FictionJunction KEIKO - Houseki

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Topic Starter
Lizbeth

Loctav wrote:

Keksi told me to mod this. Pretty unsure about this because it's WIP, diffs that are listed got lost and the "Running" diff is not finished yet. Since I don't mod unfinished diffs, I'll mod only the ones which are done and available. So there we go.

[Walking]

maybe I am picky but I don't like unevenly shaped sliders. Maybe this is done on purpose, but at the short ones, many of them just look eww.

00:03:222 (1,2,3,4,5) - I'd prefer if you map on the vocals here. Try this: http://puu.sh/oysk and I prefer following the music,s o no changes
00:30:643 (1,2) - (nazi) 1 grid left, 1 grid down. (lvl 3) ok~
00:34:159 (1) - fix that shape: http://puu.sh/oyuE done
00:35:331 (3) - ^ http://puu.sh/oywu done
00:39:784 (1,2,3) - try this: http://puu.sh/oyyA done
00:51:034 (1) - fix this shape: http://puu.sh/oyzk done
00:51:737 (2) - remove? yes
01:09:784 (5) - fix and flip?: http://puu.sh/oyA4 fix but didnt flip
01:25:018 (1) - remove NC done
01:24:784 (1,1,2,3,4,5) - as in the beginning, try this: http://puu.sh/oyAQ wanna keep following the music
02:37:440 (6) - move down a bit nope
02:37:909 (1) - try building a triangle with (5,6) nope
02:46:815 (1,2,3) - try this: http://puu.sh/oyCN done
03:26:659 (1,1,1) - I don't like NC spamming D: remove the NCs here okayyyy >':
04:13:534 (4,1) - somehow I don't like it. Maybe remove (4) and let the spinner start there - or try using a slowdown slider. no, because the start of the spinner dont have any sound

[Dancing]

It feels like in "Walking" diff that you copypasted the sliders, rotated them but didnt deactive grid snap so their shape got messy somehow. D: Maybe you should fix the slider shapes a bit here too.This diff what made first lol
I won't point out strange shaped sliders so often anymore from now on D: I ll try to fix the more i can @_@

00:03:222 (1,1,2,3,4,5,1,2,3,4,1) - try this: http://puu.sh/oyG3 (including Nc changes ;_;) no, following the music
00:07:675 (4,1,2,3,4,5,1) - this is pretty straight. try to make a wave pattern? nope, the idea was a linear pattern in this section, see other sections like this and you ll notice
00:10:253 (4) - remove NC done
00:17:518 (1) - fix that shape: http://puu.sh/oyH6 done
01:00:409 (3,4) - this space change doesn't fit imo. change the spacing or try a NC on (4) - if you tried the NC, change the spacing of 01:01:581 (7,8) - then I think it fits, and many test player have read it well
01:14:237 (1) - remove NC no
01:14:706 (2) - add NC that would mess up my idea
01:16:347 (1,2,3,4,5) - eww, that spacing change is ugly and doesnt fit imo. is staying~
01:24:784 (1,1,2,3,4,1,2,3,4,1) - as in the beginning mentioned already. same timed hitobjects please. same reason i explained before
01:29:472 (1,2,3,4,5) - same as 00:07:675 same i said before
01:32:518 (2,3,4,5,1) - ^ ^
01:48:690 (1,2) - flip&reverse (2): http://puu.sh/oyKw no change
02:04:862 (3,4) - srange spacing increase works for me.. I think
02:20:331 (6,7) - see 01:00:409 I see everything good
02:22:206 (4) - NC nope
02:27:597 (3,4) - strange spacing? ;_; listen the musicccc <3
02:35:800 (1) - remove NC no,im trying to stand out that slider
02:36:268 (2) - add NC I dont want, will mess my idea
02:38:143 (2,3,4,5) - strange spacing. leave it constant I prefer it decreasing
02:45:761 (1) - remove NC ok
02:58:534 (5) - ^ no, that's part of the next combo and wanna keep it like that
02:59:003 (6) - add NC nope
02:59:237 (7,8,9) - spacing is meant to be like this
03:00:409 (2,3,4,5,6) - ^ same
03:08:847 (3) - add NC ok
03:19:628 (3) - add NC ok
03:43:768 (3) - add NC nope
03:47:753 (1) - remove NC done
03:48:222 (2) - add NC done
I know this mod was a while ago, but I didn't notice it till now when i revived this map.... silly me...anyway i took my time to answer it and thanks a lot for modding /late


tiper wrote:

Hey~
Use grid level 4 and check spacing after it I mod with lvl 3 so no thanks ^^"
[Sleeping]


  • AR&HP Drain -1? I tried both ways, I think i prefer keeping it as it is
    00:14:472 (1,2) - done
    00:17:284 (5) - nc? nope
    00:21:503 (4) - ^ no, this slider is part of prev slider's set
    00:55:722 (5) - maybe you can do 1\1 slider here? mm nop
    01:14:940 (4) - nc? no, dont wanna split the pattern
    01:37:909 (3) - mb add a beat? you didnt tell me where.. if is in red tick, nope
    01:49:159 (2) - ^ ^
    02:03:690 (3) - ^ ^
    02:23:847 (3) - nc? ok
    03:20:097 (4) - ^ ok
    03:27:128 (3) - ^ nope, dont wanna split it
    04:12:128 (1,1,1,1) - no need to do it


[Walking]


  • 00:06:268 (1) - keeping it as it is
    00:11:659 (1) - no, im following the music
    00:25:722 (6) - nc? yes
    00:32:050 (4) - delete it? ok
    00:51:737 (2) - ^ keeping this one
    00:54:550 (2) - ^ ^
    00:54:784 (2) - add a beat? no, dont wanna make it more complicated
    01:11:425 (2) - delete? nay
    01:24:784 (1) - nope
    01:27:831 (1) - nope, already explain
    01:33:456 (1) - no change
    01:52:440 (3) - add a beat here? dont wanna
    01:59:706 (3) - nc? done
    02:59:003 (2) - ^ nope
    03:00:409 (3) - ^ ^
    03:08:847 (2) - ^ ok
    03:21:503 (5) - ^ nope
    03:34:862 (2) - delete it? i ll keep it
    03:43:300 (2) - ^ ^
    03:46:581 (3) - nc? no change this time
    03:54:550 (2) - delete it? no
    04:03:456 (3) - nc? dont wanna split it
    04:06:268 (3) - ^ ^


[Dancing]


  • HP Drain -1? but this diff isnt too difficult, I think is fine there
    00:06:325 - add a beat here? no because im following the music
    00:17:284 (1) - nc?
    00:17:518 (2) - delete nc? wanna keep the pattern consistence i I did before, so no
    00:27:128 (1,2) - there is too big distance between it. this jump looks sudden I made people test it, and is easy to read.
    00:51:737 (1) - delete nc? no, cuz i want the prev slider to stand out
    00:52:206 (1) - add nc? no, it will split the set
    00:55:018 (3) - nc? ^
    00:56:190 (1) - ^ no reason in my opinion
    01:06:972 (5,8) - nc? I did something there
    01:09:784 (5) - ^ nope
    01:16:347 (1,2,3,4,5) - use equal spacing here I wanna keep it
    01:24:784 (1) - like in Walking keeping it, and changing walking too I think
    01:52:909 (5) - nc? ok
    01:56:893 (3) - ^ dont wanna break the set
    02:06:034 (6) - ^ same
    02:08:143 (3) - ^ same
    02:17:284 (4,7) - ^ ok, only to 4
    02:24:550 (1) - too big spacing and delete nc I wanna keep this jump it matches the song in my opinion
    02:25:018 (2) - add nc nope
    02:30:643 (3) - ^ ^
    02:35:800 (1) - like in 02:24:550 same reason
    02:37:909 (1,2,3,4,5) - like in 01:16:347 same reason
    02:58:534 (1) - delete it? no, there's a strong sound there
    02:59:940 (1) - ^ ^
    03:00:409 (2,3,4,5,6) - like in 01:16:347 no changes, same reason i've said
    03:14:003 (1) - delete nc wanna keep it being part from next sliders set
    03:14:472 (2) - nc so wont change this either
    03:19:628 (3) - ^ done
    03:32:518 (3) - ^ no
    03:38:847 (1,4) - ^ done, only 4
    03:40:956 (3) - ^
    03:43:768 (3) - ^
    03:44:940 (7,1) - sudden jumpit plays fine
    03:49:393 (4) - nc? no change
    03:52:206 (3) - ^ ^
    03:57:831 (3) - ^^
    04:06:503 (4) - ^ ^
    04:08:612 (1) - like in 02:24:550 same reason i said before


GL
Thanks a lot for your mod~
Kuria
o/
a mod from my m4m request ^^

[General]
  1. Remove the .osb file from the song folder and then fullsubmit it, since you dont have any SB on this mapset, so this file is not needed here
  2. also disable letterbox during breaks for all diff
  3. there's seems a "kenezz" name on the tags too, but i don't see any map/difficulty on this mapset that consist with his works, consider adding more information about the diff/works that Kenezz give on this mapset through creator words or the difficulty name^^
  4. i'm still unsure about the offset, try offset -6
[Sleeping]

Since i don't see any issue on this diff technically, so i'll pointed out about the pattern position/non-technical stuff instead
  1. 00:21:503 (4,1) - i think it would looks better if you make the (1) slider covering the left surface of the 00:21:503 (4) - slider, you can make it by move the 00:21:503 (4) - endslider a bit up and then move down a bit the 00:22:909 (1) - endslider, it will be like this:
  2. 00:22:909 (1,2,1) - the spacing beetween this part are seems awkward to play, since this is the easiest diff, i think make the spacing with the same distance for all pattern or some parts of the pattern would be better, maybe you can make the spacing between this part same from each other, and then adjusting the same spacing for the next pattern that still on the same stanza here 00:25:722 (1,2,3,4,5) -
  3. 00:34:159 (1,2,3) - the slider shape that covering each slider/notes here is a bit not neatly place enough imo, here's the code for the better/fix'd position if you like to use it^^
    64,200,34159,6,0,B|0:112|64:8,1,200,4|0
    136,56,35565,2,0,B|96:112|144:160,2,100
    208,104,36972,1,4
  4. 00:45:409 (1,2,3) - same goes for here as above, but can be fixed by move the 00:46:815 (2) - repeat part to down a bit and then move this 00:48:222 (3) - into a suitable position that makes it covered by 00:46:815 (2) -
  5. 01:00:878 (2,3,4,1) - makes this into zigzag pattern instead linear? to makes more variety for the pattern on this diff :)
  6. 01:39:315 (4,1) - the (1) seems overlapped with 01:39:315 (4) - end slider, you can fix'd it by move the (1) or (4) endslider a bit (or is this intentional? o.o)
  7. 01:52:909 (1) - rotate this clockwise 30 degree, and then move this down a bit (x48 y185), to make the pattern from 01:50:097 (3,4,1) - looks more flow and nicely symmetrical
  8. 01:52:909 (1,2) - if you did the above thing, then you should fix the distance between this part too, with the next notes that seems affected by the pattern position change
  9. 01:59:940 (2,3,4,1) - same like my previous statement, i think, make this pattern into zigzag would be better that ambiguous linear pattern
  10. 02:09:784 (1) - nazi, but imo move this to x290 y77 are more fit in the term of flow
  11. 02:15:409 (1,2) - the (1) endslider and the (2) slider seems overlapped each other too, pleas fix it^^
  12. 02:19:628 (2,3,4,1) - make the zigsag direction into like this instead?
  13. 03:32:753 (1,2,3,1) - make this zigzag?
[Walking]
  1. AR-1
  2. OD/HP-1?
    The flow are quite good in here :)
  3. 02:13:534 (2,3,4) - this part is still bugged me alot, out of the same kind of 1/2 beat pattern which most of them are stacked, only this 3 notes that i saw different from the other (unstacked), maybe you intended to make the variety on the patter, but it will seems awkward if you just put one different pattern while the other pattern with the same beats are all on the same pattern, consider stacking this or make the similar pattern with the others that are on the 1/2 beats too. i'm prefer the beat pattern to be like this though >_<
    or maybe you can make the pattern similar as this 02:35:097 (1,2,3,4,5,6) - pattern instead :)
  4. 02:37:440 (6,1) - move this two one grid down, to make the position more symmetrical between 02:36:503 (4,5,6,1) -
  5. 03:12:128 (1,2,1,2,1) - imo it will be better if you make this 5 notes into pentagon pattern by using pentagon tools :D
[Dancing]
  1. HP/OD-1
  2. AR-1? since the song are kinda slow and ballad-type
  3. 00:50:579 (7) - almost out of the play field, this slider, consider to move it to right a bit (which means you'l move the other pattern around that slider too ><)
  4. 01:01:829 (8) - same here, the endslider
  5. 01:16:361 (1,2,3,4,5) - i think you're intended to make a slow/fading pace pattern on this pattern by make the distance reduced gradually, but i'm not see it was nicely putted enough by looking the 01:16:829 (3,4,5) - - overlapped each other while the 01:16:361 (1,2,3) - , they're not, imo just make it on the same distance but with the "U" direction are more better, even more if you make it by the help of polygon tools
  6. 02:31:829 (6) - out of playfield, the endslider
  7. 02:37:220 (4) - the slider shape are kinda awkward here, why not paste the slider from 02:36:282 (2) - for this slider?
  8. 02:37:923 (1,2,3,4,5) - same as my statement above
  9. 02:40:267 (3,4,5,6,7) - i dont know if it was intentional or not, but i saw it was not really on straight direction when i play it, wile in the editor, i saw it was putted straight. The same issue are same for the similar 5-notes stream after this part, consider to fix'd this pattern
  10. 03:00:423 (2,3,4,5,6) - same as my suggestion above
  11. 03:11:556 (7,8) - is this intentional too, but i saw that the spacing are more far by 0,09 DS here
  12. 03:36:282 (5) - replace the slider shape of this by paste the 03:35:345 (3) - slider?
  13. 03:40:970 (3) - out of playfield, the sliderbody
  14. 04:10:736 (1,2,3,4,5) - yeah, imean like this, for the similar 5 notes pattern before this pattern :D

i think that's all from me for now
good luck for it^^
hoLysoup
hi~

[General]
this is just me.. since the start is quite peaceful, why don't you add sliderslide mute? the normal slider slide sound really bothers me especially on quite songs like this. It's especially hideous in the easiest difficulty because it's filled with sliders.

[Dancing]
OD -1. Why do you use OD8 here? It makes the score 16m compared to 4m in the next difficulty and harder to hit 300s on a beat. Not that making it OD 7 would lower the score but compared to the settings you had for [Walking] diff? It would at least make it easier to hit 300s on a SLOW song. Some MATs would even say you need something in between.
00:40:722 (3) - don't stack this? I feel like the song is still moving~ and I liked the fact that you didn't do any stacks when kiai started. It keeps the cursor moving
00:47:753 (7) - move this slider to x:224 y:176?
01:44:940 (2,3,1) - this stack is a little strange. I don't think it flows very well with the uneven rhythm. perhaps you want to rearrange the beats here
02:58:534 (1), and 02:59:940 (1) - the NC placements here.. I understand the aesthetics part of it I guess? but it really doesn't make sense, I think it'll work better if you just NC the beats from the start of the group of fives. Plus it's hard to notice during game play anyway, it's more common to start the NC on the groups of beats instead of across the playfield.
04:07:440 (6) - x:184 Y:208, makes the 3 sliders look more even

[Walking]
00:31:347 (3,4) - see now this stack would be confusing because the rhythm of the end slider stack is suddenly different. it's not 1/4 anymore now it's 1/2. and it's the only off end slider stack throughout the difficulty.
02:53:847 (1) - remove NC
03:18:690 (1) - ^

[Sleeping]
02:51:972 (4,5) - fix this spacing? probably not a big deal

That's all I can find
the map is well structured, other than nazi modding (which I dont' really like doing) there's nothing really to say
nice~
Topic Starter
Lizbeth

Kuria wrote:

o/
a mod from my m4m request ^^

[General]
  1. Remove the .osb file from the song folder and then fullsubmit it, since you dont have any SB on this mapset, so this file is not needed here
  2. also disable letterbox during breaks for all diff Isnt necessary, it will show up at some point again
  3. there's seems a "kenezz" name on the tags too, but i don't see any map/difficulty on this mapset that consist with his works, consider adding more information about the diff/works that Kenezz give on this mapset through creator words or the difficulty name^^ Removed from tags, he was going to make a diff, but end up not doing it.
  4. i'm still unsure about the offset, try offset -6
[Sleeping]

Since i don't see any issue on this diff technically, so i'll pointed out about the pattern position/non-technical stuff instead
  1. 00:21:503 (4,1) - i think it would looks better if you make the (1) slider covering the left surface of the 00:21:503 (4) - slider, you can make it by move the 00:21:503 (4) - endslider a bit up and then move down a bit the 00:22:909 (1) - endslider, it will be like this:
  2. 00:22:909 (1,2,1) - the spacing beetween this part are seems awkward to play, since this is the easiest diff, i think make the spacing with the same distance for all pattern or some parts of the pattern would be better, maybe you can make the spacing between this part same from each other, and then adjusting the same spacing for the next pattern that still on the same stanza here 00:25:722 (1,2,3,4,5) - fixed
  3. 00:34:159 (1,2,3) - the slider shape that covering each slider/notes here is a bit not neatly place enough imo, here's the code for the better/fix'd position if you like to use it^^
    64,200,34159,6,0,B|0:112|64:8,1,200,4|0
    136,56,35565,2,0,B|96:112|144:160,2,100
    208,104,36972,1,4
    I see it good enough
  4. 00:45:409 (1,2,3) - same goes for here as above, but can be fixed by move the 00:46:815 (2) - repeat part to down a bit and then move this 00:48:222 (3) - into a suitable position that makes it covered by 00:46:815 (2) - Fixed
  5. 01:00:878 (2,3,4,1) - makes this into zigzag pattern instead linear? to makes more variety for the pattern on this diff :)I want pattern to be linear ^^'
  6. 01:39:315 (4,1) - the (1) seems overlapped with 01:39:315 (4) - end slider, you can fix'd it by move the (1) or (4) endslider a bit (or is this intentional? o.o) fixed, i dont mind overlapping thou
  7. 01:52:909 (1) - rotate this clockwise 30 degree, and then move this down a bit (x48 y185), to make the pattern from 01:50:097 (3,4,1) - looks more flow and nicely symmetrical fixed my way
  8. 01:52:909 (1,2) - if you did the above thing, then you should fix the distance between this part too, with the next notes that seems affected by the pattern position change
  9. 01:59:940 (2,3,4,1) - same like my previous statement, i think, make this pattern into zigzag would be better that ambiguous linear pattern no change, same reason i said
  10. 02:09:784 (1) - nazi, but imo move this to x290 y77 are more fit in the term of flow eeeeh i think is fixed
  11. 02:15:409 (1,2) - the (1) endslider and the (2) slider seems overlapped each other too, pleas fix it^^ owah people do hate this slight overlapping nowadays, fixed
  12. 02:19:628 (2,3,4,1) - make the zigsag direction into like this instead? keeping curve
  13. 03:32:753 (1,2,3,1) - make this zigzag?nay~ linear is the pattern i choose
[Walking]
  1. AR-1 ok
  2. OD/HP-1? ok
    The flow are quite good in here :)
  3. 02:13:534 (2,3,4) - this part is still bugged me alot, out of the same kind of 1/2 beat pattern which most of them are stacked, only this 3 notes that i saw different from the other (unstacked), maybe you intended to make the variety on the patter, but it will seems awkward if you just put one different pattern while the other pattern with the same beats are all on the same pattern, consider stacking this or make the similar pattern with the others that are on the 1/2 beats too. i'm prefer the beat pattern to be like this though >_< done
    or maybe you can make the pattern similar as this 02:35:097 (1,2,3,4,5,6) - pattern instead :)
  4. 02:37:440 (6,1) - move this two one grid down, to make the position more symmetrical between 02:36:503 (4,5,6,1) - done
  5. 03:12:128 (1,2,1,2,1) - imo it will be better if you make this 5 notes into pentagon pattern by using pentagon tools :Ddont want to
[Dancing]
  1. HP/OD-1 ok, i ll ask some others opinion about this thou
  2. AR-1? since the song are kinda slow and ballad-type same as above
  3. 00:50:579 (7) - almost out of the play field, this slider, consider to move it to right a bit (which means you'l move the other pattern around that slider too ><) is totally in the play field o_o
  4. 01:01:829 (8) - same here, the endslider same as above
  5. 01:16:361 (1,2,3,4,5) - i think you're intended to make a slow/fading pace pattern on this pattern by make the distance reduced gradually, but i'm not see it was nicely putted enough by looking the 01:16:829 (3,4,5) - - overlapped each other while the 01:16:361 (1,2,3) - , they're not, imo just make it on the same distance but with the "U" direction are more better, even more if you make it by the help of polygon tools they are overlapped cuz i reduced distance gradually, I made some fixes either way, should look better now
  6. 02:31:829 (6) - out of playfield, the endslider Why?? I can see the hit 300 perfectly in the game play mode... out of the grid snap doesnt mean out of play field, I think.
  7. 02:37:220 (4) - the slider shape are kinda awkward here, why not paste the slider from 02:36:282 (2) - for this slider? fixed manually
  8. 02:37:923 (1,2,3,4,5) - same as my statement above same reason, wont change
  9. 02:40:267 (3,4,5,6,7) - i dont know if it was intentional or not, but i saw it was not really on straight direction when i play it, wile in the editor, i saw it was putted straight. The same issue are same for the similar 5-notes stream after this part, consider to fix'd this pattern oh that's just the stack, anyway should look nice now
  10. 03:00:423 (2,3,4,5,6) - same as my suggestion above no change, same reason
  11. 03:11:556 (7,8) - is this intentional too, but i saw that the spacing are more far by 0,09 DS here that's cuz i put them without using distance snap, I guess is fixed now
  12. 03:36:282 (5) - replace the slider shape of this by paste the 03:35:345 (3) - slider? I dont see why
  13. 03:40:970 (3) - out of playfield, the sliderbody for me is fine
  14. 04:10:736 (1,2,3,4,5) - yeah, imean like this, for the similar 5 notes pattern before this pattern :DI decreased in the next combo

i think that's all from me for now
good luck for it^^
Thanks a lot for modding this :)
Will answer to next mod later, need to run
GreyWarrior
Hola Liz ~ , aqi esta mi humilde mod jeje xD

[Dancing]

00:07:440 - Agrega una nota y asi suena mejor http://osu.ppy.sh/ss/404857
00:55:487 (4) - Reverse y terminalo en 00:55:956
01:14:940 (3) -Agrega reverse aca y lo terminas en 01:15:409
01:15:643 - Agrega una nota
02:29:237 - ^
02:37:909 (1,2,3,4,5) - Utiliza DS1.0x
03:00:409 (2,3,4,5,6) - ^

[Walking]

01:48:925 - Mueve este slider a 01:48:690 y borra esa nota
03:13:065 - Quita el NC
03:38:378 (3,4) - Borra estas 2 y mejor poner un slider ;P
03:57:831 - Agrega una nota stack y mueve el slider a 03:58:065

[Sleeping]


00:42:597 (4) - Si qieres hazlo mas simetrico (?) xD
00:58:065 - Creo q se ve mejor asi http://osu.ppy.sh/ss/404883
02:51:503 (3.4) - El slider se ve mal, borralos y agrega un slider q termine en 02:51:972
02:53:378 - Agrega una nota
02:54:784 - Reverse en 02:55:487 y termina en 02:56:190 . Suena mejor ^_^

Bueno eso es todo espero qe te alla servido :3
Topic Starter
Lizbeth

hoLysoup wrote:

hi~

[General]
this is just me.. since the start is quite peaceful, why don't you add sliderslide mute? the normal slider slide sound really bothers me especially on quite songs like this. It's especially hideous in the easiest difficulty because it's filled with sliders. Dunno, I'm not convinced, I like the slider slide sound

[Dancing]
OD -1. Why do you use OD8 here? It makes the score 16m compared to 4m in the next difficulty and harder to hit 300s on a beat. Not that making it OD 7 would lower the score but compared to the settings you had for [Walking] diff? It would at least make it easier to hit 300s on a SLOW song. Some MATs would even say you need something in between. changed
00:40:722 (3) - don't stack this? I feel like the song is still moving~ and I liked the fact that you didn't do any stacks when kiai started. It keeps the cursor moving ok
00:47:753 (7) - move this slider to x:224 y:176? Don't see the difference
01:44:940 (2,3,1) - this stack is a little strange. I don't think it flows very well with the uneven rhythm. perhaps you want to rearrange the beats here but i like that pause on cursor's movement ;^;
02:58:534 (1), and 02:59:940 (1) - the NC placements here.. I understand the aesthetics part of it I guess? but it really doesn't make sense, I think it'll work better if you just NC the beats from the start of the group of fives. Plus it's hard to notice during game play anyway, it's more common to start the NC on the groups of beats instead of across the playfield. you're right, changed
04:07:440 (6) - x:184 Y:208, makes the 3 sliders look more even

[Walking]
00:31:347 (3,4) - see now this stack would be confusing because the rhythm of the end slider stack is suddenly different. it's not 1/4 anymore now it's 1/2. and it's the only off end slider stack throughout the difficulty. true, changed ~~
02:53:847 (1) - remove NC done
03:18:690 (1) - ^ done

[Sleeping]
02:51:972 (4,5) - fix this spacing? probably not a big deal done

That's all I can find
the map is well structured, other than nazi modding (which I dont' really like doing) there's nothing really to say
nice~
Thanks for moddingg~~

kratozjc wrote:

Hola Liz ~ , aqi esta mi humilde mod jeje xD

[Dancing]

00:07:440 - Agrega una nota y asi suena mejor http://osu.ppy.sh/ss/404857 No hay ningún sonido que indique poner una nota aquí
00:55:487 (4) - Reverse y terminalo en 00:55:956 Prefiero dejarlo así, el salto que forma me gusta.
01:14:940 (3) -Agrega reverse aca y lo terminas en 01:15:409 Aquí también, prefiero dejarlo así
01:15:643 - Agrega una nota
02:29:237 - ^ no, esa pausa de moviento en el cursor me gusta ;^;
02:37:909 (1,2,3,4,5) - Utiliza DS1.0x nope, la distancia va disminuyendo gradualmente.
03:00:409 (2,3,4,5,6) - ^ ^

[Walking]

01:48:925 - Mueve este slider a 01:48:690 y borra esa nota ok
03:13:065 - Quita el NC nope, mira el Dancing
03:38:378 (3,4) - Borra estas 2 y mejor poner un slider ;P Prefiero dejarlo como está
03:57:831 - Agrega una nota stack y mueve el slider a 03:58:065 no entendí x_X

[Sleeping]


00:42:597 (4) - Si qieres hazlo mas simetrico (?) xD lo veo perfecto o-o
00:58:065 - Creo q se ve mejor asi http://osu.ppy.sh/ss/404883 Ya expliqué por que lo tengo así en otro post ^^'
02:51:503 (3.4) - El slider se ve mal, borralos y agrega un slider q termine en 02:51:972 me quedo con el slider
02:53:378 - Agrega una nota
02:54:784 - Reverse en 02:55:487 y termina en 02:56:190 . Suena mejor ^_^ ok~

Bueno eso es todo espero qe te alla servido :3
Gracias por el mod~~
Kiiwa
pend! only took 2 years!

[General]
  1. Add the album name.
  2. Add the vocalist name at least. This is "Keiko Kubota" 「窪田啓子」 singing, right? So you should add the other name somewhere that you left out of title..
[Dancing]
  1. 00:56:659 (1) - & 02:18:222 (1) - & 03:51:034 (1) - hitsounds don't match.
  2. 01:14:237 (1) - Remove new combo?
  3. 02:58:534 (5,5) - Probably better to delete.

so good
:3
Topic Starter
Lizbeth
Fixed tags, and removed those stacks. Hitsounds are fine for me~

Thanks Kiiwa
Sieg


Hello Lizbeth

General:

Dancing:
00:07:675 (4,1) - this maybe consistent to your patterns at start but i prefer to see this one unstacked because it better represent music flow, there is no point in music to make this notes stacked moreover lyrics is pretty smooth here // that applies also for 00:04:862 (4,1) - 00:10:018 (3,1) - 00:10:956 (3,1) - 00:12:831 (3,1) -
01:26:425 (4) - ^ same
01:32:518 (2,3) - look this plays far more better without stack on beginning of pattern
00:13:768 (3) - imo whistle not really fitting here
00:16:347 (3) - ^
00:59:472 (1,3) - afaik hitcircles hidden under slidertrack is not allowed for hard diffs
03:06:034 (1,3) - ^
01:01:815 (8) - well, this sliders aesthetically fine but of course they can be improved is you make them in new format http://puu.sh/4Z7Fh.jpg that applies to most of 1\2 sliders
01:09:784 (5) - NC might help to read this better, now it's kinda confusing with skipped 1\2 beat
01:16:347 (1,2,3,4,5) - great idea! but... this overlaps looks bad, maybe try something without overlaps idk http://puu.sh/4Z7Xq.jpg
02:37:909 (1,2,3,4,5) - ^
03:00:409 (1,2,3,4,5) - ^
01:48:690 (1,2) - repair this overlap?
02:40:722 (7) - not really in straight line
02:45:409 (1,2,3,4,1,2,3,4,5) - http://puu.sh/4Z8ep.jpg maybe curve this stream can work better imo
02:47:284 (2) - move this little right http://puu.sh/4Z8gO.jpg
03:22:440 (1) - whistle is too loud here imo
overall, really sweet song and really great diff
imo if you update sliders it can be significantly improved in aesthetics way but current way is also fine, reminds me 2011maps... well, 2 years pending xD

Walking:
HP +1, no point to keep this low
ctrl+shift+a and fix all unsnapped notes, just resnap them all
00:13:065 (1) - whistle not really fitting here imo :\
00:16:341 (1) - ^
01:35:097 (2) - ^
02:57:597 (1,2,3) - 3 repeat sliders is not fun to play at all, moreover such short repeat sliders is not a good style for normal, consider to replace them,
just 1 in pattern like 00:35:331 (3) - 00:57:831 (3) -
but 3 in a row looks lazy mapping
03:20:097 (1,2) - ^
overall fine, but personally i don't like stacks under slider ends and this 3 repeat sliders

Sleeping:
00:03:222 (1,2) - if you "art" this sliders (also from here 01:24:784 (1) - ) it would be great, just straight looks like too old style
01:12:597 (2,3) - also it can be really cool if you make blanket here
02:18:222 (1,2) - ^
i like you rhythm here

Good Bye :3
If you have any questions on this mod feel free to contact me.
Topic Starter
Lizbeth

Sieg wrote:



Hello Lizbeth

General:

Dancing:
00:07:675 (4,1) - this maybe consistent to your patterns at start but i prefer to see this one unstacked because it better represent music flow, there is no point in music to make this notes stacked moreover lyrics is pretty smooth here // that applies also for 00:04:862 (4,1) - 00:10:018 (3,1) - 00:10:956 (3,1) - 00:12:831 (3,1) - This is cuz i treated 00:06:268 (1,2,3,4) - as a whole, and this: 00:07:909 (1,2,3,4,5) - as another. And if i unstack them, then 00:07:675 (4,1,2,3,4,5) - would be mixed.
01:26:425 (4) - ^ same
01:32:518 (2,3) - look this plays far more better without stack on beginning of pattern the stack is there: 01:31:581 (3,1,2) - And i really wanna keep it >~~<
00:13:768 (3) - imo whistle not really fitting here removed, but leave it in the tail of slide
00:16:347 (3) - ^ removed
00:59:472 (1,3) - afaik hitcircles hidden under slidertrack is not allowed for hard diffs When i made this map, this was meant to be insane, but im aware time has passed and things have changed, so fixed. not completely satisfy, but isnt hard to fix since this map is mostly chaos
03:06:034 (1,3) - ^ fixed
01:01:815 (8) - well, this sliders aesthetically fine but of course they can be improved is you make them in new format http://puu.sh/4Z7Fh.jpg that applies to most of 1\2 sliders fixed, and as for the others, i ll fix the ones obviously bad
01:09:784 (5) - NC might help to read this better, now it's kinda confusing with skipped 1\2 beat sure, fixed, made the next combo longer too
01:16:347 (1,2,3,4,5) - great idea! but... this overlaps looks bad, maybe try something without overlaps idk http://puu.sh/4Z7Xq.jpg you got it, fixed
02:37:909 (1,2,3,4,5) - ^ fixed
03:00:409 (1,2,3,4,5) - ^ fixed
01:48:690 (1,2) - repair this overlap? fixed
02:40:722 (7) - not really in straight line fixed
02:45:409 (1,2,3,4,1,2,3,4,5) - http://puu.sh/4Z8ep.jpg maybe curve this stream can work better imo id like to keep it
02:47:284 (2) - move this little right http://puu.sh/4Z8gO.jpg done
03:22:440 (1) - whistle is too loud here imo I really dont think so, is in 20%
overall, really sweet song and really great diff
imo if you update sliders it can be significantly improved in aesthetics way but current way is also fine, reminds me 2011maps... well, 2 years pending xD yea, I ll manually fix some of the ones that looks obviously off, but im not gonna re do em, cuz i think i ll lost the map.

Walking:
HP +1, no point to keep this low ok
ctrl+shift+a and fix all unsnapped notes, just resnap them all
00:13:065 (1) - whistle not really fitting here imo :\ yea i guess in this diff it doesnt makes much senses, removed.
00:16:341 (1) - ^ removed
01:35:097 (2) - ^ removed
02:57:597 (1,2,3) - 3 repeat sliders is not fun to play at all, moreover such short repeat sliders is not a good style for normal, consider to replace them,
just 1 in pattern like 00:35:331 (3) - 00:57:831 (3) - I agree, fixed
but 3 in a row looks lazy mapping
03:20:097 (1,2) - ^ fixed
overall fine, but personally i don't like stacks under slider ends and this 3 repeat sliders I agree with the repeats, but im fine with the stacks

Sleeping:
00:03:222 (1,2) - if you "art" this sliders (also from here 01:24:784 (1) - ) it would be great, just straight looks like too old style If you check Walking and Dancing, both have straight patterns in these parts, and i want to keep consistence with the Sleeping. And yea, you re right, it is old style, but then again, this map is old lololo
01:12:597 (2,3) - also it can be really cool if you make blanket here Id have to curve the slider too much to make a blanket keeping the distance as it is, so im gonna keep it.
02:18:222 (1,2) - ^ same as above
i like you rhythm here thanks>~<

Good Bye :3
If you have any questions on this mod feel free to contact me.
Thanks for your mod Sieg~~ it is appreciated~meow
11t


Hello!

[General]
Offset: too late. I think you should adjust this by around -10 ms.
[Dancing]
Overall Difficulty: consider decreasing. OD8 is a bit high for a slow paced song like this, and feels really weird with AR7. The timing windows need to be a bit more lenient here, I think, so you should probably lower your OD setting; the degree of accuracy necessary for OD8 isn't what you should be expecting from your players with this relatively slow map.

There are really no issues with flow or rhythm in this map; it's very solidly constructed overall with nothing unrankable as far as I can tell. Because of this, the only modding possible for me here is for minor aesthetic adjustments, but due to the way you've designed the map (little to no circular snapped sliders, minimal blanketing, etc.) I don't think detailed aesthetic modding is possible here either, without completely changing the visual style of the map. That said, there are a few relatively objective aesthetic issues that I think you should address:
  1. 01:17:035 (4,5) - The decelerated spacing here is nice but these two circles in particular look a bit too close; maybe move (5) up by one grid.
  2. 03:01:097 (4,5) - As above.
  3. 02:38:597 (4,5) - The stacking of (5) and (1) actually makes these two circles here overlap in gameplay. Spread these out a bit.

There's not much else for me to point out here; I feel like you've taken very little risks with this map, and while it does seem a bit ordinary because of that, at the same time it's a very stable map with solid flow and clear rhythm, ready for ranking in my opinion. Good work!
[Walking]
Approach Rate: consider increasing. AR4 seems really, really slow for this map, even though your object frequency is relatively low. There are some parts where the slow AR gets a bit confusing; the extra repeat on 00:38:143 (3) for example is somewhat unexpected since 00:39:315 (4) appears on the screen almost immediately after the start of the slider with AR4. I think you should use at least AR5 here.
  1. 00:53:847 (1,2,3,4) - I don't think this pattern matches the rhythm that well, and the double repeat slider feels weird, especially since it starts on a red tick. Maybe you could try something like this instead?


  2. 01:13:534 (1,2,3,4) - I don't like how this arrangement plays, but I think the issue is really that these single repeat sliders can easily be mistaken for multiple repeat sliders, and making that mistake leads to the player missing the stacked hitcircles that follow immediately after each slider. If this section didn't have any multiple repeat sliders, I think players would be less prone to misreading the sliders here.

    Personally I think that your double-repeat sliders in this section are unnecessary; 00:55:018 (3) for example would play less ambiguously if you just used two short sliders instead, which is definitely an option for you since you use them everywhere in the rest of your map, like at 02:04:159 (4,5,6) , and the section following the second Kiai.

  3. 02:40:722 - 03:28:534 - I really like the rhythm in this section. I think you mapped this part really well.
[Sleeping]
So it looks like this is a really old map; I'm not sure they even had circular snapping for sliders when you originally mapped this. It wasn't really a huge deal in the Dancing and Walking difficulties but using circular snapped sliders in this Sleeping difficulty might be something to consider, because symmetry and aesthetics are much more important here when the player spends on average a couple of seconds staring at each slider.

If you delete your slider midpoints and remake them, they'll be circularly snapped. Parts like 00:21:503 (4,1) and 00:34:159 (1,2,3) for example could look a lot neater with circular snapping,some of the longer sliders like 00:42:597 (4) would look more symmetrical, and a few blankets such as 00:35:565 (2) would look more aligned.

This map has some really large gaps and this can cause the player to lose momentum and the feel of the rhythm; 00:07:909 (1,2,3) for example can be difficult to time I think, given the large gap before it. There's a huge gap at 00:12:128 even though the vocal sustain starting here would be well-suited by a long slider here; maybe even a spinner?

The gap at 00:36:972 (3,1) as well skips over a vocal beat which would work better mapped, I think. You could turn 00:36:972 (3) into a 1/1 beat slider, but of course if you did this, then you'd also have to change 00:39:784 (2) and 00:48:222 (3) and 00:51:034 (2) and ...

So it's probably not a viable option here, but maybe this is something to keep in mind for future Easy difficulties that you make. I think it is best to avoid frequent large gaps in your Easy difficulties, especially if these large gaps skip over vocal beats, because Easy players I think rely on a steady and metronomic clicking rhythm, which can be easily disrupted by lengthy pauses in the object pattern.
[Closing]
This is a solid mapset overall, and I don't see any huge issues that need to be addressed before this map can be ranked. Good job, and good luck!
Topic Starter
Lizbeth

11t wrote:



Hello!

[General]
Offset: too late. I think you should adjust this by around -10 ms.I do not agree, for me works better as it is, let see if someone else complains about it.
[Dancing]
Overall Difficulty: consider decreasing. OD8 is a bit high for a slow paced song like this, and feels really weird with AR7. The timing windows need to be a bit more lenient here, I think, so you should probably lower your OD setting; the degree of accuracy necessary for OD8 isn't what you should be expecting from your players with this relatively slow map. Fixed

There are really no issues with flow or rhythm in this map; it's very solidly constructed overall with nothing unrankable as far as I can tell. Because of this, the only modding possible for me here is for minor aesthetic adjustments, but due to the way you've designed the map (little to no circular snapped sliders, minimal blanketing, etc.) I don't think detailed aesthetic modding is possible here either, without completely changing the visual style of the map. That said, there are a few relatively objective aesthetic issues that I think you should address:
  1. 01:17:035 (4,5) - The decelerated spacing here is nice but these two circles in particular look a bit too close; maybe move (5) up by one grid. agree, changed
  2. 03:01:097 (4,5) - As above. fixed
  3. 02:38:597 (4,5) - The stacking of (5) and (1) actually makes these two circles here overlap in gameplay. Spread these out a bit.fixed

There's not much else for me to point out here; I feel like you've taken very little risks with this map, and while it does seem a bit ordinary because of that, at the same time it's a very stable map with solid flow and clear rhythm, ready for ranking in my opinion. Good work!
[Walking]
Approach Rate: consider increasing. AR4 seems really, really slow for this map, even though your object frequency is relatively low. There are some parts where the slow AR gets a bit confusing; the extra repeat on 00:38:143 (3) for example is somewhat unexpected since 00:39:315 (4) appears on the screen almost immediately after the start of the slider with AR4. I think you should use at least AR5 here. I tried it with both and I think you are right, I change it to AR5, feels better, thanks
  1. 00:53:847 (1,2,3,4) - I don't think this pattern matches the rhythm that well, and the double repeat slider feels weird, especially since it starts on a red tick. Maybe you could try something like this instead?

    hmm I changed, not exactly how you suggested, but similar.
  2. 01:13:534 (1,2,3,4) - I don't like how this arrangement plays, but I think the issue is really that these single repeat sliders can easily be mistaken for multiple repeat sliders, and making that mistake leads to the player missing the stacked hitcircles that follow immediately after each slider. If this section didn't have any multiple repeat sliders, I think players would be less prone to misreading the sliders here. I did something different, removed the slider repeats.

    Personally I think that your double-repeat sliders in this section are unnecessary; 00:55:018 (3) for example would play less ambiguously if you just used two short sliders instead, which is definitely an option for you since you use them everywhere in the rest of your map, like at 02:04:159 (4,5,6) , and the section following the second Kiai. I changed it with some single notes, just not to add too much difficulty

  3. 02:40:722 - 03:28:534 - I really like the rhythm in this section. I think you mapped this part really well.thanks
[Sleeping]
So it looks like this is a really old map; I'm not sure they even had circular snapping for sliders when you originally mapped this. It wasn't really a huge deal in the Dancing and Walking difficulties but using circular snapped sliders in this Sleeping difficulty might be something to consider, because symmetry and aesthetics are much more important here when the player spends on average a couple of seconds staring at each slider.

If you delete your slider midpoints and remake them, they'll be circularly snapped. Parts like 00:21:503 (4,1) and 00:34:159 (1,2,3) for example could look a lot neater with circular snapping,some of the longer sliders like 00:42:597 (4) would look more symmetrical, and a few blankets such as 00:35:565 (2) would look more aligned. I guess I ll have to surrender, many people have tell me this, but i just thought i ll keep my old styled slider, buttt time changes, so i guess i ll have to update myself or be left behinde >_> gonna resnap nods on all sliders of ALL DIFFS @_@

This map has some really large gaps and this can cause the player to lose momentum and the feel of the rhythm; 00:07:909 (1,2,3) for example can be difficult to time I think, given the large gap before it. There's a huge gap at 00:12:128 even though the vocal sustain starting here would be well-suited by a long slider here; maybe even a spinner? added a few objects between circles and sliders, I tried fitting in a spinner but it just didnt clicked for me.

The gap at 00:36:972 (3,1) as well skips over a vocal beat which would work better mapped, I think. You could turn 00:36:972 (3) into a 1/1 beat slider, but of course if you did this, then you'd also have to change 00:39:784 (2) and 00:48:222 (3) and 00:51:034 (2) and ... I filled those gaps a bit

So it's probably not a viable option here, but maybe this is something to keep in mind for future Easy difficulties that you make. I think it is best to avoid frequent large gaps in your Easy difficulties, especially if these large gaps skip over vocal beats, because Easy players I think rely on a steady and metronomic clicking rhythm, which can be easily disrupted by lengthy pauses in the object pattern.
[Closing]
This is a solid mapset overall, and I don't see any huge issues that need to be addressed before this map can be ranked. Good job, and good luck!

Thanks a lot for your mod, was very helpful

All sliders fixed
11t

Lizbeth wrote:

I guess I ll have to surrender, many people have tell me this, but i just thought i ll keep my old styled slider, buttt time changes, so i guess i ll have to update myself or be left behinde >_> gonna resnap nods on all sliders of ALL DIFFS @_@
oh my god you did it

everything looks so much neater now, thanks for your hard work!
that's a really impressive effort!
Leader


[Sleeping]
  1. 00:35:565 (2) - Slider seems a bit compressed, try to move slider midpoint to x:120 y:104. Blanket may not be 100% perfect but this shape looks slightly better to see.
  2. 00:46:815 (2) - You can apply what I said above on this slider as well.
  3. 01:02:284 (1,2,3) - I think parts like this one may be confusing to understand for new players. Rhythm suddenly slows down and there isn't any strong sound that can help players to understand this rhythm change. To make this short: you should fill those empty parts, it will make things easier!


[Walking]
  1. 00:03:222 (1) - That's still unsnapped
  2. 02:12:597 (1) - What about fixing this repeat? Seems a bit random. I'm posting an example, well, that's how I would have done it:


[Dancing]

  • I quickly checked this before all these sliders changes and I found it really good, now it's even better! Good job :3
Topic Starter
Lizbeth

Leader wrote:



[Sleeping]
  1. 00:35:565 (2) - Slider seems a bit compressed, try to move slider midpoint to x:120 y:104. Blanket may not be 100% perfect but this shape looks slightly better to see. done
  2. 00:46:815 (2) - You can apply what I said above on this slider as well. done
  3. 01:02:284 (1,2,3) - I think parts like this one may be confusing to understand for new players. Rhythm suddenly slows down and there isn't any strong sound that can help players to understand this rhythm change. To make this short: you should fill those empty parts, it will make things easier!Sorry i dont agree, I think is good that the player have some sort slow paced part so the hand can rest, especiall for beginners


[Walking]
  1. 00:03:222 (1) - That's still unsnapped fixed
  2. 02:12:597 (1) - What about fixing this repeat? Seems a bit random. I'm posting an example, well, that's how I would have done it:Good idea, changed


[Dancing]

  • I quickly checked this before all these sliders changes and I found it really good, now it's even better! Good job :3Thanks!Anyway did sme picky last moment minor fixes that one will notice hehe
Thanks a lot for your mod!!
Irreversible
Hello Lizbeth, I'm here for QAT!

Please try to get 2-3 more mods from other people, and call me back then. The map is in pending for two years, so I think some more mods wouldn't hurt. Leaving the star icon for now, please call me back then!
Oyatsu


General

  1. Yea!! I really know mapper can put the name of difficult by your own and it is accepted. But "Dancing...Walking..." they made really player can understand difficult manner of them? So I only have sugguestion to you can set nam again "Easy...Normal...Hard"
  2. I ask you to add normal-sliderslide. Move sldier-hitsound is bad ><

Dancing

  1. 00:14:472 (5,1) - I can hear vocal changed at (1) not (5). SO repeat NC
  2. 00:25:722 (4) - It is the same rhythm with 00:22:909 (1) - but didn't NC?
  3. 00:40:956 (4) - Middle-point is abit down will be blanket - at 268/212. Naisu!
  4. 00:47:753 (7) - I really think you can overlap 00:46:581 (4) - . It isn't your plan, right? I guess
  5. 00:57:831 (4,5) - About you can make them similar is better?
  6. 01:14:237 (1) - Nothing to you are sure it is NC here. Give me your why
  7. 01:43:534 (3,4) - Try (4) is at 84/87 to blanket will nicer!!
  8. 02:27:831 (4,6) - Tail of (6) will be at 288/236 to better blanket
  9. 03:00:409 (1,2,3,4,5) - I didn't understand you decided how. I know this map you used old-schoolmapping. But it didn't mean you can put unsensible DS like this. Sorry, ...
  10. 03:17:284 (7,1) - NC should be at (7) not at (1) because instrument

Walking

  1. 00:10:487 (1,1,2) - They are really so difficult for noob player. Can u try to move other place plz
  2. 00:34:159 (1,2) - What is this? I guess you were wrong click, right? 00:34:745 (2) - should be at 00:34:862 -
  3. 01:13:534 (1) - you missed Finish at head, maybe
  4. 01:16:347 (1) - it is boring for me. Try this:

    264,288,76347,6,0,B|192:288,2,72.0000017166138
    340,312,77050,1,0,0:0:0:0:
    368,236,77284,1,0,0:0:0:0:
  5. 02:59:706 - Add a circle. I can drum here it will better for rhythming

Sleeping

  1. Because Set AR of Normal is quite high. So this AR +3 plz
  2. 00:35:565 (2) - Middle-point is at 128/104 to blanket
  3. 00:46:815 (2) - ^ at 368/212
  4. 01:09:315 (2) - Why do you add Finish at head. It didn't have in instrument. I didn't understand. SO remove plz
  5. 01:14:472 (3,4) - Wrong DS
  6. 04:03:690 (2) - Ugly slider and also didn't blanket. Try middle point is at 400/176 and tail is at 344/192
  7. 04:13:534 (4) - Add finish will better

Good luck!! ^^
Topic Starter
Lizbeth

Oyatsu wrote:



General

  1. Yea!! I really know mapper can put the name of difficult by your own and it is accepted. But "Dancing...Walking..." they made really player can understand difficult manner of them? So I only have sugguestion to you can set nam again "Easy...Normal...Hard" I think is easy to teld which is harder than which, i ve used this costum named for quite a while and is first time i find someone that wouldnt understand them, I would not change
  2. I ask you to add normal-sliderslide. Move sldier-hitsound is bad >< I agree, done

Dancing

  1. 00:14:472 (5,1) - I can hear vocal changed at (1) not (5). SO repeat NC Im just following the pattern I choose in this part, examples: 00:09:081 (1,2,3) - 00:11:893 (1,2,3) - 00:17:518 (1) -
  2. 00:25:722 (4) - It is the same rhythm with 00:22:909 (1) - but didn't NC? I dont add new combo every big white tick, here i did exactly what i did here:00:28:534 (1,2,3,4,1,2,3,4,5,6) - wont change
  3. 00:40:956 (4) - Middle-point is abit down will be blanket - at 268/212. Naisu!I see the blanket perfect ;~;
  4. 00:47:753 (7) - I really think you can overlap 00:46:581 (4) - . It isn't your plan, right? I guess Nope it wasnt, and i dont think it affects the map cuz when 7 shows up, 4 is already fade out in the game play, it always last longer in the editing tho, but I take in consideration only gameplay
  5. 00:57:831 (4,5) - About you can make them similar is better? done~
  6. 01:14:237 (1) - Nothing to you are sure it is NC here. Give me your why I wanted to isolate this slider from the other two combos, so i place in a single combo, you can see this in the end of every kiai time: 02:35:097 (1) - 04:07:909 (1) -
  7. 01:43:534 (3,4) - Try (4) is at 84/87 to blanket will nicer!!
  8. 02:27:831 (4,6) - Tail of (6) will be at 288/236 to better blanket ok, fixed my way, cuz i hate looking at the coordinates
  9. 03:00:409 (1,2,3,4,5) - I didn't understand you decided how. I know this map you used old-schoolmapping. But it didn't mean you can put unsensible DS like this. Sorry, ... Isnt that I used old schoolmapping, the map is genuinely what people call old school these days, is 2 years old, and I think this plays totally fine, I ve seen many people playing it and none of them miss them, did you miss them while playing it? oh and the reasoning behing it was that music gets softer at the end of this pattern, so i wanted the mouse to move slower in this part
  10. 03:17:284 (7,1) - NC should be at (7) not at (1) because instrument I agree, changed, thanks!!

Walking

  1. 00:10:487 (1,1,2) - They are really so difficult for noob player. Can u try to move other place plz I d really like to keep it, since this is a normal map, I think it can be good, and challenging for medium player, noobies would play the Sleeping imo
  2. 00:34:159 (1,2) - What is this? I guess you were wrong click, right? 00:34:745 (2) - should be at 00:34:862 - omg yes, fixing all the sliders I messed up this, snif, fixed, thank you ;~;
  3. 01:13:534 (1) - you missed Finish at head, maybe yes i did, fixed, thanks
  4. 01:16:347 (1) - it is boring for me. Try this: agree~ changed, but i placed a bit differently. in the time line is exactly as you suggested though, thanks

    264,288,76347,6,0,B|192:288,2,72.0000017166138
    340,312,77050,1,0,0:0:0:0:
    368,236,77284,1,0,0:0:0:0:
  5. 02:59:706 - Add a circle. I can drum here it will better for rhythming done~

Sleeping

  1. Because Set AR of Normal is quite high. So this AR +3 plz I increased it just by 1
  2. 00:35:565 (2) - Middle-point is at 128/104 to blanket That would ruin the blanket with the previous slider
  3. 00:46:815 (2) - ^ at 368/212 same as above
  4. 01:09:315 (2) - Why do you add Finish at head. It didn't have in instrument. I didn't understand. SO remove plz It was a mistake, fixed, thanks
  5. 01:14:472 (3,4) - Wrong DS fixed
  6. 04:03:690 (2) - Ugly slider and also didn't blanket. Try middle point is at 400/176 and tail is at 344/192 it blanket with prev slider, and dunno why is ugly
  7. 04:13:534 (4) - Add finish will better I agree, did in all diffs, thanks

Good luck!! ^^

Thanks a lot for your mod Oyatsu, it is very appreciated
AnreFM
Lizbeth><

Okay, short mod to clean up a few things, sorry if this feels a bit rushed ;w;

[General]

  1. Consider adding something on the creator's word that tell player that the map is like 2 years old or something so that they will expect the mapping style and not bash about it later. Won't help much, but it will at least make player won't bash the beautiful map with a stupid comment ;w;

[Sleeping]

  1. 00:13:534 (6) - Since this one doesn't quite follow the vocal, I think you shouldn't use a slider here since all the notes that using sliders are following the vocal before this. And also, I think since the 00:10:253 (4,5) - notes before this is already a slider(a bit long one I might add), I think letting player click more will be better to play imo. Try this rhythm http://puu.sh/5iSTP.jpg
  2. 00:14:472 (1) - I find the pause here a bit weird imo. With the flows of beats before this, it could be nice to keep the flow going, stopping here kinda ruins that flow orz. And also, since the rhythm is currently following the vocal, how about changing this into a slider that ends on 00:15:409 - ? It would be nicer that way ne?
  3. 00:34:159 (1,2) - Blanket aren't too perfect, (1) is a bit too curved to the right. Move the tail a bit to the left approx. x56/y8 nazi, sorry u.u
  4. 00:45:409 (1,2) - And yeah, nazi again too, sorry>< move (1) tail to the right a bit more (about x480/y76) to blanket (2) better
  5. 01:37:909 - Ah, this one feels really off to be blanked, really. Since 01:37:440 (2) - is following vocal and 01:38:847 (3) - is still following it too, I can't see a good reason why is this blanked imo. By inserting a circle here, it will make beginners get a hold of the feel of the song, thus making the play better too right?
  6. 01:43:065 (4) - Since the slider at 01:42:629 (3) - is following vocal and it is curvy, so having a straight slider here is abit weird imo. how about making this one also curvy? There aren't much good pattern available, but mirroring (2) is nice http://osu.ppy.sh/ss/1104739
  7. 01:47:284 (1,3,4) - The gap between these three is a bit too big imo. Beginners can easily lose the feel of the rhythm here, especially that the rhythm before it (01:44:472 (1,2,3,4,5) - ) is following the background music while this one following the vocal. So, I really suggest to fill this gap; a 1/2 slider from 01:48:690 - to 01:49:159 - is really good actually. But if you feel it's too much, only a circle is fine too.
  8. 02:42:597 (2,3) - Since these two have a slightly different beat, I don't think making these two a long slider will really fit. Whilst (2) is fit with a long slider, I think (3) is better if it is a repeat slider, since the violin there has a different pitch. Put the repeat at 02:44:472 -
  9. 02:02:753 (2) - Uhh I find this circle a bit awkaward to play. Since I think a lone circle like this will fit if it has a strong feel on it (like 02:01:347 (1) - with the finish), this circle is placed in the middle of a word on vocal and kinda dampen the finish effect at 02:01:347 (1) -. Since it's in the middle of a word, I strongly suggest a 1/1 slider from 02:02:753 - to 02:03:222 - since it will play nicely combined with the finish at 02:04:159 (3) - imo. Also, since you didn't use this rhythm on the first chorus (the first chorus has a denser notes), having this gap on the next choruses is a bit weird too. But since you use this rhythm often on later choruses, you must have a strong reason for this>< But really, since the early choruses has more notes, Filling the last chorus with less gaps is nice too ne :'D
  10. Yeah, a really good old map. Though I think the patterns can be made more prettier, but it will make the map loses it's charm, and I think the rhythm is already good enough to cover it. Good job here~

[Walking]
  1. 00:03:216 (1) - AIMod; Note Isn't snapped.
  2. 02:37:909 (1) - Since this is the only repeats you used up until this rhythm, It will make people miss this easily. Aside from that it follows the vocal nicely, I think this rhythm will be easier to be read http://puu.sh/5m1xz.jpg since you use this kind of rhythm quite often(like in 02:41:190 (4,1,2) - for instance)
  3. 02:59:003 (3,4,5) - these three looked a little crumpled here lol, I think (4) is placed a bit too upright and almost overlapping with 02:59:003 (3) - repeat. If you want to create a blanket here, I don't think it's a really good idea since the curve on (3) is too small to be blanketed by (4). Try this pattern https://osu.ppy.sh/ss/1110293 it will looked less crumpled at that part lol
  4. 03:27:597 (4) - Yeah, the same reason as the problem on the repeat above. Since all of the pattern here (03:26:190 (1,2,3,4) - ) are mostly a 1/2 slider, suddenly throwing a 2x repeat will be a bit too surprising right? I'd suggest remove the repeat by 1 and then just insert a circle at 03:28:300 - that stack with (4) and then it will make a nice jump to the 03:28:534 (1) - and it will emphasize the kiai stronger here :D
  5. 04:10:722 (1) - oh lol exactly the same as 02:37:909 (1) - though this one isn't as bad since it's on the end of the rhythm and it read better somehow. Feel free to not change this one
  6. Overall, a really nice map to play. The triple and double stacks are really fit with the song and the rhythm--Clicks at the right times :D So, good job here too :3

[Dancing]
  1. Actually there aren't really a problem here as all the rhythm here is fit with the song and it has a good consistency throughout the song, so no need to change that :3 Though, you may want to recheck all the blankets here-especially on the chorus, as I see many sliders are a bit too curved and thus won't make a really good blanket. And also some nazi blanketing like this one 02:19:159 (3) - lower the middle point a bit more so that it will blanket 02:19:628 (4) - better. As there are still a bit more like this, and I won't mention the nazi blanketing here :3 But really overall, it's really good for an old map; the patterns are good and especially the flow is really good, the jumps works well with the song. Nice one! :D

Okay I think that's all, sorry for the mod><
And if there is something you don't understand within this mod, feel free to state that :D

I hope my mod can help you, and best of luck from me! :)
Topic Starter
Lizbeth

AnreFM wrote:

Lizbeth><

Okay, short mod to clean up a few things, sorry if this feels a bit rushed ;w;

[General]

  1. Consider adding something on the creator's word that tell player that the map is like 2 years old or something so that they will expect the mapping style and not bash about it later. Won't help much, but it will at least make player won't bash the beautiful map with a stupid comment ;w; heheh ok ^^'

[Sleeping]

  1. 00:13:534 (6) - Since this one doesn't quite follow the vocal, I think you shouldn't use a slider here since all the notes that using sliders are following the vocal before this. And also, I think since the 00:10:253 (4,5) - notes before this is already a slider(a bit long one I might add), I think letting player click more will be better to play imo. Try this rhythm http://puu.sh/5iSTP.jpg Done
  2. 00:14:472 (1) - I find the pause here a bit weird imo. With the flows of beats before this, it could be nice to keep the flow going, stopping here kinda ruins that flow orz. And also, since the rhythm is currently following the vocal, how about changing this into a slider that ends on 00:15:409 - ? It would be nicer that way ne? I agree, fixed
  3. 00:34:159 (1,2) - Blanket aren't too perfect, (1) is a bit too curved to the right. Move the tail a bit to the left approx. x56/y8 nazi, sorry u.u I fixed the best i could >~<
  4. 00:45:409 (1,2) - And yeah, nazi again too, sorry>< move (1) tail to the right a bit more (about x480/y76) to blanket (2) better Done >~<
  5. 01:37:909 - Ah, this one feels really off to be blanked, really. Since 01:37:440 (2) - is following vocal and 01:38:847 (3) - is still following it too, I can't see a good reason why is this blanked imo. By inserting a circle here, it will make beginners get a hold of the feel of the song, thus making the play better too right? circle added
  6. 01:43:065 (4) - Since the slider at 01:42:629 (3) - is following vocal and it is curvy, so having a straight slider here is abit weird imo. how about making this one also curvy? There aren't much good pattern available, but mirroring (2) is nice http://osu.ppy.sh/ss/1104739 I had it like this, it was a mistake when i was fixing the sliders, thanks a lot for noticing it
  7. 01:47:284 (1,3,4) - The gap between these three is a bit too big imo. Beginners can easily lose the feel of the rhythm here, especially that the rhythm before it (01:44:472 (1,2,3,4,5) - ) is following the background music while this one following the vocal. So, I really suggest to fill this gap; a 1/2 slider from 01:48:690 - to 01:49:159 - is really good actually. But if you feel it's too much, only a circle is fine too. I added the circle, a circle was too much for me, i like leaving those gaps on easy cuz beginners also need a rest
  8. 02:42:597 (2,3) - Since these two have a slightly different beat, I don't think making these two a long slider will really fit. Whilst (2) is fit with a long slider, I think (3) is better if it is a repeat slider, since the violin there has a different pitch. Put the repeat at 02:44:472 - I agree, changed
  9. 02:02:753 (2) - Uhh I find this circle a bit awkaward to play. Since I think a lone circle like this will fit if it has a strong feel on it (like 02:01:347 (1) - with the finish), this circle is placed in the middle of a word on vocal and kinda dampen the finish effect at 02:01:347 (1) -. Since it's in the middle of a word, I strongly suggest a 1/1 slider from 02:02:753 - to 02:03:222 - since it will play nicely combined with the finish at 02:04:159 (3) - imo. Also, since you didn't use this rhythm on the first chorus (the first chorus has a denser notes), having this gap on the next choruses is a bit weird too. But since you use this rhythm often on later choruses, you must have a strong reason for this>< But really, since the early choruses has more notes, Filling the last chorus with less gaps is nice too ne :'D Yea, im gonna fill those, i did it in my way tho ;)
  10. Yeah, a really good old map. Though I think the patterns can be made more prettier, but it will make the map loses it's charm, and I think the rhythm is already good enough to cover it. Good job here~

[Walking]
  1. 00:03:216 (1) - AIMod; Note Isn't snapped. fixed
  2. 02:37:909 (1) - Since this is the only repeats you used up until this rhythm, It will make people miss this easily. Aside from that it follows the vocal nicely, I think this rhythm will be easier to be read http://puu.sh/5m1xz.jpg since you use this kind of rhythm quite often(like in 02:41:190 (4,1,2) - for instance) fixed
  3. 02:59:003 (3,4,5) - these three looked a little crumpled here lol, I think (4) is placed a bit too upright and almost overlapping with 02:59:003 (3) - repeat. If you want to create a blanket here, I don't think it's a really good idea since the curve on (3) is too small to be blanketed by (4). Try this pattern https://osu.ppy.sh/ss/1110293 it will looked less crumpled at that part lol fixed
  4. 03:27:597 (4) - Yeah, the same reason as the problem on the repeat above. Since all of the pattern here (03:26:190 (1,2,3,4) - ) are mostly a 1/2 slider, suddenly throwing a 2x repeat will be a bit too surprising right? I'd suggest remove the repeat by 1 and then just insert a circle at 03:28:300 - that stack with (4) and then it will make a nice jump to the 03:28:534 (1) - and it will emphasize the kiai stronger here :DI tried your way, but i dont like it >~<! I m keeping it the way it is, I think those repeats fits well the song
  5. 04:10:722 (1) - oh lol exactly the same as 02:37:909 (1) - though this one isn't as bad since it's on the end of the rhythm and it read better somehow. Feel free to not change this one I wont change
  6. Overall, a really nice map to play. The triple and double stacks are really fit with the song and the rhythm--Clicks at the right times :D So, good job here too :3

[Dancing]
  1. Actually there aren't really a problem here as all the rhythm here is fit with the song and it has a good consistency throughout the song, so no need to change that :3 Though, you may want to recheck all the blankets here-especially on the chorus, as I see many sliders are a bit too curved and thus won't make a really good blanket. And also some nazi blanketing like this one 02:19:159 (3) - lower the middle point a bit more so that it will blanket 02:19:628 (4) - better. As there are still a bit more like this, and I won't mention the nazi blanketing here :3 But really overall, it's really good for an old map; the patterns are good and especially the flow is really good, the jumps works well with the song. Nice one! :DThanks a lot, about the blankets, in this map the blanket arent really supposed to be perfect, it was originally mapped as chaos style to be honest , i wont fix more milimetric blanketing problems hehe

Okay I think that's all, sorry for the mod>< no need to say sorry, your mod was really helpful,thanks a lot
And if there is something you don't understand within this mod, feel free to state that :D

I hope my mod can help you, and best of luck from me! :)

Thanks a lot for your time >~<!
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