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Topic Starter
1Alone

Sandy Hoey wrote:

What is nomod? xD
I cant play nomod. I ruined myself by only playing hidden for the longest time. Unless you want to play in tournaments that require nomod for some maps or really want to keep the skill of being able to play nomod, you dont have to balance the two. You can just play hidden only if it helps you play better
Should I have stated normal instead? lol. Heard it somewhere people talked about it that way if you were to play normally. You know, no mode at all lol. They said if you keep playing hidden only it'll ruin your plays with the approach circle available though. Boy I don't want that. I still need to FC shit lol
-Makishima S-
Play HD on maps what are easier to read, get familiar with this. Drop hidden for maps above your skill level.
At least for me, idk, i was forever playing nomod so even after long time playing Hidden i don't have problem with going back to nomod.
It helps with reading but be carefull, overaiming, overstreaming will be your pain in the ass when you actually fuck up your muscle memory by doing this on hidden.
IMO just play HD for fun, more like try to improve nomod scores what you already FC with HD later on, just for fun?
Topic Starter
1Alone

[Taiga] wrote:

Play HD on maps what are easier to read, get familiar with this. Drop hidden for maps above your skill level.
At least for me, idk, i was forever playing nomod so even after long time playing Hidden i don't have problem with going back to nomod.
It helps with reading but be carefull, overaiming, overstreaming will be your pain in the ass when you actually fuck up your muscle memory by doing this on hidden.
IMO just play HD for fun, more like try to improve nomod scores what you already FC with HD later on, just for fun?
Lol ok, most of the time I like Hidden better than nomod. I'm afraid if I were to play it for fun I would end up playing with it everytime I play a song lol. The only thing that keeps me going in nomod is I need to fc things to gain pp now. Any suggestion? Like maybe play with nomod once on a song then go for hidden and repeat it on other songs?
Sayorie
Hidden simply trims clutter(or for others, information) out from the screen, compared to HR and DT which alters the beatmap's values like OD, HP, AR, or duration.

I thought that what ever I can do with Nomod, I can do with HD too, but it turns out it hurts me during aim-heavy streams and cross-screen jumps. It's not that bad though, I never got stuck because of HD since it's similarly linear in difficulty progression with Nomod, compared to DT which spikes around high ARs. Instead, I got stuck with DT before lol (kids that's why you don't play DT only).

On the other hand, HD trained me to listen to the music rather than relying on approach circles, and helped my muscle memory a lot since objects don't stay on the screen for long.

my scores already says a lot about me
Topic Starter
1Alone

Sayorie wrote:

On the other hand, HD trained me to listen to the music rather than relying on approach circles, and helped my muscle memory a lot since objects don't stay on the screen for long.

my scores already says a lot about me
Yeah, good for you. Are those scores FC's? I also would like to be able to fc with hidden but it really seems impossible for now (that one stupid hidden note behind the other one on sliders end and triple short seperated streams >:( ) . I'm just gonna stick with fcing nomod first, it'll take me years to fc with hidden (years is an exaggerated term, don't take it literally). So you've been playing hidden this whole time? or you alternate between nomod and hidden?
Hiro-Senpai
U can never go wrong with practicing hidden bcuz it is very similiar to no mod
Hibiya-chan
When encountering maps above my skill level, I play them nomod at first and eventually, once I get used to them I start using HD. Tho I can't rly say that I'm all that reliant to HD coz, there's this instance when I tried to play this farm map and the moment I dl'ed it I already played it with the mod and unfortunately, took me many tries (about 10-20) but when I took the mod off (meaning first time playing the map with nomod), I instantly fc'ed it. So what I learned from this experience is that I'm still not that good with HD and just prolly getting the feel of the map's timing rather than actually clicking circles to the beat, individually.
kai99
I do HD when I feel like it... or if I feel confident that my nomod and HD acc will be similar. You know, just adding a little bit of fun.
-Makishima S-
As i said, when you FCed a map, maybe try to FC it again with HD for this few pp more? You actually know a map, it's a good start.
Comfy Slippers
I'd rather invest more time into HR, since it can be way more beneficial for further improvement.

For me, HD is there so I can mix it in with DT.

It's fun tho, so I'll throw in a map or two when I'm really bored.
Sayorie

1Alone wrote:

So you've been playing hidden this whole time? or you alternate between nomod and hidden?
I'm better with HD so I don't usually play nomod. I play nomod if it's high bpm (>220BPM) 6+*
Sayorie

Comfy Slippers wrote:

I'd rather invest more time into HR, since it can be way more beneficial for further improvement.

For me, HD is there so I can mix it in with DT.

It's fun tho, so I'll throw in a map or two when I'm really bored.
Good luck with going straight to OD10.
Comfy Slippers
My argument is still valid. :^)
N0thingSpecial
For me it entirely depends on if I can aim the map consistently with HD, if yes I'll use it, if not I just finish it off with no mod

Comfy Slippers wrote:

I'd rather invest more time into HR, since it can be way more beneficial for further improvement.
This is only true if you've played nearly everything no mod has to offer, and you've developed great rhythm sense, reading, aim and consistency to push towards HR, which most people agree it would be the case at around 5k pp, of course you're free to play HR when ever you want, but don't expect the great improvement you think you can have from HR.
Comfy Slippers
Expain the "great" part, please. (the first one)
Sayorie
This is only my opinion but mods are meant to increase difficulty and pose a challenge for those who are competent enough. And since you have no control over how much it increases the difficulty, using it as a tool for improvement is quite harsh for the beginning player and may cause bad habits or inconsistency. If you want to up the difficulty of the maps you play, then just play harder maps. It's not like you're already playing 7* maps and there's not much maps out there.
N0thingSpecial
99% acc on traditional maps, being able to read all sorts of patterns from varying BPM and mappers, being able to aim maps with various types of flow and spacing, and doing all this consistently.

Might seem vague but can you say you're confident at playing 70% of the content osu has offered with no mod? At least ones that are ranked? If not you're still lacking fundamentally push towards HR
Comfy Slippers
Wouldn't all these things depend (solely) on a player? If something doesn't work for person A, it doesn't mean that the outcome is gonna be same for B and C.

I mean I don't have all these numbers by me but I'm seeing improvement on the "aim field" as a result of playing more HR. I also believe that there is a point where it's too late to start playing certain mods like HR.
Topic Starter
1Alone

[Taiga] wrote:

As i said, when you FCed a map, maybe try to FC it again with HD for this few pp more? You actually know a map, it's a good start.
Okay this might be a good one. Thanks!

kai99 wrote:

I do HD when I feel like it... or if I feel confident that my nomod and HD acc will be similar. You know, just adding a little bit of fun.
I don't know if it's weird or not but my acc is way higher on HD than nomod lol. With nomod I was like around 90-94% usually, but with HD it goes up to 92-98%. Probably because I don't have to see the other beat around that moement though.

Hiro-Senpai wrote:

U can never go wrong with practicing hidden bcuz it is very similiar to no mod
It could go wrong if you left nomod for too long though lol

Hibiya-chan wrote:

I already played it with the mod and unfortunately, took me many tries (about 10-20) but when I took the mod off (meaning first time playing the map with nomod), I instantly fc'ed it.
Yup, this also happens to me. I've FC'ed songs I've never before right after I play other songs with hidden. It increases that rhythm sense in you :D

Comfy Slippers wrote:

I'd rather invest more time into HR, since it can be way more beneficial for further improvement.

For me, HD is there so I can mix it in with DT.

It's fun tho, so I'll throw in a map or two when I'm really bored.
HR is also great because of the OD, but what plays big role in pp is combo though, not acc (Combo is a larger number compared to acc). So I'd rather have a skill where I can catch all the beats rather than having many 300's but keep on choking one after another. Maybe after I can constantly FC 4-5* with less than 10 retries then I move on to HR mod ;)

Sayorie wrote:

I'm better with HD so I don't usually play nomod. I play nomod if it's high bpm (>220BPM) 6+*
How long does it take you before you can consistently FC songs with HD?

Sayorie wrote:

Good luck with going straight to OD10.
Oh please not another argument about HR lol. We already have one right now at G&R (pinhamadeira)
kai99

1Alone wrote:

Oh please not another argument about HR lol.
Sayorie
If you want to play maps with higher OD, HP, and AR (as what HR effectively provides in addition to CS), then just play harder maps. This way you're going to encounter more maps with different styles, patterns, and gimmicks--which actually builds your foundations for harder maps. If you push with HR early on, you're going miss those foundations because you skipped difficulties and went straight to harder nomod ones. You might even get stuck there.
N0thingSpecial

Comfy Slippers wrote:

Wouldn't all these things depend (solely) on a player? If something doesn't work for person A, it doesn't mean that the outcome is gonna be same for B and C.

I mean I don't have all these numbers by me but I'm seeing improvement on the "aim field" as a result of playing more HR. I also believe that there is a point where it's too late to start playing certain mods like HR.
You will still improve, but if for example you play two maps that's both 5*, one is no mod and one is after the mod HR, assuming it's the same type of traditional mapping that's also around CS5, the no mod one would be more complex pattern wise, which is really what you need to develop muscle memories to aim maps consistently, it's the fundamental, you'll improve faster with proper muscle memory.

This is the same with DT, what I just said entirely depends on the trend that easier maps has easier patterns, and even after the alterations from various mods it would still be an easy pattern. So yes there are exceptions but in most cases no mod is what you need to get good at HR, until the point where you can play HR like it's no mod
-Makishima S-
I will support HR for low rank in ONLY ONE case:

AR6.5 maps --> AR6.5 + HR = AR9.1
Naturally, AR6.5 maps are easier than first ar9 songs what you meet, it gives an upper hand to start learning reading.

And maybe playing Easy/Normal maps for top50 "enter Haxwell territory and he will eat you" xD
PinkNightmares

1Alone wrote:

It could go wrong if you left nomod for too long though lol
I can go months without touching nomod and it's on the same skill level (if not better) than my HD when I decide to play it. Just way less fun.

[Taiga] wrote:

I will support HR for low rank in ONLY ONE case:

AR6.5 maps --> AR6.5 + HR = AR9.1
Naturally, AR6.5 maps are easier than first ar9 songs what you meet, it gives an upper hand to start learning reading.

And maybe playing Easy/Normal maps for top50 "enter Haxwell territory and he will eat you" xD
Older cs6+ maps are a lot of fun with (HT)HR.
Topic Starter
1Alone

B1oody wrote:

1Alone wrote:

It could go wrong if you left nomod for too long though lol
I can go months without touching nomod and it's on the same skill level (if not better) than my HD when I decide to play it. Just way less fun.
Oh, so it doesn't really affect your nomod plays if you leave it for a long time? There's a post saying that if you left it too long your mind could "forget" on playing with the approach circle available
Sayorie
You could. But sometimes, the info you get from hidden is already enough as it is which makes approach circles already seem like clutter.
Topic Starter
1Alone

Sayorie wrote:

You could. But sometimes, the info you get from hidden is already enough as it is which makes approach circles already seem like clutter.
Oh ok. Now I can play hidden at ease :D
Comfy Slippers

N0thingSpecial wrote:

Comfy Slippers wrote:

Wouldn't all these things depend (solely) on a player? If something doesn't work for person A, it doesn't mean that the outcome is gonna be same for B and C.

I mean I don't have all these numbers by me but I'm seeing improvement on the "aim field" as a result of playing more HR. I also believe that there is a point where it's too late to start playing certain mods like HR.
You will still improve, but if for example you play two maps that's both 5*, one is no mod and one is after the mod HR, assuming it's the same type of traditional mapping that's also around CS5, the no mod one would be more complex pattern wise, which is really what you need to develop muscle memories to aim maps consistently, it's the fundamental, you'll improve faster with proper muscle memory.

This is the same with DT, what I just said entirely depends on the trend that easier maps has easier patterns, and even after the alterations from various mods it would still be an easy pattern. So yes there are exceptions but in most cases no mod is what you need to get good at HR, until the point where you can play HR like it's no mod
Interesting. To add on the DT (which i feel is the real issue when it comes to new players) where people blindly rush to DT on overweight maps just for PP and completely lose their touch. I still feel that HR is not the issue as you present it to be, cause practically i saw progress (than again im not that new and i have developed a sense for a game, now do i have flaws and bad habbits -- yes, i am high 80k player and i am aware of them and im trying to fix this. Biggest being high CS and other being having negative universal offset in which i wanted a temp. solution for my timing etc.). Right now I'm doing 30-50 minutes of nomod per session and throwing HR in for about 10-15 minutes. Since i started doing this i stopped having a mentality of thinking i reached a plateau in progress, and i don't actually believe that this is just a placebo effect. Looking back and analyzing I saw improvements after this "stagnation" period. Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.
Topic Starter
1Alone

Comfy Slippers wrote:

Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.
Everyone has their own opinion, strong points, weaknesses and their difference due to the circumstances they're having (mentality, philosophical view etc.). One way or the other we're going to improve anyway lol. Lets just keep it at that.
Comfy Slippers
I'm just interested in different views, that's primarily why I come to G&R. Not trying to force my opinion to someone, don't get it twisted. :)
Topic Starter
1Alone

Comfy Slippers wrote:

I'm just interested in different views, that's primarily why I come to G&R. Not trying to force my opinion to someone, don't get it twisted. :)
Lol, sorry if I really sounded like you making your own opinion forced to me and I'm acting defensively. I just don't want that stupid HR argument that happened yesterday happened again.
Comfy Slippers
Nah it's cool. I just wanted to clarify.
Sayorie
HR for the larger part increases OD, HP and AR (CS too), which only flips the maps and only makes it harsher. N0thingSpecial was right about he said, it's better to play HR after being comfortable with what most of Nomod can provide since HR is simply a difficulty mod. Actually, there is more to learn from harder nomod maps than +HR diffs, unless you're 5k pp and out of harder nomod maps to play.

1Alone wrote:

I just don't want that stupid HR argument that happened yesterday happened again.
It's fine as long as there are sound arguments and no shit-flinging like last time. Also you better get used to those kinds of arguments, it happens a lot.
JonQuy
What do people mean when they say you "run out of nomod" to play? I mean I have problems getting more than 200pp from nomod, but maybe that's because I'm just bad and can't fc pp farm maps.
Kyrari

1Alone wrote:

Comfy Slippers wrote:

Imo, HD isn't as rewarding, and while it is good to learn it i see no point (beside fun aspect) in playing it over HR.
imo HD is basically slight free increase in PP + free score if you're used to it in most maps, HR makes the map harder to aim with higher CS and is much harder to acc which already changes a lot of thing compared to HD.
kai99
HD is fun on a jump map, tfw you get those jumps on point👌👀👌👌👀👀👀
Topic Starter
1Alone

kai99 wrote:

HD is fun on a jump map, tfw you get those jumps on point👌👀👌👌👀👀👀
Whats even greater is if you nail those deathstreams, watching your mouse moves with the trail on and streaming at nothing but emptiness but still no x shows up damn it feels goooooooooooood 8-)
ManuelOsuPlayer
I use hidden when already have a FC >98% Acc on a map what i like/feel/understand well the rythm.
I use it too in way to don't get stucked by bad reading at high BPM fast singletap rythms.
I use it too for fun, mostly to play non-technical stream maps.

If you enjoy play more hidden than nomod i don't see any reasson why you should be interested on play nomod since It's almost the same. You can learn to read hidden patterns as you did playing without mod.
You probably improve more playing hidden once you get used to it since we pay more attention and learn more If we enjoy what we are trying to learn/practice. More interest=more improvment.
Also If you time the circles when they spawn you can hit them by timing. So approach rate circles don't give you nothing what hidden can't give to you. Only when you get lost or you missread nomod help you to back faster to the song than hidden.
In think nomod it's more usefull in way to play hardest songs since you back faster to the rythm. You shouldn't forgot to play nomod If you play it 10 mins when you start playing and another 10 before stop.

In case you forgot how to play to nomod you can probably learn it from 0 in less than a week.
Braixen-Desu
I can't play hidden at all, I'm way too used to nomod at this point. About 96% of my pp comes from nomod (I dunno whether that's a good thing or not), and every time I try to do hidden, I usually end up messing up on a stream or a jump.
[ Koutei Monev]
My playstyle consists of HDHR for tow reason: the ar10 of HR, and elimination of approach circles of HD.
Quick summary of HR: I like the speed between notes, is more enjoyable for me/

As for HD:
My eyes get easily overwhelmed by the amount of input. Notes, sliders, numbers, but more considerably: approach circles. The bpm of a map wouldn't be my main problem, but the approach circles certainly are. When trying to process all the information, my vision gets distracted and my moves get locked. Following the rhythm of the song with HD is remarkably easier for me than just expecting the AC to get as close as possible and hit the notes
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