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IOSYS - Alice Dere

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Vespirit
hey, for the m4m here it is!
[ lovhin's Easy]
  1. 00:16:006 (1) - sliderend overlaps the previous slider, doesn't look very nice ;-;
  2. 00:24:913 (3) - the reverse isn't really on a strong sound, but the slider runs over a few vocals that imo should have something there
  3. 00:28:663 (3) - ^ (except you could have nothing on the last beat of the measure for the fact the music changes)
  4. 00:37:569 (1) - the slider ends on a strong sound, and as well the gap at 00:38:975, I cant find any reason to skip that beat. here is what I would do, fixes both problems:
  5. 00:47:413 (2,3) - could change to slider so that the 4 circles in a row isn't as hard?
  6. 00:51:162 (3,4) - ^
  7. 01:25:381 (3) - it doesn't follow the music at all imo. you should have a 1/1 reverse slider and then a circle, fits the music better
  8. 01:27:256 (1,2) - the beat you skipped, I think you should just make a slider end and change (1) to a slider. as for the beat between (4) and (5), I think it should be clicked so you could change (5) to a slider end
  9. 01:33:350 - why nothing here? its a prominent vocal
  10. 01:46:006 (2,4) - also don't follow the rhythm very well, the slider reverses feel random, don't really go on a strong sound
  11. 02:19:288 (1,2) - why not just stack?
  12. 02:26:788 (1) - same problem with the reverse, there are other, better sounds to map than that one
  13. 02:28:663 (1) - end it at 02:31:944? not enough recovery time as it is
  14. 02:48:350 (3,1) - why did you change spacing
[ Normal]
  1. 00:58:663 (1) - flow from (4) is not very good, could change it so that it goes to the right
  2. 00:30:069 (1) - why not have the player click on the end? strong sound
  3. 02:00:069 (1) - ^
  4. 03:46:006 (2) - overlaps with (7) before, doesn't look nice imo
  5. 03:46:475 (3,4,5) - maybe its a little too hard for a normal? you could change the first 2 circles to a slider
[ Hard]
  1. hp and od are a little high for a hard diff, maybe put them both around 6?
  2. 00:14:717 (4,5) - I would make this a slider, I don't think anyone expects a 3/4 gap here, and making it a slider would help with that
  3. 00:37:217 (6,7) - ^
  4. 04:40:850 (9,10) - ^
  5. 00:33:350 (6,1) - overlaps slightly
  6. 01:27:959 (4,5) - ^ (should avoid overlaps like this as much as possible, makes for a cleaner map)
  7. 01:16:475 (3,4,5) - why such large spacing here? music doesn't get that much more intense here
  8. 02:36:866 (6,7) - same, spacing should be consistent here
  9. 03:01:475 (3,4,5,6) - ^
Topic Starter
Darcsol

HydroCannon13 wrote:

[ Normal]
  1. 00:58:663 (1) - flow from (4) is not very good, could change it so that it goes to the right Fixed
  2. 00:30:069 (1) - why not have the player click on the end? strong sound
  3. 02:00:069 (1) - ^ Considered
  4. 03:46:006 (2) - overlaps with (7) before, doesn't look nice imo I think it's fine.
  5. 03:46:475 (3,4,5) - maybe its a little too hard for a normal? you could change the first 2 circles to a slider There are numerous instances of this pattern before it. Why call this one out?
[ Hard]
  1. hp and od are a little high for a hard diff, maybe put them both around 6? Considered, but this is a hard diff after all.
  2. 00:14:717 (4,5) - I would make this a slider, I don't think anyone expects a 3/4 gap here, and making it a slider would help with that A number of modders mentioned these parts. I think they're fine, but that might change.
  3. 00:37:217 (6,7) - ^
  4. 04:40:850 (9,10) - ^
  5. 00:33:350 (6,1) - overlaps slightly I think it's fine.
  6. 01:27:959 (4,5) - ^ (should avoid overlaps like this as much as possible, makes for a cleaner map) I disagree. Overlaps add to the map's "aesthetics" if done properly.
  7. 01:16:475 (3,4,5) - why such large spacing here? music doesn't get that much more intense here Spacing shortened
  8. 02:36:866 (6,7) - same, spacing should be consistent here Both are fine.
  9. 03:01:475 (3,4,5,6) - ^
Zyl
~M4M~


General


  1. Read this please (lovhin).
  2. Irrelevant tags: tsundere Dog
  3. *: If you look that asterisk, it means UNRANKABLE
.

lovhin's Easy


I'll pass from the flow problems on this diff


Difficulty Peaks
Difficulty Peaks: Parts of the map that the objects make the diff harder as it is.



Difficulty Peaks


You MUST re-work on those parts of the diff


  1. 00:47:413 (2,3,4,5) - *
  2. 00:50:694 (2,3,4,5,6) - *
  3. 01:27:256 (1,2,3,4,5) - *
  4. 01:52:100 (3,4,1) - *
  5. 02:34:288 (1,2,3,4,5,6,1,2) - *

Mod


  1. Try to evade more than 3 single taps on a Easy/Normal diff. *
  2. 00:13:663 (1,1) - Overlaps ARE NOT permitted on easy diffs. *
  3. 00:24:913 (3) - Try to put emphasis on the white tick and not the red tick.
  4. 00:28:663 (3) - ^.
  5. 00:38:975 (3) - Missing note.
  6. 00:47:413 (2,3,4,5) - Check at the "Difficulty Peaks" box please.
  7. 01:13:194 (2,1) - Overlaps ARE NOT permitted on easy diffs. *
  8. 01:23:038 (1) - Try to put emphasis on the white tick and not the red tick.
  9. 01:25:381 (3) - ^.
  10. 01:46:006 (2,3) - ^.
  11. 02:19:288 (1,2) - Overlaps ARE NOT permitted on easy diffs. *
  12. 02:21:163 (2,1) - ^.
  13. 02:24:444 (2,3,1) - Stacking + Overlapping are totally awful for a easy diff, please change it, and keep in mind that the Overlapping and the Stacking are "prohibited" on the easy diffs from now on i WILL NOT mention nothing about Overlaps or Stacking problems, you need to find them by yourself. *
  14. 02:28:663 (1) - Preferably i will start this spinner here: 02:30:538 (1) - .
  15. 03:11:788 (1,2) - Try to put emphasis on the white tick and not the red tick, from now on i will not mention you any emphasis problem.

    Distance Snap Problems


    This just apply for Easy/Normal diffs

  16. 02:16:475 (2,3) - 1,09 vs 1,00 *
  17. 02:47:413 (2,3) - 1,00 vs 1,20 *
  18. 03:50:225 (3,4) - 1,01 vs 1,05 *
Normal


Difficulty Peaks
Difficulty Peaks: Parts of the map that the objects make the diff harder as it is.



Difficulty Peaks


You MUST re-work on those parts of the diff


  1. 01:52:100 (3,4,5) - *
  2. 03:26:788 (1,2,3,4,1,2) - *
  3. 03:30:538 (1,2,3,4,1,2) - *
  4. 03:45:538 (1,2,3,4,5) - *

Mod


  1. Try to evade more than 3 single taps on a Easy/Normal diff. *
  2. 00:19:288 (1,3) - Random overlap.
  3. 00:39:913 (3,5) - Another unnecesary and ^.
  4. 00:41:788 (1,1) - ^.
  5. 00:44:131 (2,1) - ^ from now on i will pass from every Overlap, dude with those random overlaps the map looks really bad... Don't be lazy and at least fix them or make better overlaps.
  6. 00:47:413 (1) - Off-screen object. *
  7. 01:20:225 (2,3) - Change pattern.
  8. 01:28:663 (4) - Off-screen object. *
  9. 01:52:100 (3,4,5) - Check at the "Difficulty Peaks" box please.
  10. 02:00:069 (1) - Remove NC.
  11. 02:35:225 (2,3) - Change pattern.
  12. 04:07:569 (6,1,2,3,4,5) - More than 4 continuous objects are REALLY hard for beginner players.
  13. 04:14:600 (6,1,2,3,4,5,6,7) - ^.
  14. 04:22:100 (6,1,2,3,4,5,6,7) - ^.
Distance Snap Problems


This just apply for Easy/Normal diffs


  • 00:31:006 (2,3) - 0,54 vs 0,99*

Final Details


Final Details

Darcsol wrote:

  1. 01:27:959 (4,5) - ^ (should avoid overlaps like this as much as possible, makes for a cleaner map) I disagree. Overlaps add to the map's "aesthetics" if done properly.
  2. 03:46:475 (3,4,5) - maybe its a little too hard for a normal? you could change the first 2 circles to a slider There are numerous instances of this pattern before it. Why call this one out?
1^: That is a REALLY bad excuse of why you make so random overlaps, because as you say "Overlaps add to the map's "aesthetics" if done properly" but your Overlaps are awfully bad created, because 1-They are so random 2- Doesn't have any shape or flow that you need or must follow 3- They look really crappy 4- Everybody is saying to you but you doesn't want to fix them.

2^: You say that but Hydro doesn't explained his point too much, the thing that he is mention it is: 1- More than 4 continuous objects are really hard for new players 2- This is like a streamer for them, yeah there are similar patterns in the map with the same rhytmn but this is the only one that have 3 single circles on it.
Keep in mind this: if too many mods mention it it's better to fix it.

I will stop here because i'm really tired of the song :( ...
Topic Starter
Darcsol

Zyl wrote:

~M4M~


General


  1. Irrelevant tags: tsundere Dog Alice-Dere is a playing the word "tsundere", which is the theme of the song. "Dog" is part of the song's album 東方河想狗蒼池 translated as "River Vision Dog Blue Pond". Both tags are relevant.

Normal


Difficulty Peaks
Difficulty Peaks: Parts of the map that the objects make the diff harder as it is.



Difficulty Peaks


You MUST re-work on those parts of the diff


  1. 01:52:100 (3,4,5) - * Removed a circle.
  2. 03:26:788 (1,2,3,4,1,2) - *
  3. 03:30:538 (1,2,3,4,1,2) - *
  4. 03:45:538 (1,2,3,4,5) - * The rest are considered. Please tell me why they are unrankable. And not because the charts say so. It's petty to make such a claim. The charts are tools, not solutions.

Mod


  1. Try to evade more than 3 single taps on a Easy/Normal diff. * Please show me why this is unrankable.
  2. 00:19:288 (1,3) - Random overlap.
  3. 00:39:913 (3,5) - Another unnecesary and ^.
  4. 00:41:788 (1,1) - ^.
  5. 00:44:131 (2,1) - ^ from now on i will pass from every Overlap, dude with those random overlaps the map looks really bad... Don't be lazy and at least fix them or make better overlaps. ...but why?
  6. 00:47:413 (1) - Off-screen object. * It's within map guidelines, but sure.
  7. 01:20:225 (2,3) - Change pattern. Be more specific.
  8. 01:28:663 (4) - Off-screen object. * This is within map guidelines.
  9. 01:52:100 (3,4,5) - Check at the "Difficulty Peaks" box please.
  10. 02:00:069 (1) - Remove NC. I think it's fine.
  11. 02:35:225 (2,3) - Change pattern. Again, be more specific.
  12. 04:07:569 (6,1,2,3,4,5) - More than 4 continuous objects are REALLY hard for beginner players.
  13. 04:14:600 (6,1,2,3,4,5,6,7) - ^.
  14. 04:22:100 (6,1,2,3,4,5,6,7) - ^. This diff is not intended for beginner players, hence the name.
Distance Snap Problems


This just apply for Easy/Normal diffs


  • 00:31:006 (2,3) - 0,54 vs 0,99* Fixed

Final Details


Final Details

Darcsol wrote:

  1. 01:27:959 (4,5) - ^ (should avoid overlaps like this as much as possible, makes for a cleaner map) I disagree. Overlaps add to the map's "aesthetics" if done properly.
  2. 03:46:475 (3,4,5) - maybe its a little too hard for a normal? you could change the first 2 circles to a slider There are numerous instances of this pattern before it. Why call this one out?
1^: That is a REALLY bad excuse of why you make so random overlaps, because as you say "Overlaps add to the map's "aesthetics" if done properly" but your Overlaps are awfully bad created, because 1-They are so random 2- Doesn't have any shape or flow that you need or must follow 3- They look really crappy 4- Everybody is saying to you but you doesn't want to fix them. Do not make such nonsensical claims. Frankly, I don't get it. I have yet to find a good reason why I should avoid overlaps. Threatening me is not one of them. Only 2 modders mention this, including you. This is exaggerated and benefits no one.

2^: You say that but Hydro doesn't explained his point too much, the thing that he is mention it is: 1- More than 4 continuous objects are really hard for new players 2- This is like a streamer for them, yeah there are similar patterns in the map with the same rhytmn but this is the only one that have 3 single circles on it. Sure, but this is diff is not catered for new players. This is a Normal diff and is reflected that way. I have yet to find a good reason for it.
Seto Kousuke
Hiya, sorry the long delay on mod :cry:

[lovhin'sEasy]
  1. 00:13:663 (1,1) - You've been using blankets during entire map, why not here ? o: there's a random overlap there
  2. 00:39:913 (1,2,1) - Is it possible to adjust a bit the shapes so the blankets can have a consistent gap ? The gap from 00:39:913 (1) - is huge
  3. 00:49:288 (1) - Why ignore the clap in the middle of this slider? you can leave it like that, but just pointing anyway hehe (it happens 2 or 3 times again in the next seconds)
  4. 01:23:038 (1,2,3) - this rythm is not fitting that well, sounds really forced, I suggest you keep to your previous idea
  5. 01:27:725 - and 01:29:600 - moments you missed a beat, I do not recommend that since it's the easiest diff and it came out of nowhere (the pause)
  6. 01:46:006 (2,3,4) - no, not fitting again xD more forced than you think >.< I suggest you remake the rythm...the problem with that, is because you're ''saying'' that 01:46:709 - (the reverse arrow itself) is an irregular important sound, which is not the case on this map, so all of those sliders do not fit this song... :o Also, 01:47:413 - is a transition, you have to make it a clickable note, it's vital for the rythm :D
  7. 01:58:663 (3) - I like your idea :D It sacrifices a bit of the constant rythm, but it makes people actually remember that there's a song playing ;3
  8. 02:10:850 (2,3,4) - many people probably will point this due to overlap, I recommend you make a different pattern because it's the easiest diff anyway
  9. 02:19:288 (1,2) - yeah, but this one won't pass I think....i highly recommend you make it cleaner
  10. 02:25:850 (3,1) - Unrankable, you have to make it cleaner, overlaps are not allowed in low diffs, specially when it's stacked and he's not the next note
  11. 02:26:788 (1) - same slider problem, i recommend you change to a proper rythm
  12. 02:28:663 (1) - I recommend you make the spinner finish at 02:31:889 - since the beat is there and it will make the recovery time ideal. (I understand you wanted to prioritize the sound from 02:32:413 - but the fact is that he doesn't start there, he starts at 02:32:178 - So it's recommended to utilize the previous beat as I just mentioned)
  13. 02:38:506 - why pause? :(
  14. 02:41:788 (1,2) - I do not recommend that neither
  15. 02:45:538 (1) - slider issue again
  16. 03:11:788 (1) - the sliders of this section are okay since they do follow a logic because of those ''Nyan! ~'' , but there's overlaps and stacks, I highly suggest you make something more clean and polished (03:21:163 (2,1) - overlaps like this are good and okay tho! )
  17. 03:34:288 (1) - I don't think a spinner kinda matches the drums, I suggest you make it a single note and then just put a break
  18. 03:44:131 - important sound here, you should put a note :3
  19. 03:44:600 (1,2) - touchy touchy, fix xD (but if you applied previous point I mentioned you'll probably have to re-do the placements of this anyway)
  20. 03:55:850 (1,2) - overlap fix :c
  21. 04:00:538 (1,2) - and 04:02:881 (4,5) - proper blanket maybe ?
  22. 04:06:163 (2,1) - overlap fix xD
  23. 04:24:913 (3) - Ctrl + G for improved flow ?

    This diff will need quite some work, you're in a good way, but need to fix some stuff and polish more by removing unranked stuff and making a better flow/movements ^^
[Normal]
  1. 00:39:913 (3,5) - weird overlap that stands out from your structure, maybe adjust the pattern a bit?
  2. 00:44:131 (2,1) - and this one is really screaming xD adjust pattern so it doesn't happen maybe? the position is fine, just make thos ''almost stacks'' like for example 00:17:413 (1,1) - to keep consistent (if this ''almost stack'' was actually an error instead of intentional, then I suggest you just stack it already xD)
  3. 01:08:506 (2,4) - overlaps ;w;
  4. 02:38:506 (2,3,4) - maybe adjust this pattern for one of those slider + single + slider ?

    this diff seems fine, it's a bit similar to the hard but ''nerfed'', the only thing that bothers me is the amount of weird overlaps, I do understand most of them are based on the structure you've chosen, but in normals it should be less lenient with stuff like these, so I suggest make a bit more of polishing on them, you can leave the ones that you think that are ok, but the ones I mentioned are just standing out too much from your other overlaps hehe similar cases keep happening, overall it's okay


[Hard]
obs: When I mention ''touchy touchy'' patterns, the problem is basically because ''touchy touchy'' things are not overlaps, they actually give the impression you couldn't control your playfield and flow properly, so you can fix them by either just spacing a bit or by creating an actual overlap of your choice :p

  1. 00:14:600 (3,4) - Maybe make this first double an 1/4 slider ? Usually calm starts with many singletaps are more tense than what it looks, and a sudden double normally increases it's ''mental rythm difficulty'', by making this a slider you make a more ''forgivable'' beginning while giving an friendlier rythm feedback
  2. 00:26:788 (1) - I suggest you maintain your spacing >.< This sudden pause is a bit confusing i think hehe....Your style so far was full of consistency and intuitive patterns, so here's 2 reasons to change it, first is because of the sudden change of rythm choice (where now you decided to start it with a single note) and also because on this same moment you changed the DS logic too, so it plays kinda weird when you compare to the entire flow/structure you've been using so far :!: one good example to represent what I said is by looking here 01:45:069 (1,1,2,3) - where you already ''teached'' the player how he's suppose to play ''on this section' c: (btw, heads up: Pause patterns like this work best if ''paused'' right after a clap, any other sound is not recomended if not instinctive enough)
  3. 00:37:100 (5,6) - 1/4 slider again ? For similar reasons as the one mentioned earlier, the sudden change makes it a bit more confusing than what it looks like
  4. 00:43:194 (6) - I think it would be more fun to play if spaced due to the clap >.< you could even stack it on the start of 00:43:663 (1) - if you wanted (ofc, adjusting abit the DS)
  5. 01:08:741 (3,5) - all the other ''kind of overlaps'' and lack of blankets were ok since it's part of your style/strucutre and I always respect that :3 but this one is way more ''noisy'' xD I would suggest you ignore your DS a bit and make a blanket with them! It's the hardest diff anyway, it's not like increasing only 0.25x on the distance in one or 2 places would kill anyone~ specially if that's going to make the map a bit more pretty and fun to play c: don't be afraid my friend :)
  6. 01:09:444 (5,6,7) - the motion of them is too linear imo >3< in general, linear movements are tense and applies a bit of pain in your hand since you have to keep ''moving perfectly foward'', a little adjustment on the notes an the adding of a tiny angle would fit it, wadday think? o:
  7. 01:09:913 (6,9) - a bit touchy touchy, move it just a tiny bit to the side ? (or depending on what you did before it won't be necessary I guess ?)
  8. 01:17:413 (6,7,8,9) - 2 consecutive linear motions now >3< maybe placing 8 a bit more below ? on other moments linear motions are way more ok and etc, but on kiais it's usually a bit more complicated than on other moments of the map
  9. 01:23:975 (4) - move it just a bit below so the slider start doesn't get touchy touchy with 01:22:803 (1) - ?
  10. 01:32:413 (6) - NC here just for a bit more of readability ? although it's not that necessary if you don't want
  11. 01:48:819 (4,1) - As quickly mentioned before, pause patterns are not a good idea if not right after a clap or any other strong sound, this could work, but if kept consistent during entire map on all pauses, so I suggest you keep the logic from 01:45:069 (1,1,2,3) -
  12. 01:56:319 (4,1,2) - same, etc etc, pauses in moments like there are more forced than instinctive >.<
  13. 02:07:100 (5,6) - 1/4 slider? >3<
  14. 02:12:725 (3,4) - same observation as last one, but in case you refused the other option, then it's ok to refuse here too, you have to keep things consistent because of what you have done so far anyway
  15. 02:49:756 (3,4) - this shows up a bit weird on your flow, their directions do not fit entirely on everything you did so far, maybe 50° rotate with Selection Centre on 02:50:225 (4) - ?
  16. 03:26:319 (6) - change for 2 single taps with proper DS ? o: I feel like both sounds are important and strong (and apart from the others, here's coming a transition that is quite remarkable, so that would give a bit of variety i think), by making them clickable the map would be a bit more fun and variable:3
  17. 04:17:413 (5) - NC for hp boost and better readability ? there's 2 changes of DS on this section
  18. 04:40:850 (8,9) - you can use a slider here too, but here's more lenient since there's been others 1/2 clicks, so it's a bit more okay

sorry small mod xD I'm not that usefull for metadata checking and stuff since i'm not that skilled with it >.<

the map looks fun and I whish the best of luck :3 feel free to request more mods or opinions anytime if you think I was somehow usefull :P

btw, I shouldn't interfere with other people's mods/opinions, but I'm on the side that defends the mappers ideals...if you want to use overlaps and not make blanket every single note, that's your choice and no one should ever point a finger to your face without trying to understand your side. Just because they don't agree with you, it does not mean they should impose on you their thoughts~

Giving opinions and advices is really different than come and say '' 3- They look really crappy ''. So tell them to go to hell, rank this map and keep having fun :D

peace <3



PS:

Zyl wrote:

Irrelevant tags: tsundere Dog
HAHAHA this looks so funny when you don't know the reason xDD
Topic Starter
Darcsol

Seto Kousuke wrote:

[Normal]
  1. 00:39:913 (3,5) - weird overlap that stands out from your structure, maybe adjust the pattern a bit?
  2. 00:44:131 (2,1) - and this one is really screaming xD adjust pattern so it doesn't happen maybe? the position is fine, just make thos ''almost stacks'' like for example 00:17:413 (1,1) - to keep consistent (if this ''almost stack'' was actually an error instead of intentional, then I suggest you just stack it already xD)
  3. 01:08:506 (2,4) - overlaps ;w; All the above are considered.
  4. 02:38:506 (2,3,4) - maybe adjust this pattern for one of those slider + single + slider ? Made a different change instead.


[Hard]
  1. 00:14:600 (3,4) - Maybe make this first double an 1/4 slider ? Usually calm starts with many singletaps are more tense than what it looks, and a sudden double normally increases it's ''mental rythm difficulty'', by making this a slider you make a more ''forgivable'' beginning while giving an friendlier rythm feedback Considered
  2. 00:26:788 (1) - I suggest you maintain your spacing >.< This sudden pause is a bit confusing i think hehe....Your style so far was full of consistency and intuitive patterns, so here's 2 reasons to change it, first is because of the sudden change of rythm choice (where now you decided to start it with a single note) and also because on this same moment you changed the DS logic too, so it plays kinda weird when you compare to the entire flow/structure you've been using so far :!: one good example to represent what I said is by looking here 01:45:069 (1,1,2,3) - where you already ''teached'' the player how he's suppose to play ''on this section' c: (btw, heads up: Pause patterns like this work best if ''paused'' right after a clap, any other sound is not recomended if not instinctive enough) Good explanation. Will be changed.
  3. 00:37:100 (5,6) - 1/4 slider again ? For similar reasons as the one mentioned earlier, the sudden change makes it a bit more confusing than what it looks like Considered
  4. 00:43:194 (6) - I think it would be more fun to play if spaced due to the clap >.< you could even stack it on the start of 00:43:663 (1) - if you wanted (ofc, adjusting abit the DS) The note will be spaced, but not stacked on the next note.
  5. 01:08:741 (3,5) - all the other ''kind of overlaps'' and lack of blankets were ok since it's part of your style/strucutre and I always respect that :3 but this one is way more ''noisy'' xD I would suggest you ignore your DS a bit and make a blanket with them! It's the hardest diff anyway, it's not like increasing only 0.25x on the distance in one or 2 places would kill anyone~ specially if that's going to make the map a bit more pretty and fun to play c: don't be afraid my friend :) Made a different change instead.
  6. 01:09:444 (5,6,7) - the motion of them is too linear imo >3< in general, linear movements are tense and applies a bit of pain in your hand since you have to keep ''moving perfectly foward'', a little adjustment on the notes an the adding of a tiny angle would fit it, wadday think? o: Same as above
  7. 01:09:913 (6,9) - a bit touchy touchy, move it just a tiny bit to the side ? (or depending on what you did before it won't be necessary I guess ?) Same as above
  8. 01:17:413 (6,7,8,9) - 2 consecutive linear motions now >3< maybe placing 8 a bit more below ? on other moments linear motions are way more ok and etc, but on kiais it's usually a bit more complicated than on other moments of the map Fixed
  9. 01:23:975 (4) - move it just a bit below so the slider start doesn't get touchy touchy with 01:22:803 (1) - ? Made a different change instead
  10. 01:32:413 (6) - NC here just for a bit more of readability ? although it's not that necessary if you don't want Not necessary
  11. 01:48:819 (4,1) - As quickly mentioned before, pause patterns are not a good idea if not right after a clap or any other strong sound, this could work, but if kept consistent during entire map on all pauses, so I suggest you keep the logic from 01:45:069 (1,1,2,3) -
  12. 01:56:319 (4,1,2) - same, etc etc, pauses in moments like there are more forced than instinctive >.<
  13. 02:07:100 (5,6) - 1/4 slider? >3< All considered
  14. 02:12:725 (3,4) - same observation as last one, but in case you refused the other option, then it's ok to refuse here too, you have to keep things consistent because of what you have done so far anyway Will be done
  15. 02:49:756 (3,4) - this shows up a bit weird on your flow, their directions do not fit entirely on everything you did so far, maybe 50° rotate with Selection Centre on 02:50:225 (4) - ? Fixed
  16. 03:26:319 (6) - change for 2 single taps with proper DS ? o: I feel like both sounds are important and strong (and apart from the others, here's coming a transition that is quite remarkable, so that would give a bit of variety i think), by making them clickable the map would be a bit more fun and variable:3
  17. 04:17:413 (5) - NC for hp boost and better readability ? there's 2 changes of DS on this section
  18. 04:40:850 (8,9) - you can use a slider here too, but here's more lenient since there's been others 1/2 clicks, so it's a bit more okay The above are considered
Weber
hi mod here

Normal:

00:14:600 (3) - Sounds pretty awkward considering the sound plays on the blue tick before it.
03:34:288 (1) - Same as hard, should end two full bars earlier.
04:11:788 (1,2) - These would probably work better with the vocals if they were sliders.


Hard:


00:50:694 (5,2) - I think this overlap may be a little confusing considering the AR
03:34:288 (1) - Definitely think this spinner should end two full bars earlier so notes can be played on the first downbeat of the vocals
03:41:553 (6,1) - I'm wonder why this jump here is so extreme compared to 03:45:538 (1,2) - where the jump distance is almost the same but with much more time in between

Good luck!
Topic Starter
Darcsol

Weber wrote:

Normal:

00:14:600 (3) - Sounds pretty awkward considering the sound plays on the blue tick before it. I think it's fine.
03:34:288 (1) - Same as hard, should end two full bars earlier. Not necessary
04:11:788 (1,2) - These would probably work better with the vocals if they were sliders. Considered


Hard:


00:50:694 (5,2) - I think this overlap may be a little confusing considering the AR Considered
03:34:288 (1) - Definitely think this spinner should end two full bars earlier so notes can be played on the first downbeat of the vocals Not necessary
03:41:553 (6,1) - I'm wonder why this jump here is so extreme compared to 03:45:538 (1,2) - where the jump distance is almost the same but with much more time in between Will be fixed
Louis Cyphre
[Hard]
Well, there is no nothing critical or wrong in this map, i'd say this is well mapped difficulty, nothing else. But i have some minor suggestions

01:06:163 (5) - suggesting new combo and i'd made this slider absolutely similar like next '6'
01:48:350 (3,4) - this is done too "squary", i'd suggest to use another ways of flow. (this is the only "squary part i found in the entire difficulty tho)
02:36:163 (5) - new combo?
02:39:913 (6) - ^?
02:43:663 (7) - ^ etc
03:02:413 (7) - combo goes really long, you may ignore previous mantioned, but this one you should totally fix
03:38:506 (1,2) - according to lyrics the right stack should be on these 2 notes (03:42:256 (3,4) - you made it correct here)
04:40:850 (8,9,10) - maybe you should do a full stream instead?

[Normal]

clear ~

[Easy]
00:16:006 (1) - the overlap between this and previous slider is pretty weird... (i didn't find any other such overlaps, so better to fix it)
01:10:381 (4) - reconstruct for perfect blanket


nothing else to say. Good luck ~
Topic Starter
Darcsol

Louis Cyphre wrote:

[Hard]01:06:163 (5) - suggesting new combo and i'd made this slider absolutely similar like next '6' Considered on the combo, and made different changes instead.
01:48:350 (3,4) - this is done too "squary", i'd suggest to use another ways of flow. (this is the only "squary part i found in the entire difficulty tho) Will be changed
02:36:163 (5) - new combo?
02:39:913 (6) - ^?
02:43:663 (7) - ^ etc
03:02:413 (7) - combo goes really long, you may ignore previous mantioned, but this one you should totally fix All considered
03:38:506 (1,2) - according to lyrics the right stack should be on these 2 notes (03:42:256 (3,4) - you made it correct here) Fixed
04:40:850 (8,9,10) - maybe you should do a full stream instead? I think it's fine.
Saten
omg it's alive!!!!!


I was browsing through my maps and found an update on this

I remember modding this map long time ago lel (I even have your Hard (BETA) diff :P)
Akiyama Mizuki
I miss [DBF]'s set with this song lol

gl for rank
ErunamoJAZZ
nice song!

but... last lovhin456 response was 4 years ago... is she care about this map?
most of work for a rank must be in Easy diff, so please, try to contact with she.

[Normal]
  1. 04:08:975 (3) - I feel this flow a bit ugly, Maybe you could make a bit curve https://osu.ppy.sh/ss/6444347, or... rotating a bit 04:09:913 (5,6) - .
  2. and you will polish many blankets if you want.
[Hard]
  1. 00:55:381 (2,3) - 2 at 1.3x, and 3 at 1.1x? https://osu.ppy.sh/ss/6444397, 1.5x feels a bit long and music is not very intense here.
  2. 01:27:725 (3) - humm... look bad spaced, i wanna suggest it: https://osu.ppy.sh/ss/6444455
  3. 02:21:163 (1,2,3,4) - I feel 02:21:631 (3,4) - a bit strange... My suggestions is Ctrl+G in 02:21:163 (1,2) - and same in 02:21:631 (3,4) - , moving a bit (3,4) to keep 1.50x jumps: https://osu.ppy.sh/ss/6444505 (dont forget fix hitsound if you apply it)
  4. 02:25:381 (2,3,4) - Flow looks a bit strange for me, may be? -> https://osu.ppy.sh/ss/6444513 (if apply, dont forget fix spacing with (5) )
  5. 02:43:428 (6) - move a bit to make a perfect triangle with 02:42:491 (3,5) - ?? :P
  6. 02:58:194 (5,6) - humm... imo, you will keep DS in 1.1x here, and use more spacing in 02:59:366 (8) - (1.8x could be) instead.
  7. 04:40:850 (8,9) - waaaaa >_<, that was difficult to read because look similar to previous stacks (you will activate Staking in editor - last option in View menu). maybe increasing spacing to 0.6x??, idk u.u

I like this song xD

Good luck!!

NOTE to lovhin456: If you need some help, just poke me ingame or in forum pm ;)
Topic Starter
Darcsol

ErunamoJAZZ wrote:

but... last lovhin456 response was 4 years ago... is she care about this map?
most of work for a rank must be in Easy diff, so please, try to contact with she. I have lovhin's permission to edit her diff. Currently she's not working on it.

[Normal]
  1. 04:08:975 (3) - I feel this flow a bit ugly, Maybe you could make a bit curve https://osu.ppy.sh/ss/6444347, or... rotating a bit 04:09:913 (5,6) - . Made different edits instead.
[Hard]
  1. 00:55:381 (2,3) - 2 at 1.3x, and 3 at 1.1x? https://osu.ppy.sh/ss/6444397, 1.5x feels a bit long and music is not very intense here. Made different edits instead.
  2. 01:27:725 (3) - humm... look bad spaced, i wanna suggest it: https://osu.ppy.sh/ss/6444455 Will be fixed
  3. 02:21:163 (1,2,3,4) - I feel 02:21:631 (3,4) - a bit strange... My suggestions is Ctrl+G in 02:21:163 (1,2) - and same in 02:21:631 (3,4) - , moving a bit (3,4) to keep 1.50x jumps: https://osu.ppy.sh/ss/6444505 (dont forget fix hitsound if you apply it) Made different edits instead
  4. 02:25:381 (2,3,4) - Flow looks a bit strange for me, may be? -> https://osu.ppy.sh/ss/6444513 (if apply, dont forget fix spacing with (5) ) Will be fixed
  5. 02:43:428 (6) - move a bit to make a perfect triangle with 02:42:491 (3,5) - ?? :P The small jump to the next note will be more awkward to pull.
  6. 02:58:194 (5,6) - humm... imo, you will keep DS in 1.1x here, and use more spacing in 02:59:366 (8) - (1.8x could be) instead. Made different edits instead
  7. 04:40:850 (8,9) - waaaaa >_<, that was difficult to read because look similar to previous stacks (you will activate Staking in editor - last option in View menu). maybe increasing spacing to 0.6x??, idk u.u Considered
garenauser2001
sowwy .-.
Topic Starter
Darcsol

garenauser2001 wrote:

Sorry for this but i hope u will appreciate it so yea the song is preety nice too and i modded it with efficiently and here is the file :D
http://www.mediafire.com/file/017z1qub1 ... ard%5D.osu
garenauser2001
This is not how modding works. Look at https://osu.ppy.sh/wiki/Modding on how to mod.

Please follow proper modding format like everyone else.
Ceder
This is one of my first mods ever so please excuse me if anything I say here makes no sence. thanks lol

Iovhin's Easy
01:52:569 (4) - Maybe move this one to the right or left, for some flow (you can see I'm fishing for 'mistakes' here :\)
02:11:319 (3) - Move this one up a little bit so that it connects to the slider better.

Normal:
02:21:163 (1,2) - Maybe move these two down a little bit, so that the slider feels more curved ?more flow? how do is say this pls help
thats a pretty great Normal map there lol

Hard:
00:26:319 (4) - Move this one up a little bit so that it looks more symmetrical.
01:24:913 (6) - New combo here mabye?
01:32:881 (8) - ^
04:24:913 (1,2,3,4) - Maybe make these a little bit more spaced? Its a little bit too close for the finale of a map, i think
04:35:694 - Add a circle here, for the clap?



I couldn't find any big mistakes, so good luck on getting it ranked!



(from #modreqs)
Topic Starter
Darcsol

-Welsh Corgi- wrote:

Normal:
02:21:163 (1,2) - Maybe move these two down a little bit, so that the slider feels more curved ?more flow? how do is say this pls help Not sure what you're saying but made changes nonetheless.

Hard:
00:26:319 (4) - Move this one up a little bit so that it looks more symmetrical. Sure
01:24:913 (6) - New combo here mabye? Why this combo specifically?
01:32:881 (8) - ^ ^
04:24:913 (1,2,3,4) - Maybe make these a little bit more spaced? Its a little bit too close for the finale of a map, i think Considered
04:35:694 - Add a circle here, for the clap? I think it's fine.
Good job on your first mod. Next time, be more specific what you're suggesting and have more confidence. If you can't find anything wrong, move on.

Check out the osu!Wiki post on modding.
Weber
i pray for this set every night
Taro-chan_old_1
o/
Little Mod from little mapper to you and nice map

  • Normal:
    Kiai short than 15 seconds in:
    01:19:288
    02:49:288
    04:11:788
  • Hard:
    Same with Normal
Good luck with ranked! :D
Topic Starter
Darcsol

Taro-chan wrote:

  • Normal:
    Kiai short than 15 seconds in:
    01:19:288
    02:49:288
    04:11:788
  • Hard:
    Same with Normal

    This is a stylistic choice. They should be fine.
Rad-
You know, i still have this mapset after 5 years and im still impressed how you never gave up and keep updating.

For that reason alone you should have this ranked already from your dedication and hard work.

Good Luck one day :)
ErunamoJAZZ

Weber wrote:

i pray for this set every night
pimp
i want this ranked more than my own maps :(
m3gB3g
dai kirai..
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