Hey o/
Here for the M4M from your queue:
Dreamcatcher <3
[Easy]
[Normal]
[Hard]
[Insane]
[toybot's Expert]
[Extra]
[Moonlight]
I thought the whole mapset was very clean, so after a while I just stopped mentioning it for every diff
Hope my mod was somewhat helpful and didn't seem effortless ^^
Posted my map and mod in the queue, GL!
Here for the M4M from your queue:
Dreamcatcher <3
[Easy]
- 00:26:272 (4) - 00:28:721 (4) - I get that you were following vocals with both sliders but I feel like the unique snare-like sound on each slider head should be emphasized too in a way. Maybe the sliders could be a hitcircle instead? It would make this section different from this part 00:34:231 - which seems more intense
- 00:58:109 (3) - Maybe this was done for variety but it looks like this is inconsistent with 00:55:660 (3) - , both timestamps sound the same next to the different lyrics, so the 1/2 repeat slider could fit here too imo, same would go for 01:51:987 (3) - too
- 00:58:721 (1,2) - I do agree with Doormat on this suggestion, the rhythm here doesn't seem to be following the vocals completely like you usually follow. A 3/2 slider + a hitcircle a 1/1 beat afterwards could follow the vocals more accurate. Also, this looks like it's inconsistent with 02:34:231 (1,2,3) - which sounds like the same rhythm
- 02:31:170 (4) - Just curious, but why is the sliderend silenced? There are (maybe faint) sounds that can be heard on the slider end so keeping it at the same volume as the rest of this part if fine too imo
Looks like a clean and consistent diff, I like it
[Normal]
- I tried to find things that stood out in this diff too much but nothing really did stand out, looks good
[Hard]
- I'm concerned about the massive difference between some SV switches, they don't usually appear in Hard difficulties and they could easily lead a player to misread a SV switch since they happen so frequently. An example would be here 00:52:599 (2,2) - where one slider is shorter than the other (or looks like it is) but it actually is twice as long which is really hard for a player at this level to comprehend. Consider reducing or increasing the SV for very fast or slow SV switches
- 00:23:976 (2,1) - This could be really hard to read for the players this difficulty is directed to, especially since the hitburst covers up the sliderhead. Having the slider head more visible would be more readable imo
- 02:17:088 (1,2) - Wouldn't be necessary but maybe these could also work if you extend these to the next blue tick since the vocals are held
Again, clean diff \w/
[Insane]
- 00:20:762 (1) - Even if this slider has more distance than 00:20:150 (1,2,3,4) - to it, it feels way easier to catch than the four hitcircles and doesn't feel emphasized enough due to it continuing the clockwise flow like the hitcircles, a ctrl+g would emphasize it more by changing flow direction (also, I think you do emphasize stronger sounds/doenbeats later with direction changes too)
- 01:07:139 (1,2,3,4) - This pattern looks way more cramped together I'll say than the patterns that have been used for this rhythm in the other kiais (02:01:017 (1,2,3,4) - 02:42:649 (1,2,3,4) - ) and also play differently since the other patterns make use of slider leniency. It also emphasizes the other patterns more from the rest of the kiais since the fact that they are less cramped makes them stand out (I hope this actually makes sense to you =3=). Maybe you could change the pattern up so that it uses up more space?
- 02:09:512 (3) - Yeah not sure if the 1/6 snapping is fine here, it does sound like the guitar might on something else than 1/4 but listening to it closer it sounds like 1/4
[toybot's Expert]
- 00:12:190 (1,2,3) - Tails like this sound like they should be silenced imo, the tails on the 1/4 for one don't have any specific sounds on them and second, the hitnormal sounds kinda jarring combined with the hitsounds of the next sliderhead. Keep in mind that this would apply to similar patterns if you accept this. (Oh also, since the hitsound copier probably copied the silences for 00:53:823 (1,2,3) - etc. over, it would be good to be make it consistent with the other 3/4 sliders too)
- 00:18:160 (1,2) - I don't want too look like I'm copying Doormat lol but I do agree with him on this point too, the rhythm would feel more appropriate with following the guitar if ctrl+g'd
- 00:35:303 (2) - I'm not exactly sure if this has changed recently but maybe this many red anchors might count as some sort of slider slowdown manipulation and may be unrankable, correct me if I'm wrong though
Imo slower SV and a sharp slidershape would work fine too though - 02:08:823 (1) - Again here as in insane (which was a different timestamp ofc), if you do want to keep the repeat slider, then 1/4 would work much better here as the guitar snaps to the 1/4 more than to the 1/3 imo
- 02:09:588 (1,2,3) - Since there is a rather noticable guitar on these hitcircles (and slider), maybe a green line with volume of 40% or quieter could be placed here 02:09:588 -
[Extra]
- 00:54:435 (3) - Ok this curved 'N' is just cool o.o
- 02:09:537 (3) - Again like I said in the Insane, snap sounds like it's just 1/4 rather than 1/6
[Moonlight]
- 00:20:456 (3,4) - This is way too much emphasis for these notes imo, if anything, the emphasis should be on 00:20:150 (1,2) - since they have the higher guitar pitch and thus seems stronger. Ctrl+g-ing like this might work at least
- 00:57:650 (2,3,4,5,6) - While ofc these vocals are intense, they look like they're spaced similarly 01:07:752 (1,2,3,4) - which are the strongest vocals in the kiai although both of these timestamps have a noticable difference in intensity, maybe reduce distance for one and increase more for the other to make the difference in intensity feel more noticable?
- 01:11:884 (2,3) - While they might play similarly, visually it looks like 01:11:884 (2) - is emphasized more than 01:12:037 (3) - although it seems like you're following vocals, consider reducing distance for (2) and increasing distance for (3)
- 02:09:537 (4) - Yep, the snapping again probably
I thought the whole mapset was very clean, so after a while I just stopped mentioning it for every diff
Hope my mod was somewhat helpful and didn't seem effortless ^^
Posted my map and mod in the queue, GL!