Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda

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Topic Starter
Asuka_-

Akitoshi wrote:

#modreqsから
General
  1. Hard = HP6, Light Insane = HP5.7という所が怪しいです Hardが6だったので LightInsaneも6にしました。
    Insaneとの差はARとODでokですかね...


Easy
  1. 00:35:021 (2,3) - 1/1で自然な流れ方で取りたいのは分かるけど00:31:646 (2,4) - でシンバルとってるからついでに00:35:208 - も取ってみたらどうかな?
  2. 02:02:958 (5) - 45|87に置いてみては?02:02:583 (4) - とのoverlapが今より綺麗になります


Normal
  1. 00:35:583 (5,6,7,8) - Normalだとこういうパターンは怖いので8消して7を1/1にしてみたら?これなら連続1/2から避けられるしボーカルが止まった00:36:521 - にもなんとなく役立つ(と思う)
  2. 01:31:646 (2,3,4) - ここらへん三角にしてみたらどうかな?今のはちょっとずれてるので一応
  3. 01:33:146 (5,6) - 多分そのまま01:32:396 (3,4) - のcircleコピペして左側によせた方がパターン的にいいかも
  4. 01:37:646 (3,4,5,6,7,8,1) - 1/2の使い方が危ないw真ん中に1/1の隙間あげてやってもいいかも 
  5. 02:05:583 (5,6,7,8,1) - 最初と似たやつ


Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います
  2. 00:49:458 (4,5) - 同じ長めのギターが鳴ってる00:43:458 (4) - と合わせて1/1 sliderに変えてみたら? ここは保留にさせてくださいなー
  3. 01:53:771 (3,4,5) - hitsound
  4. 02:02:583 (2,3,4) - ここまで広げなくていいと思うなあ。01:59:583 (2,3,4) - みたいにx0.8 dsくらい下げてみては?02:02:958 (1,2,3,4) - へのボーカルの変化に役にたてると思います 0.8ではないですが、少し狭めました。


9歳なので変な事言ってたらごめんなさい 天才児です。
goodluck~
no reply = fixed

akitoshiさんに見てもらえてうれしいですw
ものすごく助かりました~w
ありがとうございます!!
CucumberCuc
Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified...
Topic Starter
Asuka_-

CucumberCuc wrote:

Hi :3

[Easy]
Fix the time of placing their TP, they are not on the ticks
00:15:146 (4,1) far
00:32:583 (3,4,1,2) 3,4,1 ^, 1,2 are close
01:01:646 (2,3) slightly far
01:09:521 (4,1) far
02:05:208 (2,3) are close
00:22:646 (2,1) and 00:37:833 (3,1) make them much further apart

[Normal]
00:17:583 (5,6) are close
00:20:771 (5,6) slightly far
01:03:896 (1) slightly move up
01:08:021 (3) 1 times right
01:38:396 (5) 1 times down
01:39:521 (8,1) are close
01:39:896 (1,2,3,4) slightly far
01:45:896 (1,2) ^
01:54:896 (1,2,3) ^
01:55:646 (3,4) are close
01:56:771 (5,6) are close
02:03:896 (1,2) slightly far
02:04:833 (3,4) ^
02:15:708 (4,5) ^

text may soon be modified... kk
fixed all for now
thanks!
Momochikun
sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ?
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
Time Capsule

Akitoshi wrote:

#modreqsから
Insane
  1. 00:23:771 (3,4,5) - hitsoundあった方がいいと思います あったけど
  2. 01:53:771 (3,4,5) - hitsound kiaiなの

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there
meski begitu dengan alur drum pattern hs yang sekarang cukup kuat kok menurutku buat nutupin disbanding aslinya. lagipula udah tak coba calm sampleset dan kurang nendang hasilntya lol
@Asuka 01:11:396 (1) - こっちはDrumサンプルセットです、注意して。
hyouri

Asuka_- wrote:

:cry: :idea:

Alveryn wrote:

You did not apply my general mods, also you need to uppercase "cv"
Masaki Gaillard (cv: Kiritani Hana) - Daisuki Nanda -> Masaki Gaillard (CV: Kiritani Hana) - Daisuki Nanda
That point adopts IamKwan's opinion.

IamKwaN wrote:

Unicode Title: 大好きなんだ
Romanised Title: Daisuki Nanda
Unicode Artist: 真咲・ガイヤール(cv: 桐谷華) or 真咲・ガイヤール(cv桐谷 華)
Romanised Artist: Masaki Gaillard (cv: Kiritani Hana) or Masaki Gaillard (cv Kiritani Hana)
Source: 天色*アイルノーツ

References:
https://youtu.be/XvclwsRqtp8?t=1m7s
https://auctions.c.yimg.jp/images.aucti ... s28489.jpg
http://www.yuzu-soft.com/ja/post/5692/% ... 83%AB.html

Please check https://youtu.be/XvclwsRqtp8?t=1m7s
There is no notation of "CV", it is written as "cv".

i'll check again your general mod
Thing is CV means "Character Voice" which is almost always (99.999999% of the time) in uppercase. If it's cv and not CV then imo it is a mistake most likely due to lazy writings. In English, to shorten two words you use uppercase, if it's one word it's lowercased or both.
Examples:
Junior -> Jr.
Joking -> jk
Featuring -> ft.
League Champion Ship -> LCS
Character Voice -> CV
Also the link you sent to yimg.jp has "CV" and not "cv" http://puu.sh/vE5qC/5177da5f4a.jpg
All links I've checked all have CV in uppercase, only the video has "cv" and is probably mistake by the designer.
http://puu.sh/vE5qC/5177da5f4a.jpg
https://puu.sh/vE5R8/6529499bd3.jpg
https://puu.sh/vE5T1/c1ce35a3bc.png
https://www.youtube.com/watch?v=itDhg5HEJfg
Topic Starter
Asuka_-
@Alveryn

Im not good at english.
I use google translation.


Some maps rank using "cv".
Https://osu.ppy.sh/s/114579
Https://osu.ppy.sh/s/518377
We should follow the notation of the official .

In this case....
I do not know if your image is official.

your refernce : https://www.youtube.com/watch?v=itDhg5HEJfg
Certainly, "CV" is written in the title.
But I can not confirm if it is official.
Because there is an official channel "yuzusoft公式チャンネル"

In the video of the official channel "cv" is stated.
https://www.youtube.com/watch?v=XvclwsRqtp8

Next, Please look at IamKwan's Reference.
"cv" is written on official CD.

Next, Your Reference
Certainly, "CV" is written in the page.

If "cv" is not written on CD, I think I should have used "CV" instead.
However, since "cv" is written in CD, I think that I should use this.

I'll check to alacat when get qualified state.
Topic Starter
Asuka_-

Momochikun wrote:

sry late, here's mod

hitsound modding apply on all diffs
i dont think the snare drum on the first part 00:12:896 - until 00:22:271 - is prominent since there're no snare drum sound there

[Insane]
00:10:833 (2,1) - how about swap hitsound ? i think 00:11:208 - need finish
00:18:896 (1) - finish
00:30:521 (1) - i dont think need to NC here
01:05:771 (3,4) - kinda too big spacing imo, ctrl g on (4) ? keep~ its fine ^^
01:23:396 (1) - try a 1/2 slider here to cover the snare drum on red tick
02:05:583 (2,3,4,5,6,7) - i think need some nc cause you did so at 01:51:896 (1,2,1,2,1,2,3) -

[Light Insane]
01:23:583 - clap
01:29:583 - ^

[Hard]
00:12:896 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - something wrong with the snapping, they're all ended on 1/8 here

[Normal]
00:12:333 (8) - would like to see this as 1/2 slider though
00:18:896 (1) - finish
00:13:646 (3,4,5,6) - 00:16:646 (3,4,5) - why not made cymbal on slider start like 00:22:646 (2,3,4) - ? this kind of pattern is hard for newbie to follow
01:03:896 (1,2) - 1/1 slider ?


too much 1/2 sliders here imo, some of the non important part can be merged as 1/1 slider, like using reverse slider for smth like 01:57:333 (6,7) -
little change.
no reply = fixed
thanks!!!!
Lemaire
hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
01:15:146 (5) - ブランケット

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ 
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)

ranked頑張ってください!
Time Capsule
本当に。。。
Topic Starter
Asuka_-

RepL4y wrote:

hello~
easy normalは逆に悪くなりそうなのでパスで

[Insane]
00:40:833 (3) - ちょっと右にずらしたら綺麗にブランケットになると思う。それかスライダーの曲げる位置をちょっと左にする。 oki~
00:43:458 (4) - スライダーの間になってるドラムの音拾いたい。(他全部拾ってるからここだけちょっと違和感あるかも)
うわほんとや。。
00:43:458 (4) - 00:49:458 (4,5) - 音取りが違うから修正しなきゃなんですけど
00:39:896 (1) - 00:45:896 (1) - でこういうギターを1/1で取ってるので、00:49:458 (4,5) - を1/1に変えたほうが一貫性があるのかな...
でも確かに中で大きい音が鳴ってるよね...   5.0のinsaneだから埋めるべきなのか...  ちょい保留で!!


01:15:146 (5) - ブランケット うい

[Hard]
00:43:458 (4) - insaneと同じで音拾いたいかも ここはバランス的にkeep
00:59:396 (1,2,3) - スライダーと音に違和感ある。→01:12:146 (3) - 頭の音がなってないから nice!!!!
こんな感じだったら音も綺麗に取れると思う
01:11:771 (2,3,4) - ここも同じ yes!!!
02:20:771 (2,3,4,5,6) - 配置もっと綺麗に置けそう。(3と4が近く見えるのが気になる。)Nice!!

ranked頑張ってください!
ありがとうございます!!!!!!!!!!!!!
Narcissu
Multiple account ?
Topic Starter
Asuka_-
@Narcissu no..
The low Playcount and Playtime are because I was playing offline before.
I am sorry for the chaos caused...

thanks kds~
Mitkoff
Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail?
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them
  4. 02:20:396 - snap timeline, instead of 02:20:404 -
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these


[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure.
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well.
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat


[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it


[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre?
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)?

[]
That's it.
Hope You'll find smting usefull.
GL~
Topic Starter
Asuka_-

Mitkoff wrote:

Hello
NM from q

[Easy]
  1. 00:59:396 (3) - 01:11:396 (3) - don't understand why hss are different... Clap (with drum additions) on 2nd one i guess should be on head of slider instead of reverse tail? ok
  2. 01:39:896 (1,2,3,4) - don't want to try https://puu.sh/vGjrP.jpg? for emphasis on 01:41:208 (3) - strong sound here keep for mow
  3. 02:05:208 (2,3) - not a big deal actually, but might stack them no
  4. 02:20:396 - snap timeline, instead of 02:20:404 - ok
  5. 00:12:896 - 00:54:896 - useless grennlines i guess , You can delete it. You might also check other diffs for stuff like these ok


[Normal]
  1. 00:00:896 - snap timeline
  2. 00:01:646 (2) - shape supposed to be less curved than others?
  3. 00:12:708 - imo start as combo and new part from vocals not really good idea. i suggest snap start on down beat. It's more intuitive. https://puu.sh/vGkAo.jpg
    Also it's more consistent with your usually map structure. nice
  4. 00:34:833 (3,4) - ctrl-g for rythm. imo more fits vocals. don't foget resnap hss as well. keep for mow
  5. 00:59:396 (5) - additions to drum? looks like it's according to all diffs, pls recheck 00:59:396 - 00:59:771 - 01:00:146 - 01:11:396 - 01:11:771 - 01:12:146 - for HS consistency
  6. 01:36:896 (1,2,3,4,5) - suggestion: http://puu.sh/vGkUv.jpg or https://puu.sh/vGl0z.jpg for save your rhythm but less dense and 01:37:646 - not clickable since imo it's really weak beat
    i should follow 01:38:396 - for bigginer i think. keep


[Hard]
  1. 00:38:775 01:18:906 01:36:900 unsnapped lines
  2. 00:23:677 - honestly it's really weak beat, but 00:23:864 - this one is noticeable for sure. You set your priorities the other way. :? mb https://puu.sh/vGlgg.jpg ? Or https://puu.sh/vGltp.jpg for better fits music. Same stuff for higher Light Insane i guess, but with more dense stuff
  3. 01:53:208 (1,2) - ^ same
  4. 01:18:896 (1,2) - i suggest crl-g for rhythm, for better following instruments by following melodic sound 01:18:896 - using slider its fine
  5. 01:24:896 (1) - ^ also i'll get a bit more variation with 01:30:896 (1) - and 01:36:896 (1) - witch sounds a bit more sharp its fine
  6. 02:14:396 (1,2,3,4,5) - https://puu.sh/vGlZP.jpg or http://puu.sh/vGn3J.jpg for fits guitar better, it's solo part so i guess make sense to emphasis on it nice


[light Insane]
  1. 00:00:906 00:38:775 01:18:906 unsnapped lines
  2. 00:28:646 (3,4,5) - make a squre? i try
  3. 00:41:583 (2) - questinoble spacing because 00:42:333 (5) - low ds its fine
  4. 00:41:208 (1) - if You are based Ncs on guitars punches, so 00:41:958 - Hs it as well for consistency , according for other places with same souds keep its fine
  5. 01:04:646 (3,4,5) - mb make even triangle (with same sides)? k

[]
That's it.
Hope You'll find smting usefull.
GL~
Thanks!!! good mod!!
xDololow
Nothing to say. Sorry :o:o:o
Venix
Hello! From queue~

[Easy]
  1. 00:42:896 (1,2,3) - Flow between these objects can be a bit more smoother like you did on similar patterns. What are you think about something like http://osu.ppy.sh/ss/8005883 this. It should works better, because transition 00:42:896 (1,2) - here will be circular and comforable and 00:44:396 (3) - this slier will continue it well.
  2. 01:38:396 (3,4) - What are you think about changing these shapes to others, like http://osu.ppy.sh/ss/8005902 this to obtain better music fitting, because 01:38:396 - here you've a bit other kind of rythm. It will works for aesthetics aswell, because by this you'll avoid 4x the same slider, which is a bit boring.
  3. 01:42:896 (1,2) - Here you've small antiflow. What are you think about CTRL+H on 01:42:896 (1) - (like you did it 01:57:896 (1,2) - here) this slider. It should works better.


[Insane]
  1. 00:11:583 (2,3,4) - I think this spacing is a bit unlogical, because you don't emphasised the most important ryth here. You should emphasise 00:11:958 (4) - this circle by increasing spacing (Like you did it 00:37:833 (1,2,3) - here), because this rythm is the strongest here and it's need it.
  2. 00:39:333 - I think you can get here nice aesthetics visual by moving 00:39:333 (4) - this circle a bit to up to make blanket with 00:39:521 (1,2,3,4,1) - this stream, like this. http://osu.ppy.sh/ss/8006010
  3. 01:01:458 (3,4) - You should increase spacing here, because rythm is not that light like you emphasised it. You can do it easily by 01:01:458 (3) - moving this circle a bit to right, because in comparsion 01:01:083 (2,3) - this spacing seems overspaced.


Ok! That's all from me, good luck~!
Morroni
Hi, a little mod how I can
[Easy]
  1. 00:12:521 (3) - maybe delete it? sounds better
  2. 00:37:833 (3) - I don't know if it is good idea, but you can try to replace this with one circle or something similar for more interesting souind

[Normal]
  1. 00:11:771 (6,7) - replace with slider?
  2. 00:30:146 (6) - sounds better without it
  3. 01:48:146 (6) - ^
  4. 02:00:146 (6) - ^

[Hard]
  1. 00:00:896 (1,2,3,4,1,2) - maybe you can make this through more interesting patterns for eyes?
  2. 00:03:896 (1,2,3,4,1,2) - ^
  3. 00:06:896 (1,2,3,4,1,2) - ^
  4. 00:46:833 (3,4,1) - a bit hard to aim for semi-newbies, I think... this little jump to slider is more suitable for kiai-time
  5. 00:51:896 (1) - you can start this from a circle and then from spinner... too hearable place


I can't mod Light Insane and Insane because I can't find something wrong there. You can just make them more readable (DS, overlaps and so on)
Very nice work, good luck!
Topic Starter
Asuka_-

Venix wrote:

Hello! From queue~

[Easy]
  1. 00:42:896 (1,2,3) - Flow between these objects can be a bit more smoother like you did on similar patterns. What are you think about something like http://osu.ppy.sh/ss/8005883 this. It should works better, because transition 00:42:896 (1,2) - here will be circular and comforable and 00:44:396 (3) - this slier will continue it well. changed
  2. 01:38:396 (3,4) - What are you think about changing these shapes to others, like http://osu.ppy.sh/ss/8005902 this to obtain better music fitting, because 01:38:396 - here you've a bit other kind of rythm. It will works for aesthetics aswell, because by this you'll avoid 4x the same slider, which is a bit boring. littele change
  3. 01:42:896 (1,2) - Here you've small antiflow. What are you think about CTRL+H on 01:42:896 (1) - (like you did it 01:57:896 (1,2) - here) this slider. It should works better. keep for now.


[Insane]
  1. 00:11:583 (2,3,4) - I think this spacing is a bit unlogical, because you don't emphasised the most important ryth here. You should emphasise 00:11:958 (4) - this circle by increasing spacing (Like you did it 00:37:833 (1,2,3) - here), because this rythm is the strongest here and it's need it. little change
  2. 00:39:333 - I think you can get here nice aesthetics visual by moving 00:39:333 (4) - this circle a bit to up to make blanket with 00:39:521 (1,2,3,4,1) - this stream, like this. http://osu.ppy.sh/ss/8006010 nice
  3. 01:01:458 (3,4) - You should increase spacing here, because rythm is not that light like you emphasised it. You can do it easily by 01:01:458 (3) - moving this circle a bit to right, because in comparsion 01:01:083 (2,3) - this spacing seems overspaced. okay


Ok! That's all from me, good luck~!
Thanks!!!!!!!
Topic Starter
Asuka_-

Morroni wrote:

Hi, a little mod how I can
[Easy]
  1. 00:12:521 (3) - maybe delete it? sounds better no
  2. 00:37:833 (3) - I don't know if it is good idea, but you can try to replace this with one circle or something similar for more interesting souind desuyone

[Normal]
  1. 00:11:771 (6,7) - replace with slider? keep for now
  2. 00:30:146 (6) - sounds better without it emphasize key sound
  3. 01:48:146 (6) - ^
  4. 02:00:146 (6) - ^

[Hard]
  1. 00:00:896 (1,2,3,4,1,2) - maybe you can make this through more interesting patterns for eyes? hm... remove stack?? xD
  2. 00:03:896 (1,2,3,4,1,2) - ^
  3. 00:06:896 (1,2,3,4,1,2) - ^
  4. 00:46:833 (3,4,1) - a bit hard to aim for semi-newbies, I think... this little jump to slider is more suitable for kiai-time llittle changed
  5. 00:51:896 (1) - you can start this from a circle and then from spinner... too hearable place no


I can't mod Light Insane and Insane because I can't find something wrong there. You can just make them more readable (DS, overlaps and so on) I'll check
Very nice work, good luck!
Thanks!!
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