1Alone wrote:
Oh please not another argument about HR lol.
1Alone wrote:
Oh please not another argument about HR lol.
You will still improve, but if for example you play two maps that's both 5*, one is no mod and one is after the mod HR, assuming it's the same type of traditional mapping that's also around CS5, the no mod one would be more complex pattern wise, which is really what you need to develop muscle memories to aim maps consistently, it's the fundamental, you'll improve faster with proper muscle memory.Comfy Slippers wrote:
Wouldn't all these things depend (solely) on a player? If something doesn't work for person A, it doesn't mean that the outcome is gonna be same for B and C.
I mean I don't have all these numbers by me but I'm seeing improvement on the "aim field" as a result of playing more HR. I also believe that there is a point where it's too late to start playing certain mods like HR.
I can go months without touching nomod and it's on the same skill level (if not better) than my HD when I decide to play it. Just way less fun.1Alone wrote:
It could go wrong if you left nomod for too long though lol
Older cs6+ maps are a lot of fun with (HT)HR.[Taiga] wrote:
I will support HR for low rank in ONLY ONE case:
AR6.5 maps --> AR6.5 + HR = AR9.1
Naturally, AR6.5 maps are easier than first ar9 songs what you meet, it gives an upper hand to start learning reading.
And maybe playing Easy/Normal maps for top50 "enter Haxwell territory and he will eat you" xD
Oh, so it doesn't really affect your nomod plays if you leave it for a long time? There's a post saying that if you left it too long your mind could "forget" on playing with the approach circle availableB1oody wrote:
I can go months without touching nomod and it's on the same skill level (if not better) than my HD when I decide to play it. Just way less fun.1Alone wrote:
It could go wrong if you left nomod for too long though lol
Oh ok. Now I can play hidden at easeSayorie wrote:
You could. But sometimes, the info you get from hidden is already enough as it is which makes approach circles already seem like clutter.
Interesting. To add on the DT (which i feel is the real issue when it comes to new players) where people blindly rush to DT on overweight maps just for PP and completely lose their touch. I still feel that HR is not the issue as you present it to be, cause practically i saw progress (than again im not that new and i have developed a sense for a game, now do i have flaws and bad habbits -- yes, i am high 80k player and i am aware of them and im trying to fix this. Biggest being high CS and other being having negative universal offset in which i wanted a temp. solution for my timing etc.). Right now I'm doing 30-50 minutes of nomod per session and throwing HR in for about 10-15 minutes. Since i started doing this i stopped having a mentality of thinking i reached a plateau in progress, and i don't actually believe that this is just a placebo effect. Looking back and analyzing I saw improvements after this "stagnation" period. Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.N0thingSpecial wrote:
You will still improve, but if for example you play two maps that's both 5*, one is no mod and one is after the mod HR, assuming it's the same type of traditional mapping that's also around CS5, the no mod one would be more complex pattern wise, which is really what you need to develop muscle memories to aim maps consistently, it's the fundamental, you'll improve faster with proper muscle memory.Comfy Slippers wrote:
Wouldn't all these things depend (solely) on a player? If something doesn't work for person A, it doesn't mean that the outcome is gonna be same for B and C.
I mean I don't have all these numbers by me but I'm seeing improvement on the "aim field" as a result of playing more HR. I also believe that there is a point where it's too late to start playing certain mods like HR.
This is the same with DT, what I just said entirely depends on the trend that easier maps has easier patterns, and even after the alterations from various mods it would still be an easy pattern. So yes there are exceptions but in most cases no mod is what you need to get good at HR, until the point where you can play HR like it's no mod
Everyone has their own opinion, strong points, weaknesses and their difference due to the circumstances they're having (mentality, philosophical view etc.). One way or the other we're going to improve anyway lol. Lets just keep it at that.Comfy Slippers wrote:
Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.
Lol, sorry if I really sounded like you making your own opinion forced to me and I'm acting defensively. I just don't want that stupid HR argument that happened yesterday happened again.Comfy Slippers wrote:
I'm just interested in different views, that's primarily why I come to G&R. Not trying to force my opinion to someone, don't get it twisted.
It's fine as long as there are sound arguments and no shit-flinging like last time. Also you better get used to those kinds of arguments, it happens a lot.1Alone wrote:
I just don't want that stupid HR argument that happened yesterday happened again.
imo HD is basically slight free increase in PP + free score if you're used to it in most maps, HR makes the map harder to aim with higher CS and is much harder to acc which already changes a lot of thing compared to HD.1Alone wrote:
Comfy Slippers wrote:
Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.
Whats even greater is if you nail those deathstreams, watching your mouse moves with the trail on and streaming at nothing but emptiness but still no x shows up damn it feels gooooooooooooodkai99 wrote:
HD is fun on a jump map, tfw you get those jumps on point👌👀👌👌👀👀👀
That happens to me too and i can explain you why.Braixen-Desu wrote:
I can't play hidden at all, I'm way too used to nomod at this point. About 96% of my pp comes from nomod (I dunno whether that's a good thing or not), and every time I try to do hidden, I usually end up messing up on a stream or a jump.
Retry don't improve new skills until you are retrying to learn how to do a specific pattern. Retry also make you unfollow the rythm after the 1° try. Or the 2° If you love the song. That means after play 2k times the same 3* map you will die sigthreading a 6* map in less than 20 seconds.venomnk wrote:
My playstyle consists of HDHR for tow reason: the ar10 of HR, and elimination of approach circles of HD.
Quick summary of HR: I like the speed between notes, is more enjoyable for me/
As for HD:
My eyes get easily overwhelmed by the amount of input. Notes, sliders, numbers, but more considerably: approach circles. The bpm of a map wouldn't be my main problem, but the approach circles certainly are. When trying to process all the information, my vision gets distracted and my moves get locked. Following the rhythm of the song with HD is remarkably easier for me than just expecting the AC to get as close as possible and hit the notes
But to be honest though, it doesn't take me long before I got used to playing hidden. I've only been playing for like 4 days and I've already got some sweet insane FC HD in my top ranks lol. Everyone messes up streams and jumps from time to time, but streams is easier though than jumps, but goddamn fucks you more than jumps if you missed the first note of the stream Maybe you should try alternating nomod and hidden for a week and see how it goes if you wanted to start playing one. Trust me, it seems normal to you that you can catch the note, but to everyone else that doesn't play HD they'll be like "OMG what are you? A robot? Did you put something in your eye?"Braixen-Desu wrote:
I can't play hidden at all, I'm way too used to nomod at this point. About 96% of my pp comes from nomod (I dunno whether that's a good thing or not), and every time I try to do hidden, I usually end up messing up on a stream or a jump.
Yeah I also kind of agree with this one. I feel more triggered, nervous and chilly tingling sensation on my arms and feet (cold feet I guess?) while playing with the approach circle then without themvenomnk wrote:
As for HD:
My eyes get easily overwhelmed by the amount of input. Notes, sliders, numbers, but more considerably: approach circles.