tomppabeats - i want to tell you i love you but i can't (ft.

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Topic Starter
[A L P H A]
This beatmap was submitted using in-game submission on domingo, 23 de abril de 2017 at 20:29:05

Artist: tomppabeats
Title: i want to tell you i love you but i can't (ft. olli)
Tags: nokashi shortthu [a_l_p_h_a]
BPM: 92
Filesize: 1822kb
Play Time: 00:52
Difficulties Available:
  1. easy. (1,06 stars, 26 notes)
  2. nokashi's normal. (1,65 stars, 58 notes)


Download: tomppabeats - i want to tell you i love you but i can't (ft. olli)
Information: Scores/Beatmap Listing
---------------

Awwww...

Topic Starter
[A L P H A]

Map Information



Tomppabeats Series
Previous | Next



For Rank




SB: Shortthu

Easy: Me
Normal: Nokashi


/ : -
/ : -

Shmiklak
[General]
  1. Add Nokashi, shortthu and your name without spaces and with "_" (like [A_L_P_H_A]
[SB]
  1. the sounds aren't so strong to be emphasised so strong. i suggest to remove flashes like this 00:11:136 -
[Easy]
  1. Why do you use different DS everywhere? This is an Easy diff and DS must be consistent
  2. NCing every third tact is better than just random NCing, so remove nc from 00:24:179 (1) - and place it on 00:26:788 (6) - etc
  3. 00:33:635 - you usually emphasised all sounds like this with 1/2 repeat sliders so I suggest to do so here
[Normal]
  1. As we know from std RC:
    Spinners should be used when they fit the music. This is to ensure score differences among perfect plays on the leaderboard. They usually fit during held notes, changes in intensity, or transitions between sections.
    Basing on this guideline I suggest to put a spinner here 00:46:594 - till 00:52:952 -
gl
Topic Starter
[A L P H A]

Shmiklak wrote:

[General]
  1. Add Nokashi, shortthu and your name without spaces and with "_" (like [A_L_P_H_A] fixed
[Easy]
  1. Why do you use different DS everywhere? This is an Easy diff and DS must be consistent ''''''experimental diff''''''
  2. NCing every third tact is better than just random NCing, so remove nc from 00:24:179 (1) - and place it on 00:26:788 (6) - etc oki
  3. 00:33:635 - you usually emphasised all sounds like this with 1/2 repeat sliders so I suggest to do so here what do you mean?
gl
all for me. thanks!
lcfc
@Nokashi

00:45:126 (6) - why no nc :v

no kd
Nokashi

Shmiklak wrote:

[Normal]
  1. As we know from std RC:
    Spinners should be used when they fit the music. This is to ensure score differences among perfect plays on the leaderboard. They usually fit during held notes, changes in intensity, or transitions between sections.
    Basing on this guideline I suggest to put a spinner here 00:46:594 - till 00:52:952 - // Mapped some more notes and placed a spinner accordingly
gl

LowComboFC wrote:

@Nokashi

00:45:126 (6) - why no nc :v // its my style (fixed)

no kd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10157
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 32005
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:i want to tell you i love you but i can't (ft. olli)
TitleUnicode:i want to tell you i love you but i can't (ft. olli)
Artist:tomppabeats
ArtistUnicode:tomppabeats
Creator:[A L P H A]
Version:nokashi's normal
Source:
Tags:
BeatmapID:1274079
BeatmapSetID:603215

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11136,652.173913043478,4,2,1,40,1,0
42518,652.173913043478,4,2,1,35,1,0
42518,-100,4,2,1,35,0,0
43170,-100,4,2,1,30,0,0
43822,-100,4,2,1,25,0,0
44474,-100,4,2,1,20,0,0
44800,-100,4,2,1,15,0,0
45126,-100,4,2,1,10,0,0
45778,-100,4,2,1,5,0,0
46431,-100,4,2,1,5,0,0
52952,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,255,0
Combo2 : 0,202,0
SliderBorder : 128,255,1
SliderTrackOverride : 0,202,0

[HitObjects]
60,64,11136,6,0,L|67:147,1,70
125,192,11788,2,0,P|178:204|238:192,1,105
257,225,12440,2,0,L|250:306,1,70
192,354,13092,1,0,0:0:0:0:
132,294,13418,1,0,0:0:0:0:
72,353,13744,6,0,P|50:285|86:223,1,140
139,168,14722,1,0,0:0:0:0:
198,227,15049,2,0,P|220:187|207:120,1,105
242,100,15701,2,0,L|359:89,1,105
376,120,16353,6,0,P|360:191|376:257,1,140
434,314,17331,1,0,0:0:0:0:
493,254,17657,2,0,L|484:161,1,70
427,124,18309,2,0,P|378:109|325:122,1,105
296,150,18962,6,0,P|264:156|224:148,1,70
168,89,19614,1,0,0:0:0:0:
108,29,19940,1,0,0:0:0:0:
48,88,20266,2,0,L|40:171,1,70
101,217,20918,1,0,0:0:0:0:
101,217,21570,6,0,L|108:300,1,70
166,346,22222,2,0,P|219:359|270:349,1,105
297,319,22875,2,0,L|391:328,1,70
450,325,23527,1,0,0:0:0:0:
509,265,23853,1,0,0:0:0:0:
449,205,24179,6,0,L|455:118,1,70
369,135,24831,2,0,L|364:204,1,70
303,264,25483,2,0,P|252:279|204:266,1,105
173,235,26135,1,0,0:0:0:0:
332,181,26788,6,0,P|386:235|383:300,1,140
326,354,27766,1,0,0:0:0:0:
266,294,28092,2,0,L|170:302,1,70
136,359,28744,2,0,P|80:366|33:345,1,105
36,305,29396,6,0,L|29:228,1,70
89,175,30049,2,0,P|162:158|227:183,1,140
280,238,31027,1,0,0:0:0:0:
339,178,31353,1,0,0:0:0:0:
457,296,32005,6,0,L|463:223,1,70
432,148,32657,2,0,P|376:135|324:144,1,105
299,171,33309,2,0,L|207:162,1,70
169,105,33962,1,0,0:0:0:0:
228,45,34288,1,0,0:0:0:0:
148,20,34614,6,0,L|52:28,1,70
18,85,35266,2,0,P|10:122|16:163,1,70
72,213,35918,2,0,L|198:225,1,105
206,252,36570,1,0,0:0:0:0:
359,321,37222,6,0,P|383:253|359:181,1,140
305,130,38201,1,0,0:0:0:0:
364,70,38527,2,0,L|443:76,1,70
493,135,39179,2,0,P|507:192|498:241,1,105
469,266,39831,6,0,P|462:306|472:348,1,70
382,334,40483,2,0,P|386:299|379:265,1,70
319,205,41135,2,0,L|163:218,1,140
46,84,42518,6,0,L|135:92,1,70
175,150,43170,2,0,P|231:166|288:152,1,105
305,127,43822,2,0,L|311:47,1,70
384,16,44474,1,0,0:0:0:0:
443,75,44800,1,0,0:0:0:0:
383,134,45126,6,0,L|396:284,1,140
251,360,46431,2,0,L|128:349,1,105
116,322,47083,2,0,P|106:270|121:222,1,105
153,194,47735,1,0,0:0:0:0:
256,192,47898,12,0,52952,0:0:0:0:
Shmiklak

[A L P H A] wrote:

Shmiklak wrote:

[*] 00:33:635 - you usually emphasised all sounds like this with 1/2 repeat sliders so I suggest to do so here what do you mean?All previous same sounds were distinguished with 1/2 sliders,you should do so here [/list][/notice]
gl
all for me. thanks!
Topic Starter
[A L P H A]

Shmiklak wrote:

[A L P H A] wrote:

[*] 00:33:635 - you usually emphasised all sounds like this with 1/2 repeat sliders so I suggest to do so here what do you mean?All previous same sounds were distinguished with 1/2 sliders,you should do so here [/list][/notice]
gl

all for me. thanks!
oh ok
Shortthu

Shmiklak wrote:

[SB]
  1. the sounds aren't so strong to be emphasised so strong. i suggest to remove flashes like this 00:11:136 - 00:11:136 - is the start of the song and 00:32:005 - sound stronger (but repeated) of 00:11:136 - so i won't change anything :c
Hazu-
easy
  1. Bueno, ya te lo habían dicho, arregla los problemas de DS, recuerda que las Easys deben tener el DS constante, ya que va dirigida a los principiantes y no se van a perder con tantos cambios, lo bueno es que no se te va a hacer tan difícil arreglarlos xd
  2. 00:28:744 (2) - mm... no estoy seguro si va contra el ranking criteria (creo que si) pero es mejor evitar los staks en Easy, por lo mismo de arriba ^
    lo mismo para 00:18:309 (2) - y todos los otros stacks.
  3. 00:20:266 (4) - Podrías reducir esta curva, se ve algo mal xd
  4. Podrías ir bajando al volumen al final como en la diff de Nokashi

Pues no hay mucho que decir, cuando arregles el DS quedaría casi listo para el rank xd
glglglglgl
Topic Starter
[A L P H A]

Hazu- wrote:

easy
  1. Bueno, ya te lo habían dicho, arregla los problemas de DS, recuerda que las Easys deben tener el DS constante, ya que va dirigida a los principiantes y no se van a perder con tantos cambios, lo bueno es que no se te va a hacer tan difícil arreglarlos xd supongo que esta bien ahora
  2. 00:28:744 (2) - mm... no estoy seguro si va contra el ranking criteria (creo que si) pero es mejor evitar los staks en Easy, por lo mismo de arriba ^
    lo mismo para 00:18:309 (2) - y todos los otros stacks. arreglado
  3. 00:20:266 (4) - Podrías reducir esta curva, se ve algo mal xd arreglado
  4. Podrías ir bajando al volumen al final como en la diff de Nokashi lo que pasa es que yo tengo un spinner mientras el tiene esa parte mappeada

Pues no hay mucho que decir, cuando arregles el DS quedaría casi listo para el rank xd
glglglglgl
gracias por el mod!
Lilyanna
m4m from q

General

maybe pick combo colors that dont like similar to avoid confusion becausethe skin makes it even more confusing or maybe just me
unused hitsounds in song folders and ur map not hitsoubed

Easy.

00:11:136 (1,2,3) - there is uncosistent spacing even visualy u can see it
00:23:853 (3) - would be more clean if u stack this with tail of 00:21:570 (1) -
00:20:266 (4,1) - flow and aesthatic can be improved at least make this slider 00:21:570 (1) - copy past as 00:20:266 (4) - and flip it back up to his postion
00:26:788 (1,2,3) - visualy the spacing is not equaly keep ds
00:42:518 (1) - i believe its better if u keep mapping this at least half of the spinner time ! spinner is too long and its not held up to anything
at least keep mapping to 00:47:735 - and then add spinner when the music completely start fadding
check this box in aimod to see any other unconsisting spacing



nokashi's normal.

00:47:735 - to 00:50:344 - a possible spinner here to balance with other diff
00:12:277 - rythm suggestion , this drum can be clickable u can make this 00:11:788 (2) - 1/2 and add note 00:12:277 - and stack it on head of 00:12:440 (3) - this can make drum clickable and give it better emphasise imo
if u accept that suggestions u will have to do all over the map for rythm consistency

neat map and nice sb good luck!
Renumi
revive when????????????
Topic Starter
[A L P H A]

Renumi wrote:

revive when????????????
soon™
Shortthu

Renumi wrote:

revive when????????????
Topic Starter
[A L P H A]

Shortthu wrote:

Renumi wrote:

revive when????????????
SOON™
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