that, thanks
01:58:329 (7,8,1) - i'm not sure if that's three drum hits or one loud hit but whatever there is a weird noise and triple fits here imo
02:59:157 (4,9,14,5,10) - the guitar is actually 3 1/16th notes, a 1/16th rest, then an 1/8th note, so there's actually no sound on these circles holy shit, now, when i listen closely, you're right, i didnt like that part anyways, changed
03:03:390 (2,7,13) - these notes also don't exist, so maybe have jumps to multiple streams? i knew that some notes shouldnt be there,
but i did it like so just for playability, ill change it if its needed

03:27:777 (5) - new combo like the jump before the previous chorus oops
04:04:218 (1) - this might throw off some people as they throw their keyboards out the window at their choke but there's not much that can be done here thats why i did it :^)

overall it's a really well done map, i like it
the sliders sometimes feel haphazardly picked instead of circles but that might just be me
mod mine pls? https://osu.ppy.sh/b/1298368
thank you in advance
thanks mannnnnnnnnnnn <3 i'll mod you back asap
Topic Starter
Vanilla
remove 1/2 fillers

00:02:237 (1) - 00:10:703 (7) - remap
00:25:795 (1) - 00:37:206 (9) - ^
01:21:746 (1) - 01:30:580 (1) - ^

improve all boku ta nita kimi wa's
improve kiai ends and starts
02:20:642 (1) - 02:21:746 (5) - improve ~(more circles)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply