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pomme'tto - Mijukuna Ringo ga Mezametara (Cut V...

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Topic Starter
My Angel RangE
This beatmap was submitted using in-game submission on 2022년 8월 30일 화요일 at 오전 1:32:32

Artist: pomme'tto
Title: Mijukuna Ringo ga Mezametara (Cut Ver.)
Tags: Apprism Cunetry*Stage y0c1e 小紺ココ ななひら 桃箱 KokonKoko Nanahira momobako doujin comic market 92 C92 female vocal japanese j-pop jpop pop pommetto confetto short version
BPM: 176
Filesize: 4904kb
Play Time: 01:33
Difficulties Available:
  1. Cutey*apple (5.61 stars, 324 notes)
  2. ee (1.53 stars, 80 notes)
  3. Hard (3.1 stars, 236 notes)
  4. HS (3.48 stars, 389 notes)
  5. Insane (4.75 stars, 299 notes)
  6. Normal (2.17 stars, 168 notes)
Download: pomme'tto - Mijukuna Ringo ga Mezametara (Cut Ver.)
Information: Scores/Beatmap Listing
---------------

For Ranked #?
for ranked
eiri- ?? / ?
#1 #2 #3 #4 #5 #6 #7














Chaotic Ataraxy
안녕하세요 NM 입니다.


Cutey Apple
00:12:105 (1) - 슬라이더가 오른쪽으로 꺾여있는데 이러면 이전 노트와 겹치게 되어서 왼쪽으로 꺾는게 좋겠습니다


00:16:025 (2) - 플로우가 이 부분에서 전환되는데 해당 노트를 1/4 슬라이더 처리하면 좀 더 자연스럽게 이어집니다


00:36:139 (1,2,3) - 00:35:116 (4) 와 00:35:798 (2) 의 관계처럼 (밑으로 진행하는 형태) 해당 노트들을 몇 그리드 아래로 당기는게 보기에 좋습니다.
         00:36:139 (1) 에 NC도 넣어주시고요


00:39:377 (1,2) - 슬라이더를 조금 더 기울이는게 어색하지 않네요


01:06:650 (1,2,3,4,1) - 노트들이 너무 모여있습니다. 01:07:161 (2) 를 우측으로 옮기고 01:07:332 (3) 를 위로 조금 옮기는 등 모여있는 노트들을 산개해주세요


01:12:105 (1,1,2,1,2,1,2,1,2) - 역시 하강하는 형태인데 왼쪽 편 노트들이 균형을 이루는게 나을 것 같습니다. 스크린샷 참고해주세요


그리고 주관적인 부분이긴 하나 맵에서 슬라이더의 형태가 조금 뭉쳐있는 느낌이 듭니다.
A가 직선 슬라이더고 B가 곡선 슬라이더라 한다면 맵에서 AAA-BBB-AAA-BBB 식으로 전개되는 부분이 조금 부자연스럽네요.
직선 슬라이더 몇개를 곡선으로 바꾸는게 좋겠습니다


나머지 쉬운 난이도들은 추후에 시간이 나면 에딧 형식으로 다시 해드리겠습니다. 매핑 수고하세요.

Edit : 스크린샷 주소 수정했습니다
Topic Starter
My Angel RangE

Chaotic Ataraxy wrote:

안녕하세요 NM 입니다.


Cutey Apple
00:12:105 (1) - 슬라이더가 오른쪽으로 꺾여있는데 이러면 이전 노트와 겹치게 되어서 왼쪽으로 꺾는게 좋겠습니다

흐름상 나쁘지도 않고 도려 왼쪽으로 꺾으면 00:12:446 (2) - 와의 거리도 어색해지기에 스킵하겠습니다


00:16:025 (2) - 플로우가 이 부분에서 전환되는데 해당 노트를 1/4 슬라이더 처리하면 좀 더 자연스럽게 이어집니다

저는 괜찮다고 생각하지만 일단은 보류로 두겠습니다


00:36:139 (1,2,3) - 00:35:116 (4) 와 00:35:798 (2) 의 관계처럼 (밑으로 진행하는 형태) 해당 노트들을 몇 그리드 아래로 당기는게 보기에 좋습니다. ?
         00:36:139 (1) 에 NC도 넣어주시고요 크게 강조될게 아니라 뉴콤을 넣기엔 부적절 할꺼같네요


00:39:377 (1,2) - 슬라이더를 조금 더 기울이는게 어색하지 않네요

00:40:400 (3,1) - 의 형태때문에 기울이면 더 이상하게 보여서 그냥 두는게 더 좋을지도 모르겠네요

01:06:650 (1,2,3,4,1) - 노트들이 너무 모여있습니다. 01:07:161 (2) 를 우측으로 옮기고 01:07:332 (3) 를 위로 조금 옮기는 등 모여있는 노트들을 산개해주세요


01:12:105 (1,1,2,1,2,1,2,1,2) - 역시 하강하는 형태인데 왼쪽 편 노트들이 균형을 이루는게 나을 것 같습니다. 스크린샷 참고해주세요


그리고 주관적인 부분이긴 하나 맵에서 슬라이더의 형태가 조금 뭉쳐있는 느낌이 듭니다.
A가 직선 슬라이더고 B가 곡선 슬라이더라 한다면 맵에서 AAA-BBB-AAA-BBB 식으로 전개되는 부분이 조금 부자연스럽네요.
직선 슬라이더 몇개를 곡선으로 바꾸는게 좋겠습니다


나머지 쉬운 난이도들은 추후에 시간이 나면 에딧 형식으로 다시 해드리겠습니다. 매핑 수고하세요.
thx modding :v
Xiaolin
Henlo o/

General

  1. You forgot to add combo colours for Easy.
  2. Audio bitrate is higher than 192kbps, which is unrankable. Here, I recompressed it to 192kbps for you. https://puu.sh/xPFJb.mp3
Easy

  1. 00:03:241 (3) - Why'd you add a clap instead of a whistle? You used whistles with similar sounds on 00:01:196 (1,2) -, but on (3), you'd use the clap when instruments didn't change, which really doesn't make any sense.
  2. 00:14:832 (1) - How about adding a clap on the head? 00:16:196 - used a clap, and the two of them sound pretty similar (to my ears, at least).
  3. 00:10:571 - The sound here is covered by a silder body, while a similar sound to this was emphasized by being clickable 01:21:480 (5). 00:09:377 (3) - Consider trying out this rhythm to emphasize the sound on 01:10:571 - in this section as well.
Normal

  1. 00:03:923 (1) - I'd remove the reverse, end the slider on 00:04:605 -, and add a circle on where the slider currently ends. Because reverse sounds so weak, that it's barley audiable, emphasizing the sound on 00:04:605 - would be much better as it's also emphasized in every diff.
  2. 00:14:832 (1,2) - DS issue.
Hard

  1. 00:03:241 - 00:03:582 (2) - Refer to the first point I mentioned in Easy.
  2. 00:08:355 (2,3) - Jump here feels unnecessary as it sounds to the other instruments that are in this section, and there isn't any jumps.
  3. 00:28:809 (2,3) - Why are these jumps? (3) doesn't have much of an impact unlike 00:30:855 (4,1) - 00:32:218 (4,1) -, these sound much stronger, yet they aren't jumps, but the weaker sound is.
  4. 00:53:696 (3,4) - Pretty much the same as above. It's pretty clear that these two aren't vocally strong as 00:55:059 (3,4) - 00:57:446 (2,3) -. Therefore that jump is unnecessary because it sounds weak compared to the other parts I mentioned that sound much stronger, and they aren't jumps.
  5. 00:58:468 - Isn't this supposed to be clickable? Considering the fact that this is clickable throughout the set, this probably should be clickable in Hard as well.
  6. 01:05:968 (3,4) - Now, why are these jumps? In a similar part 00:55:059 (3,4) - it isn't a jump.
  7. 01:23:696 (3,4) - 01:25:059 (3,4) - You'd emphasize these parts with jumps, and I wonder why wouldn't you do the same thing here too..
  8. 01:29:065 - You should probably add a note here, the drum sound here sounds too strong to be skipped.
Insane

  1. 00:03:241 (5,6) - Again, claps don't fit.
  2. 00:34:605 (3,4) - Would look neat if they were identical.
  3. 01:29:065 - Again, drum sound here sounds too strong to be skipped.
Cutey*apple

  1. 00:03:241 (5,6) - Again, claps don't fit. [2]
Got nothing else to say, good luck!
Topic Starter
My Angel RangE

Xiaolin wrote:

Henlo o/

General

  1. You forgot to add combo colours for Easy. xd
  2. Audio bitrate is higher than 192kbps, which is unrankable. Here, I recompressed it to 192kbps for you. https://puu.sh/xPFJb.mp3
owo thanks!

Easy

  1. 00:03:241 (3) - Why'd you add a clap instead of a whistle? You used whistles with similar sounds on 00:01:196 (1,2) -, but on (3), you'd use the clap when instruments didn't change, which really doesn't make any sense.
  2. 00:14:832 (1) - How about adding a clap on the head? 00:16:196 - used a clap, and the two of them sound pretty similar (to my ears, at least).
  3. 00:10:571 - The sound here is covered by a silder body, while a similar sound to this was emphasized by being clickable 01:21:480 (5). 00:09:377 (3) - Consider trying out this rhythm to emphasize the sound on 01:10:571 - in this section as well.

    hit sound issue later fix, owo
Normal

  1. 00:03:923 (1) - I'd remove the reverse, end the slider on 00:04:605 -, and add a circle on where the slider currently ends. Because reverse sounds so weak, that it's barley audiable, emphasizing the sound on 00:04:605 - would be much better as it's also emphasized in every diff.
  2. 00:14:832 (1,2) - DS issue. owowowo
Hard

  1. 00:03:241 - 00:03:582 (2) - Refer to the first point I mentioned in Easy.
  2. 00:08:355 (2,3) - Jump here feels unnecessary as it sounds to the other instruments that are in this section, and there isn't any jumps.
  3. 00:28:809 (2,3) - Why are these jumps? (3) doesn't have much of an impact unlike 00:30:855 (4,1) - 00:32:218 (4,1) -, these sound much stronger, yet they aren't jumps, but the weaker sound is.
  4. 00:53:696 (3,4) - Pretty much the same as above. It's pretty clear that these two aren't vocally strong as 00:55:059 (3,4) - 00:57:446 (2,3) -. Therefore that jump is unnecessary because it sounds weak compared to the other parts I mentioned that sound much stronger, and they aren't jumps.
  5. 00:58:468 - Isn't this supposed to be clickable? Considering the fact that this is clickable throughout the set, this probably should be clickable in Hard as well.
  6. 01:05:968 (3,4) - Now, why are these jumps? In a similar part 00:55:059 (3,4) - it isn't a jump.
  7. 01:23:696 (3,4) - 01:25:059 (3,4) - You'd emphasize these parts with jumps, and I wonder why wouldn't you do the same thing here too..
  8. 01:29:065 - You should probably add a note here, the drum sound here sounds too strong to be skipped.

    I've made all the changes :V
Insane

  1. 00:03:241 (5,6) - Again, claps don't fit. fixed
  2. 00:34:605 (3,4) - Would look neat if they were identical. fixed /w/
  3. 01:29:065 - Again, drum sound here sounds too strong to be skipped. fixed
Cutey*apple

  1. 00:03:241 (5,6) - Again, claps don't fit. [2] fixed
Got nothing else to say, good luck!
ing~ thx modding!
Asuka_-
sry for delay!! from que,
as i said at forum, quick mod.

Normal
01:00:514 (4,1) - you can avioid overlap
01:17:559 (1,2) - hm why the rhythm isnt like 01:20:286 (4,5,1) - ??
i want to map 01:18:071 - lol
maybe https://i.gyazo.com/29745f06d396c24ba55 ... c2e177.png

Hard
00:40:400 (3,4) - 00:41:764 (7) - 00:43:127 (3) - 00:44:491 (3) - there are identical for me w
would you like unify rtythm pattern???

[]
overall, funmap!!!
good luck!!
Topic Starter
My Angel RangE

Asuka_- wrote:

sry for delay!! from que,
as i said at forum, quick mod.

Normal
01:00:514 (4,1) - you can avioid overlap
01:17:559 (1,2) - hm why the rhythm isnt like 01:20:286 (4,5,1) - ??
i want to map 01:18:071 - lol
maybe https://i.gyazo.com/29745f06d396c24ba55 ... c2e177.png

Hard
00:40:400 (3,4) - 00:41:764 (7) - 00:43:127 (3) - 00:44:491 (3) - there are identical for me w
would you like unify rtythm pattern???

[]
overall, funmap!!!
good luck!!


all fixed!
>w< thx modding!
Peter
Easy
i feel like beginning should start 00:06:650 (1) since the rhythm is confusing at beginning might be too hard in easy for example circle 00:04:605 (4) like this feels random
00:21:650 (4,1) - its kinda overlapping same here 00:24:377 (2,3) and in other parts of map

Normal
00:20:286 (1) - this slider seems to be too long there is strong sound in middle of slider so you should end this on previous white tick

Hard
00:41:252 (6) - would be better if you make this curved http://osu.ppy.sh/ss/9468906
00:46:877 (3) - make this like more like that https://osu.ppy.sh/ss/9468917
Topic Starter
My Angel RangE

PeterEU wrote:

Easy
i feel like beginning should start 00:06:650 (1) since the rhythm is confusing at beginning might be too hard in easy for example circle 00:04:605 (4) like this feels random ok fix
00:21:650 (4,1) - its kinda overlapping same here 00:24:377 (2,3) and in other parts of map ?

Normal
00:20:286 (1) - this slider seems to be too long there is strong sound in middle of slider so you should end this on previous white tick
well It is similar to other parts

Hard
00:41:252 (6) - would be better if you make this curved http://osu.ppy.sh/ss/9468906 I used to keep it in line with the parts before
00:46:877 (3) - make this like more like that https://osu.ppy.sh/ss/9468917 same
thx modding :v
hi-mei
Hi, from my queue


Overall:
- I would change the combo colour #4 (the green one) to something less toxic
- the volume isnt really adjusted for the intro:
00:03:241 - this is too loud for such calm music
00:05:968 - here you could make the volume higher (its still 60% why?)
00:53:014 - same for here, kiai time might have the higher volume than intro (still 60%)
- hit-hitclap2.wav and softhitclap3.wav are way too loud. i would reconsider these custom hitsounds, they felt underwhelming

Cutey*apple

I really like this diff, very well made. I got one suggestion:
- 00:58:127 (6) - is out of stack

Insane:
- 00:03:923 (1) - I think this thing is unrankable, because you can go either left or right way. Make the slider path more clean.
- this diff has the same issue with volume control as above
- this triplet is overlapping this 00:38:014 (1) - and00:39:889 (2) -
you can make it more clean
- 01:19:946 (4,5,6,7,1) - i think you can make this curve more clean, it feels like this stream was handmade, this is way better 01:22:673 (5) -

Light Insane
I think you can make this slider better


here is a code:
454,91,3923,6,0,B|431:40|357:17|293:24|260:87|248:131|231:197|217:226|110:243|24:137|75:19|196:6|233:100|205:135|171:130|167:122,1,528,2|2,0:0|0:0,0:0:0:0:


Alright thats it, gl!
Topic Starter
My Angel RangE

hi-mei wrote:

Hi, from my queue


Overall:
- I would change the combo colour #4 (the green one) to something less toxic
- the volume isnt really adjusted for the intro:
00:03:241 - this is too loud for such calm music
00:05:968 - here you could make the volume higher (its still 60% why?)
00:53:014 - same for here, kiai time might have the higher volume than intro (still 60%)
- hit-hitclap2.wav and softhitclap3.wav are way too loud. i would reconsider these custom hitsounds, they felt underwhelming

Cutey*apple

I really like this diff, very well made. I got one suggestion:
- 00:58:127 (6) - is out of stack owo ?

Insane:
- 00:03:923 (1) - I think this thing is unrankable, because you can go either left or right way. Make the slider path more clean.
- this diff has the same issue with volume control as above ok. fixed :v
- this triplet is overlapping this 00:38:014 (1) - and00:39:889 (2) - well It is intended snap
you can make it more clean
- 01:19:946 (4,5,6,7,1) - i think you can make this curve more clean, it feels like this stream was handmade, this is way better 01:22:673 (5) -
ok :v fixed!
Light Insane
I think you can make this slider better middle fix


here is a code:
454,91,3923,6,0,B|431:40|357:17|293:24|260:87|248:131|231:197|217:226|110:243|24:137|75:19|196:6|233:100|205:135|171:130|167:122,1,528,2|2,0:0|0:0,0:0:0:0:


Alright thats it, gl!
Thx modding!
Shunao
from q~

  • General
  1. 00:01:196 - until 00:05:286 - this is a calm part so 60% for the volume it's too loud, decrease please the volume to 30% maybe
  • Easy
  1. 00:03:923 - this sound is similar to 00:05:286 - but it finish on a slidertail, make the first sound clickable like you did with 00:05:286 (5)
  2. 00:06:650 (1) - renverse doesn't important sound on it, i can suggest to represent the music like this because it's fit better for a easy diff https://puu.sh/yCMMR/7b06c472fb.png
  3. 00:09:377 (3) - should be finish on red tick after there is no particular sound here :v
  4. 00:09:036 - 00:11:764 - 00:14:491 - and more... - why you didn't map these drums when there are hitsounds for it? :/
  • Normal
  1. 00:10:400 (2) - should be start on red tick 00:10:571
  2. 00:17:048 - add note for this strong sound
  3. 00:32:559 (3) - slider renverse isn't a good idea here imo maybe try this pattern it's work better
  4. 00:38:014 (3,4) - i think it's can be good to follow vocals because there are very high at this moment, i recommend to finish 00:38:014 (3) - here 00:38:355 - then add note 00:38:525 - and 00:38:866 - should be a 1/2 slider renverse. In the end you need to have this https://puu.sh/yCNip/6c7a769e86.png
  5. 00:50:286 (3) - nc
  • Hard
  1. 00:07:161 (2,3) - slider3 sound off nothing to map on white tick, make ctrl+g it's fit well like you did xd 00:09:889 (2,3)
  2. 00:44:491 (3,1) - increase spacing between us for emphasis the density
  3. 00:47:218 (4,1) - ^
  4. 00:48:071 (2,2) - don't want to try a stack?
  5. 00:58:042 - map this weak drum for make some contrast for kiai part similar for 01:08:951
  6. 01:03:582 (4,1) - pls pls pls increase spacing between these notes
gl!
Topic Starter
My Angel RangE
@ShogunMoon

all fix, Thx modding!
Sandwich
Hello there :)


Light Insane

00:46:877 (3) - i dont know why, but this circle feels weird being on the slider, maybe because its offbeat. I would rather place it somehwere next to it

Insane

00:24:889 (2) - feels too weak
00:39:377 (1) - i would Ctrl + G that slider so it flows the same as the following slider patterns
01:05:968 (3) - this one flows weird, maybe rotate it a bit

Cutey*apple

00:24:036 (5) - this is too far away imo, since there isnt something in the song, but i would only change it slightly if at all
01:01:196 (1) - this feels kind of too weak
00:57:957 (4,5,6) - someone already mentioned it, this stack it off
01:12:446 (1,2,1,2,1,2) - would rather make it like this:
and maybe give 01:13:127 (1,2) - a bit more spacing


Nice set, good luck~
BanchoBot
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