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CrumpetFiddler wrote:
as requested in Crumpey's mod queue
cols = 1|2|3|4General, Easy, NormalGeneral
Letterboxing + countdown should be turned off sorted
Easy(Mod)
00:07:500 (7500|3,7800|2) - control + J, fits pitch better but the sounds are descending
00:16:800 - perhaps this? https://osu.ppy.sh/ss/7904074 rearranged slightly
00:23:400 (23400|1,26100|1) - youve ignored col 2 for a long time, perhaps re-arrange the notes so that col 2 isnt as left out? fixed
Normal(Mod) I think you mean hard
00:01:350 (1350|2) - move to col 2 to prevent jack ( shouldnt really matter ) sure
00:29:850 (29850|1) - consider moving to col 1 thought about it, kept it at 2 for repeating sounds
00:39:600 (39600|1) - move to col 3 to make it feel different (also doesnt matter but imo makes it feel cooler) sure w/e lmao
I checked insane but i couldnt find anything ;-; nice
Didnt expect to see you here ^u^, struggled to find much to change, solid stuff
Starred~ thanks
thank you both for the modFruityEnLoops wrote:
real short random mod
[General / Tags]
- Typing "8-bit" leads you to search 8bit. You should remove it from the tags. tbf I just robbed the tags from the ranked diff but sure
- Toggle off Letterboxing / Widescreen support in song setup sorted (even though widescreen makes no difference)
- Hitsounds are too low. hitsounds will be done nearer the ranking point
- You should make a Normal diff, it would make the mapset more solid. that kinda ruins the SR gap spread though
[Easy]
00:39:600 (39600|0) - Change this into a slider that makes a whole beat.
There's a lack of sliders in this diff, still great diff. LNs in easy diffs are questionable, but yeah fixed
[Hard]
00:11:700 (11700|3) - This should be a slider, following the "wooo" (or whatever this is xD) I'd rather avoid putting short LNs in places like this since this is already quite difficult for players to hit at this rank
00:14:700 (14700|3) - ^
etc.
[Insane]
00:39:600 (39600|2,39600|0,39600|1) - Idea I've taken this idea for hard, and I'd rather leave the current pattern for insane as the ending of each diff increases by 1
Bonsai wrote:
whoa 👀
good luck with this set! :3
vipto from the future wrote:
sweet dude, all power to you!
gave kds on the wrong post but I'm sure it's fineTofu1222 wrote:
Hi, NM As requested in the Canpoint Modding queue
1|2|3|4Insanefrom 00:04:800 - to 00:06:000 - u should catch 00:05:100 (5100|0,5100|3,5100|1) - 00:05:550 (5550|3,5550|2) - as double notes to keep the pattern u made before (also from 00:09:600 - to 00:10:500 -) these sections are kept different due to the minor shift in the change of music to signal the ending of a small verse I guess would be the easiest way to explain it
00:10:800 (10800|1,10800|0,10800|2) - delete one note, maybe in column 2, it should have same number of notes as the ones after it (also 00:15:600 (15600|2,15600|1,15600|0) - ) the one at 10sec will stay due to it being another shift into a different part of the song, but I'll remove on at 15sec
00:10:800 (10800|0) - 00:12:300 (12300|2) - 00:12:900 (12900|1) - 00:13:200 (13200|0) - 00:14:700 (14700|2) - 00:15:300 (15300|3) - and etc. i also suggest these LNs be made 1/2 LNs because they have a little bit different sound with other 1/4 LNs, and they are longer than others accepted
The above three should be applied to the last part of this diff once u apply them.
00:29:775 - 00:25:125 - 00:24:825 - u miss note added
00:27:450 (27450|2) - dont use LN in this part, just keep the pattern u use.okay
That's all.
Nice Song, and since I am busy these days I only have limited time to get online. Sorry for short mod. Good Luck! Your previous maps are also good
thanks for the mod
PnX wrote:
[Insane]
- 00:18:450 (18450|0) - Maybe change it into 1/2 LN for represent this sound~ done
- 00:21:375 - 00:26:025 - 00:28:725 - Missed? or maybe it's too low? too quiet
- 00:23:700 - 00:25:650 - Use 1/8 pattern here? I can hear 1/8 sound here. done
- 00:39:600 - Imo, maybe using only double note to represent here is better for me but in the same way, I prefer four-note chord here too~ each diff has a corresponding number of LNs here, going from easiest to hardest. 3rd diff = 3 LNs
That's it~ GL! thanks
Maxus wrote:
pls not another 30s x.xlast one i promise
[General]
So, I want to say that the naming of Easy diff to Hard diff isn't allowed here, you must change the Easy to normal diff because the RC actually needs you to have diff naming in consecutive order instead of jumping. after some careful research I did find this rule which essentially states that if it shows easy it should be labelled as such, however after looking through mania's history of labelled diffs when it comes to E/H/I mapsets, I will change it to normal for now.
[Easy (well it needs to be normal)]
00:05:700 (5700|1) - While it seems you want to structure based on trill, but this note felt have higher pitch so col 2 felt it doesn't sync really well with previous note, try move to col 3 instead? i dont feel like it has a higher pitch myself but for new players it would prob be easier on 3 anyway so changed
00:14:700 - Think you should make the pattern the same as 00:13:200 - because seeing how you structured 00:10:800 (10800|0,11100|3,11250|1,11400|2,11700|0,12000|3,12150|1,12300|2) - makes me think you want to make the pattern same every 2 times and then move to different pattern. If it's not your intention, then makes the same pattern different. i think it might be an accident i actually can't remmeber but i forgot to read this entire section before i made edits so i hope what sits in position now suffices
00:34:500 - same as what i said at 00:05:700 (5700|1) - same
[Hard]
00:07:650 - Actually i felt its really lacking if you don't add this note since the pitch notes at 00:07:500 (7500|0,7500|3,7650|0,7800|3,7800|1,7950|3,7950|2) - felt like they are unite that it needs to be same in note amount. made it more PR as well
00:12:000 - Try http://osu.ppy.sh/ss/8574618 , because I kinda find that 00:12:300 - supposed to be lower than 00:12:150 - but somehow it direct to the right side which kinda reversing the pitch. it also makes more symmetry with your current pattern imo. sure that's fine
00:16:950 - Same like before same tbh fam
00:28:050 (28050|1,28125|2) - Make this the same pattern as 00:27:825 (27825|1,27900|2) - kinda redundant imo since the first one has clap in it so they actually different instrument. Try switch column between 00:27:750 (27750|3,27900|2) - ? so just adjust the patterning here got it
00:36:450 - 00:36:750 - Same as 00:07:650 - , and this time 00:36:750 - is inconsistent with 00:07:800 - (yeah, 00:08:100 - inconsistent with 00:36:900 - too so i kinda a bit confused here wkwk) call me mr inconsistent (sorted)
[Insane]
00:09:750 (9750|2) - Felt like you need to move to col 4 so it would have same column with the triple above, since the double and triple actually have secondary instrument with exact same sound similar with how you mapped 00:05:700 (5700|1,5700|0,5850|1,5850|0) - ok reworked it so it fits better
00:10:350 (10350|0,10350|1) - Now this one doesn't fit to be same column with 00:10:200 (10200|1,10200|0) - due to obvious differences. try http://osu.ppy.sh/ss/8574707 , (the jack is alright imo in case you worry, since it does actually get countered by 00:10:950 (10950|3,11100|3,11250|3) - errr i kinda already fixed this doing the other point still check if it's fine tho
00:14:400 - As much as you want the structure here, but i find it rather too tricky at this point because you keep the stack structure too long starting from 00:13:350 (13350|2,13500|2,13650|2,13950|2,14100|2) - , so try http://osu.ppy.sh/ss/8574808 to give more breathing room? the problem is the pattern i have rn works a lot better PR wise, however I have altered it slightly so it still fits PR wise but isn't as damaging to the 3rd column finger
00:18:900 - Same as above yoooooooooooooooooooooooo
00:20:850 - Trill material sound you have here, like 00:26:850 - maybe, but different trill patterning done some trill but altered the end due to another layer of instruments coming in and breaking that trill sound up
00:38:550 - Same as 00:09:750 (9750|2) - same
Call me back~