FictionJunction KEIKO - Houseki

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Topic Starter
Lizbeth

Irreversible wrote:

Will mod it tomorrow :3

Hi lizbeth

[Sleeping]


00:15:878 (2,3) - Ah well, this stack feels a little weird, and it doesn't really fit the song imo. Space just normally? done
00:33:690 (3,1) - If you really wanna increase the spacing here to 0.9, i guess the spacing from 3 to 1 should also be 0.9, and then go back to 0.8. done
01:33:222 (1) - space properly? (0.8) done
01:54:315 (2,3,4) - I would make this part equal to the first one for consistency.. that goes for any part like that btw if you meant the spaing, done
01:59:940 (2,3,4,1,2,3,4) - So many circles seem not really good for a easy/normal diff. I would at least make 1 slider. fixed

Make sure you go through all your combos and check if they are like that on purpose, some seem really short, others kinda long ok, i changed some of them to make them longer

[Walking]

00:32:050 (4,5) - Not stacked perfectly :P well, you've done it always so why not here too fixed
00:53:378 (4,1) - Ah, I'd like you to unstack this one. It can get quite confusing in that kind of diff. The reason why it would be confusing is 00:52:206 (2,3) - 1/2 stack 00:53:378 (4,1) - 1/1 stack. Hope you can understand this :O This goes to all parts like this, please check your map for them fair enough
00:58:534 (4,5,1) - http://puu.sh/5tZHG.jpg would provide better flow, imo done, i really dont mind either way tho
01:29:237 (4,1,2,3,1) - I just realized, and I don't know if i'm wrong actually, but the NCing here is wrong. 01:30:409 (3) - Shouldn't this one be NC..? The strong beat tells me that. Additionally, there' isn't a reason why it should be 1 after... if you agree, please redo the ncing >< I was just following the pattern i used on Dacing, if you check them you d notice why there s such shorts combos in this part.


will go on later oh thanks so far then, hehe


Thanks
Irreversible
I'm sorry for the delay..

[Walking]

I'm not sure about 15% volume, it might be not audible enough. Better increase it to 20%?

03:00:409 (7,8,9) - tbh that has a weird flow, you can see that the slider goes to the right and the circles are on the left, which doesn't follow the natural flow really good. i suggest placing the circles more on the right hand.
03:31:347 (1) - I guess you forgot a strong hitsound here (the others on this spot are pretty boom like)

Rest seems fine for me!

[Dancing]

00:16:347 (3,4) - weird flow again here, for the same actually as in walking - http://puu.sh/5D5BH.jpg maybe something like this? It's ok if it's different, just to give you some idea.
00:27:128 (1,2) - I think that jump plays a bit weird. The vocals aren't so strong that they could be a reason for this jump.. so i suggest moving it a bit closer to 1.
00:34:159 (1,2,3,4,5,6) - A bigger suggestion for a way better rhythm if you ask me. http://puu.sh/5D5J9.jpg (1 = 00:34:159 - ) . The reason is that I don't ignore the important vocal here, and i don't let slider end on a downbeat - which usually doesn't provide a good rhythm strucutre.

This problem goes to the whole kiai I just saw... I wanna discuss that on irc with you. (because sometimes it seems fine, whereas sometimes it's completely odd to listen to)

01:52:909 (1) - Also, this jump feels too high, the voice is so smooth, but the jump is really harsh and it doesn't fit overall!
02:12:597 (1) - Pretty much no flow here as well, the connection from 6 to 1 is really weird. http://puu.sh/5D5X8.jpg

02:31:581 (5,6) - Here as well. This flow has a realllyy small angle, so tight! Maybe you wanna open it up a bit? http://puu.sh/5D61C.jpg That's all up to you, although I think something like this flows better with the music.
02:40:253 (3) - I'm sure this is not 1/4, although i'm not sure what else it could be. Probably 1/6?
^ Goes to all drum patterns in the next part.

Yeah, I need to talk with you about some things IRC, see you then :O
Topic Starter
Lizbeth

Irreversible wrote:

I'm sorry for the delay..

[Walking]

I'm not sure about 15% volume, it might be not audible enough. Better increase it to 20%? I used 15% in few sections, cuz i wanted to lowered the volume to follow the song, I think is alright imo, if i put it higher, id have to put other sections even higher, cuz what im looking is the decrease.

The other points I deleted, I fixed them

[Dancing]

00:16:347 (3,4) - weird flow again here, for the same actually as in walking - http://puu.sh/5D5BH.jpg maybe something like this? It's ok if it's different, just to give you some idea. I dont agree, this map was meant to be chaos when i started it 2 years ago, and with the recent modding it has lost a bit of it, i must admit, cuz chaos is kinda bad seen this days i guess. Anyway, dont wanna lose more of it, so keeping this

02:31:581 (5,6) - Here as well. This flow has a realllyy small angle, so tight! Maybe you wanna open it up a bit? http://puu.sh/5D61C.jpg That's all up to you, although I think something like this flows better with the music. same thing about the chaos, i dont see problem here
02:40:253 (3) - I'm sure this is not 1/4, although i'm not sure what else it could be. Probably 1/6?
^ Goes to all drum patterns in the next part.

Yeah, I need to talk with you about some things IRC, see you then :O
Couldnt complete everything, gonna fix the rest later
Irreversible
3d recheck or so. . xDD


00:22:909 (1) - If you only pull down the last white point a little, the blanket will improve really much. 224 108
01:14:472 - I would actually place this circle 01:14:003 - , or make an additional one there at least. The rhythm will become easier to follow, if you ask me.
01:55:722 (1) - Don’t you have a special hitsound which could emphasize the bell there? I have one in mind, but I don’t know where to take from. Maybe you know what I’m talking abuot.
02:09:315 (3) - blanket? *runs*
03:08:847 (1) - Could bring problems, make it to 30%? > this goes to all 20%, in all diffs
00:30:643 (1,2) - Imo they don’t look really tidy the way how the are now. Is there a possibility to move it more to the top? Will also grant a better flow.
01:05:097 (1,2,3) - This part is rather boring compared to the other stuff. What about making something like this: http://puu.sh/5OMdr.jpg
01:37:909 (3) - Whistle on purpose? Never heard it sofar. better remove it ?
01:51:503 (4,5,1) - For consistency’s sake I suggest another rhythm here as well. It’s to keep consistency with the 3 patterns before: http://puu.sh/5OMki.jpg (01:52:206 - 01:52:440 - are the circle spots)
02:51:503 (5) - Watch the DS to get a better triangle here.
03:50:565 (2) - Check the DS again.

> My advice: go over the map again and check the DS, just a quick look. Turn Lock Notes on and click on every note and check the DS while letting the map play, that’s how i do it and it works pretty good if the map is not too fast XDD But after this, it’s fine.
00:51:737 (1) - How is this NC reasoned?
01:14:237 (1) - Same here
02:12:597 (1) - I actually don’t understand some NC’s at all, oh Lizbeth!! What did you follow?
02:25:956 (4) - Touching the bar above, please move it a bit downwards. I really can’t approve of this there is enough space.

About the 1/6

Personally, I think 02:40:253 (3,4,5,6,7,8,9) - are fine, because they are in one line. So I'm fine with them.

02:45:409 (1,2,3,4,1,2,3,4,5) - But this is really weird, it seems like it’s all ⅙ but it plays differently. I'm not fine with that, it's really weird to Play, if you use something like that, Keep consistency.

02:54:784 (1) - This one is the best ⅙ stream imo, because the slider is afterwards, and this makes everything much easier. So you might wanna get more like this?

And after all, add a spinner at the end? Or in the middle, just somewhere it fits. If you don’t add one, the scoreboard will be the same all way.
Kodora
Testplay + some IRC mod

02:31 *Kodora is editing [http://osu.ppy.sh/b/110857 FictionJunction KEIKO - Houseki [Dancing]]
02:31 Kodora: would be nice to go with AR8
02:31 Kodora: some parts feels hard to read
02:31 Lizbeth: song is too slow for that AR tho
02:32 Lizbeth: looks weird
02:32 Lizbeth: already tried
02:32 Lizbeth: Garven told me to put it like this
02:32 Kodora: please don't adjust AR to BPM
02:32 Kodora: ...oh Garven
02:32 Kodora: okay
02:32 Lizbeth: hehe
02:33 Kodora: thought i really feel like it would be better with AR8 but anyway
02:34 Lizbeth: hmmm i ll try it
02:35 Kodora: 00:16:347 (3,4) -
02:35 Kodora: feels kinda clamped and imo isn't flows good
02:36 Kodora: try this http://osu.ppy.sh/ss/1180431
02:36 Kodora: (i stacked next note and slider with head of (4), i can give code if you want)
02:36 Lizbeth: this map is meant to have those small jumps here and there, is kinda chaos style from 2 years ago
02:37 Kodora: you can improve and fix it now anyway
02:37 Kodora: overrla pretty nice thought
02:38 Kodora: 00:18:925 (2,3) - this ones is really breaks your flow :s
02:39 Lizbeth: hmm this is matter of style I think, cuz is meant to be jumpy like this
02:39 Lizbeth: anyway, i tried AR8, and damn you re right
02:39 Lizbeth: plays a lot more better
02:39 Lizbeth: no wonder i had it like this before
02:39 Kodora: 00:34:862 (2,3) - can be better blanket
02:39 Lizbeth: btw, those streams you missed, can you check them out ?
02:39 *Kodora runs
02:40 Lizbeth: they are supposed be 1/6 but play terrible at 1/6
02:40 Lizbeth: 02:40:253 (3,4,5,6,7,8,9) -
02:40 Kodora: oh they are 1/6
02:40 Kodora: first time i was thought they are 1/8 lol
02:40 Lizbeth: yes, but so hard to catch
02:40 Kodora: yea
02:41 Lizbeth: I had it on 1/4 and they play nice, cuz the sound is so low people dont notice is 1/6
02:41 Lizbeth: but Irreversible told me to put it 1/6 and now i cant even follow it xD
02:41 Kodora: this diff supposed to he Hard, yes?
02:41 Kodora: *be
02:42 Kodora: or insane?
02:42 Lizbeth: when i first mapped it, was 1 years ago, was meant to be insane
02:42 Lizbeth: but now i d consider it Hard
02:42 Kodora: technically looks like hard for me
02:42 Kodora: well
02:42 Kodora: i have 2 solutions
02:42 Kodora: 1)
02:43 Kodora: can be replaced with 2 1/6 sliders
02:43 Kodora: 02:40:253 (3,4,5,6,7,8,9) -
02:43 Lizbeth: yea i though of it, but dont really wanna do it
02:43 Kodora: it will helps a lot in playability meaning and will save your rhythm as it now
02:44 Lizbeth: what other solution you propose?
02:44 Kodora: second - reduse OD by 1 tick if you really want to keep it. Main reason is it extremely hard to get that they are 1/6 and not 1/8
02:45 Lizbeth: I dont think that will help too much either, maybe a bit
02:45 Kodora: i strongly suggest you replace at least every second 1/6 stream with sliders
02:46 Kodora: trust me it will
02:46 Kodora: OD6 allows much higher hit error to play
02:46 Kodora: also
02:46 Kodora: 02:45:409 (1,2,3,4,1,2,3,4,5) - imo too trollish
02:46 Lizbeth: what do you mean?
02:46 Kodora: it basically looks like other 1/6 stream while it 1/4
02:47 Kodora: same DS, almost same pattern
02:47 Lizbeth: ohhhh
02:47 Lizbeth: X)
02:47 Lizbeth: i leave it like that to test
02:47 Lizbeth: see which the player did better
02:47 Lizbeth: 1/6 or 1/4
02:47 Kodora: 1/4 is much, much easier to catch
02:47 Lizbeth: those diabolic streams is the reason im making people testplay
02:48 Kodora: also dt players hate 1/6
02:48 Lizbeth: ofc
02:48 Lizbeth: is the way i had it at first, and there wasnt one single person that missed them
02:48 Kodora: i'd fc it too, just too sleepy right now
02:48 Kodora: 01:48 for me lol
02:48 Lizbeth: but Irreversible told me to change them to 1/6, which plays terrible but are "correct"
02:49 Lizbeth: hehe
02:49 Lizbeth: GOW TO SLEEEEP
02:49 Lizbeth: >_>
02:49 Lizbeth: joking stay ;^:
02:49 Kodora: <_< there are still some stuff to do and i also have insomina
02:49 Kodora: 1/6 is correct only musically
02:49 Kodora: sometimes better to skip some beats for better playability
02:50 Kodora: or find other arragement
02:50 Lizbeth: <: i like you
02:50 Kodora: OAO
02:50 Lizbeth: I ll do that
02:50 Kodora: 1/6 sliders as potential solution, 1/4 streams will plays better
02:50 Lizbeth: i ll put it all on 1/4, how i had it before, actually i have a back up of it, would you play it again for me?
02:50 Kodora: yes sure
02:50 Lizbeth: ok hold on
02:51 Kodora: also other thing why i'm against keeping all streams 1/6 is
02:51 Kodora: map is very easy to dt
02:51 Kodora: but 1/6 part are something what will made everyone miss or will be acc killer
02:51 Kodora: it's very bad if all map feels easy but have one or two short "weird" parts
02:52 Lizbeth: you re right
02:54 Lizbeth: done, is updated, feel free to try it
02:55 Kodora: mind if i'll try with dt?
02:55 Lizbeth: go ahead
02:56 Lizbeth: forgot to put it ar8 to this version
02:57 Kodora: a lot better
02:59 Lizbeth: yeap
02:59 Kodora: oh btw
02:59 Kodora: 03:00:409 (1,2,3,4,5) - is spacing here suppoed to be like this?
03:00 Lizbeth: yes, gradually decreasing
03:01 Lizbeth: the previous combos are also like this one
03:01 Kodora: well, makes sense with music anyway so nice
03:02 Kodora: 03:01:347 (5) -
03:02 Kodora: you might try as well use slow slider here
03:02 Kodora: violin is strong, so single note just feels too empty
03:03 Kodora: something like x0.25 slider would be perfect here
03:03 Lizbeth: hmm is a good idea
03:05 Kodora: 03:48:222 (1,2) - blanket :s
03:05 *Kodora runs
03:05 Lizbeth: xD
03:05 Kodora: 03:59:472 (2,3) -
03:05 Lizbeth: just think: is not meant to be a perfect blanket <:
03:05 Kodora: flow is nice overral but there are a lot of tiny issues like this
03:06 Lizbeth: i knew i had a lot of complaints like this when i decided to resurrect this hehe
03:07 Kodora: 01:17:284 (5) - might as well be replaced with spinner
03:07 Kodora: also it will made break shorten
03:20 Kodora: btw
03:20 *Kodora is editing [http://osu.ppy.sh/b/110857 FictionJunction KEIKO - Houseki [Dancing]]
03:20 Kodora: are you sure about offset
03:21 Kodora: feels kinda late but no headphones to check for sure :c
03:22 Lizbeth: well, no one has complaint, but offset is being like this for years
03:25 Kodora: just ask someone to check out :c
03:28 Lizbeth: I will >~<
03:30 Kodora: well, need back to own maps, good luck o.o/
03:30 Lizbeth: thanks for the mod
Topic Starter
Lizbeth

Irreversible wrote:

3d recheck or so. . xDD


00:22:909 (1) - If you only pull down the last white point a little, the blanket will improve really much. 224 108 done
01:14:472 - I would actually place this circle 01:14:003 - , or make an additional one there at least. The rhythm will become easier to follow, if you ask me. agree, fixed
01:55:722 (1) - Don’t you have a special hitsound which could emphasize the bell there? I have one in mind, but I don’t know where to take from. Maybe you know what I’m talking abuot. I just increase volume to emphasize it
02:09:315 (3) - blanket? *runs* I see it well >~<
03:08:847 (1) - Could bring problems, make it to 30%? > this goes to all 20%, in all diffs [/color]
00:30:643 (1,2) - Imo they don’t look really tidy the way how the are now. Is there a possibility to move it more to the top? Will also grant a better flow. hmmm im ok with this, but i really dont mind moving it up either, so changed hehe
01:05:097 (1,2,3) - This part is rather boring compared to the other stuff. What about making something like this: http://puu.sh/5OMdr.jpg done
01:37:909 (3) - Whistle on purpose? Never heard it sofar. better remove it ? i place it following hitsounds on Dancing, but it really sounds retarded, removed
01:51:503 (4,5,1) - For consistency’s sake I suggest another rhythm here as well. It’s to keep consistency with the 3 patterns before: http://puu.sh/5OMki.jpg (01:52:206 - 01:52:440 - are the circle spots) done
02:51:503 (5) - Watch the DS to get a better triangle here. done
03:50:565 (2) - Check the DS again. done

> My advice: go over the map again and check the DS, just a quick look. Turn Lock Notes on and click on every note and check the DS while letting the map play, that’s how i do it and it works pretty good if the map is not too fast XDD But after this, it’s fine. done
00:51:737 (1) - How is this NC reasoned? I wanted to isolate this slider from the rest of the combos, i do it on other kiais too:02:12:597 (1) - 03:45:409 (1,2,3) -
01:14:237 (1) - Same here
02:12:597 (1) - I actually don’t understand some NC’s at all, oh Lizbeth!! What did you follow?
02:25:956 (4) - Touching the bar above, please move it a bit downwards. I really can’t approve of this there is enough space Dunno if is for your skin, but for default i see it good: http://puu.sh/5Qfez.jpg.

About the 1/6 About this, I think I should leave them with 1/4 streams, because the players seems to catch them perfectly, and the 1/6 are very awkward to catch for players playing it for the first time, I made some people test play and was a disaster. But all the people that have play the 1/4 version, catch the rhythm well. I think the sound on 1/6 is so low on the song, that the 1/4 streams totally stand out on it, and if are more playable, dunno why not to keep it.

Personally, I think 02:40:253 (3,4,5,6,7,8,9) - are fine, because they are in one line. So I'm fine with them.

02:45:409 (1,2,3,4,1,2,3,4,5) - But this is really weird, it seems like it’s all ⅙ but it plays differently. I'm not fine with that, it's really weird to Play, if you use something like that, Keep consistency.

02:54:784 (1) - This one is the best ⅙ stream imo, because the slider is afterwards, and this makes everything much easier. So you might wanna get more like this?

And after all, add a spinner at the end? Or in the middle, just somewhere it fits. If you don’t add one, the scoreboard will be the same all way. Added the spinner
Thanks for re checking Irreversible~~
Irreversible
After having another recheck, and adding some NCs + 1/6 sliderrepeats, enjoy my first bubble this year! :D

Bubbled~

I really love the drums in this song. HOUSEKIIIIIIIIIIIII ∠(゚Д゚)/
Topic Starter
Lizbeth
Me gustaaaaaaa~~
Loctav
Currently checking this
(I never received a kds on my ancient mod ;_________;)
Topic Starter
Lizbeth

Loctav wrote:

Currently checking this
(I never received a kds on my ancient mod ;_________;)
oh Thanks Loctav >~<! and I didnt give you kds that time cuz since i checked mod one year later... it was disable snifff
Loctav
Charles445 detected big timing flaws (offset is fluctuating from 0-15 randomly). We are tryng to find out the reason and I hope Charles will resolve that in time.
Topic Starter
Lizbeth
Hmmm I tested it. I hit late as you said in the first kiai, but in the rest of the map, before and after that kiai seemed fine for me, not sure what s wrong either, let s see what Charles445 have to say about it, I ll try to see if i can resolve it too tomorrow.

Thanks ~
[FantasticMiku]
Look's nice :)
lolcubes
The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though)

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too.


[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too).
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too)
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though.
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here)
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.


Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.


[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy.
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.


Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
Topic Starter
Lizbeth
Thanks for checking, i havent do the changes cuz im currently without pc. I ll try to fix it on another pc as soon as i can. Anyway thanks a lot
Topic Starter
Lizbeth

lolcubes wrote:

The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though) Fixed

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too. I really dont wanna do this, I think music does its own job with this map, and i prefered to have subtle hitsounds job


[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too). that clap isnt extra, is just louder, gonna keep it
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too) I increased the volume
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though. done
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here) you have a point, changed, jump now is from 4 to 5
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.do not want >~<


Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.


done everything

[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy. done
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.

everyting done

Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
I did most of your recommendations, thanks a lot, was very useful. I couldnt fix it earlier cuz I was having problems with my pc, but now im back to life... finally.
Irreversible
o_O
Kenezz
Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs?
  2. Add 星屑 in the title song and move Houseki to the Romanised title.
  3. AiBat said: http://puu.sh/8CjXe.png


[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too.


[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC.
  4. 04:10:252 (1) - And here too.


Very nice mapset like always <3
Topic Starter
Lizbeth

Kenezz wrote:

Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs? fixed
  2. Add 星屑 in the title song and move Houseki to the Romanised title. adeed
  3. AiBat said: http://puu.sh/8CjXe.png fixed


[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too. I removed from easy


[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC. this one didnt change cuz i wanna have them devided by pairs ><~ i hope chu understand my weird logic ;^; snifff
  4. 04:10:252 (1) - And here too. Just did this one, the other I wanna keep them cuz are part of my pattern, if you see the other stacks, are also on nc: 00:04:862 (4,1) - 00:06:034 (4,1) - 00:07:675 (4,1) - etc


Very nice mapset like always <3 Thanks Kenezz<333 >~<!
Kenezz
Bubbies
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