a rhythm game
No action will be further taken as the arguements above are still invalid:That's not something you can decide on your own.
so it would be nonsense if the music creator decided to type in 107.96 bpm instead of 108 bpm
Also the bpm is inaccurate.
> BPM is not stable 108. Check the very last few seconds you will figure that the notes are shifted significantly.I did a check with the program I've been using to calculate precise BPM since 2005 (yes, I made my first notecharts back then) and it said that the song was 108.00 BPM... Still BPM decimals are something that happens when the producer makes the desicion deliberately (really, really rare, as Jack stated before) or when the conversion between the CD track and the mp3 file obtained from that varies the sample rate (happens from time on time), having said that that's still a chance, and I'll do proper manual BPM calculation to check this... Still... The BPM value is the least important thing in my concern about this beatmap and it doesn't change the importance of the other points.
> In Instrumental version, 3/16 is even clearer without the vocal. Sorry to say so again, this is beyond any common musical sense.There's no 3/16 or 1/6 or whathever you want to call it... You check the waveform and then 1/6 is not precise. You still check the waveform at "3/16" and it is still not actually precise, so there goes your point... This song is not beyond common sense, it's just a generic midtempo-swing song, where the swing time is meant to be represented as as secuence of 8th then 16th note triplet per 8th note (osu!grid 1/6) this has always been done that way in rhythm game notecharting to assure a quality standard. The odd timing is the result of humanization, and therefore should not be taken on account when placing notes in a chart that is meant to be read as a musical score.
> This map is not created for PP. This is a very serious accuse without any solid and concrete proof by stating that my timing is wrong.That's what the some of the mappers I respect (and also other players) told me when they asked them opinions about this beatmap. I want to believe on your words because sincerely I really don't mean to harm you with any of this, I think this is wrong and therefore should be spoken of.
a rhythm gameWhat is wrong on wanting the people who have to check the quality of beatmaps do their work properly?
Due to the aforementioned issues and their severity and potential impact on play, this set has been unranked and will not return to qualified status until its timing and snapping issues have been fixed and verified by no less than three people.woah what year is this again
Scores that have already been set will be lost.
The main problem is that this is a map with an odd time snap that makes SR calculation fail miserably at its job. Basically, if this map is ranked, then anyone can use odd time snaps to make pp rain rankable maps and therefore, that will support the idea that grinding pp easy is better than having fun and playing quality maps.
It also, as ARGENTINE DREAM states, shaves more than a 1.3 stars off the map's overall difficulty as calculated by the score processor.isn't this a hint that the star rating formula should be looked into?
That is hugely significant.
568,555.555555555556,4,2,0,100,1,0based off pishfati's initial timing but adjusted some offsets
In Skylish's defense, the original full-length Ishukan track is absolutely fucked as far as timing goes as well, so there's no error on his part from attempting to approximate it. We just need to use the "splice" method to reset the bpm before major verses or places where it begins to drift in this case, as the drift seems to be very inconsistent even across the source material. Some weird production stuff going on there.Did Skylish make the cut himself or was a TV-size cut made by someone else? Because the cut may have exasterbated the timing issues in the full length song.