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Noisestorm - Shockwave

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Total Posts
52
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Tuesday, August 09, 2011 at 5:51:40 PM

Artist: Noisestorm
Title: Shockwave
Tags: Eoin O' Broin Gonzvlo MMzz
BPM: 175
Filesize: 4764kb
Play Time: 02:29
Difficulties Available:
  1. Gonz' Poke (1.44 stars, 103 notes)
  2. MM's Taiko (4.83 stars, 901 notes)
  3. Quake (4.86 stars, 387 notes)
  4. Shake (4.86 stars, 287 notes)
  5. Tremor (3.62 stars, 154 notes)
Download: Noisestorm - Shockwave
Information: Scores/Beatmap Listing
---------------
and her voice shook my earth
the ground under me rejected me
and now i will do anything
to see the one i love again
ziin
well let's start by using a lossless background...
http://puu.sh/3MnV or http://puu.sh/3MoK

Working on shattering it. There's just a question of what's underneath the shatter. I got a crappy looking shockwave. Not very pleased with the result so far.
OzzyOzrock
I'M A SHOCKWAVE BABY I'LL TAKE YOUR FUCKING LIIIIIIIIIIIIII-- wait this.. this isn't..

We need the 8 phases of an earthquake.
Sander-Don
star~  
dNextGen
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Hika
Too bad. "star".

Mukufro
hi =D from modreq to mod4mod

SPOILER
[Tremor]
hm.. make it full play? until 02:24:000

[Shake]
01:30:171 - move to 01:30:257
01:31:542 - move to 01:31:628
01:32:914 - move to 01:33:000
01:34:285 - move to 01:34:371
at 02:22:628 why you dont add note? until 02:24:000

[Quake]
song setup=> circle size goes to normal

you havent set the preview point
open : choose a timing that you wanted to set as prevew point => Timing => Set Current Position as Preview Point

star~ thanks for your mod XD
Topic Starter
Shiirn
They all have preview points.
tremor was wip and all shake denied

circle size for quake pending rejected
MMzz
Bawwwww, It's a masterpiece of non-authentic style mapping.
Ozzy will post a bg for it soon.

Download: Noisestorm - Shockwave (Shiirn) [MM's Taiko].osu
OzzyOzrock
You mean, "now".


ziin
http://puu.sh/3R1I

I am mildly disappointed. We'll talk later.
Zetta
Moar Noisestorm.

Only posting extra cause I'm forced to. Hit circles covering a slider, *hisss*
Gonzvlo
Saten
General
Add Gonzvlo & MMzz to the tags~

Quake
00:54:000 (2,3) - quite confusing

Shake
02:07:542 (1,2,3,4,1,2,1,2,3,4) - no hitsound?
02:18:513 (1,2,3,4,1,2,1,2,3,4) - ^

MMzz
Several objects aren't snapped

Tremor
01:02:057 (1) - clap?
01:14:742 (4) - 1 grid up
01:45:257 (2) - clap
01:48:685 (6) - ^
01:49:714 (1) - clap at the end
there are places there it's lacking claps, is it on purpose? because there was claps at those places on [Quake]

lolcubes
\:D/

[General]:
  1. Gonzvlo and MMzz into tags. I guess Saten-san already wrote that heh.
[Quake]:
  1. Some uncommon spacings but nothing major, it plays great with it so I won't be naziing it.
  2. 00:21:942 - Unused timing section.
  3. 00:23:314 - ^
  4. 00:33:942 (1) - This note is too loud. Sure I see you want to emphasize it, but do it so you don't imitate a shotgun shot near a person. (check out this section 01:40:114 and further, you didn't emphasize those which you probably should have)
  5. 01:40:114 (1) - What is this I don't even... I expected a jump here. It's quite fitting as well. You could argue antijump is good here as well, but this is the hardest diff and such a slow slider is a massive turn off. Would like if you emphasized the first note as well. ;x;
    Maybe make a circle and then another at 01:40:457? You could probably distance the first one somewhere into a corner or something and place the 2nd one where the current slider ends. Just a thought, you can do as you wish I suppose.
  6. 01:51:085 (1) - This slider is more fitting than the above one because of the melody, but I'd still rather have a jump here.
  7. 02:08:057 (2,3,4,5,6) - Uh, just a thought: The song is called shockwave, the diff is called quake, and those 2 combined usually mess things up quite badly, and this pattern has somewhat perfect order. I strongly suggest a more chaotic pattern, because, honestly, while it looks nice, it's a little boring. You used some nice galvenize patterns in solar, and some of them could be quite fitting here as well. Just throwing an opinion though, so up to you if you want to change this.
  8. 02:09:429 (2,3,4,5,6) - ^
  9. 02:16:457 (3,4,5,6) - Just throwing this here as a more appropriate pattern for the map compared to the 2 I greened out above.
[Shake]:
  1. OD+1 imo.
  2. 00:21:942 - Unused timing section.
  3. 00:23:314 - ^
  4. 00:33:942 (1) - Same thing as in quake.
  5. 00:55:885 (6) - This *could* be a little confusing for a hard-like diff. not only it's placed on another slider, but it has 4 repeats. Sure it's readable and all (depending on the player), but if you could think of something else, it could be better.
  6. 01:06:342 - I'd say you're missing a note here. (look at the previous section which sounds just like this one, it has a circle there). This may interfere with your idea of the jumping sliders, but instead of the repeating slider, just use a regular one and add another one which would start at the endpoint of that one and end on this timeline? You can keep the jumps this way atleast. I just hope you don't make them symmetrical to the above sliders because I see "shockwave" as something which shits things up instead of lining up stuff to perfection. :p
  7. 01:34:285 (1) - Well...I don't really want to nazi (much), but make it so it's a little closer to the slider? Just like the previous circles before this.
[Tremor]:
  1. 00:21:942 - Unused timing section.
  2. 00:23:314 - ^
  3. 00:33:942 (1) - Just like in other diffs, too loud.
  4. 01:40:457 (1,2,3,4,5) - Spacing in this combo is too much affected by the shockwave if you know what I mean (atleast for a normal diff). :D Fix it a little.
  5. 01:48:342 (5,6) - Also these 2 are kinda far from the previous slider. What you could do is just leave them like they are because I think they are cool and perfectly playable by a newbie, or you can just unstack 5 and use correct distance snap. The choice is yours I suppose.
[Gonz' Poke]:
  1. Unused timing sections
    00:32:571
    00:43:457
    00:44:571
    00:49:028
    00:50:057
    01:00:942
    01:01:028
    01:05:485
    01:08:571
    01:12:085
    01:13:371
    01:50:400
    02:06:857
    02:15:771
    02:18:514
    02:19:885
  2. 01:45:942 (1) - Soft clap maybe? You used one before. Same goes for 01:51:428 (2), 01:56:914 (1).
  3. 01:55:885 (3) - This clap is a little too quiet, I suggest to raise the volume a little.
That's it I guess. Lots of suggestions again, but meh, that's just me.
Gonzvlo's diff really amazed me, although it doesn't technically 100% fit to the song (I expected chaos hehe), it's really great. Others looked fine apart from the highest diff where I was a little disappointed to find you used slow sliders instead of jumps, and too "perfect" patterns. :P

Other than that, a good map, and use that mp3 I gave you, this one is melting my ears. ;x;
Gonzvlo

lolcubes wrote:

[Gonz' Poke]:
  1. Unused timing sections
    I'm too lazy to remove them, it doesn't matter anyways~
  2. 01:45:942 (1) - Soft clap maybe? You used one before. Same goes for 01:51:428 (2), 01:56:914 (1). Okay
  3. 01:55:885 (3) - This clap is a little too quiet, I suggest to raise the volume a little. Sure~
Thanks o/

Download: Noisestorm - Shockwave (Shiirn) [Gonz' Poke].osu
MMzz
Here you go, adjusted to the new MP3



Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.

Download: Noisestorm - Shockwave (Shiirn) [MM's Taiko].osu
Gonzvlo
Finally, adjusted to the new mp3~

Download: Noisestorm - Shockwave (Shiirn) [Gonz' Poke].osu
Yuzeyun
[General]
MP3 is fine.
MMzz's Taiko fails at loading...
> http://osu.ppy.sh/ss/126430
Add 'Gonzvlo' in tags.

[Gonz]

-

[Tremor]

-

[MMzz's Taiko]

Due to a file corruption I can't mod this, sorry :/

[Shake]

2 unsnapped objects at
02:19:198
02:23:998
Resnap them.

[Quake]
3 unsnapped notes at
02:06:855
02:07:455
02:27:598
Resnap them.

There are more than 3 slider speeds.
01:42:857 (1,2,3,4,5,6,7,8) - WTF ROFL

YOU GOT IT !
Copter-kun
Good map, irc modded with stacking error, spacing and etc.
Starr
Kitsunemimi
...mmmmmnnnnnn

[Gonz' Poke]:
There are a crapload of timing points. Maybe you should just use custom hitsounds (and throw away all that hard work).
00:33:942 (3) - Are you sure you're not going to make this a new combo? o3o
Nice sliders though o3o

[Tremor]:
01:01:200 (5) - Might be fast/unnecessary. Since, like, it's 1/2 beat from the last slider, might confuse noobs.
01:02:057 (1) - Missing clap on slider tail.
01:45:942 (2,3,4) - Doesn't follow any sort of melody in the song, unnecessary on a Normal. Can just be replaced by a single note.
01:54:170 (6) - Missing clap on slider head.
02:03:770 (3) - ^
Nice consistency on this difficulty.

[MM's Taiko]:
Map is pasted twice over. Better fix this.
00:15:085 (7) - Slider ends early
00:20:571 (14) - ^. May be intentional? But it doesn't really sound that great.
Rest of it seems really nice.

[Shake]:
00:54:857 (1,2,3,4) - Spacing is a bit uneven. Really nazi suggestion I know, but I just wanted to point it out.
01:59:999 (5,6) - Bad switching up of the pattern. I'd reposition (5) and (6) in a way to continue with the clockwise motion.
02:01:371 (5,6,7) - ^
This diff has a really steady rhythm to it~

[Quake]:
02:05:999 (4) - The way this covers up the next stream is really bad. I'd try repositioning it somewhere, although it's sort of tricky in this case.

And that's it! Star because this map is awesome.
Luvdic
As requested by Gonzvlo.

General:

Taiko's, Quake's, Shake's and Tremor's diff is missing some tags: Gonzvlo

Also, taiko's difficulty is corrupted, you have copy pasted twice the map's info: http://puu.sh/46JH delete one of them, and it should be good.

Quake:

3 objects not snapped - Check AIMOD

00:54:000 (2,3) - Avoid overlap? it looks ugly.
02:05:999 (4) - I don't like how it covers a stream.

Shake

2 objects not snapped

00:56:228 (1) - Don't think this is a good idea considering that 00:55:371 (4,5,6) - covers ~80% of the slider
01:44:914 (4) - Maybe... just maybe you should consider taking out 1 repeat

Tremor:


01:45:942 (2,3,4) - Lol, I didn't knew that these were on 1/2 when I test played, maybe you should recheck that to see if it's confusing xD
02:03:771 - Missing clap?

Rest is fine
Topic Starter
Shiirn
mods done stuff stuff stuff
Gonzvlo

Kitsunemimi wrote:

[Gonz' Poke]:
There are a crapload of timing points. Maybe you should just use custom hitsounds (and throw away all that hard work). Yeah, honestly, I would to that if I were the creator. When I'm mapping a guest diff I rather use lots of timing sections than bothering the creator with a custom file~
00:33:942 (3) - Are you sure you're not going to make this a new combo? o3o Yeah, I think I'm sure. I will add the NC if somebody else mentions it tho
Charles445
Gonz' Poke
00:33:942 (3) - New combo
Nice and polished, gj

Tremor
Nice

MM's Taiko
This is a bit more random than your usual taikos mmzz :P

If you want the taiko to show up at the end of the list of difficulties, apply these difficulty settings
AR 10
Circle Size 7

Shake
You might want to remove the antijumps in the slow section (like at 01:30:171)

Quake
01:44:228 - This stream is very far away from the previous circle. This may cause the player to miss the 3.53x jump and screw up the entire stream with 50s. I suggest putting the stream closer to the 8 so the difficulty of the map is more consistent (right now that part is a death sentence)
01:56:571 (1) - This hold slider doesn't work well at all. It's not intuitive and breaks the flow up more than it should.
Luvdic

Charles445 wrote:

01:56:571 (1) - This hold slider doesn't work well at all. It's not intuitive and breaks the flow up more than it should.
I disagree, I played it perfectly fine on my first try so w/e
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