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Drake Bell - I Found A Way

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Mismagius
slight metadata thing:

got into wikipedia and apparently the song is originally called "I Found a Way" when originally released through the Nickelodeon album based on the original series (sauce). Wikipedia says that "although the title of the song remained I Found a Way in the Drake & Josh television end credits, it was later changed to Found a Way on Bell's debut studio album, Telegraph.".

Since you're using the Nickelodeon version which I believe is slightly different than the full version, the title should be "I Found a Way".

don't mind me, just doing some iamkwan things before the map gets qualified

no kd obviously
Topic Starter
Spayyce

Blue Dragon wrote:

slight metadata thing:

got into wikipedia and apparently the song is originally called "I Found a Way" when originally released through the Nickelodeon album based on the original series (sauce). Wikipedia says that "although the title of the song remained I Found a Way in the Drake & Josh television end credits, it was later changed to Found a Way on Bell's debut studio album, Telegraph.".

Since you're using the Nickelodeon version which I believe is slightly different than the full version, the title should be "I Found a Way".

don't mind me, just doing some iamkwan things before the map gets qualified

no kd obviously
and "I Found A Way" is also on amazon AND spotify under official names.

I am going to settle at "I Found a Way" - I'll change this tomorrow after mods are fully applied.
LowAccuracySS

Bakari wrote:

Hey! Hey there! Thanks for the mod. This is my first BN mod reply, so if I don't make sense call me out for it :)

[General]
  1. Easy is the only difficulty that doesn't have the intro mapped. Perhaps, we could reslove that by mapping it to keep the set consistent? Done! if there are any issues with the intro I mapped, please let me know! :)
[Space's Easy]
  1. I generally don't think that low slider velocity and overlapping sliders looksimple enough for the easiest difficulty. I would probably avoid overlaps to keep things as easy to read as possible. I disagree, just due to the AR settings of the difficulty. The other objects fade away fast enough for the player to realize that the next object is there. I use this sort of overlap very rarely in the pre-kiai and I think it's a good way to introduce sliderbows to the player as they progress to higher difficulties later on.
    Note: 00:20:598 (3) - 00:27:983 (3) - same applies to sliders with shapes like these, I think that'd be a better idea to keep the shapes more linear and obvious. The reason is the same as above. These are fine because even though the paths aren't as clear as a normal curve, they are still easy to understand. Another reason why I think this is fine is because the player doesn't have to follow the sliderpath directly to do the slider due to slider leniency.
  2. 00:15:060 (1) - I personally feel like replacing the spinner with a slider would work better as to keep the rhythm more dynamic and give 00:15:060 - a clickable object. I guess it is just a subjctive thing, though. I think it's fine as there are plenty more clickable objects in the kiai :)

    It's pretty simplistic, but there's notthing wrong with that. Thanks! ^^
I hope I responded well!

upMEGAN
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Title:I Found a Way
TitleUnicode:I Found a Way
Artist:Drake Bell
ArtistUnicode:Drake Bell
Creator:-Space-
Version:Space's Easy
Source:Drake & Josh
Tags:opening nickelodeon diraimur op nick miranda cosgrove josh peck [_Space_]
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riffy
@ [ Space ] It's good that you know the fact that players don't have to follow the whole sliderpath, the problem is that no one tells beginners this. Hemce, the sliders would bring some artificial curves and flow changes.

Metadata: That's from the end credits, probably the thing we should stick to. There are different variants for the title, but the one on the screenshot is probably what BD suggested and it is probably the best option, indeed.

Just make sur there are no random alterations like (TV Size), those are diaslsowed by the RC. The rest is okay as long as it's official in some way.
Topic Starter
Spayyce

Bakari wrote:

@ [ Space ] It's good that you know the fact that players don't have to follow the whole sliderpath, the problem is that no one tells beginners this. Hemce, the sliders would bring some artificial curves and flow changes.

Metadata:
That's from the end credits, probably the final thing we can stick to. There are different variants for the title, but the one on the screenshot is probably what BD suggested and it is probably the best option, indeed.

Just make sur there are no random alterations like (TV Size), those are diaslsowed by the RC. The rest is okay as long as it's official in some way.

tfw the metadata madness from your Pokémon maps follow into every map after



EDIT: wouldn't it imply the title being "I Found A Way" rather than "I Found a Way" ?
LowAccuracySS

Bakari wrote:

@ [ Space ] It's good that you know the fact that players don't have to follow the whole sliderpath, the problem is that no one tells beginners this. Hemce, the sliders would bring some artificial curves and flow changes.
Applied. Thanks for the clarification!

first bubbled gd WHEN
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TitleUnicode:I Found a Way
Artist:Drake Bell
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Mismagius
you should call the highest diff [josh's wedding] now
Topic Starter
Spayyce

Mismagius wrote:

you should call the highest diff [josh's wedding] now

aaAAAAA omfg hahahahaha
Net0
Too late so I’ll drop just minor stuff before rank.

[Easy]
  1. On the easy diff you followed the main big white tick but ignored the most important beats on the chorus here: 00:35:829 -/00:37:675 -/00:39:521 - . To better express the song here (in case you’re interested in that you could change all 1/1 sliders here 00:35:367 (3,1,3) – to 1/2 reverse ones.
    In case you don’t want to apply that, at least make the slider tick sound stand out more to give players feedback of that cymbal crash.
  2. The spinner last less than two seconds 00:15:060 (1) – and beginners reaction time is very slow. Considering how this section was mapped with a long slider in normal, I believe that both the diff (as the easiest one of the mapset) as well as the spread would benefit if you replace that spinner for a slider starting here 00:15:060 – ending here 00:16:906 - . Letting this section getting a spinner on advanced seems good imo.
[Advanced]
  1. The rhythm here 00:35:137 (1,2,3,4,1,2,3,4,1,2,3,1) - was really off with the cymbals
    The cymbals were mapped entirely different consecutive times:
    00:35:829 - was mapped as slider head
    00:37:675 – /00:38:598 - ended on sliderends
    00:39:521 – slider head
    00:40:444 – wasn’t mapped since it landed in the middle of the 1/1 slider 00:40:214 (3) -.
    It’s really weird because if you check how you made rhythm on hard diff all the cymbals were mapped with the same intensity and rhythm pick with circles;
    00:35:829 (2,8,2,5,8) -
    I suggest you re-work your rhythm there to something more consistent to make the progression from advanced to hard more logic. I’ll give you an example of how to re-work your rhythm there:
    The section starting here 00:37:214 – ending here 00:40:675 – could have the following rhythm; https://puu.sh/wOcei.jpg
    All the main crash sounds are highlighted with slider heads while kepping the intensity appropriate to an advanced diff.
In both hard and insane difficulties, you hitsounded 00:48:291 (1) - with soft-hitwhistle. It’s like a really main beat there to end the song before the long guitar sound and using such hitsound, that’s typically used for very quiet transitions, seems really odd imo. You could at least consider using soft-hitfinish instead?
Good job mapping this song, this show was really fun back in the day, I felt so nostalgic listening to this after such long time. Hopefully we can see this soon on ranked.
Best of luck o/
Topic Starter
Spayyce

Net0 wrote:

Too late so I’ll drop just minor stuff before rank.


[Advanced]
  1. The rhythm here 00:35:137 (1,2,3,4,1,2,3,4,1,2,3,1) - was really off with the cymbals changed some of the 2nd part around to be more consistent with the finish hitsounds
    The cymbals were mapped entirely different consecutive times:
    00:35:829 - was mapped as slider head
    00:37:675 – /00:38:598 - ended on sliderends
    00:39:521 – slider head
    00:40:444 – wasn’t mapped since it landed in the middle of the 1/1 slider 00:40:214 (3) -.
    It’s really weird because if you check how you made rhythm on hard diff all the cymbals were mapped with the same intensity and rhythm pick with circles;
    00:35:829 (2,8,2,5,8) -
    I suggest you re-work your rhythm there to something more consistent to make the progression from advanced to hard more logic. I’ll give you an example of how to re-work your rhythm there:
    The section starting here 00:37:214 – ending here 00:40:675 – could have the following rhythm; https://puu.sh/wOcei.jpg
    All the main crash sounds are highlighted with slider heads while kepping the intensity appropriate to an advanced diff.
In both hard and insane difficulties, you hitsounded 00:48:291 (1) - with soft-hitwhistle. It’s like a really main beat there to end the song before the long guitar sound and using such hitsound, that’s typically used for very quiet transitions, seems really odd imo. You could at least consider using soft-hitfinish instead?
Good job mapping this song, this show was really fun back in the day, I felt so nostalgic listening to this after such long time. Hopefully we can see this soon on ranked. Hitwhistle was meant to be accompanied by hit-finish too kms xD
Best of luck o/
Thanks very much for the mod!
LowAccuracySS

Net0 wrote:

Too late so I’ll drop just minor stuff before rank.

[Easy]
  1. On the easy diff you followed the main big white tick but ignored the most important beats on the chorus here: 00:35:829 -/00:37:675 -/00:39:521 - . To better express the song here (in case you’re interested in that you could change all 1/1 sliders here 00:35:367 (3,1,3) – to 1/2 reverse ones.
    In case you don’t want to apply that, at least make the slider tick sound stand out more to give players feedback of that cymbal crash. Fixed! Thanks for noticing that, I hope the changes I made emphasize that part better :)
  2. The spinner last less than two seconds 00:15:060 (1) – and beginners reaction time is very slow. Considering how this section was mapped with a long slider in normal, I believe that both the diff (as the easiest one of the mapset) as well as the spread would benefit if you replace that spinner for a slider starting here 00:15:060 – ending here 00:16:906 - . Letting this section getting a spinner on advanced seems good imo. I extended the spinner, so half accepted and half denied. There is just no place for a slider considering the placements of the objects after. Due to the relatively slow bpm of the map, I think the recovery time is enough for the player to react to the slider after.
Best of luck o/
d
osu file format v14

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Artist:Drake Bell
ArtistUnicode:Drake Bell
Creator:-Space-
Version:Space's Easy
Source:Drake & Josh
Tags:opening nickelodeon diraimur op nick miranda cosgrove josh peck [_Space_]
BeatmapID:1286262
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256,192,48291,12,0,53829,0:0:0:0:
Respirte
M4M From #modreqs
Map: https://osu.ppy.sh/s/651065 (just incase)

General:

I Timing:
There's an inconsistency of green lines bringing the volume down on the end spinner between the two GD's, and your own diffs. Not sure whether that's intentional, but if not, it's a quick fix :P

II Audio:
00:05:829 (1,3) - Not sure about the claps on the hitsounds, but that's just me.

III File Format:
Your image file is in a 5:4 format. Should prolly convert that to a 4:3 or 16:9 format :P

[Space's Easy]

Good Diff. These points I'll make here are very minor ones.

00:27:983 (3,4,1) - Just a small visual thing with the spacing of the circle between the two sliders. (4) is slightly too close to (3)
00:40:906 (1,2,3) - Similar

[diri's Normal]

Again, all the elements for this diff are there. There's just one concern I have with a rhythm choice made in the Kiai time.

00:20:598 (3,4) - I appreciate that you don't want the player to have to come in on the red tick (the vocal line starts on) beforehand because of the amount of time a player will have to react to that, however, it's a little strange to not follow the vocals on one part, and then follow it on the very next beat, and doesn't feel intuitive to a newer player. You might be able to solve this if you introduce the new rhythm type gradually in the Kiai, for instance, convert the first 3/2 tick slider into a 1 tick slider on the white ticks, then leave the 3/2 slider before the circles as is. This gives the player more of a chance to hear the rhythm, and notice a difference in slider lengths. The best two sliders to do this to would be 00:21:291 (4) and 00:28:675 (4) - https://gyazo.com/5e53d1b8f535da361446a49ee8af7fae I hope that made sense!

[Advanced]

A couple of rhythm choices brought into question, as well as small aesthetics. Otherwise, it's perfectly fine.

00:08:137 (1,4) - Opportunity to stack the two heads
00:18:752 (1,2,3) - Opportunity to cosy the (2) in between the (4,5) sliders. (can be done by highlighting objects (1,2,3) and dragging into position. https://gyazo.com/ffa8da862758f2910d55acd7a662fee4
00:35:137 (1,2,3,4,1,2,3,4,5) - Rhythm choice feel a bit strange here, and unintuitive. Can't quite work out what you're following. Rhythmicly, repeating this pattern 00:34:906 (4,1) makes the most sense musically, and can still fit the difficulty criteria, as it is not too complex a pattern.

[Hard]

00:10:906 (5) - Visually looks the same as (4) so players might think it behaves as (4) and move off the repeater and move towards (1) too early. Potential alternatives: Make the longer repeating slider part of the next combo, or convert to a single repeat and add a circle. https://gyazo.com/e50744d891bf52c9c10d3f60cfb9e457 (Could even ctrl+g the second repeating slider and next circle if you want to keep the energy of the drum fill running down into the next section)

No other complaints here. Reads fine. Plays fine.

[Insane]

Can't find anything wrong with rhythm choice and object placement, so this is going to be a small detail about NC's

00:20:598 (6) - NC
00:21:060 (1) - Remove NC
00:25:214 (1) - (Opinion) Not too sure if this warrants an NC. I know that there's green ticks, and new samples being done in the timing panel here, but nothing much changes musically here, and there's no sudden SV change either. Your call tho. Doesn't break anything to keep it.
00:40:906 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Why do you break from regular NC conventions here where each new bar should be an NC? Surely it should look like this..? https://gyazo.com/5af7c87197ed2cc6e6a9b1846202ca12

Hope some of this helps, and best of luck with this set! I know you'll find a way :D
LowAccuracySS

Respirte wrote:

M4M From #modreqs
[Space's Easy]

Good Diff. These points I'll make here are very minor ones.

00:27:983 (3,4,1) - Just a small visual thing with the spacing of the circle between the two sliders. (4) is slightly too close to (3) distance snap issue, fixed
00:40:906 (1,2,3) - Similar kind of nazi but i increased the curve of the slider

Hope some of this helps, and best of luck with this set! I know you'll find a way :D
d
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18752
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3983,11367,16906,18752,26598,33983,35829,37675,38598,39521,40444,44598,48291
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I Found A Way
TitleUnicode:I Found A Way
Artist:Drake Bell
ArtistUnicode:Drake Bell
Creator:-Space-
Version:Space's Easy
Source:Drake & Josh
Tags:opening nickelodeon diraimur op nick miranda cosgrove josh peck [_Space_]
BeatmapID:1286262
BeatmapSetID:603193

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.66
SliderTickRate:1

[Events]
//Background and Video events
0,0,"osubg1.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 56,220,1
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Combo4 : 254,81,44

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Topic Starter
Spayyce

Respirte wrote:

M4M From #modreqs
Map: https://osu.ppy.sh/s/651065 (just incase)

General:

I Timing:
There's an inconsistency of green lines bringing the volume down on the end spinner between the two GD's, and your own diffs. Not sure whether that's intentional, but if not, it's a quick fix :P yeah this was intentional to better work with the intro of the ending vocals

II Audio:
00:05:829 (1,3) - Not sure about the claps on the hitsounds, but that's just me. eh sound good to me

III File Format:
Your image file is in a 5:4 format. Should prolly convert that to a 4:3 or 16:9 format :P ehh this is rankable plus there is no letterboxing either for me at least ^^

[Advanced]

A couple of rhythm choices brought into question, as well as small aesthetics. Otherwise, it's perfectly fine.

00:08:137 (1,4) - Opportunity to stack the two heads alright i changed
00:18:752 (1,2,3) - Opportunity to cosy the (2) in between the (4,5) sliders. (can be done by highlighting objects (1,2,3) and dragging into position. https://gyazo.com/ffa8da862758f2910d55acd7a662fee4 these are too far away to make any noticable difference in gameplay
00:35:137 (1,2,3,4,1,2,3,4,5) - Rhythm choice feel a bit strange here, and unintuitive. Can't quite work out what you're following. Rhythmicly, repeating this pattern 00:34:906 (4,1) makes the most sense musically, and can still fit the difficulty criteria, as it is not too complex a pattern. i want to avoid having too much changes onto the 1/2 ticks on the song, as i feel it will be jarring for newer players to grasp

[Hard]

00:10:906 (5) - Visually looks the same as (4) so players might think it behaves as (4) and move off the repeater and move towards (1) too early. Potential alternatives: Make the longer repeating slider part of the next combo, or convert to a single repeat and add a circle. https://gyazo.com/e50744d891bf52c9c10d3f60cfb9e457 (Could even ctrl+g the second repeating slider and next circle if you want to keep the energy of the drum fill running down into the next section) If the player can't grasp this with the large AR window then they shouldn't be playing the hard xD

No other complaints here. Reads fine. Plays fine. <3

[Insane]

Can't find anything wrong with rhythm choice and object placement, so this is going to be a small detail about NC's

00:20:598 (6) - NC changed and also altered the other diffs for consistency
00:21:060 (1) - Remove NC ^
00:25:214 (1) - (Opinion) Not too sure if this warrants an NC. I know that there's green ticks, and new samples being done in the timing panel here, but nothing much changes musically here, and there's no sudden SV change either. Your call tho. Doesn't break anything to keep it. alright i removed it ^^
00:40:906 (1,2,3,4,1,2,3,4,5,6,1,2,3) - Why do you break from regular NC conventions here where each new bar should be an NC? Surely it should look like this..? https://gyazo.com/5af7c87197ed2cc6e6a9b1846202ca12 I think I got it ? XD

Hope some of this helps, and best of luck with this set! I know you'll find a way :D
Thanks!
Phos-
Hey, my first mod in a very long while.

[Space's Easy]
  1. 00:11:367 (1) - This slider looks a bit bland due to its length and shape. You could give it a curve like 00:13:214 (5) - , and then having 00:10:444 (3) - blanketed into it. Like this.
  2. 00:18:752 (1,2,3) - This pattern could do some work also. Reduce the curve of (3) so that it looks like (1) and it'll look much better imo.
[Diri's Normal]
  1. 00:42:752 (3) - I'd have a 1/1 slider start here. This would make the rhythm easier to read whilst still keeping the emphasis on the vocals at 00:43:444 (4,5) -.
[Advanced]
  1. 00:02:137 (4) - Add an NC here for the sake of consistency, as it seems that you're using 1 NC per downbeat.
  2. 00:09:521 (3) - ^
  3. 00:20:598 (1) - Start this slider at the red tick before it. Although it's on a downbeat, it is on one that doesn't particularly need emphasising as it is overshadowed by the vocals. Doing this will make it more consistent with the rest of the song, and overall represent the vocals much better.
  4. 00:43:444 (2) - Again, move this slider 1/2 a beat forward so it starts on the white tick. This would play better rhythmically and represent the vocals better.
[Hard]
  1. 00:10:906 (5) - This repeat slider is bad because it ends on a very powerful downbeat, causing the player to potentially lose rhythm, as well as being tacky to play. I would either replace this slider with a stream, or get rid of one of the repeats and place a circle on the downbeat.
  2. 00:15:060 (1) - Make the sides of this slider less flat so it looks more appealing. For example, you could place white points at both sides so that they're curved.
  3. 00:18:752 (1,3) - Not too sure about the rankability of this pattern because the end of a repeat slider is stacked under the end of (1). I would change this around so that it is slightly easier to read. (I'm also seeing a lost opportunity in regards to structure, where you could have made 00:19:675 (3,1) - blanket each other.)
  4. 00:26:021 (6) - Add a note here to represent the music better, as I can hear a faint 1/4 note. It'll also break the monotony of the constant 1/2 here.
  5. 00:29:598 (4,5) - I'm not sure why you chose to repeat the pattern here, even though the music changes quite a bit. I'd re-position these so that it looks different.
  6. 00:48:175 (6) - Like I mentioned before, I would add a note here. This would be to emphasise the second guitar strum, as it feels awkward to leave it left out.
[Insane]
  1. 00:26:021 (9) - Like in the hard, add a note here. This would turn your triplet into a 5 note stream, and it'll go well with the music as every 1/4 will be emphasised
  2. 00:48:175 (6) - Again, like I mentioned in the hard I would add a note here as well.
Well yeah. Not much to say besides from rhythm and structure issues. This is a good map though, and I wish you luck in ranking this. :)
Topic Starter
Spayyce

-Faded- wrote:

[Advanced]
  1. 00:02:137 (4) - Add an NC here for the sake of consistency, as it seems that you're using 1 NC per downbeat. Yeah I missed that! Thanks ^^
  2. 00:09:521 (3) - ^ changed also!
  3. 00:20:598 (1) - Start this slider at the red tick before it. Although it's on a downbeat, it is on one that doesn't particularly need emphasising as it is overshadowed by the vocals. Doing this will make it more consistent with the rest of the song, and overall represent the vocals much better. Feels more like the vocals are progressing upward to meet with the guitar that is on the downbeat imo
  4. 00:43:444 (2) - Again, move this slider 1/2 a beat forward so it starts on the white tick. This would play better rhythmically and represent the vocals better. Kinda went through with it by changing the slider to notes.
[Hard]
  1. 00:10:906 (5) - This repeat slider is bad because it ends on a very powerful downbeat, causing the player to potentially lose rhythm, as well as being tacky to play. I would either replace this slider with a stream, or get rid of one of the repeats and place a circle on the downbeat. alright changed a little bit of structure whilst keeping the theme relatively consistent. thanks! :)
  2. 00:15:060 (1) - Make the sides of this slider less flat so it looks more appealing. For example, you could place white points at both sides so that they're curved. I like the curves on this slider and the blanket combo after it, looks nice imo
  3. 00:18:752 (1,3) - Not too sure about the rankability of this pattern because the end of a repeat slider is stacked under the end of (1). I would change this around so that it is slightly easier to read. (I'm also seeing a lost opportunity in regards to structure, where you could have made 00:19:675 (3,1) - blanket each other.) ehh the reverse is fully visible when the user is clicking on the slider so they shouldn't have too much issues, and the slider is just there for symettry after, don't feel a blanket would work well with the flow
  4. 00:26:021 (6) - Add a note here to represent the music better, as I can hear a faint 1/4 note. It'll also break the monotony of the constant 1/2 here. feels light i'd overmap it due to having to add another 1/4 before, creating a lot of clutter in a small timeframe
  5. 00:29:598 (4,5) - I'm not sure why you chose to repeat the pattern here, even though the music changes quite a bit. I'd re-position these so that it looks different. 00:27:983 (1,5) - pitch here is the same so i used the same slider type to reflect it.
  6. 00:48:175 (6) - Like I mentioned before, I would add a note here. This would be to emphasise the second guitar strum, as it feels awkward to leave it left out. There is a note there XD
[Insane]
  1. 00:26:021 (9) - Like in the hard, add a note here. This would turn your triplet into a 5 note stream, and it'll go well with the music as every 1/4 will be emphasised same as in hard
  2. 00:48:175 (6) - Again, like I mentioned in the hard I would add a note here as well. uwuuuu <3
Well yeah. Not much to say besides from rhythm and structure issues. This is a good map though, and I wish you luck in ranking this. :)
Love you Faded <3

So happy to have you back :)
LowAccuracySS
redid ds snap and the parts mentioned in the mod.

thanks!

upimoutofideas
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18752
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:I Found A Way
TitleUnicode:I Found A Way
Artist:Drake Bell
ArtistUnicode:Drake Bell
Creator:-Space-
Version:Space's Easy
Source:Drake & Josh
Tags:opening nickelodeon diraimur op nick miranda cosgrove josh peck [_Space_]
BeatmapID:1286262
BeatmapSetID:603193

[Difficulty]
HPDrainRate:3
CircleSize:2.8
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.66
SliderTickRate:1

[Events]
//Background and Video events
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yShadowXOP_
So, because the map is on its final stages of modding, and you're already looking forward for a BN, I really couldn't find any major errors on your map, the Insane diff is practically perfect for me, Good Luck with Ranking! ^^
July - San
Hii! From Mod req! :) (Sorry for my Bad English)
M4M!
(My map: https://osu.ppy.sh/s/597903 )
Okay let's see here..

Space's Easy

00:03:060 (2) - (Swap This for a Short Slidder like this..)


00:11:367 (4) - (Add Hitsound "Finish", and Extend this for a 00:12:752 - )

00:13:214 (5) - (Add Hitsound "Whistle")

00:35:829 (4) - (Add Hitsound "Finish")

00:37:675 (1) - (Add Hitsound "Finish")

00:39:521 (3) - (Add Hitsound "Finish")

ADVANCED

00:11:829 (2,3,4,1,2) - (Maybe Sounds Better with Hitsound "Soft")

00:15:060 (1) - (Add HitSound "Finish" "Soft")

00:29:829 (4) - (Add Hitsound "Finissh" "Normal")

INSANE

00:22:444 (1) - (Add "Finish")

NORMAL

in AiMod looks like an "Easy" Try to climb the stars

Mekki
good stuff
diraimur
im alive
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BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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