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FictionJunction KEIKO - Houseki

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Topic Starter
Lizbeth

hoLysoup wrote:

hi~

[General]
this is just me.. since the start is quite peaceful, why don't you add sliderslide mute? the normal slider slide sound really bothers me especially on quite songs like this. It's especially hideous in the easiest difficulty because it's filled with sliders. Dunno, I'm not convinced, I like the slider slide sound

[Dancing]
OD -1. Why do you use OD8 here? It makes the score 16m compared to 4m in the next difficulty and harder to hit 300s on a beat. Not that making it OD 7 would lower the score but compared to the settings you had for [Walking] diff? It would at least make it easier to hit 300s on a SLOW song. Some MATs would even say you need something in between. changed
00:40:722 (3) - don't stack this? I feel like the song is still moving~ and I liked the fact that you didn't do any stacks when kiai started. It keeps the cursor moving ok
00:47:753 (7) - move this slider to x:224 y:176? Don't see the difference
01:44:940 (2,3,1) - this stack is a little strange. I don't think it flows very well with the uneven rhythm. perhaps you want to rearrange the beats here but i like that pause on cursor's movement ;^;
02:58:534 (1), and 02:59:940 (1) - the NC placements here.. I understand the aesthetics part of it I guess? but it really doesn't make sense, I think it'll work better if you just NC the beats from the start of the group of fives. Plus it's hard to notice during game play anyway, it's more common to start the NC on the groups of beats instead of across the playfield. you're right, changed
04:07:440 (6) - x:184 Y:208, makes the 3 sliders look more even

[Walking]
00:31:347 (3,4) - see now this stack would be confusing because the rhythm of the end slider stack is suddenly different. it's not 1/4 anymore now it's 1/2. and it's the only off end slider stack throughout the difficulty. true, changed ~~
02:53:847 (1) - remove NC done
03:18:690 (1) - ^ done

[Sleeping]
02:51:972 (4,5) - fix this spacing? probably not a big deal done

That's all I can find
the map is well structured, other than nazi modding (which I dont' really like doing) there's nothing really to say
nice~
Thanks for moddingg~~

kratozjc wrote:

Hola Liz ~ , aqi esta mi humilde mod jeje xD

[Dancing]

00:07:440 - Agrega una nota y asi suena mejor http://osu.ppy.sh/ss/404857 No hay ningún sonido que indique poner una nota aquí
00:55:487 (4) - Reverse y terminalo en 00:55:956 Prefiero dejarlo así, el salto que forma me gusta.
01:14:940 (3) -Agrega reverse aca y lo terminas en 01:15:409 Aquí también, prefiero dejarlo así
01:15:643 - Agrega una nota
02:29:237 - ^ no, esa pausa de moviento en el cursor me gusta ;^;
02:37:909 (1,2,3,4,5) - Utiliza DS1.0x nope, la distancia va disminuyendo gradualmente.
03:00:409 (2,3,4,5,6) - ^ ^

[Walking]

01:48:925 - Mueve este slider a 01:48:690 y borra esa nota ok
03:13:065 - Quita el NC nope, mira el Dancing
03:38:378 (3,4) - Borra estas 2 y mejor poner un slider ;P Prefiero dejarlo como está
03:57:831 - Agrega una nota stack y mueve el slider a 03:58:065 no entendí x_X

[Sleeping]


00:42:597 (4) - Si qieres hazlo mas simetrico (?) xD lo veo perfecto o-o
00:58:065 - Creo q se ve mejor asi http://osu.ppy.sh/ss/404883 Ya expliqué por que lo tengo así en otro post ^^'
02:51:503 (3.4) - El slider se ve mal, borralos y agrega un slider q termine en 02:51:972 me quedo con el slider
02:53:378 - Agrega una nota
02:54:784 - Reverse en 02:55:487 y termina en 02:56:190 . Suena mejor ^_^ ok~

Bueno eso es todo espero qe te alla servido :3
Gracias por el mod~~
Kiiwa
pend! only took 2 years!

[General]
  1. Add the album name.
  2. Add the vocalist name at least. This is "Keiko Kubota" 「窪田啓子」 singing, right? So you should add the other name somewhere that you left out of title..

[Dancing]
  1. 00:56:659 (1) - & 02:18:222 (1) - & 03:51:034 (1) - hitsounds don't match.
  2. 01:14:237 (1) - Remove new combo?
  3. 02:58:534 (5,5) - Probably better to delete.

so good
:3
Topic Starter
Lizbeth
Fixed tags, and removed those stacks. Hitsounds are fine for me~

Thanks Kiiwa
Sieg


Hello Lizbeth

General:

Dancing:
00:07:675 (4,1) - this maybe consistent to your patterns at start but i prefer to see this one unstacked because it better represent music flow, there is no point in music to make this notes stacked moreover lyrics is pretty smooth here // that applies also for 00:04:862 (4,1) - 00:10:018 (3,1) - 00:10:956 (3,1) - 00:12:831 (3,1) -
01:26:425 (4) - ^ same
01:32:518 (2,3) - look this plays far more better without stack on beginning of pattern
00:13:768 (3) - imo whistle not really fitting here
00:16:347 (3) - ^
00:59:472 (1,3) - afaik hitcircles hidden under slidertrack is not allowed for hard diffs
03:06:034 (1,3) - ^
01:01:815 (8) - well, this sliders aesthetically fine but of course they can be improved is you make them in new format http://puu.sh/4Z7Fh.jpg that applies to most of 1\2 sliders
01:09:784 (5) - NC might help to read this better, now it's kinda confusing with skipped 1\2 beat
01:16:347 (1,2,3,4,5) - great idea! but... this overlaps looks bad, maybe try something without overlaps idk http://puu.sh/4Z7Xq.jpg
02:37:909 (1,2,3,4,5) - ^
03:00:409 (1,2,3,4,5) - ^
01:48:690 (1,2) - repair this overlap?
02:40:722 (7) - not really in straight line
02:45:409 (1,2,3,4,1,2,3,4,5) - http://puu.sh/4Z8ep.jpg maybe curve this stream can work better imo
02:47:284 (2) - move this little right http://puu.sh/4Z8gO.jpg
03:22:440 (1) - whistle is too loud here imo
overall, really sweet song and really great diff
imo if you update sliders it can be significantly improved in aesthetics way but current way is also fine, reminds me 2011maps... well, 2 years pending xD

Walking:
HP +1, no point to keep this low
ctrl+shift+a and fix all unsnapped notes, just resnap them all
00:13:065 (1) - whistle not really fitting here imo :\
00:16:341 (1) - ^
01:35:097 (2) - ^
02:57:597 (1,2,3) - 3 repeat sliders is not fun to play at all, moreover such short repeat sliders is not a good style for normal, consider to replace them,
just 1 in pattern like 00:35:331 (3) - 00:57:831 (3) -
but 3 in a row looks lazy mapping
03:20:097 (1,2) - ^
overall fine, but personally i don't like stacks under slider ends and this 3 repeat sliders

Sleeping:
00:03:222 (1,2) - if you "art" this sliders (also from here 01:24:784 (1) - ) it would be great, just straight looks like too old style
01:12:597 (2,3) - also it can be really cool if you make blanket here
02:18:222 (1,2) - ^
i like you rhythm here

Good Bye :3
If you have any questions on this mod feel free to contact me.
Topic Starter
Lizbeth

Sieg wrote:



Hello Lizbeth

General:

Dancing:
00:07:675 (4,1) - this maybe consistent to your patterns at start but i prefer to see this one unstacked because it better represent music flow, there is no point in music to make this notes stacked moreover lyrics is pretty smooth here // that applies also for 00:04:862 (4,1) - 00:10:018 (3,1) - 00:10:956 (3,1) - 00:12:831 (3,1) - This is cuz i treated 00:06:268 (1,2,3,4) - as a whole, and this: 00:07:909 (1,2,3,4,5) - as another. And if i unstack them, then 00:07:675 (4,1,2,3,4,5) - would be mixed.
01:26:425 (4) - ^ same
01:32:518 (2,3) - look this plays far more better without stack on beginning of pattern the stack is there: 01:31:581 (3,1,2) - And i really wanna keep it >~~<
00:13:768 (3) - imo whistle not really fitting here removed, but leave it in the tail of slide
00:16:347 (3) - ^ removed
00:59:472 (1,3) - afaik hitcircles hidden under slidertrack is not allowed for hard diffs When i made this map, this was meant to be insane, but im aware time has passed and things have changed, so fixed. not completely satisfy, but isnt hard to fix since this map is mostly chaos
03:06:034 (1,3) - ^ fixed
01:01:815 (8) - well, this sliders aesthetically fine but of course they can be improved is you make them in new format http://puu.sh/4Z7Fh.jpg that applies to most of 1\2 sliders fixed, and as for the others, i ll fix the ones obviously bad
01:09:784 (5) - NC might help to read this better, now it's kinda confusing with skipped 1\2 beat sure, fixed, made the next combo longer too
01:16:347 (1,2,3,4,5) - great idea! but... this overlaps looks bad, maybe try something without overlaps idk http://puu.sh/4Z7Xq.jpg you got it, fixed
02:37:909 (1,2,3,4,5) - ^ fixed
03:00:409 (1,2,3,4,5) - ^ fixed
01:48:690 (1,2) - repair this overlap? fixed
02:40:722 (7) - not really in straight line fixed
02:45:409 (1,2,3,4,1,2,3,4,5) - http://puu.sh/4Z8ep.jpg maybe curve this stream can work better imo id like to keep it
02:47:284 (2) - move this little right http://puu.sh/4Z8gO.jpg done
03:22:440 (1) - whistle is too loud here imo I really dont think so, is in 20%
overall, really sweet song and really great diff
imo if you update sliders it can be significantly improved in aesthetics way but current way is also fine, reminds me 2011maps... well, 2 years pending xD yea, I ll manually fix some of the ones that looks obviously off, but im not gonna re do em, cuz i think i ll lost the map.

Walking:
HP +1, no point to keep this low ok
ctrl+shift+a and fix all unsnapped notes, just resnap them all
00:13:065 (1) - whistle not really fitting here imo :\ yea i guess in this diff it doesnt makes much senses, removed.
00:16:341 (1) - ^ removed
01:35:097 (2) - ^ removed
02:57:597 (1,2,3) - 3 repeat sliders is not fun to play at all, moreover such short repeat sliders is not a good style for normal, consider to replace them,
just 1 in pattern like 00:35:331 (3) - 00:57:831 (3) - I agree, fixed
but 3 in a row looks lazy mapping
03:20:097 (1,2) - ^ fixed
overall fine, but personally i don't like stacks under slider ends and this 3 repeat sliders I agree with the repeats, but im fine with the stacks

Sleeping:
00:03:222 (1,2) - if you "art" this sliders (also from here 01:24:784 (1) - ) it would be great, just straight looks like too old style If you check Walking and Dancing, both have straight patterns in these parts, and i want to keep consistence with the Sleeping. And yea, you re right, it is old style, but then again, this map is old lololo
01:12:597 (2,3) - also it can be really cool if you make blanket here Id have to curve the slider too much to make a blanket keeping the distance as it is, so im gonna keep it.
02:18:222 (1,2) - ^ same as above
i like you rhythm here thanks>~<

Good Bye :3
If you have any questions on this mod feel free to contact me.
Thanks for your mod Sieg~~ it is appreciated~meow
11t


Hello!

[General]
Offset: too late. I think you should adjust this by around -10 ms.
[Dancing]
Overall Difficulty: consider decreasing. OD8 is a bit high for a slow paced song like this, and feels really weird with AR7. The timing windows need to be a bit more lenient here, I think, so you should probably lower your OD setting; the degree of accuracy necessary for OD8 isn't what you should be expecting from your players with this relatively slow map.

There are really no issues with flow or rhythm in this map; it's very solidly constructed overall with nothing unrankable as far as I can tell. Because of this, the only modding possible for me here is for minor aesthetic adjustments, but due to the way you've designed the map (little to no circular snapped sliders, minimal blanketing, etc.) I don't think detailed aesthetic modding is possible here either, without completely changing the visual style of the map. That said, there are a few relatively objective aesthetic issues that I think you should address:
  1. 01:17:035 (4,5) - The decelerated spacing here is nice but these two circles in particular look a bit too close; maybe move (5) up by one grid.
  2. 03:01:097 (4,5) - As above.
  3. 02:38:597 (4,5) - The stacking of (5) and (1) actually makes these two circles here overlap in gameplay. Spread these out a bit.
There's not much else for me to point out here; I feel like you've taken very little risks with this map, and while it does seem a bit ordinary because of that, at the same time it's a very stable map with solid flow and clear rhythm, ready for ranking in my opinion. Good work!
[Walking]
Approach Rate: consider increasing. AR4 seems really, really slow for this map, even though your object frequency is relatively low. There are some parts where the slow AR gets a bit confusing; the extra repeat on 00:38:143 (3) for example is somewhat unexpected since 00:39:315 (4) appears on the screen almost immediately after the start of the slider with AR4. I think you should use at least AR5 here.
  1. 00:53:847 (1,2,3,4) - I don't think this pattern matches the rhythm that well, and the double repeat slider feels weird, especially since it starts on a red tick. Maybe you could try something like this instead?


  2. 01:13:534 (1,2,3,4) - I don't like how this arrangement plays, but I think the issue is really that these single repeat sliders can easily be mistaken for multiple repeat sliders, and making that mistake leads to the player missing the stacked hitcircles that follow immediately after each slider. If this section didn't have any multiple repeat sliders, I think players would be less prone to misreading the sliders here.

    Personally I think that your double-repeat sliders in this section are unnecessary; 00:55:018 (3) for example would play less ambiguously if you just used two short sliders instead, which is definitely an option for you since you use them everywhere in the rest of your map, like at 02:04:159 (4,5,6) , and the section following the second Kiai.

  3. 02:40:722 - 03:28:534 - I really like the rhythm in this section. I think you mapped this part really well.
[Sleeping]
So it looks like this is a really old map; I'm not sure they even had circular snapping for sliders when you originally mapped this. It wasn't really a huge deal in the Dancing and Walking difficulties but using circular snapped sliders in this Sleeping difficulty might be something to consider, because symmetry and aesthetics are much more important here when the player spends on average a couple of seconds staring at each slider.

If you delete your slider midpoints and remake them, they'll be circularly snapped. Parts like 00:21:503 (4,1) and 00:34:159 (1,2,3) for example could look a lot neater with circular snapping,some of the longer sliders like 00:42:597 (4) would look more symmetrical, and a few blankets such as 00:35:565 (2) would look more aligned.

This map has some really large gaps and this can cause the player to lose momentum and the feel of the rhythm; 00:07:909 (1,2,3) for example can be difficult to time I think, given the large gap before it. There's a huge gap at 00:12:128 even though the vocal sustain starting here would be well-suited by a long slider here; maybe even a spinner?

The gap at 00:36:972 (3,1) as well skips over a vocal beat which would work better mapped, I think. You could turn 00:36:972 (3) into a 1/1 beat slider, but of course if you did this, then you'd also have to change 00:39:784 (2) and 00:48:222 (3) and 00:51:034 (2) and ...

So it's probably not a viable option here, but maybe this is something to keep in mind for future Easy difficulties that you make. I think it is best to avoid frequent large gaps in your Easy difficulties, especially if these large gaps skip over vocal beats, because Easy players I think rely on a steady and metronomic clicking rhythm, which can be easily disrupted by lengthy pauses in the object pattern.
[Closing]
This is a solid mapset overall, and I don't see any huge issues that need to be addressed before this map can be ranked. Good job, and good luck!
Topic Starter
Lizbeth
SPOILER

11t wrote:



Hello!

[General]
Offset: too late. I think you should adjust this by around -10 ms.I do not agree, for me works better as it is, let see if someone else complains about it.
[Dancing]
Overall Difficulty: consider decreasing. OD8 is a bit high for a slow paced song like this, and feels really weird with AR7. The timing windows need to be a bit more lenient here, I think, so you should probably lower your OD setting; the degree of accuracy necessary for OD8 isn't what you should be expecting from your players with this relatively slow map. Fixed

There are really no issues with flow or rhythm in this map; it's very solidly constructed overall with nothing unrankable as far as I can tell. Because of this, the only modding possible for me here is for minor aesthetic adjustments, but due to the way you've designed the map (little to no circular snapped sliders, minimal blanketing, etc.) I don't think detailed aesthetic modding is possible here either, without completely changing the visual style of the map. That said, there are a few relatively objective aesthetic issues that I think you should address:
  1. 01:17:035 (4,5) - The decelerated spacing here is nice but these two circles in particular look a bit too close; maybe move (5) up by one grid. agree, changed
  2. 03:01:097 (4,5) - As above. fixed
  3. 02:38:597 (4,5) - The stacking of (5) and (1) actually makes these two circles here overlap in gameplay. Spread these out a bit.fixed
There's not much else for me to point out here; I feel like you've taken very little risks with this map, and while it does seem a bit ordinary because of that, at the same time it's a very stable map with solid flow and clear rhythm, ready for ranking in my opinion. Good work!
[Walking]
Approach Rate: consider increasing. AR4 seems really, really slow for this map, even though your object frequency is relatively low. There are some parts where the slow AR gets a bit confusing; the extra repeat on 00:38:143 (3) for example is somewhat unexpected since 00:39:315 (4) appears on the screen almost immediately after the start of the slider with AR4. I think you should use at least AR5 here. I tried it with both and I think you are right, I change it to AR5, feels better, thanks
  1. 00:53:847 (1,2,3,4) - I don't think this pattern matches the rhythm that well, and the double repeat slider feels weird, especially since it starts on a red tick. Maybe you could try something like this instead?

    hmm I changed, not exactly how you suggested, but similar.
  2. 01:13:534 (1,2,3,4) - I don't like how this arrangement plays, but I think the issue is really that these single repeat sliders can easily be mistaken for multiple repeat sliders, and making that mistake leads to the player missing the stacked hitcircles that follow immediately after each slider. If this section didn't have any multiple repeat sliders, I think players would be less prone to misreading the sliders here. I did something different, removed the slider repeats.

    Personally I think that your double-repeat sliders in this section are unnecessary; 00:55:018 (3) for example would play less ambiguously if you just used two short sliders instead, which is definitely an option for you since you use them everywhere in the rest of your map, like at 02:04:159 (4,5,6) , and the section following the second Kiai. I changed it with some single notes, just not to add too much difficulty

  3. 02:40:722 - 03:28:534 - I really like the rhythm in this section. I think you mapped this part really well.thanks
[Sleeping]
So it looks like this is a really old map; I'm not sure they even had circular snapping for sliders when you originally mapped this. It wasn't really a huge deal in the Dancing and Walking difficulties but using circular snapped sliders in this Sleeping difficulty might be something to consider, because symmetry and aesthetics are much more important here when the player spends on average a couple of seconds staring at each slider.

If you delete your slider midpoints and remake them, they'll be circularly snapped. Parts like 00:21:503 (4,1) and 00:34:159 (1,2,3) for example could look a lot neater with circular snapping,some of the longer sliders like 00:42:597 (4) would look more symmetrical, and a few blankets such as 00:35:565 (2) would look more aligned. I guess I ll have to surrender, many people have tell me this, but i just thought i ll keep my old styled slider, buttt time changes, so i guess i ll have to update myself or be left behinde >_> gonna resnap nods on all sliders of ALL DIFFS @_@

This map has some really large gaps and this can cause the player to lose momentum and the feel of the rhythm; 00:07:909 (1,2,3) for example can be difficult to time I think, given the large gap before it. There's a huge gap at 00:12:128 even though the vocal sustain starting here would be well-suited by a long slider here; maybe even a spinner? added a few objects between circles and sliders, I tried fitting in a spinner but it just didnt clicked for me.

The gap at 00:36:972 (3,1) as well skips over a vocal beat which would work better mapped, I think. You could turn 00:36:972 (3) into a 1/1 beat slider, but of course if you did this, then you'd also have to change 00:39:784 (2) and 00:48:222 (3) and 00:51:034 (2) and ... I filled those gaps a bit

So it's probably not a viable option here, but maybe this is something to keep in mind for future Easy difficulties that you make. I think it is best to avoid frequent large gaps in your Easy difficulties, especially if these large gaps skip over vocal beats, because Easy players I think rely on a steady and metronomic clicking rhythm, which can be easily disrupted by lengthy pauses in the object pattern.
[Closing]
This is a solid mapset overall, and I don't see any huge issues that need to be addressed before this map can be ranked. Good job, and good luck!

Thanks a lot for your mod, was very helpful

All sliders fixed
11t

Lizbeth wrote:

I guess I ll have to surrender, many people have tell me this, but i just thought i ll keep my old styled slider, buttt time changes, so i guess i ll have to update myself or be left behinde >_> gonna resnap nods on all sliders of ALL DIFFS @_@
oh my god you did it

everything looks so much neater now, thanks for your hard work!
that's a really impressive effort!
Leader


[Sleeping]
  1. 00:35:565 (2) - Slider seems a bit compressed, try to move slider midpoint to x:120 y:104. Blanket may not be 100% perfect but this shape looks slightly better to see.
  2. 00:46:815 (2) - You can apply what I said above on this slider as well.
  3. 01:02:284 (1,2,3) - I think parts like this one may be confusing to understand for new players. Rhythm suddenly slows down and there isn't any strong sound that can help players to understand this rhythm change. To make this short: you should fill those empty parts, it will make things easier!
[Walking]
  1. 00:03:222 (1) - That's still unsnapped
  2. 02:12:597 (1) - What about fixing this repeat? Seems a bit random. I'm posting an example, well, that's how I would have done it:
[Dancing]

  • I quickly checked this before all these sliders changes and I found it really good, now it's even better! Good job :3
Topic Starter
Lizbeth

Leader wrote:



[Sleeping]
  1. 00:35:565 (2) - Slider seems a bit compressed, try to move slider midpoint to x:120 y:104. Blanket may not be 100% perfect but this shape looks slightly better to see. done
  2. 00:46:815 (2) - You can apply what I said above on this slider as well. done
  3. 01:02:284 (1,2,3) - I think parts like this one may be confusing to understand for new players. Rhythm suddenly slows down and there isn't any strong sound that can help players to understand this rhythm change. To make this short: you should fill those empty parts, it will make things easier!Sorry i dont agree, I think is good that the player have some sort slow paced part so the hand can rest, especiall for beginners
[Walking]
  1. 00:03:222 (1) - That's still unsnapped fixed
  2. 02:12:597 (1) - What about fixing this repeat? Seems a bit random. I'm posting an example, well, that's how I would have done it:Good idea, changed
[Dancing]

  • I quickly checked this before all these sliders changes and I found it really good, now it's even better! Good job :3Thanks!Anyway did sme picky last moment minor fixes that one will notice hehe
Thanks a lot for your mod!!
Irreversible
Hello Lizbeth, I'm here for QAT!

Please try to get 2-3 more mods from other people, and call me back then. The map is in pending for two years, so I think some more mods wouldn't hurt. Leaving the star icon for now, please call me back then!
Oyatsu


General

  1. Yea!! I really know mapper can put the name of difficult by your own and it is accepted. But "Dancing...Walking..." they made really player can understand difficult manner of them? So I only have sugguestion to you can set nam again "Easy...Normal...Hard"
  2. I ask you to add normal-sliderslide. Move sldier-hitsound is bad ><

Dancing

  1. 00:14:472 (5,1) - I can hear vocal changed at (1) not (5). SO repeat NC
  2. 00:25:722 (4) - It is the same rhythm with 00:22:909 (1) - but didn't NC?
  3. 00:40:956 (4) - Middle-point is abit down will be blanket - at 268/212. Naisu!
  4. 00:47:753 (7) - I really think you can overlap 00:46:581 (4) - . It isn't your plan, right? I guess
  5. 00:57:831 (4,5) - About you can make them similar is better?
  6. 01:14:237 (1) - Nothing to you are sure it is NC here. Give me your why
  7. 01:43:534 (3,4) - Try (4) is at 84/87 to blanket will nicer!!
  8. 02:27:831 (4,6) - Tail of (6) will be at 288/236 to better blanket
  9. 03:00:409 (1,2,3,4,5) - I didn't understand you decided how. I know this map you used old-schoolmapping. But it didn't mean you can put unsensible DS like this. Sorry, ...
  10. 03:17:284 (7,1) - NC should be at (7) not at (1) because instrument

Walking

  1. 00:10:487 (1,1,2) - They are really so difficult for noob player. Can u try to move other place plz
  2. 00:34:159 (1,2) - What is this? I guess you were wrong click, right? 00:34:745 (2) - should be at 00:34:862 -
  3. 01:13:534 (1) - you missed Finish at head, maybe
  4. 01:16:347 (1) - it is boring for me. Try this:
    Example

    264,288,76347,6,0,B|192:288,2,72.0000017166138
    340,312,77050,1,0,0:0:0:0:
    368,236,77284,1,0,0:0:0:0:
  5. 02:59:706 - Add a circle. I can drum here it will better for rhythming

Sleeping

  1. Because Set AR of Normal is quite high. So this AR +3 plz
  2. 00:35:565 (2) - Middle-point is at 128/104 to blanket
  3. 00:46:815 (2) - ^ at 368/212
  4. 01:09:315 (2) - Why do you add Finish at head. It didn't have in instrument. I didn't understand. SO remove plz
  5. 01:14:472 (3,4) - Wrong DS
  6. 04:03:690 (2) - Ugly slider and also didn't blanket. Try middle point is at 400/176 and tail is at 344/192
  7. 04:13:534 (4) - Add finish will better

Good luck!! ^^
Topic Starter
Lizbeth
SPOILER

Oyatsu wrote:



General

  1. Yea!! I really know mapper can put the name of difficult by your own and it is accepted. But "Dancing...Walking..." they made really player can understand difficult manner of them? So I only have sugguestion to you can set nam again "Easy...Normal...Hard" I think is easy to teld which is harder than which, i ve used this costum named for quite a while and is first time i find someone that wouldnt understand them, I would not change
  2. I ask you to add normal-sliderslide. Move sldier-hitsound is bad >< I agree, done

Dancing

  1. 00:14:472 (5,1) - I can hear vocal changed at (1) not (5). SO repeat NC Im just following the pattern I choose in this part, examples: 00:09:081 (1,2,3) - 00:11:893 (1,2,3) - 00:17:518 (1) -
  2. 00:25:722 (4) - It is the same rhythm with 00:22:909 (1) - but didn't NC? I dont add new combo every big white tick, here i did exactly what i did here:00:28:534 (1,2,3,4,1,2,3,4,5,6) - wont change
  3. 00:40:956 (4) - Middle-point is abit down will be blanket - at 268/212. Naisu!I see the blanket perfect ;~;
  4. 00:47:753 (7) - I really think you can overlap 00:46:581 (4) - . It isn't your plan, right? I guess Nope it wasnt, and i dont think it affects the map cuz when 7 shows up, 4 is already fade out in the game play, it always last longer in the editing tho, but I take in consideration only gameplay
  5. 00:57:831 (4,5) - About you can make them similar is better? done~
  6. 01:14:237 (1) - Nothing to you are sure it is NC here. Give me your why I wanted to isolate this slider from the other two combos, so i place in a single combo, you can see this in the end of every kiai time: 02:35:097 (1) - 04:07:909 (1) -
  7. 01:43:534 (3,4) - Try (4) is at 84/87 to blanket will nicer!!
  8. 02:27:831 (4,6) - Tail of (6) will be at 288/236 to better blanket ok, fixed my way, cuz i hate looking at the coordinates
  9. 03:00:409 (1,2,3,4,5) - I didn't understand you decided how. I know this map you used old-schoolmapping. But it didn't mean you can put unsensible DS like this. Sorry, ... Isnt that I used old schoolmapping, the map is genuinely what people call old school these days, is 2 years old, and I think this plays totally fine, I ve seen many people playing it and none of them miss them, did you miss them while playing it? oh and the reasoning behing it was that music gets softer at the end of this pattern, so i wanted the mouse to move slower in this part
  10. 03:17:284 (7,1) - NC should be at (7) not at (1) because instrument I agree, changed, thanks!!

Walking

  1. 00:10:487 (1,1,2) - They are really so difficult for noob player. Can u try to move other place plz I d really like to keep it, since this is a normal map, I think it can be good, and challenging for medium player, noobies would play the Sleeping imo
  2. 00:34:159 (1,2) - What is this? I guess you were wrong click, right? 00:34:745 (2) - should be at 00:34:862 - omg yes, fixing all the sliders I messed up this, snif, fixed, thank you ;~;
  3. 01:13:534 (1) - you missed Finish at head, maybe yes i did, fixed, thanks
  4. 01:16:347 (1) - it is boring for me. Try this: agree~ changed, but i placed a bit differently. in the time line is exactly as you suggested though, thanks
    Example

    264,288,76347,6,0,B|192:288,2,72.0000017166138
    340,312,77050,1,0,0:0:0:0:
    368,236,77284,1,0,0:0:0:0:
  5. 02:59:706 - Add a circle. I can drum here it will better for rhythming done~

Sleeping

  1. Because Set AR of Normal is quite high. So this AR +3 plz I increased it just by 1
  2. 00:35:565 (2) - Middle-point is at 128/104 to blanket That would ruin the blanket with the previous slider
  3. 00:46:815 (2) - ^ at 368/212 same as above
  4. 01:09:315 (2) - Why do you add Finish at head. It didn't have in instrument. I didn't understand. SO remove plz It was a mistake, fixed, thanks
  5. 01:14:472 (3,4) - Wrong DS fixed
  6. 04:03:690 (2) - Ugly slider and also didn't blanket. Try middle point is at 400/176 and tail is at 344/192 it blanket with prev slider, and dunno why is ugly
  7. 04:13:534 (4) - Add finish will better I agree, did in all diffs, thanks

Good luck!! ^^

Thanks a lot for your mod Oyatsu, it is very appreciated
AnreFM
Lizbeth><

Okay, short mod to clean up a few things, sorry if this feels a bit rushed ;w;

[General]

  1. Consider adding something on the creator's word that tell player that the map is like 2 years old or something so that they will expect the mapping style and not bash about it later. Won't help much, but it will at least make player won't bash the beautiful map with a stupid comment ;w;

[Sleeping]

  1. 00:13:534 (6) - Since this one doesn't quite follow the vocal, I think you shouldn't use a slider here since all the notes that using sliders are following the vocal before this. And also, I think since the 00:10:253 (4,5) - notes before this is already a slider(a bit long one I might add), I think letting player click more will be better to play imo. Try this rhythm http://puu.sh/5iSTP.jpg
  2. 00:14:472 (1) - I find the pause here a bit weird imo. With the flows of beats before this, it could be nice to keep the flow going, stopping here kinda ruins that flow orz. And also, since the rhythm is currently following the vocal, how about changing this into a slider that ends on 00:15:409 - ? It would be nicer that way ne?
  3. 00:34:159 (1,2) - Blanket aren't too perfect, (1) is a bit too curved to the right. Move the tail a bit to the left approx. x56/y8 nazi, sorry u.u
  4. 00:45:409 (1,2) - And yeah, nazi again too, sorry>< move (1) tail to the right a bit more (about x480/y76) to blanket (2) better
  5. 01:37:909 - Ah, this one feels really off to be blanked, really. Since 01:37:440 (2) - is following vocal and 01:38:847 (3) - is still following it too, I can't see a good reason why is this blanked imo. By inserting a circle here, it will make beginners get a hold of the feel of the song, thus making the play better too right?
  6. 01:43:065 (4) - Since the slider at 01:42:629 (3) - is following vocal and it is curvy, so having a straight slider here is abit weird imo. how about making this one also curvy? There aren't much good pattern available, but mirroring (2) is nice http://osu.ppy.sh/ss/1104739
  7. 01:47:284 (1,3,4) - The gap between these three is a bit too big imo. Beginners can easily lose the feel of the rhythm here, especially that the rhythm before it (01:44:472 (1,2,3,4,5) - ) is following the background music while this one following the vocal. So, I really suggest to fill this gap; a 1/2 slider from 01:48:690 - to 01:49:159 - is really good actually. But if you feel it's too much, only a circle is fine too.
  8. 02:42:597 (2,3) - Since these two have a slightly different beat, I don't think making these two a long slider will really fit. Whilst (2) is fit with a long slider, I think (3) is better if it is a repeat slider, since the violin there has a different pitch. Put the repeat at 02:44:472 -
  9. 02:02:753 (2) - Uhh I find this circle a bit awkaward to play. Since I think a lone circle like this will fit if it has a strong feel on it (like 02:01:347 (1) - with the finish), this circle is placed in the middle of a word on vocal and kinda dampen the finish effect at 02:01:347 (1) -. Since it's in the middle of a word, I strongly suggest a 1/1 slider from 02:02:753 - to 02:03:222 - since it will play nicely combined with the finish at 02:04:159 (3) - imo. Also, since you didn't use this rhythm on the first chorus (the first chorus has a denser notes), having this gap on the next choruses is a bit weird too. But since you use this rhythm often on later choruses, you must have a strong reason for this>< But really, since the early choruses has more notes, Filling the last chorus with less gaps is nice too ne :'D
  10. Yeah, a really good old map. Though I think the patterns can be made more prettier, but it will make the map loses it's charm, and I think the rhythm is already good enough to cover it. Good job here~

[Walking]
  1. 00:03:216 (1) - AIMod; Note Isn't snapped.
  2. 02:37:909 (1) - Since this is the only repeats you used up until this rhythm, It will make people miss this easily. Aside from that it follows the vocal nicely, I think this rhythm will be easier to be read http://puu.sh/5m1xz.jpg since you use this kind of rhythm quite often(like in 02:41:190 (4,1,2) - for instance)
  3. 02:59:003 (3,4,5) - these three looked a little crumpled here lol, I think (4) is placed a bit too upright and almost overlapping with 02:59:003 (3) - repeat. If you want to create a blanket here, I don't think it's a really good idea since the curve on (3) is too small to be blanketed by (4). Try this pattern https://osu.ppy.sh/ss/1110293 it will looked less crumpled at that part lol
  4. 03:27:597 (4) - Yeah, the same reason as the problem on the repeat above. Since all of the pattern here (03:26:190 (1,2,3,4) - ) are mostly a 1/2 slider, suddenly throwing a 2x repeat will be a bit too surprising right? I'd suggest remove the repeat by 1 and then just insert a circle at 03:28:300 - that stack with (4) and then it will make a nice jump to the 03:28:534 (1) - and it will emphasize the kiai stronger here :D
  5. 04:10:722 (1) - oh lol exactly the same as 02:37:909 (1) - though this one isn't as bad since it's on the end of the rhythm and it read better somehow. Feel free to not change this one
  6. Overall, a really nice map to play. The triple and double stacks are really fit with the song and the rhythm--Clicks at the right times :D So, good job here too :3

[Dancing]
  1. Actually there aren't really a problem here as all the rhythm here is fit with the song and it has a good consistency throughout the song, so no need to change that :3 Though, you may want to recheck all the blankets here-especially on the chorus, as I see many sliders are a bit too curved and thus won't make a really good blanket. And also some nazi blanketing like this one 02:19:159 (3) - lower the middle point a bit more so that it will blanket 02:19:628 (4) - better. As there are still a bit more like this, and I won't mention the nazi blanketing here :3 But really overall, it's really good for an old map; the patterns are good and especially the flow is really good, the jumps works well with the song. Nice one! :D

Okay I think that's all, sorry for the mod><
And if there is something you don't understand within this mod, feel free to state that :D

I hope my mod can help you, and best of luck from me! :)
Topic Starter
Lizbeth
SPOILER

AnreFM wrote:

Lizbeth><

Okay, short mod to clean up a few things, sorry if this feels a bit rushed ;w;

[General]

  1. Consider adding something on the creator's word that tell player that the map is like 2 years old or something so that they will expect the mapping style and not bash about it later. Won't help much, but it will at least make player won't bash the beautiful map with a stupid comment ;w; heheh ok ^^'

[Sleeping]

  1. 00:13:534 (6) - Since this one doesn't quite follow the vocal, I think you shouldn't use a slider here since all the notes that using sliders are following the vocal before this. And also, I think since the 00:10:253 (4,5) - notes before this is already a slider(a bit long one I might add), I think letting player click more will be better to play imo. Try this rhythm http://puu.sh/5iSTP.jpg Done
  2. 00:14:472 (1) - I find the pause here a bit weird imo. With the flows of beats before this, it could be nice to keep the flow going, stopping here kinda ruins that flow orz. And also, since the rhythm is currently following the vocal, how about changing this into a slider that ends on 00:15:409 - ? It would be nicer that way ne? I agree, fixed
  3. 00:34:159 (1,2) - Blanket aren't too perfect, (1) is a bit too curved to the right. Move the tail a bit to the left approx. x56/y8 nazi, sorry u.u I fixed the best i could >~<
  4. 00:45:409 (1,2) - And yeah, nazi again too, sorry>< move (1) tail to the right a bit more (about x480/y76) to blanket (2) better Done >~<
  5. 01:37:909 - Ah, this one feels really off to be blanked, really. Since 01:37:440 (2) - is following vocal and 01:38:847 (3) - is still following it too, I can't see a good reason why is this blanked imo. By inserting a circle here, it will make beginners get a hold of the feel of the song, thus making the play better too right? circle added
  6. 01:43:065 (4) - Since the slider at 01:42:629 (3) - is following vocal and it is curvy, so having a straight slider here is abit weird imo. how about making this one also curvy? There aren't much good pattern available, but mirroring (2) is nice http://osu.ppy.sh/ss/1104739 I had it like this, it was a mistake when i was fixing the sliders, thanks a lot for noticing it
  7. 01:47:284 (1,3,4) - The gap between these three is a bit too big imo. Beginners can easily lose the feel of the rhythm here, especially that the rhythm before it (01:44:472 (1,2,3,4,5) - ) is following the background music while this one following the vocal. So, I really suggest to fill this gap; a 1/2 slider from 01:48:690 - to 01:49:159 - is really good actually. But if you feel it's too much, only a circle is fine too. I added the circle, a circle was too much for me, i like leaving those gaps on easy cuz beginners also need a rest
  8. 02:42:597 (2,3) - Since these two have a slightly different beat, I don't think making these two a long slider will really fit. Whilst (2) is fit with a long slider, I think (3) is better if it is a repeat slider, since the violin there has a different pitch. Put the repeat at 02:44:472 - I agree, changed
  9. 02:02:753 (2) - Uhh I find this circle a bit awkaward to play. Since I think a lone circle like this will fit if it has a strong feel on it (like 02:01:347 (1) - with the finish), this circle is placed in the middle of a word on vocal and kinda dampen the finish effect at 02:01:347 (1) -. Since it's in the middle of a word, I strongly suggest a 1/1 slider from 02:02:753 - to 02:03:222 - since it will play nicely combined with the finish at 02:04:159 (3) - imo. Also, since you didn't use this rhythm on the first chorus (the first chorus has a denser notes), having this gap on the next choruses is a bit weird too. But since you use this rhythm often on later choruses, you must have a strong reason for this>< But really, since the early choruses has more notes, Filling the last chorus with less gaps is nice too ne :'D Yea, im gonna fill those, i did it in my way tho ;)
  10. Yeah, a really good old map. Though I think the patterns can be made more prettier, but it will make the map loses it's charm, and I think the rhythm is already good enough to cover it. Good job here~

[Walking]
  1. 00:03:216 (1) - AIMod; Note Isn't snapped. fixed
  2. 02:37:909 (1) - Since this is the only repeats you used up until this rhythm, It will make people miss this easily. Aside from that it follows the vocal nicely, I think this rhythm will be easier to be read http://puu.sh/5m1xz.jpg since you use this kind of rhythm quite often(like in 02:41:190 (4,1,2) - for instance) fixed
  3. 02:59:003 (3,4,5) - these three looked a little crumpled here lol, I think (4) is placed a bit too upright and almost overlapping with 02:59:003 (3) - repeat. If you want to create a blanket here, I don't think it's a really good idea since the curve on (3) is too small to be blanketed by (4). Try this pattern https://osu.ppy.sh/ss/1110293 it will looked less crumpled at that part lol fixed
  4. 03:27:597 (4) - Yeah, the same reason as the problem on the repeat above. Since all of the pattern here (03:26:190 (1,2,3,4) - ) are mostly a 1/2 slider, suddenly throwing a 2x repeat will be a bit too surprising right? I'd suggest remove the repeat by 1 and then just insert a circle at 03:28:300 - that stack with (4) and then it will make a nice jump to the 03:28:534 (1) - and it will emphasize the kiai stronger here :D I tried your way, but i dont like it >~<! I m keeping it the way it is, I think those repeats fits well the song
  5. 04:10:722 (1) - oh lol exactly the same as 02:37:909 (1) - though this one isn't as bad since it's on the end of the rhythm and it read better somehow. Feel free to not change this one I wont change
  6. Overall, a really nice map to play. The triple and double stacks are really fit with the song and the rhythm--Clicks at the right times :D So, good job here too :3

[Dancing]
  1. Actually there aren't really a problem here as all the rhythm here is fit with the song and it has a good consistency throughout the song, so no need to change that :3 Though, you may want to recheck all the blankets here-especially on the chorus, as I see many sliders are a bit too curved and thus won't make a really good blanket. And also some nazi blanketing like this one 02:19:159 (3) - lower the middle point a bit more so that it will blanket 02:19:628 (4) - better. As there are still a bit more like this, and I won't mention the nazi blanketing here :3 But really overall, it's really good for an old map; the patterns are good and especially the flow is really good, the jumps works well with the song. Nice one! :D Thanks a lot, about the blankets, in this map the blanket arent really supposed to be perfect, it was originally mapped as chaos style to be honest , i wont fix more milimetric blanketing problems hehe

Okay I think that's all, sorry for the mod>< no need to say sorry, your mod was really helpful,thanks a lot
And if there is something you don't understand within this mod, feel free to state that :D

I hope my mod can help you, and best of luck from me! :)

Thanks a lot for your time >~<!
wmtokok
from M4M

[Dancing]
01:58:534 (1) - forget add finish
02:04:159 (1) - ^
02:37:909 (1) - ^
02:43:534 (6) - ^
02:49:159 (7) - ^
02:54:784 (1) - ^
03:13:065 (1) - ^
03:34:159 (1) - ^
i don't know this is intentional that you make this.
But i'm reference the[Walking] to mod. :(



[Walking]
00:20:331 (4,2,2) - Not enough space,it too close
00:30:878 (2) - add Clap
02:58:300 - add circle reference this 02:59:706 (4,5) - ,03:01:112 (7,8) -

[Sleeping]
02:39:784 (3) - move Y:324

good map :)
Topic Starter
Lizbeth
SPOILER

wmtokok wrote:

from M4M

[Dancing]
01:58:534 (1) - forget add finish
02:04:159 (1) - ^
02:37:909 (1) - ^
02:43:534 (6) - ^
02:49:159 (7) - ^
02:54:784 (1) - ^
03:13:065 (1) - ^
03:34:159 (1) - ^
i don't know this is intentional that you make this.
But i'm reference the[Walking] to mod. Thanks a lot for noticing those, fixed all >~< :(

[Walking]
00:20:331 (4,2,2) - Not enough space,it too close fixed
00:30:878 (2) - add Clap I prefer as it is
02:58:300 - add circle reference this 02:59:706 (4,5) - ,03:01:112 (7,8) - hmm ok

[Sleeping]
02:39:784 (3) - move Y:324 hmm i dont see problem as it is

good map :)

Thanks a lot for modding <3
Irreversible
Will mod it tomorrow :3

Hi lizbeth

[Sleeping]


00:15:878 (2,3) - Ah well, this stack feels a little weird, and it doesn't really fit the song imo. Space just normally?
00:33:690 (3,1) - If you really wanna increase the spacing here to 0.9, i guess the spacing from 3 to 1 should also be 0.9, and then go back to 0.8.
01:33:222 (1) - space properly? (0.8)
01:54:315 (2,3,4) - I would make this part equal to the first one for consistency.. that goes for any part like that btw
01:59:940 (2,3,4,1,2,3,4) - So many circles seem not really good for a easy/normal diff. I would at least make 1 slider.

Make sure you go through all your combos and check if they are like that on purpose, some seem really short, others kinda long

[Walking]

00:32:050 (4,5) - Not stacked perfectly :P well, you've done it always so why not here too
00:53:378 (4,1) - Ah, I'd like you to unstack this one. It can get quite confusing in that kind of diff. The reason why it would be confusing is 00:52:206 (2,3) - 1/2 stack 00:53:378 (4,1) - 1/1 stack. Hope you can understand this :O This goes to all parts like this, please check your map for them
00:58:534 (4,5,1) - http://puu.sh/5tZHG.jpg would provide better flow, imo
01:29:237 (4,1,2,3,1) - I just realized, and I don't know if i'm wrong actually, but the NCing here is wrong. 01:30:409 (3) - Shouldn't this one be NC..? The strong beat tells me that. Additionally, there' isn't a reason why it should be 1 after... if you agree, please redo the ncing ><


will go on later
Topic Starter
Lizbeth
SPOILER

Irreversible wrote:

Will mod it tomorrow :3

Hi lizbeth

[Sleeping]


00:15:878 (2,3) - Ah well, this stack feels a little weird, and it doesn't really fit the song imo. Space just normally? done
00:33:690 (3,1) - If you really wanna increase the spacing here to 0.9, i guess the spacing from 3 to 1 should also be 0.9, and then go back to 0.8. done
01:33:222 (1) - space properly? (0.8) done
01:54:315 (2,3,4) - I would make this part equal to the first one for consistency.. that goes for any part like that btw if you meant the spaing, done
01:59:940 (2,3,4,1,2,3,4) - So many circles seem not really good for a easy/normal diff. I would at least make 1 slider. fixed

Make sure you go through all your combos and check if they are like that on purpose, some seem really short, others kinda long ok, i changed some of them to make them longer

[Walking]

00:32:050 (4,5) - Not stacked perfectly :P well, you've done it always so why not here too fixed
00:53:378 (4,1) - Ah, I'd like you to unstack this one. It can get quite confusing in that kind of diff. The reason why it would be confusing is 00:52:206 (2,3) - 1/2 stack 00:53:378 (4,1) - 1/1 stack. Hope you can understand this :O This goes to all parts like this, please check your map for them fair enough
00:58:534 (4,5,1) - http://puu.sh/5tZHG.jpg would provide better flow, imo done, i really dont mind either way tho
01:29:237 (4,1,2,3,1) - I just realized, and I don't know if i'm wrong actually, but the NCing here is wrong. 01:30:409 (3) - Shouldn't this one be NC..? The strong beat tells me that. Additionally, there' isn't a reason why it should be 1 after... if you agree, please redo the ncing >< I was just following the pattern i used on Dacing, if you check them you d notice why there s such shorts combos in this part.


will go on later oh thanks so far then, hehe


Thanks
Irreversible
I'm sorry for the delay..

[Walking]

I'm not sure about 15% volume, it might be not audible enough. Better increase it to 20%?

03:00:409 (7,8,9) - tbh that has a weird flow, you can see that the slider goes to the right and the circles are on the left, which doesn't follow the natural flow really good. i suggest placing the circles more on the right hand.
03:31:347 (1) - I guess you forgot a strong hitsound here (the others on this spot are pretty boom like)

Rest seems fine for me!

[Dancing]

00:16:347 (3,4) - weird flow again here, for the same actually as in walking - http://puu.sh/5D5BH.jpg maybe something like this? It's ok if it's different, just to give you some idea.
00:27:128 (1,2) - I think that jump plays a bit weird. The vocals aren't so strong that they could be a reason for this jump.. so i suggest moving it a bit closer to 1.
00:34:159 (1,2,3,4,5,6) - A bigger suggestion for a way better rhythm if you ask me. http://puu.sh/5D5J9.jpg (1 = 00:34:159 - ) . The reason is that I don't ignore the important vocal here, and i don't let slider end on a downbeat - which usually doesn't provide a good rhythm strucutre.

This problem goes to the whole kiai I just saw... I wanna discuss that on irc with you. (because sometimes it seems fine, whereas sometimes it's completely odd to listen to)

01:52:909 (1) - Also, this jump feels too high, the voice is so smooth, but the jump is really harsh and it doesn't fit overall!
02:12:597 (1) - Pretty much no flow here as well, the connection from 6 to 1 is really weird. http://puu.sh/5D5X8.jpg

02:31:581 (5,6) - Here as well. This flow has a realllyy small angle, so tight! Maybe you wanna open it up a bit? http://puu.sh/5D61C.jpg That's all up to you, although I think something like this flows better with the music.
02:40:253 (3) - I'm sure this is not 1/4, although i'm not sure what else it could be. Probably 1/6?
^ Goes to all drum patterns in the next part.

Yeah, I need to talk with you about some things IRC, see you then :O
Topic Starter
Lizbeth

Irreversible wrote:

I'm sorry for the delay..

[Walking]

I'm not sure about 15% volume, it might be not audible enough. Better increase it to 20%? I used 15% in few sections, cuz i wanted to lowered the volume to follow the song, I think is alright imo, if i put it higher, id have to put other sections even higher, cuz what im looking is the decrease.

The other points I deleted, I fixed them

[Dancing]

00:16:347 (3,4) - weird flow again here, for the same actually as in walking - http://puu.sh/5D5BH.jpg maybe something like this? It's ok if it's different, just to give you some idea. I dont agree, this map was meant to be chaos when i started it 2 years ago, and with the recent modding it has lost a bit of it, i must admit, cuz chaos is kinda bad seen this days i guess. Anyway, dont wanna lose more of it, so keeping this

02:31:581 (5,6) - Here as well. This flow has a realllyy small angle, so tight! Maybe you wanna open it up a bit? http://puu.sh/5D61C.jpg That's all up to you, although I think something like this flows better with the music. same thing about the chaos, i dont see problem here
02:40:253 (3) - I'm sure this is not 1/4, although i'm not sure what else it could be. Probably 1/6?
^ Goes to all drum patterns in the next part.

Yeah, I need to talk with you about some things IRC, see you then :O
Couldnt complete everything, gonna fix the rest later
Irreversible
3d recheck or so. . xDD


Sleeping
00:22:909 (1) - If you only pull down the last white point a little, the blanket will improve really much. 224 108
01:14:472 - I would actually place this circle 01:14:003 - , or make an additional one there at least. The rhythm will become easier to follow, if you ask me.
01:55:722 (1) - Don’t you have a special hitsound which could emphasize the bell there? I have one in mind, but I don’t know where to take from. Maybe you know what I’m talking abuot.
02:09:315 (3) - blanket? *runs*
03:08:847 (1) - Could bring problems, make it to 30%? > this goes to all 20%, in all diffs

Walking
00:30:643 (1,2) - Imo they don’t look really tidy the way how the are now. Is there a possibility to move it more to the top? Will also grant a better flow.
01:05:097 (1,2,3) - This part is rather boring compared to the other stuff. What about making something like this: http://puu.sh/5OMdr.jpg
01:37:909 (3) - Whistle on purpose? Never heard it sofar. better remove it ?
01:51:503 (4,5,1) - For consistency’s sake I suggest another rhythm here as well. It’s to keep consistency with the 3 patterns before: http://puu.sh/5OMki.jpg (01:52:206 - 01:52:440 - are the circle spots)
02:51:503 (5) - Watch the DS to get a better triangle here.
03:50:565 (2) - Check the DS again.

> My advice: go over the map again and check the DS, just a quick look. Turn Lock Notes on and click on every note and check the DS while letting the map play, that’s how i do it and it works pretty good if the map is not too fast XDD But after this, it’s fine.


Dancing
00:51:737 (1) - How is this NC reasoned?
01:14:237 (1) - Same here
02:12:597 (1) - I actually don’t understand some NC’s at all, oh Lizbeth!! What did you follow?
02:25:956 (4) - Touching the bar above, please move it a bit downwards. I really can’t approve of this there is enough space.

About the 1/6

Personally, I think 02:40:253 (3,4,5,6,7,8,9) - are fine, because they are in one line. So I'm fine with them.

02:45:409 (1,2,3,4,1,2,3,4,5) - But this is really weird, it seems like it’s all ⅙ but it plays differently. I'm not fine with that, it's really weird to Play, if you use something like that, Keep consistency.

02:54:784 (1) - This one is the best ⅙ stream imo, because the slider is afterwards, and this makes everything much easier. So you might wanna get more like this?

And after all, add a spinner at the end? Or in the middle, just somewhere it fits. If you don’t add one, the scoreboard will be the same all way.
Kodora
Testplay + some IRC mod

SPOILER
02:31 *Kodora is editing [http://osu.ppy.sh/b/110857 FictionJunction KEIKO - Houseki [Dancing]]
02:31 Kodora: would be nice to go with AR8
02:31 Kodora: some parts feels hard to read
02:31 Lizbeth: song is too slow for that AR tho
02:32 Lizbeth: looks weird
02:32 Lizbeth: already tried
02:32 Lizbeth: Garven told me to put it like this
02:32 Kodora: please don't adjust AR to BPM
02:32 Kodora: ...oh Garven
02:32 Kodora: okay
02:32 Lizbeth: hehe
02:33 Kodora: thought i really feel like it would be better with AR8 but anyway
02:34 Lizbeth: hmmm i ll try it
02:35 Kodora: 00:16:347 (3,4) -
02:35 Kodora: feels kinda clamped and imo isn't flows good
02:36 Kodora: try this http://osu.ppy.sh/ss/1180431
02:36 Kodora: (i stacked next note and slider with head of (4), i can give code if you want)
02:36 Lizbeth: this map is meant to have those small jumps here and there, is kinda chaos style from 2 years ago
02:37 Kodora: you can improve and fix it now anyway
02:37 Kodora: overrla pretty nice thought
02:38 Kodora: 00:18:925 (2,3) - this ones is really breaks your flow :s
02:39 Lizbeth: hmm this is matter of style I think, cuz is meant to be jumpy like this
02:39 Lizbeth: anyway, i tried AR8, and damn you re right
02:39 Lizbeth: plays a lot more better
02:39 Lizbeth: no wonder i had it like this before
02:39 Kodora: 00:34:862 (2,3) - can be better blanket
02:39 Lizbeth: btw, those streams you missed, can you check them out ?
02:39 *Kodora runs
02:40 Lizbeth: they are supposed be 1/6 but play terrible at 1/6
02:40 Lizbeth: 02:40:253 (3,4,5,6,7,8,9) -
02:40 Kodora: oh they are 1/6
02:40 Kodora: first time i was thought they are 1/8 lol
02:40 Lizbeth: yes, but so hard to catch
02:40 Kodora: yea
02:41 Lizbeth: I had it on 1/4 and they play nice, cuz the sound is so low people dont notice is 1/6
02:41 Lizbeth: but Irreversible told me to put it 1/6 and now i cant even follow it xD
02:41 Kodora: this diff supposed to he Hard, yes?
02:41 Kodora: *be
02:42 Kodora: or insane?
02:42 Lizbeth: when i first mapped it, was 1 years ago, was meant to be insane
02:42 Lizbeth: but now i d consider it Hard
02:42 Kodora: technically looks like hard for me
02:42 Kodora: well
02:42 Kodora: i have 2 solutions
02:42 Kodora: 1)
02:43 Kodora: can be replaced with 2 1/6 sliders
02:43 Kodora: 02:40:253 (3,4,5,6,7,8,9) -
02:43 Lizbeth: yea i though of it, but dont really wanna do it
02:43 Kodora: it will helps a lot in playability meaning and will save your rhythm as it now
02:44 Lizbeth: what other solution you propose?
02:44 Kodora: second - reduse OD by 1 tick if you really want to keep it. Main reason is it extremely hard to get that they are 1/6 and not 1/8
02:45 Lizbeth: I dont think that will help too much either, maybe a bit
02:45 Kodora: i strongly suggest you replace at least every second 1/6 stream with sliders
02:46 Kodora: trust me it will
02:46 Kodora: OD6 allows much higher hit error to play
02:46 Kodora: also
02:46 Kodora: 02:45:409 (1,2,3,4,1,2,3,4,5) - imo too trollish
02:46 Lizbeth: what do you mean?
02:46 Kodora: it basically looks like other 1/6 stream while it 1/4
02:47 Kodora: same DS, almost same pattern
02:47 Lizbeth: ohhhh
02:47 Lizbeth: X)
02:47 Lizbeth: i leave it like that to test
02:47 Lizbeth: see which the player did better
02:47 Lizbeth: 1/6 or 1/4
02:47 Kodora: 1/4 is much, much easier to catch
02:47 Lizbeth: those diabolic streams is the reason im making people testplay
02:48 Kodora: also dt players hate 1/6
02:48 Lizbeth: ofc
02:48 Lizbeth: is the way i had it at first, and there wasnt one single person that missed them
02:48 Kodora: i'd fc it too, just too sleepy right now
02:48 Kodora: 01:48 for me lol
02:48 Lizbeth: but Irreversible told me to change them to 1/6, which plays terrible but are "correct"
02:49 Lizbeth: hehe
02:49 Lizbeth: GOW TO SLEEEEP
02:49 Lizbeth: >_>
02:49 Lizbeth: joking stay ;^:
02:49 Kodora: <_< there are still some stuff to do and i also have insomina
02:49 Kodora: 1/6 is correct only musically
02:49 Kodora: sometimes better to skip some beats for better playability
02:50 Kodora: or find other arragement
02:50 Lizbeth: <: i like you
02:50 Kodora: OAO
02:50 Lizbeth: I ll do that
02:50 Kodora: 1/6 sliders as potential solution, 1/4 streams will plays better
02:50 Lizbeth: i ll put it all on 1/4, how i had it before, actually i have a back up of it, would you play it again for me?
02:50 Kodora: yes sure
02:50 Lizbeth: ok hold on
02:51 Kodora: also other thing why i'm against keeping all streams 1/6 is
02:51 Kodora: map is very easy to dt
02:51 Kodora: but 1/6 part are something what will made everyone miss or will be acc killer
02:51 Kodora: it's very bad if all map feels easy but have one or two short "weird" parts
02:52 Lizbeth: you re right
02:54 Lizbeth: done, is updated, feel free to try it
02:55 Kodora: mind if i'll try with dt?
02:55 Lizbeth: go ahead
02:56 Lizbeth: forgot to put it ar8 to this version
02:57 Kodora: a lot better
02:59 Lizbeth: yeap
02:59 Kodora: oh btw
02:59 Kodora: 03:00:409 (1,2,3,4,5) - is spacing here suppoed to be like this?
03:00 Lizbeth: yes, gradually decreasing
03:01 Lizbeth: the previous combos are also like this one
03:01 Kodora: well, makes sense with music anyway so nice
03:02 Kodora: 03:01:347 (5) -
03:02 Kodora: you might try as well use slow slider here
03:02 Kodora: violin is strong, so single note just feels too empty
03:03 Kodora: something like x0.25 slider would be perfect here
03:03 Lizbeth: hmm is a good idea
03:05 Kodora: 03:48:222 (1,2) - blanket :s
03:05 *Kodora runs
03:05 Lizbeth: xD
03:05 Kodora: 03:59:472 (2,3) -
03:05 Lizbeth: just think: is not meant to be a perfect blanket <:
03:05 Kodora: flow is nice overral but there are a lot of tiny issues like this
03:06 Lizbeth: i knew i had a lot of complaints like this when i decided to resurrect this hehe
03:07 Kodora: 01:17:284 (5) - might as well be replaced with spinner
03:07 Kodora: also it will made break shorten
03:20 Kodora: btw
03:20 *Kodora is editing [http://osu.ppy.sh/b/110857 FictionJunction KEIKO - Houseki [Dancing]]
03:20 Kodora: are you sure about offset
03:21 Kodora: feels kinda late but no headphones to check for sure :c
03:22 Lizbeth: well, no one has complaint, but offset is being like this for years
03:25 Kodora: just ask someone to check out :c
03:28 Lizbeth: I will >~<
03:30 Kodora: well, need back to own maps, good luck o.o/
03:30 Lizbeth: thanks for the mod
Topic Starter
Lizbeth

Irreversible wrote:

3d recheck or so. . xDD


Sleeping
00:22:909 (1) - If you only pull down the last white point a little, the blanket will improve really much. 224 108 done
01:14:472 - I would actually place this circle 01:14:003 - , or make an additional one there at least. The rhythm will become easier to follow, if you ask me. agree, fixed
01:55:722 (1) - Don’t you have a special hitsound which could emphasize the bell there? I have one in mind, but I don’t know where to take from. Maybe you know what I’m talking abuot. I just increase volume to emphasize it
02:09:315 (3) - blanket? *runs* I see it well >~<
03:08:847 (1) - Could bring problems, make it to 30%? > this goes to all 20%, in all diffs [/color]

Walking
00:30:643 (1,2) - Imo they don’t look really tidy the way how the are now. Is there a possibility to move it more to the top? Will also grant a better flow. hmmm im ok with this, but i really dont mind moving it up either, so changed hehe
01:05:097 (1,2,3) - This part is rather boring compared to the other stuff. What about making something like this: http://puu.sh/5OMdr.jpg done
01:37:909 (3) - Whistle on purpose? Never heard it sofar. better remove it ? i place it following hitsounds on Dancing, but it really sounds retarded, removed
01:51:503 (4,5,1) - For consistency’s sake I suggest another rhythm here as well. It’s to keep consistency with the 3 patterns before: http://puu.sh/5OMki.jpg (01:52:206 - 01:52:440 - are the circle spots) done
02:51:503 (5) - Watch the DS to get a better triangle here. done
03:50:565 (2) - Check the DS again. done

> My advice: go over the map again and check the DS, just a quick look. Turn Lock Notes on and click on every note and check the DS while letting the map play, that’s how i do it and it works pretty good if the map is not too fast XDD But after this, it’s fine. done


Dancing
00:51:737 (1) - How is this NC reasoned? I wanted to isolate this slider from the rest of the combos, i do it on other kiais too:02:12:597 (1) - 03:45:409 (1,2,3) -
01:14:237 (1) - Same here
02:12:597 (1) - I actually don’t understand some NC’s at all, oh Lizbeth!! What did you follow?
02:25:956 (4) - Touching the bar above, please move it a bit downwards. I really can’t approve of this there is enough space Dunno if is for your skin, but for default i see it good: http://puu.sh/5Qfez.jpg.

About the 1/6 About this, I think I should leave them with 1/4 streams, because the players seems to catch them perfectly, and the 1/6 are very awkward to catch for players playing it for the first time, I made some people test play and was a disaster. But all the people that have play the 1/4 version, catch the rhythm well. I think the sound on 1/6 is so low on the song, that the 1/4 streams totally stand out on it, and if are more playable, dunno why not to keep it.

Personally, I think 02:40:253 (3,4,5,6,7,8,9) - are fine, because they are in one line. So I'm fine with them.

02:45:409 (1,2,3,4,1,2,3,4,5) - But this is really weird, it seems like it’s all ⅙ but it plays differently. I'm not fine with that, it's really weird to Play, if you use something like that, Keep consistency.

02:54:784 (1) - This one is the best ⅙ stream imo, because the slider is afterwards, and this makes everything much easier. So you might wanna get more like this?

And after all, add a spinner at the end? Or in the middle, just somewhere it fits. If you don’t add one, the scoreboard will be the same all way. Added the spinner
Thanks for re checking Irreversible~~
Irreversible
After having another recheck, and adding some NCs + 1/6 sliderrepeats, enjoy my first bubble this year! :D

Bubbled~

I really love the drums in this song. HOUSEKIIIIIIIIIIIII ∠(゚Д゚)/
Topic Starter
Lizbeth
Me gustaaaaaaa~~
Loctav
Currently checking this
(I never received a kds on my ancient mod ;_________;)
Topic Starter
Lizbeth

Loctav wrote:

Currently checking this
(I never received a kds on my ancient mod ;_________;)
oh Thanks Loctav >~<! and I didnt give you kds that time cuz since i checked mod one year later... it was disable snifff
Loctav
Charles445 detected big timing flaws (offset is fluctuating from 0-15 randomly). We are tryng to find out the reason and I hope Charles will resolve that in time.
Topic Starter
Lizbeth
Hmmm I tested it. I hit late as you said in the first kiai, but in the rest of the map, before and after that kiai seemed fine for me, not sure what s wrong either, let s see what Charles445 have to say about it, I ll try to see if i can resolve it too tomorrow.

Thanks ~
[FantasticMiku]
Look's nice :)
lolcubes
The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though)

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too.
[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too).
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too)
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though.
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here)
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.
Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.
[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy.
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.
Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
Topic Starter
Lizbeth
Thanks for checking, i havent do the changes cuz im currently without pc. I ll try to fix it on another pc as soon as i can. Anyway thanks a lot
Topic Starter
Lizbeth

lolcubes wrote:

The only instability in timing that I found significant was the one right at the first kiai. The rest seemed pretty okay to me.

BPM 128 Offset 3222
BPM 128 Offset 39779
BPM 128 Offset 84784

I have found the above timing working pretty well. I managed to SS this even on OD9 with the above timing, so the fluctuations aren't that terrible imo. (using a damn terrible laptop currently though) Fixed

[General]
  1. Timing: See above.
  2. Hitsounding: Consider using the drum set, or a part of it for the connecting drumlines (those pre-kiai 5 note ones). I just don't like how they are too similar to everything else when in the music they are quite emphasized. Also I feel like adding a few soft whistles could improve the general feel of the song too. I really dont wanna do this, I think music does its own job with this map, and i prefered to have subtle hitsounds job
[Dancing]
  1. 01:49:628 (3) - This clap is an extra, if you look at 00:28:065 (3). Don't like the rhythm of it so it's best to remove (and maybe raise the volume for that one note, since there is quite an important drum playing there, goes for the other note in that case too). that clap isnt extra, is just louder, gonna keep it
  2. 01:54:315 (1,2,3,4) - This felt really weak. The transition here is really important, but the hitsounds were so quiet. Try increasing volume or maybe swapping to drum sound set (actually goes for 00:32:753 (1,2,3,4,5) too) I increased the volume
  3. 02:18:104 - Quite a noticeable drum sound playing here. Adding a note would need some pattern changing, but it would sound better. I would still suggest to add it though. done
  4. 02:27:597 (3,4,5) - If you ask me, the jump should be between 4 and 5, not 3 and 4. It plays much better and it makes more sense to me, because note 5 is accented in the music cause it's on the downbeat. (for contrast, look at 04:03:222 (3,4,5) - for example, no jumps used here) you have a point, changed, jump now is from 4 to 5
  5. 04:12:128 (1,2,3,4) - Consider soft whistles here.do not want >~<
Note: The same hitsound suggestions might apply to other diffs as well.

[Walking]
  1. AR5 is painfully slow here, try AR6. Might as well use OD5 then (or 6 even).
  2. Since this diff has so many stacks and things a regular normal diff shouldn't have, I'll mod this as an easier Hard. Definitely recommending higher difficulty settings then.
  3. 02:57:597 (1,2,3,4,5,6,7,8,9) - This combo is quite long in comparison to the highest diff at this spot.
  4. 03:10:956 - Consider adding a note here.
  5. 03:14:237 - ^
  6. 03:27:597 (4) - This doesn't play well. Consider just using normal sliders or even circles here.
done everything

[Sleeping]
  1. AR4 and OD3 or 4 fit best here in my opinion. Might raise the drain too, since the map is quite consistent, so the drain isn't going crazy. done
  2. 00:03:222 (1) - This really doesn't fit in my opinion. 00:04:628 is quite strong and you just slide past it. (see 00:14:472 (1,2) - for example, a very similar thing and it fits much better)
  3. 00:12:128 (5) - Should be a new combo maybe, the combo is quite long.
  4. 00:28:534 (1,2) - Almost all of the similar objects on the map can refer to the above critic. I really don't like the rhythm here, it feels like it's trying to cheat you into something it's not there because the slider is sliding past the downbeat which is much more important than the tick after it. Just removing a repeat and mapping another slider at 00:29:940 - 00:30:878 would be much better. The rhythm the repeating slider produces at 00:30:409 - is really insignificant compared to the general rhythm 2 sliders would make (and currently is not there).
  5. 02:44:003 (3) - I find this finish here misplaced. :p
  6. 02:51:972 (4) - Finish not missing? Also a new combo would be nice. Also, you should probably make it like 02:54:784 (5) - too (shorter), the rhythm is much better then.
  7. 03:04:628 (1) - Soft finish? This is a unique note, you didn't map it in other diffs, so a unique hitsound might be a good idea too.
  8. 03:10:253 (3) - Missing a finish?
  9. 03:31:347 (5,1) - The new combo should be on 5.
  10. 03:48:222 (3) - Should use a new combo here.
  11. 04:12:128 (2,3,4,5) - Why stack? I think it's much better if you just line them up like in other diffs. Consider adding a new combo too.
everyting done

Just check the hitsounds once more on your easiest diff, some inconsistencies but nothing major cause it still sounds good.
The difficulty settings between each diff are really different, so taking the above suggestions fixes that too. :p

Awesome map btw, but it can be polished a little more. :)
I did most of your recommendations, thanks a lot, was very useful. I couldnt fix it earlier cuz I was having problems with my pc, but now im back to life... finally.
Irreversible
o_O
Kenezz
Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs?
  2. Add 星屑 in the title song and move Houseki to the Romanised title.
  3. AiBat said: http://puu.sh/8CjXe.png
[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too.
[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC.
  4. 04:10:252 (1) - And here too.
Very nice mapset like always <3
Topic Starter
Lizbeth

Kenezz wrote:

Liz ♥

[General]
  1. I think the letterbox don't work properly with this map/song, since the breaks are very shorts and the longest looks good without it, so maybe disable in all diffs? fixed
  2. Add 星屑 in the title song and move Houseki to the Romanised title. adeed
  3. AiBat said: http://puu.sh/8CjXe.png fixed
[Walking]
  1. 03:04:627 - Maybe add a circle like the Easy diff, actually the Easy is the only one without this tiny break because this circle, or remove from easy, as you like. If you add go and add a circle in Hard too. I removed from easy
[Dancing]
  1. 00:03:456 (1) - This NC is really necessary? I think maybe no.
  2. 01:25:018 (1) - Same as above
  3. 03:09:315 (1,1) - Maybe remove these nc, the music is same here 03:12:362 (3) - and you don't added more NC. this one didnt change cuz i wanna have them devided by pairs ><~ i hope chu understand my weird logic ;^; snifff
  4. 04:10:252 (1) - And here too. Just did this one, the other I wanna keep them cuz are part of my pattern, if you see the other stacks, are also on nc: 00:04:862 (4,1) - 00:06:034 (4,1) - 00:07:675 (4,1) - etc
Very nice mapset like always <3 Thanks Kenezz<333 >~<!
Kenezz
Bubbies
Go and rank this, is time /
Topic Starter
Lizbeth
Graciasssssssssss <33333

*hunts BATs*
mancuso_JM_

Kenezz wrote:

Bubbies
Se extrañaba xDD
Go go go.. Suerte Liz! :)
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