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Inoue Joe - CLOSER (TV Size)

posted
Total Posts
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Topic Starter
Darkaster
This beatmap was submitted using in-game submission on den 28 december 2020 at 17:39:58

Artist: Inoue Joe
Title: CLOSER (TV Size)
Source: NARUTO-ナルト-疾風伝
Tags: anime OP4 op j-rock jrock 4 rock maruyu shippuuden shippūden shippuden japanese opening
BPM: 166
Filesize: 3957kb
Play Time: 01:28
Difficulties Available:
  1. Advanced (2,46 stars, 180 notes)
  2. Easy (1,81 stars, 104 notes)
  3. Insane (4,35 stars, 276 notes)
  4. Maruyu's Hard (3,26 stars, 207 notes)
  5. Normal (2,07 stars, 158 notes)
Download: Inoue Joe - CLOSER (TV Size)
Information: Scores/Beatmap Listing
---------------
Hard by Maruyu



Maruyu
yo

se quiseres os meus dois cents no background, acho que o outro encaixa muito melhor no tema da song

codigo
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42869
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20459
DistanceSpacing: 1.4
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Closer (TV Size)
TitleUnicode:Closer (TV Size)
Artist:Inoue Joe
ArtistUnicode:Inoue Joe
Creator:BlanKo
Version:Maruyu's Hard
Source:Naruto Shippuden
Tags:j-rock maruyu
BeatmapID:1277891
BeatmapSetID:602945

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"back.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3110,361.44578313253,4,2,1,30,1,0
3110,-133.333333333333,4,2,1,30,0,0
13049,-100,4,1,1,45,0,0
14676,-100,4,1,1,70,0,0
32025,-117.647058823529,4,1,1,70,0,0
43591,-100,4,1,1,60,0,1
62387,-100,4,1,1,60,0,0
63832,-100,4,1,1,60,0,1
82628,-100,4,1,1,60,0,0
88772,-100,4,1,1,5,0,0


[Colours]
Combo1 : 202,0,0
Combo2 : 244,128,11
Combo3 : 176,176,0

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elena2705
Hi~
You asked me to mod this :)

To be honest, I don't want to mod this, because this song is popular, and osu has some beatmaps of it. But when i wathed how you do this map, i thought that it's good enough, so catch the mod^^

To the point, you use very good sounds! ;)

Easy

01:03:832 - it's bad idea, add circle
01:13:591 (3) - do it symmilar
Other things are OK)

Normal

00:10:338 (4) - do it symmilal and more beautiful
00:14:676 (1) - ^
00:38:531 (3) - ^
00:43:591 (1) - ^
01:03:652 (1) - ^
00:13:049 (3) - put dot in the center of slider

Maruyu's Hard

00:37:085 (1) - why you don't use clap here?
00:20:459 (1,1,1,1,2,3,1,1,1,2) - i think it's too easy, and it always in one side. Maybe try to direct each kickslider on different sides. And i think you should add some objects
Good diff. Easy to play^^

Insane

00:16:122 (1) - use usual slider with one white dot in the center or do this symmetrical
00:36:543 (2) - symmetrical
01:21:001 (1) - ^
00:37:266 (4,6) - i think this two sliders should be the same, copy i mean
00:53:531 (1,2) - do this two sliders blanket

I say all that i find)
So good luck!! :)
Topic Starter
Darkaster

elena2705 wrote:

Hi~
You asked me to mod this :)

To be honest, I don't want to mod this, because this song is popular, and osu has some beatmaps of it. But when i wathed how you do this map, i thought that it's good enough, so catch the mod^^

To the point, you use very good sounds! ;)

Easy

01:03:832 - it's bad idea, add circle
01:13:591 (3) - do it symmilar
Other things are OK)

Normal

00:10:338 (4) - do it symmilal and more beautiful
00:14:676 (1) - ^
00:38:531 (3) - ^
00:43:591 (1) - ^
01:03:652 (1) - ^
00:13:049 (3) - put dot in the center of slider

Insane

00:16:122 (1) - use usual slider with one white dot in the center or do this symmetrical
00:36:543 (2) - symmetrical
01:21:001 (1) - ^
00:37:266 (4,6) - i think this two sliders should be the same, copy i mean
00:53:531 (1,2) - do this two sliders blanket

I say all that i find)
So good luck!! :)
Thank you for the mod! Applied some stuff.
Maruyu

elena2705 wrote:

Hi~
You asked me to mod this :) Hi

Maruyu's Hard

00:37:085 (1) - why you don't use clap here? it's good as is (highlighted with whistle) and consistent with the other circles regarding hitsounding pattern
00:20:459 (1,1,1,1,2,3,1,1,1,2) - i think it's too easy, and it always in one side. Maybe try to direct each kickslider on different sides. And i think you should add some objects insane has this kind of rhythm in this section as well and it didn't seem to be an issue there. So consistency's one. Then there's the actual feel of the song, where I map the guitar; it feels fitting and I don't find it very boring at all because at sections like 00:24:796 (1,2,3) - I diversify the placement to symbolize the increase in density
Good diff. Easy to play^^ thanks <3

I say all that i find)
So good luck!! :) Thanks for your time!
BlanKo, no change.
dunois
Easy

00:21:905 (2,3) - make this symmetrical
00:27:688 (1,2) - ^
00:46:483 (1,2) - blanket slider end of 1 with 2


Normal

DS 0.9?
00:51:543 (4,5,1,2) - doesnt flow well

Maruyu Hard

Lower AR to 7
00:20:278 (6,1) - dont stack these
00:40:338 (4) - doesnt flow well, ctrl g?
01:05:640 (2) - ^
01:08:893 (3) - ^

Insane

00:14:676 (1,3) - can stack 1 on 3
Topic Starter
Darkaster

Dunois wrote:

Easy

00:21:905 (2,3) - make this symmetrical Fixed
00:27:688 (1,2) - ^ Fixed
00:46:483 (1,2) - blanket slider end of 1 with 2 I do not intend to blanket these two sliders


Normal

DS 0.9? Yeah why not? According to the guidelines, when distance snap is used, try to keep it between 0.8x and 1.3x.
00:51:543 (4,5,1,2) - doesnt flow well Even if it doesn't flow well, I think it plays good

Insane

00:14:676 (1,3) - can stack 1 on 3 Yeah it wasn't stacked by 1 pixel xD
Thank you for your time :)
Maruyu

Dunois wrote:

Maruyu Hard

Lower AR to 7 ar8 works best with the note density/bpm
00:20:278 (6,1) - dont stack these would you like to explain why?
00:40:338 (4) - doesnt flow well, ctrl g? it's a common pattern in other maps, exactly because it flows well and helps emphasize the next change in the song
01:05:640 (2) - ^ it is good flow
01:08:893 (3) - ^ ^

thanks for your efforts, m8

if you'd like to elaborate on that stacking situation, I'm all ears
BlanKo, no change so far
Pennek
hi from modqueue o/

[General]
01:24:073 (1) - I'd suggest ending the spinner on 01:28:411 (1) - As it is a really strong beat following the 1-3-2-4-principle. - Probably fine as it is. Atleast consider ending all the diffs at the same point. The insane ends at the blue tick 01:28:863 (1) -
[Easy]
Clean

[Normal]
I'd say that the sounds are too low before the first green timingsection. Raise it a bit?

[Maruyu's Hard]
nope, nothing!

[Insane]
Spinner ends on blue tick.


Overall a very great mapset! Good luck with ranking! :D
Topic Starter
Darkaster

Pennek wrote:

hi from modqueue o/ hey!

[General]
01:24:073 (1) - I'd suggest ending the spinner on 01:28:411 (1) - As it is a really strong beat following the 1-3-2-4-principle. - Probably fine as it is. Atleast consider ending all the diffs at the same point. The insane ends at the blue tick 01:28:863 (1) - I didn't notice Insane was ending 1 tick after. Fixed
[Easy]
Clean Ayee!

[Normal]
I'd say that the sounds are too low before the first green timingsection. Raise it a bit? I think it's fine. Every diff has the same volume in this section.

[Insane]
Spinner ends on blue tick. Alright fixed this above!


Overall a very great mapset! Good luck with ranking! :D Thanks <3
Thanks for your time :)
Sidetail
m4m queue thing p/6013697

[general]
fix the video format. seems like mp4 causes osu to see it as part of beatmap rather than extra files. I press download without video and it downloads with mp4. Ask people like https://osu.ppy.sh/u/798668 for encoding help

hitsound is pretty loud, especially sliderslide and one you use with hitwhistle.wav
as for sliderslide, atleast use empty 44byte wav file (one you can find in almost every map) or dampen the hs a bit more

[insane]
00:03:652 (1) - unNc
first part seems bit boring without any change that goes on for >10 seconds. do what Hard diff is doing since it fits better than more comprehensive because Normal diff has more variation :v
00:25:881 (3) - since this slider ends on left side, either put 00:26:242 (1) - or left or ctrl+g this slider. Actually you even have it correct here 00:31:664 (3) - , so please fix that
00:52:989 (3) - would space this apart from previous object
01:03:471 (3) - ending strong crash on passive hit (slider-end) is not very great. atleast try clickable. fyi: even normal has this clickable.
01:07:447 (4,5) - only this is stack while for other same sounding parts, they are non-stack or slider
01:16:122 (4) - if you are keeping above suggestion, make this clickable and stack them too.
01:19:013 (3) - use two circle
01:24:164 (1) - remove whistle from spinner end. no music there so its bit excessive

[maruyu hard]
00:25:881 try adding that guitar emphasis since you have thing going on here 00:31:664 (3) -
00:31:122 ^
00:47:567 (5) - (x:124, y:284) looks bit better
01:24:164 (1) - i dont think you need whistle at end of spinner-end.

[normal]
check aimod
00:29:676 (2) - would curve, possibly in a way that looks nice with 00:29:134 (1) -
01:24:073 (1) - remove spinner-end sound.
nice diff.

[easy]
00:10:338 (2,3) - for previous parts, please use this for variation.
01:06:001 (4,5,1) - these feel weird since they are shifted by one white tick
for second kiai, it feels off because they are shifted by one white tick compared to first kiai, look carefully where each objects starts at. Refer to downbeat (large white tick among small white tick).
01:04:917 (3,4) - It goes off somewhere around here ^
Maruyu

BetaStar wrote:

m4m queue thing p/6013697

[maruyu hard]
00:25:881 try adding that guitar emphasis since you have thing going on here 00:31:664 (3) -
00:31:122 ^ i get what you're trying to say, but right now it feels very simplified (which is how I wanted to do it in the first place). if I get good feedback on how to emphasize the guitar and it doesn't require any significant placement changes I'll take it, for now it's on standby
00:47:567 (5) - (x:124, y:284) looks bit better yeah, definitely :) Changed!
01:24:164 (1) - i dont think you need whistle at end of spinner-end. That's for @BlanKo :p
Thanks for the feedback, a l p h astar

15/05
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 42869
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20459
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Closer (TV Size)
TitleUnicode:Closer (TV Size)
Artist:Inoue Joe
ArtistUnicode:Inoue Joe
Creator:BlanKo
Version:Maruyu's Hard
Source:Naruto Shippuden
Tags:j-rock maruyu
BeatmapID:1277891
BeatmapSetID:602945

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"back.jpg",0,0
Video,0,"closer.mp4"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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449,162,72326,6,0,L|437:312,1,150,2|2,0:0|0:0,0:0:0:0:
343,236,72869,1,8,0:0:0:0:
291,343,73049,2,0,P|222:366|158:330,1,150,2|2,0:0|0:0,0:0:0:0:
230,276,73591,1,8,0:0:0:0:
301,221,73772,6,0,P|237:185|169:209,1,150,2|2,0:0|0:0,0:0:0:0:
92,257,74314,2,0,P|80:204|86:169,1,75,8|0,0:0|0:0,0:0:0:0:
115,100,74676,2,0,P|127:47|121:12,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
186,156,75218,6,0,B|260:179|257:123|331:151,1,150,2|2,0:0|0:0,0:0:0:0:
403,205,75760,1,8,0:0:0:0:
402,204,75941,2,0,P|406:241|398:277,1,75,0|2,0:0|0:0,0:0:0:0:
319,320,76302,1,2,0:0:0:0:
262,249,76483,1,8,0:0:0:0:
331,151,76664,6,0,P|396:116|469:145,1,150,2|2,0:0|0:0,0:0:0:0:
474,258,77206,2,0,P|409:293|336:264,1,150,8|2,0:0|0:0,0:0:0:0:
268,216,77748,1,2,0:0:0:0:
185,252,77929,1,8,0:0:0:0:
256,304,78109,6,0,P|267:231|258:157,1,150,2|2,0:0|0:0,0:0:0:0:
179,112,78652,1,8,0:0:0:0:
100,156,78832,2,0,P|63:147|32:124,1,75,0|2,0:0|0:0,0:0:0:0:
102,64,79194,1,2,0:0:0:0:
179,112,79375,1,8,0:0:0:0:
160,230,79555,6,0,P|80:235|12:213,1,150,2|2,0:0|0:0,0:0:0:0:
68,321,80097,2,0,P|103:327|143:320,1,75,8|0,0:0|0:0,0:0:0:0:
227,291,80459,2,0,P|263:284|300:291,2,75,2|2|8,0:0|0:0|0:0,0:0:0:0:
181,369,81001,6,0,P|197:295|189:221,1,150,2|2,0:0|0:0,0:0:0:0:
164,135,81543,1,8,0:0:0:0:
81,171,81724,2,0,P|44:177|7:171,2,75,0|2|2,0:0|0:0|0:0,0:0:0:0:
164,135,82266,1,8,0:0:0:0:
91,80,82447,1,2,0:0:0:0:
81,171,82628,6,0,L|88:259,1,75,8|2,0:0|0:0,0:0:0:0:
91,80,82989,1,2,0:0:0:0:
164,135,83170,2,0,P|200:141|236:130,1,75,8|2,0:0|0:0,0:0:0:0:
289,57,83531,1,2,0:0:0:0:
310,175,83712,2,0,P|282:203|249:215,1,75,8|0,0:0|0:0,0:0:0:0:
289,57,84073,5,0,0:0:0:0:
256,192,84164,12,2,88772,0:0:0:0:
Topic Starter
Darkaster

BetaStar wrote:

m4m queue thing p/6013697

[general]
fix the video format. seems like mp4 causes osu to see it as part of beatmap rather than extra files. I press download without video and it downloads with mp4. Ask people like https://osu.ppy.sh/u/798668 for encoding help I'll see what I can do about this

hitsound is pretty loud, especially sliderslide and one you use with hitwhistle.wav
as for sliderslide, atleast use empty 44byte wav file (one you can find in almost every map) or dampen the hs a bit more Hmm I decreased the volume!

[insane]
00:03:652 (1) - unNc
first part seems bit boring without any change that goes on for >10 seconds. do what Hard diff is doing since it fits better than more comprehensive because Normal diff has more variation :v
00:25:881 (3) - since this slider ends on left side, either put 00:26:242 (1) - or left or ctrl+g this slider. Actually you even have it correct here 00:31:664 (3) - , so please fix that
00:52:989 (3) - would space this apart from previous object
01:03:471 (3) - ending strong crash on passive hit (slider-end) is not very great. atleast try clickable. fyi: even normal has this clickable.
01:07:447 (4,5) - only this is stack while for other same sounding parts, they are non-stack or slider
01:16:122 (4) - if you are keeping above suggestion, make this clickable and stack them too.
01:19:013 (3) - use two circle
01:24:164 (1) - remove whistle from spinner end. no music there so its bit excessive

Fixed everything above

[normal]
check aimod
00:29:676 (2) - would curve, possibly in a way that looks nice with 00:29:134 (1) -
01:24:073 (1) - remove spinner-end sound.
nice diff. Fixed everything and thanks :D

[easy]
00:10:338 (2,3) - for previous parts, please use this for variation.
01:06:001 (4,5,1) - these feel weird since they are shifted by one white tick
for second kiai, it feels off because they are shifted by one white tick compared to first kiai, look carefully where each objects starts at. Refer to downbeat (large white tick among small white tick).
01:04:917 (3,4) - It goes off somewhere around here ^ Hmm I'll see what I can do about it!
Thanks for your time. I'll mod yours soon :)
Stedoss
Heya from discord and other places. Le chat mod:

SPOILER
20:52 Stedoss: you want me to mod your map fam?
20:52 BlanKo: aye if you wanna
20:53 *Stedoss is listening to [https://osu.ppy.sh/b/1273523 Inoue Joe - Closer (TV Size)]
20:53 Stedoss: this one, ye?
20:54 BlanKo: yteye
20:59 Stedoss: easy is very good imo
20:59 Stedoss: 00:20:459 (1) - this slow section is kinda boring but there's not really much you can do here
20:59 BlanKo: is it? the second kiai gave me so much problems
20:59 BlanKo: I had to change a lot of stuff
20:59 BlanKo: rhythm shet
21:01 Stedoss: maybe move this slider away from (3) 01:13:952 (4) -
21:02 Stedoss: or just change the shape so it's a little further up
21:02 Stedoss: cos it's quite close
21:03 BlanKo: That slow section you were talking about
21:03 BlanKo: yeah I can't do much there
21:03 Stedoss: yeah
21:03 Stedoss: there are sounds but the sliders/objects would be too close
21:03 BlanKo: if I try to place notes, it would sound weird
21:04 Stedoss: yeah
21:04 BlanKo: and I have to simplify it
21:04 BlanKo: can't really place 1/2 beats
21:05 Stedoss: or 1/2 sliders
21:06 BlanKo: well, 1/2 beats = 1/2 sliders =P
21:08 Stedoss: ye :P
21:09 Stedoss: not really a fan of this slider 01:09:616 (1) -
21:09 Stedoss: doesn't really follow the flow
21:10 Stedoss: add a little downward curve
21:10 BlanKo: it's drop off flow
21:10 BlanKo: but yeah I get you
21:11 BlanKo: Actually
21:11 BlanKo: the downward curve might do it
21:13 Stedoss: that's pretty much it for easy
21:17 Stedoss: i feel like this section is undermapped 00:30:579 (1) -
21:18 BlanKo: hmm I think it's good enough tho, I'm emphasizing the stronger guitar sounds
21:19 BlanKo: Doing more would simply ruin it
21:19 Stedoss: change this to a 1/2 slider? 00:30:218 (3) -
21:22 BlanKo: If I change it to a 1/2 slider, 00:30:579 (1) - wouldn't look as important. The small gap between them emphasizes the strong sound
21:25 Stedoss: true
21:26 Stedoss: can't say much more about that diff
21:32 Stedoss: no spinner at the start?
21:35 Stedoss: maybe up the SV on this slilder to give it more emphasis? 00:26:242 (1) -
21:35 Stedoss: 1.2x seems pretty good on it
21:37 BlanKo: are u talking about normal?
21:37 Stedoss: insane now
21:37 BlanKo: ah
21:38 BlanKo: 1.2x?
21:38 Stedoss: ye
21:39 BlanKo: I think 1.0x would be better because the max SV I use is 1.10x
21:39 BlanKo: since this is not the intense part of the music, I'd rather use something like 1.0x
21:40 Stedoss: is still think 1.2 works well just for that one slider, but yeah, just increase the sv in some way
21:45 Stedoss: this slider looks a little strange to me 00:35:097 (2) -
21:45 Stedoss: something more clean like this? https://imgur-archive.ppy.sh/mkhfgNi.png
21:47 Stedoss: little bit of a curve on this down part of the slider? 00:37:266 (4) -
21:49 BlanKo: how so?
21:50 Stedoss: something like this? https://puu.sh/vR5Yr/14ebb16a3b.png
21:51 Stedoss: i'm not a fan of the way that these look or play 00:49:375 (1,2,3) -
21:56 BlanKo: why not :C
22:03 Stedoss: maybe something like this? https://puu.sh/vR6LL/f9639f7941.png
22:05 Stedoss: spacing it out a little more
22:08 Stedoss: think that's pretty much all i can say ^.^
22:11 BlanKo: maybe this is more comfortable to play
22:11 BlanKo: https://osu.ppy.sh/ss/8098384
22:12 BlanKo: yeah definitely
22:12 BlanKo: circular flow!
22:12 BlanKo: =3
22:13 Stedoss: yeah, 100% better
22:14 Stedoss: great maps and good luck on rank, if there's anything else gimme a ping on the d'cord <3
22:15 BlanKo: thanks i hope so xD
22:16 Stedoss: Oh
22:16 BlanKo: hm?
22:16 Stedoss: The Official Music Video has been taken down
22:16 Stedoss: might wanna change it in the post
22:16 BlanKo: wait rly
22:17 Stedoss: oh i didn't notice there was a hard
22:17 Stedoss: lol
22:17 BlanKo: done
22:17 BlanKo: for some reason the link changed
22:17 BlanKo: the fuq
22:17 Stedoss: strange
22:17 BlanKo: it's working now
22:17 BlanKo: I guess xD
Good luck with rank my good dude.
Topic Starter
Darkaster

Stedoss wrote:

Heya from discord and other places. Le chat mod:

SPOILER
20:52 Stedoss: you want me to mod your map fam?
20:52 BlanKo: aye if you wanna
20:53 *Stedoss is listening to [https://osu.ppy.sh/b/1273523 Inoue Joe - Closer (TV Size)]
20:53 Stedoss: this one, ye?
20:54 BlanKo: yteye
20:59 Stedoss: easy is very good imo
20:59 Stedoss: 00:20:459 (1) - this slow section is kinda boring but there's not really much you can do here
20:59 BlanKo: is it? the second kiai gave me so much problems
20:59 BlanKo: I had to change a lot of stuff
20:59 BlanKo: rhythm shet
21:01 Stedoss: maybe move this slider away from (3) 01:13:952 (4) -
21:02 Stedoss: or just change the shape so it's a little further up
21:02 Stedoss: cos it's quite close
21:03 BlanKo: That slow section you were talking about
21:03 BlanKo: yeah I can't do much there
21:03 Stedoss: yeah
21:03 Stedoss: there are sounds but the sliders/objects would be too close
21:03 BlanKo: if I try to place notes, it would sound weird
21:04 Stedoss: yeah
21:04 BlanKo: and I have to simplify it
21:04 BlanKo: can't really place 1/2 beats
21:05 Stedoss: or 1/2 sliders
21:06 BlanKo: well, 1/2 beats = 1/2 sliders =P
21:08 Stedoss: ye :P
21:09 Stedoss: not really a fan of this slider 01:09:616 (1) -
21:09 Stedoss: doesn't really follow the flow
21:10 Stedoss: add a little downward curve
21:10 BlanKo: it's drop off flow
21:10 BlanKo: but yeah I get you
21:11 BlanKo: Actually
21:11 BlanKo: the downward curve might do it
21:13 Stedoss: that's pretty much it for easy
21:17 Stedoss: i feel like this section is undermapped 00:30:579 (1) -
21:18 BlanKo: hmm I think it's good enough tho, I'm emphasizing the stronger guitar sounds
21:19 BlanKo: Doing more would simply ruin it
21:19 Stedoss: change this to a 1/2 slider? 00:30:218 (3) -
21:22 BlanKo: If I change it to a 1/2 slider, 00:30:579 (1) - wouldn't look as important. The small gap between them emphasizes the strong sound
21:25 Stedoss: true
21:26 Stedoss: can't say much more about that diff
21:32 Stedoss: no spinner at the start?
21:35 Stedoss: maybe up the SV on this slilder to give it more emphasis? 00:26:242 (1) -
21:35 Stedoss: 1.2x seems pretty good on it
21:37 BlanKo: are u talking about normal?
21:37 Stedoss: insane now
21:37 BlanKo: ah
21:38 BlanKo: 1.2x?
21:38 Stedoss: ye
21:39 BlanKo: I think 1.0x would be better because the max SV I use is 1.10x
21:39 BlanKo: since this is not the intense part of the music, I'd rather use something like 1.0x
21:40 Stedoss: is still think 1.2 works well just for that one slider, but yeah, just increase the sv in some way
21:45 Stedoss: this slider looks a little strange to me 00:35:097 (2) -
21:45 Stedoss: something more clean like this? https://imgur-archive.ppy.sh/mkhfgNi.png
21:47 Stedoss: little bit of a curve on this down part of the slider? 00:37:266 (4) -
21:49 BlanKo: how so?
21:50 Stedoss: something like this? https://puu.sh/vR5Yr/14ebb16a3b.png
21:51 Stedoss: i'm not a fan of the way that these look or play 00:49:375 (1,2,3) -
21:56 BlanKo: why not :C
22:03 Stedoss: maybe something like this? https://puu.sh/vR6LL/f9639f7941.png
22:05 Stedoss: spacing it out a little more
22:08 Stedoss: think that's pretty much all i can say ^.^
22:11 BlanKo: maybe this is more comfortable to play
22:11 BlanKo: https://osu.ppy.sh/ss/8098384
22:12 BlanKo: yeah definitely
22:12 BlanKo: circular flow!
22:12 BlanKo: =3
22:13 Stedoss: yeah, 100% better
22:14 Stedoss: great maps and good luck on rank, if there's anything else gimme a ping on the d'cord <3
22:15 BlanKo: thanks i hope so xD
22:16 Stedoss: Oh
22:16 BlanKo: hm?
22:16 Stedoss: The Official Music Video has been taken down
22:16 Stedoss: might wanna change it in the post
22:16 BlanKo: wait rly
22:17 Stedoss: oh i didn't notice there was a hard
22:17 Stedoss: lol
22:17 BlanKo: done
22:17 BlanKo: for some reason the link changed
22:17 BlanKo: the fuq
22:17 Stedoss: strange
22:17 BlanKo: it's working now
22:17 BlanKo: I guess xD
Good luck with rank my good dude.
Thanks for the star! :)
Maruyu
he forgot
Wikozo
M4M from #moderqs

[Easy]
  1. on 00:08:531 you can add circle
[Normal]
  1. on 00:46:212 you can add circle like this
  2. 00:50:820 (3) - get this slider a little bit on the left side
[Maruyu's Hard]
  1. 00:27:688 (1) - on this slider you go down but on this sliders 00:29:134 (1,1) you go up. why?
[Insane]
  1. on 01:00:489 you can add cricle like this
Good Luck! and sorry for bad mod, but this map is very good :(
Baeguetteman
So this is your second beatmap so far? :D
Nice mapping design, rythm and hitsounds fit nicely and the flow is not too bad on every map.

[Insane]
00:47:206 (3) - I think this can flow better by giving it a nice curve!
00:50:097 (3) - Here the same.
00:57:326 (3) - And here too.

01:02:387 - Great job on this part! I like it, but it might be hard to read for some other players.
It looks like you got inspired by The Diary of Jane: https://osu.ppy.sh/b/1017616 (01:48:059)

Good luck with rank, and sorry for my bad modding. :|
Topic Starter
Darkaster

Wikozo wrote:

M4M from #moderqs

[Easy]
  1. on 00:08:531 you can add circle It's an easy difficulty so I want to keep it simply for new players to understand it!
[Normal]
  1. on 00:46:212 you can add circle like this Naaah, I think it's good this way!
  2. 00:50:820 (3) - get this slider a little bit on the left side Why? I think it's fine because of distance snap
[Insane]
  1. on 01:00:489 you can add cricle like this It doesn't have any noticeable sound there
Good Luck! and sorry for bad mod, but this map is very good :( Don't worry, every mod is helpful :)

SST SnowTiger wrote:

So this is your second beatmap so far? :D Yeah kinda, first map was a lost cause though xd
Nice mapping design, rythm and hitsounds fit nicely and the flow is not too bad on every map. Thank you :D

Insane:
00:47:206 (3) - I think this can flow better by giving it a nice curve! Might not be the best flow, but I really like it. Not only curved sliders, but straight sliders can be very good when it comes to circular flow.
00:50:097 (3) - Here the same. ^
00:57:326 (3) - And here too. ^
01:02:387 - Great job on this part! I like it, but it might be hard to read for some other players. That's the point. The map itself seems kinda easy for a 4*ish diff, so I wanted to spice things up with a special stream :)
It looks like you got inspired by The Diary of Jane: https://osu.ppy.sh/b/1017616 (01:48:059) Not really, but I really liked that map!

Good luck with rank
Thanks for the mods! :D
Maruyu

Wikozo wrote:

M4M from #moderqs


[Maruyu's Hard]
  1. 00:27:688 (1) - on this slider you go down but on this sliders 00:29:134 (1,1) you go up. why? it's just a little bit of contrast; just like how I place 00:21:905 (1) - above 00:20:459 (1) - and then go down I do the opposite with 00:26:242 (3,1,1,1) -


Good Luck! and sorry for bad mod, but this map is very good :(
no change @BlanKo
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