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Inoue Joe - CLOSER (TV Size)

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Maruyu

Dunois wrote:

Maruyu Hard

Lower AR to 7 ar8 works best with the note density/bpm
00:20:278 (6,1) - dont stack these would you like to explain why?
00:40:338 (4) - doesnt flow well, ctrl g? it's a common pattern in other maps, exactly because it flows well and helps emphasize the next change in the song
01:05:640 (2) - ^ it is good flow
01:08:893 (3) - ^ ^

thanks for your efforts, m8

if you'd like to elaborate on that stacking situation, I'm all ears
BlanKo, no change so far
Pennek
hi from modqueue o/

[General]
01:24:073 (1) - I'd suggest ending the spinner on 01:28:411 (1) - As it is a really strong beat following the 1-3-2-4-principle. - Probably fine as it is. Atleast consider ending all the diffs at the same point. The insane ends at the blue tick 01:28:863 (1) -
[Easy]
Clean

[Normal]
I'd say that the sounds are too low before the first green timingsection. Raise it a bit?

[Maruyu's Hard]
nope, nothing!

[Insane]
Spinner ends on blue tick.


Overall a very great mapset! Good luck with ranking! :D
Topic Starter
Darkaster

Pennek wrote:

hi from modqueue o/ hey!

[General]
01:24:073 (1) - I'd suggest ending the spinner on 01:28:411 (1) - As it is a really strong beat following the 1-3-2-4-principle. - Probably fine as it is. Atleast consider ending all the diffs at the same point. The insane ends at the blue tick 01:28:863 (1) - I didn't notice Insane was ending 1 tick after. Fixed
[Easy]
Clean Ayee!

[Normal]
I'd say that the sounds are too low before the first green timingsection. Raise it a bit? I think it's fine. Every diff has the same volume in this section.

[Insane]
Spinner ends on blue tick. Alright fixed this above!


Overall a very great mapset! Good luck with ranking! :D Thanks <3
Thanks for your time :)
Sidetail
m4m queue thing p/6013697

[general]
fix the video format. seems like mp4 causes osu to see it as part of beatmap rather than extra files. I press download without video and it downloads with mp4. Ask people like https://osu.ppy.sh/u/798668 for encoding help

hitsound is pretty loud, especially sliderslide and one you use with hitwhistle.wav
as for sliderslide, atleast use empty 44byte wav file (one you can find in almost every map) or dampen the hs a bit more

[insane]
00:03:652 (1) - unNc
first part seems bit boring without any change that goes on for >10 seconds. do what Hard diff is doing since it fits better than more comprehensive because Normal diff has more variation :v
00:25:881 (3) - since this slider ends on left side, either put 00:26:242 (1) - or left or ctrl+g this slider. Actually you even have it correct here 00:31:664 (3) - , so please fix that
00:52:989 (3) - would space this apart from previous object
01:03:471 (3) - ending strong crash on passive hit (slider-end) is not very great. atleast try clickable. fyi: even normal has this clickable.
01:07:447 (4,5) - only this is stack while for other same sounding parts, they are non-stack or slider
01:16:122 (4) - if you are keeping above suggestion, make this clickable and stack them too.
01:19:013 (3) - use two circle
01:24:164 (1) - remove whistle from spinner end. no music there so its bit excessive

[maruyu hard]
00:25:881 try adding that guitar emphasis since you have thing going on here 00:31:664 (3) -
00:31:122 ^
00:47:567 (5) - (x:124, y:284) looks bit better
01:24:164 (1) - i dont think you need whistle at end of spinner-end.

[normal]
check aimod
00:29:676 (2) - would curve, possibly in a way that looks nice with 00:29:134 (1) -
01:24:073 (1) - remove spinner-end sound.
nice diff.

[easy]
00:10:338 (2,3) - for previous parts, please use this for variation.
01:06:001 (4,5,1) - these feel weird since they are shifted by one white tick
for second kiai, it feels off because they are shifted by one white tick compared to first kiai, look carefully where each objects starts at. Refer to downbeat (large white tick among small white tick).
01:04:917 (3,4) - It goes off somewhere around here ^
Maruyu

BetaStar wrote:

m4m queue thing p/6013697

[maruyu hard]
00:25:881 try adding that guitar emphasis since you have thing going on here 00:31:664 (3) -
00:31:122 ^ i get what you're trying to say, but right now it feels very simplified (which is how I wanted to do it in the first place). if I get good feedback on how to emphasize the guitar and it doesn't require any significant placement changes I'll take it, for now it's on standby
00:47:567 (5) - (x:124, y:284) looks bit better yeah, definitely :) Changed!
01:24:164 (1) - i dont think you need whistle at end of spinner-end. That's for @BlanKo :p
Thanks for the feedback, a l p h astar

15/05
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42869
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20459
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Closer (TV Size)
TitleUnicode:Closer (TV Size)
Artist:Inoue Joe
ArtistUnicode:Inoue Joe
Creator:BlanKo
Version:Maruyu's Hard
Source:Naruto Shippuden
Tags:j-rock maruyu
BeatmapID:1277891
BeatmapSetID:602945

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"back.jpg",0,0
Video,0,"closer.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3110,361.44578313253,4,2,1,30,1,0
3110,-133.333333333333,4,2,1,30,0,0
3652,-133.333333333333,4,2,2,30,0,0
4013,-133.333333333333,4,2,1,30,0,0
6543,-133.333333333333,4,2,2,30,0,0
6905,-133.333333333333,4,2,1,30,0,0
9435,-133.333333333333,4,2,2,30,0,0
9796,-133.333333333333,4,2,1,30,0,0
12326,-133.333333333333,4,2,2,30,0,0
12688,-133.333333333333,4,2,1,30,0,0
13049,-100,4,1,1,45,0,0
14676,-100,4,1,1,70,0,0
32025,-117.647058823529,4,1,1,70,0,0
43591,-100,4,1,1,60,0,1
62387,-100,4,1,1,60,0,0
63832,-100,4,1,1,60,0,1
82628,-100,4,1,1,60,0,0
88772,-100,4,1,1,5,0,0


[Colours]
Combo1 : 207,44,48
Combo2 : 37,176,252
Combo3 : 255,160,32

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368,252,64736,2,0,P|331:258|294:252,1,75,2|8,0:0|0:0,0:0:0:0:
195,183,65097,6,0,L|204:338,1,150,2|2,0:0|0:0,0:0:0:0:
91,286,65640,2,0,L|85:360,1,75,8|0,0:0|0:0,0:0:0:0:
97,196,66001,1,2,0:0:0:0:
16,235,66182,1,2,0:0:0:0:
23,145,66363,1,8,0:0:0:0:
121,78,66543,6,0,B|194:56|194:98|269:78,1,150,2|2,0:0|0:0,0:0:0:0:
350,40,67085,1,8,0:0:0:0:
350,40,67266,2,0,P|387:32|431:39,1,75,0|2,0:0|0:0,0:0:0:0:
484,103,67628,1,2,0:0:0:0:
511,17,67808,1,8,0:0:0:0:
484,103,67989,6,0,P|472:176|493:247,1,150,2|2,0:0|0:0,0:0:0:0:
466,333,68531,2,0,P|430:324|393:325,1,75,8|0,0:0|0:0,0:0:0:0:
306,354,68893,2,0,P|301:316|312:281,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
390,231,69435,6,0,P|321:189|253:211,1,150,2|2,0:0|0:0,0:0:0:0:
188,262,69977,1,8,0:0:0:0:
188,262,70158,2,0,P|181:302|185:342,1,75,0|2,0:0|0:0,0:0:0:0:
258,206,70519,2,0,P|260:168|253:131,1,75,2|8,0:0|0:0,0:0:0:0:
182,34,70881,6,0,B|280:51|280:51|329:40,1,150,2|2,0:0|0:0,0:0:0:0:
409,82,71423,2,0,B|444:73|444:73|482:78,1,75,8|0,0:0|0:0,0:0:0:0:
449,162,71784,1,2,0:0:0:0:
358,159,71965,2,0,B|320:153|320:153|288:135,1,75,2|8,0:0|0:0,0:0:0:0:
449,162,72326,6,0,L|437:312,1,150,2|2,0:0|0:0,0:0:0:0:
343,236,72869,1,8,0:0:0:0:
291,343,73049,2,0,P|222:366|158:330,1,150,2|2,0:0|0:0,0:0:0:0:
230,276,73591,1,8,0:0:0:0:
301,221,73772,6,0,P|237:185|169:209,1,150,2|2,0:0|0:0,0:0:0:0:
92,257,74314,2,0,P|80:204|86:169,1,75,8|0,0:0|0:0,0:0:0:0:
115,100,74676,2,0,P|127:47|121:12,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
186,156,75218,6,0,B|260:179|257:123|331:151,1,150,2|2,0:0|0:0,0:0:0:0:
403,205,75760,1,8,0:0:0:0:
402,204,75941,2,0,P|406:241|398:277,1,75,0|2,0:0|0:0,0:0:0:0:
319,320,76302,1,2,0:0:0:0:
262,249,76483,1,8,0:0:0:0:
331,151,76664,6,0,P|396:116|469:145,1,150,2|2,0:0|0:0,0:0:0:0:
474,258,77206,2,0,P|409:293|336:264,1,150,8|2,0:0|0:0,0:0:0:0:
268,216,77748,1,2,0:0:0:0:
185,252,77929,1,8,0:0:0:0:
256,304,78109,6,0,P|267:231|258:157,1,150,2|2,0:0|0:0,0:0:0:0:
179,112,78652,1,8,0:0:0:0:
100,156,78832,2,0,P|63:147|32:124,1,75,0|2,0:0|0:0,0:0:0:0:
102,64,79194,1,2,0:0:0:0:
179,112,79375,1,8,0:0:0:0:
160,230,79555,6,0,P|80:235|12:213,1,150,2|2,0:0|0:0,0:0:0:0:
68,321,80097,2,0,P|103:327|143:320,1,75,8|0,0:0|0:0,0:0:0:0:
227,291,80459,2,0,P|263:284|300:291,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
181,369,81001,6,0,P|197:295|189:221,1,150,2|2,0:0|0:0,0:0:0:0:
164,135,81543,1,8,0:0:0:0:
81,171,81724,2,0,P|44:177|7:171,2,75,0|2|2,0:0|0:0|0:0,0:0:0:0:
164,135,82266,1,8,0:0:0:0:
91,80,82447,1,2,0:0:0:0:
81,171,82628,6,0,L|88:259,1,75,8|2,0:0|0:0,0:0:0:0:
91,80,82989,1,2,0:0:0:0:
164,135,83170,2,0,P|200:141|236:130,1,75,8|2,0:0|0:0,0:0:0:0:
289,57,83531,1,2,0:0:0:0:
310,175,83712,2,0,P|282:203|249:215,1,75,8|0,0:0|0:0,0:0:0:0:
289,57,84073,5,0,0:0:0:0:
256,192,84164,12,2,88772,0:0:0:0:
Topic Starter
Darkaster

BetaStar wrote:

m4m queue thing p/6013697

[general]
fix the video format. seems like mp4 causes osu to see it as part of beatmap rather than extra files. I press download without video and it downloads with mp4. Ask people like https://osu.ppy.sh/u/798668 for encoding help I'll see what I can do about this

hitsound is pretty loud, especially sliderslide and one you use with hitwhistle.wav
as for sliderslide, atleast use empty 44byte wav file (one you can find in almost every map) or dampen the hs a bit more Hmm I decreased the volume!

[insane]
00:03:652 (1) - unNc
first part seems bit boring without any change that goes on for >10 seconds. do what Hard diff is doing since it fits better than more comprehensive because Normal diff has more variation :v
00:25:881 (3) - since this slider ends on left side, either put 00:26:242 (1) - or left or ctrl+g this slider. Actually you even have it correct here 00:31:664 (3) - , so please fix that
00:52:989 (3) - would space this apart from previous object
01:03:471 (3) - ending strong crash on passive hit (slider-end) is not very great. atleast try clickable. fyi: even normal has this clickable.
01:07:447 (4,5) - only this is stack while for other same sounding parts, they are non-stack or slider
01:16:122 (4) - if you are keeping above suggestion, make this clickable and stack them too.
01:19:013 (3) - use two circle
01:24:164 (1) - remove whistle from spinner end. no music there so its bit excessive

Fixed everything above

[normal]
check aimod
00:29:676 (2) - would curve, possibly in a way that looks nice with 00:29:134 (1) -
01:24:073 (1) - remove spinner-end sound.
nice diff. Fixed everything and thanks :D

[easy]
00:10:338 (2,3) - for previous parts, please use this for variation.
01:06:001 (4,5,1) - these feel weird since they are shifted by one white tick
for second kiai, it feels off because they are shifted by one white tick compared to first kiai, look carefully where each objects starts at. Refer to downbeat (large white tick among small white tick).
01:04:917 (3,4) - It goes off somewhere around here ^ Hmm I'll see what I can do about it!
Thanks for your time. I'll mod yours soon :)
Stedoss
Heya from discord and other places. Le chat mod:

SPOILER
20:52 Stedoss: you want me to mod your map fam?
20:52 BlanKo: aye if you wanna
20:53 *Stedoss is listening to [https://osu.ppy.sh/b/1273523 Inoue Joe - Closer (TV Size)]
20:53 Stedoss: this one, ye?
20:54 BlanKo: yteye
20:59 Stedoss: easy is very good imo
20:59 Stedoss: 00:20:459 (1) - this slow section is kinda boring but there's not really much you can do here
20:59 BlanKo: is it? the second kiai gave me so much problems
20:59 BlanKo: I had to change a lot of stuff
20:59 BlanKo: rhythm shet
21:01 Stedoss: maybe move this slider away from (3) 01:13:952 (4) -
21:02 Stedoss: or just change the shape so it's a little further up
21:02 Stedoss: cos it's quite close
21:03 BlanKo: That slow section you were talking about
21:03 BlanKo: yeah I can't do much there
21:03 Stedoss: yeah
21:03 Stedoss: there are sounds but the sliders/objects would be too close
21:03 BlanKo: if I try to place notes, it would sound weird
21:04 Stedoss: yeah
21:04 BlanKo: and I have to simplify it
21:04 BlanKo: can't really place 1/2 beats
21:05 Stedoss: or 1/2 sliders
21:06 BlanKo: well, 1/2 beats = 1/2 sliders =P
21:08 Stedoss: ye :P
21:09 Stedoss: not really a fan of this slider 01:09:616 (1) -
21:09 Stedoss: doesn't really follow the flow
21:10 Stedoss: add a little downward curve
21:10 BlanKo: it's drop off flow
21:10 BlanKo: but yeah I get you
21:11 BlanKo: Actually
21:11 BlanKo: the downward curve might do it
21:13 Stedoss: that's pretty much it for easy
21:17 Stedoss: i feel like this section is undermapped 00:30:579 (1) -
21:18 BlanKo: hmm I think it's good enough tho, I'm emphasizing the stronger guitar sounds
21:19 BlanKo: Doing more would simply ruin it
21:19 Stedoss: change this to a 1/2 slider? 00:30:218 (3) -
21:22 BlanKo: If I change it to a 1/2 slider, 00:30:579 (1) - wouldn't look as important. The small gap between them emphasizes the strong sound
21:25 Stedoss: true
21:26 Stedoss: can't say much more about that diff
21:32 Stedoss: no spinner at the start?
21:35 Stedoss: maybe up the SV on this slilder to give it more emphasis? 00:26:242 (1) -
21:35 Stedoss: 1.2x seems pretty good on it
21:37 BlanKo: are u talking about normal?
21:37 Stedoss: insane now
21:37 BlanKo: ah
21:38 BlanKo: 1.2x?
21:38 Stedoss: ye
21:39 BlanKo: I think 1.0x would be better because the max SV I use is 1.10x
21:39 BlanKo: since this is not the intense part of the music, I'd rather use something like 1.0x
21:40 Stedoss: is still think 1.2 works well just for that one slider, but yeah, just increase the sv in some way
21:45 Stedoss: this slider looks a little strange to me 00:35:097 (2) -
21:45 Stedoss: something more clean like this? https://imgur-archive.ppy.sh/mkhfgNi.png
21:47 Stedoss: little bit of a curve on this down part of the slider? 00:37:266 (4) -
21:49 BlanKo: how so?
21:50 Stedoss: something like this? https://puu.sh/vR5Yr/14ebb16a3b.png
21:51 Stedoss: i'm not a fan of the way that these look or play 00:49:375 (1,2,3) -
21:56 BlanKo: why not :C
22:03 Stedoss: maybe something like this? https://puu.sh/vR6LL/f9639f7941.png
22:05 Stedoss: spacing it out a little more
22:08 Stedoss: think that's pretty much all i can say ^.^
22:11 BlanKo: maybe this is more comfortable to play
22:11 BlanKo: https://osu.ppy.sh/ss/8098384
22:12 BlanKo: yeah definitely
22:12 BlanKo: circular flow!
22:12 BlanKo: =3
22:13 Stedoss: yeah, 100% better
22:14 Stedoss: great maps and good luck on rank, if there's anything else gimme a ping on the d'cord <3
22:15 BlanKo: thanks i hope so xD
22:16 Stedoss: Oh
22:16 BlanKo: hm?
22:16 Stedoss: The Official Music Video has been taken down
22:16 Stedoss: might wanna change it in the post
22:16 BlanKo: wait rly
22:17 Stedoss: oh i didn't notice there was a hard
22:17 Stedoss: lol
22:17 BlanKo: done
22:17 BlanKo: for some reason the link changed
22:17 BlanKo: the fuq
22:17 Stedoss: strange
22:17 BlanKo: it's working now
22:17 BlanKo: I guess xD
Good luck with rank my good dude.
Topic Starter
Darkaster

Stedoss wrote:

Heya from discord and other places. Le chat mod:

SPOILER
20:52 Stedoss: you want me to mod your map fam?
20:52 BlanKo: aye if you wanna
20:53 *Stedoss is listening to [https://osu.ppy.sh/b/1273523 Inoue Joe - Closer (TV Size)]
20:53 Stedoss: this one, ye?
20:54 BlanKo: yteye
20:59 Stedoss: easy is very good imo
20:59 Stedoss: 00:20:459 (1) - this slow section is kinda boring but there's not really much you can do here
20:59 BlanKo: is it? the second kiai gave me so much problems
20:59 BlanKo: I had to change a lot of stuff
20:59 BlanKo: rhythm shet
21:01 Stedoss: maybe move this slider away from (3) 01:13:952 (4) -
21:02 Stedoss: or just change the shape so it's a little further up
21:02 Stedoss: cos it's quite close
21:03 BlanKo: That slow section you were talking about
21:03 BlanKo: yeah I can't do much there
21:03 Stedoss: yeah
21:03 Stedoss: there are sounds but the sliders/objects would be too close
21:03 BlanKo: if I try to place notes, it would sound weird
21:04 Stedoss: yeah
21:04 BlanKo: and I have to simplify it
21:04 BlanKo: can't really place 1/2 beats
21:05 Stedoss: or 1/2 sliders
21:06 BlanKo: well, 1/2 beats = 1/2 sliders =P
21:08 Stedoss: ye :P
21:09 Stedoss: not really a fan of this slider 01:09:616 (1) -
21:09 Stedoss: doesn't really follow the flow
21:10 Stedoss: add a little downward curve
21:10 BlanKo: it's drop off flow
21:10 BlanKo: but yeah I get you
21:11 BlanKo: Actually
21:11 BlanKo: the downward curve might do it
21:13 Stedoss: that's pretty much it for easy
21:17 Stedoss: i feel like this section is undermapped 00:30:579 (1) -
21:18 BlanKo: hmm I think it's good enough tho, I'm emphasizing the stronger guitar sounds
21:19 BlanKo: Doing more would simply ruin it
21:19 Stedoss: change this to a 1/2 slider? 00:30:218 (3) -
21:22 BlanKo: If I change it to a 1/2 slider, 00:30:579 (1) - wouldn't look as important. The small gap between them emphasizes the strong sound
21:25 Stedoss: true
21:26 Stedoss: can't say much more about that diff
21:32 Stedoss: no spinner at the start?
21:35 Stedoss: maybe up the SV on this slilder to give it more emphasis? 00:26:242 (1) -
21:35 Stedoss: 1.2x seems pretty good on it
21:37 BlanKo: are u talking about normal?
21:37 Stedoss: insane now
21:37 BlanKo: ah
21:38 BlanKo: 1.2x?
21:38 Stedoss: ye
21:39 BlanKo: I think 1.0x would be better because the max SV I use is 1.10x
21:39 BlanKo: since this is not the intense part of the music, I'd rather use something like 1.0x
21:40 Stedoss: is still think 1.2 works well just for that one slider, but yeah, just increase the sv in some way
21:45 Stedoss: this slider looks a little strange to me 00:35:097 (2) -
21:45 Stedoss: something more clean like this? https://imgur-archive.ppy.sh/mkhfgNi.png
21:47 Stedoss: little bit of a curve on this down part of the slider? 00:37:266 (4) -
21:49 BlanKo: how so?
21:50 Stedoss: something like this? https://puu.sh/vR5Yr/14ebb16a3b.png
21:51 Stedoss: i'm not a fan of the way that these look or play 00:49:375 (1,2,3) -
21:56 BlanKo: why not :C
22:03 Stedoss: maybe something like this? https://puu.sh/vR6LL/f9639f7941.png
22:05 Stedoss: spacing it out a little more
22:08 Stedoss: think that's pretty much all i can say ^.^
22:11 BlanKo: maybe this is more comfortable to play
22:11 BlanKo: https://osu.ppy.sh/ss/8098384
22:12 BlanKo: yeah definitely
22:12 BlanKo: circular flow!
22:12 BlanKo: =3
22:13 Stedoss: yeah, 100% better
22:14 Stedoss: great maps and good luck on rank, if there's anything else gimme a ping on the d'cord <3
22:15 BlanKo: thanks i hope so xD
22:16 Stedoss: Oh
22:16 BlanKo: hm?
22:16 Stedoss: The Official Music Video has been taken down
22:16 Stedoss: might wanna change it in the post
22:16 BlanKo: wait rly
22:17 Stedoss: oh i didn't notice there was a hard
22:17 Stedoss: lol
22:17 BlanKo: done
22:17 BlanKo: for some reason the link changed
22:17 BlanKo: the fuq
22:17 Stedoss: strange
22:17 BlanKo: it's working now
22:17 BlanKo: I guess xD
Good luck with rank my good dude.
Thanks for the star! :)
Maruyu
he forgot
Wikozo
M4M from #moderqs

[Easy]
  1. on 00:08:531 you can add circle
[Normal]
  1. on 00:46:212 you can add circle like this
  2. 00:50:820 (3) - get this slider a little bit on the left side
[Maruyu's Hard]
  1. 00:27:688 (1) - on this slider you go down but on this sliders 00:29:134 (1,1) you go up. why?
[Insane]
  1. on 01:00:489 you can add cricle like this
Good Luck! and sorry for bad mod, but this map is very good :(
Baeguetteman
So this is your second beatmap so far? :D
Nice mapping design, rythm and hitsounds fit nicely and the flow is not too bad on every map.

[Insane]
00:47:206 (3) - I think this can flow better by giving it a nice curve!
00:50:097 (3) - Here the same.
00:57:326 (3) - And here too.

01:02:387 - Great job on this part! I like it, but it might be hard to read for some other players.
It looks like you got inspired by The Diary of Jane: https://osu.ppy.sh/b/1017616 (01:48:059)

Good luck with rank, and sorry for my bad modding. :|
Topic Starter
Darkaster

Wikozo wrote:

M4M from #moderqs

[Easy]
  1. on 00:08:531 you can add circle It's an easy difficulty so I want to keep it simply for new players to understand it!
[Normal]
  1. on 00:46:212 you can add circle like this Naaah, I think it's good this way!
  2. 00:50:820 (3) - get this slider a little bit on the left side Why? I think it's fine because of distance snap
[Insane]
  1. on 01:00:489 you can add cricle like this It doesn't have any noticeable sound there
Good Luck! and sorry for bad mod, but this map is very good :( Don't worry, every mod is helpful :)

SST SnowTiger wrote:

So this is your second beatmap so far? :D Yeah kinda, first map was a lost cause though xd
Nice mapping design, rythm and hitsounds fit nicely and the flow is not too bad on every map. Thank you :D

Insane:
00:47:206 (3) - I think this can flow better by giving it a nice curve! Might not be the best flow, but I really like it. Not only curved sliders, but straight sliders can be very good when it comes to circular flow.
00:50:097 (3) - Here the same. ^
00:57:326 (3) - And here too. ^
01:02:387 - Great job on this part! I like it, but it might be hard to read for some other players. That's the point. The map itself seems kinda easy for a 4*ish diff, so I wanted to spice things up with a special stream :)
It looks like you got inspired by The Diary of Jane: https://osu.ppy.sh/b/1017616 (01:48:059) Not really, but I really liked that map!

Good luck with rank
Thanks for the mods! :D
Maruyu

Wikozo wrote:

M4M from #moderqs


[Maruyu's Hard]
  1. 00:27:688 (1) - on this slider you go down but on this sliders 00:29:134 (1,1) you go up. why? it's just a little bit of contrast; just like how I place 00:21:905 (1) - above 00:20:459 (1) - and then go down I do the opposite with 00:26:242 (3,1,1,1) -


Good Luck! and sorry for bad mod, but this map is very good :(
no change @BlanKo
Reinbo
u changed it u cant hide now :^)
Topic Starter
Darkaster

Reinbo wrote:

u changed it u cant hide now :^)
Shhh! Just take the god damn kudos
Protagonists
hhmm... i think you gonna need silence the slidersilde.wav
and so far nothing to do with your pattern placement, you did great job here :D
Topic Starter
Darkaster

Protagonists wrote:

hhmm... i think you gonna need silence the slidersilde.wav
and so far nothing to do with your pattern placement, you did great job here :D
Thank you very much! =)
StarMatsu
Hey it's me from the modding queue

So I'm sorry too say, but I don't think I can really critique anything about this map. In my opinion it's pretty much ready for prime time (Only went over Maruyu's Hard and Insane)

Everything about it is great, the only thing I think I can say is at 01:03:290 (2) I personally feel the (2) slider and (3) circle should be closer to the end of the (1) slider, so that way it more resembles a full on stream.

But yeah I think you should seek one more review from a more experienced modder before you submit this tho.

Sorry I couldn't really add anything :/
Topic Starter
Darkaster

StarMatsu wrote:

Hey it's me from the modding queue

So I'm sorry too say, but I don't think I can really critique anything about this map. In my opinion it's pretty much ready for prime time (Only went over Maruyu's Hard and Insane)

Everything about it is great, the only thing I think I can say is at 01:03:290 (2) I personally feel the (2) slider and (3) circle should be closer to the end of the (1) slider, so that way it more resembles a full on stream.

But yeah I think you should seek one more review from a more experienced modder before you submit this tho.

Sorry I couldn't really add anything :/
Yeah, no problem! I atually know how you feel xD But anyways, I accepted your suggestion and fixed it. Thanks for modding! :)
MrMenda
Hi! Menda here for a new M4M for your map. I will PM you later about the map I want you to mod, since the link is dead.

General


I see you mentioned there is a video for the song, try to download it and apply it to the set. If your computer is not good enough you might want to wait til you are about to rank the set.


Insane


  1. 00:20:459 (1,2,1,2,1,2,1,2,1,2,3,1,1,2,1,2,1,2) - This part here looks unnecessarially undermapped, you could map the vocals with some slow sliders with a really low spacing to make the drums look more important.
  2. 00:33:652 (1,2) - You could probably make a sliderball blanket out of this one.
  3. 00:36:543 (2,4,6) - You mapped 3 similar sounds here with 3 completely different sliders, try to keep them at least similar. Same here 00:49:375 (1,3) - and here 01:18:109 (1,2) -
  4. 00:34:555 (3,2) - and 01:16:483 (5,1) - Check the blankets here
  5. 00:53:531 (5) - This slider here looks kinda odd, its curvature is different to the rest of the curved sliders, as they are mostly with a curvature similar to 00:57:688 (4) - . Try to copy and scale that slider to make that one look more consistent.

    Moving now to Spacing and rhythm suggestions:

  6. 00:07:266 (1,2) - this spacing has a full 1/1 overlap, meanwhile 00:10:700 (2,1,2) - has a bigger spacing, try to make this look more consistent.
  7. 00:41:965 (6,2) - This pattern here would be emphasized better with those 2 notes as 1/2 sliders, as the vocals do not immediately end up after you click.

Maruyu's Hard

  1. 00:25:881 - I think you should not ignore the sound here.
  2. 00:58:591 (3,4,1) - Maybe you could use the sliderballs when they reach the end to make a blanket between all of the objects like this

    Hard is pretty clean on my eyes.
I might edit post tomorrow and mod Advanced too.

Good luck with the set!!
Topic Starter
Darkaster

MrMenda wrote:

Hi! Menda here for a new M4M for your map. I will PM you later about the map I want you to mod, since the link is dead. Sure

General


I see you mentioned there is a video for the song, try to download it and apply it to the set. If your computer is not good enough you might want to wait til you are about to rank the set. This mapset used to have a video but it had some problems, so I removed it. It's better this way because then the file would be kinda big


Insane


  1. 00:20:459 (1,2,1,2,1,2,1,2,1,2,3,1,1,2,1,2,1,2) - This part here looks unnecessarially undermapped, you could map the vocals with some slow sliders with a really low spacing to make the drums look more important. Tried to do something.
  2. 00:33:652 (1,2) - You could probably make a sliderball blanket out of this one. Fixed I think
  3. 00:36:543 (2,4,6) - You mapped 3 similar sounds here with 3 completely different sliders, try to keep them at least similar. Same here 00:49:375 (1,3) - and here 01:18:109 (1,2) - Tried to make them a little bit simmilar. I don't see the problem for the last two tho
  4. 00:34:555 (3,2) - and 01:16:483 (5,1) - Check the blankets here I don't intend to blanket at 00:34:555 (3,2). Tried to make a better blanket at 01:16:483 (5,1) tho
  5. 00:53:531 (5) - This slider here looks kinda odd, its curvature is different to the rest of the curved sliders, as they are mostly with a curvature similar to 00:57:688 (4) - . Try to copy and scale that slider to make that one look more consistent. I think it's perfectly fine and playable

    Moving now to Spacing and rhythm suggestions:

  6. 00:07:266 (1,2) - this spacing has a full 1/1 overlap, meanwhile 00:10:700 (2,1,2) - has a bigger spacing, try to make this look more consistent. Fixed it!
  7. 00:41:965 (6,2) - This pattern here would be emphasized better with those 2 notes as 1/2 sliders, as the vocals do not immediately end up after you click. I don't want to emphasize the vocals tho. I'm focusing on the drums since the rhythm of this song is going to change.
Good luck with the set!!
Thanks for modding!
Maruyu

MrMenda wrote:

Hi! Menda here for a new M4M for your map. I will PM you later about the map I want you to mod, since the link is dead.

Maruyu's Hard

  1. 00:25:881 - I think you should not ignore the sound here. i said before i might fix it but that would ruin the feel it has right now and I don't want that, so no change
  2. 00:58:591 (3,4,1) - Maybe you could use the sliderballs when they reach the end to make a blanket between all of the objects like its ok,
    I organized it in another way; 00:58:411 (2,3,4) - triangle, 00:58:591 (3,1) - blanket
    this

    Hard is pretty clean on my eyes. ty
Good luck with the set!!
@BlanKo, no change dess
BanchoBot
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