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Muzzy - Lost Forever

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Topic Starter
AlphaDude95
This map has been deleted on the request of its creator. It is no longer available.
CircleFairy
Hi from my mod queue! :-)

Hope
00:09:678 (1) - Theres a slight angle on this slider that can look better (see picture)
00:15:164 (2) - Same here (picture)
00:20:650 (2) - This slider ends on a blue tick.
00:26:136 (3) - Make this slider smoother like your previous ones.
00:44:650 (2) - This slider doesn't fit the song very well, see picture for example.
00:46:707 (3) - This slider skips a lot of strong sounds making it feel weird, map the strong sounds.
00:50:478 (4) - This slider also doesn't fit the song. (see picture)
01:14:478 (1,2,1,2,1,2,3) - I suggest much higher spacing for these "jumps" :-)
01:28:536 (7) - Sliders skipping strong sounds again.
02:04:021 (1,2,3,4,5) - I would like these better as jumps.
02:05:736 (1,2,3) - Keep these the same as 02:02:993 (1,2,3) - If the music stays the same so should that section for better reading.
04:08:993 (2) - ctrl+g here.
04:30:421 (4) - I don't like this slider, it skips strong sounds and interupts the flow of the map.
04:46:021 (1,2,1,2) - I'd love to see some spacing on these.
05:18:250 (1,2,3,4,1,2,3) - More spacing here to put emphasis on the songs tempo.
05:22:193 (5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - I'd love to see more spacing throughout this section for that tempo mentioned above.
05:38:564 (17,18) - Delete these 2 notes.

General
Not many mistakes from what I could see, a good amount of my mod was just what I would prefer and feel the map could benefit from rather than mistakes, love the map, GL! :-)
Topic Starter
AlphaDude95

CircleFairy wrote:

Hi from my mod queue! :-)

Hope
00:09:678 (1) - Theres a slight angle on this slider that can look better (see picture) adjusted to be more circular
00:15:164 (2) - Same here (picture) also fixed
00:20:650 (2) - This slider ends on a blue tick. oops, after so many adjustmens for it i forgot to check
00:26:136 (3) - Make this slider smoother like your previous ones. remade it so it´s more round
00:44:650 (2) - This slider doesn't fit the song very well, see picture for example. changed it
00:46:707 (3) - This slider skips a lot of strong sounds making it feel weird, map the strong sounds. split it into several objects
00:50:478 (4) - This slider also doesn't fit the song. (see picture) i don´t think so, it follows the vocal nicely
01:14:478 (1,2,1,2,1,2,3) - I suggest much higher spacing for these "jumps" :-) the spacing suggests a following decrease of intensity that happens in the song as well, the jumps don´t need more spacing imo
01:28:536 (7) - Sliders skipping strong sounds again. this seems to be my specialty, corrected
02:04:021 (1,2,3,4,5) - I would like these better as jumps. spaced them out more
02:05:736 (1,2,3) - Keep these the same as 02:02:993 (1,2,3) - If the music stays the same so should that section for better reading. fixed
04:08:993 (2) - ctrl+g here. that would make the slider afterwards way harder to read
04:30:421 (4) - I don't like this slider, it skips strong sounds and interupts the flow of the map. remapped into more objects
04:46:021 (1,2,1,2) - I'd love to see some spacing on these. changed the spacing
05:18:250 (1,2,3,4,1,2,3) - More spacing here to put emphasis on the songs tempo. also changed
05:22:193 (5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - I'd love to see more spacing throughout this section for that tempo mentioned above. you got it
05:38:564 (17,18) - Delete these 2 notes. yes

General
Not many mistakes from what I could see, a good amount of my mod was just what I would prefer and feel the map could benefit from rather than mistakes, love the map, GL! :-)
Thanks for the mod, appreciate it ^^
hyouri
Hello from Alveryn's Mod Queue~

NM


  • General
  1. Liquicity is already used in Source so it should not be in tags
  2. AR9,4 is kind of high for this, consider lowering it to 9,2 or 9?
  3. your spacing is rather weak (maybe it fits?) but a lot of objects are placed close to center and not so good spreading, you should try to maximze your use of the editor space w/o overmapping, you can see it by doing CTRL+A

    hope
  4. 00:20:650 (2) - NC
  5. 01:08:993 (1) - 01:14:821 (1,1) - unnecessary NC
  6. not a big problem but start the inherited timing point here 01:16:878 - instead of 01:16:536 -
  7. 02:14:307 (5,3) - you place a lot of objects like this where circle barely touches the slider which is not a good way of structuring map, consider fixing some of those either by moving them further away or making only half the circle be on top of the slider, like you did 02:24:764 (5,1) - here is a good example
  8. 02:24:421 (3) - jumps like this should be placed on top of previous triplets like this 02:23:564 (4) - so that the structure doesn't look random and off (see also 02:26:993 (6,3,4,5) - )
  9. 02:41:221 (1) - curve this slider so that it fits with the rest like 02:40:536 (1,1) -
Topic Starter
AlphaDude95

Alveryn wrote:

Hello from Alveryn's Mod Queue~

NM


  • General
  1. Liquicity is already used in Source so it should not be in tags removed
  2. AR9,4 is kind of high for this, consider lowering it to 9,2 or 9? adjusted to 9,2
  3. your spacing is rather weak (maybe it fits?) but a lot of objects are placed close to center and not so good spreading, you should try to maximze your use of the editor space w/o overmapping, you can see it by doing CTRL+A I don´t really think this is an issue, I mapped the song the way I see fit, trying not to make the jumps too crazy or unjustfied. In my opinion the map could be definitely more jumpy but I like it more this way.

    hope
  4. 00:20:650 (2) - NC why only here? there are long sliders throughout the whole section, and I don´t see any purpose for this other than aestethics
  5. 01:08:993 (1) - 01:14:821 (1,1) - unnecessary NC it´s used for aesthetics, if it´s a major issue, i´ll change it additonaly
  6. not a big problem but start the inherited timing point here 01:16:878 - instead of 01:16:536 - that´s just an editor thingy, but done
  7. 02:14:307 (5,3) - you place a lot of objects like this where circle barely touches the slider which is not a good way of structuring map, consider fixing some of those either by moving them further away or making only half the circle be on top of the slider, like you did 02:24:764 (5,1) - here is a good example moved the circle away from the sliderhead
  8. 02:24:421 (3) - jumps like this should be placed on top of previous triplets like this 02:23:564 (4) - so that the structure doesn't look random and off (see also 02:26:993 (6,3,4,5) - ) changed
  9. 02:41:221 (1) - curve this slider so that it fits with the rest like 02:40:536 (1,1) done -
Thanks for the mod :D
Fursum
Hello from my queue.

Can I haz M4M for a straightforward map : https://osu.ppy.sh/s/604481

Heres my full blind first try if you care to watch a scrub. I managed to not fail, maybe consider lowering hp drain a bit.
http://www.mediafire.com/file/mlgf6sqlz ... 29+Osu.osr

[Hope]

01:52:536 (1,2) - Make both the same type, sharp or curved.

03:05:221 (1) - This spinner is very long and unnecessary.

05:38:821 (1) - This is unnecessarily long too.

I suggest replacing dark blue with something else. Background dim makes it hard to see.
Topic Starter
AlphaDude95

Fursum012 wrote:

Hello from my queue.

Can I haz M4M for a straightforward map : https://osu.ppy.sh/s/604481 sure, i´ll get to mod it later on today, sorry if i´m taking too long :D

Heres my full blind first try if you care to watch a scrub. I managed to not fail, maybe consider lowering hp drain a bit. lowering the hp drain is not necessary, the drain is very forgiving given the amount of new combos and sliders. still, good job on passing the map
http://www.mediafire.com/file/mlgf6sqlz ... 29+Osu.osr

[Hope]

01:52:536 (1,2) - Make both the same type, sharp or curved. done

03:05:221 (1) - This spinner is very long and unnecessary. not really, it suits well, but i shortened it

05:38:821 (1) - This is unnecessarily long too. this one follows the music and ends together with the song

I suggest replacing dark blue with something else. Background dim makes it hard to see. The combo color is attemped to be readable even with a 100% dim while fitting with the background image. There are tons of ranked map using even darker shades of colors (for example Strawberry Trapper); if you can´t play the map comfortably, i suggest you ignore the beatmap skin in the map option.
Thanks for the mod!
CucumberCuc
Hi :3
M4M queue(link to my map: https://osu.ppy.sh/s/519993)

add kiai from 01:37:450 to 01:59:393 and 02:21:336 to 02:43:278 and 05:16:878 to 05:36:078

[Hope]
00:53:564 (1,5) stack the circle to the end of the slider
01:02:821 (3) move left
01:11:050 NC
01:11:907 ^
01:28:193 (5) move right
01:31:793 put circle
01:34:536 (6) Shorten the slider to white tick
01:37:450 (8) move right and NC, 01:37:793 remove NC
01:40:021 NC, 01:40:536 remove NC
01:48:421 remove NC
01:58:193 (4) move up
02:02:478 (3) move left and down
02:47:678 (1) move up
02:54:593 (5) ^
03:37:450 (3) move down
04:22:193 (2) ^
04:34:707 (7) move left
04:35:564 (2) move down
04:40:021 (2) ^
05:03:678 (3) move left
05:38:821 (1) shorten the slider to 05:49:793

Nice song ^o^ *Added for playlist ^~^*
Twiggles
from my nm q

only diff lul
you need kiais somewhere
5.2* yet hp 7? try 5.5-6.5, especially with all your sliderart and extended sliders
keep od at 8.5 instead of 8.6
I'm not going to question why cs is 4.4
ar is fine i guess
slider tick rate shouldn't be 2 in my opinion because it ticks too many times and becomes very distracting. 1 follows the rhythm better.

00:09:335 - timing point goes 00:09:678 -
00:35:393 (1,2) - stack these properly
00:39:507 (3) - clean blanket, it's a little off
00:44:993 (1) - this slider has other vocals in it, map it like 00:43:621 (1,2,1,2) - if you want to keep the pattern
00:46:707 (3,5) - ^^ same
01:15:164 (1,2,3) - ds inconsistent
01:27:850 (3,4,5,6) - ^^
01:33:164 (4,4) - overlap
01:43:621 (1,6) - ^^
01:46:021 (1,6) - ^^
01:59:564 (8,1) - ^^^^^
02:02:307 (2,3,4,5) - fix the square, the ds is inconsistent again
02:04:021 (1,2,3,4,5) - ^^ same thing
02:04:707 (5,1) - bad blanket
02:10:021 (1,4) - overlap
02:13:450 (1,4) - blanket
02:42:936 (1,2,3,4,5) - ds inconsistent again
02:53:221 (6,2) - blanket this if you can
02:55:793 (4,7) - overlap, maybe try stacking this on the tail of 7
03:01:707 (4) - make this on the same line with 03:01:621 (3,5) - or a small curve the other way, ds is also inconsistent
03:05:221 (1) - idk how you're ending this, if you want to end it on the sound i cant really describe, then the slider end should be here 03:13:021 - after listening to it a couple of times
04:11:221 (2,3,4,5,6,7,8) - ds is extremely inconsistent, if you want a gradual decrease, then make it look like it because 4 -> 5 is way bigger than 2 -> 3 or 3 -> 4
04:22:878 (5) - looks better if you either move it away from 04:21:507 (5) - or stacked it on 5
04:23:393 (1,3) - this is like your first stack, if you want to do this, then you should probably go back to 04:05:564 - and stack everything.
04:29:393 (9) - careful with these sliders
04:34:878 (8,1) - bad blanket
04:36:764 (1,2,6) - lol overlap
04:42:764 (4,2,5) - ^^xd + 04:44:993 (1,2) -
04:52:364 (1,3,5,7) - ???????? what are these overlaps?
04:55:793 (8,2) - try blanket these
04:57:336 (1,3) - ^^
04:59:564 (3,4) - stack it instead of sticking it randomly, or move it because it might make the blanket look like shit
05:17:736 (8,1) - fix blanket
05:19:107 (4,1) - ^^
05:19:107 (4,3) - overlap
05:22:536 (6,7) - blanket this better
05:26:307 (6,1) - fix blanket
05:28:021 (5,1) - ^^
05:30:421 (2,3) - ^^
05:31:964 (3,4) - ^^^^^^^^^^^^^^^^^^^^^
05:33:336 (1,2) - sigh
05:34:364 (5,6) - seriously

also, long sliders are b o r i n g
Topic Starter
AlphaDude95

CucumberCuc wrote:

Hi :3
M4M queue(link to my map: https://osu.ppy.sh/s/519993)

add kiai from 01:37:450 to 01:59:393 and 02:21:336 to 02:43:278 and 05:16:878 to 05:36:078 i forgot about that ._.

[Hope]
00:53:564 (1,5) stack the circle to the end of the slider sure
01:02:821 (3) move left done
01:11:050 NC nah, but i shortened the combo
01:11:907 ^ placed on a note b4 since it´s a white tick
01:28:193 (5) move right done
01:31:793 put circle i ignored the sound on purpose so only the buildup is in 1/2
01:34:536 (6) Shorten the slider to white tick the sound it follows lasts longer tho
01:37:450 (8) move right and NC moved it, but didn´t add nc, i think a combo of 9 is nice plus the map can be played better in tag mode the way it is, 01:37:793 remove NC nah
01:40:021 NC, 01:40:536 remove NC all the combos start on white ticks, so i have to refuse :?
01:48:421 remove NC yas
01:58:193 (4) move up changed
02:02:478 (3) move left and down changed
02:47:678 (1) move up it´s moved because of stack leniency, not by me
02:54:593 (5) ^ played around with that section for a bit
03:37:450 (3) move down down? i thought the notes were clearly the same ds for a reason...
04:22:193 (2) ^ agree here
04:34:707 (7) move left yes
04:35:564 (2) move down sure
04:40:021 (2) ^ ^
05:03:678 (3) move left
05:38:821 (1) shorten the slider to 05:49:793 *spinner? aaaand it´s done

Nice song ^o^ And.. the map? Do you like it? :D *Added for playlist ^~^*
i love the feeling of fresh new songs in my playlist :D

Thanks for the mod ^^
Topic Starter
AlphaDude95

kookoo11 wrote:

from my nm q

only diff lul
you need kiais somewhere see previous mod, fixed it
5.2* yet hp 7? try 5.5-6.5, especially with all your sliderart and extended sliders yet the map is very forgiving due to the amount of NCs, also,
sliderart drains hp? just try playing the map, it´s fine for me

keep od at 8.5 instead of 8.6 some maps around this star difficulty even use od 9, and od 8,5 won´t make much of a difference here
I'm not going to question why cs is 4.4 because maps don´t have to be only cs 4?
ar is fine i guess the ar is average around this difficulty
slider tick rate shouldn't be 2 in my opinion because it ticks too many times and becomes very distracting. 1 follows the rhythm better. This is a dnb song, and it has lots and lots 1/2 rhythms. I´m unsure about changing it. :|

00:09:335 - timing point goes 00:09:678 - putting the timing point along with the inherited point screws up the sv for some reason
00:35:393 (1,2) - stack these properly ok
00:39:507 (3) - clean blanket, it's a little off tried my best to fix it
00:44:993 (1) - this slider has other vocals in it, map it like 00:43:621 (1,2,1,2) - if you want to keep the pattern corrected to a note and a slider for 2 syllables
00:46:707 (3,5) - ^^ same fixed
01:15:164 (1,2,3) - ds inconsistent that´s the point, the song is lowering in intensity and so do the notes
01:27:850 (3,4,5,6) - ^^ what´s wrong with this? the jumps have all the same spacing
01:33:164 (4,4) - overlap fair enough
01:43:621 (1,6) - ^^ ^^
01:46:021 (1,6) - ^^ ^^
01:59:564 (8,1) - ^^^^^ ^^^^^^^^^^^^^^^^^^^^
02:02:307 (2,3,4,5) - fix the square, the ds is inconsistent again fixed this with the previous mod
02:04:021 (1,2,3,4,5) - ^^ same thing also fixed this already
02:04:707 (5,1) - bad blanket i hope you suggested removal, ´coz that´s what i did
02:10:021 (1,4) - overlap yup
02:13:450 (1,4) - blanket there´s a blanket already, maybe just did it with the mod before
02:42:936 (1,2,3,4,5) - ds inconsistent again attempted a fix
02:53:221 (6,2) - blanket this if you can also fixed already
02:55:793 (4,7) - overlap, maybe try stacking this on the tail of 7 done
03:01:707 (4) - make this on the same line with 03:01:621 (3,5) - or a small curve the other way, ds is also inconsistent
03:05:221 (1) - idk how you're ending this, if you want to end it on the sound i cant really describe, then the slider end should be here 03:13:021 - after listening to it a couple of times *spinner end? also i ended it on a red tick instead of suggested blue
04:11:221 (2,3,4,5,6,7,8) - ds is extremely inconsistent, if you want a gradual decrease, then make it look like it because 4 -> 5 is way bigger than 2 -> 3 or 3 -> 4 true, fixed (if i understood correctly)
04:22:878 (5) - looks better if you either move it away from 04:21:507 (5) - or stacked it on 5 it was originally in the middle of the triangle so i moved it there instead
04:23:393 (1,3) - this is like your first stack, if you want to do this, then you should probably go back to 04:05:564 - and stack everything. remade into a triangle over here instead :P
04:29:393 (9) - careful with these sliders i don´t think this is unplayable tbh
04:34:878 (8,1) - bad blanket yep
04:36:764 (1,2,6) - lol overlap why did you lol me all of a sudden?
04:42:764 (4,2,5) - ^^xd + 04:44:993 (1,2) - xd
04:52:364 (1,3,5,7) - ???????? what are these overlaps? i dunno i changed it to look better :/
04:55:793 (8,2) - try blanket these done
04:57:336 (1,3) - ^^ ^^
04:59:564 (3,4) - stack it instead of sticking it randomly, or move it because it might make the blanket look like shit i know it looks bad but i forget to fix it every damn time xd
05:17:736 (8,1) - fix blanket fixed
05:19:107 (4,1) - ^^ also fixed
05:19:107 (4,3) - overlap you deserve a medal for finding these
05:22:536 (6,7) - blanket this better changed
05:26:307 (6,1) - fix blanket yup
05:28:021 (5,1) - ^^ ^^
05:30:421 (2,3) - ^^ also fixed
05:31:964 (3,4) - ^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
05:33:336 (1,2) - sigh and the best shitmapper award goes to...
05:34:364 (5,6) - seriously i´m blind pls send help

also, long sliders are b o r i n g

Anyways, thanks for the mod!
Osuology
from wwwh my euque hah

00:31:621 (2,1,2) - You overlap these, creating an expectation for the map to be overlapping. But, then you go on and blanket these 00:32:993 (1,2) - like the map will be not overlapping and fitting. It really devalues any aesthetic work you put into the map, so try to at least structure this properly.

00:43:621 (1,2,1,2,1,2) - Again with the aesthetics. Also, distance is random which is fine buuuut you need some form of emphasis which I have yet to see. This would be the easiest way to setup emphasis, by having a relatively consistent DS but higher spacing when you need to emphasize something.

00:53:564 (1) - Speaking of aesthetics, it's time for some objective aesthetics called patterning. You don't really have a consistent patterning in this section, it's just blablabakl spam hitcircl el ol. So you should make patterns and give the map some solidity. With no order the map is a mess, but too much order and it's boring. You need juuust the right mixture and it's very difficult and lengthy to explain that process, so just do it by sight.

Also timing should start on 9678 offset, follows music theory better. (If you haven't read up about music theory, have some fun and do some homework for your mapping. You won't regret it...)

04:27:336 (2) - This also goes against music theory, since you are emphasizing a red tick, or half of a beat, which are not associated with emphasis in this case, also ignoring beats inbetween that are powerful. Would recommend you to change to hitcircles and only place sliders on white beats unless that sounds stupider than red.

Most of these points apply to a lot of cases in the map, and if you are overwhelmed with all this, try improving just patterning that's something that will make your map look incredibly more professional.
Topic Starter
AlphaDude95

Osuology wrote:

from wwwh my euque hah

00:31:621 (2,1,2) - You overlap these, creating an expectation for the map to be overlapping. But, then you go on and blanket these 00:32:993 (1,2) - like the map will be not overlapping and fitting. It really devalues any aesthetic work you put into the map, so try to at least structure this properly. the blanket was removed

00:43:621 (1,2,1,2,1,2) - Again with the aesthetics. Also, distance is random which is fine buuuut you need some form of emphasis which I have yet to see. This would be the easiest way to setup emphasis, by having a relatively consistent DS but higher spacing when you need to emphasize something. i may not understand this correctly, changed the spacing but i don´t know why there should be any emphasis given this is a really calm part following equal vocals

00:53:564 (1) - Speaking of aesthetics, it's time for some objective aesthetics called patterning. You don't really have a consistent patterning in this section, it's just blablabakl spam hitcircl el ol. So you should make patterns and give the map some solidity. With no order the map is a mess, but too much order and it's boring. You need juuust the right mixture and it's very difficult and lengthy to explain that process, so just do it by sight. fine, but any suggestions??

Also timing should start on 9678 offset, follows music theory better. (If you haven't read up about music theory, have some fun and do some homework for your mapping. You won't regret it...) gonna have to do some research soon if i wanna up my mapping, true

04:27:336 (2) - This also goes against music theory, since you are emphasizing a red tick, or half of a beat, which are not associated with emphasis in this case, also ignoring beats inbetween that are powerful. Would recommend you to change to hitcircles and only place sliders on white beats unless that sounds stupider than red. but i followed the vocal there

Most of these points apply to a lot of cases in the map, and if you are overwhelmed with all this, try improving just patterning that's something that will make your map look incredibly more professional.
Thanks for the mod :D I´ll try to reach out to you soon about the patterning, since you gave me no reference material or suggestions
Mun
I'm gonna do a fairly unconventional mod and make you do most of the work finding the issues, because I could be here all night pointing out what's wrong or I could just explain what it is and why.

Structure
Basic structure can be simplified into 3 rules.
1) Patterning
2) Stacking
3) Anchoring

Where patterning means using your objects to form shapes like equilateral triangles and squares to tie together different combos (for reference point: see practically any ranked map and try to look for underlying neater shapes. Some are more obvious than others);
Stacking is simply stacking notes consistently (putting them perfectly on top of each other or spacing them away from prior notes at a consistent distance) -
Lasse does this very often and well, sometimes placing nearly a dozen notes on the same spot within ten seconds;
and anchoring is the most generic title of them all. Anchoring means mapping objects relative to other objects - sliders blanketing, using distance snap, and using consistent slidershapes are all important examples of this.
Go through your map and spot structural inconsistencies based on these 3 guidelines. You don't need to follow all 3 perfectly (you end up really generic doing that), but make sure to put thought into what guidelines you follow and where.

Basic (Rhythmic) Emphasis
There are 4 objects most important for rhythmic emphasis. The hit circle, the sliderhead, and the sliderend. The hit circle and sliderhead are both objects the player has to click, thus making them actively emphasized. The sliderend is not clicked, but produces a sound, and can thus be called passive emphasis - the player doesn't have to do anything to it.
In the song, you often do things like 01:43:792 (2) - this slider has the player click on a noticeable kick. This would be fine if the sliderend weren't a much louder, stronger, more powerful snare. Sliders should, due to the explanation above, start on a strong beat and end on a beat of equal or lesser strength. Even worse, notes like 02:01:792 (1) - start on medium-strength notes and end on the absolute most important ones in the song - downbeats.
So basically, actively emphasize strong beats and passively emphasize weaker notes. Do not emphasize notes that don't exist. More on that later.

Spacing Emphasis
There's more to emphasis, though, than whether the player is clicking. What makes osu! special as a rhythm game is that players may only have two inputs, but there is also a 2-dimensional playing field on which they need to aim. Higher spacing puts more stress onto their ability to aim, so it follows that higher spacing is a good way to emphasize stronger notes.
01:49:277 (2,1,2) - You make some mistakes like this, in which the movement to a strong note (01:49:449 (1) - in this case) is lower than the movement to a weaker note 01:49:620 (2) - in fact a note with no drum beat on it. 01:51:677 (2,1,2) - movement to 01:51:849 (1) - is much higher than movement to the much more powerful note 01:52:020 (2) - . And so on.

Rhythm, Consistency, and Following the Song
Now that we've established that the emphasis on notes is based on the effect each one has on the player, you can probably tell why things like 01:55:963 (1,2,3,4,5) - are bad.
If you guessed that it's because 01:55:792 (8) - gets more movement than 01:55:963 (1) - despite being a weaker sound, you'd be absolutely and completely wrong. The reason for issue with that stream is that it makes the player play to sounds that do not exist. This is conventionally called overmapping - placing circles when the song does not support them. It is almost always frowned upon and gives negative impact to the gameplay experience. This song in particular does not have many triples or 5-note bursts, and yet you map many more of them than there are in the song, which is extremely bad practice.

Beyond this overmapping, though, there is also an issue with consistency. 02:01:277 (1,2,3) - I like this pattern. It's very interesting and fits the sound in the song. However, in some places, it is completely disregarded (02:04:020 (1,2,3,4) - , 02:06:934 (2,3,1,2) - , etc.) while in others you indeed follow it. When you have an idea and want to represent something in the song using that idea, don't be so fickle when you use it. It's fine to add some minute variation to rhythm, but don't just swap between ignoring it and mapping it.

Following a similar vein of inconsistencies is a phenomenon called undermapping. Undermapping occurs when there are strong, noticeable beats in the song that you do not map - especially referring to inconsistencies in which you have mapped the same sound or rhythm before and suddenly ignore it completely -
i.e. 02:49:963 (6) - in which the middle of a long slider is an important downbeat.

Drum and bass is relatively simple and repetitive, you have way more variation than is necessary, and it begins to look like this map's rhythm belongs on a different song entirely.

Aesthetics sort of comes after structure, so I'll leave it at that for now.
Topic Starter
AlphaDude95

Mun wrote:

I'm gonna do a fairly unconventional mod and make you do most of the work finding the issues, because I could be here all night pointing out what's wrong or I could just explain what it is and why.

Structure
Basic structure can be simplified into 3 rules.
1) Patterning
2) Stacking
3) Anchoring

Where patterning means using your objects to form shapes like equilateral triangles and squares to tie together different combos (for reference point: see practically any ranked map and try to look for underlying neater shapes. Some are more obvious than others);
Stacking is simply stacking notes consistently (putting them perfectly on top of each other or spacing them away from prior notes at a consistent distance) -
Lasse does this very often and well, sometimes placing nearly a dozen notes on the same spot within ten seconds;
and anchoring is the most generic title of them all. Anchoring means mapping objects relative to other objects - sliders blanketing, using distance snap, and using consistent slidershapes are all important examples of this.
Go through your map and spot structural inconsistencies based on these 3 guidelines. You don't need to follow all 3 perfectly (you end up really generic doing that), but make sure to put thought into what guidelines you follow and where. I´ve found some places that could be structured in a more acceptable way; i think the map could be fine now

Basic (Rhythmic) Emphasis
There are 4 objects most important for rhythmic emphasis. The hit circle, the sliderhead, and the sliderend. The hit circle and sliderhead are both objects the player has to click, thus making them actively emphasized. The sliderend is not clicked, but produces a sound, and can thus be called passive emphasis - the player doesn't have to do anything to it.
In the song, you often do things like 01:43:792 (2) - this slider has the player click on a noticeable kick. This would be fine if the sliderend weren't a much louder, stronger, more powerful snare. Sliders should, due to the explanation above, start on a strong beat and end on a beat of equal or lesser strength. Even worse, notes like 02:01:792 (1) - start on medium-strength notes and end on the absolute most important ones in the song - downbeats.
So basically, actively emphasize strong beats and passively emphasize weaker notes. Do not emphasize notes that don't exist. More on that later.alrighty

Spacing Emphasis
There's more to emphasis, though, than whether the player is clicking. What makes osu! special as a rhythm game is that players may only have two inputs, but there is also a 2-dimensional playing field on which they need to aim. Higher spacing puts more stress onto their ability to aim, so it follows that higher spacing is a good way to emphasize stronger notes.
01:49:277 (2,1,2) - You make some mistakes like this, in which the movement to a strong note (01:49:449 (1) - in this case) is lower than the movement to a weaker note 01:49:620 (2) - in fact a note with no drum beat on it. 01:51:677 (2,1,2) - movement to 01:51:849 (1) - is much higher than movement to the much more powerful note 01:52:020 (2) - . And so on.went on and fixed most of these

Rhythm, Consistency, and Following the Song
Now that we've established that the emphasis on notes is based on the effect each one has on the player, you can probably tell why things like 01:55:963 (1,2,3,4,5) - are bad.
If you guessed that it's because 01:55:792 (8) - gets more movement than 01:55:963 (1) - despite being a weaker sound, you'd be absolutely and completely wrong. The reason for issue with that stream is that it makes the player play to sounds that do not exist. This is conventionally called overmapping - placing circles when the song does not support them. It is almost always frowned upon and gives negative impact to the gameplay experience. This song in particular does not have many triples or 5-note bursts, and yet you map many more of them than there are in the song, which is extremely bad practice. many more?? there are a few triplets, haven´t spotted any 5-notes with no music, and the triplets are only mapped in the kiai section and always supporting a strong sound on the end of them

Beyond this overmapping, though, there is also an issue with consistency. 02:01:277 (1,2,3) - I like this pattern. It's very interesting and fits the sound in the song. However, in some places, it is completely disregarded (02:04:020 (1,2,3,4) - , 02:06:934 (2,3,1,2) - , etc.) while in others you indeed follow it. When you have an idea and want to represent something in the song using that idea, don't be so fickle when you use it. It's fine to add some minute variation to rhythm, but don't just swap between ignoring it and mapping it. it´s mapped in a similar gimmicky way, only this time in a variation with circles

Following a similar vein of inconsistencies is a phenomenon called undermapping. Undermapping occurs when there are strong, noticeable beats in the song that you do not map - especially referring to inconsistencies in which you have mapped the same sound or rhythm before and suddenly ignore it completely -
i.e. 02:49:963 (6) - in which the middle of a long slider is an important downbeat. yes, yes, i noticed

Drum and bass is relatively simple and repetitive, you have way more variation than is necessary, and it begins to look like this map's rhythm belongs on a different song entirely. it´s not that unusual, i see it as a mixture of styles that don´t break that many rules in general

Aesthetics sort of comes after structure, so I'll leave it at that for now.
Ametrin
nm from my q
if you want to do m4m, here is my map: https://osu.ppy.sh/s/568305

mod
ctrl+a. all your map are gathered in the centre and leave all the edge blank, which is not good :(

00:39:163 (2,3) - blanket. try to use the approach circle of 2 to make it
00:44:304 (1,1) - remove nc
00:58:019 (1) - ^
01:09:677 (4,5,6) - ctrl+j to fit the flow
01:10:362 (2,5) - don't overlap
01:15:505 (3) - NC
01:25:791 (4,1) - stack
01:34:019 (3) - NC at here not 1
01:42:420 (6,3) - Stack. i won't point the same problem later
01:43:962 (7) - and NC problem
01:45:334 (3,2) - and overlap problem
01:59:391 - space in this part is too small. make your map crowded
02:53:218 (6,2) - and blanket problem. these really are details but that is what you should pay attention to
03:05:219 (1) - death spin
04:13:792 (1,2,3,4) - plz use ctrl+c/v
Topic Starter
AlphaDude95

Ametrin wrote:

nm from my q
if you want to do m4m, here is my map: https://osu.ppy.sh/s/568305

ctrl+a. all your map are gathered in the centre and leave all the edge blank, which is not good :( i may get to it later

00:39:163 (2,3) - blanket. try to use the approach circle of 2 to make it did my best to correct
00:44:304 (1,1) - remove nc this one is there to indicate singletapping ahead
00:58:019 (1) - ^ since multiple users suggested it, it´s done now
01:09:677 (4,5,6) - ctrl+j to fit the flow ok
01:10:362 (2,5) - don't overlap fixed
01:15:505 (3) - NC sure
01:25:791 (4,1) - stack
01:34:019 (3) - NC at here not 1
01:42:420 (6,3) - Stack. i won't point the same problem later
01:43:962 (7) - and NC problem fixed
01:45:334 (3,2) - and overlap problem so many problems
01:59:391 - space in this part is too small. make your map crowded i know it will sound stupid but it´s on purpose
02:53:218 (6,2) - and blanket problem. these really are details but that is what you should pay attention to aaaand it´s gone
03:05:219 (1) - death spin what are you even trying to tell me? the spinner being too long??
04:13:792 (1,2,3,4) - plz use ctrl+c/v yup
Thanks for the mod :D
Stack
M4M from my queue (I know I said that it would be done yesterday but I really didn't feel like modding)

General

Try to find a 1920x1080 bg, I couldn't find one immediatly q_q

Disable widescreen support as you do not have a storyboard

check AI-mod (ctrl+shift+A) As it points out quite a few unsnapped things

Your source is the youtube channel you got it from I expect, anyway you should only fill it in when it's from a series/game. (mouseover the source in the song setup)

Hope

Spinner for an increasing sound at the start?

00:09:677 (1,2) - make sure if you do sliderart that the sliders fit eachother

00:15:163 (2) - shape is a bit ugly as it starts round and then get sharp

00:15:163 (2,1) - avoid overlap

00:39:506 (3) - shouldn't you make the sound on the red anchor of this slider clickable

00:39:506 (3,4) - blanket this better as it's a bit off

00:43:620 (1,2,1) - misleading spacing by having the same timing gap but the spacing increases a lot

00:52:192 (1,2,3,4,1,2,3,4) - make jumps here, this is a 5.2* map so that would fit better

00:54:592 (4,2) - stack these 2?

01:09:335 (3,4) - Space a bit more as this looks like a 1/4 gap

01:11:049 (5) - Loud sound on slideratil that should be clickable

01:35:392 (2,3) - stack this to show that its a 1/1 gap and not a 1/2

01:37:792 (1,4) - stack better

01:58:192 (4) - would use a different slider here (normal curved?) to show that the sound is not the same as the unique sound on 01:57:163 (1,2,3) -

02:00:249 (1,2,3,1) - spacing is way too low, the song still has some of its intesity left

02:02:306 (3,4,5,6) - ^

02:15:677 (6,3) - stack

02:31:449 (4,5,6) - this is evil, mapping 1/4 gaps like this and then swicyhing to 1/2 gaps here is a definite no

02:40:192 (1,2,1) - some bad flow you can choose wether or not to fix

Your NC's are a bit weird here, just keep them to 1 on every downbeat

04:23:392 (1,2,3,4,5) - Why use really low spacing here, the song keeps its intensity

04:35:049 (1) - Loud sliderend that should be clickable

04:41:563 (8,1) - misleading spacing so stack?

04:45:335 (1,2,1,2,1,2,1,2,3,4) - this is just not really spaced well

05:01:106 (2,3,4,5) - uneven spacing where I expect you want them to be even

05:01:963 (2) - Loud sliderend that should be clickable

05:01:963 (2,2) - ^

05:04:706 (3) - ^, you are ending the slider on white ticks thats why it happens this much

05:06:762 (6) - ^

05:08:135 (4) - ^

05:10:192 (4) - ^, I didn't really pay much attention on these while checking other things so there may be alot more

There is no problem in mapping sliderends to white ticks if at least the red tick before it is also as strong as the white tick, or if you are following a different part of the song instrumentally or vocally but I don't think that that is the case here

05:16:706 (4,5,6) - same spacing, different timing gap

05:22:191 (5) - 99% of the time you shouldn't end slider on downbeats

05:25:106 (1,2,3,4,5,6,1) - I don't understand the reasoning for spacing like this?

05:26:992 (2,3,4) - these should be jumps, not sliders. Almost all sound are imporatnt here

05:29:049 (4) - sliderend on downbeat

When you use place objects, you should think to yourself "Do I want to emphasize this sound with spacing?" or "is this sound important enough to be cliackable?" as the spacing and some of the object choices in this map seems pretty random, like if you mapped with certain patterns in mind and just disregarded the music so you could map it like that. If u have a reasoning as for why the sapcing is particularly small/big on some spots than all of this can be ignored but it just feels to random. (Also use distance snap a bit more)

Lastly, I didn't mention it that much but overlap, yes it is a problem. You have a metric ton of overlap in this map and it makes it look messy. The finesse of you slidershapes look so much less prefect when the rest of the map is riddled with overlap. I don't want to mention these as the post would quadriple in length and you would not learn that much. So try to find them yourself, it's rather easy

Ps: I want to make some sliderart like this but I am just so god damn awful at it

Gl with the map
Topic Starter
AlphaDude95

gottagof4ast wrote:

M4M from my queue (I know I said that it would be done yesterday but I really didn't feel like modding)

General

Try to find a 1920x1080 bg, I couldn't find one immediatly q_q the highest one i can find is the original 1600x900; i could just edit it then

Disable widescreen support as you do not have a storyboard ok

check AI-mod (ctrl+shift+A) As it points out quite a few unsnapped things fixed for the most part

Your source is the youtube channel you got it from I expect, anyway you should only fill it in when it's from a series/game. (mouseover the source in the song setup) will remove it and use it as a tag then

Hope

Spinner for an increasing sound at the start?

00:09:677 (1,2) - make sure if you do sliderart that the sliders fit eachother i did change a lot, hope it´s fine now

00:15:163 (2) - shape is a bit ugly as it starts round and then get sharp changed the part

00:15:163 (2,1) - avoid overlap ^

00:39:506 (3) - shouldn't you make the sound on the red anchor of this slider clickable i could, but i want to skip it for now

00:39:506 (3,4) - blanket this better as it's a bit off fixed

00:43:620 (1,2,1) - misleading spacing by having the same timing gap but the spacing increases a lot i changed it

00:52:192 (1,2,3,4,1,2,3,4) - make jumps here, this is a 5.2* map so that would fit better the map shouldn´t really be consistent for the sake of difficulty, and this pattern looks and plays better imo

00:54:592 (4,2) - stack these 2? they´re half blanketed, this is intended

01:09:335 (3,4) - Space a bit more as this looks like a 1/4 gap ok

01:11:049 (5) - Loud sound on slideratil that should be clickable ok

01:35:392 (2,3) - stack this to show that its a 1/1 gap and not a 1/2 increased the ds

01:37:792 (1,4) - stack better oops

01:58:192 (4) - would use a different slider here (normal curved?) to show that the sound is not the same as the unique sound on 01:57:163 (1,2,3) -

02:00:249 (1,2,3,1) - spacing is way too low, the song still has some of its intesity left this is intentional; just wanted something non standard that won´t break the ranking criteria

02:02:306 (3,4,5,6) - ^ ^

02:15:677 (6,3) - stack ye

02:31:449 (4,5,6) - this is evil, mapping 1/4 gaps like this and then swicyhing to 1/2 gaps here is a definite no changed

02:40:192 (1,2,1) - some bad flow you can choose wether or not to fix linear=bad? it´s not a necessarily bad flow

Your NC's are a bit weird here, just keep them to 1 on every downbeat yea

04:23:392 (1,2,3,4,5) - Why use really low spacing here, the song keeps its intensity changed

04:35:049 (1) - Loud sliderend that should be clickable ok

04:41:563 (8,1) - misleading spacing so stack? ok

04:45:335 (1,2,1,2,1,2,1,2,3,4) - this is just not really spaced well changed

05:01:106 (2,3,4,5) - uneven spacing where I expect you want them to be even ^

05:01:963 (2) - Loud sliderend that should be clickable ok

05:01:963 (2,2) - ^ went through and fixed all i could find

05:04:706 (3) - ^, you are ending the slider on white ticks thats why it happens this much

05:06:762 (6) - ^

05:08:135 (4) - ^

05:10:192 (4) - ^, I didn't really pay much attention on these while checking other things so there may be alot more

There is no problem in mapping sliderends to white ticks if at least the red tick before it is also as strong as the white tick, or if you are following a different part of the song instrumentally or vocally but I don't think that that is the case here

05:16:706 (4,5,6) - same spacing, different timing gap ok

05:22:191 (5) - 99% of the time you shouldn't end slider on downbeats i ´d like to know about the 1% then

05:25:106 (1,2,3,4,5,6,1) - I don't understand the reasoning for spacing like this? not enough experience tbh

05:26:992 (2,3,4) - these should be jumps, not sliders. Almost all sound are imporatnt here

05:29:049 (4) - sliderend on downbeat

When you use place objects, you should think to yourself "Do I want to emphasize this sound with spacing?" or "is this sound important enough to be clickable?" as the spacing and some of the object choices in this map seems pretty random, like if you mapped with certain patterns in mind and just disregarded the music so you could map it like that. If u have a reasoning as for why the spacing is particularly small/big on some spots than all of this can be ignored but it just feels to random. (Also use distance snap a bit more) the map could use a remap as i´ve learnt a lot but i´m so lazy :(

Lastly, I didn't mention it that much but overlap, yes it is a problem. You have a metric ton of overlap in this map and it makes it look messy. The finesse of your slidershapes look so much less prefect when the rest of the map is riddled with overlap. I don't want to mention these as the post would quadriple in length and you would not learn that much. So try to find them yourself, it's rather easy yes, as i said i´ll be doing a remap soon hopefully

Ps: I want to make some sliderart like this but I am just so god damn awful at it aww thanks :D , i´m sure you´ll get better at it

Gl with the map thanks, same with your map
Stack
05:22:191 (5) - 99% of the time you shouldn't end slider on downbeats i ´d like to know about the 1% then
The music often tries to put important sounds on downbeats so thats why they have to be clickable most of the time, ofcourse sometimes the music doesn't do this so then you can put sliderends there or something.

Maybe not a perfect explanation but good enough

Edit: Also if you are following another part of the song that doesn't have it's strong sounds on the downbeat, then you can also just end sldiers on downbeats
Topic Starter
AlphaDude95
REMAPPED

looking for modders round 2 :)
flake
hello, nm!

Hope

By the way, you have sooo many things unsnapped. Check the AImod to see which they are.
And also, your timing point at 00:09:677 could be moved to 00:09:690? Probably why those cool looking sliders are short on the timeline.

00:50:490 (4) - better at 00:50:832 - ?

00:52:205 (1,2,3,4,1,2,3,4) - for this one, you can increase the spacing to indicate increase in density. This is optional though, since it's also fine the way it is.

this 00:53:575 (1,2) - and this 00:55:290 (1) - are similar. Maybe you could go with having the one on 00:53:575 (1,2) - be 1/2 slider.

From 00:53:575 - to 01:15:518 - , there have been many random ncs. I think you're overusing them, especially on streams. You should add a nc if it's changing in spacing, if not, don't add. I've also noticed that you used a lot of ncs on strong sounds, but I think you should only use them only on the longer white ticks that have stronger sounds. It should look something like this.



01:00:776 (1,2,3,4,5,6) - same sounds = same format with 00:59:061 (1,2,1,2,3,4,5) - and 01:01:804 (7,8,9,10,11) -

Most of the stuff ere are repetitive, so I think you should find the similar parts of the map that have the same concept that I mentioned that seems weird. Good luck.
Shishou
hi from my mod q
m4m
link:https://osu.ppy.sh/s/610738

[general]
offset : 4204

[hope]
00:35:405 (3) - remove nc
00:39:518 (1,2) - fix blanket
00:47:747 (2,4) - stack?
00:33:005 (1,2,3,4,1,2,3,4,1,2,3) - i think you should follow the vocals here like you did with this one 00:43:633 (1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3) -
00:58:032 (1) - ctrl h then move it to x 368 y 296
00:57:689 (6) - nc
00:58:032 (1) - remove nc
01:01:804 (7) - nc and distance it from the previous note
01:05:575 (1) - remove nc
01:05:918 (7) -nc
01:15:176 (1,2,1) - overlap it with 01:14:833 (1) - ?
01:34:548 (4,1) - fix blanket
01:35:405 (2) - distance it little bit from the previous slider so that it won't overlap
01:37:462 (8) - nc
01:37:805 (1) - remove nc
01:38:833 (7) - nc
01:39:175 (1) - remove nc
01:40:205 (9) - nc
01:40:548 (1) - remove nc
01:42:604 (1) - remove nc
01:42:948 (9) - nc
01:43:975 (1) - remove nc
01:44:319 (8) - nc
01:45:005 (1) - remove nc
01:45:689 (8) - nc
01:46:033 (1) - remove nc
01:48:433 (8) - nc
01:53:576 (1) - remove nc
01:53:919 (7) - nc
01:54:262 (1) - remove nc
01:55:290 (7) - nc
01:55:976 (1) - remove nc
01:56:662 (6) - nc
01:45:348 (6,1) - fix blanket
01:55:290 (7,3,4) - ^
02:00:261 (3,4,5,6) - overmapped i don't hear a significant notes there
02:03:005 (1,2,3) - same here^
02:05:748 (1,2,3) - ^
02:08:148 (1,2,3,1,2,3) - ^
if your'e not gonna follow this ^ then just lower the sound in the blue ticks

02:21:004 (1,2,3,4,5) - put this at x378 y240
02:49:804 (5,6,7,1) - bad flow
02:50:147 (6) - nc
02:50:490 (1) - remove nc
02:51:519 (7) - nc
02:51:862 (1) - remove nc
02:52:890 (7) - nc
02:53:576 (1) - remove nc
02:54:261 (6) - nc
02:54:948 (1) - remove nc
02:48:605 (4,1) - unstack this to emphasize the downbeat
03:16:205 (1,1) - fix overlap
04:12:948 (7,8) - why you suddenly overlap this part
04:25:290 (2) - ctrl + g
04:25:119 (1) - move this to x319 y315

that's all good luck
Topic Starter
AlphaDude95

crystalinfusion wrote:

hello, nm!

Hope

By the way, you have sooo many things unsnapped. Check the AImod to see which they are. oh i forgot to check after changing offset
And also, your timing point at 00:09:677 could be moved to 00:09:690? Probably why those cool looking sliders are short on the timeline. fixed

00:50:490 (4) - better at 00:50:832 - ? the vocal starts with the sliders so i could only split in in two notes

00:52:205 (1,2,3,4,1,2,3,4) - for this one, you can increase the spacing to indicate increase in density. This is optional though, since it's also fine the way it is. i would change it but it´s not really necessary imo

this 00:53:575 (1,2) - and this 00:55:290 (1) - are similar. Maybe you could go with having the one on 00:53:575 (1,2) - be 1/2 slider. that would disregard the clap (not saying i´ve not done this in the map but i think it´s ok the way it is)

From 00:53:575 - to 01:15:518 - , there have been many random ncs. I think you're overusing them, especially on streams. You should add a nc if it's changing in spacing, if not, don't add. I've also noticed that you used a lot of ncs on strong sounds, but I think you should only use them only on the longer white ticks that have stronger sounds. It should look something like this. i noticed it and yes, definitely agree



01:00:776 (1,2,3,4,5,6) - same sounds = same format with 00:59:061 (1,2,1,2,3,4,5) - and 01:01:804 (7,8,9,10,11) - ye

Most of the stuff ere are repetitive, so I think you should find the similar parts of the map that have the same concept that I mentioned that seems weird. Good luck.
Thanks for the mod ^^
Topic Starter
AlphaDude95

Shishou wrote:

hi from my mod q
m4m
link:https://osu.ppy.sh/s/610738

[general]
offset : 4204

[hope]
00:35:405 (3) - remove nc
00:39:518 (1,2) - fix blanket
00:47:747 (2,4) - stack?
00:33:005 (1,2,3,4,1,2,3,4,1,2,3) - i think you should follow the vocals here like you did with this one 00:43:633 (1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3) -
00:58:032 (1) - ctrl h then move it to x 368 y 296
00:57:689 (6) - nc
00:58:032 (1) - remove nc
01:01:804 (7) - nc and distance it from the previous note
01:05:575 (1) - remove nc
01:05:918 (7) -nc
01:15:176 (1,2,1) - overlap it with 01:14:833 (1) - ?
01:34:548 (4,1) - fix blanket
01:35:405 (2) - distance it little bit from the previous slider so that it won't overlap
01:37:462 (8) - nc
01:37:805 (1) - remove nc
01:38:833 (7) - nc
01:39:175 (1) - remove nc
01:40:205 (9) - nc
01:40:548 (1) - remove nc
01:42:604 (1) - remove nc
01:42:948 (9) - nc
01:43:975 (1) - remove nc
01:44:319 (8) - nc
01:45:005 (1) - remove nc
01:45:689 (8) - nc
01:46:033 (1) - remove nc
01:48:433 (8) - nc
01:53:576 (1) - remove nc
01:53:919 (7) - nc
01:54:262 (1) - remove nc
01:55:290 (7) - nc
01:55:976 (1) - remove nc
01:56:662 (6) - nc
01:45:348 (6,1) - fix blanket
01:55:290 (7,3,4) - ^
02:00:261 (3,4,5,6) - overmapped i don't hear a significant notes there
02:03:005 (1,2,3) - same here^
02:05:748 (1,2,3) - ^
02:08:148 (1,2,3,1,2,3) - ^
if your'e not gonna follow this ^ then just lower the sound in the blue ticks

02:21:004 (1,2,3,4,5) - put this at x378 y240
02:49:804 (5,6,7,1) - bad flow
02:50:147 (6) - nc
02:50:490 (1) - remove nc
02:51:519 (7) - nc
02:51:862 (1) - remove nc
02:52:890 (7) - nc
02:53:576 (1) - remove nc
02:54:261 (6) - nc
02:54:948 (1) - remove nc
02:48:605 (4,1) - unstack this to emphasize the downbeat
03:16:205 (1,1) - fix overlap
04:12:948 (7,8) - why you suddenly overlap this part
04:25:290 (2) - ctrl + g
04:25:119 (1) - move this to x319 y315

that's all good luck
I modded the map and my chrome crashed :(

Thanks a lot for the mod, will update the map soon
ARenaissance
M4M, sorry for not getting to you immediately: busy busy me. x_x

I'm going to a typical sweep-through mod of this, but first, a few things that I noticed:

1: The aesthetics in general can be improved. Some areas lack symmetry where symmetry can be implemented, and some areas where symmetry is implemented is somewhat imprecise. Use copy/pasting a lot more often: I made this mistake with my maps earlier and they looked like trash.

2: I feel like a couple of your rhythm choices are a bit strange. You have a few objects on sub-dominant beats which threw me off a bit.

3: Slider flow is a bit off in some places. The direction of approach is contrary to the direction of slider movement when I don't exactly know why.

These three points will dominate most of the comments that I have. Over-all the map is good, but fixing these will make it that much closer to rankable.

00:09:690 (1) - Is there a reason for the node on x:300 y:280? It makes the bezier less circular right before the elbow.

00:15:176 (2) - You would be better off making this overlap the previous slider more precisely, either by moving the slider or by redrawing the overlapping circular part.

00:43:633 (1) - The slider tail covers an important beat that should be clicked. 1/2 slider + circle I think would be better.

00:53:575 (1,2) - Why two different slider shapes? Two identical sliders would look more pleasing, I think.

01:00:775 (1,2) - Same deal here. This pattern persists, so it may be a motif of yours: if it is, then try and be more structural about it. Don't just put it in willy-nilly; put it in during choice areas of the song that the player can associate that idea with.

01:01:804 (1,2) - Slightly different, but same idea. These two sliders would look better if they were the same shape. I'll stop highlighting where this sort of idea recurs, and trust you'll look through the rest of your map with this in mind. They show up in a lot of areas in the map.

01:04:719 (2) - Covering up emphasized note with a slider tail.

01:07:804 (3) - ^

01:12:262 (3,1) - Bad overlap.

01:14:319 (7,1,2,1,2,1) - This isn't a perfectly equilateral triangle. Please consider fixing.

01:44:490 (2) - Emphasis.

01:50:662 (5) - ^

01:58:205 (4) - Why is this curved while the others are bent?

01:58:205 (4) - You didn't lower the volume of the slider tails.

02:07:462 (2,1) - Slider fluidity is bad here. There's a directional clash with the curve. If you extended the line connecting (2) to (1), then it would intersect the arc created by the slider. This is bad because of the implicit motion of the cursor when playing: here, the player has to stop, curve left sharply, and then suddenly curve right. Rotate this a bit so that the cursor flows into the slider.

02:12:262 (2,3) - Emphasis.

02:12:947 (4,2) - Bad overlap.

02:13:975 (4) - Emphasis.

02:16:033 (2,3) - ^

02:17:747 (2) - ^

02:21:347 (5) - Shouldn't the New Combo be here rather than at 02:21:690 (1) - ?

02:23:405 (3,4,5,6) - Streams follow the same flow rules as sliders. The approach into this brief stream is uncomfortable.

02:25:975 (1,2) - Why not make these the same slider? Also, 02:25:805 (2,2) - overlap.

02:40:548 (1,2,3,4,5,6,1,2,3,4,5) - The drum beat syncopates heavily here, but your objects don't reflect that at all.

02:48:262 (3) - Emphasis.

02:55:119 (2,3) - ^ I'm going to stop with 1/2 slider emphasis comments now: try and determine which future ones are undesirable for yourself.

03:01:631 (3,4,5) - The slider should reflect the stream direction, if only for aesthetic purposes.

03:05:232 (1) - Make the slider quieter at the end.

03:49:119 (1) - The end of this slider can be made more circular.

03:54:605 (1) - Center this.

04:00:090 (1) - ^

04:05:576 (1,2,3,4,5,1,2,3,4,5,6,1) - Two things: 1: the NC's are really strange. I would make each combo exactly 6 objects long. 2: Here's where you would be better off incorporating some symmetry. Maybe repeat the same three notes with different rotations and reflections, but preserving congruent structure.

04:13:805 (1) - Why is this out of line with the rest of the sliders that follow it?

04:19:719 (4,7) - Bad overlap.

04:26:490 (3,4) - Slider flow.

04:27:005 (5,6) - ^

04:30:262 (3,5) - Blanket maybe?

05:00:433 (8) - NC here instead. In general, you may want to do an NC sweep through your map and make sure they're all where you want them.

05:04:719 (3,5) - Bad overlap.

05:05:918 (3,5) - Why not make these the same slider shape?

05:15:176 (6) - Slider shape is different from the four that came before it.

05:22:548 (6,7) - These sliders can be the same shape.

05:24:775 (6,7) - Switch the order of these two notes with ctrl+g. There's bad spacing emphasis right now given how close (7) is to (1).

05:33:519 (2,3) - Sliders would be better off the same shape.

05:38:832 (1) - You should gradually decrease the volume as the slider progresses. It cuts off loudly.

Over-all, I still think it needs a little work, but it's definitely not bad! Keep getting mods, stay persistent, and hopefully you'll be ready to have a BN look at it soon enough.
Bokkie
Hi! M4M from my queue c:

General

  1. Combo Colour is really bright and it makes kiai flashing obnoxious
  2. Add "spectrum ep " (album's title) and "monstercat " to tags
  3. Try to use NC every big white tick (on the timeline) as in most cases it's good to stick to that (most of weird NC start here 04:16:546 - but you probably should go through whole map and see yourself if anything else needs a fix)

Hope

  1. 00:06:946 - I'd start the spinner here
  2. 00:09:346 - I recommend reverse 1/4 slider here to compliment those little hihats
  3. 00:09:690 (1) - move last anchor slightly to the right for perfect selfblanket
  4. 00:09:690 (1,2) - you could polish that blanket too
  5. 00:31:633 (2) - rotate this by ~45 degrees and blanket with next slider? looks pretty cool imo + fixes some minor flow issue at 00:30:605 (1,2) -
  6. 00:39:175 (4,1) - this blanket could be improved
  7. 00:54:947 (7) - I'd advice not to change the slider shapes without a reason; it's good to have some variety but make it consistent
  8. 01:09:690 (6,7,8) - if you wanted to make it in line, 01:09:775 (7) - is slighty over the other objects
  9. 01:27:861 (3,4) - this has spacing of 2.0x while the other circles have ~1.8x
  10. 01:31:976 (6) - NC on this
  11. 01:33:348 (5,1) - swap NC
  12. 01:37:118 - starting here you're inconsistent with the spacing of triples and 5-streams; go through them and adjust all to the same spacing
  13. 01:58:204 (4) - how about making this two circles instead?
  14. 02:04:890 (1) - flip horizontally, then ctrl+G for better flow
  15. 02:33:176 (6,1,2) - this makes rather awkward angle and it's unpleasant to play :c maybe try x:363 y:136
  16. 02:46:719 (3,5) - stack them properly
  17. 03:45:690 (1) - delete NC
  18. 04:05:232 - snap the inherited timing point with white tick
  19. 04:08:662 (1,2) - instead of two 1/2 sliders + gap, try 1/2 slider + circle + 1/2 slider; fits the rhythm of the song better imo
  20. 04:49:462 (3) - NC on this
  21. 05:25:119 (1,2,3) - this angle is really unconfortable to play :/
  22. 05:27:175 (4,8) - stack those two

That's it! I like the slider-arts on slow parts :3
Good luck c:
Topic Starter
AlphaDude95

ARenaissance wrote:

M4M, sorry for not getting to you immediately: busy busy me. x_x

I'm going to a typical sweep-through mod of this, but first, a few things that I noticed:

1: The aesthetics in general can be improved. Some areas lack symmetry where symmetry can be implemented, and some areas where symmetry is implemented is somewhat imprecise. Use copy/pasting a lot more often: I made this mistake with my maps earlier and they looked like trash.

2: I feel like a couple of your rhythm choices are a bit strange. You have a few objects on sub-dominant beats which threw me off a bit.

3: Slider flow is a bit off in some places. The direction of approach is contrary to the direction of slider movement when I don't exactly know why.

These three points will dominate most of the comments that I have. Over-all the map is good, but fixing these will make it that much closer to rankable.

00:09:690 (1) - Is there a reason for the node on x:300 y:280? It makes the bezier less circular right before the elbow. it was kinda keeping the whole slider together but i got rid of it and spent some time fiddling around with it

00:15:176 (2) - You would be better off making this overlap the previous slider more precisely, either by moving the slider or by redrawing the overlapping circular part. fixed

00:43:633 (1) - The slider tail covers an important beat that should be clicked. 1/2 slider + circle I think would be better. okay

00:53:575 (1,2) - Why two different slider shapes? Two identical sliders would look more pleasing, I think. fixed

01:00:775 (1,2) - Same deal here. This pattern persists, so it may be a motif of yours: if it is, then try and be more structural about it. Don't just put it in willy-nilly; put it in during choice areas of the song that the player can associate that idea with. not really the same; notice strong beats being supported by vertical/horizontal sliders

01:01:804 (1,2) - Slightly different, but same idea. These two sliders would look better if they were the same shape. I'll stop highlighting where this sort of idea recurs, and trust you'll look through the rest of your map with this in mind. They show up in a lot of areas in the map. same as before

01:04:719 (2) - Covering up emphasized note with a slider tail. fixed

01:07:804 (3) - ^ ^

01:12:262 (3,1) - Bad overlap. fixed

01:14:319 (7,1,2,1,2,1) - This isn't a perfectly equilateral triangle. Please consider fixing. redone

01:44:490 (2) - Emphasis. fine

01:50:662 (5) - ^ ^

01:58:205 (4) - Why is this curved while the others are bent? it´s been previously suggested i make that one curved due to a different sound than the on on the red anchored sliders

01:58:205 (4) - You didn't lower the volume of the slider tails. oops, fixed

02:07:462 (2,1) - Slider fluidity is bad here. There's a directional clash with the curve. If you extended the line connecting (2) to (1), then it would intersect the arc created by the slider. This is bad because of the implicit motion of the cursor when playing: here, the player has to stop, curve left sharply, and then suddenly curve right. Rotate this a bit so that the cursor flows into the slider. i tried to fix it somehow

02:12:262 (2,3) - Emphasis. ok

02:12:947 (4,2) - Bad overlap. fixed

02:13:975 (4) - Emphasis. ^

02:16:033 (2,3) - ^ ^

02:17:747 (2) - ^ ^

02:21:347 (5) - Shouldn't the New Combo be here rather than at 02:21:690 (1) - ? ok

02:23:405 (3,4,5,6) - Streams follow the same flow rules as sliders. The approach into this brief stream is uncomfortable. adjusted

02:25:975 (1,2) - Why not make these the same slider? Also, 02:25:805 (2,2) - overlap. fixed

02:40:548 (1,2,3,4,5,6,1,2,3,4,5) - The drum beat syncopates heavily here, but your objects don't reflect that at all. spacing or hitsound wise?

02:48:262 (3) - Emphasis. fixed

02:55:119 (2,3) - ^ I'm going to stop with 1/2 slider emphasis comments now: try and determine which future ones are undesirable for yourself. fair enough, will browse the map after the mods to see which ones are needed to be corrected

03:01:631 (3,4,5) - The slider should reflect the stream direction, if only for aesthetic purposes. fixed

03:05:232 (1) - Make the slider quieter at the end. you mean spinner? ok i´ll change it

03:49:119 (1) - The end of this slider can be made more circular. took some time, but should be ok now

03:54:605 (1) - Center this. fixed

04:00:090 (1) - ^ ^

04:05:576 (1,2,3,4,5,1,2,3,4,5,6,1) - Two things: 1: the NC's are really strange. I would make each combo exactly 6 objects long. 2: Here's where you would be better off incorporating some symmetry. Maybe repeat the same three notes with different rotations and reflections, but preserving congruent structure.

04:13:805 (1) - Why is this out of line with the rest of the sliders that follow it? kinda fixed the whole pattern

04:19:719 (4,7) - Bad overlap. fixed

04:26:490 (3,4) - Slider flow. ok

04:27:005 (5,6) - ^ ok

04:30:262 (3,5) - Blanket maybe? good idea

05:00:433 (8) - NC here instead. In general, you may want to do an NC sweep through your map and make sure they're all where you want them. okay

05:04:719 (3,5) - Bad overlap. fixed

05:05:918 (3,5) - Why not make these the same slider shape? they´re fine as they are imo

05:15:176 (6) - Slider shape is different from the four that came before it. fixed

05:22:548 (6,7) - These sliders can be the same shape. fixed

05:24:775 (6,7) - Switch the order of these two notes with ctrl+g. There's bad spacing emphasis right now given how close (7) is to (1). fixed

05:33:519 (2,3) - Sliders would be better off the same shape. fixed again

05:38:832 (1) - You should gradually decrease the volume as the slider progresses. It cuts off loudly. ok


Over-all, I still think it needs a little work, but it's definitely not bad! Keep getting mods, stay persistent, and hopefully you'll be ready to have a BN look at it soon enough.
Thanks a lot for this XXL mod! :D Hope you at least liked the song and map!
[Nemesis]
Mod from my queue.

Hope

Your rhythm choices are so weird at times, this for example 04:23:405 (1,2,3,4,5,6,7,1,2,3,4,5) - needs a complete remap since most of the important sounds are mapped as sliderends.

00:26:148 (3) - the first bend looks kinda weird, put the sliderhead to x=319 y=93
00:52:890 (1,2,3,4) - increase spacing compared to 00:52:205 (1,2,3,4) - , song is building up after all
01:00:090 (3,4) - ctrl+g and change places of the notes
01:34:033 (1,2,3) - why are the jumps less spaced now, the song is still building up
01:38:490 (6) - ctrl+g, reposition a little for better flow
02:00:775 (6) - this should be mapped in a different way, just like this one was: 02:03:519 (1) -
02:21:347 (5) - why does this one stand out so insignificantly? Either keep it as a part of the stream or space it more, now it looks like you just couldn't make a decision there
03:13:118 - spinner should end here
03:15:861 - unsnapped green line
03:16:205 (1) - shit, these sliders are really well done lol
03:16:205 (1,1) - just don't overlap them
03:27:175 (1) - this shake right in this exact moment is unrankable, sliders should have a clear path and should be clearly visible (ranking criteria says that too)
03:39:519 (1) - remove nc
04:13:805 (1,2) - you should keep the rotating part in the next two sliders (04:14:490 (3,4) - ) or just straighten 04:13:805 (1) - so that it looks the same as the rest
05:16:376 (3,4) - what why didn't you just keep it as a continuous slider (or two)? This pause is awkward and unfitting

Not my type of maps (nor music), sorry.

Awesome sliders, the rest of the map needs improvements unfortunately. good luck from me!
Topic Starter
AlphaDude95

Catshy wrote:

Hi! M4M from my queue c:

General

  1. Combo Colour is really bright and it makes kiai flashing obnoxious I haven´t ran into any issues myself, but I´ll try to adjust it for different skins
  2. Add "spectrum ep " (album's title) and "monstercat " to tags
  3. Try to use NC every big white tick (on the timeline) as in most cases it's good to stick to that (most of weird NC start here 04:16:546 - but you probably should go through whole map and see yourself if anything else needs a fix) tried to fix most in my prev. mod, will look through it again

Hope

  1. 00:06:946 - I'd start the spinner here
  2. 00:09:346 - I recommend reverse 1/4 slider here to compliment those little hihats i don´t think it´s necessary, especially considering the graduation used
  3. 00:09:690 (1) - move last anchor slightly to the right for perfect selfblanket i´m trying ok?
  4. 00:09:690 (1,2) - you could polish that blanket too did some changes again
  5. 00:31:633 (2) - rotate this by ~45 degrees and blanket with next slider? looks pretty cool imo + fixes some minor flow issue at 00:30:605 (1,2) - yeah, that looks cool
  6. 00:39:175 (4,1) - this blanket could be improved
  7. 00:54:947 (7) - I'd advice not to change the slider shapes without a reason; it's good to have some variety but make it consistent it may have to do with the actual rattle sound in the song
  8. 01:09:690 (6,7,8) - if you wanted to make it in line, 01:09:775 (7) - is slighty over the other objects
  9. 01:27:861 (3,4) - this has spacing of 2.0x while the other circles have ~1.8x
  10. 01:31:976 (6) - NC on this
  11. 01:33:348 (5,1) - swap NC
  12. 01:37:118 - starting here you're inconsistent with the spacing of triples and 5-streams; go through them and adjust all to the same spacing
  13. 01:58:204 (4) - how about making this two circles instead?
  14. 02:04:890 (1) - flip horizontally, then ctrl+G for better flow tried to do something :D
  15. 02:33:176 (6,1,2) - this makes rather awkward angle and it's unpleasant to play :c maybe try x:363 y:136
  16. 02:46:719 (3,5) - stack them properly
  17. 03:45:690 (1) - delete NC fixed the ncs
  18. 04:05:232 - snap the inherited timing point with white tick
  19. 04:08:662 (1,2) - instead of two 1/2 sliders + gap, try 1/2 slider + circle + 1/2 slider; fits the rhythm of the song better imo
  20. 04:49:462 (3) - NC on this
  21. 05:25:119 (1,2,3) - this angle is really unconfortable to play :/
  22. 05:27:175 (4,8) - stack those two


That's it! I like the slider-arts on slow parts :3 thanks for the mod!
Good luck c:
Topic Starter
AlphaDude95

[Nemesis] wrote:

Mod from my queue.

Hope

Your rhythm choices are so weird at times, this for example 04:23:405 (1,2,3,4,5,6,7,1,2,3,4,5) - needs a complete remap since most of the important sounds are mapped as sliderends.

00:26:148 (3) - the first bend looks kinda weird, put the sliderhead to x=319 y=93
00:52:890 (1,2,3,4) - increase spacing compared to 00:52:205 (1,2,3,4) - , song is building up after all
01:00:090 (3,4) - ctrl+g and change places of the notes
01:34:033 (1,2,3) - why are the jumps less spaced now, the song is still building up
01:38:490 (6) - ctrl+g, reposition a little for better flow
02:00:775 (6) - this should be mapped in a different way, just like this one was: 02:03:519 (1) -
02:21:347 (5) - why does this one stand out so insignificantly? Either keep it as a part of the stream or space it more, now it looks like you just couldn't make a decision there remapped the section
03:13:118 - spinner should end here
03:15:861 - unsnapped green line
03:16:205 (1) - shit, these sliders are really well done lol unlike the rest of the map :<
03:16:205 (1,1) - just don't overlap them :( okay
03:27:175 (1) - this shake right in this exact moment is unrankable, sliders should have a clear path and should be clearly visible (ranking criteria says that too) *cough cough* notch hell - anyway i´ll see what i can do
03:39:519 (1) - remove nc
04:13:805 (1,2) - you should keep the rotating part in the next two sliders (04:14:490 (3,4) - ) or just straighten 04:13:805 (1) - so that it looks the same as the rest
05:16:376 (3,4) - what why didn't you just keep it as a continuous slider (or two)? This pause is awkward and unfitting

Not my type of maps (nor music), sorry.

Awesome sliders, the rest of the map needs improvements unfortunately. good luck from me!
Thanks for the mod!
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