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Iuri Rodrigues - Junkyard

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Topic Starter
Jonis221
Mod response #1

Ellzy wrote:

Easy
00:00:000 (1) - I would end this slider on the third white tick.
00:12:000 -
00:23:040 (1) - Cut this slider down the the third white tick.
00:24:960 (3) - add a note on top of (3) at this point. 00:24:480 - it will make the map flow better
00:27:360 - you could probably add something in these empty gaps here starting from here to 00:28:320 -
00:31:200 - again i would add notes starting from here too. 00:32:160 - here

Normal
00:10:320 (3) - This completely rips off the flow from what was happening before. i would remove this slider and do what you were doing before
00:17:280 (1) - Same thing with this
00:23:520 (3,4,5) - And these. your diff is only at 1.77 and most normal diffs can go to 2.20 or 2.30 so don't be afraid to go fast :)
I have nothing too much to say about this mod, it just everything fits and and thanks for helping in :)
Mijn Aim Zuigt
Hi, nm from #modreqs

[Easy]

00:01:920 (3,4) - the slider and circle are not in a straight line

00:00:000 (1,4) - move the sliderpoint to the slidertick to create a more equally curved slider like you did with 00:11:520 (1,3) - these sliders

00:37:440 (3,4) - 1/1 throughout the entire song and then suddenly a 1/2 rhythm is not really a good choice for easy diffs, but I can see why you did it.

can't really find anything else
Topic Starter
Jonis221
Mod response #2

Mijn Aim Zuigt wrote:

Hi, nm from #modreqs

[Easy]

00:01:920 (3,4) - the slider and circle are not in a straight line Thanks for noticing that

00:00:000 (1,4) - move the sliderpoint to the slidertick to create a more equally curved slider like you did with 00:11:520 (1,3) - these sliders Alright

00:37:440 (3,4) - 1/1 throughout the entire song and then suddenly a 1/2 rhythm is not really a good choice for easy diffs, but I can see why you did it.
At least it's only 125 BPM, gonna change this if this will be unrankable.
can't really find anything else
Now, I found some real issues with this diff, because of your mod, really appreciate that. :) Gonna update this later on.
victorfernando
Loli's Mod Queue
General

  1. i found some hitsounds , and i guess fit's better :P if you want it pm me on discord : victorfernando#8438
  2. and i do a hard diff too , if you want
  3. 00:30:720 why have a kiai time started and finished one second later ? (unrakeable)

Easy

  1. change distance snap on *open osu on notepad*, distance snap , change to 1.0 actually is 1.2 who make big jump on easy diff
  2. 00:19:200 has to much single circle , change for slider , circle .
  3. 00:38:640 strange blanket

Normal

  1. 00:16:320 to fast for normal *new player's can't do this * change to sliders
  2. 00:25:440 strange spacing *blanket sounds weird too *
  3. 00:31:200 maybe is slider art *combine with sound* but i think is ugly for bn look
  4. 00:34:320 change the slider place with the circle *put the slider on red tick and the circle on white tick , of course change the place*
  5. 00:38:640 move away this note, emphasis is not good for normal
  6. 00:40:080 miss a tick with sound
Topic Starter
Jonis221
Mod response #3

victorfernando wrote:

Loli's Mod Queue
General

  1. i found some hitsounds , and i guess fit's better :P if you want it pm me on discord : victorfernando#8438 I'll Think about it.
  2. and i do a hard diff too , if you want My real plan was on this music to make Easy and Normal difficulties.
  3. 00:30:720 why have a kiai time started and finished one second later ? (unrakeable) This is Isn't unrankable, Kiai basically creates some effect. https://streamable.com/79s3g also amount of ranked beatmaps used this > https://osu.ppy.sh/b/818062

Easy

  1. change distance snap on *open osu on notepad*, distance snap , change to 1.0 actually is 1.2 who make big jump on easy diff I think spacing should be pretty comfy, I saw people these days going up to 1,99* with easy diffs. But I'll keep in mind, because you are right too.
  2. 00:19:200 has to much single circle , change for slider , circle. The nerf is real, I mean Changed. :oops:
  3. 00:38:640 strange blanket I'm Pretty sure is good now :)

Normal

  1. 00:16:320 to fast for normal *new player's can't do this * change to sliders I guess I should make somethink different.
  2. 00:25:440 strange spacing *blanket sounds weird too * Back in a days I was made sliderbow in this part, but ,it seems, it's time to move this thing
  3. 00:31:200 maybe is slider art *combine with sound* but i think is ugly for bn look. Bump slider was my combination with my old mapping style. Gotta change this very soon
  4. 00:34:320 change the slider place with the circle *put the slider on red tick and the circle on white tick , of course change the place* I think you mean ctrl+g thing, right.
  5. 00:38:640 move away this note, emphasis is not good for normal Moved this note.
  6. 00:40:080 miss a tick with sound You got me, feels like I didn't payed too much attention to rhytm here.
Thanks for your mod, really apreciate that. Gonna update this later on.
UniqueBlock11
Hello from my queue.

general

00:41:280 - Don't set preview point here, the game will always loop this segment over and over in the map selection menu which can get repetitive and boring. Set it to 00:22:880 (you need to use 1/3 tick snap), which sounds like a highlight of the song. Plus, the segment loops decently too.

easy

00:26:880 (1) - Add NC here because it feels inconsistent to add NC at 00:27:360 (2).

normal

00:00:000 (1,2,3,4,5) - Adding clap hitsounds here makes this starting combo inconsistent in relation to Easy, you should remove these clap hitsounds or add clap hitsounds to the corresponding sounds in Easy.
00:10:560 (4) - Why not change this to a 1/1 slider and follow a NC rhythm like this:

This will allow you to have a hitsound at 00:11:040. since it sounded like a note was missing there.
00:26:640 - Add circle here, sounds like its missing a note. If you do this, add NC to 00:24:720 (6) to prevent the combo from going too long.
00:27:360 (1) - Another hitsound inconsistency, Easy has a clap hitsound here while Normal doesn't. Add it, or remove it from Easy.
00:31:680 (1) - ^ inconsistency on slider end.
00:39:360 (1) - ^ inconsistency on slider head, Easy has a whistle hitsound, Normal doesn't.
Topic Starter
Jonis221
Mod response #4

UniqueBlock11 wrote:

Hello from my queue.

general

00:41:280 - Don't set preview point here, the game will always loop this segment over and over in the map selection menu which can get repetitive and boring. Set it to 00:22:880 (you need to use 1/3 tick snap), which sounds like a highlight of the song. Plus, the segment loops decently too. Okey okey,
I'll change this stuff.

easy

00:26:880 (1) - Add NC here because it feels inconsistent to add NC at 00:27:360 (2). Flowed this into new combo here.

normal

00:00:000 (1,2,3,4,5) - Adding clap hitsounds here makes this starting combo inconsistent in relation to Easy, you should remove these clap hitsounds or add clap hitsounds to the corresponding sounds in Easy. Right, added some clap hitsounds on easy.
00:10:560 (4) - Why not change this to a 1/1 slider and follow a NC rhythm like this: Fixed the NC's

This will allow you to have a hitsound at 00:11:040. since it sounded like a note was missing there.
00:26:640 - Add circle here, sounds like its missing a note. If you do this, add NC to 00:24:720 (6) to prevent the combo from going too long. Added a circle
00:27:360 (1) - Another hitsound inconsistency, Easy has a clap hitsound here while Normal doesn't. Add it, or remove it from Easy.
00:31:680 (1) - ^ inconsistency on slider end.
00:39:360 (1) - ^ inconsistency on slider head, Easy has a whistle hitsound, Normal doesn't.Fixed all those issues
Thanks for your mod. That was really helpful. Gonna update this later on.
Arphimigon
Lab Aesthetics Mod!
Results given in [x, y] formats

[Easy]
Nothing Detected!
[Normal]
Object at 00:19:200 - should be placed at: [163, 90] currently at: [164, 91] to move in line with slider at time 00:18:720 -
Object at 00:37:920 - should be placed at: [205, 184] currently at: [206, 183] to move in line with slider at time 00:37:440 -

I hope I didn't malfunction!
Xinnoh
thanks for posting on my m4m queue, those are starting to die bc everyone is lazy xP

General
This set could probably use an advanced diff, there's quite a few unmapped sounds on normal could be done in an advanced.
00:00:000 (1) - There shouldn't really be any hitsounds in this first part
Remove the music that comes after 00:41:280 (2) -

Normal
00:00:000 (1,2,3,4,5) - Change this pattern so sliders start on large white ticks. It's better to prioritise downbeats.
00:04:560 (2,3) - Using 90 degree angles as a pattern is really uncommon and doesn't looke that nice.
00:11:520 (1,2,1,2,1) - This section is mainly 1/1, whereas 00:16:320 (2,3,4,1,2,3,4,5,1) - is identical but denser. Change this up so that both of them have pretty much the same rhythm
00:19:200 (1,2,3,4,1,2,3,4) - There are a lot of unmapped sounds here that can make the timeline more interesting. To be honest, just 1/1 circles isn't fun to play. Here's what I might do https://puu.sh/xbj7Y/7efcca0ccc.png - that takes advantage of the drum a little to give it vareity
00:24:000 (4) - There is a sound on the tail, but you're following that high pitched thing which doesn't have a sound there. Use a 1/1 slider to follow the high pitched sound better
00:31:680 (1) - This is mapped, but sounds like 00:31:200 (1) - aren't which is odd. I'd suggest to delete it as sort of a break
00:32:640 (1,3) - try and avoid overlapping stuff like this, it will look more organised that way
00:34:320 (3) - ya stuff like this where background noises are ignored to prioritise main melody is good
00:36:480 (1) - 00:37:440 (3) - again, no main melody on tail so just make 1/1

Easy
00:00:000 (1) - Rotate this slider so it doesn't overlap with 00:01:920 (3) -
00:03:840 (1,2,3,4,1,2,3) - same kinda thing i mentioned in normal at 00:11:520. Timeline is really different to each other, make it so they're more similar
00:24:960 (3,4,1,2) - The sliders are too close to each other, do this https://puu.sh/xbjuM/3bf7e9c4bf.png
00:31:680 (1) - same as normal
00:37:440 (3,4) - oy oy there was no 1/2 rhythm in the entire diff, don't introduce it at the end of the song xD. It's technically not unrankable, but no one would bubble it with that. Just use a 1.5/1 slider at 00:37:440 (3) - and that should fix it.

ok, good luck
Topic Starter
Jonis221
Mod response #5

Sinnoh wrote:

thanks for posting on my m4m queue, those are starting to die bc everyone is lazy xP

General
This set could probably use an advanced diff, there's quite a few unmapped sounds on normal could be done in an advanced.
00:00:000 (1) - There shouldn't really be any hitsounds in this first part. I was thinking about this while ago, but I thought this ok.
Remove the music that comes after 00:41:280 (2) - Ok, after everything, I'll cut this with audacity.

Normal
00:00:000 (1,2,3,4,5) - Change this pattern so sliders start on large white ticks. It's better to prioritise downbeats. Changed this.
00:04:560 (2,3) - Using 90 degree angles as a pattern is really uncommon and doesn't looke that nice. Ok, done something different here, changed angle.
00:11:520 (1,2,1,2,1) - This section is mainly 1/1, whereas 00:16:320 (2,3,4,1,2,3,4,5,1) - is identical but denser. Change this up so that both of them have pretty much the same rhythm Don't really know if I made this part good for now, but I'll try to polish this as much as i could.
00:19:200 (1,2,3,4,1,2,3,4) - There are a lot of unmapped sounds here that can make the timeline more interesting. To be honest, just 1/1 circles isn't fun to play. Here's what I might do https://puu.sh/xbj7Y/7efcca0ccc.png - that takes advantage of the drum a little to give it vareity Ok, I tried some variety
00:24:000 (4) - There is a sound on the tail, but you're following that high pitched thing which doesn't have a sound there. Use a 1/1 slider to follow the high pitched sound better I guess it sounds better too.
00:31:680 (1) - This is mapped, but sounds like 00:31:200 (1) - aren't which is odd. I'd suggest to delete it as sort of a break Okey
00:32:640 (1,3) - try and avoid overlapping stuff like this, it will look more organised that way Now it should be easier to avoid this overlap if I remove this ^
00:34:320 (3) - ya stuff like this where background noises are ignored to prioritise main melody is good Alright.
00:36:480 (1) - 00:37:440 (3) - again, no main melody on tail so just make 1/1 Ok.

Easy
00:00:000 (1) - Rotate this slider so it doesn't overlap with 00:01:920 (3) - Oh, ok.
00:03:840 (1,2,3,4,1,2,3) - same kinda thing i mentioned in normal at 00:11:520. Timeline is really different to each other, make it so they're more similar Changes into 1/1 sliders.
00:24:960 (3,4,1,2) - The sliders are too close to each other, do this https://puu.sh/xbjuM/3bf7e9c4bf.png Looks like theres a 2 seconds gap between, but i'll change this.
00:31:680 (1) - same as normal. I should definitely remove this.
00:37:440 (3,4) - oy oy there was no 1/2 rhythm in the entire diff, don't introduce it at the end of the song xD. It's technically not unrankable, but no one would bubble it with that. Just use a 1.5/1 slider at 00:37:440 (3) - and that should fix it. It seems I must change this too.

ok, good luck Thanks for the mod that was helpful, really appreciate that, gonna update this later on.
ShinodaYuu
Hi, here's my mod

[Easy]
00:03:859 (1,2,3) - Like this https://osu.ppy.sh/ss/8908055
00:28:819 (1) - Instead of spinner just fill white ticks
00:31:219 - + 00:31:699 - 00:32:179 - Fill it
00:37:459 (3) - Make it 2/1
00:38:659 - I know it's easy but think about filling it

[Normal]
00:07:219 (3,4,5) - Make it less curved
00:20:899 (1) - Remove it (it's only red tick here filled)
00:25:939 (3) - Nc here instead of 00:24:739 (1) -
00:28:819 (1) - Same as in easy
00:31:219 - ^

Hope it will be helpful
Topic Starter
Jonis221
Mod response #6

Milar001 wrote:

Hi, here's my mod

[Easy]
00:03:859 (1,2,3) - Like this https://osu.ppy.sh/ss/8908055 Oh you mean something symmetrical, ok I will try something like that.
00:28:819 (1) - Instead of spinner just fill white ticks I think spinner just fit the music here
00:31:219 - + 00:31:699 - 00:32:179 - Fill it Here's a recovery bars for the spinner
00:37:459 (3) - Make it 2/1 I would emphasize the stronger sound to keep 1/1 space for another note.
00:38:659 - I know it's easy but think about filling it Did this.

[Normal]
00:07:219 (3,4,5) - Make it less curved Ok, I made a bit less
00:20:899 (1) - Remove it (it's only red tick here filled) Oh, yea I see
00:25:939 (3) - Nc here instead of 00:24:739 (1) - Did it
00:28:819 (1) - Same as in easy
00:31:219 - ^ I Prefer a break here.

Hope it will be helpful Thanks for modding :)
adyatma123
[ADY's QUEUE]

NORMAL
maybe at 00:05:299 and 00:06:259 you can add a circle to make some mix for your beatmap
and maybe make some remix with circle/slider to make your beatmap more awsome
it's best thing if you make hard/insane difficult


Thanks
sorry im noob at modding
#BadEng
Topic Starter
Jonis221
Mod response #7
  • adyatma123 wrote:

    [ADY's QUEUE]

    NORMAL
    maybe at 00:05:299 and 00:06:259 you can add a circle to make some mix for your beatmap I was aiming to emphasize a stronger downbeats, but now I noticed that normal difficulty has a less dense than normal, so I will add some more rhythm here and I hope it would be a more fun to play.
    and maybe make some remix with circle/slider to make your beatmap more awsome.I would try.
    it's best thing if you make hard/insane difficult For now I doesn't have enough expierence for those difficulties, but I will start map higher difficulties upon I learn more about them.


    Thanks
    sorry im noob at modding It's ok ;)
    #BadEng
    Thanks for modding, I appreciate that :)
YukiZura-
m4m

Normal

00:21:139 (4) - hurm better if you make this slider like this 00:22:099 (5) - but difference rotation
00:23:059 (1,2,3) - this is normal diff so .. do your best to minimize single hit note.. i suggest that to replace it with a reverse slider instead

00:28:819 - this spinner is quit random lol
00:32:659 (1,2) - make this two a same slider
00:40:339 - remove nc

gudluck m8 ^^
Topic Starter
Jonis221
Mod response #8

YukiZura- wrote:

m4m

Normal

00:21:139 (4) - hurm better if you make this slider like this 00:22:099 (5) - but difference rotation Okey.
00:23:059 (1,2,3) - this is normal diff so .. do your best to minimize single hit note.. i suggest that to replace it with a reverse slider instead Changed this one

00:28:819 - this spinner is quit random lol For variation and spinner is quite fit the music here
00:32:659 (1,2) - make this two a same slider I would keep this for variation.
00:40:339 - remove nc Oh yea, for normal/easy difficulties it would be better.

gudluck m8 ^^ Thanks for modding, gonna update this later on.
Affirmation
Q

[Normal]
00:04:579 (1,2,3,4,5,6,1,2,3,4) - this 1/2 beats looks hard to play and boring since this part doesn't have any variousity,.
00:08:419 (1,2) - and this part is too empty comparing with previous part.
00:11:539 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as above. make some various pattern for better map's quality.
00:39:379 (1) - remove NC

GL
Topic Starter
Jonis221
9

Neoskylove wrote:

Q

[Normal]
00:04:579 (1,2,3,4,5,6,1,2,3,4) - this 1/2 beats looks hard to play and boring since this part doesn't have any variousity,. Alright.
00:08:419 (1,2) - and this part is too empty comparing with previous part. Fine, I'll consider to make it.
00:11:539 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same as above. make some various pattern for better map's quality. ^
00:39:379 (1) - remove NC I think I'll keep this for now, cause this part is emphasizes strong beats.
GL
Thanks, nevertheless I trash mapper, this mod was gud.
I probably will update this other day, just saying, in case you gonna read this.
Jemzuu
general
  1. remove the commas in tags
  2. 00:30:739 - remove kiai
  3. 00:30:859 - delete this green line
normal
  1. 00:09:619 (1,2) - swap ncs cus the new sound comes on (2) also to be consistent with 00:06:739 (1) - it kinda has the same sound imo
  2. 00:33:619 (2) - can u slightly lower the slidertail a bit to perfectly align with 3

!summon bn
Topic Starter
Jonis221
Mod #10: Hello, AJamez

AJamez. wrote:

general
  1. remove the commas in tags Looks like osu!website doesn't registering commas, but I'll remove them.
  2. 00:30:739 - remove kiai In my opinion kiai is for costetic purposes, But will think about this (also noticed that tons of maps does the same thing. For instance this one https://osu.ppy.sh/b/818063
  3. 00:30:859 - delete this green line
normal
  1. 00:09:619 (1,2) - swap ncs cus the new sound comes on (2) also to be consistent with 00:06:739 (1) - it kinda has the same sound imo Yeah, I was thinking about this earlier, but idk why i'm did not changed this, that means changed.
  2. 00:33:619 (2) - can u slightly lower the slidertail a bit to perfectly align with 3 Did this.

Thank you for mod
!summon bn
meii18
from my q

general

  1. disable letterbox as the artist and title appears automatically in-gameplay field, even if it's checked or not
  2. ^same with countdown as the countdown does not even appear when the song begins
clean

easy

  1. as how the difficulty is structured, AR 3 would suit much better plus for a better spread (3>5)
  2. moving HP 1 to HP 2 would be more noob-friendly as the rhythm density is given here
  3. 00:10:579 (3) - this can be less sharpened as you did with 00:08:659 (1,2) - so that would be most likely for consistency
  4. 00:11:539 (1) - replacing hitwhistle with hitclap would suit much better as the drum is much stronger by that explosion sound which represents a kind of cymbal, in comparison with the drums from 00:13:459 (3) - and 00:15:379 (1) - // 00:17:299 (3) - same
  5. 00:23:059 (1,2,3,4) - comapring this measure with 00:26:899 (1,2,3) - and 00:32:659 (1,2,3,4,5,1,2,3,4) -, this is a little less dense than these sections because it contains only 1/1 slider + note + 1/1 slider rhythm and it makes a bit inconsistent as the 8-bit instruments are quite similar imo you can keep the 1/1 slider from 00:23:059 (1) - as on 00:19:219 (1,2,3,1,2,3) - is kinda much clicking and that 1/1 slider's role is to give to the player a little break from clicking in row but speaking about 00:24:979 (3) -, having something like this https://puu.sh/y9MJT/f9492f0484.jpg or like this http://puu.sh/y9MLo/0b2cd0699f.jpg, rhythmically speaking, it would make this part more consistent with 00:32:659 (1,2,3,4,5,1,2,3,4) - and 00:26:899 (1,2,3) -
  6. 00:35:539 (5) - maybe ctrl+J this slider and then rotate it at 16 degress? it will give a nice flow to the entire 00:34:579 (3,4,5,1,2) - pattern
  7. 00:37:459 (3,4) - that's quite weird to map 1/2 here as you mostly mapped 1/1 and the newbie player might get confused here as he got used to playing only 1/1 here something like this http://puu.sh/y9MTq/63c3e7fe75.jpg should work as it is supposed to follow 1/1
normal

  1. how about using 0.90x spacing? the overlaps are pretty crampy and almost unnoticeable right now
  2. if you changed the AR in easy to 3, here the AR 5 would suit as the rhythm density is given here // same for HP it would fit much better the rhythm density as being setted to HP 4 plus that would be detrimental for advanced players and will give a better spread (2>4)
  3. 00:03:859 (1,2,3) - aren't these supposed to be parallel like this https://puu.sh/y9N4B/fd4ea79297.jpg?
  4. 00:03:859 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - there's so much clicking for newbie player and advanced ones. in addition, there are no even gaps i know that you're mostly foccusing on following the 8-bit instruments but you need to nerf this part to avoid constant clicking suggestion (removing 1/2 circles as i did in pic)
  5. 00:06:739 (3) - hitwhistle would suit better than hitclap here
  6. 00:07:699 (1) - what do you think about curving this slider? it will give a better flow than the straight one
  7. 00:09:619 (1) - that's quite similar to 00:07:699 (1) - and 00:03:859 (1) -. seems like you suddenly switched from 8-bit synth's extension to snares how about using here 1/1 slider for 8-bit synth's extension as you did before for 00:07:699 (1) - and 00:03:859 (1) -?
  8. 00:11:539 (1) - ; 00:17:299 (1) - same thing as i said in Easy regarding hitsounding
  9. 00:12:259 (2) - consider moving this hitcircle to 2|148 for instance as it overlaps with 00:11:059 (4) - and it doesn't look really nice visually speaking and for better flow
  10. 00:24:739 (4,5) - as the 8-bit synth prefers to lead mostly on a hitcircle, rather than 1/2 slider, having the rhyhtm structured by 1/2 hitcircle + 1/2 slider and repeat like this http://puu.sh/yaUtl/f124e19fd6.jpg would suit much better the 8-bit synth (and snares in the case of 00:25:219 (5) -)
  11. 00:25:939 (1,2,1,2,3,4,5) - the flow feels a little bit crampy here moving 00:26:899 (1) - to 251|33 and restructuring the placement of 00:27:379 (2,3,4,5) -
    https://puu.sh/yaUGY/3600f720bb.jpg would actually improve the flow of the whole pattern imo
  12. 00:28:819 (1) - the spinner could've started on 00:28:579 (5) - as there's the new stanza it would suit much better than before but don't forget to delete 00:28:579 (5) -
  13. 00:36:499 (1) - that's almost offscreen on 4:3 resolution D:
cool map <3 here's a star from me
gl!
Topic Starter
Jonis221
Mod #11(edited): Hey, ByBy

ByBy wrote:

from my q

general

  1. disable letterbox as the artist and title appears automatically in-gameplay field, even if it's checked or not Oh, ok I'll do this.
  2. ^same with countdown as the countdown does not even appear when the song begins Ok.
clean

easy

  1. as how the difficulty is structured, AR 3 would suit much better plus for a better spread (3>5)
  2. moving HP 1 to HP 2 would be more noob-friendly as the rhythm density is given here Alright, changed both things.
  3. 00:10:579 (3) - this can be less sharpened as you did with 00:08:659 (1,2) - so that would be most likely for consistency Made them similar.
  4. 00:11:539 (1) - replacing hitwhistle with hitclap would suit much better as the drum is much stronger by that explosion sound which represents a kind of cymbal, in comparison with the drums from 00:13:459 (3) - and 00:15:379 (1) - // 00:17:299 (3) - same Right, it fits quite nice..
  5. 00:23:059 (1,2,3,4) - comapring this measure with 00:26:899 (1,2,3) - and 00:32:659 (1,2,3,4,5,1,2,3,4) -, this is a little less dense than these sections because it contains only 1/1 slider + note + 1/1 slider rhythm and it makes a bit inconsistent as the 8-bit instruments are quite similar imo you can keep the 1/1 slider from 00:23:059 (1) - as on 00:19:219 (1,2,3,1,2,3) - is kinda much clicking and that 1/1 slider's role is to give to the player a little break from clicking in row but speaking about 00:24:979 (3) -, having something like this https://puu.sh/y9MJT/f9492f0484.jpg or like this http://puu.sh/y9MLo/0b2cd0699f.jpg, rhythmically speaking, it would make this part more consistent with 00:32:659 (1,2,3,4,5,1,2,3,4) - and 00:26:899 (1,2,3) - Oh, I see that's a good point, thanks. Will make this more consistent with similar rhythm parts.
  6. 00:35:539 (5) - maybe ctrl+J this slider and then rotate it at 16 degress? it will give a nice flow to the entire 00:34:579 (3,4,5,1,2) - pattern It sort of improves the situation, so I did this.
  7. 00:37:459 (3,4) - that's quite weird to map 1/2 here as you mostly mapped 1/1 and the newbie player might get confused here as he got used to playing only 1/1 here something like this http://puu.sh/y9MTq/63c3e7fe75.jpg should work as it is supposed to follow 1/1 Ok, I did something different here.
normal

  1. how about using 0.90x spacing? the overlaps are pretty crampy and almost unnoticeable right now I gonna keep 1.0x to get star rating contrast higher between Easy and normal.
  2. if you changed the AR in easy to 3, here the AR 5 would suit as the rhythm density is given here // same for HP it would fit much better the rhythm density as being setted to HP 4 plus that would be detrimental for advanced players and will give a better spread (2>4) Alright, no complains here.
  3. 00:03:859 (1,2,3) - aren't these supposed to be parallel like this https://puu.sh/y9N4B/fd4ea79297.jpg? Switched rhyhtm a bit, that resulted into switched pattern.
  4. 00:03:859 (1,2,3,4,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - there's so much clicking for newbie player and advanced ones. in addition, there are no even gaps i know that you're mostly foccusing on following the 8-bit instruments but you need to nerf this part to avoid constant clicking suggestion (removing 1/2 circles as i did in pic) Lowered density here.
  5. 00:06:739 (3) - hitwhistle would suit better than hitclap here Alright.
  6. 00:07:699 (1) - what do you think about curving this slider? it will give a better flow than the straight one I done something different.
  7. 00:09:619 (1) - that's quite similar to 00:07:699 (1) - and 00:03:859 (1) -. seems like you suddenly switched from 8-bit synth's extension to snares how about using here 1/1 slider for 8-bit synth's extension as you did before for 00:07:699 (1) - and 00:03:859 (1) -? Yea, but I just did this for rhythm variation.
  8. 00:11:539 (1) - ; 00:17:299 (1) - same thing as i said in Easy regarding hitsounding Right.
  9. 00:12:259 (2) - consider moving this hitcircle to 2|148 for instance as it overlaps with 00:11:059 (4) - and it doesn't look really nice visually speaking and for better flow I basically restructured this whole part, so every object position is different right now, it also means that overlap is gone.
  10. 00:24:739 (4,5) - as the 8-bit synth prefers to lead mostly on a hitcircle, rather than 1/2 slider, having the rhyhtm structured by 1/2 hitcircle + 1/2 slider and repeat like this http://puu.sh/yaUtl/f124e19fd6.jpg would suit much better the 8-bit synth (and snares in the case of 00:25:219 (5) -) Changed this one.
  11. 00:25:939 (1,2,1,2,3,4,5) - the flow feels a little bit crampy here moving 00:26:899 (1) - to 251|33 and restructuring the placement of 00:27:379 (2,3,4,5) -
    https://puu.sh/yaUGY/3600f720bb.jpg would actually improve the flow of the whole pattern imo Alright I changed like this
  12. 00:28:819 (1) - the spinner could've started on 00:28:579 (5) - as there's the new stanza it would suit much better than before but don't forget to delete 00:28:579 (5) -
  13. 00:36:499 (1) - that's almost offscreen on 4:3 resolution D: Yep, I changed placement, to doesn't interrupt specified problem.
cool map <3 here's a star from me Thanks for finishing mod, and accepting my request, and I'm grateful for the star.
gl!
Nyukai
~Normal~

  1. 00:06:739 (1) - Remove this NC, I know it feels a bit long but you need to follow your consistency.
  2. 00:07:699 (1) - Are you sure about this finish hitsound? I can't hear anything to make it fit with.
  3. 00:10:579 (1) - Same as before about the NC.
  4. 00:13:459 (1) - You did break the whole consistency here, please check all the cases if they are more.
  5. 00:40:339 (3) - I'm still not convinced about finish hitsound, there's no one in this music.
~Easy~

  1. 00:15:379 (1,2) - You don't need to rearrange this cause it could be a bit hard for you, but I feel like this blanket can be improved.
  2. 00:21:139 (1) - Again, there's no need to add this NC.
I feel like I'm missing another difficulty here, the music is not that simple :P

Good luck~
Topic Starter
Jonis221
Mod #12 Hello, Nyukai

Nyukai wrote:

~Normal~

  1. 00:06:739 (1) - Remove this NC, I know it feels a bit long but you need to follow your consistency. Alright
  2. 00:07:699 (1) - Are you sure about this finish hitsound? I can't hear anything to make it fit with. Imo sound a bit stand out from others and cannot fit other hitsound.
  3. 00:10:579 (1) - Same as before about the NC. ^
  4. 00:13:459 (1) - You did break the whole consistency here, please check all the cases if they are more. Made NC's more consistent.
  5. 00:40:339 (3) - I'm still not convinced about finish hitsound, there's no one in this music. Changed into clap.
~Easy~

  1. 00:15:379 (1,2) - You don't need to rearrange this cause it could be a bit hard for you, but I feel like this blanket can be improved. Yea, but the blanket is perfect as possible. And slidershape is quite simple.
  2. 00:21:139 (1) - Again, there's no need to add this NC.Oh, ok did this.
I feel like I'm missing another difficulty here, the music is not that simple :P

Good luck~ Thanks for accepting my request.
Gordon123
hello m4m
[general]
[easy]

  • 00:39:379 (1) - maybe better use slider with reverce imo(in rhythm)
[normal]

  • 00:36:499 (1) - I cant understand why you make curve? make it symmetrical with 00:37:459 (2) - this slider
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

looks good :3
Good Luck ;)
Topic Starter
Jonis221
Mod #13, from Gordon123

Gordon123 wrote:

hello m4m
[general]

  • why in ur mp3 i hear other sonds in the end? why u dont cutted it ;w;
    so http://puu.sh/yeEF8/72c21a2c86.rar here is new mp3 for u (cut). new offset : 49 for new mp3 There's supposed to be track repeat, but I don't wanted to forcely cut it out so I faded it out, but I'll consider to do something different, but of cource I'll check your's cut.
[easy]

  • 00:39:379 (1) - maybe better use slider with reverce imo(in rhythm) Yea, but I don't used any repeat slider slider at all in this difficulty, so it would look a bit out of flow.
[normal]

  • 00:36:499 (1) - I cant understand why you make curve? make it symmetrical with 00:37:459 (2) - this slider Actually I wanted to blanket with 00:35:059 (4) -, but alright I'll do something different here.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

looks good :3 Alright.
Good Luck ;) Thank you for accepting my request and suggestions.
_handholding
Easy
00:06:739 (4) - Delete finish from tail
00:19:219 (1) - can add a finish here if you want
00:26:899 (1) - Delete finish, unsupported by the song and feels really forced
00:27:379 (2) - delete timing point, unnecessary to reduce volume

Normal
00:04:579 - an addition of a circle here would be nice as you would be mapping closer to the rhythm of the next measure
00:08:419 - ^
00:21:139 (4) - NC
00:26:899 (1) - Delete finish
00:27:379 (2) - same as easy
Might as well be OD 5 if it's the top diff
[]Song would definitely support a hard diff

w ~
Topic Starter
Jonis221
Mod#14, From Kisses, holy that was quick.

Kisses wrote:

Easy
00:06:739 (4) - Delete finish from tail Alright, did this.
00:19:219 (1) - can add a finish here if you want Until I'm not so expert on hitsounding I gonna agree with your suggestions.
00:26:899 (1) - Delete finish, unsupported by the song and feels really forced
00:27:379 (2) - delete timing point, unnecessary to reduce volume Same for both.

Normal
00:04:579 - an addition of a circle here would be nice as you would be mapping closer to the rhythm of the next measure I just did this to avoid too much clicking in one section, but I'll think about that later on .
00:08:419 - ^
00:21:139 (4) - NC Alright.
00:26:899 (1) - Delete finish Did this on both difficulties.
00:27:379 (2) - same as easy Alright same.
Might as well be OD 5 if it's the top diff Sure.
[]Song would definitely support a hard diff.
w ~
But thanks for accepting my request so much and good luck on cathin' up a Pishi boy.
RVMathew
Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply.

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there.

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257)

Easy:
:D

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much.

Good luck.
Topic Starter
Jonis221
Mod #15 ,from RVMathew

RVMathew wrote:

Hi there. A return m4m which I should have done a week or 2 ago. Sorry for the late reply. Oh, hey :)

Note that a lot of the stuff is pretty much set.

General:
1) I really think you could fit a hard diff in there. Originally planned to map Easy and Normal difficulty, I don't have good experience for hard difficulties, if manage to do this, Then I had to find some testers. (Currently I requested this beatmap for some BN's if no one would mod this, I'll consider to do this.)

Normal:
1) 00:26:899 (1,2,3,4) - Spacing between 2 and 3 is different (1.17x) compared to 1 and 2 (1.00x). Please fix that if possible (normal's and easy's you try and keep consistent spacing): you can do that by moving 2 to (160,126) and 3 to (160,257) Accidental, funny mistakes always gets me.

Easy:
:D I hope this is :okhand:

Other than that, the whole map is really nice. Any problem has been fixed by previous mods so yeah I cannot say much. Yea, I feelin fired up for rank this a little bit, but thanks for finding some problems.

Good luck.Good luck for you too.
Seaweed
nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird.

good luck
Topic Starter
Jonis221
Mod #16, from Seaweed

Seaweed wrote:

nm from queue

[hard]
overall, the map looks a little too bland for my liking, not to say that this type of mapping is unrankable, but you'd have a hard time finding people who enjoy this kind of mapping. Another thing is that there's not enough snappy movement to represent changes in sound or intensity so I have a hard time finding anything particularly interesting about the map...

00:11:539 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1) - In this section, the only thing you have done to reflect the increasing intensity of the song is increase the volume. I think you could be a little more creative and also increase the spacing in each part the volume increases. Also I'm not really a fan of these linear patterns, since it is increasing in intensity, I believe you could have snappier movements especially at the point where the volume increases to properly reflect the sounds. Thre's so much stuff going on in this section, I gonna keep it that way for better playability.

00:38:419 (1,2) - white tick and red tick in between both have distinguishable sounds and deserve to be mapped I'll just keep to be consistent with other difficulties here, plus little break suits better than hitsounding this.

00:40:339 (6) - random increase in spacing, there's no need to do this, especially when the 4 circles before it have the same spacing. It's just unpredictable and looks weird. Tested these out a, seems pretty ok. I'll add NC to make this more predictable.

good luck
Thank you for mod.
Shmiklak
Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object.
[]
Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
Topic Starter
Jonis221
Mod #17, from M a r v o l l o

M a r v o l l o wrote:

Red = Not allowed/potentionaly causing DQ
Bold = Mostly important, partially subjective, address this properly
Regular = Subjective opinion, try it out but don't obey my opinion if yours is essentially different

[Hard]
  1. As you may hear, here 00:03:859 - starts a sound that is similar with 00:04:819 - 00:05:779 - 00:07:699 - 00:09:619 - etc sounds, and as I see you mostly emphasis these strong "piano" styled sounds and they are the main instrument in your eyes. It's good, but according to this, this 1/2 slider+circle 00:03:859 (1,2) - don't really fit the general idea. Yes, the sounds aren't the same, but they are "similar" so emphasizing them with similar ways is better than creating new random ideas. My conclusion is replacing 00:03:859 (1,2) - with a 1/1 slider that would perfectly fit the music and distinguish these beautiful and the strongest sounds of the part :3 Yes, this one was little rusty, didn't noticed that..
  2. 00:22:099 (3) - this one breaks the DS idea of this part. As I see, all objects in this part of the map are spaced to the same spacing, but here you suddenly used a jump, but this sound doesn't really differ from other sounds of this part. My conclusion is placing the slider closer to previous so the DS between them is 1.2x, but don't forget to make the same DS to the next object. Oh ok, I get it. Basically did this to get variety in spacing.

Overall, not the worst map I've ever seen, you have got a lot of potential. The main problem of the map is random placed objects without any good visual idea, but I believe it's fixable and the mapper will become a good mapper if they don't give up. Good luck with this set~
I was used to map Easy/Normal sets, so my first experience with Hards could be little rusty, but I of course will try to improve object placement and a lot's of more things, anyway thanks for mod. If you meant for M4M, just let me know.
iYiyo
hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here.
  2. volume in general sounds a really low, why not increase it in 10% or 20%?

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -.
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :D

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck!
Topic Starter
Jonis221
Mod #18, from iYiyo

iYiyo wrote:

hello~ from my queue


  • [General]
  1. metadata looks fine from what I could find: https://miniboss.bandcamp.com/releases http://store.steampowered.com/app/45096 ... oundtrack/ so you should be good to go here. Yep, I checked these a lot in the past and extracted every possible info, but maybe i will add some more tags upon update.
  2. volume in general sounds a really low, why not increase it in 10% or 20%? I did increased by 10%

    [Hard]
  3. 00:28:579 (1) - Since this is the last difficulty of the set I'd like to expect something else rather than this simple spinner for all the rhythm that is just hapenning behind. I think with the spinner there's could be a nice transition between diffrent parts of the song, but I will think about that.
  4. On the kiai I see you're mixing some rhythms totally different which kinda feel weird when playing, let me explain. 00:33:619 (4,5,6) - Here you follow this sort of piano notes which are quite strong in the music, so it's mostly expected, however, 00:35:539 (6,7) - here happens something similar with the music, but you map it with 2 1/2 sliders which totally ruin the idea you wanted to give before. So yeah, my recommendation would be to change 00:35:539 (6,7) - these into something like 2 3/4 reverse sliders, similar to 00:33:619 (4) -. Since on my headphones right side was broken I can't able to hear piano notes with left side exactly on this 00:35:539 (6,7) -
  5. Apart from that I see you greatly improved your diff from marvollo's mod, so that's good :D Yea, he is a kind person.

    [Normal]
  6. 00:36:499 (1) - To be honest this shape feels like so random xD you mostly do linear or curve shapes, the only "different" is 00:08:659 (2) -, but apart from that, having this little curve on 00:36:499 (1) - makes really no sense. Could be subjective, but i guess you would like to change it to keep consistency between your sliders and your overall mapstyle~ There's supposed to blanket here, eh I will reshape these sliders.

    [Easy]
  7. looks fine, but 00:35:539 (5) - is similar to what I pointed on Normal, however this is less notorious imo.Alright, I will try something more then.

Well, this is a short map and it's safely-mapped, I don't really think you should have problems ranking it. Just call a BN and good luck! Thank you so much for a mod and accepting my request.
Doesnt matter
Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic
Topic Starter
Jonis221
Mod #19, from ChuuritsuTv

ChuuritsuTv wrote:

Hi, from #modreqs
[Normal]
00:16:339 (3) - reverse this slider one more time Rhythm will become inconsistent and double reverse sliders on normal difficulties are uncommon and not allowed (if they are 1/2 or lower.)

[Hard]
00:34:699 (1, 2) - 1 relocate to x=212 y=206, 2 relocate to x=122 y=202 then this section will be more aesthetic I guess you meant about circular flow, did this.
Thank you for mod.
Incomp
Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on.
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck.
Topic Starter
Jonis221
Mod from Incomp

Incomp wrote:

Hey there.

[Hard]
00:38:419 (1) - I think you should alter the rhythm you chose here so that the red tick that this slider ends on is clickable. It's a much more prominent sound than the one it starts on. Sort of agree as there are quite a pitch to follow
00:31:699 (2) - You should rotate this slider -21 degrees. There's this weird dip in the shape the two sliders form. Yep it sort of improved flow by rotating this a bit and I kept more sharp angle between this and next slider, I guess by doing this it will be more comfortable to reach this.
00:25:939 (4,5,6) - Consider replacing those last two circles with a 1/2 slider. The four sounds that these notes land on are all "together", so it makes sense to reflect that. Alright.

[Normal]
00:34:339 (3) - You should rotate this slider by 18 degrees to better flow from the kickslider just before it. Ok.
00:25:939 (2,3) - Two 1/2 sliders would work better for emphasis here. Not bad idea, but I think current emphasis is ok too, it hits important sounds same as 1/2 sliders would do.

[Easy]
Couldn't find anything wrong here. Solid diff.

You'll definitely be able to get this map ranked at this rate. Best of luck. Thank you for a mod. Gonna update this later on, because I wanna improve Hard difficulty a little more.
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